Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 29% |
| SG 553 | 11 | 36% |
| M4A1-S | 10 | 50% |
| Desert Eagle | 9 | 56% |
| USP-S | 8 | 25% |
| SSG 08 | 4 | 50% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/102 | 18 1:38 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 25/102 | 21 1:35 | 2 kills (M4A1-S ×2), 1 headshot, in 18 s CT | 1.6 |
| 26/102 | 6 bomb 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 14.1 s T | 1.5 |
| 32/102 | 16 1:14 | 1 kill (Deagle) CT | 1.3 |
| 53/102 | 22 0:50 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 64/102 | 12 1:29 | 1 kill (SG 553) T | 0.4 |
| 74/102 | 13 1:27 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 99/102 | 19 0:50 | 1 kill (AK-47), 1 headshot CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 1:18 | 1v3 before the plant CT · 99 HP · Short Stairs | lost - died later, after 1 kill · saw each other |
| 20 bomb 0:15 | 1v3 after the plant CT · 75 HP · B Doors | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:39 | wasted | no enemy blinded for long; blinded alp 2.5 s on the move through Long Doors - safe; blinded Alp3renn 1.5 s holding Long Doors - safe; blinded themselves 2.4 s on the move through Long Doors - safe |
| 9 1:28 | misled a peek | barely blinded ✈ 0.7 s (0.1 s white) the enemy was barely blinded, and emerex peeked ✈ 1.6 s after the pop; got hit first |
| 10 1:39 | good | blinded Few-j- 3.3 s (0.7 s white) |
| 11 1:20 | wasted | barely blinded Few-j- 0.9 s (0.1 s white) |
| 17 1:42 | wasted | no enemy blinded for long |
| 20 bomb 0:22 | good | blinded ✈ 5.0 s (2.2 s white); blinded Alp3renn 1.0 s on the move through Hole - safe; blinded themselves 3.2 s on the move through B Doors - safe |
| 22 1:26 | good | blinded ✈ 4.1 s (1.3 s white), Few-j- 3.6 s (0.9 s white); blinded alp 5.0 s holding Long A - safe |
Throws
31 grenades: 29 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:16 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 486 units away; a running throw |
| 20 bomb 0:23 | exposed | a flash at B Doors - seen by 1 enemy for 3.1 s, the nearest 540 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:26 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 0:50 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 bomb 0:10 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:19 | trade | Pikus was killed 489 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:12 | hold | held with Alp3renn, 64 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Alp3renn) |
| 6 1:29 | trade | Alp3renn was killed 623 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:00 | trade | alp was killed 618 units away: you traded in 3,375 ms (pros: 2,031 ms) |
| 9 1:26 | peek together | peeked the same enemy as Alp3renn, 1,000 ms after them - late - your team-mate went first, as bait |
| 9 1:26 | peek together | peeked the same enemy as alp, 1,000 ms after them - late - your team-mate went first, as bait |
| 12 1:31 | trade | alp was killed 1328 units away: you traded in 2,047 ms (pros: 625 ms) |
| 16 1:24 | hold | held with Pikus, 777 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before Pikus) |
| 16 1:24 | hold | held with alp, 407 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before alp) |
| 16 1:18 | trade | alp was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:10 | hold | held with alp, 875 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 0:45 | trade | cahil was killed 463 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 0:52 | trade | Alp3renn was killed 129 units away: not traded within 5 s (pros: 969 ms) |
| 20 bomb 0:15 | trade | Alp3renn was killed 431 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 0:52 | hold | held with alp, 603 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after alp) |
| 22 bomb 0:36 | peek together | peeked the same enemy as alp, 891 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed by them | USP-S | 312 ms | 469 ms | 12.2° | ||
| 2 1:32 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:28 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:28 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:13 | killed by them | M4A1-S | 500 ms | 703 ms | 3.5° | ||
| 3 1:13 | hit them | Desert Eagle | 625 ms | – | 1.2° | ||
| 4 1:12 | killed by them | MP9 | 234 ms | 1062 ms | 12.7° | ||
| 5 1:41 | killed by them | M4A1-S | 391 ms | 484 ms | 0.8° | ||
| 5 1:41 | hit them | SSG 08 | 438 ms | – | 0.7° | ||
| 6 1:06 | hit them | AK-47 | 1047 ms | – | 35.0° | ||
| 6 bomb 0:39 | killed them | AK-47 | 391 ms | 391 ms | 2.1° | ||
| 6 bomb 0:25 | killed them | AK-47 | 406 ms | 406 ms | 1.7° | ||
| 7 1:12 | killed by them | AWP | 578 ms | 578 ms | 1.1° | ||
| 8 1:26 | hit by them | M4A4 | 297 ms | – | 2.7° | ||
| 8 1:26 | hit them | AK-47 | 453 ms | – | 0.4° | ||
| 9 1:24 | killed by them | Desert Eagle | 1797 ms | 1797 ms | 2.8° | ||
| 10 1:30 | hit them | AK-47 | 359 ms | – | 9.3° | ||
| 10 1:29 | killed by them | MP9 | 234 ms | 375 ms | 13.3° | ||
| 11 bomb 0:36 | killed by them | AK-47 | 766 ms | 1156 ms | 8.5° | ||
| 12 1:30 | killed them | SG 553 | 688 ms | 1719 ms | 2.8° | ||
| 13 1:27 | killed them | USP-S | 766 ms | 766 ms | 4.1° | ||
| 13 1:24 | hit them | P2000 | 1016 ms | – | 1.0° | ||
| 13 1:24 | killed by them | Glock-18 | 1141 ms | 1797 ms | 21.1° | ||
| 14 1:37 | killed by them | Tec-9 | 1000 ms | 1641 ms | 2.3° | ||
| 15 1:25 | killed by them | AK-47 | 750 ms | 750 ms | 7.1° | ||
| 16 1:15 | hit by them | AK-47 | 500 ms | – | 3.0° | ||
| 16 1:14 | killed them | Desert Eagle | 312 ms | 312 ms | 0.9° | ||
| 16 1:10 | hit by them | AK-47 | 438 ms | – | 5.3° | ||
| 16 1:08 | hit them | Desert Eagle | 344 ms | – | 0.5° | ||
| 16 1:06 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:25 | hit them | SSG 08 | 1000 ms | – | 6.8° | ||
| 17 1:25 | hit by them | AK-47 | 1250 ms | – | 20.4° | ||
| 17 0:30 | killed by them | AK-47 | 266 ms | 469 ms | 2.2° | ||
| 18 1:43 | hit them | Desert Eagle | 906 ms | – | 2.0° | ||
| 18 1:40 | hit by them | AK-47 | 531 ms | – | 3.7° | ||
| 18 1:38 | killed them | Desert Eagle | 438 ms | 438 ms | 4.4° | ||
| 18 1:37 | hit by them | AK-47 | 562 ms | – | 0.7° | ||
| 19 0:50 | killed them | AK-47 | 641 ms | 734 ms | 16.7° | ||
| 19 0:49 | killed by them | AK-47 | 500 ms | 797 ms | 48.4° | ||
| 19 0:49 | hit them | AK-47 | 828 ms | – | 35.0° | ||
| 20 bomb 0:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:09 | killed by them | AWP | 672 ms | 672 ms | 3.8° | ||
| 21 1:37 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:36 | killed them | M4A1-S | 312 ms | 1766 ms | 0.5° | ||
| 21 1:17 | killed them | M4A1-S | 172 ms | 172 ms | 0.2° | ||
| 22 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:50 | killed them | M4A1-S | 141 ms | 234 ms | 1.4° | ||
| 22 bomb 0:36 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 330 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 48% | |
| 3 1:13 | Desert Eagle | 1241 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 69% / 69% | |
| 6 1:06 | AK-47 | 925 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 6 bomb 0:39 | AK-47 | 643 | fine - pros would have fired it too | 1/5 | killed them | 47% / 56% | |
| 6 bomb 0:25 | AK-47 | 777 | fine - pros would have fired it too | 1/4 | killed them | 38% / 59% | |
| 8 1:26 | AK-47 | 1791 | fine - pros would have fired it too | 2/2 | 66% / 66% | ||
| 9 1:25 | AK-47 | 1272 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/7 | 2 bullets after pros would have stopped | 13% / 53% | |
| 9 1:24 | AK-47 | 1254 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 54% / 54% | |
| 10 1:30 | AK-47 | 309 | fired while moving (148 u/s), too fast to be accurate - stop first | 4/9 | cut short (a death, a reload) | 4% / 60% | |
| 12 1:30 | SG 553 | 1458 | fine - pros would have fired it too | 2/7 | 47% / 47% | ||
| 12 1:29 | SG 553 | 1442 | fine - pros would have fired it too | 2/7 | killed them | 30% / 44% | |
| 13 1:27 | USP-S | 321 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | killed them | 17% / 44% | |
| 13 1:25 | USP-S | 626 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 45% | |
| 16 1:15 | Desert Eagle | 1311 | fine - pros would have fired it too | 0/1 | 39% / 42% | ||
| 16 1:14 | Desert Eagle | 1215 | fine - pros would have fired it too | 1/1 | killed them | 36% / 42% | |
| 16 1:08 | Desert Eagle | 1286 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 33% | |
| 18 1:43 | Desert Eagle | 906 | aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first | 1/2 | 3% / 66% | ||
| 18 1:41 | Desert Eagle | 953 | fine - pros would have fired it too | 0/1 | 38% / 40% | ||
| 18 1:38 | Desert Eagle | 953 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 18 1:37 | Desert Eagle | 1007 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 39% | |
| 18 1:36 | Desert Eagle | 1009 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 41% / 41% | |
| 19 0:50 | AK-47 | 205 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/14 | killed them | 4% / 61% | |
| 20 bomb 0:09 | M4A1-S | 567 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 46% | |
| 21 1:37 | M4A1-S | 568 | fine - pros would have fired it too | 2/6 | 63% / 63% | ||
| 21 1:35 | M4A1-S | 501 | fine - pros would have fired it too | 2/6 | killed them | 34% / 47% | |
| 21 1:17 | M4A1-S | 627 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/5 | killed them | 46% / 54% | |
| 22 0:50 | M4A1-S | 2374 | fine - pros would have fired it too | 2/5 | killed them; 4 bullets after pros would have stopped | 46% / 50% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
