ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 9-13 · Tue 27 Oct, 22:32

emerexSupreme Master First Class

The match

Aim

446 msTTD422 msTTK1.9°Crosshair↓41%1st bullet34%Spray17%Head79%Counter-strafe

Scoreboard

58ADR68%KAST

Positioning

Shots

10/27Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473829%
SG 5531136%
M4A1-S1050%
Desert Eagle956%
USP-S825%
SSG 08450%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/10218 1:38 1 kill (Deagle), 1 headshot CT1.7
25/10221 1:35 2 kills (M4A1-S ×2), 1 headshot, in 18 s CT1.6
26/1026 bomb 0:39 2 kills (AK-47 ×2), 1 headshot, in 14.1 s T1.5
32/10216 1:14 1 kill (Deagle) CT1.3
53/10222 0:50 1 kill (M4A1-S), 1 headshot CT0.8
64/10212 1:29 1 kill (SG 553) T0.4
74/10213 1:27 1 kill (USP-S), 1 headshot CT-0.2
99/10219 0:50 1 kill (AK-47), 1 headshot CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:18 1v3 before the plant CT · 99 HP · Short Stairslost - died later, after 1 kill · saw each other
20 bomb 0:15 1v3 after the plant CT · 75 HP · B Doorslost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:39 wastedno enemy blinded for long; blinded alp 2.5 s on the move through Long Doors - safe; blinded Alp3renn 1.5 s holding Long Doors - safe; blinded themselves 2.4 s on the move through Long Doors - safe
9 1:28 misled a peekbarely blinded ✈ 0.7 s (0.1 s white) the enemy was barely blinded, and emerex peeked ✈ 1.6 s after the pop; got hit first
10 1:39 goodblinded Few-j- 3.3 s (0.7 s white)
11 1:20 wastedbarely blinded Few-j- 0.9 s (0.1 s white)
17 1:42 wastedno enemy blinded for long
20 bomb 0:22 goodblinded ✈ 5.0 s (2.2 s white); blinded Alp3renn 1.0 s on the move through Hole - safe; blinded themselves 3.2 s on the move through B Doors - safe
22 1:26 goodblinded ✈ 4.1 s (1.3 s white), Few-j- 3.6 s (0.9 s white); blinded alp 5.0 s holding Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 29 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:16 exposeda molotov at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 486 units away; a running throw
20 bomb 0:23 exposeda flash at B Doors - seen by 1 enemy for 3.1 s, the nearest 540 units away, thrown in the open

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 23 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:26 Few-j-Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 0:50 KiriLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
20 bomb 0:10 Few-j-Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:19 tradePikus was killed 489 units away: not traded within 5 s (pros: 1,641 ms)
4 1:12 holdheld with Alp3renn, 64 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Alp3renn)
6 1:29 tradeAlp3renn was killed 623 units away: not traded within 5 s (pros: 2,031 ms)
6 1:00 tradealp was killed 618 units away: you traded in 3,375 ms (pros: 2,031 ms)
9 1:26 peek togetherpeeked the same enemy as Alp3renn, 1,000 ms after them - late - your team-mate went first, as bait
9 1:26 peek togetherpeeked the same enemy as alp, 1,000 ms after them - late - your team-mate went first, as bait
12 1:31 tradealp was killed 1328 units away: you traded in 2,047 ms (pros: 625 ms)
16 1:24 holdheld with Pikus, 777 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before Pikus)
16 1:24 holdheld with alp, 407 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before alp)
16 1:18 tradealp was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
17 1:10 holdheld with alp, 875 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 0:45 tradecahil was killed 463 units away: not traded within 5 s (pros: 1,641 ms)
19 0:52 tradeAlp3renn was killed 129 units away: not traded within 5 s (pros: 969 ms)
20 bomb 0:15 tradeAlp3renn was killed 431 units away: not traded within 5 s (pros: 1,641 ms)
22 0:52 holdheld with alp, 603 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after alp)
22 bomb 0:36 peek togetherpeeked the same enemy as alp, 891 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Kirikilled by themUSP-S312 ms469 ms12.2°
2 1:32 1ighthit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:28 1ightkilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:28 Kirihit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:13 1ightkilled by themM4A1-S500 ms703 ms3.5°
3 1:13 1ighthit themDesert Eagle625 ms–1.2°
4 1:12 Kirikilled by themMP9234 ms1062 ms12.7°
5 1:41 Kirikilled by themM4A1-S391 ms484 ms0.8°
5 1:41 Kirihit themSSG 08438 ms–0.7°
6 1:06 ✈hit themAK-471047 ms–35.0°
6 bomb 0:39 Few-j-killed themAK-47391 ms391 ms2.1°
6 bomb 0:25 Agnostickilled themAK-47406 ms406 ms1.7°
7 1:12 Few-j-killed by themAWP578 ms578 ms1.1°
8 1:26 Kirihit by themM4A4297 ms–2.7°
8 1:26 Kirihit themAK-47453 ms–0.4°
9 1:24 ✈killed by themDesert Eagle1797 ms1797 ms2.8°
10 1:30 Few-j-hit themAK-47359 ms–9.3°
10 1:29 Few-j-killed by themMP9234 ms375 ms13.3°
11 bomb 0:36 Kirikilled by themAK-47766 ms1156 ms8.5°
12 1:30 Agnostickilled themSG 553688 ms1719 ms2.8°
13 1:27 Kirikilled themUSP-S766 ms766 ms4.1°
13 1:24 ✈hit themP20001016 ms–1.0°
13 1:24 ✈killed by themGlock-181141 ms1797 ms21.1°
14 1:37 Few-j-killed by themTec-91000 ms1641 ms2.3°
15 1:25 Few-j-killed by themAK-47750 ms750 ms7.1°
16 1:15 Kirihit by themAK-47500 ms–3.0°
16 1:14 Kirikilled themDesert Eagle312 ms312 ms0.9°
16 1:10 ✈hit by themAK-47438 ms–5.3°
16 1:08 ✈hit themDesert Eagle344 ms–0.5°
16 1:06 ✈killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:25 Agnostichit themSSG 081000 ms–6.8°
17 1:25 Agnostichit by themAK-471250 ms–20.4°
17 0:30 Kirikilled by themAK-47266 ms469 ms2.2°
18 1:43 Agnostichit themDesert Eagle906 ms–2.0°
18 1:40 ✈hit by themAK-47531 ms–3.7°
18 1:38 ✈killed themDesert Eagle438 ms438 ms4.4°
18 1:37 Agnostichit by themAK-47562 ms–0.7°
19 0:50 Kirikilled themAK-47641 ms734 ms16.7°
19 0:49 Few-j-killed by themAK-47500 ms797 ms48.4°
19 0:49 Few-j-hit themAK-47828 ms–35.0°
20 bomb 0:31 ✈hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:09 Few-j-killed by themAWP672 ms672 ms3.8°
21 1:37 ✈hit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
21 1:36 ✈killed themM4A1-S312 ms1766 ms0.5°
21 1:17 Few-j-killed themM4A1-S172 ms172 ms0.2°
22 1:32 ✈hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:23 Kirihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:50 Kirikilled themM4A1-S141 ms234 ms1.4°
22 bomb 0:36 Few-j-killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 10 of your 27 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 KiriGlock-18330aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)11% / 48%
3 1:13 1ightDesert Eagle1241fine - pros would have fired it too1/1cut short (a death, a reload)69% / 69%
6 1:06 ✈AK-47925fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
6 bomb 0:39 Few-j-AK-47643fine - pros would have fired it too1/5killed them47% / 56%
6 bomb 0:25 AgnosticAK-47777fine - pros would have fired it too1/4killed them38% / 59%
8 1:26 KiriAK-471791fine - pros would have fired it too2/266% / 66%
9 1:25 ✈AK-471272fired while moving (103 u/s), too fast to be accurate - stop first0/72 bullets after pros would have stopped13% / 53%
9 1:24 ✈AK-471254fine - pros would have fired it too0/2cut short (a death, a reload)54% / 54%
10 1:30 Few-j-AK-47309fired while moving (148 u/s), too fast to be accurate - stop first4/9cut short (a death, a reload)4% / 60%
12 1:30 AgnosticSG 5531458fine - pros would have fired it too2/747% / 47%
12 1:29 AgnosticSG 5531442fine - pros would have fired it too2/7killed them30% / 44%
13 1:27 KiriUSP-S321aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4killed them17% / 44%
13 1:25 ✈USP-S626fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 45%
16 1:15 KiriDesert Eagle1311fine - pros would have fired it too0/139% / 42%
16 1:14 KiriDesert Eagle1215fine - pros would have fired it too1/1killed them36% / 42%
16 1:08 ✈Desert Eagle1286fired while moving (130 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 33%
18 1:43 ✈Desert Eagle906aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first1/23% / 66%
18 1:41 ✈Desert Eagle953fine - pros would have fired it too0/138% / 40%
18 1:38 ✈Desert Eagle953fine - pros would have fired it too1/1killed them57% / 57%
18 1:37 AgnosticDesert Eagle1007aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 39%
18 1:36 AgnosticDesert Eagle1009fine - pros would have fired it too0/2cut short (a death, a reload)41% / 41%
19 0:50 KiriAK-47205fired while moving (112 u/s), too fast to be accurate - stop first3/14killed them4% / 61%
20 bomb 0:09 Few-j-M4A1-S567aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/1cut short (a death, a reload)2% / 46%
21 1:37 ✈M4A1-S568fine - pros would have fired it too2/663% / 63%
21 1:35 ✈M4A1-S501fine - pros would have fired it too2/6killed them34% / 47%
21 1:17 Few-j-M4A1-S627fired while moving (77 u/s), too fast to be accurate - stop first1/5killed them46% / 54%
22 0:50 KiriM4A1-S2374fine - pros would have fired it too2/5killed them; 4 bullets after pros would have stopped46% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.