Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 35% |
| AWP | 17 | 71% |
| M4A1-S | 16 | 44% |
| MAC-10 | 6 | 50% |
| USP-S | 4 | 25% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/99 | 17 1:40 | 3 kills (AWP ×3), in 3.5 s CT | 6.6 |
| 10/99 | 3 1:36 | 3 kills (AK-47 ×3), 2 headshots, in 16.4 s T | 5.8 |
| 13/99 | 22 1:27 | 3 kills (AWP ×3), 1 through smoke, in 40 s CT | 5.4 |
| 23/99 | 20 bomb 0:07 | 2 kills (AWP ×2), in 11.2 s CT | 2.7 |
| 32/99 | 11 0:41 | 2 kills (AK-47 ×2), all headshots, in 31.4 s T | 1.7 |
| 35/99 | 18 1:32 | 2 kills (AWP ×2), in 24.7 s CT | 1.6 |
| 40/99 | 9 1:44 | 1 kill (AWP), 1 headshot T | 1.0 |
| 42/99 | 16 1:07 | 1 kill (AWP) CT | 1.0 |
| 44/99 | 19 1:42 | 1 kill (AWP) CT | 1.0 |
| 67/99 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 70/99 | 8 0:44 | 1 kill (MAC-10) T | 0.1 |
| 74/99 | 14 1:05 | 1 kill (M4A1-S) CT | 0.0 |
| 91/99 | 6 1:02 | 1 kill (AK-47), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 0:59 | 1v4 before the plant T · 100 HP · B Main | lost - saved, the time ran out · first fight won, saw each other |
| 20 bomb 0:12 | 1v3 after the plant CT · 100 HP · Tree Room | lost - saved, the bomb went off · first fight won, saw each other |
| 21 1:17 | 1v3 before the plant CT · 100 HP · Truck | lost - died later · saw each other |
Flashes
9 flashes: 2 good, 1 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:29 | wasted | no enemy blinded for long |
| 5 1:20 | wasted | no enemy blinded for long |
| 6 1:48 | weak | barely blinded leqs 2.9 s (0.4 s white) |
| 8 1:48 | wasted | no enemy blinded for long |
| 16 1:45 | wasted | no enemy blinded for long |
| 18 1:33 | wasted | no enemy blinded for long |
| 19 1:30 | good | blinded Kudlaty_\n 4.5 s (1.7 s white) |
| 20 bomb 0:16 | blinded an enemy, but hurt the team too | blinded Big Jacob 3.7 s (1.0 s white); blinded rabid 1.9 s on the move through Bombsite B - took damage 0.1 s after the pop rabid peeked Big Jacob 0.4 s before the pop - too late - the flash popped after they showed; got hit first |
| 20 bomb 0:12 | good | blinded Kudlaty_\n 4.3 s (1.6 s white); blinded rabid 4.9 s holding Bombsite B - safe |
Throws
38 grenades: 25 thrown safely, 13 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (6 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:26 | exposed | a molotov at Garage - seen by 1 enemy for 0.8 s, the nearest 1546 units away; a running throw |
| 8 1:49 | exposed | a flash at Garage - seen by 2 enemies for 1.0 s, the nearest 1365 units away; a jump throw |
| 8 1:43 | exposed | an HE at Garage - seen by 2 enemies for 1.0 s, the nearest 1464 units away, thrown in the open |
| 8 1:41 | exposed | a molotov at Garage - seen by 2 enemies for 2.1 s, the nearest 1619 units away, thrown in the open |
| 15 1:48 | exposed | an HE at Mid - seen by 1 enemy for 1.5 s, the nearest 1530 units away, thrown in the open; a jump throw |
| 16 1:49 | exposed | a molotov at Connector - seen by 1 enemy for 0.1 s, the nearest 2012 units away; a running throw |
| 16 1:47 | exposed | a flash at Mid - seen by 1 enemy for 1.6 s, the nearest 1283 units away, thrown in the open; a running throw |
| 17 1:49 | exposed | a molotov at Connector - seen by 1 enemy for 0.1 s, the nearest 1877 units away; a running throw |
| 17 1:47 | exposed | an HE at Mid - seen by 4 enemies for 1.6 s, the nearest 1196 units away, thrown in the open; a jump throw |
| 18 1:35 | exposed | a flash at Highway - seen by 1 enemy for 0.1 s, the nearest 1277 units away; a running throw |
| 19 1:48 | exposed | a molotov at Mid - seen by 1 enemy for 0.1 s, the nearest 1958 units away; a running throw |
| 19 1:47 | exposed | an HE at Mid - seen by 3 enemies for 1.2 s, the nearest 1255 units away, thrown in the open; a running throw |
| 20 1:47 | exposed | an HE at Mid - seen by 1 enemy for 0.5 s, the nearest 1225 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:21 | Truck | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 18 1:32 | Mid | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:40 | trade | Korzeniovsky was killed 58 units away: not traded within 5 s (pros: 625 ms) |
| 4 0:58 | hold | held with rabid, 527 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after rabid) |
| 6 1:06 | trade | BerciK was killed 620 units away: you traded in 3,188 ms (pros: 2,031 ms) |
| 6 1:02 | hold | held with rabid, 240 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before rabid) |
| 9 1:44 | peek together | peeked the same enemy as BerciK, 281 ms before them - early - you went first, alone |
| 12 1:37 | trade | rabid was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:07 | hold | held with rabid, 437 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before rabid) |
| 17 1:41 | trade | rabid was killed 217 units away: you traded in 4,938 ms (pros: 969 ms) |
| 17 1:38 | hold | held with Agnostic, 243 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after Agnostic) |
| 18 1:45 | hold | held with Korzeniovsky, 987 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:05 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 1:43 | trade | rabid was killed 97 units away: you traded in 922 ms (pros: 969 ms) |
| 19 1:28 | hold | held with Agnostic, 259 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms before Agnostic) |
| 20 1:22 | in their way | stood between Agnostic and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 20 1:21 | line of fire | stood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 20 bomb 0:14 | trade | rabid was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:12 | trade | BerciK was killed 377 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:46 | trade | rabid was killed 961 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:41 | hold | held with Agnostic, 958 units and 89° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:40 | trade | Agnostic was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:19 | trade | Korzeniovsky was killed 392 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | killed by them | USP-S | 344 ms | 344 ms | 1.0° | ||
| 2 1:42 | hit them | Glock-18 | 406 ms | – | 5.0° | ||
| 2 1:41 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:40 | hit them | Glock-18 | 391 ms | – | 2.0° | ||
| 3 1:36 | hit by them | MP9 | 344 ms | – | 2.2° | ||
| 3 1:36 | killed them | AK-47 | 438 ms | 438 ms | 2.3° | ||
| 3 1:31 | killed them | AK-47 | 406 ms | 516 ms | 0.5° | ||
| 3 1:20 | hit by them | M4A4 | 594 ms | – | 1.2° | ||
| 3 1:20 | killed them | AK-47 | 1078 ms | 1172 ms | 5.6° | ||
| 4 1:45 | hit by them | FAMAS | 109 ms | – | 2.7° | ||
| 4 1:44 | hit them | AK-47 | 62 ms | – | 2.0° | ||
| 4 1:44 | hit them | AK-47 | 812 ms | – | 2.9° | ||
| 4 1:44 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:58 | hit them | AK-47 | 203 ms | – | 1.7° | ||
| 4 0:58 | killed by them | M4A1-S | 484 ms | 484 ms | 1.4° | ||
| 5 1:16 | hit them | AK-47 | 94 ms | – | 0.9° | ||
| 5 1:15 | hit by them | AK-47 | 453 ms | – | 1.6° | ||
| 5 1:14 | hit them | AK-47 | 234 ms | – | 1.9° | ||
| 5 bomb 0:32 | killed by them | AWP | 234 ms | 234 ms | 0.5° | ||
| 6 1:41 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:03 | killed them | AK-47 | 578 ms | 984 ms | 0.7° | ||
| 6 1:03 | hit by them | M4A4 | 828 ms | – | 2.2° | ||
| 6 1:02 | killed by them | M4A1-S | 281 ms | 281 ms | 5.1° | ||
| 7 1:34 | killed by them | MP9 | 812 ms | 1031 ms | 8.7° | ||
| 8 1:19 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:44 | killed them | MAC-10 | 312 ms | 609 ms | 6.9° | ||
| 8 bomb 0:10 | killed by them | AK-47 | 312 ms | 312 ms | 5.5° | ||
| 9 1:44 | killed them | AWP | 578 ms | 578 ms | 3.9° | ||
| 9 1:31 | killed by them | AK-47 | 312 ms | 312 ms | 0.5° | ||
| 10 1:47 | killed by them | SSG 08 | 156 ms | 156 ms | 0.4° | ||
| 11 0:41 | killed them | AK-47 | 250 ms | 250 ms | 0.5° | ||
| 11 0:09 | killed them | AK-47 | 188 ms | 188 ms | 5.1° | ||
| 12 1:15 | hit them | AK-47 | 359 ms | – | 1.0° | ||
| 12 1:15 | killed by them | AWP | 438 ms | 438 ms | 8.4° | ||
| 13 1:44 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | killed them | USP-S | 141 ms | 141 ms | 1.0° | ||
| 14 1:23 | hit them | M4A4 | 281 ms | – | 0.4° | ||
| 14 1:05 | killed them | M4A1-S | 578 ms | 781 ms | 20.0° | ||
| 15 1:44 | hit them | M4A4 | 188 ms | – | 0.5° | ||
| 15 1:37 | killed by them | Galil AR | 469 ms | 1031 ms | 2.0° | ||
| 15 1:37 | hit them | M4A4 | 469 ms | – | 0.2° | ||
| 16 1:07 | killed them | AWP | 328 ms | 328 ms | 1.0° | ||
| 17 1:46 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:40 | killed them | AWP | 125 ms | 125 ms | 2.4° | ||
| 17 1:38 | killed them | AWP | 406 ms | 406 ms | 4.4° | ||
| 17 1:37 | killed them | AWP | 828 ms | 828 ms | 2.9° | ||
| 18 1:32 | killed them | AWP | 172 ms | 172 ms | 3.5° | ||
| 18 1:13 | hit them | AWP | 453 ms | – | 4.4° | ||
| 18 1:07 | killed them | AWP | 297 ms | 297 ms | 1.9° | ||
| 19 1:42 | killed them | AWP | 672 ms | 672 ms | 4.4° | ||
| 19 1:28 | killed by them | AK-47 | 281 ms | 391 ms | 1.1° | ||
| 20 bomb 0:07 | killed them | AWP | 297 ms | 297 ms | 11.3° | ||
| 20 round over | hit by them | Galil AR | 500 ms | – | 2.2° | ||
| 20 round over | killed them | AWP | 734 ms | 734 ms | 3.7° | ||
| 21 bomb 0:35 | killed by them | AK-47 | 359 ms | 1047 ms | 5.5° | ||
| 22 1:27 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:16 | killed them | AWP | 281 ms | 281 ms | 3.9° | ||
| 22 bomb 0:36 | killed them | AWP | 203 ms | 203 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:40 | Glock-18 | 1339 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 23% / 39% | |
| 3 1:36 | AK-47 | 752 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/5 | killed them | 8% / 49% | |
| 3 1:31 | AK-47 | 1876 | fine - pros would have fired it too | 2/2 | killed them | 48% / 48% | |
| 3 1:20 | AK-47 | 1955 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 1 bullet after pros would have stopped | 22% / 52% | |
| 3 1:20 | AK-47 | 1950 | fine - pros would have fired it too | 2/4 | killed them; 2 bullets after pros would have stopped | 35% / 43% | |
| 4 1:44 | AK-47 | 1375 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 3/14 | 5 bullets after pros would have stopped | 2% / 44% | |
| 5 1:17 | AK-47 | 899 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/6 | 13% / 62% | ||
| 5 1:16 | AK-47 | 945 | aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first | 2/6 | 1% / 47% | ||
| 5 1:14 | AK-47 | 950 | fine - pros would have fired it too | 1/4 | 41% / 55% | ||
| 5 bomb 0:32 | AK-47 | 1150 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 48% | |
| 6 1:03 | AK-47 | 938 | fine - pros would have fired it too | 3/11 | killed them | 38% / 61% | |
| 8 0:45 | MAC-10 | 193 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 3/10 | killed them | 12% / 65% | |
| 9 1:44 | AWP | 1288 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 11 1:36 | AK-47 | 1695 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/1 | 1% / 49% | ||
| 11 1:35 | AK-47 | 1699 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | 5% / 45% | ||
| 11 1:35 | AK-47 | 1696 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | 3% / 46% | ||
| 11 1:34 | AK-47 | 1681 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | 4% / 44% | ||
| 11 0:41 | AK-47 | 777 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% | |
| 11 0:09 | AK-47 | 440 | fine - pros would have fired it too | 1/4 | killed them | 63% / 63% | |
| 12 1:15 | AK-47 | 381 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 33% / 60% | |
| 13 1:43 | USP-S | 1598 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 14% / 49% | ||
| 13 1:41 | USP-S | 1598 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 11% / 49% | ||
| 13 1:39 | USP-S | 1599 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 5% / 47% | ||
| 13 1:38 | USP-S | 1600 | fine - pros would have fired it too | 1/1 | killed them | 38% / 49% | |
| 14 1:23 | M4A1-S | 1362 | fine - pros would have fired it too | 3/7 | 48% / 48% | ||
| 14 1:05 | M4A1-S | 1400 | fine - pros would have fired it too | 3/6 | killed them | 60% / 60% | |
| 15 1:37 | M4A1-S | 1225 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/5 | 18% / 60% | ||
| 15 1:36 | M4A1-S | 1226 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 46% | |
| 16 1:42 | AWP | 1225 | fine - pros would have fired it too | 0/4 | 71% / 71% | ||
| 16 1:07 | AWP | 1380 | fine - pros would have fired it too | 1/1 | killed them | 62% / 77% | |
| 17 1:44 | AWP | 605 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/1 | 1% / 66% | ||
| 17 1:40 | AWP | 362 | fine - pros would have fired it too | 3/3 | killed them | 93% / 93% | |
| 18 1:32 | AWP | 1152 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 19 1:42 | AWP | 934 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 20 bomb 0:07 | AWP | 353 | fine - pros would have fired it too | 1/1 | killed them | 65% / 73% | |
| 20 round over | AWP | 1296 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 22 bomb 0:36 | AWP | 1030 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.