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Cache, won 13-9 · Sat 31 Oct, 22:55

Vanila21,651

The match

Aim

328 msTTD406 msTTK2.3°Crosshair↓53%1st bullet38%Spray17%Head97%Counter-strafe

Scoreboard

107ADR77%KAST

Positioning

Shots

16/37Rushed↓0/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474935%
AWP1771%
M4A1-S1644%
MAC-10650%
USP-S425%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/9917 1:40 3 kills (AWP ×3), in 3.5 s CT6.6
10/993 1:36 3 kills (AK-47 ×3), 2 headshots, in 16.4 s T5.8
13/9922 1:27 3 kills (AWP ×3), 1 through smoke, in 40 s CT5.4
23/9920 bomb 0:07 2 kills (AWP ×2), in 11.2 s CT2.7
32/9911 0:41 2 kills (AK-47 ×2), all headshots, in 31.4 s T1.7
35/9918 1:32 2 kills (AWP ×2), in 24.7 s CT1.6
40/999 1:44 1 kill (AWP), 1 headshot T1.0
42/9916 1:07 1 kill (AWP) CT1.0
44/9919 1:42 1 kill (AWP) CT1.0
67/9913 1:38 1 kill (USP-S), 1 headshot CT0.2
70/998 0:44 1 kill (MAC-10) T0.1
74/9914 1:05 1 kill (M4A1-S) CT0.0
91/996 1:02 1 kill (AK-47), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 0:59 1v4 before the plant T · 100 HP · B Mainlost - saved, the time ran out · first fight won, saw each other
20 bomb 0:12 1v3 after the plant CT · 100 HP · Tree Roomlost - saved, the bomb went off · first fight won, saw each other
21 1:17 1v3 before the plant CT · 100 HP · Trucklost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 2 good, 1 weak, 5 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:29 wastedno enemy blinded for long
5 1:20 wastedno enemy blinded for long
6 1:48 weakbarely blinded leqs 2.9 s (0.4 s white)
8 1:48 wastedno enemy blinded for long
16 1:45 wastedno enemy blinded for long
18 1:33 wastedno enemy blinded for long
19 1:30 goodblinded Kudlaty_\n 4.5 s (1.7 s white)
20 bomb 0:16 blinded an enemy, but hurt the team tooblinded Big Jacob 3.7 s (1.0 s white); blinded rabid 1.9 s on the move through Bombsite B - took damage 0.1 s after the pop rabid peeked Big Jacob 0.4 s before the pop - too late - the flash popped after they showed; got hit first
20 bomb 0:12 goodblinded Kudlaty_\n 4.3 s (1.6 s white); blinded rabid 4.9 s holding Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 25 thrown safely, 13 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid (6 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:26 exposeda molotov at Garage - seen by 1 enemy for 0.8 s, the nearest 1546 units away; a running throw
8 1:49 exposeda flash at Garage - seen by 2 enemies for 1.0 s, the nearest 1365 units away; a jump throw
8 1:43 exposedan HE at Garage - seen by 2 enemies for 1.0 s, the nearest 1464 units away, thrown in the open
8 1:41 exposeda molotov at Garage - seen by 2 enemies for 2.1 s, the nearest 1619 units away, thrown in the open
15 1:48 exposedan HE at Mid - seen by 1 enemy for 1.5 s, the nearest 1530 units away, thrown in the open; a jump throw
16 1:49 exposeda molotov at Connector - seen by 1 enemy for 0.1 s, the nearest 2012 units away; a running throw
16 1:47 exposeda flash at Mid - seen by 1 enemy for 1.6 s, the nearest 1283 units away, thrown in the open; a running throw
17 1:49 exposeda molotov at Connector - seen by 1 enemy for 0.1 s, the nearest 1877 units away; a running throw
17 1:47 exposedan HE at Mid - seen by 4 enemies for 1.6 s, the nearest 1196 units away, thrown in the open; a jump throw
18 1:35 exposeda flash at Highway - seen by 1 enemy for 0.1 s, the nearest 1277 units away; a running throw
19 1:48 exposeda molotov at Mid - seen by 1 enemy for 0.1 s, the nearest 1958 units away; a running throw
19 1:47 exposedan HE at Mid - seen by 3 enemies for 1.2 s, the nearest 1255 units away, thrown in the open; a running throw
20 1:47 exposedan HE at Mid - seen by 1 enemy for 0.5 s, the nearest 1225 units away; a jump throw

Positioning

In 2 of your 43 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 15 of your 33 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:21 DrAntibiotikTruckcover not used: 96 units away, they'd have seen only your headkilled them
18 1:32 aveMidcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:40 tradeKorzeniovsky was killed 58 units away: not traded within 5 s (pros: 625 ms)
4 0:58 holdheld with rabid, 527 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after rabid)
6 1:06 tradeBerciK was killed 620 units away: you traded in 3,188 ms (pros: 2,031 ms)
6 1:02 holdheld with rabid, 240 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before rabid)
9 1:44 peek togetherpeeked the same enemy as BerciK, 281 ms before them - early - you went first, alone
12 1:37 traderabid was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
16 1:07 holdheld with rabid, 437 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before rabid)
17 1:41 traderabid was killed 217 units away: you traded in 4,938 ms (pros: 969 ms)
17 1:38 holdheld with Agnostic, 243 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms after Agnostic)
18 1:45 holdheld with Korzeniovsky, 987 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:05 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 1:43 traderabid was killed 97 units away: you traded in 922 ms (pros: 969 ms)
19 1:28 holdheld with Agnostic, 259 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms before Agnostic)
20 1:22 in their waystood between Agnostic and an enemy they could see, for 688 ms (pros: 125 ms at a time)
20 1:21 line of firestood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
20 bomb 0:14 traderabid was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:12 tradeBerciK was killed 377 units away: not traded within 5 s (pros: 1,641 ms)
21 1:46 traderabid was killed 961 units away: not traded within 5 s (pros: 2,031 ms)
21 1:41 holdheld with Agnostic, 958 units and 89° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:40 tradeAgnostic was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
21 1:19 tradeKorzeniovsky was killed 392 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Big Jacobkilled by themUSP-S344 ms344 ms1.0°
2 1:42 leqshit themGlock-18406 ms–5.0°
2 1:41 DrAntibiotikkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:40 DrAntibiotikhit themGlock-18391 ms–2.0°
3 1:36 avehit by themMP9344 ms–2.2°
3 1:36 avekilled themAK-47438 ms438 ms2.3°
3 1:31 leqskilled themAK-47406 ms516 ms0.5°
3 1:20 DrAntibiotikhit by themM4A4594 ms–1.2°
3 1:20 DrAntibiotikkilled themAK-471078 ms1172 ms5.6°
4 1:45 avehit by themFAMAS109 ms–2.7°
4 1:44 Big Jacobhit themAK-4762 ms–2.0°
4 1:44 avehit themAK-47812 ms–2.9°
4 1:44 Big Jacobhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 0:58 Big Jacobhit themAK-47203 ms–1.7°
4 0:58 Big Jacobkilled by themM4A1-S484 ms484 ms1.4°
5 1:16 avehit themAK-4794 ms–0.9°
5 1:15 Big Jacobhit by themAK-47453 ms–1.6°
5 1:14 Big Jacobhit themAK-47234 ms–1.9°
5 bomb 0:32 DrAntibiotikkilled by themAWP234 ms234 ms0.5°
6 1:41 avehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:40 avehit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:03 avekilled themAK-47578 ms984 ms0.7°
6 1:03 avehit by themM4A4828 ms–2.2°
6 1:02 Big Jacobkilled by themM4A1-S281 ms281 ms5.1°
7 1:34 Kudlaty_\nkilled by themMP9812 ms1031 ms8.7°
8 1:19 Kudlaty_\nhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
8 0:44 Kudlaty_\nkilled themMAC-10312 ms609 ms6.9°
8 bomb 0:10 Big Jacobkilled by themAK-47312 ms312 ms5.5°
9 1:44 avekilled themAWP578 ms578 ms3.9°
9 1:31 Big Jacobkilled by themAK-47312 ms312 ms0.5°
10 1:47 DrAntibiotikkilled by themSSG 08156 ms156 ms0.4°
11 0:41 DrAntibiotikkilled themAK-47250 ms250 ms0.5°
11 0:09 Big Jacobkilled themAK-47188 ms188 ms5.1°
12 1:15 leqshit themAK-47359 ms–1.0°
12 1:15 leqskilled by themAWP438 ms438 ms8.4°
13 1:44 DrAntibiotikhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 DrAntibiotikkilled themUSP-S141 ms141 ms1.0°
14 1:23 Big Jacobhit themM4A4281 ms–0.4°
14 1:05 DrAntibiotikkilled themM4A1-S578 ms781 ms20.0°
15 1:44 avehit themM4A4188 ms–0.5°
15 1:37 avekilled by themGalil AR469 ms1031 ms2.0°
15 1:37 avehit themM4A4469 ms–0.2°
16 1:07 avekilled themAWP328 ms328 ms1.0°
17 1:46 avehit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 1:40 avekilled themAWP125 ms125 ms2.4°
17 1:38 DrAntibiotikkilled themAWP406 ms406 ms4.4°
17 1:37 Kudlaty_\nkilled themAWP828 ms828 ms2.9°
18 1:32 avekilled themAWP172 ms172 ms3.5°
18 1:13 leqshit themAWP453 ms–4.4°
18 1:07 leqskilled themAWP297 ms297 ms1.9°
19 1:42 Big Jacobkilled themAWP672 ms672 ms4.4°
19 1:28 leqskilled by themAK-47281 ms391 ms1.1°
20 bomb 0:07 Kudlaty_\nkilled themAWP297 ms297 ms11.3°
20 round over avehit by themGalil AR500 ms–2.2°
20 round over avekilled themAWP734 ms734 ms3.7°
21 bomb 0:35 leqskilled by themAK-47359 ms1047 ms5.5°
22 1:27 Big Jacobkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
22 1:16 Kudlaty_\nkilled themAWP281 ms281 ms3.9°
22 bomb 0:36 leqskilled themAWP203 ms203 ms1.3°

Shots

You fired 16 of your 37 first shots too soon: 15 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:40 DrAntibiotikGlock-181339fine - pros would have fired it too1/1cut short (a death, a reload)23% / 39%
3 1:36 aveAK-47752fired while moving (133 u/s), too fast to be accurate - stop first1/5killed them8% / 49%
3 1:31 leqsAK-471876fine - pros would have fired it too2/2killed them48% / 48%
3 1:20 DrAntibiotikAK-471955aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/31 bullet after pros would have stopped22% / 52%
3 1:20 DrAntibiotikAK-471950fine - pros would have fired it too2/4killed them; 2 bullets after pros would have stopped35% / 43%
4 1:44 aveAK-471375aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first3/145 bullets after pros would have stopped2% / 44%
5 1:17 aveAK-47899aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/613% / 62%
5 1:16 Big JacobAK-47945aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first2/61% / 47%
5 1:14 Big JacobAK-47950fine - pros would have fired it too1/441% / 55%
5 bomb 0:32 DrAntibiotikAK-471150fine - pros would have fired it too0/1cut short (a death, a reload)36% / 48%
6 1:03 aveAK-47938fine - pros would have fired it too3/11killed them38% / 61%
8 0:45 Kudlaty_\nMAC-10193aim far off: your crosshair was about a player's width (38 units) off their body - get on target first3/10killed them12% / 65%
9 1:44 aveAWP1288fine - pros would have fired it too1/1killed them79% / 79%
11 1:36 DrAntibiotikAK-471695aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/11% / 49%
11 1:35 DrAntibiotikAK-471699aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/15% / 45%
11 1:35 DrAntibiotikAK-471696aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/23% / 46%
11 1:34 DrAntibiotikAK-471681aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/24% / 44%
11 0:41 DrAntibiotikAK-47777fine - pros would have fired it too1/4killed them70% / 70%
11 0:09 Big JacobAK-47440fine - pros would have fired it too1/4killed them63% / 63%
12 1:15 leqsAK-47381aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3cut short (a death, a reload)33% / 60%
13 1:43 DrAntibiotikUSP-S1598aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/114% / 49%
13 1:41 DrAntibiotikUSP-S1598aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/111% / 49%
13 1:39 DrAntibiotikUSP-S1599aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/15% / 47%
13 1:38 DrAntibiotikUSP-S1600fine - pros would have fired it too1/1killed them38% / 49%
14 1:23 Big JacobM4A1-S1362fine - pros would have fired it too3/748% / 48%
14 1:05 DrAntibiotikM4A1-S1400fine - pros would have fired it too3/6killed them60% / 60%
15 1:37 aveM4A1-S1225aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/518% / 60%
15 1:36 aveM4A1-S1226fine - pros would have fired it too0/1cut short (a death, a reload)26% / 46%
16 1:42 Big JacobAWP1225fine - pros would have fired it too0/471% / 71%
16 1:07 aveAWP1380fine - pros would have fired it too1/1killed them62% / 77%
17 1:44 aveAWP605aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/11% / 66%
17 1:40 aveAWP362fine - pros would have fired it too3/3killed them93% / 93%
18 1:32 aveAWP1152fine - pros would have fired it too1/1killed them68% / 68%
19 1:42 Big JacobAWP934fine - pros would have fired it too1/1killed them81% / 81%
20 bomb 0:07 Kudlaty_\nAWP353fine - pros would have fired it too1/1killed them65% / 73%
20 round over aveAWP1296fine - pros would have fired it too1/1killed them80% / 80%
22 bomb 0:36 leqsAWP1030fine - pros would have fired it too1/1killed them85% / 85%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.