Premier · Sat 31 Oct, 22:55 · 22 rounds, 33 min
Cache
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 29 | 14 | 6 | +15 | 134 | 55% | 82% | 3-3 | 120 | 5 | 1/4 | 359 ms | 500 ms | 3.5° | 26% | 67% | 22% | 76% | 32 | 2% 1/40 | 1 | 0 | 0 | 51% | 0% 0/20 | 0/4 | 47% 25/53 | 12 | 13 | 24% 6/25 | 1% | 38% pro 56% | ||||
| 22 | 13 | 7 | +9 | 107 | 32% | 77% | 2-3 | 163 | 4 | 0/3 | 328 ms | 406 ms | 2.3° | 53% | 38% | 17% | 97% | 33 | 5% 2/43 | 0 | 0 | 2 | 46% | 9% 1/11 | 0/3 | 43% 16/37 | 1 | 15 | 0% 0/16 | 7% | 37% pro 59% | ||||
| 13 | 16 | 5 | -3 | 72 | 46% | 77% | 2-1 | 38 | 8 | – | 344 ms | 359 ms | 2.9° | 31% | 46% | 23% | 85% | 19 | 3% 1/32 | 1 | 0 | 0 | 30% | 18% 2/11 | 0/1 | 43% 13/30 | 3 | 10 | 30% 3/10 | 12% | 36% pro 58% | ||||
| 12 | 12 | 2 | +0 | 63 | 58% | 64% | 3-2 | 42 | 0 | 1/2 | 453 ms | 594 ms | 1.8° | 20% | 48% | 24% | 68% | 17 | 12% 3/26 | 1 | 0 | 2 | 38% | 0% 0/7 | 0/4 | 50% 14/28 | 8 | 6 | 18% 2/11 | 0% | 37% pro 54% | ||||
| 8 | 15 | 2 | -7 | 49 | 25% | 68% | 0-3 | 1 | 0 | 0/2 | 391 ms | 586 ms | 2.5° | 33% | 36% | 11% | 43% | 17 | 0% 0/25 | 0 | 0 | 0 | 0% | 0% 0/9 | 0/3 | 52% 11/21 | 7 | 4 | 0% 0/8 | 3% | 34% pro 54% | ||||
| Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | Started as CTs · 9 | ||||||||||||||||||||||||||||||||
| 25 | 15 | 5 | +10 | 105 | 52% | 77% | 4-2 | 377 | 7 | 1/5 | 383 ms | 453 ms | 3.3° | 34% | 26% | 26% | 88% | 26 | 5% 2/37 | 2 | 0 | 0 | 61% | 7% 1/14 | 0/3 | 29% 11/38 | 4 | 7 | 7% 1/15 | 4% | 42% pro 56% | ||||
| 18 | 17 | 8 | +1 | 90 | 61% | 73% | 3-3 | 100 | 10 | 0/2 | 476 ms | 328 ms | 2.3° | 32% | 32% | 30% | 87% | 24 | 0% 0/37 | 0 | 0 | 0 | 29% | 0% 0/9 | 0/2 | 46% 16/35 | 5 | 11 | 20% 3/15 | 0% | 32% pro 53% | ||||
| 13 | 18 | 5 | -5 | 73 | 54% | 77% | 4-2 | 112 | 1 | 0/3 | 508 ms | 836 ms | 7.2° | 17% | 28% | 14% | 48% | 18 | 7% 2/29 | 2 | 0 | 0 | 47% | 0% 0/17 | 0% 0/10 | 71% 27/38 | 13 | 14 | 44% 8/18 | 4% | 23% pro 52% | ||||
| 8 | 17 | 3 | -9 | 44 | 50% | 46% | 0-1 | 0 | 0 | 0/2 | 438 ms | 414 ms | 2.1° | 41% | 16% | 15% | 82% | 13 | 7% 2/29 | 1 | 0 | 1 | 60% | 0% 0/9 | 0% 0/5 | 55% 11/20 | 4 | 7 | 0% 0/6 | 0% | 29% pro 54% | ||||
| 6 | 18 | 5 | -12 | 46 | 50% | 36% | 1-2 | 139 | 6 | 0/2 | 336 ms | 625 ms | 2.5° | 26% | 27% | 14% | 45% | 16 | 12% 4/33 | 2 | 0 | 2 | 30% | 0% 0/15 | 0% 0/6 | 60% 22/37 | 14 | 8 | 33% 6/18 | 0% | 26% pro 51% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 7 1:42 | 5 kills (AK-47 ×5), 1 through smoke, 1 headshot, in 37.7 s T | 17.3 | |
| 2 | 6 1:02 | 4 kills (M4A1-S ×2, AWP ×2), a wallbang, 3 headshots, in 12.2 s CT | 12.2 | |
| 3 | 2 1:40 | 5 kills (M4A4 ×4, USP-S), all headshots, in 14.9 s CT | 11.5 | |
| 4 | 4 0:58 | 4 kills (AK-47 ×4), 3 headshots, in 12.4 s T | 9.2 | |
| 5 | 5 1:17 | 4 kills (AK-47 ×4), 1 headshot, in 31.8 s T | 7.8 | |
| 6 | 10 1:47 | 3 kills (Scout ×2, AK-47), 2 wallbangs, a no-scope, 2 headshots, in 63.5 s CT | 7.5 | |
| 7 | 16 1:16 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 3.9 s CT | 7.3 | |
| 8 | 17 1:40 | 3 kills (AWP ×3), in 3.5 s CT | 6.6 | |
| 9 | 15 1:31 | 3 kills (M4A1-S ×3), 1 through smoke, 2 headshots, in 23.1 s CT | 6.0 | |
| 10 | 3 1:36 | 3 kills (AK-47 ×3), 2 headshots, in 16.4 s T | 5.8 | |
| 11 | 9 1:34 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 27.1 s T | 5.7 | |
| 12 | 15 1:15 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, all headshots, in 4.8 s T | 5.6 |
Every moment (99)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 22 1:27 | 3 kills (AWP ×3), 1 through smoke, in 40 s CT | 5.4 | |
| 14 | 19 1:27 | 3 kills (AK-47 ×3), all headshots, in 14.2 s T | 5.4 | |
| 15 | 1 1:19 | 4 kills (USP-S ×3, Knife), 2 headshots, in 62.6 s CT | 5.1 | |
| 16 | 20 1:30 | 3 kills (AK-47 ×3), in 40.1 s T | 4.8 | |
| 17 | 7 1:13 | 2 kills (FAMAS ×2), 1 headshot, in 1.9 s CT | 4.0 | |
| 18 | 15 1:15 | 2 kills (M4A1-S ×2), in 1.5 s CT | 3.9 | |
| 19 | 20 bomb 0:34 | 1 kill (M4A1-S), 1 through smoke CT | 2.9 | |
| 20 | 4 1:00 | 2 kills (M4A1-S ×2), 1 through smoke, in 1.8 s CT | 2.9 | |
| 21 | 5 1:08 | 2 kills (Deagle, AWP), all headshots, in 19 s CT | 2.8 | |
| 22 | 12 1:43 | 2 kills (AWP ×2), in 5.7 s CT | 2.8 | |
| 23 | 20 bomb 0:07 | 2 kills (AWP ×2), in 11.2 s CT | 2.7 | |
| 24 | 5 1:40 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 25 | 14 1:10 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 26 | 22 1:37 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 27 | 12 1:38 | 2 kills (AWP ×2), in 23.6 s CT | 2.5 | |
| 28 | 8 0:55 | 3 kills (AK-47 ×2, M4A1-S), 2 headshots, in 58.6 s CT | 2.4 | |
| 29 | 22 1:13 | 1 kill (Deagle) CT | 2.4 | |
| 30 | 21 1:17 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.4 | |
| 31 | 11 1:15 | 1 kill (Deagle), a wallbang, 1 headshot T | 1.9 | |
| 32 | 11 0:41 | 2 kills (AK-47 ×2), all headshots, in 31.4 s T | 1.7 | |
| 33 | 1 1:04 | 2 kills (Glock, USP-S), all headshots, in 13.4 s T | 1.7 | |
| 34 | 16 1:23 | 1 kill (Deagle), 1 headshot T | 1.6 | |
| 35 | 18 1:32 | 2 kills (AWP ×2), in 24.7 s CT | 1.6 | |
| 36 | 11 1:13 | 2 kills (AK-47 ×2), in 0.7 s CT | 1.4 | |
| 37 | 9 1:34 | 1 kill (MP9), 1 through smoke CT | 1.2 | |
| 38 | 3 bomb 0:20 | 1 kill (AK-47) T | 1.0 | |
| 39 | 6 1:16 | 1 kill (AWP), 1 while flashed T | 1.0 | |
| 40 | 9 1:44 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 41 | 14 0:42 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 42 | 16 1:07 | 1 kill (AWP) CT | 1.0 | |
| 43 | 20 bomb 0:19 | 1 kill (AWP) CT | 1.0 | |
| 44 | 19 1:42 | 1 kill (AWP) CT | 1.0 | |
| 45 | 7 1:34 | 1 kill (MP9), 1 headshot CT | 0.9 | |
| 46 | 10 1:21 | 1 kill (Deagle), 1 headshot CT | 0.9 | |
| 47 | 11 1:19 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 48 | 21 1:28 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 49 | 16 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 50 | 17 1:37 | 1 kill (M4A1-S) CT | 0.8 | |
| 51 | 21 1:40 | 1 kill (AK-47) T | 0.8 | |
| 52 | 4 1:28 | 1 kill (M4A1-S) CT | 0.7 | |
| 53 | 6 1:02 | 1 kill (AK-47) T | 0.7 | |
| 54 | 3 1:42 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 55 | 13 1:14 | 1 kill (P250), 1 headshot T | 0.6 | |
| 56 | 18 1:40 | 1 kill (AWP) CT | 0.6 | |
| 57 | 10 1:38 | 1 kill (AK-47) T | 0.5 | |
| 58 | 10 1:00 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 59 | 10 1:22 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 60 | 13 1:07 | 1 kill (USP-S), 1 headshot CT | 0.4 | |
| 61 | 18 1:36 | 1 kill (M4A1-S), 1 headshot CT | 0.4 | |
| 62 | 9 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 8.2 s CT | 0.4 | |
| 63 | 6 1:06 | 1 kill (M4A1-S), 1 headshot CT | 0.3 | |
| 64 | 4 1:08 | 1 kill (AK-47) T | 0.3 | |
| 65 | 19 1:34 | 1 kill (MAC-10), 1 headshot T | 0.3 | |
| 66 | 1 1:16 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 67 | 13 1:38 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 68 | 17 1:37 | 1 kill (M4A4) CT | 0.1 | |
| 69 | 15 1:36 | 1 kill (Galil), 1 headshot T | 0.1 | |
| 70 | 8 0:44 | 1 kill (MAC-10) T | 0.1 | |
| 71 | 5 1:14 | 1 kill (AWP) T | 0.0 | |
| 72 | 6 1:10 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 73 | 8 0:58 | 1 kill (AWP) T | 0.0 | |
| 74 | 14 1:05 | 1 kill (M4A1-S) CT | 0.0 | |
| 75 | 21 1:46 | 1 kill (AK-47) T | 0.0 | |
| 76 | 22 1:22 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 77 | 20 bomb 0:21 | 1 kill (AWP) T | -0.0 | |
| 78 | 9 1:28 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 79 | 21 bomb 0:35 | 1 kill (AK-47) T | -0.1 | |
| 80 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 81 | 19 1:38 | 1 kill (M4A4) CT | -0.2 | |
| 82 | 14 1:15 | 1 kill (M4A4), 1 headshot CT | -0.3 | |
| 83 | 7 1:19 | 1 kill (AWP) CT | -0.5 | |
| 84 | 8 1:35 | 1 kill (AK-47), 1 headshot T | -0.6 | |
| 85 | 19 1:43 | 1 kill (AK-47) T | -0.6 | |
| 86 | 17 1:41 | 1 kill (Galil), 1 headshot T | -0.7 | |
| 87 | 11 0:59 | 1 kill (M4A1-S) CT | -0.8 | |
| 88 | 12 1:10 | 1 kill (AK-47) CT | -0.8 | |
| 89 | 22 1:19 | 1 kill (AK-47) T | -0.8 | |
| 90 | 21 1:40 | 1 kill (M4A4), 1 headshot CT | -0.9 | |
| 91 | 6 1:02 | 1 kill (AK-47), 1 headshot T | -1.0 | |
| 92 | 18 1:05 | 1 kill (AK-47), 1 headshot CT | -1.0 | |
| 93 | 14 0:19 | 1 kill (M4A4) CT | -1.1 | |
| 94 | 14 0:13 | 1 kill (M4A1-S) CT | -1.2 | |
| 95 | 8 1:42 | 1 kill (AK-47), 1 headshot T | -1.2 | |
| 96 | 9 bomb 0:37 | 1 kill (FAMAS) CT | -1.4 | |
| 97 | 13 1:18 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 98 | 2 1:38 | 1 kill (Glock), 1 headshot T | -1.6 | |
| 99 | 13 1:12 | 1 kill (USP-S) CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 0:56 | 1v4 before the plant T · 72 HP · Garage | lost - died later, after 1 kill · saw each other | |
| 2 1:29 | 1v4 before the plant T · 37 HP · Sun Room | lost - died with two or more on them at once · first fight lost, saw each other | |
| 3 1:20 | 1v5 before the plant CT · 100 HP · B Halls | lost - died later · saw each other | |
| 4 0:55 | 1v2 before the plant CT · 100 HP · Highway | lost - died in the first fight · saw each other | |
| 5 1:13 | 1v4 before the plant CT · 100 HP · CT Lane | lost - died later, after 2 kills · first fight won, saw each other | |
| 6 1:02 | 1v4 before the plant CT · 100 HP · Bombsite B | won - killed all 4 · first fight won, saw them first | |
| 6 0:53 | 1v1 before the plant T · 100 HP · CT Lane | lost - died in the first fight · saw each other | |
| 7 bomb 0:39 | 1v2 after the plant T · 76 HP · Bombsite A | won - killed both · first fight won, saw each other | |
| 7 bomb 0:36 | 1v1 after the plant CT · 38 HP · Fork Lift | lost - died in the first fight · saw each other | |
| 8 0:44 | 1v4 before the plant CT · 100 HP · A Halls | lost - saved, the bomb went off · first fight won, saw each other | |
| 9 bomb 0:37 | 1v2 after the plant T · 86 HP · Quad | won - killed both · first fight won, saw each other | |
| 9 bomb 0:34 | 1v1 after the plant CT · 100 HP · Truck | lost - died in the first fight · saw each other | |
| 10 1:01 | 1v4 before the plant T · 100 HP · CT Lane | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 0:59 | 1v4 before the plant T · 100 HP · B Main | lost - saved, the time ran out · first fight won, saw each other | |
| 12 1:15 | 1v5 before the plant T · 20 HP · Garage | lost - died in the first fight · saw each other | |
| 13 1:12 | 1v4 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · saw them first | |
| 14 0:19 | 1v4 before the plant T · 4 HP · Outside A | lost - died in the first fight · saw each other | |
| 15 1:13 | 1v3 before the plant T · 98 HP · A Main | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 1:12 | 1v4 before the plant T · 100 HP · B Halls | lost - died with two or more on them at once · first fight lost, saw each other | |
| 17 1:37 | 1v4 before the plant T · 33 HP · Mid | lost - died with two or more on them at once · first fight lost, saw each other | |
| 18 1:07 | 1v4 before the plant T · 100 HP · B Halls | lost - died with two or more on them at once · first fight lost, saw each other | |
| 19 1:24 | 1v3 before the plant CT · 100 HP · CT Lane | lost - died later · saw them first | |
| 20 bomb 0:12 | 1v3 after the plant CT · 100 HP · Tree Room | lost - saved, the bomb went off · first fight won, saw each other | |
| 21 1:17 | 1v3 before the plant CT · 100 HP · Truck | lost - died later · saw each other | |
| 22 1:13 | 1v3 before the plant T · 39 HP · A Main | lost - died later · they saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:18 | misled a peek | barely blinded DrAntibiotik 2.8 s (0.4 s white), Big Jacob 0.5 s (0.0 s white) the enemy was barely blinded, and Agnostic peeked Big Jacob 1.5 s after the pop; got hit first | |
| 3 1:44 | blinded an enemy, but hurt the team too | blinded rabid 3.3 s (0.7 s white); blinded Big Jacob 2.8 s on the move through Sandbags - ran into a fight Big Jacob peeked rabid 0.8 s after the pop - early - the enemy was already recovering; hit them first | |
| 4 1:30 | hurt the team | barely blinded rabid 0.8 s (0.1 s white); blinded themselves 1.6 s holding Bombsite A - an enemy could see them; blinded leqs 1.9 s holding Truck - safe | |
| 6 1:17 | hurt the team | barely blinded DrAntibiotik 0.7 s (0.1 s white), leqs 0.7 s (0.1 s white); blinded BerciK 4.5 s holding B Main - took damage 0.1 s after the pop | |
| 10 1:23 | misled a peek | barely blinded Kudlaty_\n 0.9 s (0.1 s white) the enemy was barely blinded, and BerciK peeked Kudlaty_\n 0.6 s after the pop; got hit first | |
| 11 1:15 | blinded an enemy, but hurt the team too | blinded rabid 4.6 s (1.8 s white); blinded ave 4.4 s holding Mid - an enemy could see them | |
| 11 1:02 | hurt the team | barely blinded rabid 1.0 s (0.1 s white); blinded themselves 3.2 s holding Mid - an enemy could see them | |
| 15 1:16 | blinded an enemy, but hurt the team too | blinded DrAntibiotik 3.5 s (0.8 s white); blinded themselves 2.8 s holding Corner - an enemy could see them | |
| 16 1:39 | hurt the team | no enemy blinded for long; blinded rabid 1.8 s holding Mid - an enemy could see them; blinded Vanila 1.7 s holding Mid - an enemy could see them | |
| 17 1:44 | blinded an enemy, but hurt the team too | blinded Vanila 3.8 s (1.1 s white), rabid 3.5 s (0.8 s white); blinded ave 1.8 s on the move through Mid - an enemy could see them; blinded themselves 2.0 s on the move through Outside A - safe Kudlaty_\n peeked rabid 1.5 s after the pop - too early - the enemy had recovered; got hit first | |
| 19 1:45 | blinded an enemy, but hurt the team too | blinded rabid 3.9 s (1.2 s white), Vanila 3.9 s (1.2 s white); blinded Big Jacob 3.3 s on the move through Mid - took damage 0.0 s after the pop Big Jacob peeked rabid 0.5 s after the pop - early - the enemy was already recovering; hit them first | |
| 20 1:32 | misled a peek | barely blinded Korzeniovsky 1.9 s (0.2 s white) the enemy was barely blinded, and Kudlaty_\n peeked Korzeniovsky 1.4 s after the pop; got hit first | |
| 20 1:23 | hurt the team | no enemy blinded for long; blinded Agnostic 4.2 s on the move through Highway - an enemy could see them | |
| 20 bomb 0:21 | misled a peek | barely blinded Agnostic 2.1 s (0.2 s white), BerciK 0.8 s (0.1 s white) the enemy was barely blinded, and DrAntibiotik peeked BerciK 1.3 s after the pop; got hit first | |
| 20 bomb 0:16 | blinded an enemy, but hurt the team too | blinded Big Jacob 3.7 s (1.0 s white); blinded rabid 1.9 s on the move through Bombsite B - took damage 0.1 s after the pop rabid peeked Big Jacob 0.4 s before the pop - too late - the flash popped after they showed; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 6 0:50 | punished | killed by Big Jacob with an HE in hand at CT Lane - out of the enemy's view (through a smoke or a wall) | |
| 7 1:14 | punished | hit by ave 0.9 s after throwing a smoke at Highway, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 387 units away; a running throw | |
| 9 1:44 | punished | killed by Vanila with an HE in hand at Mid - seen by 2 enemies for 0.2 s, the nearest 1277 units away | |
| 18 1:19 | punished | killed by Big Jacob 0.5 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 19 1:42 | punished | killed by Vanila with a flash in hand at Mid - seen by 1 enemy for 0.2 s, the nearest 934 units away | |
| 20 bomb 0:14 | punished | hit by rabid with an HE out at Checkers, 1.2 s before the throw - seen by 1 enemy for 0.6 s, the nearest 607 units away | |
| 21 1:46 | punished | killed by Big Jacob 0.5 s after throwing a molotov at Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1280 units away, thrown in the open | |
| 22 1:38 | punished | killed by BerciK 1.0 s after throwing a smoke at A Main, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 918 units away; a running throw | |
| 22 1:14 | punished | killed by Agnostic 1.1 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 307 units away; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 13 1:09 | Fake plant let go after 0.09 s · 1 v 4, alone · the nearest CT 502 units away | got killed by Korzeniovsky 1.6 s later |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.