Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 55 | 40% |
| M4A1-S | 8 | 62% |
| Desert Eagle | 7 | 29% |
| M4A4 | 7 | 14% |
| Glock-18 | 2 | 0% |
| USP-S | 2 | 50% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/99 | 9 1:34 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 27.1 s T | 5.7 |
| 31/99 | 11 1:15 | 1 kill (Deagle), a wallbang, 1 headshot T | 1.9 |
| 38/99 | 3 bomb 0:20 | 1 kill (AK-47) T | 1.0 |
| 41/99 | 14 0:42 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 49/99 | 16 1:29 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 53/99 | 6 1:02 | 1 kill (AK-47) T | 0.7 |
| 56/99 | 18 1:40 | 1 kill (AWP) CT | 0.6 |
| 60/99 | 13 1:07 | 1 kill (USP-S), 1 headshot CT | 0.4 |
| 64/99 | 4 1:08 | 1 kill (AK-47) T | 0.3 |
| 95/99 | 8 1:42 | 1 kill (AK-47), 1 headshot T | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 bomb 0:37 | 1v2 after the plant T · 86 HP · Quad | won - killed both · first fight won, saw each other |
| 19 1:24 | 1v3 before the plant CT · 100 HP · CT Lane | lost - died later · saw them first |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:33 | wasted | no enemy blinded for long |
Throws
10 grenades: 9 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:14 | punished | hit by ave 0.9 s after throwing a smoke at Highway, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 387 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:16 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 3 1:39 | Mid | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 8 1:44 | B Halls | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:19 | trade | Vanila was killed 209 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:42 | in their way | stood between Vanila and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:41 | line of fire | stood in Vanila's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 2 1:40 | in their way | stood between Vanila and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 3 1:44 | line of fire | stood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 6 1:03 | peek together | peeked the same enemy as Agnostic, 406 ms before them - early - you went first, alone |
| 9 1:39 | trade | BerciK was killed 682 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:34 | trade | rabid was killed 40 units away: you traded in 562 ms (pros: 969 ms) |
| 9 bomb 0:37 | trade | Agnostic was killed 328 units away: you traded in 2,234 ms (pros: 1,641 ms) |
| 10 1:47 | trade | Vanila was killed 732 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:22 | trade | BerciK was killed 289 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:19 | trade | Agnostic was killed 870 units away: you traded in 4,766 ms (pros: 2,031 ms) |
| 11 1:14 | peek together | peeked the same enemy as BerciK, 672 ms after them - late - your team-mate went first, as bait |
| 11 1:13 | trade | BerciK was killed 202 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:43 | trade | BerciK was killed 233 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:39 | peek together | peeked the same enemy as rabid, 672 ms after them - late - your team-mate went first, as bait |
| 14 1:10 | trade | rabid was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:18 | trade | rabid was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:24 | trade | Agnostic was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:17 | hit by them | P2000 | 344 ms | – | 5.5° | ||
| 1 1:16 | killed by them | USP-S | 469 ms | 469 ms | 6.4° | ||
| 2 1:40 | killed by them | M4A4 | 328 ms | 328 ms | 1.8° | ||
| 3 1:39 | hit by them | MP9 | 578 ms | – | 13.7° | ||
| 3 1:38 | hit them | AK-47 | 719 ms | – | 6.8° | ||
| 3 bomb 0:21 | killed them | AK-47 | 344 ms | 656 ms | 3.0° | ||
| 4 1:08 | hit by them | FAMAS | 453 ms | – | 1.5° | ||
| 4 1:08 | killed them | AK-47 | 859 ms | 1156 ms | 16.9° | ||
| 6 1:03 | killed them | AK-47 | 688 ms | 984 ms | 31.9° | ||
| 6 1:03 | hit by them | M4A4 | 750 ms | – | 4.5° | ||
| 6 0:53 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:13 | killed by them | FAMAS | 266 ms | 625 ms | 6.2° | ||
| 8 1:44 | hit by them | Desert Eagle | 516 ms | – | 0.8° | ||
| 8 1:43 | killed them | AK-47 | 1219 ms | 2266 ms | 1.3° | ||
| 8 round over | killed by them | AK-47 | 562 ms | 859 ms | 0.9° | ||
| 8 round over | hit them | AK-47 | 625 ms | – | 3.7° | ||
| 9 1:35 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:35 | hit by them | FAMAS | 172 ms | – | 6.3° | ||
| 9 bomb 0:34 | killed them | AK-47 | 391 ms | 391 ms | 4.0° | ||
| 9 bomb 0:25 | killed them | AK-47 | 297 ms | 594 ms | 1.7° | ||
| 9 bomb 0:25 | hit by them | M4A4 | 469 ms | – | 14.8° | ||
| 10 1:23 | hit them | AK-47 | 1094 ms | – | 9.0° | ||
| 10 1:21 | killed by them | Desert Eagle | 375 ms | 375 ms | 2.4° | ||
| 11 1:16 | hit by them | M4A4 | 125 ms | – | 3.1° | ||
| 11 1:15 | killed them | Desert Eagle | 31 ms | 31 ms | 4.5° | ||
| 11 1:13 | killed by them | AK-47 | 656 ms | 656 ms | 13.4° | ||
| 12 1:38 | killed by them | AWP | 438 ms | 438 ms | 1.0° | ||
| 13 1:07 | killed them | USP-S | 594 ms | 594 ms | 1.1° | ||
| 14 0:42 | killed them | M4A1-S | 125 ms | 125 ms | 0.4° | ||
| 16 1:29 | killed them | M4A1-S | 453 ms | 547 ms | 0.6° | ||
| 16 1:29 | hit by them | Galil AR | 531 ms | – | 0.8° | ||
| 16 1:23 | hit them | M4A4 | 78 ms | – | 1.3° | ||
| 16 1:23 | killed by them | Desert Eagle | 312 ms | 312 ms | 2.2° | ||
| 18 1:45 | hit by them | AK-47 | 47 ms | – | 0.9° | ||
| 18 1:40 | killed them | AWP | 297 ms | 297 ms | 1.8° | ||
| 19 1:13 | killed by them | AK-47 | 375 ms | 375 ms | 0.5° | ||
| 20 1:30 | hit them | M4A4 | 625 ms | – | 1.2° | ||
| 20 1:30 | killed by them | AK-47 | 672 ms | 875 ms | 9.4° | ||
| 21 1:24 | hit by them | AK-47 | 203 ms | – | 0.6° | ||
| 21 1:24 | hit them | Desert Eagle | 31 ms | – | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | Glock-18 | 1512 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/2 | 4% / 35% | ||
| 1 1:16 | Glock-18 | 662 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | 34% / 50% | ||
| 2 1:42 | Desert Eagle | 1089 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 19% / 43% | ||
| 2 1:40 | Desert Eagle | 1281 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 43% | |
| 3 1:39 | AK-47 | 1121 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 3 1:38 | AK-47 | 1117 | fine - pros would have fired it too | 0/6 | 46% / 46% | ||
| 3 bomb 0:21 | AK-47 | 765 | fine - pros would have fired it too | 4/8 | killed them | 45% / 49% | |
| 4 1:08 | AK-47 | 1170 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/9 | killed them | 13% / 58% | |
| 6 1:03 | AK-47 | 208 | fired while moving (200 u/s), too fast to be accurate - stop first | 4/11 | killed them | 38% / 59% | |
| 8 1:44 | AK-47 | 1245 | fine - pros would have fired it too | 0/3 | 58% / 58% | ||
| 8 1:43 | AK-47 | 1240 | fine - pros would have fired it too | 1/8 | 73% / 73% | ||
| 8 1:42 | AK-47 | 1239 | fine - pros would have fired it too | 1/5 | killed them | 59% / 59% | |
| 8 round over | AK-47 | 1141 | fired while moving (74 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 20% / 50% | |
| 9 bomb 0:35 | AK-47 | 833 | fine - pros would have fired it too | 1/6 | killed them | 38% / 46% | |
| 9 bomb 0:25 | AK-47 | 820 | fine - pros would have fired it too | 3/8 | killed them | 76% / 76% | |
| 10 1:23 | AK-47 | 615 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/9 | 17% / 50% | ||
| 10 1:21 | AK-47 | 629 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 7% / 49% | |
| 11 1:15 | Desert Eagle | 807 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/4 | killed them | 10% / 46% | |
| 11 1:13 | Desert Eagle | 939 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 30% / 59% | |
| 12 1:41 | AK-47 | 694 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 51% | |
| 12 1:39 | AK-47 | 539 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 55% / 55% | |
| 13 1:07 | USP-S | 623 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/2 | killed them | 41% / 44% | |
| 14 0:43 | M4A1-S | 977 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 16 1:29 | M4A1-S | 1105 | fine - pros would have fired it too | 2/3 | killed them | 36% / 45% | |
| 18 1:45 | AWP | 1084 | fine - pros would have fired it too | 0/1 | 56% / 62% | ||
| 18 1:40 | AWP | 751 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | killed them | 49% / 81% | |
| 20 1:30 | M4A4 | 536 | fired while moving (176 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 2% / 62% | |
| 21 1:24 | Desert Eagle | 913 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/2 | 12% / 36% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.