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Cache, won 13-9 · Sat 31 Oct, 22:55

Korzeniovsky20,731

The match

Aim

453 msTTD594 msTTK1.8°Crosshair↓20%1st bullet48%Spray24%Head68%Counter-strafe

Scoreboard

63ADR64%KAST

Positioning

Shots

14/28Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475540%
M4A1-S862%
Desert Eagle729%
M4A4714%
Glock-1820%
USP-S250%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/999 1:34 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 27.1 s T5.7
31/9911 1:15 1 kill (Deagle), a wallbang, 1 headshot T1.9
38/993 bomb 0:20 1 kill (AK-47) T1.0
41/9914 0:42 1 kill (M4A1-S), 1 headshot CT1.0
49/9916 1:29 1 kill (M4A1-S), 1 headshot CT0.8
53/996 1:02 1 kill (AK-47) T0.7
56/9918 1:40 1 kill (AWP) CT0.6
60/9913 1:07 1 kill (USP-S), 1 headshot CT0.4
64/994 1:08 1 kill (AK-47) T0.3
95/998 1:42 1 kill (AK-47), 1 headshot T-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 bomb 0:37 1v2 after the plant T · 86 HP · Quadwon - killed both · first fight won, saw each other
19 1:24 1v3 before the plant CT · 100 HP · CT Lanelost - died later · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:33 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 9 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:14 punishedhit by ave 0.9 s after throwing a smoke at Highway, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 387 units away; a running throw

Positioning

In 3 of your 26 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 16 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:16 DrAntibiotikBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
3 1:39 aveMidcover not used: 48 units away, they'd have seen only your headlived
8 1:44 DrAntibiotikB Hallscover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 tradeVanila was killed 209 units away: not traded within 5 s (pros: 969 ms)
2 1:42 in their waystood between Vanila and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:41 line of firestood in Vanila's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
2 1:40 in their waystood between Vanila and an enemy they could see, for 250 ms (pros: 125 ms at a time)
3 1:44 line of firestood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
6 1:03 peek togetherpeeked the same enemy as Agnostic, 406 ms before them - early - you went first, alone
9 1:39 tradeBerciK was killed 682 units away: not traded within 5 s (pros: 2,031 ms)
9 1:34 traderabid was killed 40 units away: you traded in 562 ms (pros: 969 ms)
9 bomb 0:37 tradeAgnostic was killed 328 units away: you traded in 2,234 ms (pros: 1,641 ms)
10 1:47 tradeVanila was killed 732 units away: not traded within 5 s (pros: 2,031 ms)
10 1:22 tradeBerciK was killed 289 units away: not traded within 5 s (pros: 1,641 ms)
11 1:19 tradeAgnostic was killed 870 units away: you traded in 4,766 ms (pros: 2,031 ms)
11 1:14 peek togetherpeeked the same enemy as BerciK, 672 ms after them - late - your team-mate went first, as bait
11 1:13 tradeBerciK was killed 202 units away: not traded within 5 s (pros: 625 ms)
12 1:43 tradeBerciK was killed 233 units away: not traded within 5 s (pros: 969 ms)
12 1:39 peek togetherpeeked the same enemy as rabid, 672 ms after them - late - your team-mate went first, as bait
14 1:10 traderabid was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
18 1:18 traderabid was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
19 1:24 tradeAgnostic was killed 875 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:17 avehit by themP2000344 ms–5.5°
1 1:16 DrAntibiotikkilled by themUSP-S469 ms469 ms6.4°
2 1:40 DrAntibiotikkilled by themM4A4328 ms328 ms1.8°
3 1:39 avehit by themMP9578 ms–13.7°
3 1:38 avehit themAK-47719 ms–6.8°
3 bomb 0:21 Kudlaty_\nkilled themAK-47344 ms656 ms3.0°
4 1:08 avehit by themFAMAS453 ms–1.5°
4 1:08 avekilled themAK-47859 ms1156 ms16.9°
6 1:03 Kudlaty_\nkilled themAK-47688 ms984 ms31.9°
6 1:03 Kudlaty_\nhit by themM4A4750 ms–4.5°
6 0:53 Big Jacobkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:13 avekilled by themFAMAS266 ms625 ms6.2°
8 1:44 DrAntibiotikhit by themDesert Eagle516 ms–0.8°
8 1:43 DrAntibiotikkilled themAK-471219 ms2266 ms1.3°
8 round over Big Jacobkilled by themAK-47562 ms859 ms0.9°
8 round over Big Jacobhit themAK-47625 ms–3.7°
9 1:35 Kudlaty_\nhit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 Kudlaty_\nkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:35 DrAntibiotikhit by themFAMAS172 ms–6.3°
9 bomb 0:34 DrAntibiotikkilled themAK-47391 ms391 ms4.0°
9 bomb 0:25 leqskilled themAK-47297 ms594 ms1.7°
9 bomb 0:25 leqshit by themM4A4469 ms–14.8°
10 1:23 Big Jacobhit themAK-471094 ms–9.0°
10 1:21 Big Jacobkilled by themDesert Eagle375 ms375 ms2.4°
11 1:16 Kudlaty_\nhit by themM4A4125 ms–3.1°
11 1:15 Kudlaty_\nkilled themDesert Eagle31 ms31 ms4.5°
11 1:13 Big Jacobkilled by themAK-47656 ms656 ms13.4°
12 1:38 leqskilled by themAWP438 ms438 ms1.0°
13 1:07 Kudlaty_\nkilled themUSP-S594 ms594 ms1.1°
14 0:42 leqskilled themM4A1-S125 ms125 ms0.4°
16 1:29 DrAntibiotikkilled themM4A1-S453 ms547 ms0.6°
16 1:29 DrAntibiotikhit by themGalil AR531 ms–0.8°
16 1:23 leqshit themM4A478 ms–1.3°
16 1:23 leqskilled by themDesert Eagle312 ms312 ms2.2°
18 1:45 Kudlaty_\nhit by themAK-4747 ms–0.9°
18 1:40 Kudlaty_\nkilled themAWP297 ms297 ms1.8°
19 1:13 leqskilled by themAK-47375 ms375 ms0.5°
20 1:30 Kudlaty_\nhit themM4A4625 ms–1.2°
20 1:30 Kudlaty_\nkilled by themAK-47672 ms875 ms9.4°
21 1:24 DrAntibiotikhit by themAK-47203 ms–0.6°
21 1:24 DrAntibiotikhit themDesert Eagle31 ms–0.9°

Shots

You fired 14 of your 28 first shots too soon: 8 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 Big JacobGlock-181512fired while moving (232 u/s), too fast to be accurate - stop first0/24% / 35%
1 1:16 aveGlock-18662fired while moving (112 u/s), too fast to be accurate - stop first0/234% / 50%
2 1:42 leqsDesert Eagle1089aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/119% / 43%
2 1:40 DrAntibiotikDesert Eagle1281fine - pros would have fired it too0/1cut short (a death, a reload)43% / 43%
3 1:39 aveAK-471121fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
3 1:38 aveAK-471117fine - pros would have fired it too0/646% / 46%
3 bomb 0:21 Kudlaty_\nAK-47765fine - pros would have fired it too4/8killed them45% / 49%
4 1:08 aveAK-471170aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/9killed them13% / 58%
6 1:03 Kudlaty_\nAK-47208fired while moving (200 u/s), too fast to be accurate - stop first4/11killed them38% / 59%
8 1:44 DrAntibiotikAK-471245fine - pros would have fired it too0/358% / 58%
8 1:43 DrAntibiotikAK-471240fine - pros would have fired it too1/873% / 73%
8 1:42 DrAntibiotikAK-471239fine - pros would have fired it too1/5killed them59% / 59%
8 round over Big JacobAK-471141fired while moving (74 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)20% / 50%
9 bomb 0:35 DrAntibiotikAK-47833fine - pros would have fired it too1/6killed them38% / 46%
9 bomb 0:25 leqsAK-47820fine - pros would have fired it too3/8killed them76% / 76%
10 1:23 Big JacobAK-47615fired while moving (93 u/s), too fast to be accurate - stop first3/917% / 50%
10 1:21 Big JacobAK-47629fired while moving (84 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)7% / 49%
11 1:15 Kudlaty_\nDesert Eagle807aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/4killed them10% / 46%
11 1:13 Big JacobDesert Eagle939aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)30% / 59%
12 1:41 DrAntibiotikAK-47694fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 51%
12 1:39 DrAntibiotikAK-47539fine - pros would have fired it too0/2cut short (a death, a reload)55% / 55%
13 1:07 Kudlaty_\nUSP-S623fired while moving (183 u/s), too fast to be accurate - stop first1/2killed them41% / 44%
14 0:43 leqsM4A1-S977fine - pros would have fired it too1/2killed them56% / 56%
16 1:29 DrAntibiotikM4A1-S1105fine - pros would have fired it too2/3killed them36% / 45%
18 1:45 Kudlaty_\nAWP1084fine - pros would have fired it too0/156% / 62%
18 1:40 Kudlaty_\nAWP751aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2killed them49% / 81%
20 1:30 Kudlaty_\nM4A4536fired while moving (176 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)2% / 62%
21 1:24 DrAntibiotikDesert Eagle913aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/212% / 36%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.