Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 37 | 32% |
| AK-47 | 28 | 36% |
| USP-S | 15 | 33% |
| Glock-18 | 11 | 18% |
| Desert Eagle | 4 | 75% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 29/99 | 22 1:13 | 1 kill (Deagle) CT | 2.4 |
| 57/99 | 10 1:38 | 1 kill (AK-47) T | 0.5 |
| 68/99 | 17 1:37 | 1 kill (M4A4) CT | 0.1 |
| 78/99 | 9 1:28 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 81/99 | 19 1:38 | 1 kill (M4A4) CT | -0.2 |
| 90/99 | 21 1:40 | 1 kill (M4A4), 1 headshot CT | -0.9 |
| 93/99 | 14 0:19 | 1 kill (M4A4) CT | -1.1 |
| 99/99 | 13 1:12 | 1 kill (USP-S) CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:53 | 1v1 before the plant T · 100 HP · CT Lane | lost - died in the first fight · saw each other |
| 12 1:15 | 1v5 before the plant T · 20 HP · Garage | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:02 | wasted | no enemy blinded for long |
Throws
13 grenades: 8 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 0:50 | punished | killed by Big Jacob with an HE in hand at CT Lane - out of the enemy's view (through a smoke or a wall) |
| 14 1:07 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 693 units away |
| 15 1:34 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 449 units away |
| 16 1:32 | exposed | an HE at Fork Lift - seen by 1 enemy for 0.1 s, the nearest 573 units away |
| 19 1:29 | exposed | a molotov at Highway - seen by 1 enemy for 0.2 s, the nearest 1302 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:19 | trade | Vanila was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:16 | trade | Korzeniovsky was killed 421 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:40 | trade | Korzeniovsky was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:40 | trade | Vanila was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:36 | trade | BerciK was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:32 | hold | held with rabid, 495 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms before rabid) |
| 6 0:53 | trade | Korzeniovsky was killed 441 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:34 | trade | Vanila was killed 680 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:19 | peek together | peeked the same enemy as rabid, 656 ms before them - early - you went first, alone |
| 9 1:31 | line of fire | stood in Vanila's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 9 1:31 | trade | Vanila was killed 330 units away: you traded in 2,859 ms (pros: 625 ms) |
| 10 1:47 | trade | Vanila was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:22 | trade | BerciK was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:21 | trade | Korzeniovsky was killed 406 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:18 | hold | held with BerciK, 880 units and 86° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after BerciK) |
| 13 1:16 | hold | held with BerciK, 863 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before BerciK) |
| 13 1:14 | trade | BerciK was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | hold | held with Vanila, 915 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:38 | hold | held with Vanila, 243 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before Vanila) |
| 18 1:18 | trade | rabid was killed 998 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:28 | hold | held with Vanila, 259 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms after Vanila) |
| 19 1:27 | trade | Vanila was killed 259 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:46 | trade | rabid was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:22 | trade | rabid was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:19 | trade | BerciK was killed 332 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | hit by them | P2000 | 719 ms | – | 1.5° | ||
| 1 1:16 | killed by them | USP-S | 1234 ms | 2344 ms | 3.0° | ||
| 1 1:15 | hit them | Glock-18 | 1625 ms | – | 2.3° | ||
| 1 1:15 | hit by them | P2000 | 2312 ms | – | 1.5° | ||
| 2 1:32 | hit by them | M4A4 | 750 ms | – | 42.2° | ||
| 2 1:29 | killed by them | M4A4 | 188 ms | 188 ms | 0.9° | ||
| 4 1:28 | killed by them | M4A1-S | 1734 ms | 2234 ms | 46.3° | ||
| 4 1:28 | hit them | AK-47 | 1875 ms | – | 27.0° | ||
| 5 1:40 | killed by them | Desert Eagle | 297 ms | 297 ms | 2.9° | ||
| 6 0:50 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:19 | killed by them | AWP | 328 ms | 328 ms | 2.1° | ||
| 8 0:55 | killed by them | M4A1-S | 250 ms | 453 ms | 8.5° | ||
| 9 1:29 | hit by them | AK-47 | 359 ms | – | 2.8° | ||
| 9 1:28 | killed them | AK-47 | 469 ms | 469 ms | 1.1° | ||
| 9 bomb 0:37 | killed by them | FAMAS | 312 ms | 312 ms | 2.3° | ||
| 10 1:39 | killed them | AK-47 | 266 ms | 969 ms | 9.7° | ||
| 10 1:02 | hit them | AK-47 | 156 ms | – | 2.5° | ||
| 10 1:01 | killed by them | SSG 08 | 328 ms | 328 ms | 19.7° | ||
| 11 1:20 | killed by them | M4A4 | 469 ms | 547 ms | 4.9° | ||
| 12 1:19 | hit them | Desert Eagle | 281 ms | – | 0.6° | ||
| 12 1:19 | hit by them | M4A4 | 375 ms | – | 0.7° | ||
| 12 1:11 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | hit them | P2000 | 297 ms | – | 2.4° | ||
| 13 1:12 | killed them | USP-S | 234 ms | 234 ms | 1.9° | ||
| 13 1:07 | hit them | P2000 | 281 ms | – | 2.0° | ||
| 14 0:19 | killed them | M4A4 | 609 ms | 609 ms | 4.6° | ||
| 15 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:37 | killed them | M4A4 | 391 ms | 562 ms | 2.4° | ||
| 17 1:37 | hit by them | AK-47 | 469 ms | – | 13.9° | ||
| 17 1:37 | hit by them | Galil AR | 1047 ms | – | 5.1° | ||
| 17 1:37 | hit them | M4A4 | 1094 ms | – | 1.7° | ||
| 19 1:38 | killed them | M4A4 | 609 ms | 609 ms | 13.7° | ||
| 19 1:25 | killed by them | AK-47 | 828 ms | 2531 ms | 2.9° | ||
| 19 1:25 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:21 | killed by them | AWP | 531 ms | 531 ms | 0.6° | ||
| 21 1:41 | killed them | M4A4 | 594 ms | 766 ms | 2.9° | ||
| 21 1:40 | killed by them | AK-47 | 391 ms | 781 ms | 22.2° | ||
| 21 1:40 | hit them | M4A4 | 688 ms | – | 10.1° | ||
| 22 1:26 | hit them | Desert Eagle | 375 ms | – | 2.5° | ||
| 22 1:25 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:24 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:24 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:18 | hit by them | AK-47 | 953 ms | – | 10.8° | ||
| 22 1:13 | killed them | Desert Eagle | 219 ms | 219 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:16 | Glock-18 | 1760 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 17% / 33% | |
| 2 1:32 | Glock-18 | 567 | fine - pros would have fired it too | 0/6 | 34% / 41% | ||
| 4 1:28 | AK-47 | 583 | fired while moving (186 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 10% / 52% | |
| 7 1:26 | AK-47 | 944 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/3 | 5% / 62% | ||
| 8 0:55 | AK-47 | 303 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% | |
| 9 1:29 | AK-47 | 932 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 22% / 58% | ||
| 9 1:28 | AK-47 | 933 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/7 | killed them | 18% / 58% | |
| 10 1:39 | AK-47 | 362 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/13 | killed them | 23% / 64% | |
| 10 1:02 | AK-47 | 293 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 49% / 57% | |
| 12 1:19 | Desert Eagle | 788 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/3 | 38% / 51% | ||
| 13 1:18 | USP-S | 396 | fine - pros would have fired it too | 3/12 | cut short (a death, a reload) | 32% / 43% | |
| 13 1:13 | USP-S | 321 | fired while moving (235 u/s), too fast to be accurate - stop first | 1/5 | killed them | 20% / 40% | |
| 13 1:07 | USP-S | 361 | fine - pros would have fired it too | 1/4 | 58% / 58% | ||
| 14 0:19 | M4A4 | 578 | fine - pros would have fired it too | 1/6 | killed them | 44% / 54% | |
| 17 1:37 | M4A4 | 640 | fired while moving (194 u/s), too fast to be accurate - stop first | 3/14 | 8% / 49% | ||
| 19 1:38 | M4A4 | 1110 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/6 | killed them | 24% / 63% | |
| 19 1:26 | M4A4 | 1308 | fine - pros would have fired it too | 0/7 | 2 bullets after pros would have stopped | 49% / 49% | |
| 19 1:24 | M4A4 | 1308 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 43% / 45% | |
| 21 1:41 | M4A4 | 1006 | fired while moving (79 u/s), too fast to be accurate - stop first | 5/14 | killed them | 11% / 53% | |
| 22 1:26 | Desert Eagle | 369 | fine - pros would have fired it too | 2/4 | 57% / 63% | ||
| 22 1:13 | Desert Eagle | 314 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% |
Positioning
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.