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Cache, won 13-9 · Sat 31 Oct, 22:55

Agnostic

The match

Aim

391 msTTD586 msTTK2.5°Crosshair↓33%1st bullet36%Spray11%Head43%Counter-strafe

Scoreboard

49ADR68%KAST

Positioning

Shots

11/21Rushed↓0/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43732%
AK-472836%
USP-S1533%
Glock-181118%
Desert Eagle475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
29/9922 1:13 1 kill (Deagle) CT2.4
57/9910 1:38 1 kill (AK-47) T0.5
68/9917 1:37 1 kill (M4A4) CT0.1
78/999 1:28 1 kill (AK-47), 1 headshot T-0.1
81/9919 1:38 1 kill (M4A4) CT-0.2
90/9921 1:40 1 kill (M4A4), 1 headshot CT-0.9
93/9914 0:19 1 kill (M4A4) CT-1.1
99/9913 1:12 1 kill (USP-S) CT-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:53 1v1 before the plant T · 100 HP · CT Lanelost - died in the first fight · saw each other
12 1:15 1v5 before the plant T · 20 HP · Garagelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:02 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 8 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 0:50 punishedkilled by Big Jacob with an HE in hand at CT Lane - out of the enemy's view (through a smoke or a wall)
14 1:07 exposeda smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 693 units away
15 1:34 exposedan HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 449 units away
16 1:32 exposedan HE at Fork Lift - seen by 1 enemy for 0.1 s, the nearest 573 units away
19 1:29 exposeda molotov at Highway - seen by 1 enemy for 0.2 s, the nearest 1302 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 4 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 tradeVanila was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
1 1:16 tradeKorzeniovsky was killed 421 units away: not traded within 5 s (pros: 1,641 ms)
2 1:40 tradeKorzeniovsky was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
2 1:40 tradeVanila was killed 711 units away: not traded within 5 s (pros: 2,031 ms)
2 1:36 tradeBerciK was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
2 1:32 holdheld with rabid, 495 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms before rabid)
6 0:53 tradeKorzeniovsky was killed 441 units away: not traded within 5 s (pros: 625 ms)
7 1:34 tradeVanila was killed 680 units away: not traded within 5 s (pros: 2,031 ms)
7 1:19 peek togetherpeeked the same enemy as rabid, 656 ms before them - early - you went first, alone
9 1:31 line of firestood in Vanila's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
9 1:31 tradeVanila was killed 330 units away: you traded in 2,859 ms (pros: 625 ms)
10 1:47 tradeVanila was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
10 1:22 tradeBerciK was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
10 1:21 tradeKorzeniovsky was killed 406 units away: not traded within 5 s (pros: 1,641 ms)
13 1:18 holdheld with BerciK, 880 units and 86° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after BerciK)
13 1:16 holdheld with BerciK, 863 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before BerciK)
13 1:14 tradeBerciK was killed 720 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 holdheld with Vanila, 915 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:38 holdheld with Vanila, 243 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 312 ms before Vanila)
18 1:18 traderabid was killed 998 units away: not traded within 5 s (pros: 2,031 ms)
19 1:28 holdheld with Vanila, 259 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 969 ms after Vanila)
19 1:27 tradeVanila was killed 259 units away: not traded within 5 s (pros: 1,641 ms)
21 1:46 traderabid was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
22 1:22 traderabid was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
22 1:19 tradeBerciK was killed 332 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 leqshit by themP2000719 ms–1.5°
1 1:16 Big Jacobkilled by themUSP-S1234 ms2344 ms3.0°
1 1:15 leqshit themGlock-181625 ms–2.3°
1 1:15 leqshit by themP20002312 ms–1.5°
2 1:32 DrAntibiotikhit by themM4A4750 ms–42.2°
2 1:29 DrAntibiotikkilled by themM4A4188 ms188 ms0.9°
4 1:28 Kudlaty_\nkilled by themM4A1-S1734 ms2234 ms46.3°
4 1:28 Kudlaty_\nhit themAK-471875 ms–27.0°
5 1:40 Big Jacobkilled by themDesert Eagle297 ms297 ms2.9°
6 0:50 Big Jacobkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:19 leqskilled by themAWP328 ms328 ms2.1°
8 0:55 Big Jacobkilled by themM4A1-S250 ms453 ms8.5°
9 1:29 Big Jacobhit by themAK-47359 ms–2.8°
9 1:28 Big Jacobkilled themAK-47469 ms469 ms1.1°
9 bomb 0:37 DrAntibiotikkilled by themFAMAS312 ms312 ms2.3°
10 1:39 leqskilled themAK-47266 ms969 ms9.7°
10 1:02 DrAntibiotikhit themAK-47156 ms–2.5°
10 1:01 DrAntibiotikkilled by themSSG 08328 ms328 ms19.7°
11 1:20 Kudlaty_\nkilled by themM4A4469 ms547 ms4.9°
12 1:19 Kudlaty_\nhit themDesert Eagle281 ms–0.6°
12 1:19 Kudlaty_\nhit by themM4A4375 ms–0.7°
12 1:11 avekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 leqshit themP2000297 ms–2.4°
13 1:12 leqskilled themUSP-S234 ms234 ms1.9°
13 1:07 Kudlaty_\nhit themP2000281 ms–2.0°
14 0:19 avekilled themM4A4609 ms609 ms4.6°
15 1:19 leqshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:15 Big Jacobkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:37 leqskilled themM4A4391 ms562 ms2.4°
17 1:37 leqshit by themAK-47469 ms–13.9°
17 1:37 Kudlaty_\nhit by themGalil AR1047 ms–5.1°
17 1:37 Kudlaty_\nhit themM4A41094 ms–1.7°
19 1:38 avekilled themM4A4609 ms609 ms13.7°
19 1:25 leqskilled by themAK-47828 ms2531 ms2.9°
19 1:25 leqshit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:21 DrAntibiotikkilled by themAWP531 ms531 ms0.6°
21 1:41 Big Jacobkilled themM4A4594 ms766 ms2.9°
21 1:40 Kudlaty_\nkilled by themAK-47391 ms781 ms22.2°
21 1:40 Kudlaty_\nhit themM4A4688 ms–10.1°
22 1:26 leqshit themDesert Eagle375 ms–2.5°
22 1:25 DrAntibiotikhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
22 1:25 leqshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:24 leqshit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
22 1:24 DrAntibiotikhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
22 1:18 Kudlaty_\nhit by themAK-47953 ms–10.8°
22 1:13 DrAntibiotikkilled themDesert Eagle219 ms219 ms2.9°

Shots

You fired 11 of your 21 first shots too soon: 7 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:16 leqsGlock-181760fired while moving (93 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)17% / 33%
2 1:32 DrAntibiotikGlock-18567fine - pros would have fired it too0/634% / 41%
4 1:28 Kudlaty_\nAK-47583fired while moving (186 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)10% / 52%
7 1:26 Kudlaty_\nAK-47944aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/35% / 62%
8 0:55 Big JacobAK-47303fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%
9 1:29 Big JacobAK-47932aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/422% / 58%
9 1:28 Big JacobAK-47933aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/7killed them18% / 58%
10 1:39 leqsAK-47362aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/13killed them23% / 64%
10 1:02 DrAntibiotikAK-47293fine - pros would have fired it too2/2cut short (a death, a reload)49% / 57%
12 1:19 Kudlaty_\nDesert Eagle788fired while moving (106 u/s), too fast to be accurate - stop first1/338% / 51%
13 1:18 leqsUSP-S396fine - pros would have fired it too3/12cut short (a death, a reload)32% / 43%
13 1:13 leqsUSP-S321fired while moving (235 u/s), too fast to be accurate - stop first1/5killed them20% / 40%
13 1:07 Kudlaty_\nUSP-S361fine - pros would have fired it too1/458% / 58%
14 0:19 aveM4A4578fine - pros would have fired it too1/6killed them44% / 54%
17 1:37 Kudlaty_\nM4A4640fired while moving (194 u/s), too fast to be accurate - stop first3/148% / 49%
19 1:38 aveM4A41110fired while moving (92 u/s), too fast to be accurate - stop first1/6killed them24% / 63%
19 1:26 leqsM4A41308fine - pros would have fired it too0/72 bullets after pros would have stopped49% / 49%
19 1:24 leqsM4A41308fine - pros would have fired it too3/4cut short (a death, a reload)43% / 45%
21 1:41 Big JacobM4A41006fired while moving (79 u/s), too fast to be accurate - stop first5/14killed them11% / 53%
22 1:26 DrAntibiotikDesert Eagle369fine - pros would have fired it too2/457% / 63%
22 1:13 DrAntibiotikDesert Eagle314fine - pros would have fired it too1/1killed them80% / 80%

Positioning

In none of your 25 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 0 of your 18 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.