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Cache, lost 9-13 · Sat 31 Oct, 22:55

leqs20,944

The match

Aim

438 msTTD414 msTTK2.1°Crosshair↓41%1st bullet16%Spray15%Head82%Counter-strafe

Scoreboard

44ADR46%KAST

Positioning

Shots

11/20Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472839%
MP9100%
Glock-18100%
USP-S922%
M4A4450%
FAMAS30%
AWP3100%
Desert Eagle250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/9919 1:27 3 kills (AK-47 ×3), all headshots, in 14.2 s T5.4
27/9912 1:38 2 kills (AWP ×2), in 23.6 s CT2.5
34/9916 1:23 1 kill (Deagle), 1 headshot T1.6
79/9921 bomb 0:35 1 kill (AK-47) T-0.1
83/997 1:19 1 kill (AWP) CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 bomb 0:34 1v1 after the plant CT · 100 HP · Trucklost - died in the first fight · saw each other
22 1:13 1v3 before the plant T · 39 HP · A Mainlost - died later · they saw them first

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 15 duels (60%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:15 BerciKHeavencover not used: 32 units away, they'd have seen only your headdied
13 1:18 AgnosticBombsite Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:17 holdheld with Big Jacob, 104 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Big Jacob)
1 0:50 tradeDrAntibiotik was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 holdheld with DrAntibiotik, 240 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms before DrAntibiotik)
7 1:22 tradeKudlaty_\n was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 tradeDrAntibiotik was killed 698 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:34 tradeDrAntibiotik was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 holdheld with DrAntibiotik, 324 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before DrAntibiotik)
13 1:18 peek togetherpeeked the same enemy as Big Jacob, 562 ms after them - late - your team-mate went first, as bait
14 1:25 line of firestood in DrAntibiotik's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:31 tradeave was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
16 1:29 tradeDrAntibiotik was killed 348 units away: not traded within 5 s (pros: 1,641 ms)
16 1:16 tradeKudlaty_\n was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
16 1:14 peek togetherpeeked the same enemy as Big Jacob, 844 ms before them - early - you went first, alone
17 1:40 tradeave was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
17 1:38 tradeDrAntibiotik was killed 672 units away: not traded within 5 s (pros: 2,031 ms)
17 1:37 tradeBig Jacob was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
18 1:36 tradeDrAntibiotik was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
18 1:29 holdheld with Big Jacob, 200 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Big Jacob)
18 1:08 holdheld with Big Jacob, 907 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms before Big Jacob)
21 bomb 0:36 holdheld with Kudlaty_\n, 653 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms after Kudlaty_\n)
22 1:37 tradeave was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
22 1:26 peek togetherpeeked the same enemy as DrAntibiotik, 344 ms before them - early - you went first, alone
22 1:16 tradeKudlaty_\n was killed 887 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 Agnostichit themP2000719 ms–1.5°
1 1:15 Agnostichit by themGlock-181625 ms–2.3°
1 1:15 Agnostichit themP20002312 ms–1.5°
2 1:42 Vanilahit by themGlock-18406 ms–5.0°
2 1:38 BerciKkilled by themGlock-18344 ms500 ms6.2°
3 1:31 Vanilakilled by themAK-47406 ms516 ms0.5°
4 0:55 rabidkilled by themAK-47359 ms359 ms2.8°
5 1:14 BerciKkilled by themAWP297 ms297 ms0.6°
6 1:16 BerciKkilled by themAWP78 ms78 ms1.0°
7 1:19 Agnostickilled themAWP328 ms328 ms2.1°
7 1:18 rabidkilled by themAK-47266 ms562 ms3.7°
8 1:35 BerciKkilled by themAK-47266 ms469 ms5.1°
9 bomb 0:25 Korzeniovskykilled by themAK-47297 ms594 ms1.7°
9 bomb 0:25 Korzeniovskyhit themM4A4469 ms–14.8°
10 1:39 Agnostickilled by themAK-47266 ms969 ms9.7°
12 1:38 Korzeniovskykilled themAWP438 ms438 ms1.0°
12 1:15 Vanilahit by themAK-47359 ms–1.0°
12 1:15 Vanilakilled themAWP438 ms438 ms8.4°
13 1:18 Agnostichit by themP2000297 ms–2.4°
13 1:17 BerciKhit by themP20001438 ms–4.4°
13 1:12 Agnostickilled by themUSP-S234 ms234 ms1.9°
14 0:42 Korzeniovskykilled by themM4A1-S125 ms125 ms0.4°
15 1:19 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:18 rabidkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:23 Korzeniovskyhit by themM4A478 ms–1.3°
16 1:23 Korzeniovskykilled themDesert Eagle312 ms312 ms2.2°
16 1:14 rabidkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:37 Agnostickilled by themM4A4391 ms562 ms2.4°
17 1:37 Agnostichit themAK-47469 ms–13.9°
18 1:28 rabidhit themAK-47391 ms–0.7°
18 1:13 Vanilahit by themAWP453 ms–4.4°
18 1:07 Vanilakilled by themAWP297 ms297 ms1.9°
19 1:28 Vanilakilled themAK-47281 ms391 ms1.1°
19 1:25 Agnostickilled themAK-47828 ms2531 ms2.9°
19 1:25 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:13 Korzeniovskykilled themAK-47375 ms375 ms0.5°
20 bomb 0:35 rabidkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:35 Vanilakilled themAK-47359 ms1047 ms5.5°
22 1:26 Agnostichit by themDesert Eagle375 ms–2.5°
22 1:25 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:24 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:36 Vanilakilled by themAWP203 ms203 ms1.3°

Shots

You fired 11 of your 20 first shots too soon: 7 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:16 AgnosticUSP-S1785fired while moving (97 u/s), too fast to be accurate - stop first2/107% / 43%
1 0:17 rabidUSP-S744aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/112% / 47%
2 1:41 rabidFAMAS1275fired while moving (155 u/s), too fast to be accurate - stop first0/232% / 75%
2 1:38 rabidFAMAS1215aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)20% / 45%
7 1:19 AgnosticAWP483aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/1killed them33% / 85%
8 1:35 BerciKDesert Eagle935fine - pros would have fired it too0/1cut short (a death, a reload)53% / 53%
9 bomb 0:25 KorzeniovskyM4A4818aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/3cut short (a death, a reload)6% / 52%
10 1:39 AgnosticMP9356fired while moving (156 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload)15% / 49%
12 1:38 KorzeniovskyAWP876fine - pros would have fired it too1/1killed them52% / 65%
12 1:15 VanilaAWP388fine - pros would have fired it too1/1killed them74% / 74%
14 0:43 KorzeniovskyM4A4977fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
16 1:23 KorzeniovskyDesert Eagle821fine - pros would have fired it too1/1killed them34% / 37%
17 1:37 AgnosticAK-47497fired while moving (170 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)4% / 48%
19 1:28 VanilaAK-471223fine - pros would have fired it too2/6killed them53% / 53%
19 1:26 AgnosticAK-471308aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/43% / 46%
19 1:25 AgnosticAK-471308fine - pros would have fired it too3/632% / 50%
19 1:24 AgnosticAK-471307aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/7killed them22% / 48%
19 1:13 KorzeniovskyAK-471040fine - pros would have fired it too1/2killed them34% / 52%
21 bomb 0:35 VanilaAK-47597fine - pros would have fired it too4/11killed them37% / 46%
22 1:27 BerciKAK-47966aim far off: your crosshair was about 16 player widths (514 units) off their body - get on target first0/61% / 50%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 4 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.