Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 28 | 39% |
| MP9 | 10 | 0% |
| Glock-18 | 10 | 0% |
| USP-S | 9 | 22% |
| M4A4 | 4 | 50% |
| FAMAS | 3 | 0% |
| AWP | 3 | 100% |
| Desert Eagle | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/99 | 19 1:27 | 3 kills (AK-47 ×3), all headshots, in 14.2 s T | 5.4 |
| 27/99 | 12 1:38 | 2 kills (AWP ×2), in 23.6 s CT | 2.5 |
| 34/99 | 16 1:23 | 1 kill (Deagle), 1 headshot T | 1.6 |
| 79/99 | 21 bomb 0:35 | 1 kill (AK-47) T | -0.1 |
| 83/99 | 7 1:19 | 1 kill (AWP) CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 bomb 0:34 | 1v1 after the plant CT · 100 HP · Truck | lost - died in the first fight · saw each other |
| 22 1:13 | 1v3 before the plant T · 39 HP · A Main | lost - died later · they saw them first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:15 | Heaven | cover not used: 32 units away, they'd have seen only your head | died | ||
| 13 1:18 | Bombsite A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:17 | hold | held with Big Jacob, 104 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Big Jacob) |
| 1 0:50 | trade | DrAntibiotik was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | hold | held with DrAntibiotik, 240 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms before DrAntibiotik) |
| 7 1:22 | trade | Kudlaty_\n was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | trade | DrAntibiotik was killed 698 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:34 | trade | DrAntibiotik was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | hold | held with DrAntibiotik, 324 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before DrAntibiotik) |
| 13 1:18 | peek together | peeked the same enemy as Big Jacob, 562 ms after them - late - your team-mate went first, as bait |
| 14 1:25 | line of fire | stood in DrAntibiotik's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:31 | trade | ave was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:29 | trade | DrAntibiotik was killed 348 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:16 | trade | Kudlaty_\n was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:14 | peek together | peeked the same enemy as Big Jacob, 844 ms before them - early - you went first, alone |
| 17 1:40 | trade | ave was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:38 | trade | DrAntibiotik was killed 672 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:37 | trade | Big Jacob was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:36 | trade | DrAntibiotik was killed 600 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:29 | hold | held with Big Jacob, 200 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Big Jacob) |
| 18 1:08 | hold | held with Big Jacob, 907 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms before Big Jacob) |
| 21 bomb 0:36 | hold | held with Kudlaty_\n, 653 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms after Kudlaty_\n) |
| 22 1:37 | trade | ave was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:26 | peek together | peeked the same enemy as DrAntibiotik, 344 ms before them - early - you went first, alone |
| 22 1:16 | trade | Kudlaty_\n was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | hit them | P2000 | 719 ms | – | 1.5° | ||
| 1 1:15 | hit by them | Glock-18 | 1625 ms | – | 2.3° | ||
| 1 1:15 | hit them | P2000 | 2312 ms | – | 1.5° | ||
| 2 1:42 | hit by them | Glock-18 | 406 ms | – | 5.0° | ||
| 2 1:38 | killed by them | Glock-18 | 344 ms | 500 ms | 6.2° | ||
| 3 1:31 | killed by them | AK-47 | 406 ms | 516 ms | 0.5° | ||
| 4 0:55 | killed by them | AK-47 | 359 ms | 359 ms | 2.8° | ||
| 5 1:14 | killed by them | AWP | 297 ms | 297 ms | 0.6° | ||
| 6 1:16 | killed by them | AWP | 78 ms | 78 ms | 1.0° | ||
| 7 1:19 | killed them | AWP | 328 ms | 328 ms | 2.1° | ||
| 7 1:18 | killed by them | AK-47 | 266 ms | 562 ms | 3.7° | ||
| 8 1:35 | killed by them | AK-47 | 266 ms | 469 ms | 5.1° | ||
| 9 bomb 0:25 | killed by them | AK-47 | 297 ms | 594 ms | 1.7° | ||
| 9 bomb 0:25 | hit them | M4A4 | 469 ms | – | 14.8° | ||
| 10 1:39 | killed by them | AK-47 | 266 ms | 969 ms | 9.7° | ||
| 12 1:38 | killed them | AWP | 438 ms | 438 ms | 1.0° | ||
| 12 1:15 | hit by them | AK-47 | 359 ms | – | 1.0° | ||
| 12 1:15 | killed them | AWP | 438 ms | 438 ms | 8.4° | ||
| 13 1:18 | hit by them | P2000 | 297 ms | – | 2.4° | ||
| 13 1:17 | hit by them | P2000 | 1438 ms | – | 4.4° | ||
| 13 1:12 | killed by them | USP-S | 234 ms | 234 ms | 1.9° | ||
| 14 0:42 | killed by them | M4A1-S | 125 ms | 125 ms | 0.4° | ||
| 15 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:18 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:23 | hit by them | M4A4 | 78 ms | – | 1.3° | ||
| 16 1:23 | killed them | Desert Eagle | 312 ms | 312 ms | 2.2° | ||
| 16 1:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:37 | killed by them | M4A4 | 391 ms | 562 ms | 2.4° | ||
| 17 1:37 | hit them | AK-47 | 469 ms | – | 13.9° | ||
| 18 1:28 | hit them | AK-47 | 391 ms | – | 0.7° | ||
| 18 1:13 | hit by them | AWP | 453 ms | – | 4.4° | ||
| 18 1:07 | killed by them | AWP | 297 ms | 297 ms | 1.9° | ||
| 19 1:28 | killed them | AK-47 | 281 ms | 391 ms | 1.1° | ||
| 19 1:25 | killed them | AK-47 | 828 ms | 2531 ms | 2.9° | ||
| 19 1:25 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:13 | killed them | AK-47 | 375 ms | 375 ms | 0.5° | ||
| 20 bomb 0:35 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:35 | killed them | AK-47 | 359 ms | 1047 ms | 5.5° | ||
| 22 1:26 | hit by them | Desert Eagle | 375 ms | – | 2.5° | ||
| 22 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:24 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:36 | killed by them | AWP | 203 ms | 203 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:16 | USP-S | 1785 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/10 | 7% / 43% | ||
| 1 0:17 | USP-S | 744 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 12% / 47% | ||
| 2 1:41 | FAMAS | 1275 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/2 | 32% / 75% | ||
| 2 1:38 | FAMAS | 1215 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 20% / 45% | |
| 7 1:19 | AWP | 483 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/1 | killed them | 33% / 85% | |
| 8 1:35 | Desert Eagle | 935 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 53% | |
| 9 bomb 0:25 | M4A4 | 818 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 6% / 52% | |
| 10 1:39 | MP9 | 356 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload) | 15% / 49% | |
| 12 1:38 | AWP | 876 | fine - pros would have fired it too | 1/1 | killed them | 52% / 65% | |
| 12 1:15 | AWP | 388 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 14 0:43 | M4A4 | 977 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 16 1:23 | Desert Eagle | 821 | fine - pros would have fired it too | 1/1 | killed them | 34% / 37% | |
| 17 1:37 | AK-47 | 497 | fired while moving (170 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 4% / 48% | |
| 19 1:28 | AK-47 | 1223 | fine - pros would have fired it too | 2/6 | killed them | 53% / 53% | |
| 19 1:26 | AK-47 | 1308 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/4 | 3% / 46% | ||
| 19 1:25 | AK-47 | 1308 | fine - pros would have fired it too | 3/6 | 32% / 50% | ||
| 19 1:24 | AK-47 | 1307 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/7 | killed them | 22% / 48% | |
| 19 1:13 | AK-47 | 1040 | fine - pros would have fired it too | 1/2 | killed them | 34% / 52% | |
| 21 bomb 0:35 | AK-47 | 597 | fine - pros would have fired it too | 4/11 | killed them | 37% / 46% | |
| 22 1:27 | AK-47 | 966 | aim far off: your crosshair was about 16 player widths (514 units) off their body - get on target first | 0/6 | 1% / 50% |
Throws
4 grenades: 4 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.