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Cache, lost 9-13 · Sat 31 Oct, 22:55

Big Jacob

The match

Aim

383 msTTD453 msTTK3.3°Crosshair↓34%1st bullet26%Spray26%Head88%Counter-strafe

Scoreboard

105ADR77%KAST

Positioning

Shots

11/38Rushed↓1/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478235%
M4A1-S3023%
USP-S1436%
Desert Eagle1146%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/996 1:02 4 kills (M4A1-S ×2, AWP ×2), a wallbang, 3 headshots, in 12.2 s CT12.2
12/9915 1:15 2 kills (AK-47 ×2), 1 through smoke, a wallbang, all headshots, in 4.8 s T5.6
15/991 1:19 4 kills (USP-S ×3, Knife), 2 headshots, in 62.6 s CT5.1
20/994 1:00 2 kills (M4A1-S ×2), 1 through smoke, in 1.8 s CT2.9
24/995 1:40 1 kill (Deagle), 1 headshot CT2.5
25/9914 1:10 1 kill (Deagle), 1 headshot T2.5
28/998 0:55 3 kills (AK-47 ×2, M4A1-S), 2 headshots, in 58.6 s CT2.4
36/9911 1:13 2 kills (AK-47 ×2), in 0.7 s CT1.4
46/9910 1:21 1 kill (Deagle), 1 headshot CT0.9
62/999 1:39 2 kills (AK-47 ×2), 1 headshot, in 8.2 s CT0.4
75/9921 1:46 1 kill (AK-47) T0.0
85/9919 1:43 1 kill (AK-47) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:02 1v4 before the plant CT · 100 HP · Bombsite Bwon - killed all 4 · first fight won, saw them first
8 0:44 1v4 before the plant CT · 100 HP · A Hallslost - saved, the bomb went off · first fight won, saw each other
14 0:19 1v4 before the plant T · 4 HP · Outside Alost - died in the first fight · saw each other
15 1:13 1v3 before the plant T · 98 HP · A Mainlost - died later, after 1 kill · first fight won, saw each other
18 1:07 1v4 before the plant T · 100 HP · B Hallslost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 goodblinded BerciK 4.0 s (1.2 s white)
11 0:15 wastedno enemy blinded for long
17 1:46 goodblinded Vanila 4.1 s (1.4 s white), rabid 4.0 s (1.3 s white); blinded themselves 2.7 s holding Outside A - safe
17 1:44 blinded an enemy, but hurt the team tooblinded Vanila 3.8 s (1.1 s white), rabid 3.5 s (0.8 s white); blinded ave 1.8 s on the move through Mid - an enemy could see them; blinded themselves 2.0 s on the move through Outside A - safe Kudlaty_\n peeked rabid 1.5 s after the pop - too early - the enemy had recovered; got hit first
19 1:46 goodblinded Vanila 3.8 s (1.1 s white), rabid 3.6 s (0.9 s white)
20 1:29 wastedno enemy blinded for long; blinded Kudlaty_\n 1.4 s holding Bombsite B - safe
22 1:27 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 36 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid (4 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:46 exposedan HE at Mid - seen by 1 enemy for 0.1 s, the nearest 1251 units away; a jump throw
10 1:49 exposeda smoke at Connector - seen by 1 enemy for 0.1 s, the nearest 1976 units away; a running throw
10 1:47 exposedan HE at Mid - seen by 1 enemy for 0.1 s, the nearest 1300 units away; a running throw
11 1:16 exposeda smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 996 units away; a running throw
11 0:17 exposeda flash at Mid - seen by 1 enemy for 0.1 s, the nearest 788 units away
18 1:20 exposedan HE at Sun Room - seen by 1 enemy for 0.9 s, the nearest 1454 units away
19 1:48 exposeda flash at Garage - seen by 2 enemies for 0.8 s, the nearest 1296 units away; a running throw
19 1:42 punishedkilled by Vanila with a flash in hand at Mid - seen by 1 enemy for 0.2 s, the nearest 934 units away
20 bomb 0:14 punishedhit by rabid with an HE out at Checkers, 1.2 s before the throw - seen by 1 enemy for 0.6 s, the nearest 607 units away

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 17 of your 28 duels (61%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:08 rabidBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
9 1:29 AgnosticCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 5 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:17 in their waystood between leqs and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:17 holdheld with leqs, 104 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after leqs)
1 1:14 line of firestood in leqs's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:09 holdheld with ave, 591 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after ave)
1 1:08 in their waystood between ave and an enemy they could see, for 250 ms (pros: 125 ms at a time)
2 1:38 holdheld with leqs, 795 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:00 holdheld with Kudlaty_\n, 661 units and 113° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before Kudlaty_\n)
4 0:58 holdheld with Kudlaty_\n, 649 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before Kudlaty_\n)
5 1:14 holdheld with ave, 387 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before ave)
6 1:10 tradeDrAntibiotik was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
6 1:02 tradeave was killed 1123 units away: you traded in 531 ms (pros: 625 ms)
8 1:42 tradeDrAntibiotik was killed 663 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 tradeave was killed 370 units away: not traded within 5 s (pros: 1,641 ms)
10 1:22 holdheld with Kudlaty_\n, 147 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Kudlaty_\n)
11 1:20 holdheld with Kudlaty_\n, 825 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Kudlaty_\n)
11 1:15 tradeKudlaty_\n was killed 706 units away: you traded in 1,969 ms (pros: 2,031 ms)
14 1:15 tradeKudlaty_\n was killed 581 units away: you traded in 4,906 ms (pros: 2,031 ms)
14 0:42 tradeleqs was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
15 1:18 tradeleqs was killed 385 units away: not traded within 5 s (pros: 625 ms)
15 1:15 tradeKudlaty_\n was killed 541 units away: you traded in 4,719 ms (pros: 2,031 ms)
15 1:13 tradeDrAntibiotik was killed 261 units away: you traded in 3,172 ms (pros: 1,641 ms)
16 1:29 tradeDrAntibiotik was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
16 1:16 tradeKudlaty_\n was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
16 1:14 tradeleqs was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
17 1:40 tradeave was killed 903 units away: not traded within 5 s (pros: 2,031 ms)
17 1:38 tradeDrAntibiotik was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
18 1:40 tradeKudlaty_\n was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
18 1:36 tradeDrAntibiotik was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
18 1:29 holdheld with leqs, 200 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before leqs)
18 1:08 holdheld with leqs, 907 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms after leqs)
18 1:07 tradeleqs was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:34 tradeleqs was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:19 tradeDrAntibiotik was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:07 tradeKudlaty_\n was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
21 1:51 line of firestood in Kudlaty_\n's line of fire while they fought, for 750 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Vanilakilled themUSP-S344 ms344 ms1.0°
1 1:16 Agnostickilled themUSP-S1234 ms2344 ms3.0°
1 1:07 rabidhit by themGlock-18812 ms–3.7°
1 0:56 BerciKkilled themUSP-S62 ms250 ms5.8°
1 0:56 BerciKhit by themGlock-18188 ms–16.4°
3 1:42 rabidhit themM4A4766 ms–6.7°
3 1:42 rabidkilled by themAK-47906 ms1109 ms5.6°
4 1:44 Vanilahit by themAK-4762 ms–2.0°
4 1:44 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:37 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:00 BerciKkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 0:58 Vanilahit by themAK-47203 ms–1.7°
4 0:58 Vanilakilled themM4A1-S484 ms484 ms1.4°
4 0:58 rabidkilled by themAK-47562 ms562 ms4.7°
5 1:40 Agnostickilled themDesert Eagle297 ms297 ms2.9°
5 1:15 Vanilahit themAK-47453 ms–1.6°
5 1:14 Vanilahit by themAK-47234 ms–1.9°
5 1:14 rabidkilled by themAK-47359 ms453 ms1.0°
6 1:02 Vanilakilled themM4A1-S281 ms281 ms5.1°
6 1:01 rabidkilled themM4A1-S922 ms922 ms7.5°
6 0:53 Korzeniovskykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 0:50 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:42 rabidkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:42 rabidhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 0:55 Agnostickilled themM4A1-S250 ms453 ms8.5°
8 bomb 0:10 Vanilakilled themAK-47312 ms312 ms5.5°
8 round over Korzeniovskykilled themAK-47562 ms859 ms0.9°
8 round over Korzeniovskyhit by themAK-47625 ms–3.7°
9 1:39 BerciKkilled themAK-47219 ms219 ms1.1°
9 1:31 Vanilakilled themAK-47312 ms312 ms0.5°
9 1:29 Agnostichit themAK-47359 ms–2.8°
9 1:28 Agnostickilled by themAK-47469 ms469 ms1.1°
10 1:23 Korzeniovskyhit by themAK-471094 ms–9.0°
10 1:21 Korzeniovskykilled themDesert Eagle375 ms375 ms2.4°
11 1:14 BerciKkilled themAK-47469 ms672 ms1.8°
11 1:13 Korzeniovskykilled themAK-47656 ms656 ms13.4°
11 0:09 Vanilakilled by themAK-47188 ms188 ms5.1°
13 1:18 BerciKkilled by themUSP-S359 ms359 ms1.1°
14 1:23 Vanilahit by themM4A4281 ms–0.4°
14 1:10 rabidkilled themDesert Eagle219 ms219 ms0.6°
14 0:13 BerciKkilled by themM4A1-S312 ms312 ms0.5°
15 1:15 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:11 BerciKkilled themAK-47375 ms766 ms3.6°
15 1:09 rabidkilled by themM4A1-S438 ms844 ms2.9°
15 1:08 rabidhit themAK-47688 ms–28.1°
16 1:12 rabidhit themDesert Eagle312 ms–14.2°
16 1:12 rabidkilled by themAK-47625 ms719 ms6.2°
17 1:37 BerciKkilled by themM4A1-S391 ms578 ms1.1°
17 1:37 BerciKhit themAK-47453 ms–7.5°
18 1:05 BerciKkilled by themAK-47109 ms109 ms9.4°
19 1:44 rabidkilled themAK-47672 ms1062 ms4.3°
19 1:42 Vanilakilled by themAWP672 ms672 ms4.4°
20 bomb 0:16 rabidhit themAK-47453 ms–1.3°
20 bomb 0:15 rabidhit by themM4A4438 ms–48.7°
21 1:46 rabidkilled themAK-47391 ms891 ms6.0°
21 1:41 Agnostickilled by themM4A4594 ms766 ms2.9°
22 1:27 Vanilakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 11 of your 38 first shots too soon: 7 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:19 VanilaUSP-S1700fine - pros would have fired it too1/2killed them38% / 39%
1 1:18 KorzeniovskyUSP-S1541fine - pros would have fired it too0/332% / 47%
1 1:16 AgnosticUSP-S1706fine - pros would have fired it too1/664% / 64%
1 1:14 AgnosticUSP-S1665fine - pros would have fired it too1/1killed them56% / 56%
1 1:07 rabidUSP-S1419aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/123% / 59%
1 1:00 BerciKUSP-S356aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/218% / 54%
3 1:43 rabidM4A1-S879fired while moving (107 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)1% / 47%
4 0:58 VanilaM4A1-S752fine - pros would have fired it too1/5killed them33% / 46%
5 1:40 AgnosticDesert Eagle506fine - pros would have fired it too1/1killed them66% / 66%
5 1:15 VanilaAK-47945fine - pros would have fired it too3/1449% / 49%
6 1:02 VanilaM4A1-S469fine - pros would have fired it too2/8killed them58% / 58%
8 1:44 VanilaM4A1-S1413aim far off: your crosshair was about 4 player widths (125 units) off their body - get on target first0/11% / 50%
8 1:43 VanilaM4A1-S1479fired while moving (93 u/s), too fast to be accurate - stop first0/95 bullets after pros would have stopped3% / 60%
8 0:55 AgnosticM4A1-S317fine - pros would have fired it too2/4killed them73% / 73%
8 bomb 0:10 VanilaAK-47548fine - pros would have fired it too1/3killed them77% / 77%
8 round over KorzeniovskyAK-471146aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/9killed them19% / 55%
9 1:40 BerciKAK-471003aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 48%
9 1:39 BerciKAK-47904fine - pros would have fired it too1/4killed them62% / 62%
9 1:31 VanilaAK-471238fine - pros would have fired it too1/5killed them63% / 63%
9 1:30 AgnosticAK-47937fine - pros would have fired it too0/536% / 61%
9 1:29 AgnosticAK-47933fine - pros would have fired it too1/666% / 66%
9 1:28 AgnosticAK-47933fine - pros would have fired it too2/2cut short (a death, a reload)52% / 52%
10 1:43 BerciKDesert Eagle1491aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/17% / 32%
10 1:24 KorzeniovskyDesert Eagle614fine - pros would have fired it too0/241% / 47%
10 1:21 KorzeniovskyDesert Eagle628fine - pros would have fired it too1/1killed them78% / 78%
11 1:14 BerciKAK-47860fine - pros would have fired it too3/6killed them40% / 47%
11 1:13 KorzeniovskyAK-47939fine - pros would have fired it too1/4killed them57% / 57%
14 1:10 rabidDesert Eagle874fine - pros would have fired it too1/1killed them76% / 76%
15 1:11 BerciKAK-47430aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/8killed them27% / 56%
15 1:09 rabidAK-47318fired while moving (171 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)6% / 48%
16 1:42 VanilaDesert Eagle1225fine - pros would have fired it too0/226% / 33%
16 1:12 rabidDesert Eagle492fine - pros would have fired it too2/2cut short (a death, a reload)52% / 54%
17 1:37 BerciKAK-471133fine - pros would have fired it too1/3cut short (a death, a reload)50% / 50%
18 1:06 VanilaDesert Eagle307fine - pros would have fired it too0/343% / 63%
19 1:44 rabidAK-47971fine - pros would have fired it too4/8killed them49% / 49%
19 1:42 VanilaAK-47948fired while moving (121 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 49%
20 bomb 0:16 rabidAK-47653fine - pros would have fired it too1/1060% / 60%
21 1:46 rabidAK-471387fine - pros would have fired it too4/6killed them76% / 76%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.