Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 82 | 35% |
| M4A1-S | 30 | 23% |
| USP-S | 14 | 36% |
| Desert Eagle | 11 | 46% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/99 | 6 1:02 | 4 kills (M4A1-S ×2, AWP ×2), a wallbang, 3 headshots, in 12.2 s CT | 12.2 |
| 12/99 | 15 1:15 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, all headshots, in 4.8 s T | 5.6 |
| 15/99 | 1 1:19 | 4 kills (USP-S ×3, Knife), 2 headshots, in 62.6 s CT | 5.1 |
| 20/99 | 4 1:00 | 2 kills (M4A1-S ×2), 1 through smoke, in 1.8 s CT | 2.9 |
| 24/99 | 5 1:40 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 25/99 | 14 1:10 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 28/99 | 8 0:55 | 3 kills (AK-47 ×2, M4A1-S), 2 headshots, in 58.6 s CT | 2.4 |
| 36/99 | 11 1:13 | 2 kills (AK-47 ×2), in 0.7 s CT | 1.4 |
| 46/99 | 10 1:21 | 1 kill (Deagle), 1 headshot CT | 0.9 |
| 62/99 | 9 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 8.2 s CT | 0.4 |
| 75/99 | 21 1:46 | 1 kill (AK-47) T | 0.0 |
| 85/99 | 19 1:43 | 1 kill (AK-47) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:02 | 1v4 before the plant CT · 100 HP · Bombsite B | won - killed all 4 · first fight won, saw them first |
| 8 0:44 | 1v4 before the plant CT · 100 HP · A Halls | lost - saved, the bomb went off · first fight won, saw each other |
| 14 0:19 | 1v4 before the plant T · 4 HP · Outside A | lost - died in the first fight · saw each other |
| 15 1:13 | 1v3 before the plant T · 98 HP · A Main | lost - died later, after 1 kill · first fight won, saw each other |
| 18 1:07 | 1v4 before the plant T · 100 HP · B Halls | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | good | blinded BerciK 4.0 s (1.2 s white) |
| 11 0:15 | wasted | no enemy blinded for long |
| 17 1:46 | good | blinded Vanila 4.1 s (1.4 s white), rabid 4.0 s (1.3 s white); blinded themselves 2.7 s holding Outside A - safe |
| 17 1:44 | blinded an enemy, but hurt the team too | blinded Vanila 3.8 s (1.1 s white), rabid 3.5 s (0.8 s white); blinded ave 1.8 s on the move through Mid - an enemy could see them; blinded themselves 2.0 s on the move through Outside A - safe Kudlaty_\n peeked rabid 1.5 s after the pop - too early - the enemy had recovered; got hit first |
| 19 1:46 | good | blinded Vanila 3.8 s (1.1 s white), rabid 3.6 s (0.9 s white) |
| 20 1:29 | wasted | no enemy blinded for long; blinded Kudlaty_\n 1.4 s holding Bombsite B - safe |
| 22 1:27 | wasted | no enemy blinded for long |
Throws
45 grenades: 36 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid (4 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:46 | exposed | an HE at Mid - seen by 1 enemy for 0.1 s, the nearest 1251 units away; a jump throw |
| 10 1:49 | exposed | a smoke at Connector - seen by 1 enemy for 0.1 s, the nearest 1976 units away; a running throw |
| 10 1:47 | exposed | an HE at Mid - seen by 1 enemy for 0.1 s, the nearest 1300 units away; a running throw |
| 11 1:16 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 996 units away; a running throw |
| 11 0:17 | exposed | a flash at Mid - seen by 1 enemy for 0.1 s, the nearest 788 units away |
| 18 1:20 | exposed | an HE at Sun Room - seen by 1 enemy for 0.9 s, the nearest 1454 units away |
| 19 1:48 | exposed | a flash at Garage - seen by 2 enemies for 0.8 s, the nearest 1296 units away; a running throw |
| 19 1:42 | punished | killed by Vanila with a flash in hand at Mid - seen by 1 enemy for 0.2 s, the nearest 934 units away |
| 20 bomb 0:14 | punished | hit by rabid with an HE out at Checkers, 1.2 s before the throw - seen by 1 enemy for 0.6 s, the nearest 607 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:08 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 9 1:29 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 5 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:17 | in their way | stood between leqs and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:17 | hold | held with leqs, 104 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after leqs) |
| 1 1:14 | line of fire | stood in leqs's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:09 | hold | held with ave, 591 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms after ave) |
| 1 1:08 | in their way | stood between ave and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 2 1:38 | hold | held with leqs, 795 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:00 | hold | held with Kudlaty_\n, 661 units and 113° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms before Kudlaty_\n) |
| 4 0:58 | hold | held with Kudlaty_\n, 649 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms before Kudlaty_\n) |
| 5 1:14 | hold | held with ave, 387 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before ave) |
| 6 1:10 | trade | DrAntibiotik was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:02 | trade | ave was killed 1123 units away: you traded in 531 ms (pros: 625 ms) |
| 8 1:42 | trade | DrAntibiotik was killed 663 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | trade | ave was killed 370 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:22 | hold | held with Kudlaty_\n, 147 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Kudlaty_\n) |
| 11 1:20 | hold | held with Kudlaty_\n, 825 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Kudlaty_\n) |
| 11 1:15 | trade | Kudlaty_\n was killed 706 units away: you traded in 1,969 ms (pros: 2,031 ms) |
| 14 1:15 | trade | Kudlaty_\n was killed 581 units away: you traded in 4,906 ms (pros: 2,031 ms) |
| 14 0:42 | trade | leqs was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:18 | trade | leqs was killed 385 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:15 | trade | Kudlaty_\n was killed 541 units away: you traded in 4,719 ms (pros: 2,031 ms) |
| 15 1:13 | trade | DrAntibiotik was killed 261 units away: you traded in 3,172 ms (pros: 1,641 ms) |
| 16 1:29 | trade | DrAntibiotik was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:16 | trade | Kudlaty_\n was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:14 | trade | leqs was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:40 | trade | ave was killed 903 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:38 | trade | DrAntibiotik was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:40 | trade | Kudlaty_\n was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:36 | trade | DrAntibiotik was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:29 | hold | held with leqs, 200 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before leqs) |
| 18 1:08 | hold | held with leqs, 907 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms after leqs) |
| 18 1:07 | trade | leqs was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:34 | trade | leqs was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:19 | trade | DrAntibiotik was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:07 | trade | Kudlaty_\n was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:51 | line of fire | stood in Kudlaty_\n's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | killed them | USP-S | 344 ms | 344 ms | 1.0° | ||
| 1 1:16 | killed them | USP-S | 1234 ms | 2344 ms | 3.0° | ||
| 1 1:07 | hit by them | Glock-18 | 812 ms | – | 3.7° | ||
| 1 0:56 | killed them | USP-S | 62 ms | 250 ms | 5.8° | ||
| 1 0:56 | hit by them | Glock-18 | 188 ms | – | 16.4° | ||
| 3 1:42 | hit them | M4A4 | 766 ms | – | 6.7° | ||
| 3 1:42 | killed by them | AK-47 | 906 ms | 1109 ms | 5.6° | ||
| 4 1:44 | hit by them | AK-47 | 62 ms | – | 2.0° | ||
| 4 1:44 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:00 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:58 | hit by them | AK-47 | 203 ms | – | 1.7° | ||
| 4 0:58 | killed them | M4A1-S | 484 ms | 484 ms | 1.4° | ||
| 4 0:58 | killed by them | AK-47 | 562 ms | 562 ms | 4.7° | ||
| 5 1:40 | killed them | Desert Eagle | 297 ms | 297 ms | 2.9° | ||
| 5 1:15 | hit them | AK-47 | 453 ms | – | 1.6° | ||
| 5 1:14 | hit by them | AK-47 | 234 ms | – | 1.9° | ||
| 5 1:14 | killed by them | AK-47 | 359 ms | 453 ms | 1.0° | ||
| 6 1:02 | killed them | M4A1-S | 281 ms | 281 ms | 5.1° | ||
| 6 1:01 | killed them | M4A1-S | 922 ms | 922 ms | 7.5° | ||
| 6 0:53 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:50 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:42 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:42 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:55 | killed them | M4A1-S | 250 ms | 453 ms | 8.5° | ||
| 8 bomb 0:10 | killed them | AK-47 | 312 ms | 312 ms | 5.5° | ||
| 8 round over | killed them | AK-47 | 562 ms | 859 ms | 0.9° | ||
| 8 round over | hit by them | AK-47 | 625 ms | – | 3.7° | ||
| 9 1:39 | killed them | AK-47 | 219 ms | 219 ms | 1.1° | ||
| 9 1:31 | killed them | AK-47 | 312 ms | 312 ms | 0.5° | ||
| 9 1:29 | hit them | AK-47 | 359 ms | – | 2.8° | ||
| 9 1:28 | killed by them | AK-47 | 469 ms | 469 ms | 1.1° | ||
| 10 1:23 | hit by them | AK-47 | 1094 ms | – | 9.0° | ||
| 10 1:21 | killed them | Desert Eagle | 375 ms | 375 ms | 2.4° | ||
| 11 1:14 | killed them | AK-47 | 469 ms | 672 ms | 1.8° | ||
| 11 1:13 | killed them | AK-47 | 656 ms | 656 ms | 13.4° | ||
| 11 0:09 | killed by them | AK-47 | 188 ms | 188 ms | 5.1° | ||
| 13 1:18 | killed by them | USP-S | 359 ms | 359 ms | 1.1° | ||
| 14 1:23 | hit by them | M4A4 | 281 ms | – | 0.4° | ||
| 14 1:10 | killed them | Desert Eagle | 219 ms | 219 ms | 0.6° | ||
| 14 0:13 | killed by them | M4A1-S | 312 ms | 312 ms | 0.5° | ||
| 15 1:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:11 | killed them | AK-47 | 375 ms | 766 ms | 3.6° | ||
| 15 1:09 | killed by them | M4A1-S | 438 ms | 844 ms | 2.9° | ||
| 15 1:08 | hit them | AK-47 | 688 ms | – | 28.1° | ||
| 16 1:12 | hit them | Desert Eagle | 312 ms | – | 14.2° | ||
| 16 1:12 | killed by them | AK-47 | 625 ms | 719 ms | 6.2° | ||
| 17 1:37 | killed by them | M4A1-S | 391 ms | 578 ms | 1.1° | ||
| 17 1:37 | hit them | AK-47 | 453 ms | – | 7.5° | ||
| 18 1:05 | killed by them | AK-47 | 109 ms | 109 ms | 9.4° | ||
| 19 1:44 | killed them | AK-47 | 672 ms | 1062 ms | 4.3° | ||
| 19 1:42 | killed by them | AWP | 672 ms | 672 ms | 4.4° | ||
| 20 bomb 0:16 | hit them | AK-47 | 453 ms | – | 1.3° | ||
| 20 bomb 0:15 | hit by them | M4A4 | 438 ms | – | 48.7° | ||
| 21 1:46 | killed them | AK-47 | 391 ms | 891 ms | 6.0° | ||
| 21 1:41 | killed by them | M4A4 | 594 ms | 766 ms | 2.9° | ||
| 22 1:27 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:19 | USP-S | 1700 | fine - pros would have fired it too | 1/2 | killed them | 38% / 39% | |
| 1 1:18 | USP-S | 1541 | fine - pros would have fired it too | 0/3 | 32% / 47% | ||
| 1 1:16 | USP-S | 1706 | fine - pros would have fired it too | 1/6 | 64% / 64% | ||
| 1 1:14 | USP-S | 1665 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 1 1:07 | USP-S | 1419 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 23% / 59% | ||
| 1 1:00 | USP-S | 356 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 18% / 54% | ||
| 3 1:43 | M4A1-S | 879 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 1% / 47% | |
| 4 0:58 | M4A1-S | 752 | fine - pros would have fired it too | 1/5 | killed them | 33% / 46% | |
| 5 1:40 | Desert Eagle | 506 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 5 1:15 | AK-47 | 945 | fine - pros would have fired it too | 3/14 | 49% / 49% | ||
| 6 1:02 | M4A1-S | 469 | fine - pros would have fired it too | 2/8 | killed them | 58% / 58% | |
| 8 1:44 | M4A1-S | 1413 | aim far off: your crosshair was about 4 player widths (125 units) off their body - get on target first | 0/1 | 1% / 50% | ||
| 8 1:43 | M4A1-S | 1479 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/9 | 5 bullets after pros would have stopped | 3% / 60% | |
| 8 0:55 | M4A1-S | 317 | fine - pros would have fired it too | 2/4 | killed them | 73% / 73% | |
| 8 bomb 0:10 | AK-47 | 548 | fine - pros would have fired it too | 1/3 | killed them | 77% / 77% | |
| 8 round over | AK-47 | 1146 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/9 | killed them | 19% / 55% | |
| 9 1:40 | AK-47 | 1003 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 48% | |
| 9 1:39 | AK-47 | 904 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 9 1:31 | AK-47 | 1238 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 9 1:30 | AK-47 | 937 | fine - pros would have fired it too | 0/5 | 36% / 61% | ||
| 9 1:29 | AK-47 | 933 | fine - pros would have fired it too | 1/6 | 66% / 66% | ||
| 9 1:28 | AK-47 | 933 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 52% / 52% | |
| 10 1:43 | Desert Eagle | 1491 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 7% / 32% | ||
| 10 1:24 | Desert Eagle | 614 | fine - pros would have fired it too | 0/2 | 41% / 47% | ||
| 10 1:21 | Desert Eagle | 628 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 11 1:14 | AK-47 | 860 | fine - pros would have fired it too | 3/6 | killed them | 40% / 47% | |
| 11 1:13 | AK-47 | 939 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 14 1:10 | Desert Eagle | 874 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 15 1:11 | AK-47 | 430 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/8 | killed them | 27% / 56% | |
| 15 1:09 | AK-47 | 318 | fired while moving (171 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 6% / 48% | |
| 16 1:42 | Desert Eagle | 1225 | fine - pros would have fired it too | 0/2 | 26% / 33% | ||
| 16 1:12 | Desert Eagle | 492 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 52% / 54% | |
| 17 1:37 | AK-47 | 1133 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 50% / 50% | |
| 18 1:06 | Desert Eagle | 307 | fine - pros would have fired it too | 0/3 | 43% / 63% | ||
| 19 1:44 | AK-47 | 971 | fine - pros would have fired it too | 4/8 | killed them | 49% / 49% | |
| 19 1:42 | AK-47 | 948 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 49% | |
| 20 bomb 0:16 | AK-47 | 653 | fine - pros would have fired it too | 1/10 | 60% / 60% | ||
| 21 1:46 | AK-47 | 1387 | fine - pros would have fired it too | 4/6 | killed them | 76% / 76% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.