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Cache, lost 9-13 · Sat 31 Oct, 22:55

ave23,698

The match

Aim

336 msTTD625 msTTK2.5°Crosshair↓26%1st bullet27%Spray14%Head45%Counter-strafe

Scoreboard

46ADR36%KAST

Positioning

Shots

22/37Rushed↓6/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR2814%
FAMAS2737%
M4A1-S2524%
MP91250%
USP-S956%
P250714%
AK-471100%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/997 1:13 2 kills (FAMAS ×2), 1 headshot, in 1.9 s CT4.0
63/996 1:06 1 kill (M4A1-S), 1 headshot CT0.3
69/9915 1:36 1 kill (Galil), 1 headshot T0.1
87/9911 0:59 1 kill (M4A1-S) CT-0.8
88/9912 1:10 1 kill (AK-47) CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:36 1v1 after the plant CT · 38 HP · Fork Liftlost - died in the first fight · saw each other
16 1:12 1v4 before the plant T · 100 HP · B Hallslost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 2 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:44 blinded an enemy, but hurt the team tooblinded rabid 3.3 s (0.7 s white); blinded Big Jacob 2.8 s on the move through Sandbags - ran into a fight Big Jacob peeked rabid 0.8 s after the pop - early - the enemy was already recovering; hit them first
7 1:36 wastedno enemy blinded for long
11 1:02 hurt the teambarely blinded rabid 1.0 s (0.1 s white); blinded themselves 3.2 s holding Mid - an enemy could see them
12 1:27 wastedno enemy blinded for long
15 1:49 weakbarely blinded Vanila 3.0 s (0.5 s white)
15 1:46 weakbarely blinded rabid 2.9 s (0.5 s white), Vanila 0.6 s (0.1 s white)
20 1:47 goodblinded Vanila 3.5 s (0.8 s white)
21 1:33 wastedno enemy blinded for long
22 1:42 wastedbarely blinded Agnostic 0.7 s (0.1 s white); blinded themselves 4.6 s on the move through A Main - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 36 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid (5 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:40 exposedan HE at Highway - seen by 1 enemy for 0.4 s, the nearest 1140 units away; a running throw
8 1:47 exposedan HE at Mid - seen by 1 enemy for 0.5 s, the nearest 1361 units away; a running throw
9 1:44 punishedkilled by Vanila with an HE in hand at Mid - seen by 2 enemies for 0.2 s, the nearest 1277 units away
11 1:48 exposedan HE at Mid - seen by 1 enemy for 0.8 s, the nearest 723 units away, thrown in the open; a running throw
11 1:04 exposeda flash at Mid - seen by 1 enemy for 0.5 s, the nearest 554 units away
15 1:48 exposeda flash at Garage - seen by 1 enemy for 1.4 s, the nearest 1535 units away, thrown in the open; a running throw
17 1:48 exposeda smoke at Garage - seen by 2 enemies for 0.8 s, the nearest 1364 units away; a running throw
17 1:44 exposedan HE at Mid - seen by 1 enemy for 0.6 s, the nearest 574 units away; a running throw
22 1:38 punishedkilled by BerciK 1.0 s after throwing a smoke at A Main, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 918 units away; a running throw

Positioning

In 4 of your 33 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use), mostly at Highway. Pros do that in about 1 duel in 16. You crouched in 6 of your 20 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:39 KorzeniovskyHighwaycover not used: 48 units away, they'd have seen only your headlived
3 1:36 VanilaHighwaypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 1:16 VanilaToxiccover not used: 16 units away, they'd have seen only your headlived
14 0:21 BerciKSqueakypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:09 holdheld with Big Jacob, 591 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before Big Jacob)
3 1:42 tradeBig Jacob was killed 979 units away: not traded within 5 s (pros: 2,031 ms)
5 1:14 holdheld with Big Jacob, 387 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Big Jacob)
5 1:13 tradeBig Jacob was killed 493 units away: not traded within 5 s (pros: 625 ms)
7 1:22 tradeKudlaty_\n was killed 854 units away: not traded within 5 s (pros: 2,031 ms)
7 1:18 tradeleqs was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
7 bomb 0:36 tradeDrAntibiotik was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 tradeDrAntibiotik was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 line of firestood in Big Jacob's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
11 0:41 tradeDrAntibiotik was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
16 1:14 tradeleqs was killed 993 units away: not traded within 5 s (pros: 2,031 ms)
17 1:42 in their waystood between leqs and an enemy they could see, for 688 ms (pros: 125 ms at a time)
17 1:42 line of firestood in DrAntibiotik's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:42 in their waystood between DrAntibiotik and an enemy they could see, for 188 ms (pros: 125 ms at a time)
17 1:40 peek togetherpeeked the same enemy as DrAntibiotik, 469 ms before them - early - you went first, alone
19 1:42 tradeBig Jacob was killed 402 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:07 tradeKudlaty_\n was killed 849 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:17 Korzeniovskyhit themP2000344 ms–5.5°
1 1:08 rabidhit by themGlock-181094 ms–1.1°
1 1:01 BerciKhit by themGlock-18344 ms–2.8°
1 0:58 BerciKhit themP2000125 ms–6.6°
1 0:56 BerciKhit themP2000172 ms–2.1°
3 1:39 Korzeniovskyhit themMP9578 ms–13.7°
3 1:38 Korzeniovskyhit by themAK-47719 ms–6.8°
3 1:36 Vanilahit themMP9344 ms–2.2°
3 1:36 Vanilakilled by themAK-47438 ms438 ms2.3°
4 1:45 Vanilahit themFAMAS109 ms–2.7°
4 1:44 BerciKhit themFAMAS250 ms–0.9°
4 1:44 Vanilahit by themAK-47812 ms–2.9°
4 1:08 Korzeniovskyhit themFAMAS453 ms–1.5°
4 1:08 Korzeniovskykilled by themAK-47859 ms1156 ms16.9°
5 1:16 Vanilahit by themAK-4794 ms–0.9°
5 1:13 rabidhit themP250281 ms–5.8°
5 1:13 rabidkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:41 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:40 Vanilahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:06 BerciKkilled themM4A1-S469 ms578 ms5.7°
6 1:03 Vanilakilled by themAK-47578 ms984 ms0.7°
6 1:03 Vanilahit themM4A4828 ms–2.2°
7 1:13 Korzeniovskykilled themFAMAS266 ms625 ms6.2°
7 bomb 0:40 BerciKkilled themFAMAS328 ms781 ms10.8°
7 bomb 0:39 BerciKhit by themAK-47656 ms–1.6°
7 bomb 0:32 rabidkilled by themAK-47312 ms406 ms17.2°
8 0:58 rabidkilled by themAWP453 ms453 ms5.3°
9 1:44 Vanilakilled by themAWP578 ms578 ms3.9°
10 1:00 rabidkilled by themAK-47500 ms500 ms4.0°
11 0:59 rabidhit by themDesert Eagle219 ms–3.3°
11 0:59 rabidkilled themM4A1-S297 ms391 ms1.0°
12 1:11 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:31 rabidkilled by themUSP-S219 ms219 ms0.4°
14 0:20 BerciKhit by themM4A4812 ms–8.1°
14 0:19 Agnostickilled by themM4A4609 ms609 ms4.6°
15 1:44 Vanilahit by themM4A4188 ms–0.5°
15 1:37 Vanilakilled themGalil AR469 ms1031 ms2.0°
15 1:37 Vanilahit by themM4A4469 ms–0.2°
15 1:33 rabidkilled by themM4A1-S94 ms1781 ms0.5°
16 1:07 Vanilakilled by themAWP328 ms328 ms1.0°
17 1:46 Vanilahit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
17 1:42 rabidhit by themAK-47750 ms–4.4°
17 1:40 Vanilakilled by themAWP125 ms125 ms2.4°
18 1:32 Vanilakilled by themAWP172 ms172 ms3.5°
19 1:38 Agnostickilled by themM4A4609 ms609 ms13.7°
20 round over Vanilahit themGalil AR500 ms–2.2°
20 round over Vanilakilled by themAWP734 ms734 ms3.7°
21 1:28 BerciKkilled by themM4A41141 ms1234 ms11.7°
22 1:37 BerciKkilled by themDesert Eagle328 ms328 ms1.0°

Shots

You fired 22 of your 37 first shots too soon: 14 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 KorzeniovskyUSP-S689fine - pros would have fired it too3/361% / 61%
1 1:07 rabidUSP-S1782fired while moving (91 u/s), too fast to be accurate - stop first0/11% / 45%
1 1:01 BerciKUSP-S557fine - pros would have fired it too0/429% / 53%
1 0:58 BerciKUSP-S498aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/38% / 45%
1 0:56 BerciKUSP-S494fine - pros would have fired it too1/1cut short (a death, a reload)38% / 44%
3 1:39 KorzeniovskyMP91122fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
3 1:38 KorzeniovskyMP91117fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 45%
3 1:38 KorzeniovskyMP91118fine - pros would have fired it too2/371% / 71%
3 1:36 VanilaMP9761fine - pros would have fired it too2/3cut short (a death, a reload)71% / 71%
4 1:45 VanilaFAMAS1374fine - pros would have fired it too2/756% / 56%
4 1:08 KorzeniovskyFAMAS1172fired while moving (169 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 54%
4 1:08 KorzeniovskyFAMAS1171fired while moving (89 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)9% / 47%
5 1:16 VanilaP250892fired while moving (240 u/s), too fast to be accurate - stop first0/227% / 36%
5 1:15 VanilaP250950aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 39%
5 1:15 VanilaP250953fired while moving (107 u/s), too fast to be accurate - stop first0/11% / 38%
5 1:13 rabidP250610fine - pros would have fired it too1/2cut short (a death, a reload)64% / 64%
6 1:06 BerciKM4A1-S687fired while moving (131 u/s), too fast to be accurate - stop first2/7killed them32% / 63%
6 1:03 VanilaM4A1-S938fired while moving (142 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)7% / 51%
7 1:13 KorzeniovskyFAMAS397fine - pros would have fired it too2/8killed them60% / 60%
7 bomb 0:40 BerciKFAMAS229fine - pros would have fired it too5/8killed them52% / 52%
7 bomb 0:32 rabidFAMAS629fired while moving (111 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)3% / 59%
10 1:01 rabidM4A1-S1434fired while moving (126 u/s), too fast to be accurate - stop first0/417% / 53%
10 1:00 rabidM4A1-S1415aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)27% / 57%
11 0:59 rabidM4A1-S594fine - pros would have fired it too2/6killed them48% / 51%
12 1:10 AgnosticAK-471105fine - pros would have fired it too1/1killed them35% / 52%
13 1:32 rabidGlock-18567aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/214% / 43%
14 0:20 BerciKP250495too soon: your crosshair was still moving onto them, about 6 player widths (190 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 39%
14 0:19 BerciKP250481aim far off: your crosshair was about 7.5 player widths (241 units) off their body - get on target first0/2cut short (a death, a reload)1% / 39%
15 1:37 VanilaGalil AR1226fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 45%
15 1:36 VanilaGalil AR1226fine - pros would have fired it too2/3killed them51% / 51%
15 1:34 rabidGalil AR1578fired while moving (149 u/s), too fast to be accurate - stop first0/34% / 45%
15 1:32 rabidGalil AR1580aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)18% / 49%
16 1:07 VanilaGalil AR1380fired while moving (157 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 44%
17 1:42 rabidGalil AR422fired while moving (206 u/s), too fast to be accurate - stop first0/100% / 47%
17 1:40 VanilaGalil AR362aim far off: your crosshair was about 3 player widths (91 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
19 1:38 AgnosticGalil AR1130fired while moving (102 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)2% / 54%
20 round over VanilaGalil AR1299fired while moving (179 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)16% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.