Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 28 | 14% |
| FAMAS | 27 | 37% |
| M4A1-S | 25 | 24% |
| MP9 | 12 | 50% |
| USP-S | 9 | 56% |
| P250 | 7 | 14% |
| AK-47 | 1 | 100% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/99 | 7 1:13 | 2 kills (FAMAS ×2), 1 headshot, in 1.9 s CT | 4.0 |
| 63/99 | 6 1:06 | 1 kill (M4A1-S), 1 headshot CT | 0.3 |
| 69/99 | 15 1:36 | 1 kill (Galil), 1 headshot T | 0.1 |
| 87/99 | 11 0:59 | 1 kill (M4A1-S) CT | -0.8 |
| 88/99 | 12 1:10 | 1 kill (AK-47) CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:36 | 1v1 after the plant CT · 38 HP · Fork Lift | lost - died in the first fight · saw each other |
| 16 1:12 | 1v4 before the plant T · 100 HP · B Halls | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
9 flashes: 1 good, 2 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:44 | blinded an enemy, but hurt the team too | blinded rabid 3.3 s (0.7 s white); blinded Big Jacob 2.8 s on the move through Sandbags - ran into a fight Big Jacob peeked rabid 0.8 s after the pop - early - the enemy was already recovering; hit them first |
| 7 1:36 | wasted | no enemy blinded for long |
| 11 1:02 | hurt the team | barely blinded rabid 1.0 s (0.1 s white); blinded themselves 3.2 s holding Mid - an enemy could see them |
| 12 1:27 | wasted | no enemy blinded for long |
| 15 1:49 | weak | barely blinded Vanila 3.0 s (0.5 s white) |
| 15 1:46 | weak | barely blinded rabid 2.9 s (0.5 s white), Vanila 0.6 s (0.1 s white) |
| 20 1:47 | good | blinded Vanila 3.5 s (0.8 s white) |
| 21 1:33 | wasted | no enemy blinded for long |
| 22 1:42 | wasted | barely blinded Agnostic 0.7 s (0.1 s white); blinded themselves 4.6 s on the move through A Main - safe |
Throws
45 grenades: 36 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid (5 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:40 | exposed | an HE at Highway - seen by 1 enemy for 0.4 s, the nearest 1140 units away; a running throw |
| 8 1:47 | exposed | an HE at Mid - seen by 1 enemy for 0.5 s, the nearest 1361 units away; a running throw |
| 9 1:44 | punished | killed by Vanila with an HE in hand at Mid - seen by 2 enemies for 0.2 s, the nearest 1277 units away |
| 11 1:48 | exposed | an HE at Mid - seen by 1 enemy for 0.8 s, the nearest 723 units away, thrown in the open; a running throw |
| 11 1:04 | exposed | a flash at Mid - seen by 1 enemy for 0.5 s, the nearest 554 units away |
| 15 1:48 | exposed | a flash at Garage - seen by 1 enemy for 1.4 s, the nearest 1535 units away, thrown in the open; a running throw |
| 17 1:48 | exposed | a smoke at Garage - seen by 2 enemies for 0.8 s, the nearest 1364 units away; a running throw |
| 17 1:44 | exposed | an HE at Mid - seen by 1 enemy for 0.6 s, the nearest 574 units away; a running throw |
| 22 1:38 | punished | killed by BerciK 1.0 s after throwing a smoke at A Main, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 918 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:39 | Highway | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 3 1:36 | Highway | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:16 | Toxic | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 14 0:21 | Squeaky | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:09 | hold | held with Big Jacob, 591 units and 7° apart as the enemy saw you: a real crossfire (the enemy saw you 641 ms before Big Jacob) |
| 3 1:42 | trade | Big Jacob was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:14 | hold | held with Big Jacob, 387 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Big Jacob) |
| 5 1:13 | trade | Big Jacob was killed 493 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:22 | trade | Kudlaty_\n was killed 854 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:18 | trade | leqs was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 bomb 0:36 | trade | DrAntibiotik was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | trade | DrAntibiotik was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | line of fire | stood in Big Jacob's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 11 0:41 | trade | DrAntibiotik was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:14 | trade | leqs was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:42 | in their way | stood between leqs and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 17 1:42 | line of fire | stood in DrAntibiotik's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:42 | in their way | stood between DrAntibiotik and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 17 1:40 | peek together | peeked the same enemy as DrAntibiotik, 469 ms before them - early - you went first, alone |
| 19 1:42 | trade | Big Jacob was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:07 | trade | Kudlaty_\n was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:17 | hit them | P2000 | 344 ms | – | 5.5° | ||
| 1 1:08 | hit by them | Glock-18 | 1094 ms | – | 1.1° | ||
| 1 1:01 | hit by them | Glock-18 | 344 ms | – | 2.8° | ||
| 1 0:58 | hit them | P2000 | 125 ms | – | 6.6° | ||
| 1 0:56 | hit them | P2000 | 172 ms | – | 2.1° | ||
| 3 1:39 | hit them | MP9 | 578 ms | – | 13.7° | ||
| 3 1:38 | hit by them | AK-47 | 719 ms | – | 6.8° | ||
| 3 1:36 | hit them | MP9 | 344 ms | – | 2.2° | ||
| 3 1:36 | killed by them | AK-47 | 438 ms | 438 ms | 2.3° | ||
| 4 1:45 | hit them | FAMAS | 109 ms | – | 2.7° | ||
| 4 1:44 | hit them | FAMAS | 250 ms | – | 0.9° | ||
| 4 1:44 | hit by them | AK-47 | 812 ms | – | 2.9° | ||
| 4 1:08 | hit them | FAMAS | 453 ms | – | 1.5° | ||
| 4 1:08 | killed by them | AK-47 | 859 ms | 1156 ms | 16.9° | ||
| 5 1:16 | hit by them | AK-47 | 94 ms | – | 0.9° | ||
| 5 1:13 | hit them | P250 | 281 ms | – | 5.8° | ||
| 5 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:41 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:06 | killed them | M4A1-S | 469 ms | 578 ms | 5.7° | ||
| 6 1:03 | killed by them | AK-47 | 578 ms | 984 ms | 0.7° | ||
| 6 1:03 | hit them | M4A4 | 828 ms | – | 2.2° | ||
| 7 1:13 | killed them | FAMAS | 266 ms | 625 ms | 6.2° | ||
| 7 bomb 0:40 | killed them | FAMAS | 328 ms | 781 ms | 10.8° | ||
| 7 bomb 0:39 | hit by them | AK-47 | 656 ms | – | 1.6° | ||
| 7 bomb 0:32 | killed by them | AK-47 | 312 ms | 406 ms | 17.2° | ||
| 8 0:58 | killed by them | AWP | 453 ms | 453 ms | 5.3° | ||
| 9 1:44 | killed by them | AWP | 578 ms | 578 ms | 3.9° | ||
| 10 1:00 | killed by them | AK-47 | 500 ms | 500 ms | 4.0° | ||
| 11 0:59 | hit by them | Desert Eagle | 219 ms | – | 3.3° | ||
| 11 0:59 | killed them | M4A1-S | 297 ms | 391 ms | 1.0° | ||
| 12 1:11 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:31 | killed by them | USP-S | 219 ms | 219 ms | 0.4° | ||
| 14 0:20 | hit by them | M4A4 | 812 ms | – | 8.1° | ||
| 14 0:19 | killed by them | M4A4 | 609 ms | 609 ms | 4.6° | ||
| 15 1:44 | hit by them | M4A4 | 188 ms | – | 0.5° | ||
| 15 1:37 | killed them | Galil AR | 469 ms | 1031 ms | 2.0° | ||
| 15 1:37 | hit by them | M4A4 | 469 ms | – | 0.2° | ||
| 15 1:33 | killed by them | M4A1-S | 94 ms | 1781 ms | 0.5° | ||
| 16 1:07 | killed by them | AWP | 328 ms | 328 ms | 1.0° | ||
| 17 1:46 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:42 | hit by them | AK-47 | 750 ms | – | 4.4° | ||
| 17 1:40 | killed by them | AWP | 125 ms | 125 ms | 2.4° | ||
| 18 1:32 | killed by them | AWP | 172 ms | 172 ms | 3.5° | ||
| 19 1:38 | killed by them | M4A4 | 609 ms | 609 ms | 13.7° | ||
| 20 round over | hit them | Galil AR | 500 ms | – | 2.2° | ||
| 20 round over | killed by them | AWP | 734 ms | 734 ms | 3.7° | ||
| 21 1:28 | killed by them | M4A4 | 1141 ms | 1234 ms | 11.7° | ||
| 22 1:37 | killed by them | Desert Eagle | 328 ms | 328 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | USP-S | 689 | fine - pros would have fired it too | 3/3 | 61% / 61% | ||
| 1 1:07 | USP-S | 1782 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | 1% / 45% | ||
| 1 1:01 | USP-S | 557 | fine - pros would have fired it too | 0/4 | 29% / 53% | ||
| 1 0:58 | USP-S | 498 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/3 | 8% / 45% | ||
| 1 0:56 | USP-S | 494 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 38% / 44% | |
| 3 1:39 | MP9 | 1122 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 3 1:38 | MP9 | 1117 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 45% | |
| 3 1:38 | MP9 | 1118 | fine - pros would have fired it too | 2/3 | 71% / 71% | ||
| 3 1:36 | MP9 | 761 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 71% / 71% | |
| 4 1:45 | FAMAS | 1374 | fine - pros would have fired it too | 2/7 | 56% / 56% | ||
| 4 1:08 | FAMAS | 1172 | fired while moving (169 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 54% | |
| 4 1:08 | FAMAS | 1171 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 9% / 47% | |
| 5 1:16 | P250 | 892 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 27% / 36% | ||
| 5 1:15 | P250 | 950 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 39% | |
| 5 1:15 | P250 | 953 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | 1% / 38% | ||
| 5 1:13 | P250 | 610 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 64% / 64% | |
| 6 1:06 | M4A1-S | 687 | fired while moving (131 u/s), too fast to be accurate - stop first | 2/7 | killed them | 32% / 63% | |
| 6 1:03 | M4A1-S | 938 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 7% / 51% | |
| 7 1:13 | FAMAS | 397 | fine - pros would have fired it too | 2/8 | killed them | 60% / 60% | |
| 7 bomb 0:40 | FAMAS | 229 | fine - pros would have fired it too | 5/8 | killed them | 52% / 52% | |
| 7 bomb 0:32 | FAMAS | 629 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 3% / 59% | |
| 10 1:01 | M4A1-S | 1434 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/4 | 17% / 53% | ||
| 10 1:00 | M4A1-S | 1415 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 27% / 57% | |
| 11 0:59 | M4A1-S | 594 | fine - pros would have fired it too | 2/6 | killed them | 48% / 51% | |
| 12 1:10 | AK-47 | 1105 | fine - pros would have fired it too | 1/1 | killed them | 35% / 52% | |
| 13 1:32 | Glock-18 | 567 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 14% / 43% | ||
| 14 0:20 | P250 | 495 | too soon: your crosshair was still moving onto them, about 6 player widths (190 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 39% | |
| 14 0:19 | P250 | 481 | aim far off: your crosshair was about 7.5 player widths (241 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 39% | |
| 15 1:37 | Galil AR | 1226 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 45% | |
| 15 1:36 | Galil AR | 1226 | fine - pros would have fired it too | 2/3 | killed them | 51% / 51% | |
| 15 1:34 | Galil AR | 1578 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/3 | 4% / 45% | ||
| 15 1:32 | Galil AR | 1580 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 18% / 49% | |
| 16 1:07 | Galil AR | 1380 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 44% | |
| 17 1:42 | Galil AR | 422 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/10 | 0% / 47% | ||
| 17 1:40 | Galil AR | 362 | aim far off: your crosshair was about 3 player widths (91 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 19 1:38 | Galil AR | 1130 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 2% / 54% | |
| 20 round over | Galil AR | 1299 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 16% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.