Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 73 | 53% |
| M4A1-S | 29 | 41% |
| Desert Eagle | 13 | 15% |
| USP-S | 11 | 18% |
| Glock-18 | 6 | 50% |
| AWP | 1 | 100% |
| M4A4 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/99 | 7 1:42 | 5 kills (AK-47 ×5), 1 through smoke, 1 headshot, in 37.7 s T | 17.3 |
| 4/99 | 4 0:58 | 4 kills (AK-47 ×4), 3 headshots, in 12.4 s T | 9.2 |
| 5/99 | 5 1:17 | 4 kills (AK-47 ×4), 1 headshot, in 31.8 s T | 7.8 |
| 7/99 | 16 1:16 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 3.9 s CT | 7.3 |
| 9/99 | 15 1:31 | 3 kills (M4A1-S ×3), 1 through smoke, 2 headshots, in 23.1 s CT | 6.0 |
| 19/99 | 20 bomb 0:34 | 1 kill (M4A1-S), 1 through smoke CT | 2.9 |
| 33/99 | 1 1:04 | 2 kills (Glock, USP-S), all headshots, in 13.4 s T | 1.7 |
| 54/99 | 3 1:42 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 58/99 | 10 1:00 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 61/99 | 18 1:36 | 1 kill (M4A1-S), 1 headshot CT | 0.4 |
| 72/99 | 6 1:10 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 73/99 | 8 0:58 | 1 kill (AWP) T | 0.0 |
| 80/99 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 82/99 | 14 1:15 | 1 kill (M4A4), 1 headshot CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 0:56 | 1v4 before the plant T · 72 HP · Garage | lost - died later, after 1 kill · saw each other |
| 2 1:29 | 1v4 before the plant T · 37 HP · Sun Room | lost - died with two or more on them at once · first fight lost, saw each other |
| 7 bomb 0:39 | 1v2 after the plant T · 76 HP · Bombsite A | won - killed both · first fight won, saw each other |
| 10 1:01 | 1v4 before the plant T · 100 HP · CT Lane | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 0 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:20 | weak | barely blinded Big Jacob 2.9 s (0.4 s white) |
| 6 1:17 | hurt the team | barely blinded DrAntibiotik 0.7 s (0.1 s white), leqs 0.7 s (0.1 s white); blinded BerciK 4.5 s holding B Main - took damage 0.1 s after the pop |
| 7 1:48 | wasted | barely blinded Big Jacob 0.5 s (0.0 s white) |
| 20 1:26 | wasted | no enemy blinded for long |
Throws
33 grenades: 22 thrown safely, 9 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid (5 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:48 | exposed | an HE at Garage - seen by 1 enemy for 0.4 s, the nearest 1970 units away; a running throw |
| 6 1:08 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1686 units away |
| 7 1:45 | exposed | an HE at Garage - seen by 1 enemy for 0.9 s, the nearest 1639 units away; a jump throw |
| 14 1:46 | exposed | a smoke at Rafters - seen by 1 enemy for 0.6 s, the nearest 1322 units away; a running throw |
| 16 1:47 | exposed | a molotov at Mid - seen by 1 enemy for 0.6 s, the nearest 1337 units away, thrown in the open; a running throw |
| 17 1:47 | exposed | a molotov at Mid - seen by 1 enemy for 0.6 s, the nearest 1378 units away; a running throw |
| 18 1:19 | punished | killed by Big Jacob 0.5 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 19 1:47 | exposed | a molotov at Mid - seen by 2 enemies for 0.1 s, the nearest 1394 units away; a running throw |
| 19 1:46 | exposed | an HE at Mid - seen by 2 enemies for 1.0 s, the nearest 1325 units away; a running throw |
| 21 1:48 | exposed | a smoke at Connector - seen by 1 enemy for 0.1 s, the nearest 1804 units away; a running throw |
| 21 1:46 | punished | killed by Big Jacob 0.5 s after throwing a molotov at Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1280 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 bomb 0:14 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 19 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:40 | trade | Korzeniovsky was killed 202 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:40 | trade | Vanila was killed 178 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:36 | trade | BerciK was killed 780 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:32 | hold | held with Agnostic, 495 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms after Agnostic) |
| 2 1:29 | trade | Agnostic was killed 472 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:28 | trade | Agnostic was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:00 | trade | BerciK was killed 312 units away: you traded in 1,766 ms (pros: 1,641 ms) |
| 4 0:58 | hold | held with Vanila, 527 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before Vanila) |
| 4 0:58 | trade | Vanila was killed 507 units away: you traded in 16 ms (pros: 625 ms) |
| 5 bomb 0:32 | trade | Vanila was killed 770 units away: you traded in 3,453 ms (pros: 2,031 ms) |
| 6 1:47 | line of fire | stood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 6 1:43 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:43 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:02 | hold | held with Vanila, 240 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Vanila) |
| 6 1:02 | trade | Vanila was killed 120 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:19 | trade | Agnostic was killed 108 units away: you traded in 922 ms (pros: 969 ms) |
| 7 1:13 | trade | Korzeniovsky was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:39 | trade | BerciK was killed 732 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:39 | trade | BerciK was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:35 | line of fire | stood in Korzeniovsky's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 1:47 | trade | Vanila was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:43 | trade | BerciK was killed 311 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:41 | in their way | stood between Korzeniovsky and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:38 | trade | Korzeniovsky was killed 124 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:44 | hold | held with Vanila, 528 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:36 | trade | Vanila was killed 629 units away: you traded in 4,812 ms (pros: 2,031 ms) |
| 15 1:15 | trade | Agnostic was killed 554 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:10 | trade | BerciK was killed 576 units away: you traded in 1,828 ms (pros: 2,031 ms) |
| 16 1:07 | hold | held with Vanila, 437 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Vanila) |
| 18 1:45 | hold | held with Korzeniovsky, 525 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 bomb 0:14 | hold | held with BerciK, 455 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before BerciK) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:08 | hit them | Glock-18 | 1094 ms | – | 1.1° | ||
| 1 1:07 | hit them | Glock-18 | 812 ms | – | 3.7° | ||
| 1 1:04 | killed them | Glock-18 | 406 ms | 406 ms | 6.9° | ||
| 1 0:58 | hit them | P2000 | 203 ms | – | 0.8° | ||
| 1 0:57 | hit by them | P2000 | 47 ms | – | 0.5° | ||
| 1 0:50 | killed them | USP-S | 188 ms | 188 ms | 0.1° | ||
| 2 1:45 | hit by them | M4A4 | 625 ms | – | 4.9° | ||
| 2 1:44 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:42 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:25 | killed by them | USP-S | 703 ms | 703 ms | 11.3° | ||
| 3 1:42 | hit by them | M4A4 | 766 ms | – | 6.7° | ||
| 3 1:42 | killed them | AK-47 | 906 ms | 1109 ms | 5.6° | ||
| 4 0:58 | killed them | AK-47 | 562 ms | 562 ms | 4.7° | ||
| 4 0:57 | killed them | AK-47 | 391 ms | 391 ms | 10.2° | ||
| 4 0:55 | killed them | AK-47 | 359 ms | 359 ms | 2.8° | ||
| 4 0:46 | killed them | AK-47 | 250 ms | 562 ms | 4.8° | ||
| 5 1:17 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:14 | killed them | AK-47 | 359 ms | 453 ms | 1.0° | ||
| 5 1:13 | hit by them | P250 | 281 ms | – | 5.8° | ||
| 5 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:29 | killed them | AK-47 | 250 ms | 750 ms | 0.7° | ||
| 6 1:10 | killed them | AK-47 | 328 ms | 328 ms | 3.2° | ||
| 6 1:01 | killed by them | M4A1-S | 922 ms | 922 ms | 7.5° | ||
| 7 1:42 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:42 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:22 | killed them | AK-47 | 156 ms | 266 ms | 6.4° | ||
| 7 1:18 | killed them | AK-47 | 266 ms | 562 ms | 3.7° | ||
| 7 bomb 0:36 | killed them | AK-47 | 453 ms | 750 ms | 6.7° | ||
| 7 bomb 0:36 | hit by them | M4A4 | 656 ms | – | 14.2° | ||
| 7 bomb 0:32 | killed them | AK-47 | 312 ms | 406 ms | 17.2° | ||
| 8 0:58 | killed them | AWP | 453 ms | 453 ms | 5.3° | ||
| 9 1:35 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:00 | killed them | AK-47 | 500 ms | 500 ms | 4.0° | ||
| 10 0:45 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:07 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:59 | hit them | Desert Eagle | 219 ms | – | 3.3° | ||
| 11 0:59 | killed by them | M4A1-S | 297 ms | 391 ms | 1.0° | ||
| 12 1:40 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | hit them | AK-47 | 234 ms | – | 7.9° | ||
| 12 1:37 | killed by them | AWP | 781 ms | 781 ms | 5.9° | ||
| 13 1:31 | killed them | USP-S | 219 ms | 219 ms | 0.4° | ||
| 14 1:15 | killed them | M4A4 | 281 ms | 281 ms | 0.6° | ||
| 14 1:10 | killed by them | Desert Eagle | 219 ms | 219 ms | 0.6° | ||
| 15 1:33 | killed them | M4A1-S | 94 ms | 1781 ms | 0.5° | ||
| 15 1:18 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:09 | killed them | M4A1-S | 438 ms | 844 ms | 2.9° | ||
| 15 1:08 | hit by them | AK-47 | 688 ms | – | 28.1° | ||
| 16 1:16 | killed them | AK-47 | 312 ms | 719 ms | 0.9° | ||
| 16 1:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:12 | hit by them | Desert Eagle | 312 ms | – | 14.2° | ||
| 16 1:12 | killed them | AK-47 | 625 ms | 719 ms | 6.2° | ||
| 17 1:42 | hit them | AK-47 | 625 ms | – | 3.0° | ||
| 17 1:42 | hit by them | Galil AR | 719 ms | – | 8.9° | ||
| 17 1:42 | hit them | AK-47 | 750 ms | – | 4.4° | ||
| 17 1:41 | killed by them | Galil AR | 1109 ms | 1109 ms | 6.6° | ||
| 18 1:36 | killed them | M4A1-S | 594 ms | 781 ms | 1.6° | ||
| 18 1:28 | hit by them | AK-47 | 391 ms | – | 0.7° | ||
| 19 1:44 | killed by them | AK-47 | 672 ms | 1062 ms | 4.3° | ||
| 20 bomb 0:35 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:16 | hit by them | AK-47 | 453 ms | – | 1.3° | ||
| 20 bomb 0:15 | hit them | M4A4 | 438 ms | – | 48.7° | ||
| 20 bomb 0:14 | killed by them | AK-47 | 422 ms | 422 ms | 7.9° | ||
| 21 1:46 | killed by them | AK-47 | 391 ms | 891 ms | 6.0° | ||
| 22 1:22 | hit them | Desert Eagle | 266 ms | – | 2.6° | ||
| 22 1:22 | killed by them | AK-47 | 453 ms | 844 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:08 | Glock-18 | 1737 | fine - pros would have fired it too | 3/5 | 33% / 33% | ||
| 1 1:04 | Glock-18 | 400 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 1 0:59 | USP-S | 1181 | fine - pros would have fired it too | 1/5 | 27% / 40% | ||
| 1 0:52 | USP-S | 1169 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/2 | 51% / 55% | ||
| 1 0:25 | USP-S | 1214 | aim far off: your crosshair was about 4 player widths (132 units) off their body - get on target first | 0/1 | 1% / 42% | ||
| 1 0:18 | USP-S | 744 | fine - pros would have fired it too | 0/3 | 45% / 45% | ||
| 2 1:46 | Desert Eagle | 1296 | fine - pros would have fired it too | 0/1 | 69% / 69% | ||
| 2 1:45 | Desert Eagle | 1298 | fine - pros would have fired it too | 1/3 | 33% / 50% | ||
| 2 1:38 | Desert Eagle | 1215 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 28% / 37% | |
| 2 1:37 | Desert Eagle | 1044 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 21% / 62% | ||
| 2 1:34 | Desert Eagle | 909 | fine - pros would have fired it too | 0/1 | 40% / 53% | ||
| 2 1:32 | Desert Eagle | 940 | fine - pros would have fired it too | 0/1 | 56% / 56% | ||
| 2 1:30 | Desert Eagle | 669 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 19% / 60% | ||
| 2 1:25 | Desert Eagle | 181 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 27% / 68% | |
| 3 1:43 | AK-47 | 880 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/10 | killed them | 17% / 47% | |
| 4 0:58 | AK-47 | 429 | fine - pros would have fired it too | 1/7 | killed them | 52% / 52% | |
| 4 0:57 | AK-47 | 399 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/5 | killed them | 6% / 56% | |
| 4 0:55 | AK-47 | 1410 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 4 0:46 | AK-47 | 416 | fine - pros would have fired it too | 4/8 | killed them | 61% / 61% | |
| 5 1:33 | AK-47 | 1035 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 60% | |
| 5 1:14 | AK-47 | 988 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/11 | killed them | 16% / 56% | |
| 5 bomb 0:29 | AK-47 | 1394 | fine - pros would have fired it too | 4/7 | killed them | 53% / 53% | |
| 6 1:10 | AK-47 | 958 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 7 1:22 | AK-47 | 184 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/5 | killed them | 51% / 61% | |
| 7 1:19 | AK-47 | 416 | fired while moving (212 u/s), too fast to be accurate - stop first | 4/8 | killed them | 35% / 71% | |
| 7 bomb 0:36 | AK-47 | 393 | fine - pros would have fired it too | 4/6 | killed them | 41% / 63% | |
| 7 bomb 0:32 | AK-47 | 621 | fine - pros would have fired it too | 2/6 | killed them | 75% / 75% | |
| 8 0:58 | AWP | 239 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 10 1:01 | AK-47 | 1421 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/6 | 2 bullets after pros would have stopped | 18% / 48% | |
| 10 1:00 | AK-47 | 1414 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 10 0:46 | AK-47 | 480 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/4 | 25% / 56% | ||
| 11 0:59 | Desert Eagle | 593 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 80% / 80% | |
| 12 1:41 | Desert Eagle | 655 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | 22% / 58% | ||
| 12 1:37 | AK-47 | 471 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 23% / 57% | |
| 13 1:39 | USP-S | 724 | fine - pros would have fired it too | 0/1 | 40% / 43% | ||
| 13 1:32 | USP-S | 570 | fine - pros would have fired it too | 0/2 | 46% / 46% | ||
| 13 1:31 | USP-S | 478 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 14 1:15 | M4A4 | 900 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/5 | killed them | 24% / 56% | |
| 15 1:34 | M4A1-S | 1578 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 62% | |
| 15 1:33 | M4A1-S | 1576 | fine - pros would have fired it too | 1/1 | 53% / 57% | ||
| 15 1:32 | M4A1-S | 1580 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 56% | |
| 15 1:31 | M4A1-S | 1579 | fine - pros would have fired it too | 1/4 | killed them | 45% / 48% | |
| 15 1:19 | M4A1-S | 1444 | fired while moving (40 u/s), too fast to be accurate - stop first | 0/4 | 0% / 51% | ||
| 15 1:09 | M4A1-S | 330 | fine - pros would have fired it too | 4/9 | killed them | 64% / 64% | |
| 16 1:16 | AK-47 | 584 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/9 | killed them | 26% / 61% | |
| 16 1:12 | AK-47 | 493 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 53% | |
| 16 1:12 | AK-47 | 490 | fine - pros would have fired it too | 2/5 | killed them | 73% / 73% | |
| 17 1:42 | AK-47 | 941 | fired while moving (119 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 7% / 46% | |
| 18 1:36 | M4A1-S | 1171 | fine - pros would have fired it too | 2/10 | killed them | 51% / 51% | |
| 18 1:29 | M4A1-S | 1298 | aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 20 bomb 0:15 | M4A1-S | 606 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 20 bomb 0:15 | M4A1-S | 604 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/8 | 57% / 78% | ||
| 22 1:22 | Desert Eagle | 941 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 49% / 49% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.