ProPeeksBlogCalloutsDiscordSign in

Cache, won 13-9 · Sat 31 Oct, 22:55

rabid

The match

Aim

359 msTTD500 msTTK3.5°Crosshair↓26%1st bullet67%Spray22%Head76%Counter-strafe

Scoreboard

134ADR82%KAST

Positioning

Shots

25/53Rushed↓6/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477353%
M4A1-S2941%
Desert Eagle1315%
USP-S1118%
Glock-18650%
AWP1100%
M4A41100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/997 1:42 5 kills (AK-47 ×5), 1 through smoke, 1 headshot, in 37.7 s T17.3
4/994 0:58 4 kills (AK-47 ×4), 3 headshots, in 12.4 s T9.2
5/995 1:17 4 kills (AK-47 ×4), 1 headshot, in 31.8 s T7.8
7/9916 1:16 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 3.9 s CT7.3
9/9915 1:31 3 kills (M4A1-S ×3), 1 through smoke, 2 headshots, in 23.1 s CT6.0
19/9920 bomb 0:34 1 kill (M4A1-S), 1 through smoke CT2.9
33/991 1:04 2 kills (Glock, USP-S), all headshots, in 13.4 s T1.7
54/993 1:42 1 kill (AK-47), 1 headshot T0.6
58/9910 1:00 1 kill (AK-47), 1 headshot T0.5
61/9918 1:36 1 kill (M4A1-S), 1 headshot CT0.4
72/996 1:10 1 kill (AK-47), 1 headshot T0.0
73/998 0:58 1 kill (AWP) T0.0
80/9913 1:31 1 kill (USP-S), 1 headshot CT-0.2
82/9914 1:15 1 kill (M4A4), 1 headshot CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 0:56 1v4 before the plant T · 72 HP · Garagelost - died later, after 1 kill · saw each other
2 1:29 1v4 before the plant T · 37 HP · Sun Roomlost - died with two or more on them at once · first fight lost, saw each other
7 bomb 0:39 1v2 after the plant T · 76 HP · Bombsite Awon - killed both · first fight won, saw each other
10 1:01 1v4 before the plant T · 100 HP · CT Lanelost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:20 weakbarely blinded Big Jacob 2.9 s (0.4 s white)
6 1:17 hurt the teambarely blinded DrAntibiotik 0.7 s (0.1 s white), leqs 0.7 s (0.1 s white); blinded BerciK 4.5 s holding B Main - took damage 0.1 s after the pop
7 1:48 wastedbarely blinded Big Jacob 0.5 s (0.0 s white)
20 1:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 22 thrown safely, 9 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid (5 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:48 exposedan HE at Garage - seen by 1 enemy for 0.4 s, the nearest 1970 units away; a running throw
6 1:08 exposeda molotov at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1686 units away
7 1:45 exposedan HE at Garage - seen by 1 enemy for 0.9 s, the nearest 1639 units away; a jump throw
14 1:46 exposeda smoke at Rafters - seen by 1 enemy for 0.6 s, the nearest 1322 units away; a running throw
16 1:47 exposeda molotov at Mid - seen by 1 enemy for 0.6 s, the nearest 1337 units away, thrown in the open; a running throw
17 1:47 exposeda molotov at Mid - seen by 1 enemy for 0.6 s, the nearest 1378 units away; a running throw
18 1:19 punishedkilled by Big Jacob 0.5 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall)
19 1:47 exposeda molotov at Mid - seen by 2 enemies for 0.1 s, the nearest 1394 units away; a running throw
19 1:46 exposedan HE at Mid - seen by 2 enemies for 1.0 s, the nearest 1325 units away; a running throw
21 1:48 exposeda smoke at Connector - seen by 1 enemy for 0.1 s, the nearest 1804 units away; a running throw
21 1:46 punishedkilled by Big Jacob 0.5 s after throwing a molotov at Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1280 units away, thrown in the open

Positioning

In 1 of your 40 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 18 of your 35 duels (51%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 bomb 0:14 Kudlaty_\nBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 3 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 6 of the 19 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:40 tradeKorzeniovsky was killed 202 units away: not traded within 5 s (pros: 969 ms)
2 1:40 tradeVanila was killed 178 units away: not traded within 5 s (pros: 969 ms)
2 1:36 tradeBerciK was killed 780 units away: not traded within 5 s (pros: 625 ms)
2 1:32 holdheld with Agnostic, 495 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 125 ms after Agnostic)
2 1:29 tradeAgnostic was killed 472 units away: not traded within 5 s (pros: 1,641 ms)
4 1:28 tradeAgnostic was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
4 1:00 tradeBerciK was killed 312 units away: you traded in 1,766 ms (pros: 1,641 ms)
4 0:58 holdheld with Vanila, 527 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before Vanila)
4 0:58 tradeVanila was killed 507 units away: you traded in 16 ms (pros: 625 ms)
5 bomb 0:32 tradeVanila was killed 770 units away: you traded in 3,453 ms (pros: 2,031 ms)
6 1:47 line of firestood in Vanila's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
6 1:43 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:43 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:02 holdheld with Vanila, 240 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after Vanila)
6 1:02 tradeVanila was killed 120 units away: not traded within 5 s (pros: 625 ms)
7 1:19 tradeAgnostic was killed 108 units away: you traded in 922 ms (pros: 969 ms)
7 1:13 tradeKorzeniovsky was killed 748 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:39 tradeBerciK was killed 732 units away: not traded within 5 s (pros: 2,031 ms)
9 1:39 tradeBerciK was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
9 1:35 line of firestood in Korzeniovsky's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 1:47 tradeVanila was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
12 1:43 tradeBerciK was killed 311 units away: not traded within 5 s (pros: 1,641 ms)
12 1:41 in their waystood between Korzeniovsky and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:38 tradeKorzeniovsky was killed 124 units away: not traded within 5 s (pros: 969 ms)
15 1:44 holdheld with Vanila, 528 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:36 tradeVanila was killed 629 units away: you traded in 4,812 ms (pros: 2,031 ms)
15 1:15 tradeAgnostic was killed 554 units away: not traded within 5 s (pros: 2,031 ms)
15 1:10 tradeBerciK was killed 576 units away: you traded in 1,828 ms (pros: 2,031 ms)
16 1:07 holdheld with Vanila, 437 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Vanila)
18 1:45 holdheld with Korzeniovsky, 525 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 bomb 0:14 holdheld with BerciK, 455 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms before BerciK)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:08 avehit themGlock-181094 ms–1.1°
1 1:07 Big Jacobhit themGlock-18812 ms–3.7°
1 1:04 Kudlaty_\nkilled themGlock-18406 ms406 ms6.9°
1 0:58 DrAntibiotikhit themP2000203 ms–0.8°
1 0:57 DrAntibiotikhit by themP200047 ms–0.5°
1 0:50 DrAntibiotikkilled themUSP-S188 ms188 ms0.1°
2 1:45 DrAntibiotikhit by themM4A4625 ms–4.9°
2 1:44 DrAntibiotikhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:42 DrAntibiotikhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:25 DrAntibiotikkilled by themUSP-S703 ms703 ms11.3°
3 1:42 Big Jacobhit by themM4A4766 ms–6.7°
3 1:42 Big Jacobkilled themAK-47906 ms1109 ms5.6°
4 0:58 Big Jacobkilled themAK-47562 ms562 ms4.7°
4 0:57 Kudlaty_\nkilled themAK-47391 ms391 ms10.2°
4 0:55 leqskilled themAK-47359 ms359 ms2.8°
4 0:46 DrAntibiotikkilled themAK-47250 ms562 ms4.8°
5 1:17 Kudlaty_\nkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:14 Big Jacobkilled themAK-47359 ms453 ms1.0°
5 1:13 avehit by themP250281 ms–5.8°
5 1:13 avekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:29 DrAntibiotikkilled themAK-47250 ms750 ms0.7°
6 1:10 DrAntibiotikkilled themAK-47328 ms328 ms3.2°
6 1:01 Big Jacobkilled by themM4A1-S922 ms922 ms7.5°
7 1:42 Big Jacobkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:42 Big Jacobhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:22 Kudlaty_\nkilled themAK-47156 ms266 ms6.4°
7 1:18 leqskilled themAK-47266 ms562 ms3.7°
7 bomb 0:36 DrAntibiotikkilled themAK-47453 ms750 ms6.7°
7 bomb 0:36 DrAntibiotikhit by themM4A4656 ms–14.2°
7 bomb 0:32 avekilled themAK-47312 ms406 ms17.2°
8 0:58 avekilled themAWP453 ms453 ms5.3°
9 1:35 Kudlaty_\nkilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 Kudlaty_\nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:00 avekilled themAK-47500 ms500 ms4.0°
10 0:45 DrAntibiotikkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:07 DrAntibiotikhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:59 avehit themDesert Eagle219 ms–3.3°
11 0:59 avekilled by themM4A1-S297 ms391 ms1.0°
12 1:40 DrAntibiotikhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
12 1:37 DrAntibiotikhit themAK-47234 ms–7.9°
12 1:37 DrAntibiotikkilled by themAWP781 ms781 ms5.9°
13 1:31 avekilled themUSP-S219 ms219 ms0.4°
14 1:15 Kudlaty_\nkilled themM4A4281 ms281 ms0.6°
14 1:10 Big Jacobkilled by themDesert Eagle219 ms219 ms0.6°
15 1:33 avekilled themM4A1-S94 ms1781 ms0.5°
15 1:18 leqskilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:09 Big Jacobkilled themM4A1-S438 ms844 ms2.9°
15 1:08 Big Jacobhit by themAK-47688 ms–28.1°
16 1:16 Kudlaty_\nkilled themAK-47312 ms719 ms0.9°
16 1:14 leqskilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:12 Big Jacobhit by themDesert Eagle312 ms–14.2°
16 1:12 Big Jacobkilled themAK-47625 ms719 ms6.2°
17 1:42 Kudlaty_\nhit themAK-47625 ms–3.0°
17 1:42 DrAntibiotikhit by themGalil AR719 ms–8.9°
17 1:42 avehit themAK-47750 ms–4.4°
17 1:41 Kudlaty_\nkilled by themGalil AR1109 ms1109 ms6.6°
18 1:36 DrAntibiotikkilled themM4A1-S594 ms781 ms1.6°
18 1:28 leqshit by themAK-47391 ms–0.7°
19 1:44 Big Jacobkilled by themAK-47672 ms1062 ms4.3°
20 bomb 0:35 leqskilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:16 Big Jacobhit by themAK-47453 ms–1.3°
20 bomb 0:15 Big Jacobhit themM4A4438 ms–48.7°
20 bomb 0:14 Kudlaty_\nkilled by themAK-47422 ms422 ms7.9°
21 1:46 Big Jacobkilled by themAK-47391 ms891 ms6.0°
22 1:22 Kudlaty_\nhit themDesert Eagle266 ms–2.6°
22 1:22 Kudlaty_\nkilled by themAK-47453 ms844 ms2.2°

Shots

You fired 25 of your 53 first shots too soon: 13 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:08 aveGlock-181737fine - pros would have fired it too3/533% / 33%
1 1:04 Kudlaty_\nGlock-18400fine - pros would have fired it too1/2killed them65% / 65%
1 0:59 DrAntibiotikUSP-S1181fine - pros would have fired it too1/527% / 40%
1 0:52 DrAntibiotikUSP-S1169fired while moving (131 u/s), too fast to be accurate - stop first0/251% / 55%
1 0:25 aveUSP-S1214aim far off: your crosshair was about 4 player widths (132 units) off their body - get on target first0/11% / 42%
1 0:18 leqsUSP-S744fine - pros would have fired it too0/345% / 45%
2 1:46 DrAntibiotikDesert Eagle1296fine - pros would have fired it too0/169% / 69%
2 1:45 DrAntibiotikDesert Eagle1298fine - pros would have fired it too1/333% / 50%
2 1:38 leqsDesert Eagle1215fine - pros would have fired it too0/1cut short (a death, a reload)28% / 37%
2 1:37 DrAntibiotikDesert Eagle1044aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/221% / 62%
2 1:34 Kudlaty_\nDesert Eagle909fine - pros would have fired it too0/140% / 53%
2 1:32 Kudlaty_\nDesert Eagle940fine - pros would have fired it too0/156% / 56%
2 1:30 DrAntibiotikDesert Eagle669aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/119% / 60%
2 1:25 DrAntibiotikDesert Eagle181fired while moving (207 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)27% / 68%
3 1:43 Big JacobAK-47880aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/10killed them17% / 47%
4 0:58 Big JacobAK-47429fine - pros would have fired it too1/7killed them52% / 52%
4 0:57 Kudlaty_\nAK-47399fired while moving (210 u/s), too fast to be accurate - stop first1/5killed them6% / 56%
4 0:55 leqsAK-471410fine - pros would have fired it too1/1killed them58% / 58%
4 0:46 DrAntibiotikAK-47416fine - pros would have fired it too4/8killed them61% / 61%
5 1:33 aveAK-471035aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 60%
5 1:14 Big JacobAK-47988fired while moving (97 u/s), too fast to be accurate - stop first3/11killed them16% / 56%
5 bomb 0:29 DrAntibiotikAK-471394fine - pros would have fired it too4/7killed them53% / 53%
6 1:10 DrAntibiotikAK-47958fine - pros would have fired it too1/1killed them60% / 60%
7 1:22 Kudlaty_\nAK-47184fired while moving (93 u/s), too fast to be accurate - stop first2/5killed them51% / 61%
7 1:19 leqsAK-47416fired while moving (212 u/s), too fast to be accurate - stop first4/8killed them35% / 71%
7 bomb 0:36 DrAntibiotikAK-47393fine - pros would have fired it too4/6killed them41% / 63%
7 bomb 0:32 aveAK-47621fine - pros would have fired it too2/6killed them75% / 75%
8 0:58 aveAWP239fine - pros would have fired it too1/1killed them89% / 89%
10 1:01 aveAK-471421aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/62 bullets after pros would have stopped18% / 48%
10 1:00 aveAK-471414fine - pros would have fired it too1/1killed them49% / 49%
10 0:46 DrAntibiotikAK-47480aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/425% / 56%
11 0:59 aveDesert Eagle593fine - pros would have fired it too1/1cut short (a death, a reload)80% / 80%
12 1:41 DrAntibiotikDesert Eagle655aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/222% / 58%
12 1:37 DrAntibiotikAK-47471aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/6cut short (a death, a reload)23% / 57%
13 1:39 aveUSP-S724fine - pros would have fired it too0/140% / 43%
13 1:32 aveUSP-S570fine - pros would have fired it too0/246% / 46%
13 1:31 aveUSP-S478fine - pros would have fired it too1/2killed them61% / 61%
14 1:15 Kudlaty_\nM4A4900fired while moving (78 u/s), too fast to be accurate - stop first1/5killed them24% / 56%
15 1:34 aveM4A1-S1578aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 62%
15 1:33 aveM4A1-S1576fine - pros would have fired it too1/153% / 57%
15 1:32 aveM4A1-S1580aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 56%
15 1:31 aveM4A1-S1579fine - pros would have fired it too1/4killed them45% / 48%
15 1:19 Big JacobM4A1-S1444fired while moving (40 u/s), too fast to be accurate - stop first0/40% / 51%
15 1:09 Big JacobM4A1-S330fine - pros would have fired it too4/9killed them64% / 64%
16 1:16 Kudlaty_\nAK-47584aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/9killed them26% / 61%
16 1:12 Big JacobAK-47493fired while moving (86 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 53%
16 1:12 Big JacobAK-47490fine - pros would have fired it too2/5killed them73% / 73%
17 1:42 DrAntibiotikAK-47941fired while moving (119 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)7% / 46%
18 1:36 DrAntibiotikM4A1-S1171fine - pros would have fired it too2/10killed them51% / 51%
18 1:29 leqsM4A1-S1298aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
20 bomb 0:15 Big JacobM4A1-S606fired while moving (82 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
20 bomb 0:15 Big JacobM4A1-S604fired while moving (96 u/s), too fast to be accurate - stop first3/857% / 78%
22 1:22 Kudlaty_\nDesert Eagle941fine - pros would have fired it too1/2cut short (a death, a reload)49% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.