Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 32 | 41% |
| AK-47 | 23 | 30% |
| Glock-18 | 14 | 36% |
| USP-S | 12 | 25% |
| Desert Eagle | 7 | 14% |
| AWP | 4 | 50% |
| M4A4 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/99 | 15 1:15 | 2 kills (M4A1-S ×2), in 1.5 s CT | 3.9 |
| 26/99 | 22 1:37 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 39/99 | 6 1:16 | 1 kill (AWP), 1 while flashed T | 1.0 |
| 43/99 | 20 bomb 0:19 | 1 kill (AWP) CT | 1.0 |
| 48/99 | 21 1:28 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 50/99 | 17 1:37 | 1 kill (M4A1-S) CT | 0.8 |
| 71/99 | 5 1:14 | 1 kill (AWP) T | 0.0 |
| 84/99 | 8 1:35 | 1 kill (AK-47), 1 headshot T | -0.6 |
| 92/99 | 18 1:05 | 1 kill (AK-47), 1 headshot CT | -1.0 |
| 94/99 | 14 0:13 | 1 kill (M4A1-S) CT | -1.2 |
| 97/99 | 13 1:18 | 1 kill (USP-S), 1 headshot CT | -1.4 |
| 98/99 | 2 1:38 | 1 kill (Glock), 1 headshot T | -1.6 |
Flashes
12 flashes: 3 good, 0 weak, 4 wasted, 5 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:20 | wasted | barely blinded DrAntibiotik 0.6 s (0.0 s white) |
| 1 1:18 | misled a peek | barely blinded DrAntibiotik 2.8 s (0.4 s white), Big Jacob 0.5 s (0.0 s white) the enemy was barely blinded, and Agnostic peeked Big Jacob 1.5 s after the pop; got hit first |
| 3 1:48 | wasted | no enemy blinded for long |
| 4 1:48 | wasted | no enemy blinded for long |
| 8 1:41 | good | blinded DrAntibiotik 4.1 s (1.4 s white) |
| 9 1:48 | good | blinded ave 3.4 s (0.8 s white) |
| 10 1:23 | misled a peek | barely blinded Kudlaty_\n 0.9 s (0.1 s white) the enemy was barely blinded, and BerciK peeked Kudlaty_\n 0.6 s after the pop; got hit first |
| 15 1:16 | blinded an enemy, but hurt the team too | blinded DrAntibiotik 3.5 s (0.8 s white); blinded themselves 2.8 s holding Corner - an enemy could see them |
| 16 1:39 | hurt the team | no enemy blinded for long; blinded rabid 1.8 s holding Mid - an enemy could see them; blinded Vanila 1.7 s holding Mid - an enemy could see them |
| 17 1:42 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Bombsite A - safe |
| 18 1:10 | good | blinded Big Jacob 4.6 s (1.8 s white) |
| 20 1:23 | hurt the team | no enemy blinded for long; blinded Agnostic 4.2 s on the move through Highway - an enemy could see them |
Throws
38 grenades: 31 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Squeaky (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:12 | exposed | a smoke at Squeaky - seen by 2 enemies for 2.6 s, the nearest 570 units away, thrown in the open |
| 7 1:29 | exposed | a molotov at Squeaky - seen by 1 enemy for 0.1 s, the nearest 963 units away |
| 9 1:50 | exposed | a flash at Garage - seen by 1 enemy for 0.2 s, the nearest 1656 units away; a running throw |
| 10 1:48 | exposed | an HE at Garage - seen by 2 enemies for 0.6 s, the nearest 1808 units away |
| 14 1:34 | exposed | a smoke at Quad - seen by 1 enemy for 2.4 s, the nearest 788 units away, thrown in the open |
| 15 1:37 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 569 units away |
| 15 1:18 | exposed | a flash at Corner - seen by 1 enemy for 1.1 s, the nearest 237 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:01 | Squeaky | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:19 | trade | Vanila was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:16 | trade | Korzeniovsky was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:14 | trade | Agnostic was killed 473 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:40 | trade | Korzeniovsky was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:40 | trade | Vanila was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:38 | peek together | peeked the same enemy as rabid, 125 ms before them - a double peek |
| 4 1:45 | in their way | stood between Vanila and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 1:34 | trade | Vanila was killed 679 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:13 | trade | Korzeniovsky was killed 792 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:47 | trade | Vanila was killed 206 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:18 | hold | held with Agnostic, 880 units and 86° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Agnostic) |
| 13 1:16 | hold | held with Agnostic, 863 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after Agnostic) |
| 15 1:15 | trade | Agnostic was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:21 | trade | Agnostic was killed 323 units away: you traded in 1,734 ms (pros: 1,641 ms) |
| 20 bomb 0:14 | hold | held with rabid, 455 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after rabid) |
| 20 bomb 0:14 | trade | rabid was killed 499 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:19 | trade | Korzeniovsky was killed 997 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:22 | trade | rabid was killed 152 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:01 | hit them | Glock-18 | 344 ms | – | 2.8° | ||
| 1 0:58 | hit by them | P2000 | 125 ms | – | 6.6° | ||
| 1 0:56 | killed by them | USP-S | 62 ms | 250 ms | 5.8° | ||
| 1 0:56 | hit them | Glock-18 | 188 ms | – | 16.4° | ||
| 1 0:56 | hit by them | P2000 | 172 ms | – | 2.1° | ||
| 2 1:38 | killed them | Glock-18 | 344 ms | 500 ms | 6.2° | ||
| 2 1:36 | killed by them | M4A4 | 328 ms | 328 ms | 8.2° | ||
| 4 1:44 | hit by them | FAMAS | 250 ms | – | 0.9° | ||
| 4 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:00 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:14 | killed them | AWP | 297 ms | 297 ms | 0.6° | ||
| 5 1:08 | killed by them | Desert Eagle | 484 ms | 484 ms | 3.0° | ||
| 6 1:16 | killed them | AWP | 78 ms | 78 ms | 1.0° | ||
| 6 1:06 | killed by them | M4A1-S | 469 ms | 578 ms | 5.7° | ||
| 7 bomb 0:40 | killed by them | FAMAS | 328 ms | 781 ms | 10.8° | ||
| 7 bomb 0:39 | hit them | AK-47 | 656 ms | – | 1.6° | ||
| 8 1:35 | killed them | AK-47 | 266 ms | 469 ms | 5.1° | ||
| 8 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:19 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:39 | killed by them | AK-47 | 219 ms | 219 ms | 1.1° | ||
| 10 1:22 | killed by them | M4A1-S | 266 ms | 266 ms | 4.7° | ||
| 11 1:14 | killed by them | AK-47 | 469 ms | 672 ms | 1.8° | ||
| 12 1:43 | killed by them | AWP | 328 ms | 328 ms | 0.5° | ||
| 13 1:18 | killed them | USP-S | 359 ms | 359 ms | 1.1° | ||
| 13 1:17 | hit them | P2000 | 1438 ms | – | 4.4° | ||
| 13 1:14 | killed by them | P250 | 547 ms | 547 ms | 47.1° | ||
| 14 0:20 | hit them | M4A4 | 812 ms | – | 8.1° | ||
| 14 0:13 | killed them | M4A1-S | 312 ms | 312 ms | 0.5° | ||
| 15 1:15 | killed them | M4A1-S | 1016 ms | 1312 ms | 1.2° | ||
| 15 1:14 | killed them | M4A1-S | 312 ms | 812 ms | 2.9° | ||
| 15 1:11 | killed by them | AK-47 | 375 ms | 766 ms | 3.6° | ||
| 17 1:37 | killed them | M4A1-S | 391 ms | 578 ms | 1.1° | ||
| 17 1:37 | hit by them | AK-47 | 453 ms | – | 7.5° | ||
| 18 1:05 | killed them | AK-47 | 109 ms | 109 ms | 9.4° | ||
| 19 1:34 | killed by them | MAC-10 | 188 ms | 828 ms | 51.9° | ||
| 19 1:34 | hit them | AK-47 | 109 ms | – | 49.1° | ||
| 20 bomb 0:19 | killed them | AWP | 359 ms | 359 ms | 11.1° | ||
| 20 bomb 0:13 | killed by them | AK-47 | 797 ms | 1312 ms | 33.0° | ||
| 21 1:28 | killed them | M4A4 | 1141 ms | 1234 ms | 11.7° | ||
| 21 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:17 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:37 | killed them | Desert Eagle | 328 ms | 328 ms | 1.0° | ||
| 22 1:20 | killed by them | AK-47 | 609 ms | 1000 ms | 2.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:01 | Glock-18 | 557 | fine - pros would have fired it too | 2/7 | 29% / 39% | ||
| 1 0:57 | Glock-18 | 175 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 8% / 54% | |
| 2 1:38 | Glock-18 | 641 | fine - pros would have fired it too | 2/5 | killed them | 24% / 38% | |
| 4 1:40 | AK-47 | 1436 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload); 1 bullet after pros would have stopped | 2% / 54% | |
| 4 1:34 | AK-47 | 1337 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/7 | 2 bullets after pros would have stopped | 0% / 60% | |
| 4 1:32 | AK-47 | 1242 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/9 | 4 bullets after pros would have stopped | 0% / 47% | |
| 5 1:14 | AWP | 919 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 7 bomb 0:40 | AK-47 | 232 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 13% / 56% | |
| 8 1:35 | AK-47 | 935 | fine - pros would have fired it too | 2/6 | killed them | 65% / 65% | |
| 10 1:22 | AWP | 393 | aim far off: your crosshair was about 6 player widths (200 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 65% | |
| 11 1:14 | Glock-18 | 863 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 25% / 50% | |
| 13 1:18 | USP-S | 583 | fine - pros would have fired it too | 1/4 | killed them | 55% / 55% | |
| 13 1:17 | USP-S | 752 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 42% | |
| 13 1:17 | USP-S | 777 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 13 1:16 | USP-S | 757 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 13 1:15 | USP-S | 793 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 46% | |
| 14 0:20 | M4A1-S | 535 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/16 | 21% / 52% | ||
| 14 0:13 | M4A1-S | 1170 | fine - pros would have fired it too | 1/4 | killed them | 74% / 74% | |
| 15 1:35 | M4A1-S | 654 | aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first | 0/16 | 5 bullets after pros would have stopped | 1% / 53% | |
| 15 1:16 | M4A1-S | 272 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 4/11 | killed them | 11% / 55% | |
| 15 1:14 | M4A1-S | 682 | fine - pros would have fired it too | 4/9 | killed them | 60% / 60% | |
| 15 1:11 | Desert Eagle | 426 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 78% / 78% | |
| 17 1:37 | M4A1-S | 1137 | fine - pros would have fired it too | 2/6 | killed them | 50% / 50% | |
| 19 1:35 | AK-47 | 381 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 0/2 | 1% / 53% | ||
| 20 bomb 0:19 | AWP | 839 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 20 bomb 0:13 | AWP | 677 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 70% | |
| 21 1:28 | M4A4 | 342 | fine - pros would have fired it too | 2/5 | killed them | 63% / 63% | |
| 22 1:37 | Desert Eagle | 919 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 22 1:27 | Desert Eagle | 969 | fine - pros would have fired it too | 0/2 | 31% / 42% | ||
| 22 1:20 | Desert Eagle | 426 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 83% / 83% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.