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Cache, won 13-9 · Sat 31 Oct, 22:55

BerciK22,586

The match

Aim

344 msTTD359 msTTK2.9°Crosshair↓31%1st bullet46%Spray23%Head85%Counter-strafe

Scoreboard

72ADR77%KAST

Positioning

Shots

13/30Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3241%
AK-472330%
Glock-181436%
USP-S1225%
Desert Eagle714%
AWP450%
M4A42100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/9915 1:15 2 kills (M4A1-S ×2), in 1.5 s CT3.9
26/9922 1:37 1 kill (Deagle), 1 headshot CT2.5
39/996 1:16 1 kill (AWP), 1 while flashed T1.0
43/9920 bomb 0:19 1 kill (AWP) CT1.0
48/9921 1:28 1 kill (M4A4), 1 headshot CT0.9
50/9917 1:37 1 kill (M4A1-S) CT0.8
71/995 1:14 1 kill (AWP) T0.0
84/998 1:35 1 kill (AK-47), 1 headshot T-0.6
92/9918 1:05 1 kill (AK-47), 1 headshot CT-1.0
94/9914 0:13 1 kill (M4A1-S) CT-1.2
97/9913 1:18 1 kill (USP-S), 1 headshot CT-1.4
98/992 1:38 1 kill (Glock), 1 headshot T-1.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 3 good, 0 weak, 4 wasted, 5 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:20 wastedbarely blinded DrAntibiotik 0.6 s (0.0 s white)
1 1:18 misled a peekbarely blinded DrAntibiotik 2.8 s (0.4 s white), Big Jacob 0.5 s (0.0 s white) the enemy was barely blinded, and Agnostic peeked Big Jacob 1.5 s after the pop; got hit first
3 1:48 wastedno enemy blinded for long
4 1:48 wastedno enemy blinded for long
8 1:41 goodblinded DrAntibiotik 4.1 s (1.4 s white)
9 1:48 goodblinded ave 3.4 s (0.8 s white)
10 1:23 misled a peekbarely blinded Kudlaty_\n 0.9 s (0.1 s white) the enemy was barely blinded, and BerciK peeked Kudlaty_\n 0.6 s after the pop; got hit first
15 1:16 blinded an enemy, but hurt the team tooblinded DrAntibiotik 3.5 s (0.8 s white); blinded themselves 2.8 s holding Corner - an enemy could see them
16 1:39 hurt the teamno enemy blinded for long; blinded rabid 1.8 s holding Mid - an enemy could see them; blinded Vanila 1.7 s holding Mid - an enemy could see them
17 1:42 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Bombsite A - safe
18 1:10 goodblinded Big Jacob 4.6 s (1.8 s white)
20 1:23 hurt the teamno enemy blinded for long; blinded Agnostic 4.2 s on the move through Highway - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 31 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Squeaky (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:12 exposeda smoke at Squeaky - seen by 2 enemies for 2.6 s, the nearest 570 units away, thrown in the open
7 1:29 exposeda molotov at Squeaky - seen by 1 enemy for 0.1 s, the nearest 963 units away
9 1:50 exposeda flash at Garage - seen by 1 enemy for 0.2 s, the nearest 1656 units away; a running throw
10 1:48 exposedan HE at Garage - seen by 2 enemies for 0.6 s, the nearest 1808 units away
14 1:34 exposeda smoke at Quad - seen by 1 enemy for 2.4 s, the nearest 788 units away, thrown in the open
15 1:37 exposeda molotov at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 569 units away
15 1:18 exposeda flash at Corner - seen by 1 enemy for 1.1 s, the nearest 237 units away, thrown in the open

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 23 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 11 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:01 aveSqueakypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 22 rounds. 3 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 tradeVanila was killed 711 units away: not traded within 5 s (pros: 2,031 ms)
1 1:16 tradeKorzeniovsky was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
1 1:14 tradeAgnostic was killed 473 units away: not traded within 5 s (pros: 1,641 ms)
2 1:40 tradeKorzeniovsky was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
2 1:40 tradeVanila was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
2 1:38 peek togetherpeeked the same enemy as rabid, 125 ms before them - a double peek
4 1:45 in their waystood between Vanila and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 1:34 tradeVanila was killed 679 units away: not traded within 5 s (pros: 2,031 ms)
7 1:13 tradeKorzeniovsky was killed 792 units away: not traded within 5 s (pros: 625 ms)
10 1:47 tradeVanila was killed 206 units away: not traded within 5 s (pros: 625 ms)
13 1:18 holdheld with Agnostic, 880 units and 86° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Agnostic)
13 1:16 holdheld with Agnostic, 863 units and 60° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after Agnostic)
15 1:15 tradeAgnostic was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:21 tradeAgnostic was killed 323 units away: you traded in 1,734 ms (pros: 1,641 ms)
20 bomb 0:14 holdheld with rabid, 455 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 219 ms after rabid)
20 bomb 0:14 traderabid was killed 499 units away: not traded within 5 s (pros: 625 ms)
21 1:19 tradeKorzeniovsky was killed 997 units away: not traded within 5 s (pros: 625 ms)
22 1:22 traderabid was killed 152 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:01 avehit themGlock-18344 ms–2.8°
1 0:58 avehit by themP2000125 ms–6.6°
1 0:56 Big Jacobkilled by themUSP-S62 ms250 ms5.8°
1 0:56 Big Jacobhit themGlock-18188 ms–16.4°
1 0:56 avehit by themP2000172 ms–2.1°
2 1:38 leqskilled themGlock-18344 ms500 ms6.2°
2 1:36 DrAntibiotikkilled by themM4A4328 ms328 ms8.2°
4 1:44 avehit by themFAMAS250 ms–0.9°
4 1:37 Big Jacobhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:00 Big Jacobkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:14 leqskilled themAWP297 ms297 ms0.6°
5 1:08 DrAntibiotikkilled by themDesert Eagle484 ms484 ms3.0°
6 1:16 leqskilled themAWP78 ms78 ms1.0°
6 1:06 avekilled by themM4A1-S469 ms578 ms5.7°
7 bomb 0:40 avekilled by themFAMAS328 ms781 ms10.8°
7 bomb 0:39 avehit themAK-47656 ms–1.6°
8 1:35 leqskilled themAK-47266 ms469 ms5.1°
8 1:19 Kudlaty_\nhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:19 Kudlaty_\nhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
9 1:39 Big Jacobkilled by themAK-47219 ms219 ms1.1°
10 1:22 Kudlaty_\nkilled by themM4A1-S266 ms266 ms4.7°
11 1:14 Big Jacobkilled by themAK-47469 ms672 ms1.8°
12 1:43 DrAntibiotikkilled by themAWP328 ms328 ms0.5°
13 1:18 Big Jacobkilled themUSP-S359 ms359 ms1.1°
13 1:17 leqshit themP20001438 ms–4.4°
13 1:14 Kudlaty_\nkilled by themP250547 ms547 ms47.1°
14 0:20 avehit themM4A4812 ms–8.1°
14 0:13 Big Jacobkilled themM4A1-S312 ms312 ms0.5°
15 1:15 Kudlaty_\nkilled themM4A1-S1016 ms1312 ms1.2°
15 1:14 DrAntibiotikkilled themM4A1-S312 ms812 ms2.9°
15 1:11 Big Jacobkilled by themAK-47375 ms766 ms3.6°
17 1:37 Big Jacobkilled themM4A1-S391 ms578 ms1.1°
17 1:37 Big Jacobhit by themAK-47453 ms–7.5°
18 1:05 Big Jacobkilled themAK-47109 ms109 ms9.4°
19 1:34 Kudlaty_\nkilled by themMAC-10188 ms828 ms51.9°
19 1:34 Kudlaty_\nhit themAK-47109 ms–49.1°
20 bomb 0:19 DrAntibiotikkilled themAWP359 ms359 ms11.1°
20 bomb 0:13 Kudlaty_\nkilled by themAK-47797 ms1312 ms33.0°
21 1:28 avekilled themM4A41141 ms1234 ms11.7°
21 1:17 DrAntibiotikhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:17 DrAntibiotikkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:37 avekilled themDesert Eagle328 ms328 ms1.0°
22 1:20 DrAntibiotikkilled by themAK-47609 ms1000 ms2.3°

Shots

You fired 13 of your 30 first shots too soon: 10 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:01 aveGlock-18557fine - pros would have fired it too2/729% / 39%
1 0:57 Big JacobGlock-18175aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/5cut short (a death, a reload)8% / 54%
2 1:38 leqsGlock-18641fine - pros would have fired it too2/5killed them24% / 38%
4 1:40 aveAK-471436fired while moving (102 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload); 1 bullet after pros would have stopped2% / 54%
4 1:34 Big JacobAK-471337fired while moving (104 u/s), too fast to be accurate - stop first0/72 bullets after pros would have stopped0% / 60%
4 1:32 Big JacobAK-471242fired while moving (79 u/s), too fast to be accurate - stop first0/94 bullets after pros would have stopped0% / 47%
5 1:14 leqsAWP919fine - pros would have fired it too1/1killed them71% / 71%
7 bomb 0:40 aveAK-47232aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/6cut short (a death, a reload)13% / 56%
8 1:35 leqsAK-47935fine - pros would have fired it too2/6killed them65% / 65%
10 1:22 Kudlaty_\nAWP393aim far off: your crosshair was about 6 player widths (200 units) off their body - get on target first0/1cut short (a death, a reload)1% / 65%
11 1:14 Big JacobGlock-18863aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)25% / 50%
13 1:18 Big JacobUSP-S583fine - pros would have fired it too1/4killed them55% / 55%
13 1:17 leqsUSP-S752fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 42%
13 1:17 leqsUSP-S777fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
13 1:16 leqsUSP-S757fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
13 1:15 Kudlaty_\nUSP-S793aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)12% / 46%
14 0:20 aveM4A1-S535aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/1621% / 52%
14 0:13 Big JacobM4A1-S1170fine - pros would have fired it too1/4killed them74% / 74%
15 1:35 DrAntibiotikM4A1-S654aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first0/165 bullets after pros would have stopped1% / 53%
15 1:16 Kudlaty_\nM4A1-S272aim far off: your crosshair was about a player's width (34 units) off their body - get on target first4/11killed them11% / 55%
15 1:14 DrAntibiotikM4A1-S682fine - pros would have fired it too4/9killed them60% / 60%
15 1:11 Big JacobDesert Eagle426fine - pros would have fired it too0/2cut short (a death, a reload)78% / 78%
17 1:37 Big JacobM4A1-S1137fine - pros would have fired it too2/6killed them50% / 50%
19 1:35 leqsAK-47381aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first0/21% / 53%
20 bomb 0:19 DrAntibiotikAWP839fine - pros would have fired it too1/1killed them77% / 77%
20 bomb 0:13 Kudlaty_\nAWP677aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)8% / 70%
21 1:28 aveM4A4342fine - pros would have fired it too2/5killed them63% / 63%
22 1:37 aveDesert Eagle919fine - pros would have fired it too1/1killed them76% / 76%
22 1:27 leqsDesert Eagle969fine - pros would have fired it too0/231% / 42%
22 1:20 DrAntibiotikDesert Eagle426fine - pros would have fired it too0/2cut short (a death, a reload)83% / 83%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.