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Cache, lost 9-13 · Sat 31 Oct, 22:55

Kudlaty_\n17,830

The match

Aim

508 msTTD836 msTTK7.2°Crosshair↓17%1st bullet28%Spray14%Head48%Counter-strafe

Scoreboard

73ADR77%KAST

Positioning

Shots

27/38Rushed↓8/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR556%
AK-474937%
M4A42030%
M4A1-S1443%
MAC-101136%
MP9683%
P250333%
UMP-4510%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/9920 1:30 3 kills (AK-47 ×3), in 40.1 s T4.8
37/999 1:34 1 kill (MP9), 1 through smoke CT1.2
45/997 1:34 1 kill (MP9), 1 headshot CT0.9
47/9911 1:19 1 kill (M4A4), 1 headshot CT0.9
51/9921 1:40 1 kill (AK-47) T0.8
52/994 1:28 1 kill (M4A1-S) CT0.7
55/9913 1:14 1 kill (P250), 1 headshot T0.6
59/9910 1:22 1 kill (M4A1-S), 1 headshot CT0.5
65/9919 1:34 1 kill (MAC-10), 1 headshot T0.3
76/9922 1:22 1 kill (AK-47), 1 headshot T0.0
86/9917 1:41 1 kill (Galil), 1 headshot T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:20 1v5 before the plant CT · 100 HP · B Hallslost - died later · saw each other
13 1:12 1v4 before the plant T · 100 HP · Bombsite Alost - died with two or more on them at once · saw them first
17 1:37 1v4 before the plant T · 33 HP · Midlost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:30 hurt the teambarely blinded rabid 0.8 s (0.1 s white); blinded themselves 1.6 s holding Bombsite A - an enemy could see them; blinded leqs 1.9 s holding Truck - safe
19 1:35 wastedbarely blinded BerciK 1.0 s (0.1 s white); blinded DrAntibiotik 4.2 s on the move through A Main - safe
20 bomb 0:21 misled a peekbarely blinded Agnostic 2.1 s (0.2 s white), BerciK 0.8 s (0.1 s white) the enemy was barely blinded, and DrAntibiotik peeked BerciK 1.3 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 21 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Fork Lift (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:32 exposeda flash at Bombsite A - seen by 1 enemy for 1.8 s, the nearest 597 units away, thrown in the open
7 1:30 exposeda molotov at Fork Lift - seen by 1 enemy for 0.5 s, the nearest 926 units away, thrown in the open; a running throw
7 1:28 exposedan HE at Fork Lift - seen by 1 enemy for 0.1 s, the nearest 927 units away; a running throw
8 1:48 exposedan HE at Connector - seen by 1 enemy for 0.4 s, the nearest 1486 units away; a running throw
12 1:17 exposedan HE at Mid - seen by 1 enemy for 0.6 s, the nearest 1010 units away; a running throw
21 1:42 exposedan HE at Mid - seen by 1 enemy for 0.1 s, the nearest 315 units away; a running throw
21 bomb 0:36 exposeda molotov at B Main - seen by 1 enemy for 1.0 s, the nearest 777 units away, thrown in the open; a running throw

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 17 duels (47%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:38 AgnosticMidpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
20 bomb 0:14 rabidBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
13 1:09 Fake plant let go after 0.09 s · 1 v 4, alone · the nearest CT 502 units awayit got you killed by Korzeniovsky 1.6 s later

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 5 of your 6 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:27 line of firestood in Big Jacob's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
2 1:26 line of firestood in Big Jacob's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:42 tradeBig Jacob was killed 935 units away: not traded within 5 s (pros: 2,031 ms)
4 1:03 in their waystood between Big Jacob and an enemy they could see, for 188 ms (pros: 125 ms at a time)
4 1:00 holdheld with Big Jacob, 661 units and 113° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after Big Jacob)
4 0:58 holdheld with Big Jacob, 649 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after Big Jacob)
4 0:58 tradeBig Jacob was killed 655 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 tradeDrAntibiotik was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
10 1:38 tradeleqs was killed 1000 units away: not traded within 5 s (pros: 2,031 ms)
10 1:24 holdheld with Big Jacob, 131 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:22 holdheld with Big Jacob, 147 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Big Jacob)
11 1:20 holdheld with Big Jacob, 825 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after Big Jacob)
13 1:38 tradeDrAntibiotik was killed 214 units away: not traded within 5 s (pros: 969 ms)
13 1:18 tradeBig Jacob was killed 1037 units away: you traded in 3,969 ms (pros: 2,609 ms)
13 1:12 tradeleqs was killed 563 units away: not traded within 5 s (pros: 625 ms)
15 1:31 tradeave was killed 544 units away: not traded within 5 s (pros: 2,031 ms)
15 1:18 tradeleqs was killed 516 units away: not traded within 5 s (pros: 2,031 ms)
16 1:29 tradeDrAntibiotik was killed 451 units away: not traded within 5 s (pros: 1,641 ms)
17 1:40 tradeave was killed 502 units away: not traded within 5 s (pros: 2,031 ms)
17 1:38 tradeDrAntibiotik was killed 566 units away: not traded within 5 s (pros: 2,031 ms)
17 1:38 peek togetherpeeked the same enemy as leqs, 438 ms before them - early - you went first, alone
17 1:37 tradeBig Jacob was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
17 1:37 tradeleqs was killed 133 units away: not traded within 5 s (pros: 625 ms)
18 1:45 peek togetherpeeked the same enemy as DrAntibiotik, 203 ms before them - a double peek
18 1:45 peek togetherpeeked the same enemy as Big Jacob, 516 ms before them - early - you went first, alone
18 1:44 line of firestood in DrAntibiotik's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
19 1:42 tradeBig Jacob was killed 363 units away: not traded within 5 s (pros: 1,641 ms)
19 1:36 peek togetherpeeked the same enemy as leqs, 969 ms after them - late - your team-mate went first, as bait
20 bomb 0:34 tradeleqs was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:22 holdheld with DrAntibiotik, 423 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after DrAntibiotik)
20 bomb 0:19 tradeDrAntibiotik was killed 417 units away: not traded within 5 s (pros: 625 ms)
21 1:41 peek togetherpeeked the same enemy as Big Jacob, 625 ms after them - late - your team-mate went first, as bait
21 1:40 tradeBig Jacob was killed 657 units away: you traded in 734 ms (pros: 625 ms)
21 bomb 0:36 holdheld with leqs, 653 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms before leqs)
22 1:27 tradeBig Jacob was killed 642 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:04 rabidkilled by themGlock-18406 ms406 ms6.9°
3 bomb 0:21 Korzeniovskykilled by themAK-47344 ms656 ms3.0°
4 1:28 Agnostickilled themM4A1-S1734 ms2234 ms46.3°
4 1:28 Agnostichit by themAK-471875 ms–27.0°
4 0:57 rabidkilled by themAK-47391 ms391 ms10.2°
5 1:17 rabidkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:03 Korzeniovskykilled by themAK-47688 ms984 ms31.9°
6 1:03 Korzeniovskyhit themM4A4750 ms–4.5°
7 1:34 Vanilakilled themMP9812 ms1031 ms8.7°
7 1:22 rabidkilled by themAK-47156 ms266 ms6.4°
8 1:19 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:19 BerciKhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
8 1:19 Vanilahit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
8 0:44 Vanilakilled by themMAC-10312 ms609 ms6.9°
9 1:35 rabidkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 rabidhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 Korzeniovskyhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 Korzeniovskykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:22 BerciKkilled themM4A1-S266 ms266 ms4.7°
11 1:20 Agnostickilled themM4A4469 ms547 ms4.9°
11 1:16 Korzeniovskyhit themM4A4125 ms–3.1°
11 1:15 Korzeniovskykilled by themDesert Eagle31 ms31 ms4.5°
12 1:19 Agnostichit by themDesert Eagle281 ms–0.6°
12 1:19 Agnostichit themM4A4375 ms–0.7°
13 1:14 BerciKkilled themP250547 ms547 ms47.1°
13 1:07 Agnostichit by themP2000281 ms–2.0°
13 1:07 Korzeniovskykilled by themUSP-S594 ms594 ms1.1°
14 1:15 rabidkilled by themM4A4281 ms281 ms0.6°
15 1:15 BerciKkilled by themM4A1-S1016 ms1312 ms1.2°
16 1:16 rabidkilled by themAK-47312 ms719 ms0.9°
17 1:42 rabidhit by themAK-47625 ms–3.0°
17 1:41 rabidkilled themGalil AR1109 ms1109 ms6.6°
17 1:37 Agnostichit themGalil AR1047 ms–5.1°
17 1:37 Agnostichit by themM4A41094 ms–1.7°
17 1:37 Vanilakilled by themAWP828 ms828 ms2.9°
18 1:45 Korzeniovskyhit themAK-4747 ms–0.9°
18 1:40 Korzeniovskykilled by themAWP297 ms297 ms1.8°
19 1:34 BerciKkilled themMAC-10188 ms828 ms51.9°
19 1:34 BerciKhit by themAK-47109 ms–49.1°
20 1:30 Korzeniovskyhit by themM4A4625 ms–1.2°
20 1:30 Korzeniovskykilled themAK-47672 ms875 ms9.4°
20 bomb 0:14 rabidkilled themAK-47422 ms422 ms7.9°
20 bomb 0:13 BerciKkilled themAK-47797 ms1312 ms33.0°
20 bomb 0:07 Vanilakilled by themAWP297 ms297 ms11.3°
21 1:40 Agnostickilled themAK-47391 ms781 ms22.2°
21 1:40 Agnostichit by themM4A4688 ms–10.1°
22 1:22 rabidhit by themDesert Eagle266 ms–2.6°
22 1:22 rabidkilled themAK-47453 ms844 ms2.2°
22 1:18 Agnostichit themAK-47953 ms–10.8°
22 1:16 Vanilakilled by themAWP281 ms281 ms3.9°

Shots

You fired 27 of your 38 first shots too soon: 14 before your crosshair was on them, 13 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 bomb 0:20 KorzeniovskyUMP-45757fine - pros would have fired it too0/1cut short (a death, a reload)32% / 46%
4 1:28 AgnosticM4A1-S602fired while moving (100 u/s), too fast to be accurate - stop first4/11killed them27% / 52%
6 1:03 KorzeniovskyM4A4204aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/9cut short (a death, a reload)19% / 63%
7 1:35 VanilaMP9183too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 52%
7 1:34 VanilaMP9183fine - pros would have fired it too4/8killed them55% / 55%
10 1:22 BerciKM4A1-S393fine - pros would have fired it too1/4killed them62% / 62%
11 1:20 AgnosticM4A41063fine - pros would have fired it too2/5killed them65% / 65%
11 1:16 KorzeniovskyM4A4803fired while moving (97 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 49%
11 1:16 KorzeniovskyM4A4804aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 57%
11 1:15 KorzeniovskyM4A4809fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
12 1:19 AgnosticM4A1-S788fired while moving (105 u/s), too fast to be accurate - stop first3/918% / 53%
13 1:14 BerciKP250718fired while moving (191 u/s), too fast to be accurate - stop first1/2killed them36% / 52%
13 1:12 AgnosticP250496fired while moving (155 u/s), too fast to be accurate - stop first0/226% / 48%
13 1:07 AgnosticP250344fine - pros would have fired it too0/1cut short (a death, a reload)41% / 45%
15 1:16 BerciKAK-47269fired while moving (179 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 52%
15 1:16 BerciKAK-47272fine - pros would have fired it too0/10cut short (a death, a reload)59% / 59%
16 1:42 rabidGalil AR1193fired while moving (172 u/s), too fast to be accurate - stop first0/137 bullets after pros would have stopped0% / 51%
16 1:39 VanilaGalil AR1184aim far off: your crosshair was about 4 player widths (125 units) off their body - get on target first0/31% / 45%
16 1:39 VanilaGalil AR1192aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first0/31% / 45%
16 1:38 VanilaGalil AR1194aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first0/31% / 54%
16 1:38 rabidGalil AR1266aim far off: your crosshair was about 4.5 player widths (151 units) off their body - get on target first0/31% / 50%
16 1:37 VanilaGalil AR1275aim far off: your crosshair was about 3.5 player widths (106 units) off their body - get on target first0/51% / 49%
16 1:36 VanilaGalil AR1247aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/5cut short (a death, a reload)2% / 45%
16 1:16 rabidGalil AR580fired while moving (215 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)5% / 46%
17 1:42 rabidGalil AR875fine - pros would have fired it too1/10killed them38% / 46%
17 1:37 AgnosticGalil AR668fired while moving (214 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)13% / 52%
18 1:45 KorzeniovskyAK-471084fine - pros would have fired it too2/752% / 52%
19 1:35 BerciKMAC-10214too soon: your crosshair was still moving onto them, about 3 player widths (92 units) off - pros wait the split second it takes to get on target4/15killed them1% / 48%
19 1:30 VanilaAK-47870aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
20 1:30 KorzeniovskyAK-47540fired while moving (199 u/s), too fast to be accurate - stop first3/9killed them4% / 50%
20 bomb 0:14 rabidAK-47320fired while moving (148 u/s), too fast to be accurate - stop first1/5killed them13% / 61%
20 bomb 0:13 BerciKAK-47680aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
20 bomb 0:13 BerciKAK-47677too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target3/7killed them22% / 48%
21 1:40 AgnosticAK-47281fired while moving (200 u/s), too fast to be accurate - stop first4/10killed them22% / 50%
22 1:22 rabidAK-47933fine - pros would have fired it too4/6killed them46% / 46%
22 1:19 AgnosticAK-47564fired while moving (160 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 72%
22 1:19 AgnosticAK-47608fine - pros would have fired it too3/654% / 54%
22 1:16 VanilaAK-47759aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)16% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.