Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 55 | 6% |
| AK-47 | 49 | 37% |
| M4A4 | 20 | 30% |
| M4A1-S | 14 | 43% |
| MAC-10 | 11 | 36% |
| MP9 | 6 | 83% |
| P250 | 3 | 33% |
| UMP-45 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/99 | 20 1:30 | 3 kills (AK-47 ×3), in 40.1 s T | 4.8 |
| 37/99 | 9 1:34 | 1 kill (MP9), 1 through smoke CT | 1.2 |
| 45/99 | 7 1:34 | 1 kill (MP9), 1 headshot CT | 0.9 |
| 47/99 | 11 1:19 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 51/99 | 21 1:40 | 1 kill (AK-47) T | 0.8 |
| 52/99 | 4 1:28 | 1 kill (M4A1-S) CT | 0.7 |
| 55/99 | 13 1:14 | 1 kill (P250), 1 headshot T | 0.6 |
| 59/99 | 10 1:22 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 65/99 | 19 1:34 | 1 kill (MAC-10), 1 headshot T | 0.3 |
| 76/99 | 22 1:22 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 86/99 | 17 1:41 | 1 kill (Galil), 1 headshot T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:20 | 1v5 before the plant CT · 100 HP · B Halls | lost - died later · saw each other |
| 13 1:12 | 1v4 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · saw them first |
| 17 1:37 | 1v4 before the plant T · 33 HP · Mid | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
3 flashes: 0 good, 0 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:30 | hurt the team | barely blinded rabid 0.8 s (0.1 s white); blinded themselves 1.6 s holding Bombsite A - an enemy could see them; blinded leqs 1.9 s holding Truck - safe |
| 19 1:35 | wasted | barely blinded BerciK 1.0 s (0.1 s white); blinded DrAntibiotik 4.2 s on the move through A Main - safe |
| 20 bomb 0:21 | misled a peek | barely blinded Agnostic 2.1 s (0.2 s white), BerciK 0.8 s (0.1 s white) the enemy was barely blinded, and DrAntibiotik peeked BerciK 1.3 s after the pop; got hit first |
Throws
28 grenades: 21 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Fork Lift (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:32 | exposed | a flash at Bombsite A - seen by 1 enemy for 1.8 s, the nearest 597 units away, thrown in the open |
| 7 1:30 | exposed | a molotov at Fork Lift - seen by 1 enemy for 0.5 s, the nearest 926 units away, thrown in the open; a running throw |
| 7 1:28 | exposed | an HE at Fork Lift - seen by 1 enemy for 0.1 s, the nearest 927 units away; a running throw |
| 8 1:48 | exposed | an HE at Connector - seen by 1 enemy for 0.4 s, the nearest 1486 units away; a running throw |
| 12 1:17 | exposed | an HE at Mid - seen by 1 enemy for 0.6 s, the nearest 1010 units away; a running throw |
| 21 1:42 | exposed | an HE at Mid - seen by 1 enemy for 0.1 s, the nearest 315 units away; a running throw |
| 21 bomb 0:36 | exposed | a molotov at B Main - seen by 1 enemy for 1.0 s, the nearest 777 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:38 | Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 20 bomb 0:14 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Fakes
You faked 1 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 13 1:09 | Fake plant let go after 0.09 s · 1 v 4, alone · the nearest CT 502 units away | it got you killed by Korzeniovsky 1.6 s later |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. 5 of your 6 holds with a team-mate were real crossfires. You traded 2 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:27 | line of fire | stood in Big Jacob's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 2 1:26 | line of fire | stood in Big Jacob's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:42 | trade | Big Jacob was killed 935 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:03 | in their way | stood between Big Jacob and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 4 1:00 | hold | held with Big Jacob, 661 units and 113° apart as the enemy saw you: a real crossfire (the enemy saw you 438 ms after Big Jacob) |
| 4 0:58 | hold | held with Big Jacob, 649 units and 90° apart as the enemy saw you: a real crossfire (the enemy saw you 1,125 ms after Big Jacob) |
| 4 0:58 | trade | Big Jacob was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | trade | DrAntibiotik was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:38 | trade | leqs was killed 1000 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:24 | hold | held with Big Jacob, 131 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:22 | hold | held with Big Jacob, 147 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Big Jacob) |
| 11 1:20 | hold | held with Big Jacob, 825 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after Big Jacob) |
| 13 1:38 | trade | DrAntibiotik was killed 214 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:18 | trade | Big Jacob was killed 1037 units away: you traded in 3,969 ms (pros: 2,609 ms) |
| 13 1:12 | trade | leqs was killed 563 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:31 | trade | ave was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:18 | trade | leqs was killed 516 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:29 | trade | DrAntibiotik was killed 451 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:40 | trade | ave was killed 502 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:38 | trade | DrAntibiotik was killed 566 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:38 | peek together | peeked the same enemy as leqs, 438 ms before them - early - you went first, alone |
| 17 1:37 | trade | Big Jacob was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:37 | trade | leqs was killed 133 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:45 | peek together | peeked the same enemy as DrAntibiotik, 203 ms before them - a double peek |
| 18 1:45 | peek together | peeked the same enemy as Big Jacob, 516 ms before them - early - you went first, alone |
| 18 1:44 | line of fire | stood in DrAntibiotik's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 19 1:42 | trade | Big Jacob was killed 363 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:36 | peek together | peeked the same enemy as leqs, 969 ms after them - late - your team-mate went first, as bait |
| 20 bomb 0:34 | trade | leqs was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:22 | hold | held with DrAntibiotik, 423 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after DrAntibiotik) |
| 20 bomb 0:19 | trade | DrAntibiotik was killed 417 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:41 | peek together | peeked the same enemy as Big Jacob, 625 ms after them - late - your team-mate went first, as bait |
| 21 1:40 | trade | Big Jacob was killed 657 units away: you traded in 734 ms (pros: 625 ms) |
| 21 bomb 0:36 | hold | held with leqs, 653 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 484 ms before leqs) |
| 22 1:27 | trade | Big Jacob was killed 642 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:04 | killed by them | Glock-18 | 406 ms | 406 ms | 6.9° | ||
| 3 bomb 0:21 | killed by them | AK-47 | 344 ms | 656 ms | 3.0° | ||
| 4 1:28 | killed them | M4A1-S | 1734 ms | 2234 ms | 46.3° | ||
| 4 1:28 | hit by them | AK-47 | 1875 ms | – | 27.0° | ||
| 4 0:57 | killed by them | AK-47 | 391 ms | 391 ms | 10.2° | ||
| 5 1:17 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:03 | killed by them | AK-47 | 688 ms | 984 ms | 31.9° | ||
| 6 1:03 | hit them | M4A4 | 750 ms | – | 4.5° | ||
| 7 1:34 | killed them | MP9 | 812 ms | 1031 ms | 8.7° | ||
| 7 1:22 | killed by them | AK-47 | 156 ms | 266 ms | 6.4° | ||
| 8 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:19 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:19 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:44 | killed by them | MAC-10 | 312 ms | 609 ms | 6.9° | ||
| 9 1:35 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:22 | killed them | M4A1-S | 266 ms | 266 ms | 4.7° | ||
| 11 1:20 | killed them | M4A4 | 469 ms | 547 ms | 4.9° | ||
| 11 1:16 | hit them | M4A4 | 125 ms | – | 3.1° | ||
| 11 1:15 | killed by them | Desert Eagle | 31 ms | 31 ms | 4.5° | ||
| 12 1:19 | hit by them | Desert Eagle | 281 ms | – | 0.6° | ||
| 12 1:19 | hit them | M4A4 | 375 ms | – | 0.7° | ||
| 13 1:14 | killed them | P250 | 547 ms | 547 ms | 47.1° | ||
| 13 1:07 | hit by them | P2000 | 281 ms | – | 2.0° | ||
| 13 1:07 | killed by them | USP-S | 594 ms | 594 ms | 1.1° | ||
| 14 1:15 | killed by them | M4A4 | 281 ms | 281 ms | 0.6° | ||
| 15 1:15 | killed by them | M4A1-S | 1016 ms | 1312 ms | 1.2° | ||
| 16 1:16 | killed by them | AK-47 | 312 ms | 719 ms | 0.9° | ||
| 17 1:42 | hit by them | AK-47 | 625 ms | – | 3.0° | ||
| 17 1:41 | killed them | Galil AR | 1109 ms | 1109 ms | 6.6° | ||
| 17 1:37 | hit them | Galil AR | 1047 ms | – | 5.1° | ||
| 17 1:37 | hit by them | M4A4 | 1094 ms | – | 1.7° | ||
| 17 1:37 | killed by them | AWP | 828 ms | 828 ms | 2.9° | ||
| 18 1:45 | hit them | AK-47 | 47 ms | – | 0.9° | ||
| 18 1:40 | killed by them | AWP | 297 ms | 297 ms | 1.8° | ||
| 19 1:34 | killed them | MAC-10 | 188 ms | 828 ms | 51.9° | ||
| 19 1:34 | hit by them | AK-47 | 109 ms | – | 49.1° | ||
| 20 1:30 | hit by them | M4A4 | 625 ms | – | 1.2° | ||
| 20 1:30 | killed them | AK-47 | 672 ms | 875 ms | 9.4° | ||
| 20 bomb 0:14 | killed them | AK-47 | 422 ms | 422 ms | 7.9° | ||
| 20 bomb 0:13 | killed them | AK-47 | 797 ms | 1312 ms | 33.0° | ||
| 20 bomb 0:07 | killed by them | AWP | 297 ms | 297 ms | 11.3° | ||
| 21 1:40 | killed them | AK-47 | 391 ms | 781 ms | 22.2° | ||
| 21 1:40 | hit by them | M4A4 | 688 ms | – | 10.1° | ||
| 22 1:22 | hit by them | Desert Eagle | 266 ms | – | 2.6° | ||
| 22 1:22 | killed them | AK-47 | 453 ms | 844 ms | 2.2° | ||
| 22 1:18 | hit them | AK-47 | 953 ms | – | 10.8° | ||
| 22 1:16 | killed by them | AWP | 281 ms | 281 ms | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 bomb 0:20 | UMP-45 | 757 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 46% | |
| 4 1:28 | M4A1-S | 602 | fired while moving (100 u/s), too fast to be accurate - stop first | 4/11 | killed them | 27% / 52% | |
| 6 1:03 | M4A4 | 204 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/9 | cut short (a death, a reload) | 19% / 63% | |
| 7 1:35 | MP9 | 183 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 52% | |
| 7 1:34 | MP9 | 183 | fine - pros would have fired it too | 4/8 | killed them | 55% / 55% | |
| 10 1:22 | M4A1-S | 393 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 11 1:20 | M4A4 | 1063 | fine - pros would have fired it too | 2/5 | killed them | 65% / 65% | |
| 11 1:16 | M4A4 | 803 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 49% | |
| 11 1:16 | M4A4 | 804 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 57% | |
| 11 1:15 | M4A4 | 809 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 12 1:19 | M4A1-S | 788 | fired while moving (105 u/s), too fast to be accurate - stop first | 3/9 | 18% / 53% | ||
| 13 1:14 | P250 | 718 | fired while moving (191 u/s), too fast to be accurate - stop first | 1/2 | killed them | 36% / 52% | |
| 13 1:12 | P250 | 496 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/2 | 26% / 48% | ||
| 13 1:07 | P250 | 344 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 45% | |
| 15 1:16 | AK-47 | 269 | fired while moving (179 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 52% | |
| 15 1:16 | AK-47 | 272 | fine - pros would have fired it too | 0/10 | cut short (a death, a reload) | 59% / 59% | |
| 16 1:42 | Galil AR | 1193 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/13 | 7 bullets after pros would have stopped | 0% / 51% | |
| 16 1:39 | Galil AR | 1184 | aim far off: your crosshair was about 4 player widths (125 units) off their body - get on target first | 0/3 | 1% / 45% | ||
| 16 1:39 | Galil AR | 1192 | aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first | 0/3 | 1% / 45% | ||
| 16 1:38 | Galil AR | 1194 | aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first | 0/3 | 1% / 54% | ||
| 16 1:38 | Galil AR | 1266 | aim far off: your crosshair was about 4.5 player widths (151 units) off their body - get on target first | 0/3 | 1% / 50% | ||
| 16 1:37 | Galil AR | 1275 | aim far off: your crosshair was about 3.5 player widths (106 units) off their body - get on target first | 0/5 | 1% / 49% | ||
| 16 1:36 | Galil AR | 1247 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 2% / 45% | |
| 16 1:16 | Galil AR | 580 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 5% / 46% | |
| 17 1:42 | Galil AR | 875 | fine - pros would have fired it too | 1/10 | killed them | 38% / 46% | |
| 17 1:37 | Galil AR | 668 | fired while moving (214 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 13% / 52% | |
| 18 1:45 | AK-47 | 1084 | fine - pros would have fired it too | 2/7 | 52% / 52% | ||
| 19 1:35 | MAC-10 | 214 | too soon: your crosshair was still moving onto them, about 3 player widths (92 units) off - pros wait the split second it takes to get on target | 4/15 | killed them | 1% / 48% | |
| 19 1:30 | AK-47 | 870 | aim far off: your crosshair was about 3.5 player widths (117 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 20 1:30 | AK-47 | 540 | fired while moving (199 u/s), too fast to be accurate - stop first | 3/9 | killed them | 4% / 50% | |
| 20 bomb 0:14 | AK-47 | 320 | fired while moving (148 u/s), too fast to be accurate - stop first | 1/5 | killed them | 13% / 61% | |
| 20 bomb 0:13 | AK-47 | 680 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 20 bomb 0:13 | AK-47 | 677 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 3/7 | killed them | 22% / 48% | |
| 21 1:40 | AK-47 | 281 | fired while moving (200 u/s), too fast to be accurate - stop first | 4/10 | killed them | 22% / 50% | |
| 22 1:22 | AK-47 | 933 | fine - pros would have fired it too | 4/6 | killed them | 46% / 46% | |
| 22 1:19 | AK-47 | 564 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 72% | |
| 22 1:19 | AK-47 | 608 | fine - pros would have fired it too | 3/6 | 54% / 54% | ||
| 22 1:16 | AK-47 | 759 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.