Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 34 | 24% |
| AK-47 | 16 | 38% |
| USP-S | 10 | 20% |
| AWP | 7 | 57% |
| FAMAS | 7 | 29% |
| Galil AR | 5 | 80% |
| Desert Eagle | 4 | 25% |
| R8 Revolver | 2 | 50% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/99 | 2 1:40 | 5 kills (M4A4 ×4, USP-S), all headshots, in 14.9 s CT | 11.5 |
| 6/99 | 10 1:47 | 3 kills (Scout ×2, AK-47), 2 wallbangs, a no-scope, 2 headshots, in 63.5 s CT | 7.5 |
| 21/99 | 5 1:08 | 2 kills (Deagle, AWP), all headshots, in 19 s CT | 2.8 |
| 22/99 | 12 1:43 | 2 kills (AWP ×2), in 5.7 s CT | 2.8 |
| 30/99 | 21 1:17 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.4 |
| 66/99 | 1 1:16 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 77/99 | 20 bomb 0:21 | 1 kill (AWP) T | -0.0 |
| 89/99 | 22 1:19 | 1 kill (AK-47) T | -0.8 |
| 96/99 | 9 bomb 0:37 | 1 kill (FAMAS) CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:55 | 1v2 before the plant CT · 100 HP · Highway | lost - died in the first fight · saw each other |
| 5 1:13 | 1v4 before the plant CT · 100 HP · CT Lane | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
16 flashes: 3 good, 1 weak, 9 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:07 | wasted | no enemy blinded for long |
| 4 1:00 | wasted | no enemy blinded for long |
| 6 1:43 | wasted | barely blinded BerciK 0.7 s (0.1 s white) |
| 6 1:22 | good | blinded BerciK 5.1 s (2.3 s white) |
| 10 1:31 | wasted | no enemy blinded for long |
| 10 1:18 | wasted | barely blinded Korzeniovsky 0.8 s (0.1 s white); blinded Kudlaty_\n 3.5 s on the move through A Main - safe |
| 11 1:15 | blinded an enemy, but hurt the team too | blinded rabid 4.6 s (1.8 s white); blinded ave 4.4 s holding Mid - an enemy could see them |
| 13 1:50 | wasted | no enemy blinded for long |
| 15 1:44 | wasted | no enemy blinded for long |
| 15 1:34 | good | blinded Agnostic 4.9 s (2.0 s white), BerciK 4.8 s (2.0 s white) |
| 18 1:40 | wasted | no enemy blinded for long |
| 19 1:45 | blinded an enemy, but hurt the team too | blinded rabid 3.9 s (1.2 s white), Vanila 3.9 s (1.2 s white); blinded Big Jacob 3.3 s on the move through Mid - took damage 0.0 s after the pop Big Jacob peeked rabid 0.5 s after the pop - early - the enemy was already recovering; hit them first |
| 19 1:42 | good | blinded BerciK 3.0 s (0.5 s white) |
| 20 1:32 | misled a peek | barely blinded Korzeniovsky 1.9 s (0.2 s white) the enemy was barely blinded, and Kudlaty_\n peeked Korzeniovsky 1.4 s after the pop; got hit first |
| 21 1:39 | weak | barely blinded Agnostic 2.1 s (0.2 s white); blinded themselves 4.1 s on the move through Mid - safe; blinded Kudlaty_\n 3.4 s on the move through Mid - safe |
| 22 1:34 | wasted | no enemy blinded for long |
Throws
36 grenades: 29 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from A Main (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:17 | exposed | a flash at Mid - seen by 1 enemy for 0.5 s, the nearest 1179 units away, thrown in the open |
| 15 1:36 | exposed | a flash at A Main - seen by 2 enemies for 0.2 s, the nearest 577 units away |
| 15 1:18 | exposed | a smoke at A Main - seen by 1 enemy for 0.2 s, the nearest 1118 units away; a running throw |
| 19 1:47 | exposed | a flash at Outside A - seen by 1 enemy for 0.1 s, the nearest 1397 units away; a jump throw |
| 19 1:39 | exposed | an HE at A Main - seen by 1 enemy for 0.5 s, the nearest 660 units away; a running throw |
| 21 1:41 | exposed | a flash at Garage - seen by 1 enemy for 0.4 s, the nearest 1150 units away; a running throw |
| 22 1:14 | punished | killed by Agnostic 1.1 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 307 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:09 | hold | held with ave, 767 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:38 | hold | held with leqs, 240 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms after leqs) |
| 2 1:38 | trade | leqs was killed 217 units away: you traded in 1,859 ms (pros: 969 ms) |
| 2 1:26 | in their way | stood between Big Jacob and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:42 | trade | Big Jacob was killed 721 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:08 | trade | ave was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:55 | trade | leqs was killed 735 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:14 | trade | leqs was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:16 | trade | leqs was killed 614 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:42 | trade | Big Jacob was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | hold | held with ave, 1019 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:28 | trade | Big Jacob was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:39 | hold | held with leqs, 324 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after leqs) |
| 15 1:18 | trade | leqs was killed 361 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:40 | trade | ave was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:40 | trade | Kudlaty_\n was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:42 | trade | Big Jacob was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:34 | trade | leqs was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:22 | hold | held with Kudlaty_\n, 423 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Kudlaty_\n) |
| 21 1:28 | trade | ave was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:37 | trade | ave was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:23 | line of fire | stood in leqs's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 22 1:16 | trade | Kudlaty_\n was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | killed them | USP-S | 469 ms | 469 ms | 6.4° | ||
| 1 0:58 | hit by them | P2000 | 203 ms | – | 0.8° | ||
| 1 0:57 | hit them | P2000 | 47 ms | – | 0.5° | ||
| 1 0:50 | killed by them | USP-S | 188 ms | 188 ms | 0.1° | ||
| 2 1:45 | hit them | M4A4 | 625 ms | – | 4.9° | ||
| 2 1:44 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:42 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:40 | killed them | M4A4 | 328 ms | 328 ms | 1.8° | ||
| 2 1:40 | hit by them | Glock-18 | 391 ms | – | 2.0° | ||
| 2 1:36 | killed them | M4A4 | 328 ms | 328 ms | 8.2° | ||
| 2 1:32 | hit them | M4A4 | 750 ms | – | 42.2° | ||
| 2 1:29 | killed them | M4A4 | 188 ms | 188 ms | 0.9° | ||
| 2 1:25 | killed them | USP-S | 703 ms | 703 ms | 11.3° | ||
| 3 1:20 | hit them | M4A4 | 594 ms | – | 1.2° | ||
| 3 1:20 | killed by them | AK-47 | 1078 ms | 1172 ms | 5.6° | ||
| 4 0:46 | killed by them | AK-47 | 250 ms | 562 ms | 4.8° | ||
| 5 1:08 | killed them | Desert Eagle | 484 ms | 484 ms | 3.0° | ||
| 5 bomb 0:32 | killed them | AWP | 234 ms | 234 ms | 0.5° | ||
| 5 bomb 0:29 | killed by them | AK-47 | 250 ms | 750 ms | 0.7° | ||
| 6 1:10 | killed by them | AK-47 | 328 ms | 328 ms | 3.2° | ||
| 7 bomb 0:36 | killed by them | AK-47 | 453 ms | 750 ms | 6.7° | ||
| 7 bomb 0:36 | hit them | M4A4 | 656 ms | – | 14.2° | ||
| 8 1:44 | hit them | Desert Eagle | 516 ms | – | 0.8° | ||
| 8 1:43 | killed by them | AK-47 | 1219 ms | 2266 ms | 1.3° | ||
| 9 bomb 0:37 | killed them | FAMAS | 312 ms | 312 ms | 2.3° | ||
| 9 bomb 0:35 | hit them | FAMAS | 172 ms | – | 6.3° | ||
| 9 bomb 0:34 | killed by them | AK-47 | 391 ms | 391 ms | 4.0° | ||
| 10 1:47 | killed them | SSG 08 | 156 ms | 156 ms | 0.4° | ||
| 10 1:02 | hit by them | AK-47 | 156 ms | – | 2.5° | ||
| 10 1:01 | killed them | SSG 08 | 328 ms | 328 ms | 19.7° | ||
| 10 0:45 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:07 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:41 | killed by them | AK-47 | 250 ms | 250 ms | 0.5° | ||
| 12 1:43 | killed them | AWP | 328 ms | 328 ms | 0.5° | ||
| 12 1:40 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | hit by them | AK-47 | 234 ms | – | 7.9° | ||
| 12 1:37 | killed them | AWP | 781 ms | 781 ms | 5.9° | ||
| 13 1:44 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | killed by them | USP-S | 141 ms | 141 ms | 1.0° | ||
| 14 1:05 | killed by them | M4A1-S | 578 ms | 781 ms | 20.0° | ||
| 15 1:14 | killed by them | M4A1-S | 312 ms | 812 ms | 2.9° | ||
| 16 1:29 | killed by them | M4A1-S | 453 ms | 547 ms | 0.6° | ||
| 16 1:29 | hit them | Galil AR | 531 ms | – | 0.8° | ||
| 17 1:42 | hit them | Galil AR | 719 ms | – | 8.9° | ||
| 17 1:38 | killed by them | AWP | 406 ms | 406 ms | 4.4° | ||
| 18 1:36 | killed by them | M4A1-S | 594 ms | 781 ms | 1.6° | ||
| 20 bomb 0:21 | killed them | AWP | 531 ms | 531 ms | 0.6° | ||
| 20 bomb 0:19 | killed by them | AWP | 359 ms | 359 ms | 11.1° | ||
| 21 1:24 | hit them | AK-47 | 203 ms | – | 0.6° | ||
| 21 1:24 | hit by them | Desert Eagle | 31 ms | – | 0.9° | ||
| 21 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:17 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:25 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:24 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:20 | killed them | AK-47 | 609 ms | 1000 ms | 2.3° | ||
| 22 1:13 | killed by them | Desert Eagle | 219 ms | 219 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:16 | USP-S | 714 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 1 0:59 | USP-S | 1181 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 35% | |
| 1 0:59 | USP-S | 1181 | fine - pros would have fired it too | 0/1 | 49% / 49% | ||
| 1 0:58 | USP-S | 1182 | fine - pros would have fired it too | 0/1 | 26% / 35% | ||
| 1 0:57 | USP-S | 1186 | fine - pros would have fired it too | 0/1 | 62% / 62% | ||
| 1 0:52 | USP-S | 1169 | aim far off: your crosshair was about 7 player widths (219 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 41% | |
| 1 0:50 | USP-S | 1164 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 36% | |
| 2 1:46 | M4A4 | 1297 | fine - pros would have fired it too | 1/6 | 68% / 68% | ||
| 2 1:45 | M4A4 | 1299 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | 15% / 52% | ||
| 2 1:42 | M4A4 | 1468 | aim far off: your crosshair was about 4 player widths (128 units) off their body - get on target first | 0/3 | 2% / 59% | ||
| 2 1:41 | M4A4 | 1336 | aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first | 1/4 | 2% / 59% | ||
| 2 1:40 | M4A4 | 1339 | fine - pros would have fired it too | 2/4 | killed them | 60% / 60% | |
| 2 1:36 | M4A4 | 335 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/5 | killed them | 29% / 57% | |
| 2 1:32 | M4A4 | 576 | aim far off: your crosshair was about 7 player widths (222 units) off their body - get on target first | 3/10 | 1% / 47% | ||
| 2 1:30 | M4A4 | 667 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/5 | 0% / 50% | ||
| 2 1:29 | M4A4 | 657 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | killed them | 33% / 60% | |
| 2 1:26 | USP-S | 211 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 1/4 | killed them | 8% / 56% | |
| 3 1:20 | M4A4 | 1951 | fine - pros would have fired it too | 1/3 | 1 bullet after pros would have stopped | 34% / 46% | |
| 3 1:20 | M4A4 | 1950 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 21% / 44% | |
| 4 0:46 | M4A4 | 407 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 8% / 47% | |
| 5 1:08 | Desert Eagle | 756 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 5 bomb 0:32 | AWP | 1149 | fine - pros would have fired it too | 1/2 | killed them | 88% / 88% | |
| 6 1:11 | Desert Eagle | 721 | fine - pros would have fired it too | 0/1 | 27% / 43% | ||
| 6 1:10 | Desert Eagle | 958 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 42% | |
| 7 bomb 0:36 | M4A4 | 417 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 3% / 49% | |
| 9 bomb 0:37 | FAMAS | 668 | fine - pros would have fired it too | 1/4 | killed them | 30% / 53% | |
| 12 1:43 | AWP | 679 | fine - pros would have fired it too | 2/4 | killed them | 62% / 65% | |
| 14 1:05 | Desert Eagle | 1403 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 24% / 31% | |
| 16 1:29 | Galil AR | 1105 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 53% | |
| 17 1:42 | Galil AR | 941 | fired while moving (83 u/s), too fast to be accurate - stop first | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 46% | |
| 17 1:38 | Galil AR | 1072 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% | |
| 18 1:36 | AK-47 | 1175 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 5% / 45% | |
| 20 bomb 0:21 | AWP | 598 | fine - pros would have fired it too | 1/1 | killed them | 64% / 75% | |
| 21 1:24 | AK-47 | 913 | fine - pros would have fired it too | 3/9 | 41% / 52% | ||
| 22 1:20 | AK-47 | 424 | fired while moving (123 u/s), too fast to be accurate - stop first | 3/10 | killed them | 17% / 51% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.