ProPeeksBlogCalloutsDiscordSign in

Cache, lost 9-13 · Sat 31 Oct, 22:55

DrAntibiotik20,392

The match

Aim

476 msTTD328 msTTK2.3°Crosshair↓32%1st bullet32%Spray30%Head87%Counter-strafe

Scoreboard

90ADR73%KAST

Positioning

Shots

16/35Rushed↓3/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43424%
AK-471638%
USP-S1020%
AWP757%
FAMAS729%
Galil AR580%
Desert Eagle425%
R8 Revolver250%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/992 1:40 5 kills (M4A4 ×4, USP-S), all headshots, in 14.9 s CT11.5
6/9910 1:47 3 kills (Scout ×2, AK-47), 2 wallbangs, a no-scope, 2 headshots, in 63.5 s CT7.5
21/995 1:08 2 kills (Deagle, AWP), all headshots, in 19 s CT2.8
22/9912 1:43 2 kills (AWP ×2), in 5.7 s CT2.8
30/9921 1:17 1 kill (AK-47), 1 through smoke, 1 headshot T2.4
66/991 1:16 1 kill (USP-S), 1 headshot CT0.2
77/9920 bomb 0:21 1 kill (AWP) T-0.0
89/9922 1:19 1 kill (AK-47) T-0.8
96/999 bomb 0:37 1 kill (FAMAS) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:55 1v2 before the plant CT · 100 HP · Highwaylost - died in the first fight · saw each other
5 1:13 1v4 before the plant CT · 100 HP · CT Lanelost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 3 good, 1 weak, 9 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:07 wastedno enemy blinded for long
4 1:00 wastedno enemy blinded for long
6 1:43 wastedbarely blinded BerciK 0.7 s (0.1 s white)
6 1:22 goodblinded BerciK 5.1 s (2.3 s white)
10 1:31 wastedno enemy blinded for long
10 1:18 wastedbarely blinded Korzeniovsky 0.8 s (0.1 s white); blinded Kudlaty_\n 3.5 s on the move through A Main - safe
11 1:15 blinded an enemy, but hurt the team tooblinded rabid 4.6 s (1.8 s white); blinded ave 4.4 s holding Mid - an enemy could see them
13 1:50 wastedno enemy blinded for long
15 1:44 wastedno enemy blinded for long
15 1:34 goodblinded Agnostic 4.9 s (2.0 s white), BerciK 4.8 s (2.0 s white)
18 1:40 wastedno enemy blinded for long
19 1:45 blinded an enemy, but hurt the team tooblinded rabid 3.9 s (1.2 s white), Vanila 3.9 s (1.2 s white); blinded Big Jacob 3.3 s on the move through Mid - took damage 0.0 s after the pop Big Jacob peeked rabid 0.5 s after the pop - early - the enemy was already recovering; hit them first
19 1:42 goodblinded BerciK 3.0 s (0.5 s white)
20 1:32 misled a peekbarely blinded Korzeniovsky 1.9 s (0.2 s white) the enemy was barely blinded, and Kudlaty_\n peeked Korzeniovsky 1.4 s after the pop; got hit first
21 1:39 weakbarely blinded Agnostic 2.1 s (0.2 s white); blinded themselves 4.1 s on the move through Mid - safe; blinded Kudlaty_\n 3.4 s on the move through Mid - safe
22 1:34 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 29 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from A Main (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:17 exposeda flash at Mid - seen by 1 enemy for 0.5 s, the nearest 1179 units away, thrown in the open
15 1:36 exposeda flash at A Main - seen by 2 enemies for 0.2 s, the nearest 577 units away
15 1:18 exposeda smoke at A Main - seen by 1 enemy for 0.2 s, the nearest 1118 units away; a running throw
19 1:47 exposeda flash at Outside A - seen by 1 enemy for 0.1 s, the nearest 1397 units away; a jump throw
19 1:39 exposedan HE at A Main - seen by 1 enemy for 0.5 s, the nearest 660 units away; a running throw
21 1:41 exposeda flash at Garage - seen by 1 enemy for 0.4 s, the nearest 1150 units away; a running throw
22 1:14 punishedkilled by Agnostic 1.1 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 307 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 22 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:09 holdheld with ave, 767 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:38 holdheld with leqs, 240 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,984 ms after leqs)
2 1:38 tradeleqs was killed 217 units away: you traded in 1,859 ms (pros: 969 ms)
2 1:26 in their waystood between Big Jacob and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:42 tradeBig Jacob was killed 721 units away: not traded within 5 s (pros: 2,031 ms)
4 1:08 tradeave was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
4 0:55 tradeleqs was killed 735 units away: not traded within 5 s (pros: 2,031 ms)
5 1:14 tradeleqs was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
6 1:16 tradeleqs was killed 614 units away: not traded within 5 s (pros: 2,031 ms)
7 1:42 tradeBig Jacob was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 holdheld with ave, 1019 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:28 tradeBig Jacob was killed 885 units away: not traded within 5 s (pros: 2,031 ms)
12 1:39 holdheld with leqs, 324 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after leqs)
15 1:18 tradeleqs was killed 361 units away: not traded within 5 s (pros: 625 ms)
17 1:40 tradeave was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
18 1:40 tradeKudlaty_\n was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
19 1:42 tradeBig Jacob was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:34 tradeleqs was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:22 holdheld with Kudlaty_\n, 423 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Kudlaty_\n)
21 1:28 tradeave was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
22 1:37 tradeave was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
22 1:23 line of firestood in leqs's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
22 1:16 tradeKudlaty_\n was killed 731 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 Korzeniovskykilled themUSP-S469 ms469 ms6.4°
1 0:58 rabidhit by themP2000203 ms–0.8°
1 0:57 rabidhit themP200047 ms–0.5°
1 0:50 rabidkilled by themUSP-S188 ms188 ms0.1°
2 1:45 rabidhit themM4A4625 ms–4.9°
2 1:44 rabidhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:42 rabidhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 Vanilakilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:40 Korzeniovskykilled themM4A4328 ms328 ms1.8°
2 1:40 Vanilahit by themGlock-18391 ms–2.0°
2 1:36 BerciKkilled themM4A4328 ms328 ms8.2°
2 1:32 Agnostichit themM4A4750 ms–42.2°
2 1:29 Agnostickilled themM4A4188 ms188 ms0.9°
2 1:25 rabidkilled themUSP-S703 ms703 ms11.3°
3 1:20 Vanilahit themM4A4594 ms–1.2°
3 1:20 Vanilakilled by themAK-471078 ms1172 ms5.6°
4 0:46 rabidkilled by themAK-47250 ms562 ms4.8°
5 1:08 BerciKkilled themDesert Eagle484 ms484 ms3.0°
5 bomb 0:32 Vanilakilled themAWP234 ms234 ms0.5°
5 bomb 0:29 rabidkilled by themAK-47250 ms750 ms0.7°
6 1:10 rabidkilled by themAK-47328 ms328 ms3.2°
7 bomb 0:36 rabidkilled by themAK-47453 ms750 ms6.7°
7 bomb 0:36 rabidhit themM4A4656 ms–14.2°
8 1:44 Korzeniovskyhit themDesert Eagle516 ms–0.8°
8 1:43 Korzeniovskykilled by themAK-471219 ms2266 ms1.3°
9 bomb 0:37 Agnostickilled themFAMAS312 ms312 ms2.3°
9 bomb 0:35 Korzeniovskyhit themFAMAS172 ms–6.3°
9 bomb 0:34 Korzeniovskykilled by themAK-47391 ms391 ms4.0°
10 1:47 Vanilakilled themSSG 08156 ms156 ms0.4°
10 1:02 Agnostichit by themAK-47156 ms–2.5°
10 1:01 Agnostickilled themSSG 08328 ms328 ms19.7°
10 0:45 rabidkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:07 rabidhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:41 Vanilakilled by themAK-47250 ms250 ms0.5°
12 1:43 BerciKkilled themAWP328 ms328 ms0.5°
12 1:40 rabidhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
12 1:37 rabidhit by themAK-47234 ms–7.9°
12 1:37 rabidkilled themAWP781 ms781 ms5.9°
13 1:44 Vanilahit themP250–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 Vanilakilled by themUSP-S141 ms141 ms1.0°
14 1:05 Vanilakilled by themM4A1-S578 ms781 ms20.0°
15 1:14 BerciKkilled by themM4A1-S312 ms812 ms2.9°
16 1:29 Korzeniovskykilled by themM4A1-S453 ms547 ms0.6°
16 1:29 Korzeniovskyhit themGalil AR531 ms–0.8°
17 1:42 rabidhit themGalil AR719 ms–8.9°
17 1:38 Vanilakilled by themAWP406 ms406 ms4.4°
18 1:36 rabidkilled by themM4A1-S594 ms781 ms1.6°
20 bomb 0:21 Agnostickilled themAWP531 ms531 ms0.6°
20 bomb 0:19 BerciKkilled by themAWP359 ms359 ms11.1°
21 1:24 Korzeniovskyhit themAK-47203 ms–0.6°
21 1:24 Korzeniovskyhit by themDesert Eagle31 ms–0.9°
21 1:17 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:17 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:25 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
22 1:24 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
22 1:20 BerciKkilled themAK-47609 ms1000 ms2.3°
22 1:13 Agnostickilled by themDesert Eagle219 ms219 ms2.9°

Shots

You fired 16 of your 35 first shots too soon: 11 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:16 KorzeniovskyUSP-S714fine - pros would have fired it too1/1killed them50% / 50%
1 0:59 rabidUSP-S1181aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 35%
1 0:59 rabidUSP-S1181fine - pros would have fired it too0/149% / 49%
1 0:58 rabidUSP-S1182fine - pros would have fired it too0/126% / 35%
1 0:57 rabidUSP-S1186fine - pros would have fired it too0/162% / 62%
1 0:52 rabidUSP-S1169aim far off: your crosshair was about 7 player widths (219 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 41%
1 0:50 rabidUSP-S1164fine - pros would have fired it too0/1cut short (a death, a reload)27% / 36%
2 1:46 rabidM4A41297fine - pros would have fired it too1/668% / 68%
2 1:45 rabidM4A41299aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/315% / 52%
2 1:42 rabidM4A41468aim far off: your crosshair was about 4 player widths (128 units) off their body - get on target first0/32% / 59%
2 1:41 VanilaM4A41336aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first1/42% / 59%
2 1:40 VanilaM4A41339fine - pros would have fired it too2/4killed them60% / 60%
2 1:36 BerciKM4A4335fired while moving (208 u/s), too fast to be accurate - stop first1/5killed them29% / 57%
2 1:32 AgnosticM4A4576aim far off: your crosshair was about 7 player widths (222 units) off their body - get on target first3/101% / 47%
2 1:30 rabidM4A4667fired while moving (140 u/s), too fast to be accurate - stop first0/50% / 50%
2 1:29 AgnosticM4A4657aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4killed them33% / 60%
2 1:26 rabidUSP-S211too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target1/4killed them8% / 56%
3 1:20 VanilaM4A41951fine - pros would have fired it too1/31 bullet after pros would have stopped34% / 46%
3 1:20 VanilaM4A41950aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/2cut short (a death, a reload)21% / 44%
4 0:46 rabidM4A4407too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)8% / 47%
5 1:08 BerciKDesert Eagle756fine - pros would have fired it too1/1killed them71% / 71%
5 bomb 0:32 VanilaAWP1149fine - pros would have fired it too1/2killed them88% / 88%
6 1:11 BerciKDesert Eagle721fine - pros would have fired it too0/127% / 43%
6 1:10 rabidDesert Eagle958fine - pros would have fired it too0/1cut short (a death, a reload)42% / 42%
7 bomb 0:36 rabidM4A4417aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first1/2cut short (a death, a reload)3% / 49%
9 bomb 0:37 AgnosticFAMAS668fine - pros would have fired it too1/4killed them30% / 53%
12 1:43 BerciKAWP679fine - pros would have fired it too2/4killed them62% / 65%
14 1:05 VanilaDesert Eagle1403fine - pros would have fired it too0/1cut short (a death, a reload)24% / 31%
16 1:29 KorzeniovskyGalil AR1105fine - pros would have fired it too1/1cut short (a death, a reload)53% / 53%
17 1:42 rabidGalil AR941fired while moving (83 u/s), too fast to be accurate - stop first3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 46%
17 1:38 VanilaGalil AR1072fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%
18 1:36 rabidAK-471175fired while moving (134 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)5% / 45%
20 bomb 0:21 AgnosticAWP598fine - pros would have fired it too1/1killed them64% / 75%
21 1:24 KorzeniovskyAK-47913fine - pros would have fired it too3/941% / 52%
22 1:20 BerciKAK-47424fired while moving (123 u/s), too fast to be accurate - stop first3/10killed them17% / 51%

Positioning

In none of your 37 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 24 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.