Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 18 | 39% |
| M4A1-S | 15 | 47% |
| AK-47 | 13 | 69% |
| MAC-10 | 12 | 33% |
| P250 | 6 | 67% |
| AWP | 5 | 80% |
| Glock-18 | 3 | 100% |
| Tec-9 | 2 | 50% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/83 | 16 1:43 | 2 kills (M4A1-S ×2), a wallbang, in 26.3 s CT | 4.0 |
| 16/83 | 8 0:42 | 2 kills (AWP ×2), in 15.8 s T | 2.8 |
| 17/83 | 9 1:18 | 1 kill (AWP), a wallbang, 1 headshot T | 2.6 |
| 25/83 | 10 1:41 | 3 kills (AWP ×2, P250), 1 headshot, in 106 s T | 1.8 |
| 28/83 | 6 1:04 | 2 kills (AK-47 ×2), all headshots, in 40.4 s T | 1.7 |
| 29/83 | 1 1:04 | 2 kills (Glock ×2), 1 headshot, in 10.8 s T | 1.2 |
| 46/83 | 11 1:49 | 1 kill (AWP), 1 headshot T | 0.6 |
| 50/83 | 13 1:32 | 1 kill (USP-S), 1 headshot CT | 0.5 |
| 65/83 | 14 1:42 | 1 kill (MP9), 1 headshot CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:40 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 10 0:40 | 1v2 before the plant T · 28 HP · Catwalk | lost - saved, the time ran out |
| 15 1:23 | 1v5 before the plant CT · 62 HP · Outside Tunnel | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
6 flashes: 1 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | wasted | no enemy blinded for long |
| 3 1:45 | wasted | no enemy blinded for long |
| 9 1:14 | wasted | no enemy blinded for long |
| 10 1:21 | wasted | barely blinded Niča 0.7 s (0.1 s white) |
| 11 1:35 | wasted | no enemy blinded for long |
| 18 1:43 | good | blinded CaptainLevi 4.3 s (1.5 s white); blinded themselves 5.0 s holding Bombsite B - safe |
Throws
19 grenades: 18 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:45 | punished | hit by CaptainLevi 0.9 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 779 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:41 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:31 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 1 1:07 | Fake plant let go after 0.16 s · 3 v 2 · the nearest CT 551 units away | baited nigistan - killed them 2.9 s later; then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:05 | trade | BerciK was killed 502 units away: you traded in 1,562 ms (pros: 625 ms) |
| 4 1:42 | hold | held with Agnostic, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after Agnostic) |
| 4 1:42 | trade | BerciK was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | peek together | peeked the same enemy as Agnostic, 609 ms after them - late - your team-mate went first, as bait |
| 4 1:41 | peek together | peeked the same enemy as żylasty syryjski, 203 ms before them - a double peek |
| 4 1:41 | trade | Agnostic was killed 110 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:41 | peek together | peeked the same enemy as żylasty syryjski, 234 ms before them - a double peek |
| 4 1:41 | in their way | stood between żylasty syryjski and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 4 1:41 | trade | żylasty syryjski was killed 32 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:15 | trade | Agnostic was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:49 | hold | held with BerciK, 497 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 0:48 | trade | BerciK was killed 507 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:40 | trade | żylasty syryjski was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:46 | trade | żylasty syryjski was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:33 | hold | held with BerciK, 198 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before BerciK) |
| 16 1:19 | trade | FalcoN ™ was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:04 | killed them | Glock-18 | 16 ms | 16 ms | 1.1° | ||
| 1 bomb 0:35 | killed them | Glock-18 | 156 ms | 328 ms | 13.0° | ||
| 2 1:34 | hit by them | Desert Eagle | 281 ms | – | 7.4° | ||
| 2 1:34 | hit them | MAC-10 | 328 ms | – | 9.7° | ||
| 2 bomb 0:28 | hit them | MAC-10 | 234 ms | – | 3.1° | ||
| 2 bomb 0:27 | killed by them | AK-47 | 453 ms | 453 ms | 6.8° | ||
| 3 1:37 | hit them | AK-47 | 281 ms | – | 2.8° | ||
| 3 1:37 | killed by them | M4A1-S | 375 ms | 1312 ms | 2.6° | ||
| 4 1:41 | hit them | P250 | 422 ms | – | 20.7° | ||
| 4 1:41 | hit by them | M4A4 | 609 ms | – | 4.6° | ||
| 4 1:41 | killed by them | AK-47 | 484 ms | 578 ms | 4.5° | ||
| 5 1:29 | killed by them | AK-47 | 250 ms | 344 ms | 1.3° | ||
| 6 1:04 | killed them | AK-47 | 156 ms | 453 ms | 1.5° | ||
| 6 1:04 | hit by them | M4A4 | 344 ms | – | 7.9° | ||
| 6 0:24 | killed them | AK-47 | 438 ms | 438 ms | 9.0° | ||
| 6 0:16 | hit them | AK-47 | 312 ms | – | 2.7° | ||
| 6 0:16 | killed by them | M4A1-S | 328 ms | 625 ms | 4.4° | ||
| 7 1:31 | hit by them | M4A4 | 234 ms | – | 0.9° | ||
| 7 1:31 | hit them | Tec-9 | 344 ms | – | 1.4° | ||
| 7 1:30 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:51 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:42 | killed them | AWP | 172 ms | 172 ms | 1.4° | ||
| 8 bomb 0:37 | killed them | AWP | 312 ms | 312 ms | 2.8° | ||
| 9 1:18 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:17 | hit by them | M4A4 | 438 ms | – | 9.3° | ||
| 9 1:04 | hit by them | M4A4 | 344 ms | – | 6.3° | ||
| 10 1:41 | killed them | AWP | 281 ms | 281 ms | 3.5° | ||
| 10 0:46 | hit by them | SSG 08 | 281 ms | – | 1.2° | ||
| 10 0:44 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:42 | killed them | P250 | 219 ms | 219 ms | 5.3° | ||
| 10 round over | killed them | AWP | 453 ms | 453 ms | 4.1° | ||
| 11 1:49 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:55 | killed by them | M4A1-S | 453 ms | 859 ms | 2.6° | ||
| 12 1:33 | killed by them | M4A1-S | 391 ms | 969 ms | 1.8° | ||
| 13 1:32 | killed them | USP-S | 188 ms | 188 ms | 4.5° | ||
| 14 1:42 | killed them | MP9 | 281 ms | 422 ms | 3.2° | ||
| 14 1:42 | killed by them | Tec-9 | 516 ms | 1594 ms | 26.0° | ||
| 14 1:42 | hit them | MP9 | 1234 ms | – | 42.1° | ||
| 15 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:13 | killed by them | AK-47 | 188 ms | 188 ms | 0.5° | ||
| 16 1:44 | killed them | M4A1-S | 406 ms | 1516 ms | 2.4° | ||
| 16 1:17 | hit by them | FAMAS | 344 ms | – | 44.4° | ||
| 16 1:17 | killed them | M4A1-S | 375 ms | 766 ms | 21.9° | ||
| 16 0:52 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:47 | killed by them | AK-47 | 281 ms | 281 ms | 6.7° | ||
| 17 1:40 | hit them | P250 | 484 ms | – | 18.9° | ||
| 17 1:39 | killed by them | AK-47 | 500 ms | 500 ms | 4.8° | ||
| 18 1:44 | killed by them | AK-47 | 500 ms | 1297 ms | 6.8° | ||
| 18 1:43 | hit them | M4A4 | 734 ms | – | 50.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:35 | Glock-18 | 175 | fine - pros would have fired it too | 2/3 | killed them | 66% / 66% | |
| 2 1:34 | MAC-10 | 410 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/11 | 23% / 47% | ||
| 2 bomb 0:28 | MAC-10 | 378 | fired while moving (162 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 22% / 50% | |
| 3 1:53 | AK-47 | 2825 | fine - pros would have fired it too | 0/1 | 77% / 77% | ||
| 3 1:37 | AK-47 | 1643 | fine - pros would have fired it too | 2/5 | 73% / 73% | ||
| 4 1:41 | P250 | 825 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 1% / 38% | |
| 6 1:04 | AK-47 | 747 | fine - pros would have fired it too | 4/7 | killed them | 65% / 65% | |
| 6 0:24 | AK-47 | 614 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 6 0:16 | AK-47 | 1639 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 44% / 44% | |
| 7 1:31 | Tec-9 | 907 | fine - pros would have fired it too | 1/3 | 34% / 36% | ||
| 8 0:42 | AWP | 1029 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 8 bomb 0:37 | AWP | 1694 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 10 1:41 | AWP | 878 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 10 0:46 | AWP | 650 | fine - pros would have fired it too | 0/1 | 86% / 86% | ||
| 10 0:42 | P250 | 322 | fine - pros would have fired it too | 1/2 | killed them | 55% / 57% | |
| 10 round over | AWP | 635 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 13 1:32 | USP-S | 260 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 14 1:42 | MP9 | 377 | fine - pros would have fired it too | 3/7 | killed them | 45% / 50% | |
| 14 1:42 | MP9 | 222 | fired while moving (82 u/s), too fast to be accurate - stop first | 4/11 | cut short (a death, a reload) | 13% / 56% | |
| 16 1:44 | M4A1-S | 1169 | fine - pros would have fired it too | 4/8 | 69% / 69% | ||
| 16 1:43 | M4A1-S | 1171 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/4 | killed them | 14% / 45% | |
| 16 1:18 | M4A1-S | 176 | fine - pros would have fired it too | 4/10 | killed them | 76% / 76% | |
| 16 0:47 | M4A1-S | 571 | too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 4% / 48% | |
| 17 1:40 | P250 | 223 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 34% / 50% | |
| 18 1:43 | M4A1-S | 789 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 0% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
