ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 5-13 · Wed 04 Nov, 22:49

SquxSupreme Master First Class

The match

Aim

312 msTTD328 msTTK3.8°Crosshair↓56%1st bullet33%Spray19%Head74%Counter-strafe

Scoreboard

106ADR61%KAST

Positioning

Shots

7/25Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP91839%
M4A1-S1547%
AK-471369%
MAC-101233%
P250667%
AWP580%
Glock-183100%
Tec-9250%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/8316 1:43 2 kills (M4A1-S ×2), a wallbang, in 26.3 s CT4.0
16/838 0:42 2 kills (AWP ×2), in 15.8 s T2.8
17/839 1:18 1 kill (AWP), a wallbang, 1 headshot T2.6
25/8310 1:41 3 kills (AWP ×2, P250), 1 headshot, in 106 s T1.8
28/836 1:04 2 kills (AK-47 ×2), all headshots, in 40.4 s T1.7
29/831 1:04 2 kills (Glock ×2), 1 headshot, in 10.8 s T1.2
46/8311 1:49 1 kill (AWP), 1 headshot T0.6
50/8313 1:32 1 kill (USP-S), 1 headshot CT0.5
65/8314 1:42 1 kill (MP9), 1 headshot CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:40 1v1 after the plant T · 100 HP · Bombsite Bwon - killed them · first fight won, saw each other
10 0:40 1v2 before the plant T · 28 HP · Catwalklost - saved, the time ran out
15 1:23 1v5 before the plant CT · 62 HP · Outside Tunnellost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 wastedno enemy blinded for long
3 1:45 wastedno enemy blinded for long
9 1:14 wastedno enemy blinded for long
10 1:21 wastedbarely blinded Niča 0.7 s (0.1 s white)
11 1:35 wastedno enemy blinded for long
18 1:43 goodblinded CaptainLevi 4.3 s (1.5 s white); blinded themselves 5.0 s holding Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 18 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:45 punishedhit by CaptainLevi 0.9 s after throwing a flash at Bombsite B, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 779 units away; a running throw

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 22 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:41 szerepUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
7 1:31 nigistanMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
1 1:07 Fake plant let go after 0.16 s · 3 v 2 · the nearest CT 551 units awaybaited nigistan - killed them 2.9 s later; then planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:05 tradeBerciK was killed 502 units away: you traded in 1,562 ms (pros: 625 ms)
4 1:42 holdheld with Agnostic, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms after Agnostic)
4 1:42 tradeBerciK was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 peek togetherpeeked the same enemy as Agnostic, 609 ms after them - late - your team-mate went first, as bait
4 1:41 peek togetherpeeked the same enemy as żylasty syryjski, 203 ms before them - a double peek
4 1:41 tradeAgnostic was killed 110 units away: not traded within 5 s (pros: 625 ms)
4 1:41 peek togetherpeeked the same enemy as żylasty syryjski, 234 ms before them - a double peek
4 1:41 in their waystood between żylasty syryjski and an enemy they could see, for 188 ms (pros: 125 ms at a time)
4 1:41 tradeżylasty syryjski was killed 32 units away: not traded within 5 s (pros: 625 ms)
6 1:15 tradeAgnostic was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
6 0:49 holdheld with BerciK, 497 units and 22° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 0:48 tradeBerciK was killed 507 units away: not traded within 5 s (pros: 2,031 ms)
10 0:40 tradeżylasty syryjski was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
11 1:46 tradeżylasty syryjski was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
12 1:33 holdheld with BerciK, 198 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms before BerciK)
16 1:19 tradeFalcoN ™ was killed 445 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:04 nigistankilled themGlock-1816 ms16 ms1.1°
1 bomb 0:35 ℭ𝔯𝔶𝔭𝔱𝔇killed themGlock-18156 ms328 ms13.0°
2 1:34 ℭ𝔯𝔶𝔭𝔱𝔇hit by themDesert Eagle281 ms–7.4°
2 1:34 ℭ𝔯𝔶𝔭𝔱𝔇hit themMAC-10328 ms–9.7°
2 bomb 0:28 Ničahit themMAC-10234 ms–3.1°
2 bomb 0:27 Ničakilled by themAK-47453 ms453 ms6.8°
3 1:37 ℭ𝔯𝔶𝔭𝔱𝔇hit themAK-47281 ms–2.8°
3 1:37 ℭ𝔯𝔶𝔭𝔱𝔇killed by themM4A1-S375 ms1312 ms2.6°
4 1:41 szerephit themP250422 ms–20.7°
4 1:41 szerephit by themM4A4609 ms–4.6°
4 1:41 CaptainLevikilled by themAK-47484 ms578 ms4.5°
5 1:29 CaptainLevikilled by themAK-47250 ms344 ms1.3°
6 1:04 Ničakilled themAK-47156 ms453 ms1.5°
6 1:04 Ničahit by themM4A4344 ms–7.9°
6 0:24 ℭ𝔯𝔶𝔭𝔱𝔇killed themAK-47438 ms438 ms9.0°
6 0:16 szerephit themAK-47312 ms–2.7°
6 0:16 szerepkilled by themM4A1-S328 ms625 ms4.4°
7 1:31 ℭ𝔯𝔶𝔭𝔱𝔇hit by themM4A4234 ms–0.9°
7 1:31 ℭ𝔯𝔶𝔭𝔱𝔇hit themTec-9344 ms–1.4°
7 1:30 nigistankilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 0:51 ℭ𝔯𝔶𝔭𝔱𝔇hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 0:42 nigistankilled themAWP172 ms172 ms1.4°
8 bomb 0:37 CaptainLevikilled themAWP312 ms312 ms2.8°
9 1:18 CaptainLevikilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:17 nigistanhit by themM4A4438 ms–9.3°
9 1:04 ℭ𝔯𝔶𝔭𝔱𝔇hit by themM4A4344 ms–6.3°
10 1:41 nigistankilled themAWP281 ms281 ms3.5°
10 0:46 Ničahit by themSSG 08281 ms–1.2°
10 0:44 Ničahit themP250–––couldn't see them (a wallbang, a smoke) - not timed
10 0:42 Ničakilled themP250219 ms219 ms5.3°
10 round over szerepkilled themAWP453 ms453 ms4.1°
11 1:49 szerepkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 0:55 nigistankilled by themM4A1-S453 ms859 ms2.6°
12 1:33 Ničakilled by themM4A1-S391 ms969 ms1.8°
13 1:32 CaptainLevikilled themUSP-S188 ms188 ms4.5°
14 1:42 szerepkilled themMP9281 ms422 ms3.2°
14 1:42 ℭ𝔯𝔶𝔭𝔱𝔇killed by themTec-9516 ms1594 ms26.0°
14 1:42 ℭ𝔯𝔶𝔭𝔱𝔇hit themMP91234 ms–42.1°
15 1:52 Ničahit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:13 szerepkilled by themAK-47188 ms188 ms0.5°
16 1:44 CaptainLevikilled themM4A1-S406 ms1516 ms2.4°
16 1:17 nigistanhit by themFAMAS344 ms–44.4°
16 1:17 nigistankilled themM4A1-S375 ms766 ms21.9°
16 0:52 szerephit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 0:47 ℭ𝔯𝔶𝔭𝔱𝔇killed by themAK-47281 ms281 ms6.7°
17 1:40 nigistanhit themP250484 ms–18.9°
17 1:39 nigistankilled by themAK-47500 ms500 ms4.8°
18 1:44 CaptainLevikilled by themAK-47500 ms1297 ms6.8°
18 1:43 CaptainLevihit themM4A4734 ms–50.9°

Shots

You fired 7 of your 25 first shots too soon: 6 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 49% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:35 ℭ𝔯𝔶𝔭𝔱𝔇Glock-18175fine - pros would have fired it too2/3killed them66% / 66%
2 1:34 ℭ𝔯𝔶𝔭𝔱𝔇MAC-10410fired while moving (240 u/s), too fast to be accurate - stop first3/1123% / 47%
2 bomb 0:28 NičaMAC-10378fired while moving (162 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)22% / 50%
3 1:53 CaptainLeviAK-472825fine - pros would have fired it too0/177% / 77%
3 1:37 ℭ𝔯𝔶𝔭𝔱𝔇AK-471643fine - pros would have fired it too2/573% / 73%
4 1:41 szerepP250825fired while moving (211 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)1% / 38%
6 1:04 NičaAK-47747fine - pros would have fired it too4/7killed them65% / 65%
6 0:24 ℭ𝔯𝔶𝔭𝔱𝔇AK-47614fine - pros would have fired it too1/4killed them57% / 57%
6 0:16 szerepAK-471639fine - pros would have fired it too2/3cut short (a death, a reload)44% / 44%
7 1:31 ℭ𝔯𝔶𝔭𝔱𝔇Tec-9907fine - pros would have fired it too1/334% / 36%
8 0:42 nigistanAWP1029fine - pros would have fired it too1/1killed them69% / 69%
8 bomb 0:37 CaptainLeviAWP1694fine - pros would have fired it too1/1killed them85% / 85%
10 1:41 nigistanAWP878fine - pros would have fired it too1/1killed them71% / 71%
10 0:46 NičaAWP650fine - pros would have fired it too0/186% / 86%
10 0:42 NičaP250322fine - pros would have fired it too1/2killed them55% / 57%
10 round over szerepAWP635fine - pros would have fired it too1/1killed them74% / 74%
13 1:32 CaptainLeviUSP-S260fine - pros would have fired it too1/2killed them70% / 70%
14 1:42 szerepMP9377fine - pros would have fired it too3/7killed them45% / 50%
14 1:42 ℭ𝔯𝔶𝔭𝔱𝔇MP9222fired while moving (82 u/s), too fast to be accurate - stop first4/11cut short (a death, a reload)13% / 56%
16 1:44 CaptainLeviM4A1-S1169fine - pros would have fired it too4/869% / 69%
16 1:43 CaptainLeviM4A1-S1171fired while moving (99 u/s), too fast to be accurate - stop first1/4killed them14% / 45%
16 1:18 nigistanM4A1-S176fine - pros would have fired it too4/10killed them76% / 76%
16 0:47 ℭ𝔯𝔶𝔭𝔱𝔇M4A1-S571too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)4% / 48%
17 1:40 nigistanP250223fine - pros would have fired it too1/2cut short (a death, a reload)34% / 50%
18 1:43 CaptainLeviM4A1-S789fired while moving (98 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)0% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.