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Dust II, lost 5-13 · Wed 04 Nov, 22:49

AgnosticGold Nova Master

The match

Aim

Scoreboard

32ADR56%KAST

Positioning

Shots

12/18Rushed↓0/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474434%
MP9170%
M4A41225%
USP-S70%
Tec-950%
Glock-1820%
Desert Eagle250%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/8318 1:20 1 kill (M4A4), 1 through smoke CT2.0
40/838 0:50 1 kill (AK-47) T0.8
49/832 1:42 2 kills (AK-47 ×2), 1 headshot, in 5.3 s T0.5
61/8314 bomb 0:37 1 kill (MP9) CT-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 bomb 0:32 1v2 after the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other
17 1:38 1v4 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other
18 1:14 1v4 before the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 0:53 hurt the teamno enemy blinded for long; blinded Squx 4.0 s holding Catwalk - an enemy could see them; blinded żylasty syryjski 4.0 s holding Catwalk - safe
10 1:27 weakbarely blinded CaptainLevi 2.3 s (0.2 s white)
14 1:01 wastedno enemy blinded for long
15 1:35 goodblinded CaptainLevi 3.4 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 8 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:36 exposeda flash at Under A - seen by 2 enemies for 0.5 s, the nearest 872 units away; a running throw

Positioning

In 3 of your 20 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 13 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:42 szerepUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
7 1:01 CaptainLeviCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
10 1:21 ℭ𝔯𝔶𝔭𝔱𝔇Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:42 holdheld with Squx, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before Squx)
4 1:42 holdheld with żylasty syryjski, 319 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before żylasty syryjski)
4 1:42 tradeBerciK was killed 335 units away: not traded within 5 s (pros: 625 ms)
7 1:02 tradeżylasty syryjski was killed 262 units away: not traded within 5 s (pros: 1,641 ms)
8 1:23 holdheld with FalcoN ™, 329 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:22 tradeFalcoN ™ was killed 327 units away: not traded within 5 s (pros: 1,641 ms)
8 0:35 line of firestood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:20 tradeFalcoN ™ was killed 212 units away: not traded within 5 s (pros: 625 ms)
13 1:42 tradeBerciK was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeFalcoN ™ was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:32 tradeżylasty syryjski was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
15 1:33 tradeżylasty syryjski was killed 398 units away: not traded within 5 s (pros: 1,641 ms)
16 1:19 tradeFalcoN ™ was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
17 1:39 tradeSqux was killed 816 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 CaptainLevikilled by themUSP-S312 ms312 ms1.3°
2 1:42 nigistankilled themAK-47391 ms391 ms1.5°
2 1:38 szerepkilled themAK-47578 ms1281 ms4.7°
2 1:37 szerephit by themFive-SeveN1188 ms–8.7°
2 bomb 0:36 CaptainLevikilled by themMP9344 ms344 ms1.2°
3 1:44 szerepkilled by themMP7391 ms1578 ms8.2°
3 1:44 szerephit themAK-47453 ms–2.4°
4 1:42 szerepkilled by themM4A1-S375 ms672 ms14.0°
4 1:41 CaptainLevihit by themAK-471125 ms–14.7°
5 1:43 nigistankilled by themAK-47453 ms453 ms0.7°
6 1:15 nigistanhit themAK-47469 ms–6.5°
6 1:15 Ničakilled by themM4A1-S344 ms453 ms0.6°
7 1:01 CaptainLevihit themDesert Eagle672 ms–1.3°
7 1:01 CaptainLevikilled by themAWP812 ms812 ms5.7°
8 0:50 ℭ𝔯𝔶𝔭𝔱𝔇killed themAK-47250 ms844 ms3.2°
8 0:50 ℭ𝔯𝔶𝔭𝔱𝔇hit by themM4A4500 ms–1.2°
10 1:20 ℭ𝔯𝔶𝔭𝔱𝔇killed by themM4A41047 ms1594 ms30.1°
11 0:52 Ničakilled by themXM1014266 ms266 ms2.3°
12 1:29 szerepkilled by themM4A4203 ms750 ms0.7°
12 1:28 szerephit themAK-47578 ms–6.1°
13 1:28 nigistankilled by themGlock-18906 ms1641 ms7.8°
14 bomb 0:37 ℭ𝔯𝔶𝔭𝔱𝔇killed themMP9328 ms328 ms6.0°
14 bomb 0:28 Ničakilled by themMAC-10469 ms1359 ms8.8°
15 1:33 CaptainLevikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:08 ℭ𝔯𝔶𝔭𝔱𝔇killed by themAK-47422 ms828 ms3.2°
16 1:08 ℭ𝔯𝔶𝔭𝔱𝔇hit themM4A4656 ms–0.8°
17 1:32 nigistankilled by themAK-47781 ms1375 ms1.5°
18 1:20 ℭ𝔯𝔶𝔭𝔱𝔇killed themM4A4562 ms562 ms1.1°
18 1:10 nigistankilled by themAK-47281 ms672 ms2.8°
18 1:10 nigistanhit themM4A4453 ms–2.1°

Shots

You fired 12 of your 18 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. 1 spray bullet went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 NičaGlock-181069fired while moving (219 u/s), too fast to be accurate - stop first0/29% / 37%
1 1:40 CaptainLeviGlock-18972fired while moving (162 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 36%
2 1:45 nigistanAK-47619fired while moving (173 u/s), too fast to be accurate - stop first0/522% / 65%
2 1:42 nigistanAK-471032fine - pros would have fired it too1/4killed them73% / 73%
2 1:38 szerepAK-47776fired while moving (112 u/s), too fast to be accurate - stop first4/13killed them5% / 52%
3 1:44 szerepAK-47548fired while moving (168 u/s), too fast to be accurate - stop first2/13cut short (a death, a reload)12% / 48%
4 1:42 CaptainLeviTec-9898aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/5cut short (a death, a reload)20% / 45%
6 1:15 nigistanAK-47585fired while moving (151 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)1% / 54%
7 1:01 CaptainLeviDesert Eagle151fine - pros would have fired it too1/2cut short (a death, a reload)43% / 46%
8 0:50 ℭ𝔯𝔶𝔭𝔱𝔇AK-47824fine - pros would have fired it too4/10killed them72% / 72%
11 0:52 CaptainLeviAK-47966aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)14% / 46%
12 1:29 szerepAK-47489fine - pros would have fired it too2/5cut short (a death, a reload)30% / 47%
13 1:31 ℭ𝔯𝔶𝔭𝔱𝔇USP-S884aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/421% / 51%
13 1:28 nigistanUSP-S489fine - pros would have fired it too0/4cut short (a death, a reload)43% / 48%
14 bomb 0:28 NičaMP9337aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/17cut short (a death, a reload); 1 bullet after pros would have stopped29% / 64%
16 1:08 ℭ𝔯𝔶𝔭𝔱𝔇M4A4951fired while moving (167 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)16% / 60%
18 1:20 ℭ𝔯𝔶𝔭𝔱𝔇M4A41519fine - pros would have fired it too1/2killed them35% / 50%
18 1:10 nigistanM4A4713aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5cut short (a death, a reload)22% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.