Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 34% |
| MP9 | 17 | 0% |
| M4A4 | 12 | 25% |
| USP-S | 7 | 0% |
| Tec-9 | 5 | 0% |
| Glock-18 | 2 | 0% |
| Desert Eagle | 2 | 50% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/83 | 18 1:20 | 1 kill (M4A4), 1 through smoke CT | 2.0 |
| 40/83 | 8 0:50 | 1 kill (AK-47) T | 0.8 |
| 49/83 | 2 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 5.3 s T | 0.5 |
| 61/83 | 14 bomb 0:37 | 1 kill (MP9) CT | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 bomb 0:32 | 1v2 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 17 1:38 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
| 18 1:14 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
Flashes
4 flashes: 1 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 0:53 | hurt the team | no enemy blinded for long; blinded Squx 4.0 s holding Catwalk - an enemy could see them; blinded żylasty syryjski 4.0 s holding Catwalk - safe |
| 10 1:27 | weak | barely blinded CaptainLevi 2.3 s (0.2 s white) |
| 14 1:01 | wasted | no enemy blinded for long |
| 15 1:35 | good | blinded CaptainLevi 3.4 s (0.8 s white) |
Throws
9 grenades: 8 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:36 | exposed | a flash at Under A - seen by 2 enemies for 0.5 s, the nearest 872 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:42 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:01 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 10 1:21 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:42 | hold | held with Squx, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 656 ms before Squx) |
| 4 1:42 | hold | held with żylasty syryjski, 319 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms before żylasty syryjski) |
| 4 1:42 | trade | BerciK was killed 335 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:02 | trade | żylasty syryjski was killed 262 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:23 | hold | held with FalcoN ™, 329 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:22 | trade | FalcoN ™ was killed 327 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 0:35 | line of fire | stood in BerciK's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:20 | trade | FalcoN ™ was killed 212 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:42 | trade | BerciK was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | FalcoN ™ was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:32 | trade | żylasty syryjski was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:33 | trade | żylasty syryjski was killed 398 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:19 | trade | FalcoN ™ was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:39 | trade | Squx was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed by them | USP-S | 312 ms | 312 ms | 1.3° | ||
| 2 1:42 | killed them | AK-47 | 391 ms | 391 ms | 1.5° | ||
| 2 1:38 | killed them | AK-47 | 578 ms | 1281 ms | 4.7° | ||
| 2 1:37 | hit by them | Five-SeveN | 1188 ms | – | 8.7° | ||
| 2 bomb 0:36 | killed by them | MP9 | 344 ms | 344 ms | 1.2° | ||
| 3 1:44 | killed by them | MP7 | 391 ms | 1578 ms | 8.2° | ||
| 3 1:44 | hit them | AK-47 | 453 ms | – | 2.4° | ||
| 4 1:42 | killed by them | M4A1-S | 375 ms | 672 ms | 14.0° | ||
| 4 1:41 | hit by them | AK-47 | 1125 ms | – | 14.7° | ||
| 5 1:43 | killed by them | AK-47 | 453 ms | 453 ms | 0.7° | ||
| 6 1:15 | hit them | AK-47 | 469 ms | – | 6.5° | ||
| 6 1:15 | killed by them | M4A1-S | 344 ms | 453 ms | 0.6° | ||
| 7 1:01 | hit them | Desert Eagle | 672 ms | – | 1.3° | ||
| 7 1:01 | killed by them | AWP | 812 ms | 812 ms | 5.7° | ||
| 8 0:50 | killed them | AK-47 | 250 ms | 844 ms | 3.2° | ||
| 8 0:50 | hit by them | M4A4 | 500 ms | – | 1.2° | ||
| 10 1:20 | killed by them | M4A4 | 1047 ms | 1594 ms | 30.1° | ||
| 11 0:52 | killed by them | XM1014 | 266 ms | 266 ms | 2.3° | ||
| 12 1:29 | killed by them | M4A4 | 203 ms | 750 ms | 0.7° | ||
| 12 1:28 | hit them | AK-47 | 578 ms | – | 6.1° | ||
| 13 1:28 | killed by them | Glock-18 | 906 ms | 1641 ms | 7.8° | ||
| 14 bomb 0:37 | killed them | MP9 | 328 ms | 328 ms | 6.0° | ||
| 14 bomb 0:28 | killed by them | MAC-10 | 469 ms | 1359 ms | 8.8° | ||
| 15 1:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:08 | killed by them | AK-47 | 422 ms | 828 ms | 3.2° | ||
| 16 1:08 | hit them | M4A4 | 656 ms | – | 0.8° | ||
| 17 1:32 | killed by them | AK-47 | 781 ms | 1375 ms | 1.5° | ||
| 18 1:20 | killed them | M4A4 | 562 ms | 562 ms | 1.1° | ||
| 18 1:10 | killed by them | AK-47 | 281 ms | 672 ms | 2.8° | ||
| 18 1:10 | hit them | M4A4 | 453 ms | – | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1069 | fired while moving (219 u/s), too fast to be accurate - stop first | 0/2 | 9% / 37% | ||
| 1 1:40 | Glock-18 | 972 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 36% | |
| 2 1:45 | AK-47 | 619 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/5 | 22% / 65% | ||
| 2 1:42 | AK-47 | 1032 | fine - pros would have fired it too | 1/4 | killed them | 73% / 73% | |
| 2 1:38 | AK-47 | 776 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/13 | killed them | 5% / 52% | |
| 3 1:44 | AK-47 | 548 | fired while moving (168 u/s), too fast to be accurate - stop first | 2/13 | cut short (a death, a reload) | 12% / 48% | |
| 4 1:42 | Tec-9 | 898 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 20% / 45% | |
| 6 1:15 | AK-47 | 585 | fired while moving (151 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 1% / 54% | |
| 7 1:01 | Desert Eagle | 151 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 43% / 46% | |
| 8 0:50 | AK-47 | 824 | fine - pros would have fired it too | 4/10 | killed them | 72% / 72% | |
| 11 0:52 | AK-47 | 966 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 46% | |
| 12 1:29 | AK-47 | 489 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 30% / 47% | |
| 13 1:31 | USP-S | 884 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 21% / 51% | ||
| 13 1:28 | USP-S | 489 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 43% / 48% | |
| 14 bomb 0:28 | MP9 | 337 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/17 | cut short (a death, a reload); 1 bullet after pros would have stopped | 29% / 64% | |
| 16 1:08 | M4A4 | 951 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 16% / 60% | |
| 18 1:20 | M4A4 | 1519 | fine - pros would have fired it too | 1/2 | killed them | 35% / 50% | |
| 18 1:10 | M4A4 | 713 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 22% / 48% |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
