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Dust II, lost 5-13 · Wed 04 Nov, 22:49

BerciKDistinguished Master Guardian

The match

Aim

430 msTTD703 msTTK2.5°Crosshair↓26%1st bullet45%Spray17%Head61%Counter-strafe

Scoreboard

71ADR56%KAST

Positioning

Shots

17/29Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474738%
MP91233%
Tec-9100%
USP-S100%
FAMAS838%
Glock-18667%
Desert Eagle450%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/8312 1:28 3 kills (AK-47 ×3), 1 headshot, in 31.4 s T2.2
39/8316 1:04 2 kills (FAMAS, AK-47), 1 headshot, in 26.2 s CT0.8
44/839 1:09 1 kill (AK-47), 1 headshot T0.7
52/838 0:43 1 kill (AK-47) T0.3
78/831 1:09 1 kill (Glock) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:56 1v5 before the plant T · 100 HP · Long Alost - died in the first fight · saw them first
11 0:50 1v3 before the plant T · 3 HP · Long Alost - died later
12 1:10 1v4 before the plant T · 68 HP · Short Stairslost - died later, after 2 kills · saw each other
16 0:47 1v2 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 wastedno enemy blinded for long
1 1:46 wastedno enemy blinded for long
3 1:47 goodblinded szerep 3.4 s (0.8 s white)
6 0:58 goodblinded nigistan 4.5 s (1.7 s white)
6 0:57 wastedno enemy blinded for long
8 0:32 wastedbarely blinded szerep 1.0 s (0.1 s white)
10 1:26 goodblinded CaptainLevi 3.9 s (1.1 s white)
11 1:03 wastedno enemy blinded for long
12 1:10 wastedbarely blinded ℭ𝔯𝔶𝔭𝔱𝔇 0.7 s (0.1 s white); blinded themselves 1.7 s on the move through Short Stairs - safe
16 1:41 wastedno enemy blinded for long; blinded themselves 2.7 s holding Pit - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 24 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 0:34 exposeda flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1262 units away; a running throw
8 0:31 exposeda molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1001 units away; a running throw
9 0:51 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 561 units away
13 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 761 units away; a running throw
13 1:44 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 980 units away

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 14 duels (71%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 11 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:22 CaptainLeviBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:28 NičaTop Midcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 line of firestood in żylasty syryjski's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:10 peek togetherpeeked the same enemy as Squx, 328 ms before them - early - you went first, alone
3 1:43 in their waystood between FalcoN ™ and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:42 line of firestood in FalcoN ™'s line of fire while they fought, for 1,312 ms (pros: 188 ms at a time)
3 1:41 in their waystood between FalcoN ™ and an enemy they could see, for 312 ms (pros: 125 ms at a time)
5 1:43 tradeAgnostic was killed 196 units away: not traded within 5 s (pros: 969 ms)
10 1:22 peek togetherpeeked the same enemy as FalcoN ™, 391 ms before them - early - you went first, alone
11 0:50 tradeFalcoN ™ was killed 138 units away: not traded within 5 s (pros: 969 ms)
12 1:33 holdheld with Squx, 198 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after Squx)
12 1:32 tradeSqux was killed 182 units away: you traded in 4,406 ms (pros: 969 ms)
12 1:28 tradeAgnostic was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 holdheld with żylasty syryjski, 1050 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before żylasty syryjski)
15 1:33 tradeżylasty syryjski was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
15 1:33 tradeAgnostic was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
16 0:47 tradeSqux was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
17 1:49 tradeżylasty syryjski was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
18 1:18 tradeżylasty syryjski was killed 787 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:10 szerepkilled themGlock-18438 ms1016 ms0.5°
1 1:05 nigistankilled by themUSP-S312 ms312 ms21.4°
2 bomb 0:36 Ničakilled by themMP9375 ms797 ms20.3°
3 1:41 Ničakilled by themXM1014359 ms719 ms6.2°
4 1:43 CaptainLevihit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
4 1:42 CaptainLevikilled by themAK-47500 ms500 ms4.5°
5 1:40 ℭ𝔯𝔶𝔭𝔱𝔇hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:34 ℭ𝔯𝔶𝔭𝔱𝔇hit themDesert Eagle312 ms–11.5°
5 1:34 ℭ𝔯𝔶𝔭𝔱𝔇killed by themM4A4406 ms484 ms3.1°
6 0:48 nigistankilled by themAK-47281 ms375 ms0.4°
7 0:53 ℭ𝔯𝔶𝔭𝔱𝔇hit themDesert Eagle1062 ms–7.3°
7 0:52 ℭ𝔯𝔶𝔭𝔱𝔇killed by themM4A41484 ms1484 ms50.5°
8 0:44 Ničakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:09 szerepkilled themAK-47125 ms125 ms0.5°
9 0:54 nigistanhit by themM4A4719 ms–3.4°
9 0:54 nigistanhit themAK-471172 ms–0.3°
10 1:21 CaptainLevihit themAK-47312 ms–5.1°
10 1:21 CaptainLevikilled by themM4A4375 ms547 ms6.3°
11 0:51 Ničahit by themXM1014391 ms–5.7°
11 0:51 Ničahit themAK-47469 ms–3.1°
11 0:50 ℭ𝔯𝔶𝔭𝔱𝔇hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:49 ℭ𝔯𝔶𝔭𝔱𝔇killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:28 Ničakilled themAK-4716 ms16 ms1.9°
12 1:15 nigistanhit themAK-47391 ms–3.9°
12 1:05 ℭ𝔯𝔶𝔭𝔱𝔇hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:03 ℭ𝔯𝔶𝔭𝔱𝔇hit by themAK-47109 ms–0.2°
12 0:57 szerepkilled themAK-47797 ms984 ms33.5°
12 0:56 ℭ𝔯𝔶𝔭𝔱𝔇hit by themAK-47641 ms–4.0°
12 0:56 ℭ𝔯𝔶𝔭𝔱𝔇killed themAK-47703 ms703 ms31.9°
12 0:56 CaptainLevikilled by themAWP531 ms531 ms5.8°
13 1:42 szerepkilled by themGlock-18750 ms906 ms3.1°
14 1:35 CaptainLevihit themMP9297 ms–0.5°
14 1:35 CaptainLevikilled by themMAC-10469 ms1641 ms1.1°
15 1:26 CaptainLevihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:23 ℭ𝔯𝔶𝔭𝔱𝔇killed by themAK-47109 ms109 ms0.8°
16 1:05 Ničakilled themFAMAS438 ms812 ms1.4°
16 bomb 0:33 szerepkilled themAK-47422 ms422 ms1.3°
16 bomb 0:22 ℭ𝔯𝔶𝔭𝔱𝔇killed by themAK-47266 ms266 ms1.5°
17 1:47 Ničakilled by themAWP500 ms500 ms0.8°
18 1:14 Ničakilled by themAWP516 ms516 ms0.9°

Shots

You fired 17 of your 29 first shots too soon: 10 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:10 szerepGlock-181286fired while moving (207 u/s), too fast to be accurate - stop first4/6killed them58% / 62%
1 1:08 nigistanGlock-18436aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/621% / 44%
1 1:05 nigistanGlock-18265aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1cut short (a death, a reload)6% / 57%
2 bomb 0:36 NičaAK-47383aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/4cut short (a death, a reload)24% / 54%
4 1:44 szerepTec-9665fired while moving (231 u/s), too fast to be accurate - stop first1/91% / 52%
4 1:42 CaptainLeviTec-9572fine - pros would have fired it too0/2cut short (a death, a reload)55% / 55%
5 1:34 ℭ𝔯𝔶𝔭𝔱𝔇Desert Eagle455fine - pros would have fired it too1/1cut short (a death, a reload)33% / 54%
7 0:53 ℭ𝔯𝔶𝔭𝔱𝔇Desert Eagle1592fine - pros would have fired it too1/3cut short (a death, a reload)59% / 59%
8 1:15 NičaAK-471073fired while moving (80 u/s), too fast to be accurate - stop first0/25% / 45%
8 0:35 szerepAK-471265aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/118% / 49%
9 1:09 szerepAK-47959fine - pros would have fired it too1/4killed them67% / 67%
9 0:54 nigistanAK-47699fine - pros would have fired it too2/1266% / 66%
10 1:21 CaptainLeviAK-47126fired while moving (190 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)62% / 73%
11 0:51 NičaAK-47593fired while moving (82 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)25% / 55%
12 1:15 nigistanAK-47854fired while moving (114 u/s), too fast to be accurate - stop first3/924% / 66%
12 0:58 szerepAK-471368aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 44%
12 0:57 szerepAK-471367fine - pros would have fired it too2/2killed them58% / 58%
12 0:57 ℭ𝔯𝔶𝔭𝔱𝔇AK-471032aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 59%
12 0:56 ℭ𝔯𝔶𝔭𝔱𝔇AK-471032aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 47%
12 0:56 ℭ𝔯𝔶𝔭𝔱𝔇AK-471032fine - pros would have fired it too1/1killed them49% / 50%
13 1:42 szerepUSP-S1042fine - pros would have fired it too0/3cut short (a death, a reload)31% / 48%
14 1:35 CaptainLeviMP91225aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/820% / 65%
14 1:34 CaptainLeviMP91226aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/48% / 48%
15 1:29 szerepUSP-S1098aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first0/41% / 41%
15 1:27 szerepUSP-S931fine - pros would have fired it too0/531% / 46%
16 1:05 NičaFAMAS983fired while moving (114 u/s), too fast to be accurate - stop first3/8killed them26% / 60%
16 bomb 0:33 szerepAK-47387fine - pros would have fired it too1/4killed them69% / 69%
17 1:47 NičaFAMAS1581fine - pros would have fired it too0/2cut short (a death, a reload)48% / 48%
18 1:15 NičaFAMAS1436fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.