Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 47 | 38% |
| MP9 | 12 | 33% |
| Tec-9 | 10 | 0% |
| USP-S | 10 | 0% |
| FAMAS | 8 | 38% |
| Glock-18 | 6 | 67% |
| Desert Eagle | 4 | 50% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/83 | 12 1:28 | 3 kills (AK-47 ×3), 1 headshot, in 31.4 s T | 2.2 |
| 39/83 | 16 1:04 | 2 kills (FAMAS, AK-47), 1 headshot, in 26.2 s CT | 0.8 |
| 44/83 | 9 1:09 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 52/83 | 8 0:43 | 1 kill (AK-47) T | 0.3 |
| 78/83 | 1 1:09 | 1 kill (Glock) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:56 | 1v5 before the plant T · 100 HP · Long A | lost - died in the first fight · saw them first |
| 11 0:50 | 1v3 before the plant T · 3 HP · Long A | lost - died later |
| 12 1:10 | 1v4 before the plant T · 68 HP · Short Stairs | lost - died later, after 2 kills · saw each other |
| 16 0:47 | 1v2 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
10 flashes: 3 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | wasted | no enemy blinded for long |
| 1 1:46 | wasted | no enemy blinded for long |
| 3 1:47 | good | blinded szerep 3.4 s (0.8 s white) |
| 6 0:58 | good | blinded nigistan 4.5 s (1.7 s white) |
| 6 0:57 | wasted | no enemy blinded for long |
| 8 0:32 | wasted | barely blinded szerep 1.0 s (0.1 s white) |
| 10 1:26 | good | blinded CaptainLevi 3.9 s (1.1 s white) |
| 11 1:03 | wasted | no enemy blinded for long |
| 12 1:10 | wasted | barely blinded ℭ𝔯𝔶𝔭𝔱𝔇 0.7 s (0.1 s white); blinded themselves 1.7 s on the move through Short Stairs - safe |
| 16 1:41 | wasted | no enemy blinded for long; blinded themselves 2.7 s holding Pit - safe |
Throws
29 grenades: 24 thrown safely, 5 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 0:34 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 1262 units away; a running throw |
| 8 0:31 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1001 units away; a running throw |
| 9 0:51 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 561 units away |
| 13 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 761 units away; a running throw |
| 13 1:44 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 980 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:22 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:28 | Top Mid | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:10 | peek together | peeked the same enemy as Squx, 328 ms before them - early - you went first, alone |
| 3 1:43 | in their way | stood between FalcoN ™ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:42 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 1,312 ms (pros: 188 ms at a time) |
| 3 1:41 | in their way | stood between FalcoN ™ and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 5 1:43 | trade | Agnostic was killed 196 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:22 | peek together | peeked the same enemy as FalcoN ™, 391 ms before them - early - you went first, alone |
| 11 0:50 | trade | FalcoN ™ was killed 138 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:33 | hold | held with Squx, 198 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,703 ms after Squx) |
| 12 1:32 | trade | Squx was killed 182 units away: you traded in 4,406 ms (pros: 969 ms) |
| 12 1:28 | trade | Agnostic was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | hold | held with żylasty syryjski, 1050 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before żylasty syryjski) |
| 15 1:33 | trade | żylasty syryjski was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:33 | trade | Agnostic was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:47 | trade | Squx was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:49 | trade | żylasty syryjski was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:18 | trade | żylasty syryjski was killed 787 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:10 | killed them | Glock-18 | 438 ms | 1016 ms | 0.5° | ||
| 1 1:05 | killed by them | USP-S | 312 ms | 312 ms | 21.4° | ||
| 2 bomb 0:36 | killed by them | MP9 | 375 ms | 797 ms | 20.3° | ||
| 3 1:41 | killed by them | XM1014 | 359 ms | 719 ms | 6.2° | ||
| 4 1:43 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:42 | killed by them | AK-47 | 500 ms | 500 ms | 4.5° | ||
| 5 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:34 | hit them | Desert Eagle | 312 ms | – | 11.5° | ||
| 5 1:34 | killed by them | M4A4 | 406 ms | 484 ms | 3.1° | ||
| 6 0:48 | killed by them | AK-47 | 281 ms | 375 ms | 0.4° | ||
| 7 0:53 | hit them | Desert Eagle | 1062 ms | – | 7.3° | ||
| 7 0:52 | killed by them | M4A4 | 1484 ms | 1484 ms | 50.5° | ||
| 8 0:44 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:09 | killed them | AK-47 | 125 ms | 125 ms | 0.5° | ||
| 9 0:54 | hit by them | M4A4 | 719 ms | – | 3.4° | ||
| 9 0:54 | hit them | AK-47 | 1172 ms | – | 0.3° | ||
| 10 1:21 | hit them | AK-47 | 312 ms | – | 5.1° | ||
| 10 1:21 | killed by them | M4A4 | 375 ms | 547 ms | 6.3° | ||
| 11 0:51 | hit by them | XM1014 | 391 ms | – | 5.7° | ||
| 11 0:51 | hit them | AK-47 | 469 ms | – | 3.1° | ||
| 11 0:50 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:49 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:28 | killed them | AK-47 | 16 ms | 16 ms | 1.9° | ||
| 12 1:15 | hit them | AK-47 | 391 ms | – | 3.9° | ||
| 12 1:05 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:03 | hit by them | AK-47 | 109 ms | – | 0.2° | ||
| 12 0:57 | killed them | AK-47 | 797 ms | 984 ms | 33.5° | ||
| 12 0:56 | hit by them | AK-47 | 641 ms | – | 4.0° | ||
| 12 0:56 | killed them | AK-47 | 703 ms | 703 ms | 31.9° | ||
| 12 0:56 | killed by them | AWP | 531 ms | 531 ms | 5.8° | ||
| 13 1:42 | killed by them | Glock-18 | 750 ms | 906 ms | 3.1° | ||
| 14 1:35 | hit them | MP9 | 297 ms | – | 0.5° | ||
| 14 1:35 | killed by them | MAC-10 | 469 ms | 1641 ms | 1.1° | ||
| 15 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:23 | killed by them | AK-47 | 109 ms | 109 ms | 0.8° | ||
| 16 1:05 | killed them | FAMAS | 438 ms | 812 ms | 1.4° | ||
| 16 bomb 0:33 | killed them | AK-47 | 422 ms | 422 ms | 1.3° | ||
| 16 bomb 0:22 | killed by them | AK-47 | 266 ms | 266 ms | 1.5° | ||
| 17 1:47 | killed by them | AWP | 500 ms | 500 ms | 0.8° | ||
| 18 1:14 | killed by them | AWP | 516 ms | 516 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:10 | Glock-18 | 1286 | fired while moving (207 u/s), too fast to be accurate - stop first | 4/6 | killed them | 58% / 62% | |
| 1 1:08 | Glock-18 | 436 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/6 | 21% / 44% | ||
| 1 1:05 | Glock-18 | 265 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 57% | |
| 2 bomb 0:36 | AK-47 | 383 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 24% / 54% | |
| 4 1:44 | Tec-9 | 665 | fired while moving (231 u/s), too fast to be accurate - stop first | 1/9 | 1% / 52% | ||
| 4 1:42 | Tec-9 | 572 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 55% / 55% | |
| 5 1:34 | Desert Eagle | 455 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 33% / 54% | |
| 7 0:53 | Desert Eagle | 1592 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 59% / 59% | |
| 8 1:15 | AK-47 | 1073 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/2 | 5% / 45% | ||
| 8 0:35 | AK-47 | 1265 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 18% / 49% | ||
| 9 1:09 | AK-47 | 959 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 9 0:54 | AK-47 | 699 | fine - pros would have fired it too | 2/12 | 66% / 66% | ||
| 10 1:21 | AK-47 | 126 | fired while moving (190 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 62% / 73% | |
| 11 0:51 | AK-47 | 593 | fired while moving (82 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 25% / 55% | |
| 12 1:15 | AK-47 | 854 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/9 | 24% / 66% | ||
| 12 0:58 | AK-47 | 1368 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 44% | |
| 12 0:57 | AK-47 | 1367 | fine - pros would have fired it too | 2/2 | killed them | 58% / 58% | |
| 12 0:57 | AK-47 | 1032 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 59% | |
| 12 0:56 | AK-47 | 1032 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 47% | |
| 12 0:56 | AK-47 | 1032 | fine - pros would have fired it too | 1/1 | killed them | 49% / 50% | |
| 13 1:42 | USP-S | 1042 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 31% / 48% | |
| 14 1:35 | MP9 | 1225 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/8 | 20% / 65% | ||
| 14 1:34 | MP9 | 1226 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | 8% / 48% | ||
| 15 1:29 | USP-S | 1098 | aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first | 0/4 | 1% / 41% | ||
| 15 1:27 | USP-S | 931 | fine - pros would have fired it too | 0/5 | 31% / 46% | ||
| 16 1:05 | FAMAS | 983 | fired while moving (114 u/s), too fast to be accurate - stop first | 3/8 | killed them | 26% / 60% | |
| 16 bomb 0:33 | AK-47 | 387 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 17 1:47 | FAMAS | 1581 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 48% / 48% | |
| 18 1:15 | FAMAS | 1436 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
