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Dust II, won 13-5 · Wed 04 Nov, 22:49

szerepDistinguished Master Guardian

The match

Aim

328 msTTD625 msTTK4.4°Crosshair↓25%1st bullet26%Spray54%Head62%Counter-strafe

Scoreboard

59ADR72%KAST

Positioning

Shots

10/19Rushed↓4/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP72317%
M4A1-S2246%
AK-47229%
Glock-181020%
M4A4729%
Five-SeveN425%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/836 0:56 3 kills (M4A1-S ×2, AK-47), 2 headshots, in 61.7 s CT3.2
15/834 1:41 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 0.4 s CT2.9
53/8310 0:40 1 kill (AWP) CT0.3
54/8312 1:28 1 kill (M4A4) CT0.3
55/8315 bomb 0:13 1 kill (AK-47), 1 headshot T0.2
68/835 1:28 1 kill (M4A1-S), 1 headshot CT-0.6
79/8313 1:42 1 kill (Glock) T-1.8
82/833 1:43 1 kill (MP7), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:12 1v1 before the plant CT · 42 HP · Long Awon - ran the clock out

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:48 wastedno enemy blinded for long
7 0:59 wastedno enemy blinded for long; blinded themselves 1.0 s holding Bombsite B - safe
12 1:22 wastedno enemy blinded for long
15 1:43 wastedno enemy blinded for long; blinded ℭ𝔯𝔶𝔭𝔱𝔇 4.0 s on the move through Long Doors - safe
16 0:56 goodblinded żylasty syryjski 3.7 s (1.0 s white); blinded themselves 1.8 s on the move through Upper Tunnel - safe
17 1:40 misled a peekbarely blinded FalcoN ™ 3.0 s (0.5 s white) the enemy was barely blinded, and CaptainLevi peeked FalcoN ™ 1.3 s after the pop; hit them first
18 1:43 wastedbarely blinded Agnostic 0.6 s (0.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 33 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:44 exposedan HE at Bombsite B - seen by 1 enemy for 1.1 s, the nearest 617 units away, thrown in the open; a jump throw
8 0:34 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1124 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:10 holdheld with nigistan, 664 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before nigistan)
2 1:42 tradenigistan was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
4 1:42 peek togetherpeeked the same enemy as CaptainLevi, 406 ms after them - late - your team-mate went first, as bait
4 1:41 holdheld with CaptainLevi, 361 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before CaptainLevi)
4 1:41 holdheld with CaptainLevi, 360 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before CaptainLevi)
6 0:12 tradenigistan was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
10 0:50 holdheld with Niča, 1038 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 0:46 holdheld with Niča, 927 units and 62° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 0:42 tradeNiča was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
15 1:30 line of firestood in nigistan's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 bomb 0:14 holdheld with Niča, 577 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before Niča)
16 0:48 holdheld with ℭ𝔯𝔶𝔭𝔱𝔇, 61 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after ℭ𝔯𝔶𝔭𝔱𝔇)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:10 BerciKkilled by themGlock-18438 ms1016 ms0.5°
2 1:38 Agnostickilled by themAK-47578 ms1281 ms4.7°
2 1:37 Agnostichit themFive-SeveN1188 ms–8.7°
3 1:44 Agnostickilled themMP7391 ms1578 ms8.2°
3 1:44 Agnostichit by themAK-47453 ms–2.4°
3 1:43 FalcoN ™killed by themAK-47438 ms1125 ms3.5°
4 1:42 Agnostickilled themM4A1-S375 ms672 ms14.0°
4 1:41 żylasty syryjskikilled themM4A1-S219 ms219 ms4.9°
4 1:41 Squxhit by themP250422 ms–20.7°
4 1:41 Squxhit themM4A4609 ms–4.6°
5 1:29 żylasty syryjskihit by themDesert Eagle484 ms–11.7°
5 1:28 żylasty syryjskikilled themM4A1-S953 ms953 ms48.9°
6 0:57 FalcoN ™killed themM4A1-S125 ms234 ms0.2°
6 0:16 Squxhit by themAK-47312 ms–2.7°
6 0:16 Squxkilled themM4A1-S328 ms625 ms4.4°
6 round over żylasty syryjskikilled themAK-47141 ms141 ms2.5°
8 bomb 0:39 żylasty syryjskikilled by themAK-47594 ms1734 ms1.9°
9 1:09 BerciKkilled by themAK-47125 ms125 ms0.5°
10 0:40 żylasty syryjskikilled themAWP234 ms234 ms1.2°
10 round over Squxkilled by themAWP453 ms453 ms4.1°
11 1:49 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:29 Agnostickilled themM4A4203 ms750 ms0.7°
12 1:28 Agnostichit by themAK-47578 ms–6.1°
12 0:57 BerciKkilled by themAK-47797 ms984 ms33.5°
13 1:42 BerciKkilled themGlock-18750 ms906 ms3.1°
13 1:42 żylasty syryjskihit by themP2000703 ms–0.5°
13 1:33 żylasty syryjskikilled by themUSP-S344 ms344 ms3.5°
14 1:42 Squxkilled by themMP9281 ms422 ms3.2°
15 bomb 0:13 Squxkilled themAK-47188 ms188 ms0.5°
16 0:52 Squxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:33 BerciKkilled by themAK-47422 ms422 ms1.3°

Shots

You fired 10 of your 19 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:38 AgnosticFive-SeveN769fine - pros would have fired it too1/4cut short (a death, a reload)22% / 42%
3 1:44 AgnosticMP7556fine - pros would have fired it too4/23killed them75% / 75%
4 1:42 AgnosticM4A1-S772fired while moving (211 u/s), too fast to be accurate - stop first5/20killed them0% / 49%
5 1:29 żylasty syryjskiM4A1-S297fine - pros would have fired it too1/8killed them38% / 49%
6 0:57 FalcoN ™M4A1-S551fine - pros would have fired it too2/5killed them71% / 71%
6 0:16 SquxM4A1-S1639fine - pros would have fired it too2/6killed them37% / 46%
8 bomb 0:39 żylasty syryjskiAK-471207too soon: your crosshair was still moving onto them, about 1.5 player widths (40 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 49%
8 bomb 0:39 żylasty syryjskiAK-471209fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 52%
8 bomb 0:38 żylasty syryjskiAK-471209aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/310% / 54%
8 bomb 0:38 żylasty syryjskiAK-471209aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)13% / 49%
10 0:40 żylasty syryjskiAWP660fine - pros would have fired it too1/1killed them78% / 78%
12 1:29 AgnosticM4A4489fine - pros would have fired it too2/11killed them45% / 55%
12 0:58 BerciKAK-471370aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/323% / 57%
13 1:46 BerciKGlock-18774aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/218% / 46%
13 1:42 BerciKGlock-181004fired while moving (240 u/s), too fast to be accurate - stop first2/9killed them20% / 36%
15 1:28 BerciKAK-471033fired while moving (141 u/s), too fast to be accurate - stop first0/22% / 53%
15 1:27 BerciKAK-47894fired while moving (147 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 49%
15 1:26 BerciKAK-47875fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 48%
16 bomb 0:33 BerciKAK-47386fired while moving (113 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)15% / 51%

Positioning

In none of your 21 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 15 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.