Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 23 | 17% |
| M4A1-S | 22 | 46% |
| AK-47 | 22 | 9% |
| Glock-18 | 10 | 20% |
| M4A4 | 7 | 29% |
| Five-SeveN | 4 | 25% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/83 | 6 0:56 | 3 kills (M4A1-S ×2, AK-47), 2 headshots, in 61.7 s CT | 3.2 |
| 15/83 | 4 1:41 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 0.4 s CT | 2.9 |
| 53/83 | 10 0:40 | 1 kill (AWP) CT | 0.3 |
| 54/83 | 12 1:28 | 1 kill (M4A4) CT | 0.3 |
| 55/83 | 15 bomb 0:13 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 68/83 | 5 1:28 | 1 kill (M4A1-S), 1 headshot CT | -0.6 |
| 79/83 | 13 1:42 | 1 kill (Glock) T | -1.8 |
| 82/83 | 3 1:43 | 1 kill (MP7), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:12 | 1v1 before the plant CT · 42 HP · Long A | won - ran the clock out |
Flashes
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:48 | wasted | no enemy blinded for long |
| 7 0:59 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Bombsite B - safe |
| 12 1:22 | wasted | no enemy blinded for long |
| 15 1:43 | wasted | no enemy blinded for long; blinded ℭ𝔯𝔶𝔭𝔱𝔇 4.0 s on the move through Long Doors - safe |
| 16 0:56 | good | blinded żylasty syryjski 3.7 s (1.0 s white); blinded themselves 1.8 s on the move through Upper Tunnel - safe |
| 17 1:40 | misled a peek | barely blinded FalcoN ™ 3.0 s (0.5 s white) the enemy was barely blinded, and CaptainLevi peeked FalcoN ™ 1.3 s after the pop; hit them first |
| 18 1:43 | wasted | barely blinded Agnostic 0.6 s (0.0 s white) |
Throws
35 grenades: 33 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:44 | exposed | an HE at Bombsite B - seen by 1 enemy for 1.1 s, the nearest 617 units away, thrown in the open; a jump throw |
| 8 0:34 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1124 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:10 | hold | held with nigistan, 664 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before nigistan) |
| 2 1:42 | trade | nigistan was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:42 | peek together | peeked the same enemy as CaptainLevi, 406 ms after them - late - your team-mate went first, as bait |
| 4 1:41 | hold | held with CaptainLevi, 361 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before CaptainLevi) |
| 4 1:41 | hold | held with CaptainLevi, 360 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before CaptainLevi) |
| 6 0:12 | trade | nigistan was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:50 | hold | held with Niča, 1038 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 0:46 | hold | held with Niča, 927 units and 62° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 0:42 | trade | Niča was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:30 | line of fire | stood in nigistan's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 bomb 0:14 | hold | held with Niča, 577 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before Niča) |
| 16 0:48 | hold | held with ℭ𝔯𝔶𝔭𝔱𝔇, 61 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after ℭ𝔯𝔶𝔭𝔱𝔇) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:10 | killed by them | Glock-18 | 438 ms | 1016 ms | 0.5° | ||
| 2 1:38 | killed by them | AK-47 | 578 ms | 1281 ms | 4.7° | ||
| 2 1:37 | hit them | Five-SeveN | 1188 ms | – | 8.7° | ||
| 3 1:44 | killed them | MP7 | 391 ms | 1578 ms | 8.2° | ||
| 3 1:44 | hit by them | AK-47 | 453 ms | – | 2.4° | ||
| 3 1:43 | killed by them | AK-47 | 438 ms | 1125 ms | 3.5° | ||
| 4 1:42 | killed them | M4A1-S | 375 ms | 672 ms | 14.0° | ||
| 4 1:41 | killed them | M4A1-S | 219 ms | 219 ms | 4.9° | ||
| 4 1:41 | hit by them | P250 | 422 ms | – | 20.7° | ||
| 4 1:41 | hit them | M4A4 | 609 ms | – | 4.6° | ||
| 5 1:29 | hit by them | Desert Eagle | 484 ms | – | 11.7° | ||
| 5 1:28 | killed them | M4A1-S | 953 ms | 953 ms | 48.9° | ||
| 6 0:57 | killed them | M4A1-S | 125 ms | 234 ms | 0.2° | ||
| 6 0:16 | hit by them | AK-47 | 312 ms | – | 2.7° | ||
| 6 0:16 | killed them | M4A1-S | 328 ms | 625 ms | 4.4° | ||
| 6 round over | killed them | AK-47 | 141 ms | 141 ms | 2.5° | ||
| 8 bomb 0:39 | killed by them | AK-47 | 594 ms | 1734 ms | 1.9° | ||
| 9 1:09 | killed by them | AK-47 | 125 ms | 125 ms | 0.5° | ||
| 10 0:40 | killed them | AWP | 234 ms | 234 ms | 1.2° | ||
| 10 round over | killed by them | AWP | 453 ms | 453 ms | 4.1° | ||
| 11 1:49 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:29 | killed them | M4A4 | 203 ms | 750 ms | 0.7° | ||
| 12 1:28 | hit by them | AK-47 | 578 ms | – | 6.1° | ||
| 12 0:57 | killed by them | AK-47 | 797 ms | 984 ms | 33.5° | ||
| 13 1:42 | killed them | Glock-18 | 750 ms | 906 ms | 3.1° | ||
| 13 1:42 | hit by them | P2000 | 703 ms | – | 0.5° | ||
| 13 1:33 | killed by them | USP-S | 344 ms | 344 ms | 3.5° | ||
| 14 1:42 | killed by them | MP9 | 281 ms | 422 ms | 3.2° | ||
| 15 bomb 0:13 | killed them | AK-47 | 188 ms | 188 ms | 0.5° | ||
| 16 0:52 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:33 | killed by them | AK-47 | 422 ms | 422 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:38 | Five-SeveN | 769 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 22% / 42% | |
| 3 1:44 | MP7 | 556 | fine - pros would have fired it too | 4/23 | killed them | 75% / 75% | |
| 4 1:42 | M4A1-S | 772 | fired while moving (211 u/s), too fast to be accurate - stop first | 5/20 | killed them | 0% / 49% | |
| 5 1:29 | M4A1-S | 297 | fine - pros would have fired it too | 1/8 | killed them | 38% / 49% | |
| 6 0:57 | M4A1-S | 551 | fine - pros would have fired it too | 2/5 | killed them | 71% / 71% | |
| 6 0:16 | M4A1-S | 1639 | fine - pros would have fired it too | 2/6 | killed them | 37% / 46% | |
| 8 bomb 0:39 | AK-47 | 1207 | too soon: your crosshair was still moving onto them, about 1.5 player widths (40 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 49% | |
| 8 bomb 0:39 | AK-47 | 1209 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 52% | |
| 8 bomb 0:38 | AK-47 | 1209 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | 10% / 54% | ||
| 8 bomb 0:38 | AK-47 | 1209 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 49% | |
| 10 0:40 | AWP | 660 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 12 1:29 | M4A4 | 489 | fine - pros would have fired it too | 2/11 | killed them | 45% / 55% | |
| 12 0:58 | AK-47 | 1370 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 23% / 57% | ||
| 13 1:46 | Glock-18 | 774 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 18% / 46% | ||
| 13 1:42 | Glock-18 | 1004 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/9 | killed them | 20% / 36% | |
| 15 1:28 | AK-47 | 1033 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/2 | 2% / 53% | ||
| 15 1:27 | AK-47 | 894 | fired while moving (147 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 49% | |
| 15 1:26 | AK-47 | 875 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 48% | |
| 16 bomb 0:33 | AK-47 | 386 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 15% / 51% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
