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Dust II, won 13-5 · Wed 04 Nov, 22:49

CaptainLeviLegendary Eagle

The match

Aim

406 msTTD453 msTTK4.5°Crosshair↓62%1st bullet23%Spray39%Head81%Counter-strafe

Scoreboard

109ADR83%KAST

Positioning

Shots

7/30Rushed↓6/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474335%
MAC-101258%
M4A41118%
AWP786%
USP-S580%
Glock-18425%
MP91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/837 1:02 3 kills (AWP ×3), 2 no-scopes, 1 headshot, in 6.5 s CT4.9
4/834 1:42 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 39.6 s CT4.6
11/8318 1:43 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 24.2 s T3.7
19/832 bomb 0:36 2 kills (MP9, AK-47), all headshots, in 7.6 s CT2.3
22/8312 1:10 2 kills (AWP ×2), 1 headshot, in 14.5 s CT1.9
23/8315 1:33 1 kill (AK-47), 1 through smoke, 1 headshot T1.9
33/838 1:22 1 kill (AWP) CT1.0
35/8314 1:33 1 kill (MAC-10), 1 headshot T1.0
47/8311 0:50 1 kill (AWP) CT0.6
56/831 1:40 1 kill (USP-S), 1 headshot CT0.2
58/835 1:29 1 kill (AK-47), 1 headshot CT0.0
66/8317 1:38 1 kill (AK-47) T-0.4
71/8310 1:21 1 kill (M4A4), 1 headshot CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:38 1v4 after the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:12 wastedbarely blinded Agnostic 0.9 s (0.1 s white)
12 1:31 wastedbarely blinded żylasty syryjski 0.7 s (0.1 s white)
15 1:46 wastedno enemy blinded for long
16 1:50 goodblinded BerciK 3.5 s (0.8 s white), FalcoN ™ 3.1 s (0.6 s white); blinded szerep 1.1 s holding T Spawn - safe
16 1:47 wastedno enemy blinded for long
17 1:46 weakbarely blinded FalcoN ™ 2.8 s (0.4 s white); blinded szerep 1.0 s holding T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:45 exposedan HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 793 units away; a running throw
14 1:09 punishedkilled by żylasty syryjski with an HE in hand at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1191 units away

Positioning

In 2 of your 27 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 5 of your 23 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:36 AgnosticLong Doorscover not used: 32 units away, they'd have seen only your headkilled them
12 0:56 BerciKShort Stairsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 6 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:41 holdheld with szerep, 361 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after szerep)
4 1:41 holdheld with szerep, 360 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after szerep)
4 1:24 line of firestood in szerep's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 1:22 holdheld with ℭ𝔯𝔶𝔭𝔱𝔇, 531 units and 174° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms after ℭ𝔯𝔶𝔭𝔱𝔇)
10 1:21 holdheld with ℭ𝔯𝔶𝔭𝔱𝔇, 536 units and 178° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before ℭ𝔯𝔶𝔭𝔱𝔇)
11 1:49 tradeszerep was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
11 0:51 tradeNiča was killed 1023 units away: you traded in 406 ms (pros: 625 ms)
12 0:57 tradeszerep was killed 1363 units away: you traded in 1,422 ms (pros: 2,609 ms)
12 0:56 tradeℭ𝔯𝔶𝔭𝔱𝔇 was killed 1485 units away: you traded in 469 ms (pros: 625 ms)
17 1:39 tradeℭ𝔯𝔶𝔭𝔱𝔇 was killed 317 units away: you traded in 484 ms (pros: 1,641 ms)
18 1:20 tradeℭ𝔯𝔶𝔭𝔱𝔇 was killed 452 units away: not traded within 5 s (pros: 1,641 ms)
18 1:20 holdheld with nigistan, 688 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after nigistan)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Agnostickilled themUSP-S312 ms312 ms1.3°
1 1:37 żylasty syryjskikilled by themGlock-18266 ms969 ms0.8°
1 1:37 żylasty syryjskihit themP2000359 ms–0.5°
2 bomb 0:36 Agnostickilled themMP9344 ms344 ms1.2°
2 bomb 0:28 żylasty syryjskihit by themAK-47438 ms–3.2°
2 bomb 0:28 żylasty syryjskikilled themAK-47531 ms531 ms1.4°
2 bomb 0:19 FalcoN ™killed by themMP7281 ms375 ms1.2°
3 1:12 żylasty syryjskihit by themAK-473031 ms–10.3°
3 1:11 żylasty syryjskihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:43 BerciKhit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
4 1:42 BerciKkilled themAK-47500 ms500 ms4.5°
4 1:41 Agnostichit themAK-471125 ms–14.7°
4 1:41 Squxkilled themAK-47484 ms578 ms4.5°
4 1:03 FalcoN ™killed themAK-47562 ms1453 ms2.2°
5 1:29 Squxkilled themAK-47250 ms344 ms1.3°
6 0:16 żylasty syryjskikilled by themAK-47422 ms1750 ms5.5°
7 1:02 żylasty syryjskikilled themAWP391 ms391 ms4.5°
7 1:01 Agnostichit by themDesert Eagle672 ms–1.3°
7 1:01 Agnostickilled themAWP812 ms812 ms5.7°
7 0:56 FalcoN ™killed themAWP406 ms406 ms12.1°
8 1:22 FalcoN ™killed themAWP375 ms375 ms0.3°
8 bomb 0:37 Squxkilled by themAWP312 ms312 ms2.8°
9 1:18 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:21 BerciKhit by themAK-47312 ms–5.1°
10 1:21 BerciKkilled themM4A4375 ms547 ms6.3°
10 1:21 FalcoN ™killed by themM4A1-S609 ms812 ms2.5°
11 0:50 FalcoN ™killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:10 żylasty syryjskikilled themAWP391 ms391 ms0.7°
12 0:56 BerciKkilled themAWP531 ms531 ms5.8°
13 1:42 FalcoN ™hit by themP20001109 ms–1.8°
13 1:40 FalcoN ™hit themGlock-18906 ms–49.5°
13 1:32 Squxkilled by themUSP-S188 ms188 ms4.5°
14 1:35 BerciKhit by themMP9297 ms–0.5°
14 1:35 BerciKkilled themMAC-10469 ms1641 ms1.1°
14 1:09 żylasty syryjskikilled by themFAMAS469 ms469 ms4.3°
15 1:33 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:26 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:44 Squxkilled by themM4A1-S406 ms1516 ms2.4°
17 1:38 FalcoN ™killed themAK-47406 ms406 ms5.8°
18 1:44 Squxkilled themAK-47500 ms1297 ms6.8°
18 1:43 Squxhit by themM4A4734 ms–50.9°
18 1:19 FalcoN ™killed themAK-47297 ms297 ms1.6°

Shots

You fired 7 of your 30 first shots too soon: 4 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 48% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 AgnosticUSP-S962fine - pros would have fired it too1/2killed them41% / 41%
1 1:37 żylasty syryjskiUSP-S1120fine - pros would have fired it too3/3cut short (a death, a reload)46% / 46%
2 bomb 0:36 AgnosticMP9734fired while moving (149 u/s), too fast to be accurate - stop first1/4killed them25% / 54%
2 bomb 0:28 żylasty syryjskiAK-472201fine - pros would have fired it too1/1killed them60% / 60%
3 1:13 żylasty syryjskiAK-47835fine - pros would have fired it too0/559% / 59%
3 1:13 żylasty syryjskiAK-47849aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 51%
3 1:12 żylasty syryjskiAK-47851aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/13cut short (a death, a reload); 4 bullets after pros would have stopped6% / 46%
4 1:42 BerciKAK-47564fired while moving (89 u/s), too fast to be accurate - stop first1/5killed them12% / 51%
4 1:41 AgnosticAK-47878fine - pros would have fired it too1/454% / 54%
4 1:41 SquxAK-47875fine - pros would have fired it too2/2killed them47% / 49%
4 1:03 FalcoN ™AK-471715fine - pros would have fired it too1/237% / 53%
4 1:03 FalcoN ™AK-471697fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
4 1:03 FalcoN ™AK-471689fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
4 1:02 FalcoN ™AK-471689fine - pros would have fired it too1/1killed them69% / 69%
5 1:29 SquxAK-471130fine - pros would have fired it too2/2killed them59% / 59%
7 1:02 żylasty syryjskiAWP567fine - pros would have fired it too2/2killed them80% / 80%
7 0:56 FalcoN ™AWP162fine - pros would have fired it too1/1killed them64% / 68%
8 1:22 FalcoN ™AWP1578fine - pros would have fired it too1/1killed them76% / 76%
9 1:44 żylasty syryjskiAWP2115aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/127% / 69%
10 1:21 BerciKM4A4127aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/11killed them27% / 63%
12 1:10 żylasty syryjskiAWP1664fine - pros would have fired it too1/1killed them81% / 81%
12 0:56 BerciKAWP908fine - pros would have fired it too1/1killed them79% / 79%
13 1:41 FalcoN ™Glock-18644fine - pros would have fired it too1/639% / 44%
14 1:35 BerciKMAC-101225fine - pros would have fired it too3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
14 1:34 BerciKMAC-101226fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
14 1:34 BerciKMAC-101227fine - pros would have fired it too3/3killed them32% / 50%
17 1:39 FalcoN ™AK-47711fine - pros would have fired it too1/4killed them39% / 47%
18 1:44 SquxAK-47780fired while moving (91 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 60%
18 1:43 SquxAK-47793fine - pros would have fired it too1/4killed them64% / 64%
18 1:19 FalcoN ™AK-47653fine - pros would have fired it too1/4killed them60% / 60%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.