Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 43 | 35% |
| MAC-10 | 12 | 58% |
| M4A4 | 11 | 18% |
| AWP | 7 | 86% |
| USP-S | 5 | 80% |
| Glock-18 | 4 | 25% |
| MP9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/83 | 7 1:02 | 3 kills (AWP ×3), 2 no-scopes, 1 headshot, in 6.5 s CT | 4.9 |
| 4/83 | 4 1:42 | 3 kills (AK-47 ×3), 1 through smoke, 2 headshots, in 39.6 s CT | 4.6 |
| 11/83 | 18 1:43 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 24.2 s T | 3.7 |
| 19/83 | 2 bomb 0:36 | 2 kills (MP9, AK-47), all headshots, in 7.6 s CT | 2.3 |
| 22/83 | 12 1:10 | 2 kills (AWP ×2), 1 headshot, in 14.5 s CT | 1.9 |
| 23/83 | 15 1:33 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.9 |
| 33/83 | 8 1:22 | 1 kill (AWP) CT | 1.0 |
| 35/83 | 14 1:33 | 1 kill (MAC-10), 1 headshot T | 1.0 |
| 47/83 | 11 0:50 | 1 kill (AWP) CT | 0.6 |
| 56/83 | 1 1:40 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 58/83 | 5 1:29 | 1 kill (AK-47), 1 headshot CT | 0.0 |
| 66/83 | 17 1:38 | 1 kill (AK-47) T | -0.4 |
| 71/83 | 10 1:21 | 1 kill (M4A4), 1 headshot CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:38 | 1v4 after the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:12 | wasted | barely blinded Agnostic 0.9 s (0.1 s white) |
| 12 1:31 | wasted | barely blinded żylasty syryjski 0.7 s (0.1 s white) |
| 15 1:46 | wasted | no enemy blinded for long |
| 16 1:50 | good | blinded BerciK 3.5 s (0.8 s white), FalcoN ™ 3.1 s (0.6 s white); blinded szerep 1.1 s holding T Spawn - safe |
| 16 1:47 | wasted | no enemy blinded for long |
| 17 1:46 | weak | barely blinded FalcoN ™ 2.8 s (0.4 s white); blinded szerep 1.0 s holding T Spawn - safe |
Throws
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:45 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 793 units away; a running throw |
| 14 1:09 | punished | killed by żylasty syryjski with an HE in hand at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 1191 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:36 | Long Doors | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 12 0:56 | Short Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 4 of the 6 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:41 | hold | held with szerep, 361 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after szerep) |
| 4 1:41 | hold | held with szerep, 360 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after szerep) |
| 4 1:24 | line of fire | stood in szerep's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 1:22 | hold | held with ℭ𝔯𝔶𝔭𝔱𝔇, 531 units and 174° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms after ℭ𝔯𝔶𝔭𝔱𝔇) |
| 10 1:21 | hold | held with ℭ𝔯𝔶𝔭𝔱𝔇, 536 units and 178° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before ℭ𝔯𝔶𝔭𝔱𝔇) |
| 11 1:49 | trade | szerep was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:51 | trade | Niča was killed 1023 units away: you traded in 406 ms (pros: 625 ms) |
| 12 0:57 | trade | szerep was killed 1363 units away: you traded in 1,422 ms (pros: 2,609 ms) |
| 12 0:56 | trade | ℭ𝔯𝔶𝔭𝔱𝔇 was killed 1485 units away: you traded in 469 ms (pros: 625 ms) |
| 17 1:39 | trade | ℭ𝔯𝔶𝔭𝔱𝔇 was killed 317 units away: you traded in 484 ms (pros: 1,641 ms) |
| 18 1:20 | trade | ℭ𝔯𝔶𝔭𝔱𝔇 was killed 452 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:20 | hold | held with nigistan, 688 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after nigistan) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | USP-S | 312 ms | 312 ms | 1.3° | ||
| 1 1:37 | killed by them | Glock-18 | 266 ms | 969 ms | 0.8° | ||
| 1 1:37 | hit them | P2000 | 359 ms | – | 0.5° | ||
| 2 bomb 0:36 | killed them | MP9 | 344 ms | 344 ms | 1.2° | ||
| 2 bomb 0:28 | hit by them | AK-47 | 438 ms | – | 3.2° | ||
| 2 bomb 0:28 | killed them | AK-47 | 531 ms | 531 ms | 1.4° | ||
| 2 bomb 0:19 | killed by them | MP7 | 281 ms | 375 ms | 1.2° | ||
| 3 1:12 | hit by them | AK-47 | 3031 ms | – | 10.3° | ||
| 3 1:11 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:43 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:42 | killed them | AK-47 | 500 ms | 500 ms | 4.5° | ||
| 4 1:41 | hit them | AK-47 | 1125 ms | – | 14.7° | ||
| 4 1:41 | killed them | AK-47 | 484 ms | 578 ms | 4.5° | ||
| 4 1:03 | killed them | AK-47 | 562 ms | 1453 ms | 2.2° | ||
| 5 1:29 | killed them | AK-47 | 250 ms | 344 ms | 1.3° | ||
| 6 0:16 | killed by them | AK-47 | 422 ms | 1750 ms | 5.5° | ||
| 7 1:02 | killed them | AWP | 391 ms | 391 ms | 4.5° | ||
| 7 1:01 | hit by them | Desert Eagle | 672 ms | – | 1.3° | ||
| 7 1:01 | killed them | AWP | 812 ms | 812 ms | 5.7° | ||
| 7 0:56 | killed them | AWP | 406 ms | 406 ms | 12.1° | ||
| 8 1:22 | killed them | AWP | 375 ms | 375 ms | 0.3° | ||
| 8 bomb 0:37 | killed by them | AWP | 312 ms | 312 ms | 2.8° | ||
| 9 1:18 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:21 | hit by them | AK-47 | 312 ms | – | 5.1° | ||
| 10 1:21 | killed them | M4A4 | 375 ms | 547 ms | 6.3° | ||
| 10 1:21 | killed by them | M4A1-S | 609 ms | 812 ms | 2.5° | ||
| 11 0:50 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:10 | killed them | AWP | 391 ms | 391 ms | 0.7° | ||
| 12 0:56 | killed them | AWP | 531 ms | 531 ms | 5.8° | ||
| 13 1:42 | hit by them | P2000 | 1109 ms | – | 1.8° | ||
| 13 1:40 | hit them | Glock-18 | 906 ms | – | 49.5° | ||
| 13 1:32 | killed by them | USP-S | 188 ms | 188 ms | 4.5° | ||
| 14 1:35 | hit by them | MP9 | 297 ms | – | 0.5° | ||
| 14 1:35 | killed them | MAC-10 | 469 ms | 1641 ms | 1.1° | ||
| 14 1:09 | killed by them | FAMAS | 469 ms | 469 ms | 4.3° | ||
| 15 1:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:44 | killed by them | M4A1-S | 406 ms | 1516 ms | 2.4° | ||
| 17 1:38 | killed them | AK-47 | 406 ms | 406 ms | 5.8° | ||
| 18 1:44 | killed them | AK-47 | 500 ms | 1297 ms | 6.8° | ||
| 18 1:43 | hit by them | M4A4 | 734 ms | – | 50.9° | ||
| 18 1:19 | killed them | AK-47 | 297 ms | 297 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 962 | fine - pros would have fired it too | 1/2 | killed them | 41% / 41% | |
| 1 1:37 | USP-S | 1120 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 46% / 46% | |
| 2 bomb 0:36 | MP9 | 734 | fired while moving (149 u/s), too fast to be accurate - stop first | 1/4 | killed them | 25% / 54% | |
| 2 bomb 0:28 | AK-47 | 2201 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 3 1:13 | AK-47 | 835 | fine - pros would have fired it too | 0/5 | 59% / 59% | ||
| 3 1:13 | AK-47 | 849 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 51% | |
| 3 1:12 | AK-47 | 851 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/13 | cut short (a death, a reload); 4 bullets after pros would have stopped | 6% / 46% | |
| 4 1:42 | AK-47 | 564 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/5 | killed them | 12% / 51% | |
| 4 1:41 | AK-47 | 878 | fine - pros would have fired it too | 1/4 | 54% / 54% | ||
| 4 1:41 | AK-47 | 875 | fine - pros would have fired it too | 2/2 | killed them | 47% / 49% | |
| 4 1:03 | AK-47 | 1715 | fine - pros would have fired it too | 1/2 | 37% / 53% | ||
| 4 1:03 | AK-47 | 1697 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 4 1:03 | AK-47 | 1689 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 4 1:02 | AK-47 | 1689 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 5 1:29 | AK-47 | 1130 | fine - pros would have fired it too | 2/2 | killed them | 59% / 59% | |
| 7 1:02 | AWP | 567 | fine - pros would have fired it too | 2/2 | killed them | 80% / 80% | |
| 7 0:56 | AWP | 162 | fine - pros would have fired it too | 1/1 | killed them | 64% / 68% | |
| 8 1:22 | AWP | 1578 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 9 1:44 | AWP | 2115 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 27% / 69% | ||
| 10 1:21 | M4A4 | 127 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/11 | killed them | 27% / 63% | |
| 12 1:10 | AWP | 1664 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 12 0:56 | AWP | 908 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 13 1:41 | Glock-18 | 644 | fine - pros would have fired it too | 1/6 | 39% / 44% | ||
| 14 1:35 | MAC-10 | 1225 | fine - pros would have fired it too | 3/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 14 1:34 | MAC-10 | 1226 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 14 1:34 | MAC-10 | 1227 | fine - pros would have fired it too | 3/3 | killed them | 32% / 50% | |
| 17 1:39 | AK-47 | 711 | fine - pros would have fired it too | 1/4 | killed them | 39% / 47% | |
| 18 1:44 | AK-47 | 780 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 60% | |
| 18 1:43 | AK-47 | 793 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 18 1:19 | AK-47 | 653 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
