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Dust II, won 13-5 · Wed 04 Nov, 22:49

NičaMaster Guardian Elite

The match

Aim

391 msTTD484 msTTK1.5°Crosshair↓41%1st bullet50%Spray23%Head70%Counter-strafe

Scoreboard

97ADR78%KAST

Positioning

Shots

11/21Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-182635%
MAC-101861%
M4A1-S1060%
AK-47812%
M4A480%
MP9771%
XM10147100%
USP-S617%
AWP650%
SSG 08560%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/8317 1:49 2 kills (AWP ×2), 1 headshot, in 2.5 s T4.1
10/8318 1:18 2 kills (AWP ×2), 1 headshot, in 4.1 s T3.7
18/832 bomb 0:36 2 kills (MP9, AK-47), all headshots, in 8.2 s CT2.4
32/836 1:15 1 kill (M4A1-S), 1 headshot CT1.0
37/8312 1:32 1 kill (M4A1-S), 1 headshot CT0.9
41/8314 1:33 2 kills (MAC-10 ×2), in 48.5 s T0.8
60/8311 0:52 1 kill (XM1014), 1 headshot CT0.0
64/833 1:40 1 kill (XM1014) CT-0.4
72/8315 1:32 1 kill (Glock), 1 headshot T-1.4
81/831 1:46 1 kill (USP-S), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:19 1v1 after the plant CT · 69 HP · Extended Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
14 bomb 0:40 hurt the teamno enemy blinded for long; blinded themselves 1.3 s holding Long A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:30 exposedan HE at Catwalk - seen by 1 enemy for 0.9 s, the nearest 933 units away, thrown in the open; a running throw
14 0:59 punishedhit by żylasty syryjski 0.6 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 2138 units away, thrown in the open; a running throw

Positioning

In 3 of your 25 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 0:52 BerciKLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:28 BerciKCatwalkcover not used: 128 units away, they'd have seen only your headdied
18 1:15 BerciKT Spawncover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:42 tradeszerep was killed 243 units away: not traded within 5 s (pros: 969 ms)
11 0:51 holdheld with ℭ𝔯𝔶𝔭𝔱𝔇, 820 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before ℭ𝔯𝔶𝔭𝔱𝔇)
13 1:33 tradeszerep was killed 637 units away: not traded within 5 s (pros: 625 ms)
13 1:30 tradeℭ𝔯𝔶𝔭𝔱𝔇 was killed 948 units away: not traded within 5 s (pros: 625 ms)
14 bomb 0:37 tradeℭ𝔯𝔶𝔭𝔱𝔇 was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:14 holdheld with szerep, 577 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after szerep)
16 1:43 tradeCaptainLevi was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
17 1:47 holdheld with nigistan, 951 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before nigistan)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 FalcoN ™hit by themGlock-18281 ms–1.2°
1 1:46 FalcoN ™killed themUSP-S422 ms422 ms0.5°
1 1:44 żylasty syryjskikilled by themGlock-181078 ms1281 ms1.5°
2 bomb 0:36 BerciKkilled themMP9375 ms797 ms20.3°
2 bomb 0:28 Squxhit by themMAC-10234 ms–3.1°
2 bomb 0:27 Squxkilled themAK-47453 ms453 ms6.8°
2 bomb 0:11 FalcoN ™killed by themMP7547 ms938 ms9.4°
3 1:41 BerciKkilled themXM1014359 ms719 ms6.2°
3 1:40 FalcoN ™hit themXM10141312 ms–5.8°
3 1:40 FalcoN ™killed by themAK-471469 ms1875 ms2.7°
6 1:15 Agnostickilled themM4A1-S344 ms453 ms0.6°
6 1:04 Squxkilled by themAK-47156 ms453 ms1.5°
6 1:04 Squxhit themM4A4344 ms–7.9°
8 0:44 BerciKkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 FalcoN ™killed by themAK-471500 ms1703 ms2.7°
10 0:50 żylasty syryjskihit themSSG 08438 ms–0.1°
10 0:46 Squxhit themSSG 08281 ms–1.2°
10 0:44 Squxhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
10 0:42 Squxkilled by themP250219 ms219 ms5.3°
11 0:52 Agnostickilled themXM1014266 ms266 ms2.3°
11 0:51 BerciKhit themXM1014391 ms–5.7°
11 0:51 BerciKhit by themAK-47469 ms–3.1°
11 0:51 FalcoN ™killed by themAK-47141 ms141 ms0.8°
12 1:33 Squxkilled themM4A1-S391 ms969 ms1.8°
12 1:28 BerciKkilled by themAK-4716 ms16 ms1.9°
13 1:39 żylasty syryjskihit themGlock-18906 ms–0.9°
13 1:38 żylasty syryjskihit by themP20001281 ms–0.4°
13 1:31 żylasty syryjskihit by themP2000406 ms–5.1°
13 1:30 żylasty syryjskihit themGlock-181516 ms–0.6°
13 1:29 żylasty syryjskikilled by themUSP-S2953 ms2953 ms5.1°
14 1:33 FalcoN ™killed themMAC-10250 ms469 ms4.5°
14 0:58 żylasty syryjskihit by themFAMAS734 ms–1.6°
14 bomb 0:28 Agnostickilled themMAC-10469 ms1359 ms8.8°
15 1:52 Squxhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:36 FalcoN ™hit themSSG 08266 ms–0.4°
15 1:35 FalcoN ™hit by themDesert Eagle109 ms–0.5°
15 1:32 FalcoN ™killed themGlock-18250 ms250 ms0.6°
16 1:05 BerciKkilled by themFAMAS438 ms812 ms1.4°
17 1:52 żylasty syryjskihit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:49 żylasty syryjskihit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:49 żylasty syryjskikilled themAWP281 ms281 ms0.3°
17 1:47 BerciKkilled themAWP500 ms500 ms0.8°
18 1:19 żylasty syryjskihit by themFAMAS359 ms–2.7°
18 1:18 żylasty syryjskikilled themAWP578 ms578 ms8.5°
18 1:14 BerciKkilled themAWP516 ms516 ms0.9°

Shots

You fired 11 of your 21 first shots too soon: 6 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 FalcoN ™USP-S1065fired while moving (111 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 50%
1 1:46 FalcoN ™USP-S1032fired while moving (130 u/s), too fast to be accurate - stop first1/3killed them48% / 51%
1 1:45 żylasty syryjskiUSP-S1126aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 37%
2 bomb 0:36 BerciKMP9383fine - pros would have fired it too5/10killed them28% / 53%
2 bomb 0:27 SquxAK-47375fine - pros would have fired it too1/6killed them40% / 52%
2 bomb 0:11 FalcoN ™AK-47524fired while moving (90 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)12% / 50%
6 1:15 AgnosticM4A1-S1060aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/3killed them21% / 48%
6 1:04 SquxM4A1-S744fine - pros would have fired it too1/2cut short (a death, a reload)68% / 68%
8 1:15 BerciKM4A41075fine - pros would have fired it too0/632% / 53%
8 0:43 BerciKM4A4526aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 49%
9 1:46 FalcoN ™AWP1300fine - pros would have fired it too0/164% / 65%
9 1:41 FalcoN ™AWP544aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2cut short (a death, a reload)7% / 67%
12 1:33 SquxM4A1-S1111fine - pros would have fired it too3/7killed them45% / 47%
13 1:40 żylasty syryjskiGlock-182085fired while moving (177 u/s), too fast to be accurate - stop first4/135% / 33%
13 1:31 żylasty syryjskiGlock-181696fired while moving (195 u/s), too fast to be accurate - stop first0/61% / 48%
13 1:30 żylasty syryjskiGlock-181669fine - pros would have fired it too4/7cut short (a death, a reload)27% / 32%
14 1:33 FalcoN ™MAC-10294fine - pros would have fired it too4/10killed them49% / 52%
14 bomb 0:28 AgnosticMAC-10332fired while moving (191 u/s), too fast to be accurate - stop first7/19killed them38% / 47%
15 1:32 FalcoN ™Glock-18621aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2killed them24% / 49%
18 1:18 żylasty syryjskiAWP497fine - pros would have fired it too1/1killed them74% / 74%
18 1:14 BerciKAWP1436fine - pros would have fired it too1/1killed them73% / 73%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.