Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 26 | 35% |
| MAC-10 | 18 | 61% |
| M4A1-S | 10 | 60% |
| AK-47 | 8 | 12% |
| M4A4 | 8 | 0% |
| MP9 | 7 | 71% |
| XM1014 | 7 | 100% |
| USP-S | 6 | 17% |
| AWP | 6 | 50% |
| SSG 08 | 5 | 60% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/83 | 17 1:49 | 2 kills (AWP ×2), 1 headshot, in 2.5 s T | 4.1 |
| 10/83 | 18 1:18 | 2 kills (AWP ×2), 1 headshot, in 4.1 s T | 3.7 |
| 18/83 | 2 bomb 0:36 | 2 kills (MP9, AK-47), all headshots, in 8.2 s CT | 2.4 |
| 32/83 | 6 1:15 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 37/83 | 12 1:32 | 1 kill (M4A1-S), 1 headshot CT | 0.9 |
| 41/83 | 14 1:33 | 2 kills (MAC-10 ×2), in 48.5 s T | 0.8 |
| 60/83 | 11 0:52 | 1 kill (XM1014), 1 headshot CT | 0.0 |
| 64/83 | 3 1:40 | 1 kill (XM1014) CT | -0.4 |
| 72/83 | 15 1:32 | 1 kill (Glock), 1 headshot T | -1.4 |
| 81/83 | 1 1:46 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:19 | 1v1 after the plant CT · 69 HP · Extended A | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 14 bomb 0:40 | hurt the team | no enemy blinded for long; blinded themselves 1.3 s holding Long A - an enemy could see them |
Throws
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:30 | exposed | an HE at Catwalk - seen by 1 enemy for 0.9 s, the nearest 933 units away, thrown in the open; a running throw |
| 14 0:59 | punished | hit by żylasty syryjski 0.6 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 2138 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 0:52 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:28 | Catwalk | cover not used: 128 units away, they'd have seen only your head | died | ||
| 18 1:15 | T Spawn | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:42 | trade | szerep was killed 243 units away: not traded within 5 s (pros: 969 ms) |
| 11 0:51 | hold | held with ℭ𝔯𝔶𝔭𝔱𝔇, 820 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before ℭ𝔯𝔶𝔭𝔱𝔇) |
| 13 1:33 | trade | szerep was killed 637 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:30 | trade | ℭ𝔯𝔶𝔭𝔱𝔇 was killed 948 units away: not traded within 5 s (pros: 625 ms) |
| 14 bomb 0:37 | trade | ℭ𝔯𝔶𝔭𝔱𝔇 was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:14 | hold | held with szerep, 577 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after szerep) |
| 16 1:43 | trade | CaptainLevi was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:47 | hold | held with nigistan, 951 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before nigistan) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | Glock-18 | 281 ms | – | 1.2° | ||
| 1 1:46 | killed them | USP-S | 422 ms | 422 ms | 0.5° | ||
| 1 1:44 | killed by them | Glock-18 | 1078 ms | 1281 ms | 1.5° | ||
| 2 bomb 0:36 | killed them | MP9 | 375 ms | 797 ms | 20.3° | ||
| 2 bomb 0:28 | hit by them | MAC-10 | 234 ms | – | 3.1° | ||
| 2 bomb 0:27 | killed them | AK-47 | 453 ms | 453 ms | 6.8° | ||
| 2 bomb 0:11 | killed by them | MP7 | 547 ms | 938 ms | 9.4° | ||
| 3 1:41 | killed them | XM1014 | 359 ms | 719 ms | 6.2° | ||
| 3 1:40 | hit them | XM1014 | 1312 ms | – | 5.8° | ||
| 3 1:40 | killed by them | AK-47 | 1469 ms | 1875 ms | 2.7° | ||
| 6 1:15 | killed them | M4A1-S | 344 ms | 453 ms | 0.6° | ||
| 6 1:04 | killed by them | AK-47 | 156 ms | 453 ms | 1.5° | ||
| 6 1:04 | hit them | M4A4 | 344 ms | – | 7.9° | ||
| 8 0:44 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | killed by them | AK-47 | 1500 ms | 1703 ms | 2.7° | ||
| 10 0:50 | hit them | SSG 08 | 438 ms | – | 0.1° | ||
| 10 0:46 | hit them | SSG 08 | 281 ms | – | 1.2° | ||
| 10 0:44 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:42 | killed by them | P250 | 219 ms | 219 ms | 5.3° | ||
| 11 0:52 | killed them | XM1014 | 266 ms | 266 ms | 2.3° | ||
| 11 0:51 | hit them | XM1014 | 391 ms | – | 5.7° | ||
| 11 0:51 | hit by them | AK-47 | 469 ms | – | 3.1° | ||
| 11 0:51 | killed by them | AK-47 | 141 ms | 141 ms | 0.8° | ||
| 12 1:33 | killed them | M4A1-S | 391 ms | 969 ms | 1.8° | ||
| 12 1:28 | killed by them | AK-47 | 16 ms | 16 ms | 1.9° | ||
| 13 1:39 | hit them | Glock-18 | 906 ms | – | 0.9° | ||
| 13 1:38 | hit by them | P2000 | 1281 ms | – | 0.4° | ||
| 13 1:31 | hit by them | P2000 | 406 ms | – | 5.1° | ||
| 13 1:30 | hit them | Glock-18 | 1516 ms | – | 0.6° | ||
| 13 1:29 | killed by them | USP-S | 2953 ms | 2953 ms | 5.1° | ||
| 14 1:33 | killed them | MAC-10 | 250 ms | 469 ms | 4.5° | ||
| 14 0:58 | hit by them | FAMAS | 734 ms | – | 1.6° | ||
| 14 bomb 0:28 | killed them | MAC-10 | 469 ms | 1359 ms | 8.8° | ||
| 15 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:36 | hit them | SSG 08 | 266 ms | – | 0.4° | ||
| 15 1:35 | hit by them | Desert Eagle | 109 ms | – | 0.5° | ||
| 15 1:32 | killed them | Glock-18 | 250 ms | 250 ms | 0.6° | ||
| 16 1:05 | killed by them | FAMAS | 438 ms | 812 ms | 1.4° | ||
| 17 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:49 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:49 | killed them | AWP | 281 ms | 281 ms | 0.3° | ||
| 17 1:47 | killed them | AWP | 500 ms | 500 ms | 0.8° | ||
| 18 1:19 | hit by them | FAMAS | 359 ms | – | 2.7° | ||
| 18 1:18 | killed them | AWP | 578 ms | 578 ms | 8.5° | ||
| 18 1:14 | killed them | AWP | 516 ms | 516 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 1065 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 50% | |
| 1 1:46 | USP-S | 1032 | fired while moving (130 u/s), too fast to be accurate - stop first | 1/3 | killed them | 48% / 51% | |
| 1 1:45 | USP-S | 1126 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 37% | |
| 2 bomb 0:36 | MP9 | 383 | fine - pros would have fired it too | 5/10 | killed them | 28% / 53% | |
| 2 bomb 0:27 | AK-47 | 375 | fine - pros would have fired it too | 1/6 | killed them | 40% / 52% | |
| 2 bomb 0:11 | AK-47 | 524 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 12% / 50% | |
| 6 1:15 | M4A1-S | 1060 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/3 | killed them | 21% / 48% | |
| 6 1:04 | M4A1-S | 744 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 68% / 68% | |
| 8 1:15 | M4A4 | 1075 | fine - pros would have fired it too | 0/6 | 32% / 53% | ||
| 8 0:43 | M4A4 | 526 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 49% | |
| 9 1:46 | AWP | 1300 | fine - pros would have fired it too | 0/1 | 64% / 65% | ||
| 9 1:41 | AWP | 544 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 7% / 67% | |
| 12 1:33 | M4A1-S | 1111 | fine - pros would have fired it too | 3/7 | killed them | 45% / 47% | |
| 13 1:40 | Glock-18 | 2085 | fired while moving (177 u/s), too fast to be accurate - stop first | 4/13 | 5% / 33% | ||
| 13 1:31 | Glock-18 | 1696 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/6 | 1% / 48% | ||
| 13 1:30 | Glock-18 | 1669 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 27% / 32% | |
| 14 1:33 | MAC-10 | 294 | fine - pros would have fired it too | 4/10 | killed them | 49% / 52% | |
| 14 bomb 0:28 | MAC-10 | 332 | fired while moving (191 u/s), too fast to be accurate - stop first | 7/19 | killed them | 38% / 47% | |
| 15 1:32 | Glock-18 | 621 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | killed them | 24% / 49% | |
| 18 1:18 | AWP | 497 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 18 1:14 | AWP | 1436 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
