Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 29% |
| MP7 | 24 | 58% |
| USP-S | 7 | 14% |
| FAMAS | 6 | 67% |
| M4A1-S | 5 | 40% |
| Desert Eagle | 4 | 50% |
| Glock-18 | 2 | 50% |
| Tec-9 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/83 | 2 bomb 0:34 | 3 kills (MP7 ×3), 1 headshot, in 23.4 s T | 4.2 |
| 13/83 | 3 1:42 | 2 kills (AK-47 ×2), in 2.8 s T | 3.2 |
| 67/83 | 17 1:39 | 1 kill (MP7) CT | -0.5 |
| 73/83 | 9 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 48.3 s T | -1.4 |
| 74/83 | 10 1:20 | 1 kill (M4A1-S) T | -1.4 |
| 77/83 | 11 0:51 | 1 kill (AK-47) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:27 | 1v2 after the plant T · 100 HP · Under A | won - killed both · first fight won, saw each other |
| 4 1:41 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
10 flashes: 4 good, 0 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | good | blinded nigistan 3.5 s (0.8 s white) |
| 2 1:36 | good | blinded Niča 4.2 s (1.5 s white) |
| 3 1:47 | good | blinded szerep 3.4 s (0.8 s white) |
| 3 1:24 | misled a peek | barely blinded nigistan 2.2 s (0.2 s white), ℭ𝔯𝔶𝔭𝔱𝔇 0.7 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked ℭ𝔯𝔶𝔭𝔱𝔇 0.4 s after the pop; got hit first |
| 8 1:25 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Upper Tunnel - safe |
| 9 1:41 | good | blinded Niča 4.2 s (1.4 s white) |
| 16 1:48 | wasted | no enemy blinded for long; blinded BerciK 5.0 s on the move through Long A - safe; blinded themselves 4.5 s holding Long A - safe |
| 16 1:41 | wasted | no enemy blinded for long; blinded BerciK 2.2 s holding Pit - safe |
| 17 1:46 | wasted | no enemy blinded for long |
| 17 1:41 | misled a peek | barely blinded ℭ𝔯𝔶𝔭𝔱𝔇 0.9 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked ℭ𝔯𝔶𝔭𝔱𝔇 0.7 s after the pop; hit them first |
Throws
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:43 | exposed | a flash at Long A - seen by 1 enemy for 2.9 s, the nearest 779 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 18 1:20 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. You traded 4 of the 13 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | in their way | stood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 1:46 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 bomb 0:27 | trade | Squx was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:43 | peek together | peeked the same enemy as Agnostic, 922 ms after them - late - your team-mate went first, as bait |
| 3 1:43 | peek together | peeked the same enemy as BerciK, 453 ms before them - early - you went first, alone |
| 3 1:43 | trade | Agnostic was killed 600 units away: you traded in 516 ms (pros: 625 ms) |
| 3 1:40 | trade | BerciK was killed 92 units away: you traded in 1,156 ms (pros: 625 ms) |
| 3 1:23 | peek together | peeked the same enemy as żylasty syryjski, 766 ms before them - early - you went first, alone |
| 4 1:42 | trade | BerciK was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | trade | Agnostic was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | trade | żylasty syryjski was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | trade | Squx was killed 782 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:43 | trade | Agnostic was killed 311 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:34 | trade | BerciK was killed 363 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:02 | trade | żylasty syryjski was killed 282 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:01 | trade | Agnostic was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:21 | peek together | peeked the same enemy as Agnostic, 391 ms before them - early - you went first, alone |
| 10 1:21 | peek together | peeked the same enemy as BerciK, 250 ms after them - a double peek |
| 10 1:21 | trade | BerciK was killed 265 units away: you traded in 594 ms (pros: 625 ms) |
| 11 0:52 | trade | Agnostic was killed 264 units away: you traded in 1,609 ms (pros: 1,641 ms) |
| 11 0:51 | peek together | peeked the same enemy as BerciK, 438 ms after them - late - your team-mate went first, as bait |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | Glock-18 | 281 ms | – | 1.2° | ||
| 1 1:46 | killed by them | USP-S | 422 ms | 422 ms | 0.5° | ||
| 2 bomb 0:34 | killed them | MP7 | 391 ms | 391 ms | 0.3° | ||
| 2 bomb 0:19 | killed them | MP7 | 281 ms | 375 ms | 1.2° | ||
| 2 bomb 0:11 | killed them | MP7 | 547 ms | 938 ms | 9.4° | ||
| 3 1:43 | killed them | AK-47 | 438 ms | 1125 ms | 3.5° | ||
| 3 1:40 | hit by them | XM1014 | 1312 ms | – | 5.8° | ||
| 3 1:40 | killed them | AK-47 | 1469 ms | 1875 ms | 2.7° | ||
| 3 1:23 | killed by them | M4A1-S | 250 ms | 453 ms | 5.4° | ||
| 3 1:23 | hit them | AK-47 | 312 ms | – | 0.3° | ||
| 4 1:03 | killed by them | AK-47 | 562 ms | 1453 ms | 2.2° | ||
| 5 1:32 | hit them | Desert Eagle | 328 ms | – | 4.0° | ||
| 5 1:32 | killed by them | M4A4 | 375 ms | 469 ms | 0.2° | ||
| 6 0:57 | killed by them | M4A1-S | 125 ms | 234 ms | 0.2° | ||
| 7 1:28 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:59 | hit by them | M4A4 | 78 ms | – | 6.3° | ||
| 7 0:56 | killed by them | AWP | 406 ms | 406 ms | 12.1° | ||
| 8 1:22 | killed by them | AWP | 375 ms | 375 ms | 0.3° | ||
| 9 1:38 | killed them | AK-47 | 1500 ms | 1703 ms | 2.7° | ||
| 9 1:05 | hit them | AK-47 | 641 ms | – | 1.6° | ||
| 9 1:05 | hit by them | M4A4 | 766 ms | – | 6.0° | ||
| 9 0:49 | killed them | AK-47 | 562 ms | 562 ms | 4.2° | ||
| 10 1:21 | killed them | M4A1-S | 609 ms | 812 ms | 2.5° | ||
| 10 1:20 | killed by them | M4A4 | 766 ms | 1125 ms | 39.7° | ||
| 11 0:51 | killed them | AK-47 | 141 ms | 141 ms | 0.8° | ||
| 11 0:50 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:39 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:42 | hit them | P2000 | 1109 ms | – | 1.8° | ||
| 13 1:40 | hit by them | Glock-18 | 906 ms | – | 49.5° | ||
| 13 1:36 | killed by them | Glock-18 | 656 ms | 656 ms | 9.1° | ||
| 14 1:33 | killed by them | MAC-10 | 250 ms | 469 ms | 4.5° | ||
| 15 1:36 | hit by them | SSG 08 | 266 ms | – | 0.4° | ||
| 15 1:35 | hit them | Desert Eagle | 109 ms | – | 0.5° | ||
| 15 1:32 | killed by them | Glock-18 | 250 ms | 250 ms | 0.6° | ||
| 16 1:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:40 | killed them | MP7 | 906 ms | 1812 ms | 2.2° | ||
| 17 1:39 | hit by them | AK-47 | 1328 ms | – | 5.2° | ||
| 17 1:38 | killed by them | AK-47 | 406 ms | 406 ms | 5.8° | ||
| 18 1:21 | hit them | FAMAS | 688 ms | – | 5.1° | ||
| 18 1:19 | hit them | FAMAS | 203 ms | – | 51.2° | ||
| 18 1:19 | killed by them | AK-47 | 297 ms | 297 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 1058 | fired while moving (222 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 45% | |
| 1 1:46 | Glock-18 | 1032 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 45% | |
| 2 bomb 0:34 | MP7 | 770 | fine - pros would have fired it too | 1/4 | killed them | 54% / 57% | |
| 2 bomb 0:19 | MP7 | 1138 | fine - pros would have fired it too | 2/2 | killed them | 49% / 57% | |
| 2 bomb 0:11 | MP7 | 529 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 5/13 | killed them | 22% / 53% | |
| 3 1:43 | AK-47 | 1124 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 47% | |
| 3 1:42 | AK-47 | 1126 | fine - pros would have fired it too | 1/4 | killed them | 26% / 48% | |
| 3 1:40 | AK-47 | 643 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/9 | killed them | 11% / 48% | |
| 3 1:23 | AK-47 | 707 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 48% / 48% | |
| 4 1:03 | Tec-9 | 1703 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 31% | |
| 4 1:03 | Tec-9 | 1689 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 5 1:32 | Desert Eagle | 472 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 37% / 45% | |
| 8 1:22 | AK-47 | 1578 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 44% | |
| 9 1:46 | AK-47 | 1300 | fine - pros would have fired it too | 0/2 | 53% / 53% | ||
| 9 1:41 | AK-47 | 546 | fired while moving (185 u/s), too fast to be accurate - stop first | 0/9 | 0% / 47% | ||
| 9 1:39 | AK-47 | 584 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/10 | 24% / 57% | ||
| 9 1:38 | AK-47 | 593 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | killed them | 32% / 58% | |
| 9 1:05 | AK-47 | 1418 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 44% | |
| 9 1:04 | AK-47 | 1400 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 50% | |
| 9 1:04 | AK-47 | 1399 | fine - pros would have fired it too | 0/1 | 70% / 70% | ||
| 9 1:04 | AK-47 | 1399 | fine - pros would have fired it too | 0/2 | 67% / 67% | ||
| 9 0:49 | AK-47 | 590 | fine - pros would have fired it too | 1/3 | killed them | 72% / 72% | |
| 10 1:21 | M4A1-S | 377 | fired while moving (157 u/s), too fast to be accurate - stop first | 2/8 | killed them | 14% / 52% | |
| 11 0:51 | AK-47 | 432 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/5 | killed them | 40% / 73% | |
| 13 1:42 | USP-S | 576 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 13 1:41 | USP-S | 617 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 13 1:41 | USP-S | 640 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 10% / 51% | ||
| 14 1:33 | MP7 | 282 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 58% | |
| 15 1:38 | Desert Eagle | 823 | fine - pros would have fired it too | 0/1 | 43% / 43% | ||
| 15 1:36 | Desert Eagle | 891 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 15 1:35 | Desert Eagle | 903 | fine - pros would have fired it too | 1/1 | 45% / 52% | ||
| 17 1:40 | MP7 | 835 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 48% | |
| 17 1:39 | MP7 | 836 | fine - pros would have fired it too | 5/8 | killed them | 47% / 47% | |
| 18 1:21 | FAMAS | 1134 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 47% | |
| 18 1:19 | FAMAS | 165 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 2% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
