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Dust II, lost 5-13 · Wed 04 Nov, 22:49

FalcoN ™Master Guardian II

The match

Aim

492 msTTD875 msTTK2.4°Crosshair↓29%1st bullet42%Spray10%Head71%Counter-strafe

Scoreboard

50ADR44%KAST

Positioning

Shots

13/35Rushed↓10/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474829%
MP72458%
USP-S714%
FAMAS667%
M4A1-S540%
Desert Eagle450%
Glock-18250%
Tec-920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/832 bomb 0:34 3 kills (MP7 ×3), 1 headshot, in 23.4 s T4.2
13/833 1:42 2 kills (AK-47 ×2), in 2.8 s T3.2
67/8317 1:39 1 kill (MP7) CT-0.5
73/839 1:37 2 kills (AK-47 ×2), 1 headshot, in 48.3 s T-1.4
74/8310 1:20 1 kill (M4A1-S) T-1.4
77/8311 0:51 1 kill (AK-47) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:27 1v2 after the plant T · 100 HP · Under Awon - killed both · first fight won, saw each other
4 1:41 1v5 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 0 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 goodblinded nigistan 3.5 s (0.8 s white)
2 1:36 goodblinded Niča 4.2 s (1.5 s white)
3 1:47 goodblinded szerep 3.4 s (0.8 s white)
3 1:24 misled a peekbarely blinded nigistan 2.2 s (0.2 s white), ℭ𝔯𝔶𝔭𝔱𝔇 0.7 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked ℭ𝔯𝔶𝔭𝔱𝔇 0.4 s after the pop; got hit first
8 1:25 wastedno enemy blinded for long; blinded themselves 1.0 s holding Upper Tunnel - safe
9 1:41 goodblinded Niča 4.2 s (1.4 s white)
16 1:48 wastedno enemy blinded for long; blinded BerciK 5.0 s on the move through Long A - safe; blinded themselves 4.5 s holding Long A - safe
16 1:41 wastedno enemy blinded for long; blinded BerciK 2.2 s holding Pit - safe
17 1:46 wastedno enemy blinded for long
17 1:41 misled a peekbarely blinded ℭ𝔯𝔶𝔭𝔱𝔇 0.9 s (0.1 s white) the enemy was barely blinded, and FalcoN ™ peeked ℭ𝔯𝔶𝔭𝔱𝔇 0.7 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:43 exposeda flash at Long A - seen by 1 enemy for 2.9 s, the nearest 779 units away, thrown in the open

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 18 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
18 1:20 nigistanBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. You traded 4 of the 13 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 7 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 in their waystood between Agnostic and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 1:46 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 bomb 0:27 tradeSqux was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
3 1:43 peek togetherpeeked the same enemy as Agnostic, 922 ms after them - late - your team-mate went first, as bait
3 1:43 peek togetherpeeked the same enemy as BerciK, 453 ms before them - early - you went first, alone
3 1:43 tradeAgnostic was killed 600 units away: you traded in 516 ms (pros: 625 ms)
3 1:40 tradeBerciK was killed 92 units away: you traded in 1,156 ms (pros: 625 ms)
3 1:23 peek togetherpeeked the same enemy as żylasty syryjski, 766 ms before them - early - you went first, alone
4 1:42 tradeBerciK was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 tradeAgnostic was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 tradeżylasty syryjski was killed 762 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 tradeSqux was killed 782 units away: not traded within 5 s (pros: 2,031 ms)
5 1:43 tradeAgnostic was killed 311 units away: not traded within 5 s (pros: 1,641 ms)
5 1:34 tradeBerciK was killed 363 units away: not traded within 5 s (pros: 1,641 ms)
7 1:02 tradeżylasty syryjski was killed 282 units away: not traded within 5 s (pros: 1,641 ms)
7 1:01 tradeAgnostic was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
10 1:21 peek togetherpeeked the same enemy as Agnostic, 391 ms before them - early - you went first, alone
10 1:21 peek togetherpeeked the same enemy as BerciK, 250 ms after them - a double peek
10 1:21 tradeBerciK was killed 265 units away: you traded in 594 ms (pros: 625 ms)
11 0:52 tradeAgnostic was killed 264 units away: you traded in 1,609 ms (pros: 1,641 ms)
11 0:51 peek togetherpeeked the same enemy as BerciK, 438 ms after them - late - your team-mate went first, as bait

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Ničahit themGlock-18281 ms–1.2°
1 1:46 Ničakilled by themUSP-S422 ms422 ms0.5°
2 bomb 0:34 ℭ𝔯𝔶𝔭𝔱𝔇killed themMP7391 ms391 ms0.3°
2 bomb 0:19 CaptainLevikilled themMP7281 ms375 ms1.2°
2 bomb 0:11 Ničakilled themMP7547 ms938 ms9.4°
3 1:43 szerepkilled themAK-47438 ms1125 ms3.5°
3 1:40 Ničahit by themXM10141312 ms–5.8°
3 1:40 Ničakilled themAK-471469 ms1875 ms2.7°
3 1:23 ℭ𝔯𝔶𝔭𝔱𝔇killed by themM4A1-S250 ms453 ms5.4°
3 1:23 ℭ𝔯𝔶𝔭𝔱𝔇hit themAK-47312 ms–0.3°
4 1:03 CaptainLevikilled by themAK-47562 ms1453 ms2.2°
5 1:32 ℭ𝔯𝔶𝔭𝔱𝔇hit themDesert Eagle328 ms–4.0°
5 1:32 ℭ𝔯𝔶𝔭𝔱𝔇killed by themM4A4375 ms469 ms0.2°
6 0:57 szerepkilled by themM4A1-S125 ms234 ms0.2°
7 1:28 nigistanhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 0:59 ℭ𝔯𝔶𝔭𝔱𝔇hit by themM4A478 ms–6.3°
7 0:56 CaptainLevikilled by themAWP406 ms406 ms12.1°
8 1:22 CaptainLevikilled by themAWP375 ms375 ms0.3°
9 1:38 Ničakilled themAK-471500 ms1703 ms2.7°
9 1:05 ℭ𝔯𝔶𝔭𝔱𝔇hit themAK-47641 ms–1.6°
9 1:05 ℭ𝔯𝔶𝔭𝔱𝔇hit by themM4A4766 ms–6.0°
9 0:49 nigistankilled themAK-47562 ms562 ms4.2°
10 1:21 CaptainLevikilled themM4A1-S609 ms812 ms2.5°
10 1:20 ℭ𝔯𝔶𝔭𝔱𝔇killed by themM4A4766 ms1125 ms39.7°
11 0:51 Ničakilled themAK-47141 ms141 ms0.8°
11 0:50 CaptainLevikilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:39 nigistankilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:42 CaptainLevihit themP20001109 ms–1.8°
13 1:40 CaptainLevihit by themGlock-18906 ms–49.5°
13 1:36 nigistankilled by themGlock-18656 ms656 ms9.1°
14 1:33 Ničakilled by themMAC-10250 ms469 ms4.5°
15 1:36 Ničahit by themSSG 08266 ms–0.4°
15 1:35 Ničahit themDesert Eagle109 ms–0.5°
15 1:32 Ničakilled by themGlock-18250 ms250 ms0.6°
16 1:21 ℭ𝔯𝔶𝔭𝔱𝔇killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:40 ℭ𝔯𝔶𝔭𝔱𝔇killed themMP7906 ms1812 ms2.2°
17 1:39 ℭ𝔯𝔶𝔭𝔱𝔇hit by themAK-471328 ms–5.2°
17 1:38 CaptainLevikilled by themAK-47406 ms406 ms5.8°
18 1:21 ℭ𝔯𝔶𝔭𝔱𝔇hit themFAMAS688 ms–5.1°
18 1:19 nigistanhit themFAMAS203 ms–51.2°
18 1:19 CaptainLevikilled by themAK-47297 ms297 ms1.6°

Shots

You fired 13 of your 35 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 10 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 NičaGlock-181058fired while moving (222 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 45%
1 1:46 NičaGlock-181032aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)12% / 45%
2 bomb 0:34 ℭ𝔯𝔶𝔭𝔱𝔇MP7770fine - pros would have fired it too1/4killed them54% / 57%
2 bomb 0:19 CaptainLeviMP71138fine - pros would have fired it too2/2killed them49% / 57%
2 bomb 0:11 NičaMP7529aim far off: your crosshair was about a player's width (24 units) off their body - get on target first5/13killed them22% / 53%
3 1:43 szerepAK-471124fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 47%
3 1:42 szerepAK-471126fine - pros would have fired it too1/4killed them26% / 48%
3 1:40 NičaAK-47643aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/9killed them11% / 48%
3 1:23 ℭ𝔯𝔶𝔭𝔱𝔇AK-47707fine - pros would have fired it too2/2cut short (a death, a reload)48% / 48%
4 1:03 CaptainLeviTec-91703fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 31%
4 1:03 CaptainLeviTec-91689fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
5 1:32 ℭ𝔯𝔶𝔭𝔱𝔇Desert Eagle472fine - pros would have fired it too1/1cut short (a death, a reload)37% / 45%
8 1:22 CaptainLeviAK-471578fine - pros would have fired it too0/1cut short (a death, a reload)44% / 44%
9 1:46 NičaAK-471300fine - pros would have fired it too0/253% / 53%
9 1:41 NičaAK-47546fired while moving (185 u/s), too fast to be accurate - stop first0/90% / 47%
9 1:39 NičaAK-47584aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1024% / 57%
9 1:38 NičaAK-47593aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5killed them32% / 58%
9 1:05 ℭ𝔯𝔶𝔭𝔱𝔇AK-471418fired while moving (125 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 44%
9 1:04 ℭ𝔯𝔶𝔭𝔱𝔇AK-471400aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 50%
9 1:04 ℭ𝔯𝔶𝔭𝔱𝔇AK-471399fine - pros would have fired it too0/170% / 70%
9 1:04 ℭ𝔯𝔶𝔭𝔱𝔇AK-471399fine - pros would have fired it too0/267% / 67%
9 0:49 nigistanAK-47590fine - pros would have fired it too1/3killed them72% / 72%
10 1:21 CaptainLeviM4A1-S377fired while moving (157 u/s), too fast to be accurate - stop first2/8killed them14% / 52%
11 0:51 NičaAK-47432fired while moving (117 u/s), too fast to be accurate - stop first1/5killed them40% / 73%
13 1:42 CaptainLeviUSP-S576fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
13 1:41 CaptainLeviUSP-S617fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
13 1:41 CaptainLeviUSP-S640aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/410% / 51%
14 1:33 NičaMP7282fine - pros would have fired it too0/1cut short (a death, a reload)54% / 58%
15 1:38 NičaDesert Eagle823fine - pros would have fired it too0/143% / 43%
15 1:36 NičaDesert Eagle891fine - pros would have fired it too0/166% / 66%
15 1:35 NičaDesert Eagle903fine - pros would have fired it too1/145% / 52%
17 1:40 ℭ𝔯𝔶𝔭𝔱𝔇MP7835fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 48%
17 1:39 ℭ𝔯𝔶𝔭𝔱𝔇MP7836fine - pros would have fired it too5/8killed them47% / 47%
18 1:21 ℭ𝔯𝔶𝔭𝔱𝔇FAMAS1134fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 47%
18 1:19 nigistanFAMAS165fired while moving (220 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)2% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.