Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 25% |
| Glock-18 | 24 | 38% |
| USP-S | 24 | 33% |
| FAMAS | 18 | 28% |
| M4A1-S | 5 | 60% |
| P250 | 4 | 50% |
| Desert Eagle | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/83 | 13 1:33 | 4 kills (USP-S ×4), all headshots, in 18.9 s CT | 8.5 |
| 14/83 | 6 0:14 | 2 kills (AK-47 ×2), in 2.5 s T | 3.0 |
| 42/83 | 9 0:50 | 1 kill (AK-47) T | 0.7 |
| 57/83 | 1 1:44 | 2 kills (Glock ×2), all headshots, in 8 s T | 0.2 |
| 59/83 | 8 bomb 0:38 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 62/83 | 14 1:09 | 1 kill (FAMAS) CT | -0.1 |
| 75/83 | 3 1:13 | 1 kill (AK-47), 1 headshot T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:23 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · saw each other |
| 5 1:29 | 1v5 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 6 0:16 | 1v3 before the plant T · 100 HP · Mid Doors | lost - saved, the time ran out · first fight won, saw them first |
Flashes
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | good | blinded nigistan 4.0 s (1.2 s white) |
| 3 1:47 | good | blinded szerep 3.6 s (0.9 s white) Agnostic peeked szerep 2.7 s after the pop - too early - the enemy had recovered; got hit first |
| 4 1:43 | wasted | no enemy blinded for long |
| 6 0:58 | wasted | barely blinded ℭ𝔯𝔶𝔭𝔱𝔇 0.9 s (0.1 s white) |
| 8 0:35 | wasted | barely blinded szerep 1.0 s (0.1 s white) |
| 9 1:47 | good | blinded Niča 3.3 s (0.7 s white) |
| 15 1:35 | hurt the team | barely blinded nigistan 1.6 s (0.1 s white), ℭ𝔯𝔶𝔭𝔱𝔇 0.9 s (0.1 s white); blinded themselves 1.0 s on the move through Long A - ran into a fight |
Throws
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:09 | punished | killed by nigistan with an HE in hand at Long A - seen by 1 enemy for 0.2 s, the nearest 721 units away |
| 8 0:36 | exposed | a flash at Extended A - seen by 1 enemy for 0.5 s, the nearest 1247 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:29 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 4 1:41 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:33 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:32 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 15 1:35 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | trade | FalcoN ™ was killed 281 units away: you traded in 1,828 ms (pros: 1,641 ms) |
| 1 1:40 | trade | Agnostic was killed 108 units away: you traded in 3,531 ms (pros: 625 ms) |
| 3 1:23 | trade | FalcoN ™ was killed 194 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:42 | hold | held with Agnostic, 319 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Agnostic) |
| 4 1:42 | trade | BerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:41 | trade | Agnostic was killed 157 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:43 | trade | Agnostic was killed 140 units away: not traded within 5 s (pros: 969 ms) |
| 6 0:48 | trade | BerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:29 | trade | Squx was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:19 | trade | Agnostic was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:33 | hold | held with Squx, 88 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:28 | trade | Agnostic was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | hold | held with BerciK, 1050 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after BerciK) |
| 13 1:42 | trade | BerciK was killed 953 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed them | Glock-18 | 1078 ms | 1281 ms | 1.5° | ||
| 1 1:37 | killed them | Glock-18 | 266 ms | 969 ms | 0.8° | ||
| 1 1:37 | hit by them | P2000 | 359 ms | – | 0.5° | ||
| 1 1:01 | hit them | Glock-18 | 438 ms | – | 2.0° | ||
| 1 bomb 0:40 | killed by them | USP-S | 531 ms | 531 ms | 2.3° | ||
| 2 bomb 0:28 | hit them | AK-47 | 438 ms | – | 3.2° | ||
| 2 bomb 0:28 | killed by them | AK-47 | 531 ms | 531 ms | 1.4° | ||
| 3 1:13 | hit by them | M4A4 | 1672 ms | – | 6.0° | ||
| 3 1:13 | killed them | AK-47 | 1734 ms | 1734 ms | 9.4° | ||
| 3 1:12 | hit them | AK-47 | 3031 ms | – | 10.3° | ||
| 3 1:11 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:09 | killed by them | FAMAS | 1000 ms | 1000 ms | 7.9° | ||
| 4 1:41 | killed by them | M4A1-S | 219 ms | 219 ms | 4.9° | ||
| 5 1:29 | hit them | Desert Eagle | 484 ms | – | 11.7° | ||
| 5 1:28 | killed by them | M4A1-S | 953 ms | 953 ms | 48.9° | ||
| 6 0:16 | killed them | AK-47 | 422 ms | 1750 ms | 5.5° | ||
| 6 0:12 | killed them | AK-47 | 328 ms | 422 ms | 1.9° | ||
| 6 round over | killed by them | AK-47 | 141 ms | 141 ms | 2.5° | ||
| 7 1:02 | killed by them | AWP | 391 ms | 391 ms | 4.5° | ||
| 8 bomb 0:39 | killed them | AK-47 | 594 ms | 1734 ms | 1.9° | ||
| 9 0:50 | killed them | AK-47 | 438 ms | 641 ms | 4.0° | ||
| 10 0:50 | hit by them | SSG 08 | 438 ms | – | 0.1° | ||
| 10 0:40 | killed by them | AWP | 234 ms | 234 ms | 1.2° | ||
| 11 1:46 | killed by them | M4A1-S | 500 ms | 906 ms | 35.7° | ||
| 12 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:10 | killed by them | AWP | 391 ms | 391 ms | 0.7° | ||
| 13 1:42 | hit them | P2000 | 703 ms | – | 0.5° | ||
| 13 1:39 | hit by them | Glock-18 | 906 ms | – | 0.9° | ||
| 13 1:38 | hit them | P2000 | 1281 ms | – | 0.4° | ||
| 13 1:33 | killed them | USP-S | 344 ms | 344 ms | 3.5° | ||
| 13 1:31 | hit them | P2000 | 406 ms | – | 5.1° | ||
| 13 1:30 | hit by them | Glock-18 | 1516 ms | – | 0.6° | ||
| 13 1:30 | killed them | USP-S | 1797 ms | 1797 ms | 3.4° | ||
| 13 1:29 | killed them | USP-S | 2953 ms | 2953 ms | 5.1° | ||
| 13 1:14 | killed them | USP-S | 812 ms | 1000 ms | 1.1° | ||
| 14 1:09 | killed them | FAMAS | 469 ms | 469 ms | 4.3° | ||
| 14 0:58 | hit them | FAMAS | 734 ms | – | 1.6° | ||
| 14 bomb 0:32 | killed by them | MP7 | 438 ms | 672 ms | 2.8° | ||
| 15 1:34 | hit them | P250 | 781 ms | – | 49.2° | ||
| 15 1:33 | killed by them | FAMAS | 906 ms | 906 ms | 20.3° | ||
| 16 0:58 | hit them | M4A4 | 219 ms | – | 1.4° | ||
| 16 0:58 | killed by them | AK-47 | 516 ms | 703 ms | 6.6° | ||
| 17 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:49 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:49 | killed by them | AWP | 281 ms | 281 ms | 0.3° | ||
| 18 1:19 | hit them | FAMAS | 359 ms | – | 2.7° | ||
| 18 1:18 | killed by them | AWP | 578 ms | 578 ms | 8.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1141 | fired while moving (136 u/s), too fast to be accurate - stop first | 2/6 | killed them | 11% / 36% | |
| 1 1:39 | Glock-18 | 1058 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/2 | 42% / 45% | ||
| 1 1:38 | Glock-18 | 1088 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/2 | 7% / 49% | ||
| 1 1:37 | Glock-18 | 1120 | fine - pros would have fired it too | 3/6 | killed them | 33% / 52% | |
| 1 1:01 | Glock-18 | 1814 | fine - pros would have fired it too | 4/9 | 57% / 57% | ||
| 1 bomb 0:40 | Glock-18 | 1886 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 12% / 44% | |
| 2 bomb 0:32 | AK-47 | 2180 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/1 | 14% / 64% | ||
| 2 bomb 0:30 | AK-47 | 2257 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/1 | 1% / 44% | ||
| 2 bomb 0:28 | AK-47 | 2204 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 31% / 51% | |
| 3 1:14 | AK-47 | 819 | fine - pros would have fired it too | 1/12 | 1 bullet after pros would have stopped | 53% / 60% | |
| 3 1:12 | AK-47 | 851 | fine - pros would have fired it too | 3/11 | 68% / 68% | ||
| 5 1:29 | Desert Eagle | 302 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 31% / 48% | |
| 6 0:16 | AK-47 | 440 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 64% | |
| 6 0:15 | AK-47 | 441 | fine - pros would have fired it too | 3/9 | killed them | 55% / 55% | |
| 6 0:12 | AK-47 | 1438 | fine - pros would have fired it too | 2/2 | killed them | 48% / 48% | |
| 8 bomb 0:40 | AK-47 | 1136 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/1 | 21% / 53% | ||
| 8 bomb 0:39 | AK-47 | 1206 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/5 | 11% / 48% | ||
| 8 bomb 0:38 | AK-47 | 1209 | fine - pros would have fired it too | 0/4 | 47% / 47% | ||
| 8 bomb 0:38 | AK-47 | 1209 | fine - pros would have fired it too | 1/3 | killed them | 31% / 45% | |
| 9 1:44 | AK-47 | 2115 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/3 | 2 bullets after pros would have stopped | 6% / 44% | |
| 9 0:50 | AK-47 | 453 | fine - pros would have fired it too | 3/5 | killed them | 38% / 51% | |
| 10 1:30 | AK-47 | 1421 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 10 0:50 | AK-47 | 1555 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 55% | |
| 11 1:46 | AK-47 | 704 | too soon: your crosshair was still moving onto them, about 2 player widths (56 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 49% | |
| 13 1:42 | USP-S | 2026 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/4 | 4% / 35% | ||
| 13 1:39 | USP-S | 2085 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/2 | 2% / 44% | ||
| 13 1:39 | USP-S | 2089 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 21% / 46% | |
| 13 1:33 | USP-S | 1243 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 13 1:31 | USP-S | 1682 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 36% | |
| 13 1:31 | USP-S | 1670 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 41% | |
| 13 1:30 | USP-S | 853 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/4 | killed them | 48% / 51% | |
| 13 1:29 | USP-S | 1669 | fine - pros would have fired it too | 1/2 | killed them | 35% / 35% | |
| 13 1:14 | USP-S | 626 | fine - pros would have fired it too | 2/5 | killed them | 53% / 53% | |
| 14 1:10 | FAMAS | 1197 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/5 | killed them | 27% / 57% | |
| 14 0:59 | FAMAS | 2191 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | 24% / 69% | ||
| 14 0:58 | FAMAS | 2147 | fine - pros would have fired it too | 1/1 | 69% / 69% | ||
| 14 0:58 | FAMAS | 2144 | fine - pros would have fired it too | 2/5 | 4 bullets after pros would have stopped | 58% / 58% | |
| 14 bomb 0:40 | FAMAS | 2180 | fine - pros would have fired it too | 0/1 | 29% / 52% | ||
| 14 bomb 0:33 | FAMAS | 305 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 53% | |
| 15 1:34 | P250 | 589 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 6% / 38% | |
| 16 0:58 | M4A1-S | 517 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 59% / 59% | |
| 18 1:19 | FAMAS | 507 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 14% / 51% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
