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Dust II, lost 5-13 · Wed 04 Nov, 22:49

żylasty syryjskiMaster Guardian II

The match

Aim

484 msTTD1140 msTTK3.2°Crosshair↓29%1st bullet15%Spray17%Head56%Counter-strafe

Scoreboard

82ADR50%KAST

Positioning

Shots

21/42Rushed↓5/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476525%
Glock-182438%
USP-S2433%
FAMAS1828%
M4A1-S560%
P250450%
Desert Eagle2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/8313 1:33 4 kills (USP-S ×4), all headshots, in 18.9 s CT8.5
14/836 0:14 2 kills (AK-47 ×2), in 2.5 s T3.0
42/839 0:50 1 kill (AK-47) T0.7
57/831 1:44 2 kills (Glock ×2), all headshots, in 8 s T0.2
59/838 bomb 0:38 1 kill (AK-47), 1 headshot T0.0
62/8314 1:09 1 kill (FAMAS) CT-0.1
75/833 1:13 1 kill (AK-47), 1 headshot T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:23 1v3 before the plant T · 100 HP · Long Alost - died later, after 1 kill · saw each other
5 1:29 1v5 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
6 0:16 1v3 before the plant T · 100 HP · Mid Doorslost - saved, the time ran out · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 3 good, 0 weak, 3 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 goodblinded nigistan 4.0 s (1.2 s white)
3 1:47 goodblinded szerep 3.6 s (0.9 s white) Agnostic peeked szerep 2.7 s after the pop - too early - the enemy had recovered; got hit first
4 1:43 wastedno enemy blinded for long
6 0:58 wastedbarely blinded ℭ𝔯𝔶𝔭𝔱𝔇 0.9 s (0.1 s white)
8 0:35 wastedbarely blinded szerep 1.0 s (0.1 s white)
9 1:47 goodblinded Niča 3.3 s (0.7 s white)
15 1:35 hurt the teambarely blinded nigistan 1.6 s (0.1 s white), ℭ𝔯𝔶𝔭𝔱𝔇 0.9 s (0.1 s white); blinded themselves 1.0 s on the move through Long A - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:09 punishedkilled by nigistan with an HE in hand at Long A - seen by 1 enemy for 0.2 s, the nearest 721 units away
8 0:36 exposeda flash at Extended A - seen by 1 enemy for 0.5 s, the nearest 1247 units away

Positioning

In 5 of your 28 duels you showed more of yourself than you needed to (4 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 7 of your 19 duels (37%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:29 CaptainLeviBombsite Acover not used: 96 units away, they'd have seen only your headdied
4 1:41 szerepUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:33 szerepBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:32 NičaBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
15 1:35 ℭ𝔯𝔶𝔭𝔱𝔇Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 tradeFalcoN ™ was killed 281 units away: you traded in 1,828 ms (pros: 1,641 ms)
1 1:40 tradeAgnostic was killed 108 units away: you traded in 3,531 ms (pros: 625 ms)
3 1:23 tradeFalcoN ™ was killed 194 units away: not traded within 5 s (pros: 969 ms)
4 1:42 holdheld with Agnostic, 319 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 906 ms after Agnostic)
4 1:42 tradeBerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
4 1:41 tradeAgnostic was killed 157 units away: not traded within 5 s (pros: 969 ms)
5 1:43 tradeAgnostic was killed 140 units away: not traded within 5 s (pros: 969 ms)
6 0:48 tradeBerciK was killed 606 units away: not traded within 5 s (pros: 2,031 ms)
7 1:29 tradeSqux was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
10 1:19 tradeAgnostic was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
12 1:33 holdheld with Squx, 88 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:28 tradeAgnostic was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 holdheld with BerciK, 1050 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after BerciK)
13 1:42 tradeBerciK was killed 953 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Ničakilled themGlock-181078 ms1281 ms1.5°
1 1:37 CaptainLevikilled themGlock-18266 ms969 ms0.8°
1 1:37 CaptainLevihit by themP2000359 ms–0.5°
1 1:01 ℭ𝔯𝔶𝔭𝔱𝔇hit themGlock-18438 ms–2.0°
1 bomb 0:40 ℭ𝔯𝔶𝔭𝔱𝔇killed by themUSP-S531 ms531 ms2.3°
2 bomb 0:28 CaptainLevihit themAK-47438 ms–3.2°
2 bomb 0:28 CaptainLevikilled by themAK-47531 ms531 ms1.4°
3 1:13 ℭ𝔯𝔶𝔭𝔱𝔇hit by themM4A41672 ms–6.0°
3 1:13 ℭ𝔯𝔶𝔭𝔱𝔇killed themAK-471734 ms1734 ms9.4°
3 1:12 CaptainLevihit themAK-473031 ms–10.3°
3 1:11 CaptainLevihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:09 nigistankilled by themFAMAS1000 ms1000 ms7.9°
4 1:41 szerepkilled by themM4A1-S219 ms219 ms4.9°
5 1:29 szerephit themDesert Eagle484 ms–11.7°
5 1:28 szerepkilled by themM4A1-S953 ms953 ms48.9°
6 0:16 CaptainLevikilled themAK-47422 ms1750 ms5.5°
6 0:12 nigistankilled themAK-47328 ms422 ms1.9°
6 round over szerepkilled by themAK-47141 ms141 ms2.5°
7 1:02 CaptainLevikilled by themAWP391 ms391 ms4.5°
8 bomb 0:39 szerepkilled themAK-47594 ms1734 ms1.9°
9 0:50 ℭ𝔯𝔶𝔭𝔱𝔇killed themAK-47438 ms641 ms4.0°
10 0:50 Ničahit by themSSG 08438 ms–0.1°
10 0:40 szerepkilled by themAWP234 ms234 ms1.2°
11 1:46 nigistankilled by themM4A1-S500 ms906 ms35.7°
12 1:52 ℭ𝔯𝔶𝔭𝔱𝔇hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:10 CaptainLevikilled by themAWP391 ms391 ms0.7°
13 1:42 szerephit themP2000703 ms–0.5°
13 1:39 Ničahit by themGlock-18906 ms–0.9°
13 1:38 Ničahit themP20001281 ms–0.4°
13 1:33 szerepkilled themUSP-S344 ms344 ms3.5°
13 1:31 Ničahit themP2000406 ms–5.1°
13 1:30 Ničahit by themGlock-181516 ms–0.6°
13 1:30 ℭ𝔯𝔶𝔭𝔱𝔇killed themUSP-S1797 ms1797 ms3.4°
13 1:29 Ničakilled themUSP-S2953 ms2953 ms5.1°
13 1:14 nigistankilled themUSP-S812 ms1000 ms1.1°
14 1:09 CaptainLevikilled themFAMAS469 ms469 ms4.3°
14 0:58 Ničahit themFAMAS734 ms–1.6°
14 bomb 0:32 nigistankilled by themMP7438 ms672 ms2.8°
15 1:34 ℭ𝔯𝔶𝔭𝔱𝔇hit themP250781 ms–49.2°
15 1:33 nigistankilled by themFAMAS906 ms906 ms20.3°
16 0:58 ℭ𝔯𝔶𝔭𝔱𝔇hit themM4A4219 ms–1.4°
16 0:58 ℭ𝔯𝔶𝔭𝔱𝔇killed by themAK-47516 ms703 ms6.6°
17 1:52 Ničahit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:49 Ničahit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:49 Ničakilled by themAWP281 ms281 ms0.3°
18 1:19 Ničahit themFAMAS359 ms–2.7°
18 1:18 Ničakilled by themAWP578 ms578 ms8.5°

Shots

You fired 21 of your 42 first shots too soon: 16 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 NičaGlock-181141fired while moving (136 u/s), too fast to be accurate - stop first2/6killed them11% / 36%
1 1:39 CaptainLeviGlock-181058fired while moving (128 u/s), too fast to be accurate - stop first0/242% / 45%
1 1:38 CaptainLeviGlock-181088fired while moving (225 u/s), too fast to be accurate - stop first0/27% / 49%
1 1:37 CaptainLeviGlock-181120fine - pros would have fired it too3/6killed them33% / 52%
1 1:01 ℭ𝔯𝔶𝔭𝔱𝔇Glock-181814fine - pros would have fired it too4/957% / 57%
1 bomb 0:40 ℭ𝔯𝔶𝔭𝔱𝔇Glock-181886aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2cut short (a death, a reload)12% / 44%
2 bomb 0:32 CaptainLeviAK-472180fired while moving (117 u/s), too fast to be accurate - stop first0/114% / 64%
2 bomb 0:30 CaptainLeviAK-472257fired while moving (204 u/s), too fast to be accurate - stop first0/11% / 44%
2 bomb 0:28 CaptainLeviAK-472204fine - pros would have fired it too1/1cut short (a death, a reload)31% / 51%
3 1:14 CaptainLeviAK-47819fine - pros would have fired it too1/121 bullet after pros would have stopped53% / 60%
3 1:12 CaptainLeviAK-47851fine - pros would have fired it too3/1168% / 68%
5 1:29 szerepDesert Eagle302fine - pros would have fired it too2/2cut short (a death, a reload)31% / 48%
6 0:16 CaptainLeviAK-47440aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 64%
6 0:15 CaptainLeviAK-47441fine - pros would have fired it too3/9killed them55% / 55%
6 0:12 nigistanAK-471438fine - pros would have fired it too2/2killed them48% / 48%
8 bomb 0:40 szerepAK-471136fired while moving (74 u/s), too fast to be accurate - stop first0/121% / 53%
8 bomb 0:39 szerepAK-471206fired while moving (93 u/s), too fast to be accurate - stop first1/511% / 48%
8 bomb 0:38 szerepAK-471209fine - pros would have fired it too0/447% / 47%
8 bomb 0:38 szerepAK-471209fine - pros would have fired it too1/3killed them31% / 45%
9 1:44 CaptainLeviAK-472115fired while moving (113 u/s), too fast to be accurate - stop first0/32 bullets after pros would have stopped6% / 44%
9 0:50 ℭ𝔯𝔶𝔭𝔱𝔇AK-47453fine - pros would have fired it too3/5killed them38% / 51%
10 1:30 NičaAK-471421fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
10 0:50 NičaAK-471555fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 55%
11 1:46 nigistanAK-47704too soon: your crosshair was still moving onto them, about 2 player widths (56 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 49%
13 1:42 szerepUSP-S2026aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/44% / 35%
13 1:39 NičaUSP-S2085fired while moving (85 u/s), too fast to be accurate - stop first0/22% / 44%
13 1:39 NičaUSP-S2089aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4cut short (a death, a reload)21% / 46%
13 1:33 szerepUSP-S1243fine - pros would have fired it too1/1killed them56% / 56%
13 1:31 NičaUSP-S1682fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 36%
13 1:31 NičaUSP-S1670fired while moving (204 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 41%
13 1:30 ℭ𝔯𝔶𝔭𝔱𝔇USP-S853fired while moving (97 u/s), too fast to be accurate - stop first1/4killed them48% / 51%
13 1:29 NičaUSP-S1669fine - pros would have fired it too1/2killed them35% / 35%
13 1:14 nigistanUSP-S626fine - pros would have fired it too2/5killed them53% / 53%
14 1:10 CaptainLeviFAMAS1197fired while moving (80 u/s), too fast to be accurate - stop first1/5killed them27% / 57%
14 0:59 NičaFAMAS2191fired while moving (125 u/s), too fast to be accurate - stop first0/124% / 69%
14 0:58 NičaFAMAS2147fine - pros would have fired it too1/169% / 69%
14 0:58 NičaFAMAS2144fine - pros would have fired it too2/54 bullets after pros would have stopped58% / 58%
14 bomb 0:40 NičaFAMAS2180fine - pros would have fired it too0/129% / 52%
14 bomb 0:33 nigistanFAMAS305fired while moving (110 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 53%
15 1:34 ℭ𝔯𝔶𝔭𝔱𝔇P250589fired while moving (240 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)6% / 38%
16 0:58 ℭ𝔯𝔶𝔭𝔱𝔇M4A1-S517fine - pros would have fired it too3/5cut short (a death, a reload)59% / 59%
18 1:19 NičaFAMAS507fired while moving (98 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)14% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.