Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 42 | 48% |
| AK-47 | 39 | 36% |
| M4A1-S | 27 | 26% |
| Tec-9 | 10 | 40% |
| Glock-18 | 7 | 0% |
| USP-S | 3 | 33% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/83 | 16 1:19 | 5 kills (AK-47 ×5), a wallbang, 4 headshots, in 51.7 s T | 14.3 |
| 5/83 | 10 1:20 | 2 kills (M4A4 ×2), in 0.8 s CT | 4.3 |
| 9/83 | 3 1:36 | 2 kills (M4A1-S ×2), 1 through smoke, in 13.2 s CT | 3.9 |
| 26/83 | 5 1:34 | 2 kills (M4A4 ×2), all headshots, in 1.7 s CT | 1.7 |
| 30/83 | 11 0:49 | 1 kill (AK-47), 1 through smoke CT | 1.1 |
| 63/83 | 1 bomb 0:40 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 69/83 | 7 0:52 | 1 kill (M4A4), 1 headshot CT | -0.6 |
| 76/83 | 15 1:23 | 1 kill (AK-47) T | -1.6 |
| 83/83 | 14 1:41 | 1 kill (Tec-9) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:04 | 1v2 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, they saw them first |
| 16 bomb 0:33 | 1v1 after the plant T · 4 HP · Bombsite B | won - killed them · saw each other |
Flashes
8 flashes: 2 good, 3 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:04 | good | blinded Squx 4.8 s (2.0 s white), BerciK 4.4 s (1.6 s white) |
| 10 1:02 | weak | barely blinded żylasty syryjski 1.9 s (0.2 s white) |
| 12 1:20 | wasted | barely blinded BerciK 1.0 s (0.1 s white) |
| 15 1:26 | hurt the team | barely blinded BerciK 0.8 s (0.1 s white); blinded szerep 4.1 s holding Long A - an enemy could see them; blinded nigistan 4.4 s on the move through Long A - safe |
| 16 1:42 | weak | barely blinded żylasty syryjski 2.5 s (0.3 s white) |
| 17 1:46 | weak | barely blinded FalcoN ™ 2.7 s (0.4 s white); blinded CaptainLevi 1.7 s on the move through Outside Long - safe |
| 18 1:43 | good | blinded Squx 4.8 s (2.0 s white); blinded CaptainLevi 4.1 s holding Bombsite B - safe |
| 18 1:34 | wasted | no enemy blinded for long |
Throws
35 grenades: 33 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:29 | exposed | an HE at Mid Doors - seen by 1 enemy for 1.2 s, the nearest 1281 units away, thrown in the open |
| 18 1:21 | punished | killed by Agnostic 0.4 s after throwing an HE at Hole, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 1086 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 0:54 | Mid Doors | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 18 1:21 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | CaptainLevi was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:42 | trade | nigistan was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:37 | trade | szerep was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:04 | trade | Niča was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:31 | peek together | peeked the same enemy as nigistan, 672 ms before them - early - you went first, alone |
| 10 1:22 | hold | held with CaptainLevi, 531 units and 174° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms before CaptainLevi) |
| 10 1:21 | hold | held with CaptainLevi, 536 units and 178° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after CaptainLevi) |
| 10 1:20 | trade | CaptainLevi was killed 545 units away: you traded in 375 ms (pros: 625 ms) |
| 11 1:49 | trade | szerep was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:51 | hold | held with Niča, 820 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after Niča) |
| 12 1:14 | line of fire | stood in nigistan's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:33 | trade | szerep was killed 179 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:42 | trade | szerep was killed 268 units away: you traded in 1,203 ms (pros: 625 ms) |
| 16 1:17 | trade | nigistan was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 0:48 | hold | held with szerep, 61 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before szerep) |
| 16 bomb 0:33 | trade | szerep was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:01 | hit by them | Glock-18 | 438 ms | – | 2.0° | ||
| 1 bomb 0:40 | killed them | USP-S | 531 ms | 531 ms | 2.3° | ||
| 1 bomb 0:35 | killed by them | Glock-18 | 156 ms | 328 ms | 13.0° | ||
| 2 1:34 | hit them | Desert Eagle | 281 ms | – | 7.4° | ||
| 2 1:34 | hit by them | MAC-10 | 328 ms | – | 9.7° | ||
| 2 bomb 0:34 | killed by them | MP7 | 391 ms | 391 ms | 0.3° | ||
| 3 1:37 | hit by them | AK-47 | 281 ms | – | 2.8° | ||
| 3 1:37 | killed them | M4A1-S | 375 ms | 1312 ms | 2.6° | ||
| 3 1:23 | killed them | M4A1-S | 250 ms | 453 ms | 5.4° | ||
| 3 1:23 | hit by them | AK-47 | 312 ms | – | 0.3° | ||
| 3 1:13 | hit them | M4A4 | 1672 ms | – | 6.0° | ||
| 3 1:13 | killed by them | AK-47 | 1734 ms | 1734 ms | 9.4° | ||
| 5 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:34 | hit by them | Desert Eagle | 312 ms | – | 11.5° | ||
| 5 1:34 | killed them | M4A4 | 406 ms | 484 ms | 3.1° | ||
| 5 1:32 | hit by them | Desert Eagle | 328 ms | – | 4.0° | ||
| 5 1:32 | killed them | M4A4 | 375 ms | 469 ms | 0.2° | ||
| 6 0:24 | killed by them | AK-47 | 438 ms | 438 ms | 9.0° | ||
| 7 1:31 | hit them | M4A4 | 234 ms | – | 0.9° | ||
| 7 1:31 | hit by them | Tec-9 | 344 ms | – | 1.4° | ||
| 7 0:59 | hit them | M4A4 | 78 ms | – | 6.3° | ||
| 7 0:53 | hit by them | Desert Eagle | 1062 ms | – | 7.3° | ||
| 7 0:52 | killed them | M4A4 | 1484 ms | 1484 ms | 50.5° | ||
| 8 0:51 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:50 | killed by them | AK-47 | 250 ms | 844 ms | 3.2° | ||
| 8 0:50 | hit them | M4A4 | 500 ms | – | 1.2° | ||
| 9 1:05 | hit by them | AK-47 | 641 ms | – | 1.6° | ||
| 9 1:05 | hit them | M4A4 | 766 ms | – | 6.0° | ||
| 9 1:04 | hit them | M4A4 | 344 ms | – | 6.3° | ||
| 9 0:50 | killed by them | AK-47 | 438 ms | 641 ms | 4.0° | ||
| 10 1:20 | killed them | M4A4 | 766 ms | 1125 ms | 39.7° | ||
| 10 1:20 | killed them | M4A4 | 1047 ms | 1594 ms | 30.1° | ||
| 11 0:50 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:49 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:05 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:03 | hit them | AK-47 | 109 ms | – | 0.2° | ||
| 12 0:56 | hit them | AK-47 | 641 ms | – | 4.0° | ||
| 12 0:56 | killed by them | AK-47 | 703 ms | 703 ms | 31.9° | ||
| 13 1:30 | killed by them | USP-S | 1797 ms | 1797 ms | 3.4° | ||
| 14 1:42 | killed them | Tec-9 | 516 ms | 1594 ms | 26.0° | ||
| 14 1:42 | hit by them | MP9 | 1234 ms | – | 42.1° | ||
| 14 bomb 0:37 | killed by them | MP9 | 328 ms | 328 ms | 6.0° | ||
| 15 1:34 | hit by them | P250 | 781 ms | – | 49.2° | ||
| 15 1:23 | killed them | AK-47 | 109 ms | 109 ms | 0.8° | ||
| 16 1:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:08 | killed them | AK-47 | 422 ms | 828 ms | 3.2° | ||
| 16 1:08 | hit by them | M4A4 | 656 ms | – | 0.8° | ||
| 16 0:58 | hit by them | M4A4 | 219 ms | – | 1.4° | ||
| 16 0:58 | killed them | AK-47 | 516 ms | 703 ms | 6.6° | ||
| 16 0:47 | killed them | AK-47 | 281 ms | 281 ms | 6.7° | ||
| 16 bomb 0:22 | killed them | AK-47 | 266 ms | 266 ms | 1.5° | ||
| 17 1:40 | killed by them | MP7 | 906 ms | 1812 ms | 2.2° | ||
| 17 1:39 | hit them | AK-47 | 1328 ms | – | 5.2° | ||
| 18 1:21 | hit by them | FAMAS | 688 ms | – | 5.1° | ||
| 18 1:20 | killed by them | M4A4 | 562 ms | 562 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:00 | USP-S | 1858 | fine - pros would have fired it too | 0/2 | 20% / 36% | ||
| 1 bomb 0:40 | USP-S | 1895 | fine - pros would have fired it too | 1/1 | killed them | 45% / 45% | |
| 1 bomb 0:35 | USP-S | 167 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 50% | |
| 2 1:34 | Desert Eagle | 403 | fine - pros would have fired it too | 1/1 | 53% / 53% | ||
| 3 1:37 | M4A1-S | 1643 | fine - pros would have fired it too | 3/4 | 65% / 65% | ||
| 3 1:23 | M4A1-S | 705 | fine - pros would have fired it too | 2/9 | killed them | 49% / 61% | |
| 3 1:14 | M4A1-S | 460 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 21% / 48% | |
| 5 1:34 | M4A4 | 458 | fine - pros would have fired it too | 2/6 | killed them | 60% / 60% | |
| 5 1:32 | M4A4 | 472 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/7 | killed them | 22% / 51% | |
| 7 1:31 | M4A4 | 907 | fine - pros would have fired it too | 4/9 | 62% / 62% | ||
| 7 0:59 | M4A4 | 1058 | fired while moving (128 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload); 2 bullets after pros would have stopped | 9% / 46% | |
| 7 0:53 | M4A4 | 1562 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/8 | killed them; 4 bullets after pros would have stopped | 0% / 44% | |
| 8 1:01 | M4A4 | 1250 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 47% | |
| 8 0:50 | M4A4 | 824 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 48% / 48% | |
| 9 1:05 | M4A1-S | 1429 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/9 | 2 bullets after pros would have stopped | 5% / 54% | |
| 9 1:04 | M4A1-S | 1705 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/4 | 3% / 55% | ||
| 9 0:50 | M4A1-S | 457 | aim far off: your crosshair was about 9 player widths (289 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 10 1:21 | M4A4 | 191 | fired while moving (118 u/s), too fast to be accurate - stop first | 10/21 | killed them | 24% / 51% | |
| 12 0:57 | AK-47 | 1032 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 45% / 72% | |
| 13 1:40 | Glock-18 | 1748 | aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first | 0/1 | 1% / 45% | ||
| 13 1:39 | Glock-18 | 1745 | aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first | 0/4 | 1% / 37% | ||
| 13 1:33 | Glock-18 | 1177 | aim far off: your crosshair was about 4 player widths (132 units) off their body - get on target first | 0/1 | 1% / 38% | ||
| 13 1:31 | Glock-18 | 882 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 2% / 37% | |
| 14 1:42 | Tec-9 | 231 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/12 | killed them | 35% / 48% | |
| 15 1:38 | AK-47 | 871 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/5 | 29% / 56% | ||
| 15 1:34 | AK-47 | 598 | fine - pros would have fired it too | 0/12 | 41% / 62% | ||
| 15 1:25 | AK-47 | 416 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/5 | 41% / 75% | ||
| 15 1:23 | AK-47 | 436 | fine - pros would have fired it too | 1/4 | killed them | 73% / 73% | |
| 16 1:09 | AK-47 | 951 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/10 | killed them | 24% / 50% | |
| 16 0:58 | AK-47 | 515 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/8 | killed them | 21% / 47% | |
| 16 0:47 | AK-47 | 571 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 16 bomb 0:22 | AK-47 | 461 | fine - pros would have fired it too | 1/5 | killed them | 45% / 60% | |
| 17 1:40 | AK-47 | 835 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 3/10 | cut short (a death, a reload) | 25% / 58% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
