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Dust II, won 13-5 · Wed 04 Nov, 22:49

ℭ𝔯𝔶𝔭𝔱𝔇Legendary Eagle

The match

Aim

414 msTTD617 msTTK5.3°Crosshair↓26%1st bullet47%Spray14%Head71%Counter-strafe

Scoreboard

94ADR72%KAST

Positioning

Shots

20/33Rushed↓1/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44248%
AK-473936%
M4A1-S2726%
Tec-91040%
Glock-1870%
USP-S333%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/8316 1:19 5 kills (AK-47 ×5), a wallbang, 4 headshots, in 51.7 s T14.3
5/8310 1:20 2 kills (M4A4 ×2), in 0.8 s CT4.3
9/833 1:36 2 kills (M4A1-S ×2), 1 through smoke, in 13.2 s CT3.9
26/835 1:34 2 kills (M4A4 ×2), all headshots, in 1.7 s CT1.7
30/8311 0:49 1 kill (AK-47), 1 through smoke CT1.1
63/831 bomb 0:40 1 kill (USP-S), 1 headshot CT-0.2
69/837 0:52 1 kill (M4A4), 1 headshot CT-0.6
76/8315 1:23 1 kill (AK-47) T-1.6
83/8314 1:41 1 kill (Tec-9) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:04 1v2 before the plant CT · 100 HP · CT Spawnlost - died later, after 1 kill · first fight won, they saw them first
16 bomb 0:33 1v1 after the plant T · 4 HP · Bombsite Bwon - killed them · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 3 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:04 goodblinded Squx 4.8 s (2.0 s white), BerciK 4.4 s (1.6 s white)
10 1:02 weakbarely blinded żylasty syryjski 1.9 s (0.2 s white)
12 1:20 wastedbarely blinded BerciK 1.0 s (0.1 s white)
15 1:26 hurt the teambarely blinded BerciK 0.8 s (0.1 s white); blinded szerep 4.1 s holding Long A - an enemy could see them; blinded nigistan 4.4 s on the move through Long A - safe
16 1:42 weakbarely blinded żylasty syryjski 2.5 s (0.3 s white)
17 1:46 weakbarely blinded FalcoN ™ 2.7 s (0.4 s white); blinded CaptainLevi 1.7 s on the move through Outside Long - safe
18 1:43 goodblinded Squx 4.8 s (2.0 s white); blinded CaptainLevi 4.1 s holding Bombsite B - safe
18 1:34 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 33 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:29 exposedan HE at Mid Doors - seen by 1 enemy for 1.2 s, the nearest 1281 units away, thrown in the open
18 1:21 punishedkilled by Agnostic 0.4 s after throwing an HE at Hole, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 1086 units away, thrown in the open

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 25 duels (44%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 0:54 BerciKMid Doorscover not used: 96 units away, they'd have seen only your headkilled them
18 1:21 FalcoN ™Holepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 tradeCaptainLevi was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
2 1:42 tradenigistan was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
2 1:37 tradeszerep was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
6 1:04 tradeNiča was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
7 1:31 peek togetherpeeked the same enemy as nigistan, 672 ms before them - early - you went first, alone
10 1:22 holdheld with CaptainLevi, 531 units and 174° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms before CaptainLevi)
10 1:21 holdheld with CaptainLevi, 536 units and 178° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after CaptainLevi)
10 1:20 tradeCaptainLevi was killed 545 units away: you traded in 375 ms (pros: 625 ms)
11 1:49 tradeszerep was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
11 0:51 holdheld with Niča, 820 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after Niča)
12 1:14 line of firestood in nigistan's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:33 tradeszerep was killed 179 units away: not traded within 5 s (pros: 625 ms)
14 1:42 tradeszerep was killed 268 units away: you traded in 1,203 ms (pros: 625 ms)
16 1:17 tradenigistan was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
16 0:48 holdheld with szerep, 61 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before szerep)
16 bomb 0:33 tradeszerep was killed 376 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:01 żylasty syryjskihit by themGlock-18438 ms–2.0°
1 bomb 0:40 żylasty syryjskikilled themUSP-S531 ms531 ms2.3°
1 bomb 0:35 Squxkilled by themGlock-18156 ms328 ms13.0°
2 1:34 Squxhit themDesert Eagle281 ms–7.4°
2 1:34 Squxhit by themMAC-10328 ms–9.7°
2 bomb 0:34 FalcoN ™killed by themMP7391 ms391 ms0.3°
3 1:37 Squxhit by themAK-47281 ms–2.8°
3 1:37 Squxkilled themM4A1-S375 ms1312 ms2.6°
3 1:23 FalcoN ™killed themM4A1-S250 ms453 ms5.4°
3 1:23 FalcoN ™hit by themAK-47312 ms–0.3°
3 1:13 żylasty syryjskihit themM4A41672 ms–6.0°
3 1:13 żylasty syryjskikilled by themAK-471734 ms1734 ms9.4°
5 1:40 BerciKhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:34 BerciKhit by themDesert Eagle312 ms–11.5°
5 1:34 BerciKkilled themM4A4406 ms484 ms3.1°
5 1:32 FalcoN ™hit by themDesert Eagle328 ms–4.0°
5 1:32 FalcoN ™killed themM4A4375 ms469 ms0.2°
6 0:24 Squxkilled by themAK-47438 ms438 ms9.0°
7 1:31 Squxhit themM4A4234 ms–0.9°
7 1:31 Squxhit by themTec-9344 ms–1.4°
7 0:59 FalcoN ™hit themM4A478 ms–6.3°
7 0:53 BerciKhit by themDesert Eagle1062 ms–7.3°
7 0:52 BerciKkilled themM4A41484 ms1484 ms50.5°
8 0:51 Squxhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 0:50 Agnostickilled by themAK-47250 ms844 ms3.2°
8 0:50 Agnostichit themM4A4500 ms–1.2°
9 1:05 FalcoN ™hit by themAK-47641 ms–1.6°
9 1:05 FalcoN ™hit themM4A4766 ms–6.0°
9 1:04 Squxhit themM4A4344 ms–6.3°
9 0:50 żylasty syryjskikilled by themAK-47438 ms641 ms4.0°
10 1:20 FalcoN ™killed themM4A4766 ms1125 ms39.7°
10 1:20 Agnostickilled themM4A41047 ms1594 ms30.1°
11 0:50 BerciKhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:49 BerciKkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:52 żylasty syryjskihit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:05 BerciKhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:03 BerciKhit themAK-47109 ms–0.2°
12 0:56 BerciKhit themAK-47641 ms–4.0°
12 0:56 BerciKkilled by themAK-47703 ms703 ms31.9°
13 1:30 żylasty syryjskikilled by themUSP-S1797 ms1797 ms3.4°
14 1:42 Squxkilled themTec-9516 ms1594 ms26.0°
14 1:42 Squxhit by themMP91234 ms–42.1°
14 bomb 0:37 Agnostickilled by themMP9328 ms328 ms6.0°
15 1:34 żylasty syryjskihit by themP250781 ms–49.2°
15 1:23 BerciKkilled themAK-47109 ms109 ms0.8°
16 1:21 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:08 Agnostickilled themAK-47422 ms828 ms3.2°
16 1:08 Agnostichit by themM4A4656 ms–0.8°
16 0:58 żylasty syryjskihit by themM4A4219 ms–1.4°
16 0:58 żylasty syryjskikilled themAK-47516 ms703 ms6.6°
16 0:47 Squxkilled themAK-47281 ms281 ms6.7°
16 bomb 0:22 BerciKkilled themAK-47266 ms266 ms1.5°
17 1:40 FalcoN ™killed by themMP7906 ms1812 ms2.2°
17 1:39 FalcoN ™hit themAK-471328 ms–5.2°
18 1:21 FalcoN ™hit by themFAMAS688 ms–5.1°
18 1:20 Agnostickilled by themM4A4562 ms562 ms1.1°

Shots

You fired 20 of your 33 first shots too soon: 11 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:00 żylasty syryjskiUSP-S1858fine - pros would have fired it too0/220% / 36%
1 bomb 0:40 żylasty syryjskiUSP-S1895fine - pros would have fired it too1/1killed them45% / 45%
1 bomb 0:35 SquxUSP-S167fine - pros would have fired it too0/1cut short (a death, a reload)29% / 50%
2 1:34 SquxDesert Eagle403fine - pros would have fired it too1/153% / 53%
3 1:37 SquxM4A1-S1643fine - pros would have fired it too3/465% / 65%
3 1:23 FalcoN ™M4A1-S705fine - pros would have fired it too2/9killed them49% / 61%
3 1:14 żylasty syryjskiM4A1-S460aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5cut short (a death, a reload)21% / 48%
5 1:34 BerciKM4A4458fine - pros would have fired it too2/6killed them60% / 60%
5 1:32 FalcoN ™M4A4472aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/7killed them22% / 51%
7 1:31 SquxM4A4907fine - pros would have fired it too4/962% / 62%
7 0:59 FalcoN ™M4A41058fired while moving (128 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload); 2 bullets after pros would have stopped9% / 46%
7 0:53 BerciKM4A41562fired while moving (96 u/s), too fast to be accurate - stop first1/8killed them; 4 bullets after pros would have stopped0% / 44%
8 1:01 SquxM4A41250aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 47%
8 0:50 AgnosticM4A4824fine - pros would have fired it too3/5cut short (a death, a reload)48% / 48%
9 1:05 FalcoN ™M4A1-S1429fired while moving (102 u/s), too fast to be accurate - stop first1/92 bullets after pros would have stopped5% / 54%
9 1:04 SquxM4A1-S1705fired while moving (142 u/s), too fast to be accurate - stop first1/43% / 55%
9 0:50 żylasty syryjskiM4A1-S457aim far off: your crosshair was about 9 player widths (289 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
10 1:21 FalcoN ™M4A4191fired while moving (118 u/s), too fast to be accurate - stop first10/21killed them24% / 51%
12 0:57 BerciKAK-471032fired while moving (74 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)45% / 72%
13 1:40 żylasty syryjskiGlock-181748aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first0/11% / 45%
13 1:39 żylasty syryjskiGlock-181745aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first0/41% / 37%
13 1:33 żylasty syryjskiGlock-181177aim far off: your crosshair was about 4 player widths (132 units) off their body - get on target first0/11% / 38%
13 1:31 AgnosticGlock-18882fired while moving (203 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)2% / 37%
14 1:42 SquxTec-9231fired while moving (112 u/s), too fast to be accurate - stop first4/12killed them35% / 48%
15 1:38 AgnosticAK-47871aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/529% / 56%
15 1:34 żylasty syryjskiAK-47598fine - pros would have fired it too0/1241% / 62%
15 1:25 BerciKAK-47416fired while moving (123 u/s), too fast to be accurate - stop first0/541% / 75%
15 1:23 BerciKAK-47436fine - pros would have fired it too1/4killed them73% / 73%
16 1:09 AgnosticAK-47951aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/10killed them24% / 50%
16 0:58 żylasty syryjskiAK-47515aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/8killed them21% / 47%
16 0:47 SquxAK-47571fine - pros would have fired it too1/5killed them66% / 66%
16 bomb 0:22 BerciKAK-47461fine - pros would have fired it too1/5killed them45% / 60%
17 1:40 FalcoN ™AK-47835too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target3/10cut short (a death, a reload)25% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.