Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 28 | 43% |
| M4A1-S | 27 | 41% |
| FAMAS | 12 | 25% |
| MP7 | 9 | 33% |
| Glock-18 | 8 | 62% |
| USP-S | 2 | 50% |
| M4A4 | 2 | 0% |
| Desert Eagle | 1 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/83 | 3 1:09 | 1 kill (FAMAS), 1 through smoke CT | 1.9 |
| 27/83 | 5 1:43 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 1.7 |
| 31/83 | 17 1:39 | 2 kills (AK-47 ×2), 1 headshot, in 8.3 s T | 1.1 |
| 34/83 | 12 1:39 | 1 kill (AWP) CT | 1.0 |
| 36/83 | 18 1:10 | 1 kill (AK-47) T | 1.0 |
| 38/83 | 11 1:46 | 2 kills (M4A1-S ×2), 1 headshot, in 51.8 s CT | 0.9 |
| 43/83 | 6 0:48 | 1 kill (AK-47) CT | 0.7 |
| 45/83 | 13 1:36 | 2 kills (Glock ×2), 1 headshot, in 8.8 s T | 0.6 |
| 48/83 | 14 bomb 0:32 | 1 kill (MP7) T | 0.5 |
| 51/83 | 7 1:29 | 1 kill (M4A4), a wallbang CT | 0.4 |
| 70/83 | 1 1:05 | 1 kill (USP-S), 1 headshot CT | -0.8 |
| 80/83 | 15 1:33 | 1 kill (FAMAS), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:50 | 1v5 before the plant CT · 19 HP · Middle | lost - died in the first fight · saw each other |
| 13 1:29 | 1v3 before the plant T · 100 HP · Short Stairs | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 0:57 | wasted | barely blinded BerciK 0.9 s (0.1 s white), Squx 0.8 s (0.1 s white) |
| 7 1:42 | wasted | no enemy blinded for long |
| 8 1:47 | weak | barely blinded Squx 2.4 s (0.2 s white) |
| 12 1:28 | good | blinded żylasty syryjski 4.9 s (2.1 s white) |
| 15 1:47 | wasted | barely blinded żylasty syryjski 1.3 s (0.1 s white) |
| 17 1:49 | wasted | no enemy blinded for long; blinded CaptainLevi 3.3 s on the move through T Spawn - safe; blinded themselves 1.8 s on the move through Outside Long - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:15 | Under A | cover not used: 16 units away, they'd have seen only your head | lived |
Fakes
1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 1 1:07 | Fell for Squx's fake plant let go after 0.16 s · 3 v 2 · the nearest CT 551 units away | baited you - killed you 2.9 s later; then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | trade | CaptainLevi was killed 687 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:10 | hold | held with szerep, 664 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after szerep) |
| 1 1:09 | trade | szerep was killed 728 units away: you traded in 3,641 ms (pros: 2,031 ms) |
| 3 1:13 | trade | ℭ𝔯𝔶𝔭𝔱𝔇 was killed 585 units away: you traded in 4,109 ms (pros: 2,031 ms) |
| 6 1:04 | trade | Niča was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:24 | trade | ℭ𝔯𝔶𝔭𝔱𝔇 was killed 500 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:50 | trade | ℭ𝔯𝔶𝔭𝔱𝔇 was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:18 | trade | CaptainLevi was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:49 | trade | szerep was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | trade | Niča was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:47 | hold | held with Niča, 951 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Niča) |
| 18 1:20 | trade | ℭ𝔯𝔶𝔭𝔱𝔇 was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:20 | hold | held with CaptainLevi, 688 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before CaptainLevi) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:05 | killed them | USP-S | 312 ms | 312 ms | 21.4° | ||
| 1 1:04 | killed by them | Glock-18 | 16 ms | 16 ms | 1.1° | ||
| 2 1:42 | killed by them | AK-47 | 391 ms | 391 ms | 1.5° | ||
| 3 1:09 | killed them | FAMAS | 1000 ms | 1000 ms | 7.9° | ||
| 5 1:43 | killed them | AK-47 | 453 ms | 453 ms | 0.7° | ||
| 6 1:15 | hit by them | AK-47 | 469 ms | – | 6.5° | ||
| 6 0:48 | killed them | AK-47 | 281 ms | 375 ms | 0.4° | ||
| 6 0:12 | killed by them | AK-47 | 328 ms | 422 ms | 1.9° | ||
| 7 1:30 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:28 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:42 | killed by them | AWP | 172 ms | 172 ms | 1.4° | ||
| 9 1:17 | hit them | M4A4 | 438 ms | – | 9.3° | ||
| 9 0:54 | hit them | M4A4 | 719 ms | – | 3.4° | ||
| 9 0:54 | hit by them | AK-47 | 1172 ms | – | 0.3° | ||
| 9 0:49 | killed by them | AK-47 | 562 ms | 562 ms | 4.2° | ||
| 10 1:41 | killed by them | AWP | 281 ms | 281 ms | 3.5° | ||
| 11 1:46 | killed them | M4A1-S | 500 ms | 906 ms | 35.7° | ||
| 11 0:55 | killed them | M4A1-S | 453 ms | 859 ms | 2.6° | ||
| 12 1:39 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:15 | hit by them | AK-47 | 391 ms | – | 3.9° | ||
| 13 1:36 | killed them | Glock-18 | 656 ms | 656 ms | 9.1° | ||
| 13 1:28 | killed them | Glock-18 | 906 ms | 1641 ms | 7.8° | ||
| 13 1:14 | killed by them | USP-S | 812 ms | 1000 ms | 1.1° | ||
| 14 bomb 0:32 | killed them | MP7 | 438 ms | 672 ms | 2.8° | ||
| 15 1:33 | killed them | FAMAS | 906 ms | 906 ms | 20.3° | ||
| 16 1:17 | hit them | FAMAS | 344 ms | – | 44.4° | ||
| 16 1:17 | killed by them | M4A1-S | 375 ms | 766 ms | 21.9° | ||
| 17 1:40 | hit by them | P250 | 484 ms | – | 18.9° | ||
| 17 1:39 | killed them | AK-47 | 500 ms | 500 ms | 4.8° | ||
| 17 1:32 | killed them | AK-47 | 781 ms | 1375 ms | 1.5° | ||
| 18 1:19 | hit by them | FAMAS | 203 ms | – | 51.2° | ||
| 18 1:10 | killed them | AK-47 | 281 ms | 672 ms | 2.8° | ||
| 18 1:10 | hit by them | M4A4 | 453 ms | – | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1809 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 50% | |
| 1 1:05 | USP-S | 253 | fine - pros would have fired it too | 1/1 | killed them | 56% / 59% | |
| 2 1:45 | Desert Eagle | 622 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | 32% / 57% | ||
| 3 1:09 | FAMAS | 749 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | killed them | 14% / 49% | |
| 5 1:43 | AK-47 | 1572 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 5 1:43 | AK-47 | 1536 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 6 0:49 | AK-47 | 780 | fine - pros would have fired it too | 2/7 | killed them | 69% / 69% | |
| 6 0:12 | AK-47 | 1438 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 28% / 49% | |
| 9 1:37 | M4A1-S | 1537 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/6 | 2 bullets after pros would have stopped | 20% / 52% | |
| 9 1:17 | M4A1-S | 975 | fine - pros would have fired it too | 2/9 | 56% / 62% | ||
| 9 0:55 | M4A1-S | 687 | fired while moving (110 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload) | 13% / 54% | |
| 11 1:46 | M4A1-S | 709 | fired while moving (148 u/s), too fast to be accurate - stop first | 2/9 | killed them | 5% / 59% | |
| 11 0:55 | M4A1-S | 610 | fine - pros would have fired it too | 4/9 | killed them | 66% / 66% | |
| 12 1:15 | AWP | 854 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 22% / 72% | ||
| 13 1:36 | Glock-18 | 1046 | fine - pros would have fired it too | 1/1 | killed them | 39% / 50% | |
| 13 1:28 | Glock-18 | 499 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/8 | killed them | 16% / 52% | |
| 13 1:14 | Glock-18 | 558 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 40% | |
| 14 bomb 0:33 | MP7 | 307 | fine - pros would have fired it too | 3/11 | killed them | 45% / 61% | |
| 15 1:34 | FAMAS | 755 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/11 | killed them | 7% / 62% | |
| 16 1:17 | FAMAS | 191 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 51% / 64% | |
| 17 1:40 | AK-47 | 223 | fired while moving (212 u/s), too fast to be accurate - stop first | 1/8 | killed them | 27% / 63% | |
| 17 1:32 | AK-47 | 1370 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 4/14 | killed them; 9 bullets after pros would have stopped | 19% / 59% | |
| 18 1:19 | AK-47 | 171 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/8 | 4% / 62% | ||
| 18 1:10 | AK-47 | 713 | fine - pros would have fired it too | 4/5 | killed them | 57% / 57% |
Throws
26 grenades: 26 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.