ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-5 · Wed 04 Nov, 22:49

nigistan

The match

Aim

476 msTTD672 msTTK6.3°Crosshair↓33%1st bullet43%Spray19%Head67%Counter-strafe

Scoreboard

83ADR72%KAST

Positioning

Shots

14/24Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472843%
M4A1-S2741%
FAMAS1225%
MP7933%
Glock-18862%
USP-S250%
M4A420%
Desert Eagle10%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/833 1:09 1 kill (FAMAS), 1 through smoke CT1.9
27/835 1:43 1 kill (AK-47), 1 through smoke, 1 headshot CT1.7
31/8317 1:39 2 kills (AK-47 ×2), 1 headshot, in 8.3 s T1.1
34/8312 1:39 1 kill (AWP) CT1.0
36/8318 1:10 1 kill (AK-47) T1.0
38/8311 1:46 2 kills (M4A1-S ×2), 1 headshot, in 51.8 s CT0.9
43/836 0:48 1 kill (AK-47) CT0.7
45/8313 1:36 2 kills (Glock ×2), 1 headshot, in 8.8 s T0.6
48/8314 bomb 0:32 1 kill (MP7) T0.5
51/837 1:29 1 kill (M4A4), a wallbang CT0.4
70/831 1:05 1 kill (USP-S), 1 headshot CT-0.8
80/8315 1:33 1 kill (FAMAS), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:50 1v5 before the plant CT · 19 HP · Middlelost - died in the first fight · saw each other
13 1:29 1v3 before the plant T · 100 HP · Short Stairslost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 0:57 wastedbarely blinded BerciK 0.9 s (0.1 s white), Squx 0.8 s (0.1 s white)
7 1:42 wastedno enemy blinded for long
8 1:47 weakbarely blinded Squx 2.4 s (0.2 s white)
12 1:28 goodblinded żylasty syryjski 4.9 s (2.1 s white)
15 1:47 wastedbarely blinded żylasty syryjski 1.3 s (0.1 s white)
17 1:49 wastedno enemy blinded for long; blinded CaptainLevi 3.3 s on the move through T Spawn - safe; blinded themselves 1.8 s on the move through Outside Long - safe

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 19 duels (58%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:15 BerciKUnder Acover not used: 16 units away, they'd have seen only your headlived

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
1 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
1 1:07 Fell for Squx's fake plant let go after 0.16 s · 3 v 2 · the nearest CT 551 units awaybaited you - killed you 2.9 s later; then planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 tradeCaptainLevi was killed 687 units away: not traded within 5 s (pros: 625 ms)
1 1:10 holdheld with szerep, 664 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after szerep)
1 1:09 tradeszerep was killed 728 units away: you traded in 3,641 ms (pros: 2,031 ms)
3 1:13 tradeℭ𝔯𝔶𝔭𝔱𝔇 was killed 585 units away: you traded in 4,109 ms (pros: 2,031 ms)
6 1:04 tradeNiča was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
6 0:24 tradeℭ𝔯𝔶𝔭𝔱𝔇 was killed 500 units away: not traded within 5 s (pros: 2,031 ms)
8 0:50 tradeℭ𝔯𝔶𝔭𝔱𝔇 was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
9 1:18 tradeCaptainLevi was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
11 1:49 tradeszerep was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 tradeNiča was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
17 1:47 holdheld with Niča, 951 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Niča)
18 1:20 tradeℭ𝔯𝔶𝔭𝔱𝔇 was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
18 1:20 holdheld with CaptainLevi, 688 units and 49° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before CaptainLevi)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:05 BerciKkilled themUSP-S312 ms312 ms21.4°
1 1:04 Squxkilled by themGlock-1816 ms16 ms1.1°
2 1:42 Agnostickilled by themAK-47391 ms391 ms1.5°
3 1:09 żylasty syryjskikilled themFAMAS1000 ms1000 ms7.9°
5 1:43 Agnostickilled themAK-47453 ms453 ms0.7°
6 1:15 Agnostichit by themAK-47469 ms–6.5°
6 0:48 BerciKkilled themAK-47281 ms375 ms0.4°
6 0:12 żylasty syryjskikilled by themAK-47328 ms422 ms1.9°
7 1:30 Squxkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:28 FalcoN ™hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 0:42 Squxkilled by themAWP172 ms172 ms1.4°
9 1:17 Squxhit themM4A4438 ms–9.3°
9 0:54 BerciKhit themM4A4719 ms–3.4°
9 0:54 BerciKhit by themAK-471172 ms–0.3°
9 0:49 FalcoN ™killed by themAK-47562 ms562 ms4.2°
10 1:41 Squxkilled by themAWP281 ms281 ms3.5°
11 1:46 żylasty syryjskikilled themM4A1-S500 ms906 ms35.7°
11 0:55 Squxkilled themM4A1-S453 ms859 ms2.6°
12 1:39 FalcoN ™killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:15 BerciKhit by themAK-47391 ms–3.9°
13 1:36 FalcoN ™killed themGlock-18656 ms656 ms9.1°
13 1:28 Agnostickilled themGlock-18906 ms1641 ms7.8°
13 1:14 żylasty syryjskikilled by themUSP-S812 ms1000 ms1.1°
14 bomb 0:32 żylasty syryjskikilled themMP7438 ms672 ms2.8°
15 1:33 żylasty syryjskikilled themFAMAS906 ms906 ms20.3°
16 1:17 Squxhit themFAMAS344 ms–44.4°
16 1:17 Squxkilled by themM4A1-S375 ms766 ms21.9°
17 1:40 Squxhit by themP250484 ms–18.9°
17 1:39 Squxkilled themAK-47500 ms500 ms4.8°
17 1:32 Agnostickilled themAK-47781 ms1375 ms1.5°
18 1:19 FalcoN ™hit by themFAMAS203 ms–51.2°
18 1:10 Agnostickilled themAK-47281 ms672 ms2.8°
18 1:10 Agnostichit by themM4A4453 ms–2.1°

Shots

You fired 14 of your 24 first shots too soon: 7 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 żylasty syryjskiUSP-S1809aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 50%
1 1:05 BerciKUSP-S253fine - pros would have fired it too1/1killed them56% / 59%
2 1:45 AgnosticDesert Eagle622fired while moving (108 u/s), too fast to be accurate - stop first0/232% / 57%
3 1:09 żylasty syryjskiFAMAS749aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/5killed them14% / 49%
5 1:43 AgnosticAK-471572fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
5 1:43 AgnosticAK-471536fine - pros would have fired it too1/2killed them57% / 57%
6 0:49 BerciKAK-47780fine - pros would have fired it too2/7killed them69% / 69%
6 0:12 żylasty syryjskiAK-471438fine - pros would have fired it too0/2cut short (a death, a reload)28% / 49%
9 1:37 FalcoN ™M4A1-S1537aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/62 bullets after pros would have stopped20% / 52%
9 1:17 SquxM4A1-S975fine - pros would have fired it too2/956% / 62%
9 0:55 BerciKM4A1-S687fired while moving (110 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload)13% / 54%
11 1:46 żylasty syryjskiM4A1-S709fired while moving (148 u/s), too fast to be accurate - stop first2/9killed them5% / 59%
11 0:55 SquxM4A1-S610fine - pros would have fired it too4/9killed them66% / 66%
12 1:15 BerciKAWP854aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/122% / 72%
13 1:36 FalcoN ™Glock-181046fine - pros would have fired it too1/1killed them39% / 50%
13 1:28 AgnosticGlock-18499aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/8killed them16% / 52%
13 1:14 żylasty syryjskiGlock-18558aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)13% / 40%
14 bomb 0:33 żylasty syryjskiMP7307fine - pros would have fired it too3/11killed them45% / 61%
15 1:34 żylasty syryjskiFAMAS755fired while moving (127 u/s), too fast to be accurate - stop first1/11killed them7% / 62%
16 1:17 SquxFAMAS191fired while moving (216 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)51% / 64%
17 1:40 SquxAK-47223fired while moving (212 u/s), too fast to be accurate - stop first1/8killed them27% / 63%
17 1:32 AgnosticAK-471370aim far off: your crosshair was about a player's width (29 units) off their body - get on target first4/14killed them; 9 bullets after pros would have stopped19% / 59%
18 1:19 FalcoN ™AK-47171fired while moving (177 u/s), too fast to be accurate - stop first0/84% / 62%
18 1:10 AgnosticAK-47713fine - pros would have fired it too4/5killed them57% / 57%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 26 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.