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Mirage, lost 3-13 · Thu 05 Nov, 22:58

AgnosticMaster Guardian I

The match

Aim

Scoreboard

39ADR44%KAST

Positioning

Shots

13/22Rushed↓4/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR3333%
Glock-181631%
M4A4812%
USP-S729%
AK-4730%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/807 1:25 2 kills (Galil ×2), a wallbang, 1 headshot, in 13.4 s T2.2
38/804 bomb 0:33 1 kill (Galil) T0.7
45/809 1:30 1 kill (Galil) T0.6
79/801 1:39 2 kills (Glock ×2), in 24.6 s T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:33 1v2 after the plant T · 100 HP · Bombsite Alost - saved, they defused it
14 1:23 1v2 before the plant CT · 81 HP · Ladderlost - died in the first fight · saw each other
15 1:39 1v5 before the plant CT · 100 HP · Trucklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:38 goodblinded ♕DALKER♕ 3.2 s (0.6 s white), dmasterskb 3.0 s (0.5 s white)

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:41 tradeQwapa was killed 254 units away: you traded in 2,203 ms (pros: 625 ms)
1 1:40 holdheld with FalcoN ™, 625 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms after FalcoN ™)
1 bomb 0:33 holdheld with FalcoN ™, 284 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after FalcoN ™)
1 bomb 0:26 in their waystood between FalcoN ™ and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 bomb 0:26 line of firestood in FalcoN ™'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:38 tradexxx was killed 738 units away: not traded within 5 s (pros: 625 ms)
2 1:37 line of firestood in żylasty syryjski's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:36 tradeFalcoN ™ was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
2 1:32 holdheld with Qwapa, 276 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:29 tradeQwapa was killed 283 units away: not traded within 5 s (pros: 1,641 ms)
2 1:16 holdheld with żylasty syryjski, 494 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before żylasty syryjski)
3 1:45 tradeFalcoN ™ was killed 199 units away: not traded within 5 s (pros: 969 ms)
4 1:39 tradeQwapa was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
4 1:28 tradeżylasty syryjski was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
7 1:26 holdheld with Qwapa, 109 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after Qwapa)
7 1:26 tradeżylasty syryjski was killed 241 units away: you traded in 219 ms (pros: 625 ms)
8 1:06 tradeżylasty syryjski was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 tradeQwapa was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
12 1:33 tradexxx was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
12 1:32 tradeFalcoN ™ was killed 229 units away: not traded within 5 s (pros: 969 ms)
12 1:18 holdheld with żylasty syryjski, 888 units and 75° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 sopel1chkilled themGlock-181062 ms1062 ms7.8°
1 1:33 ♕DALKER♕hit by themP20001453 ms–6.4°
1 1:33 ♕DALKER♕hit themGlock-181500 ms–1.7°
1 bomb 0:26 argentekilled themGlock-18312 ms1047 ms0.7°
2 1:16 dmasterskbkilled by themP250422 ms1656 ms8.4°
3 1:27 argentekilled by themAK-47453 ms453 ms5.7°
4 bomb 0:34 sopel1chkilled themGalil AR953 ms1391 ms1.7°
5 1:07 Lewarossonkilled by themM4A1-S375 ms1406 ms3.2°
5 1:06 Lewarossonhit themGalil AR250 ms–1.3°
6 1:30 ♕DALKER♕hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:02 dmasterskbkilled by themM4A1-S281 ms484 ms2.8°
7 1:25 argentekilled themGalil AR531 ms625 ms6.3°
7 1:12 dmasterskbkilled themGalil AR609 ms703 ms3.0°
7 1:01 Lewarossonkilled by themM4A1-S422 ms1422 ms2.4°
8 1:02 Lewarossonkilled by themM4A1-S219 ms531 ms1.2°
8 1:02 Lewarossonhit themGalil AR344 ms–1.1°
9 1:30 argentehit by themAK-47266 ms–2.8°
9 1:30 argentekilled themGalil AR281 ms469 ms1.8°
10 0:45 argentehit by themM4A4422 ms–1.7°
10 0:45 ♕DALKER♕killed by themAWP250 ms250 ms0.5°
11 1:45 ♕DALKER♕killed by themAWP281 ms281 ms1.3°
12 1:12 dmasterskbkilled by themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
13 1:14 ♕DALKER♕hit by themGlock-18516 ms–3.1°
13 1:12 ♕DALKER♕killed by themGlock-182266 ms2562 ms3.1°
14 1:23 dmasterskbhit by themGlock-18266 ms–3.6°
14 1:21 dmasterskbhit themP2000344 ms–8.1°
14 1:21 dmasterskbkilled by themGlock-18750 ms750 ms2.8°
15 bomb 0:36 argentekilled by themAK-471672 ms1672 ms2.9°
16 1:35 argentehit themM4A4906 ms–25.1°
16 1:35 argentekilled by themAK-47766 ms859 ms46.1°

Shots

You fired 13 of your 22 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 sopel1chGlock-18602fine - pros would have fired it too1/4killed them25% / 43%
1 1:34 ♕DALKER♕Glock-181248fired while moving (114 u/s), too fast to be accurate - stop first3/1111% / 49%
1 bomb 0:26 argenteGlock-18948fine - pros would have fired it too2/6killed them46% / 51%
4 bomb 0:34 sopel1chGalil AR1518fired while moving (124 u/s), too fast to be accurate - stop first0/22% / 48%
4 bomb 0:34 sopel1chGalil AR1591fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight77% / 77%
4 bomb 0:33 sopel1chGalil AR1600fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
4 bomb 0:33 sopel1chGalil AR1600aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/1killed them11% / 51%
5 1:07 LewarossonGalil AR859aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/415% / 58%
5 1:06 LewarossonGalil AR857fine - pros would have fired it too1/3cut short (a death, a reload)38% / 47%
6 1:22 dmasterskbAK-471453aim far off: your crosshair was about 5 player widths (160 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
7 1:12 dmasterskbGalil AR873fine - pros would have fired it too2/4killed them45% / 46%
7 1:05 ♕DALKER♕Galil AR912fired while moving (154 u/s), too fast to be accurate - stop first0/42% / 58%
7 1:00 LewarossonGalil AR1086fired while moving (41 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)0% / 49%
8 1:02 LewarossonGalil AR1301fine - pros would have fired it too3/3cut short (a death, a reload)66% / 66%
9 1:30 argenteGalil AR456fine - pros would have fired it too2/8killed them52% / 52%
10 0:45 argenteAK-471087fired while moving (132 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 46%
13 1:12 ♕DALKER♕USP-S1290fired while moving (174 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 34%
13 1:12 ♕DALKER♕USP-S1293fired while moving (119 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 48%
14 1:23 dmasterskbUSP-S418fired while moving (81 u/s), too fast to be accurate - stop first0/27% / 39%
14 1:21 dmasterskbUSP-S314aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/2cut short (a death, a reload)23% / 52%
15 bomb 0:36 argenteM4A41461aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/73 bullets after pros would have stopped2% / 61%
16 1:35 argenteM4A4532fine - pros would have fired it too1/1cut short (a death, a reload)62% / 62%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 10 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 19 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 13 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.