Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 22 | 50% |
| Glock-18 | 19 | 37% |
| Negev | 13 | 8% |
| P250 | 8 | 62% |
| AK-47 | 3 | 67% |
| SCAR-20 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/80 | 6 1:02 | 2 kills (M4A1-S ×2), 1 headshot, in 3.9 s CT | 3.5 |
| 23/80 | 4 bomb 0:33 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 43/80 | 12 1:42 | 2 kills (SCAR-20 ×2), 1 through smoke, 1 headshot, in 29.7 s CT | 0.6 |
| 52/80 | 11 0:47 | 1 kill (M4A1-S) CT | 0.2 |
| 72/80 | 2 bomb 0:40 | 1 kill (P250), 1 headshot CT | -1.0 |
| 78/80 | 14 1:21 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 0:52 | 1v1 before the plant CT · 100 HP · CT Spawn | won - killed them · first fight won, saw them first |
Flashes
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:37 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Bombsite A - safe; blinded sopel1ch 1.8 s holding Bombsite A - safe; blinded argente 1.6 s holding Truck - safe |
| 11 1:40 | wasted | no enemy blinded for long; blinded themselves 1.3 s on the move through Bombsite A - safe |
Throws
17 grenades: 15 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:39 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 943 units away, thrown in the open; a running throw |
| 5 bomb 0:38 | exposed | an HE at Snipers Nest - seen by 2 enemies for 0.6 s, the nearest 256 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with sopel1ch, 263 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after sopel1ch) |
| 1 1:39 | trade | sopel1ch was killed 310 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:45 | hold | held with ♕DALKER♕, 873 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:43 | trade | ♕DALKER♕ was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | hold | held with sopel1ch, 253 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before sopel1ch) |
| 2 1:29 | trade | sopel1ch was killed 236 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:14 | hold | held with argente, 659 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 0:54 | hold | held with argente, 439 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after argente) |
| 5 0:53 | trade | ♕DALKER♕ was killed 465 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:38 | hold | held with Lewarosson, 684 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after Lewarosson) |
| 6 1:01 | trade | argente was killed 1592 units away: you traded in 3,797 ms (pros: 2,609 ms) |
| 7 1:25 | trade | argente was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:18 | trade | sopel1ch was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:56 | trade | sopel1ch was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:52 | trade | Lewarosson was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:25 | hold | held with Lewarosson, 154 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Lewarosson) |
| 13 1:24 | trade | Lewarosson was killed 218 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:46 | peek together | peeked the same enemy as Lewarosson, 438 ms before them - early - you went first, alone |
| 16 1:46 | peek together | peeked the same enemy as sopel1ch, 578 ms before them - early - you went first, alone |
| 16 1:46 | hold | held with Lewarosson, 29 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Lewarosson) |
| 16 1:46 | hold | held with sopel1ch, 174 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before sopel1ch) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:16 | killed them | P250 | 422 ms | 1656 ms | 8.4° | ||
| 4 bomb 0:33 | killed them | AK-47 | 422 ms | 422 ms | 2.5° | ||
| 5 0:54 | hit them | AK-47 | 62 ms | – | 0.7° | ||
| 5 bomb 0:35 | killed by them | AK-47 | 469 ms | 1172 ms | 11.6° | ||
| 6 1:02 | killed them | M4A1-S | 281 ms | 484 ms | 2.8° | ||
| 6 0:58 | killed them | M4A1-S | 562 ms | 750 ms | 3.4° | ||
| 7 1:12 | killed by them | Galil AR | 609 ms | 703 ms | 3.0° | ||
| 9 0:59 | hit them | M4A4 | 953 ms | – | 22.3° | ||
| 9 0:59 | killed by them | MP7 | 1078 ms | 1484 ms | 44.0° | ||
| 10 1:33 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:33 | hit them | M4A4 | 594 ms | – | 9.3° | ||
| 11 0:47 | killed them | M4A1-S | 984 ms | 1078 ms | 27.5° | ||
| 12 1:42 | killed them | SCAR-20 | 312 ms | 312 ms | 0.5° | ||
| 12 1:35 | hit by them | AK-47 | 391 ms | – | 2.7° | ||
| 12 1:12 | killed them | SCAR-20 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:25 | hit them | Glock-18 | 703 ms | – | 1.2° | ||
| 13 bomb 0:20 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:14 | hit them | Glock-18 | 703 ms | – | 2.9° | ||
| 14 1:23 | hit them | Glock-18 | 266 ms | – | 3.6° | ||
| 14 1:21 | hit by them | P2000 | 344 ms | – | 8.1° | ||
| 14 1:21 | killed them | Glock-18 | 750 ms | 750 ms | 2.8° | ||
| 16 1:45 | killed by them | M4A1-S | 141 ms | 969 ms | 0.5° | ||
| 16 1:45 | hit them | Negev | 828 ms | – | 18.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:16 | P250 | 184 | fine - pros would have fired it too | 5/10 | killed them | 60% / 60% | |
| 4 bomb 0:33 | AK-47 | 246 | fine - pros would have fired it too | 1/1 | killed them | 46% / 50% | |
| 5 0:56 | AK-47 | 1751 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | 15% / 65% | ||
| 5 0:54 | AK-47 | 1705 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 55% | |
| 6 1:02 | M4A1-S | 463 | fired while moving (84 u/s), too fast to be accurate - stop first | 3/3 | killed them | 66% / 76% | |
| 6 0:58 | M4A1-S | 1075 | fired while moving (94 u/s), too fast to be accurate - stop first | 3/7 | killed them | 19% / 49% | |
| 9 1:00 | M4A1-S | 1050 | fired while moving (176 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 0% / 53% | |
| 10 1:33 | M4A1-S | 271 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 34% / 62% | |
| 11 0:47 | M4A1-S | 265 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/7 | killed them | 7% / 48% | |
| 13 1:25 | Glock-18 | 279 | fine - pros would have fired it too | 4/10 | 27% / 49% | ||
| 13 bomb 0:19 | Glock-18 | 872 | fine - pros would have fired it too | 0/2 | 25% / 36% | ||
| 13 bomb 0:18 | Glock-18 | 879 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | 2% / 50% | ||
| 13 bomb 0:15 | Glock-18 | 579 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 3% / 43% | ||
| 13 bomb 0:15 | Glock-18 | 634 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 45% | |
| 13 bomb 0:14 | Glock-18 | 599 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 14 1:23 | Glock-18 | 437 | fired while moving (19 u/s), too fast to be accurate - stop first | 1/5 | 38% / 48% | ||
| 14 1:22 | Glock-18 | 313 | fine - pros would have fired it too | 1/5 | killed them | 39% / 42% |
Positioning
Fakes
You faked 0 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.