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Mirage, won 13-3 · Thu 05 Nov, 22:58

dmasterskb

The match

Aim

578 msTTD750 msTTK3.1°Crosshair↓47%1st bullet25%Spray25%Head35%Counter-strafe

Scoreboard

62ADR88%KAST

Positioning

Shots

10/17Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2250%
Glock-181937%
Negev138%
P250862%
AK-47367%
SCAR-201100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/806 1:02 2 kills (M4A1-S ×2), 1 headshot, in 3.9 s CT3.5
23/804 bomb 0:33 1 kill (AK-47), 1 headshot CT1.0
43/8012 1:42 2 kills (SCAR-20 ×2), 1 through smoke, 1 headshot, in 29.7 s CT0.6
52/8011 0:47 1 kill (M4A1-S) CT0.2
72/802 bomb 0:40 1 kill (P250), 1 headshot CT-1.0
78/8014 1:21 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 0:52 1v1 before the plant CT · 100 HP · CT Spawnwon - killed them · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:37 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Bombsite A - safe; blinded sopel1ch 1.8 s holding Bombsite A - safe; blinded argente 1.6 s holding Truck - safe
11 1:40 wastedno enemy blinded for long; blinded themselves 1.3 s on the move through Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 15 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:39 exposeda flash at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 943 units away, thrown in the open; a running throw
5 bomb 0:38 exposedan HE at Snipers Nest - seen by 2 enemies for 0.6 s, the nearest 256 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with sopel1ch, 263 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms after sopel1ch)
1 1:39 tradesopel1ch was killed 310 units away: not traded within 5 s (pros: 1,641 ms)
2 1:45 holdheld with ♕DALKER♕, 873 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:43 trade♕DALKER♕ was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 holdheld with sopel1ch, 253 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms before sopel1ch)
2 1:29 tradesopel1ch was killed 236 units away: not traded within 5 s (pros: 969 ms)
5 1:14 holdheld with argente, 659 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:54 holdheld with argente, 439 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after argente)
5 0:53 trade♕DALKER♕ was killed 465 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:38 holdheld with Lewarosson, 684 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after Lewarosson)
6 1:01 tradeargente was killed 1592 units away: you traded in 3,797 ms (pros: 2,609 ms)
7 1:25 tradeargente was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
9 1:18 tradesopel1ch was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
11 0:56 tradesopel1ch was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
11 0:52 tradeLewarosson was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
13 1:25 holdheld with Lewarosson, 154 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Lewarosson)
13 1:24 tradeLewarosson was killed 218 units away: not traded within 5 s (pros: 969 ms)
16 1:46 peek togetherpeeked the same enemy as Lewarosson, 438 ms before them - early - you went first, alone
16 1:46 peek togetherpeeked the same enemy as sopel1ch, 578 ms before them - early - you went first, alone
16 1:46 holdheld with Lewarosson, 29 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Lewarosson)
16 1:46 holdheld with sopel1ch, 174 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before sopel1ch)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 żylasty syryjskikilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:16 Agnostickilled themP250422 ms1656 ms8.4°
4 bomb 0:33 xxxkilled themAK-47422 ms422 ms2.5°
5 0:54 xxxhit themAK-4762 ms–0.7°
5 bomb 0:35 żylasty syryjskikilled by themAK-47469 ms1172 ms11.6°
6 1:02 Agnostickilled themM4A1-S281 ms484 ms2.8°
6 0:58 Qwapakilled themM4A1-S562 ms750 ms3.4°
7 1:12 Agnostickilled by themGalil AR609 ms703 ms3.0°
9 0:59 FalcoN ™hit themM4A4953 ms–22.3°
9 0:59 FalcoN ™killed by themMP71078 ms1484 ms44.0°
10 1:33 Qwapakilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:33 Qwapahit themM4A4594 ms–9.3°
11 0:47 Qwapakilled themM4A1-S984 ms1078 ms27.5°
12 1:42 Qwapakilled themSCAR-20312 ms312 ms0.5°
12 1:35 FalcoN ™hit by themAK-47391 ms–2.7°
12 1:12 Agnostickilled themSCAR-20–––couldn't see them (a wallbang, a smoke) - not timed
13 1:25 Qwapahit themGlock-18703 ms–1.2°
13 bomb 0:20 żylasty syryjskihit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:14 żylasty syryjskihit themGlock-18703 ms–2.9°
14 1:23 Agnostichit themGlock-18266 ms–3.6°
14 1:21 Agnostichit by themP2000344 ms–8.1°
14 1:21 Agnostickilled themGlock-18750 ms750 ms2.8°
16 1:45 Qwapakilled by themM4A1-S141 ms969 ms0.5°
16 1:45 Qwapahit themNegev828 ms–18.9°

Shots

You fired 10 of your 17 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:16 AgnosticP250184fine - pros would have fired it too5/10killed them60% / 60%
4 bomb 0:33 xxxAK-47246fine - pros would have fired it too1/1killed them46% / 50%
5 0:56 xxxAK-471751fired while moving (107 u/s), too fast to be accurate - stop first0/115% / 65%
5 0:54 xxxAK-471705aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 55%
6 1:02 AgnosticM4A1-S463fired while moving (84 u/s), too fast to be accurate - stop first3/3killed them66% / 76%
6 0:58 QwapaM4A1-S1075fired while moving (94 u/s), too fast to be accurate - stop first3/7killed them19% / 49%
9 1:00 FalcoN ™M4A1-S1050fired while moving (176 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)0% / 53%
10 1:33 QwapaM4A1-S271fine - pros would have fired it too1/3cut short (a death, a reload)34% / 62%
11 0:47 QwapaM4A1-S265aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/7killed them7% / 48%
13 1:25 QwapaGlock-18279fine - pros would have fired it too4/1027% / 49%
13 bomb 0:19 żylasty syryjskiGlock-18872fine - pros would have fired it too0/225% / 36%
13 bomb 0:18 żylasty syryjskiGlock-18879aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/12% / 50%
13 bomb 0:15 żylasty syryjskiGlock-18579aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/13% / 43%
13 bomb 0:15 żylasty syryjskiGlock-18634aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 45%
13 bomb 0:14 żylasty syryjskiGlock-18599fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
14 1:23 AgnosticGlock-18437fired while moving (19 u/s), too fast to be accurate - stop first1/538% / 48%
14 1:22 AgnosticGlock-18313fine - pros would have fired it too1/5killed them39% / 42%

Positioning

In none of your 17 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 15 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 2 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 defuses you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.