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Mirage, won 13-3 · Thu 05 Nov, 22:58

♕DALKER♕

The match

Aim

391 msTTD375 msTTK2.9°Crosshair↓53%1st bullet67%Spray15%Head78%Counter-strafe

Scoreboard

101ADR81%KAST

Positioning

Shots

13/31Rushed↓2/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2524%
AWP1765%
Glock-181362%
MAC-101258%
M4A1-S367%
AK-471100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/807 0:58 2 kills (AWP, USP-S), 1 headshot, in 1.7 s CT2.7
11/809 bomb 0:25 2 kills (AWP ×2), in 10.3 s CT2.5
22/8013 1:11 3 kills (Glock ×3), 1 headshot, in 28.1 s T1.3
29/8012 1:32 1 kill (AWP) CT1.0
32/8015 1:48 1 kill (AWP) T1.0
33/804 1:28 1 kill (AWP), 1 headshot CT1.0
36/8010 0:45 1 kill (AWP) CT0.8
40/806 0:47 1 kill (M4A1-S) CT0.7
42/8014 1:46 1 kill (MAC-10) T0.7
51/8016 1:00 1 kill (AK-47), 1 headshot T0.3
63/803 1:45 2 kills (AWP ×2), in 45 s CT-0.4
69/8011 1:45 2 kills (AWP ×2), in 25.8 s CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 bomb 0:29 1v4 after the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · first fight won, saw them first
16 1:06 1v1 before the plant T · 77 HP · Middlewon - killed them · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 0:29 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Catwalk - safe
10 1:39 wastedbarely blinded FalcoN ™ 1.3 s (0.1 s white); blinded Lewarosson 4.2 s on the move through Middle - safe
16 1:19 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 26 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:04 exposedan HE at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 779 units away
12 1:34 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 944 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 holdheld with Lewarosson, 800 units and 124° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:37 tradeLewarosson was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
4 bomb 0:33 tradesopel1ch was killed 244 units away: not traded within 5 s (pros: 969 ms)
6 0:56 line of firestood in dmasterskb's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:07 holdheld with Lewarosson, 748 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Lewarosson)
9 bomb 0:29 tradeLewarosson was killed 770 units away: you traded in 3,406 ms (pros: 2,031 ms)
13 bomb 0:27 holdheld with sopel1ch, 63 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after sopel1ch)
13 bomb 0:26 tradesopel1ch was killed 62 units away: you traded in 1,047 ms (pros: 625 ms)
15 bomb 0:39 line of firestood in Lewarosson's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
16 1:08 tradesopel1ch was killed 426 units away: not traded within 5 s (pros: 1,641 ms)
16 1:06 tradeargente was killed 506 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 żylasty syryjskihit by themGlock-18422 ms–2.0°
1 1:33 Agnostichit themP20001453 ms–6.4°
1 1:33 Agnostichit by themGlock-181500 ms–1.7°
1 bomb 0:38 FalcoN ™hit themP2000594 ms–9.7°
1 bomb 0:37 FalcoN ™killed by themGlock-18578 ms578 ms0.3°
2 1:44 Qwapahit themP2000391 ms–2.3°
2 1:44 Qwapakilled by themGalil AR906 ms1359 ms4.8°
3 1:45 FalcoN ™killed themAWP266 ms266 ms1.2°
3 1:00 xxxkilled themAWP781 ms781 ms10.7°
4 1:28 żylasty syryjskikilled themAWP344 ms344 ms0.5°
5 0:53 FalcoN ™killed by themMP7281 ms438 ms1.0°
6 1:30 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:47 żylasty syryjskikilled themM4A1-S1219 ms1328 ms3.0°
7 0:58 Qwapakilled themAWP359 ms359 ms2.9°
7 0:56 FalcoN ™killed themUSP-S375 ms375 ms5.2°
9 bomb 0:25 FalcoN ™killed themAWP906 ms906 ms14.2°
9 bomb 0:15 Qwapakilled themAWP500 ms500 ms3.9°
10 1:30 FalcoN ™hit by themAK-47641 ms–8.9°
10 1:04 FalcoN ™hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:45 Agnostickilled themAWP250 ms250 ms0.5°
10 0:42 żylasty syryjskikilled by themAWP891 ms891 ms12.1°
11 1:45 Agnostickilled themAWP281 ms281 ms1.3°
11 1:20 xxxkilled themAWP359 ms359 ms1.2°
11 1:17 żylasty syryjskikilled by themAK-47500 ms797 ms9.2°
12 1:32 FalcoN ™killed themAWP438 ms438 ms2.7°
13 1:14 Agnostichit themGlock-18516 ms–3.1°
13 1:12 Agnostickilled themGlock-182266 ms2562 ms3.1°
13 bomb 0:26 Qwapakilled themGlock-1816 ms516 ms2.8°
13 bomb 0:14 żylasty syryjskikilled themGlock-1894 ms94 ms0.2°
14 1:47 Qwapahit by themMP9422 ms–9.6°
14 1:47 Qwapakilled themMAC-10500 ms1172 ms23.2°
14 1:43 FalcoN ™killed by themMP7328 ms328 ms3.0°
15 1:48 żylasty syryjskikilled themAWP312 ms312 ms1.2°
16 1:17 żylasty syryjskihit by themFAMAS828 ms–3.5°
16 1:01 żylasty syryjskikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:00 żylasty syryjskihit by themFAMAS31 ms–0.9°

Shots

You fired 13 of your 31 first shots too soon: 7 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 47% chance to hit; stopped, with your crosshair on them, 64%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 żylasty syryjskiUSP-S872fine - pros would have fired it too0/367% / 67%
1 1:34 AgnosticUSP-S1247fired while moving (119 u/s), too fast to be accurate - stop first1/9cut short (a death, a reload)19% / 34%
1 bomb 0:39 xxxUSP-S762fired while moving (240 u/s), too fast to be accurate - stop first0/217% / 41%
1 bomb 0:39 FalcoN ™USP-S1067aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/22% / 49%
1 bomb 0:37 FalcoN ™USP-S1097fired while moving (112 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)22% / 38%
2 1:45 xxxUSP-S1160aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/124% / 50%
2 1:44 QwapaUSP-S1274aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/4cut short (a death, a reload)23% / 50%
3 1:45 FalcoN ™AWP1710fine - pros would have fired it too1/1killed them74% / 79%
3 1:00 xxxAWP390fine - pros would have fired it too1/1killed them77% / 78%
4 1:28 żylasty syryjskiAWP1529fine - pros would have fired it too1/1killed them73% / 73%
6 0:47 żylasty syryjskiM4A1-S695fine - pros would have fired it too2/6killed them38% / 52%
7 1:05 AgnosticAWP924aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/19% / 74%
7 0:58 QwapaAWP636fine - pros would have fired it too1/1killed them75% / 83%
7 0:56 FalcoN ™USP-S150fine - pros would have fired it too1/3killed them51% / 51%
9 bomb 0:25 FalcoN ™AWP1155fine - pros would have fired it too1/1killed them86% / 86%
9 bomb 0:15 QwapaAWP538fine - pros would have fired it too1/1killed them67% / 69%
10 1:30 FalcoN ™AWP1260fired while moving (67 u/s), too fast to be accurate - stop first0/16% / 61%
10 0:45 AgnosticAWP1228fine - pros would have fired it too1/2killed them87% / 87%
11 1:45 AgnosticAWP1631fine - pros would have fired it too1/1killed them90% / 90%
11 1:20 xxxAWP1737fine - pros would have fired it too1/1killed them89% / 89%
12 1:32 FalcoN ™AWP953fine - pros would have fired it too1/1killed them76% / 76%
13 1:14 AgnosticGlock-181360fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 43%
13 1:13 AgnosticGlock-181304fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
13 1:12 AgnosticGlock-181291aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/3killed them10% / 36%
13 bomb 0:14 żylasty syryjskiGlock-18860fired while moving (129 u/s), too fast to be accurate - stop first1/1killed them46% / 49%
14 1:47 QwapaMAC-10376fired while moving (230 u/s), too fast to be accurate - stop first7/17killed them61% / 71%
15 1:48 żylasty syryjskiAWP1465fine - pros would have fired it too1/1killed them32% / 61%
16 1:17 żylasty syryjskiAWP1801fine - pros would have fired it too0/141% / 59%
16 1:10 żylasty syryjskiAWP1428fired while moving (82 u/s), too fast to be accurate - stop first0/10% / 74%
16 1:07 żylasty syryjskiAWP1436aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1cut short (a death, a reload)22% / 80%
16 1:00 żylasty syryjskiAK-471000fine - pros would have fired it too1/1killed them72% / 72%

Positioning

In none of your 27 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 23 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.