Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 25 | 24% |
| AWP | 17 | 65% |
| Glock-18 | 13 | 62% |
| MAC-10 | 12 | 58% |
| M4A1-S | 3 | 67% |
| AK-47 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/80 | 7 0:58 | 2 kills (AWP, USP-S), 1 headshot, in 1.7 s CT | 2.7 |
| 11/80 | 9 bomb 0:25 | 2 kills (AWP ×2), in 10.3 s CT | 2.5 |
| 22/80 | 13 1:11 | 3 kills (Glock ×3), 1 headshot, in 28.1 s T | 1.3 |
| 29/80 | 12 1:32 | 1 kill (AWP) CT | 1.0 |
| 32/80 | 15 1:48 | 1 kill (AWP) T | 1.0 |
| 33/80 | 4 1:28 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 36/80 | 10 0:45 | 1 kill (AWP) CT | 0.8 |
| 40/80 | 6 0:47 | 1 kill (M4A1-S) CT | 0.7 |
| 42/80 | 14 1:46 | 1 kill (MAC-10) T | 0.7 |
| 51/80 | 16 1:00 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 63/80 | 3 1:45 | 2 kills (AWP ×2), in 45 s CT | -0.4 |
| 69/80 | 11 1:45 | 2 kills (AWP ×2), in 25.8 s CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 bomb 0:29 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw them first |
| 16 1:06 | 1v1 before the plant T · 77 HP · Middle | won - killed them · saw each other |
Flashes
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 0:29 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Catwalk - safe |
| 10 1:39 | wasted | barely blinded FalcoN ™ 1.3 s (0.1 s white); blinded Lewarosson 4.2 s on the move through Middle - safe |
| 16 1:19 | wasted | no enemy blinded for long |
Throws
28 grenades: 26 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:04 | exposed | an HE at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 779 units away |
| 12 1:34 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 944 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:36 | hold | held with Lewarosson, 800 units and 124° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:37 | trade | Lewarosson was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 bomb 0:33 | trade | sopel1ch was killed 244 units away: not traded within 5 s (pros: 969 ms) |
| 6 0:56 | line of fire | stood in dmasterskb's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:07 | hold | held with Lewarosson, 748 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Lewarosson) |
| 9 bomb 0:29 | trade | Lewarosson was killed 770 units away: you traded in 3,406 ms (pros: 2,031 ms) |
| 13 bomb 0:27 | hold | held with sopel1ch, 63 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after sopel1ch) |
| 13 bomb 0:26 | trade | sopel1ch was killed 62 units away: you traded in 1,047 ms (pros: 625 ms) |
| 15 bomb 0:39 | line of fire | stood in Lewarosson's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 16 1:08 | trade | sopel1ch was killed 426 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:06 | trade | argente was killed 506 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | Glock-18 | 422 ms | – | 2.0° | ||
| 1 1:33 | hit them | P2000 | 1453 ms | – | 6.4° | ||
| 1 1:33 | hit by them | Glock-18 | 1500 ms | – | 1.7° | ||
| 1 bomb 0:38 | hit them | P2000 | 594 ms | – | 9.7° | ||
| 1 bomb 0:37 | killed by them | Glock-18 | 578 ms | 578 ms | 0.3° | ||
| 2 1:44 | hit them | P2000 | 391 ms | – | 2.3° | ||
| 2 1:44 | killed by them | Galil AR | 906 ms | 1359 ms | 4.8° | ||
| 3 1:45 | killed them | AWP | 266 ms | 266 ms | 1.2° | ||
| 3 1:00 | killed them | AWP | 781 ms | 781 ms | 10.7° | ||
| 4 1:28 | killed them | AWP | 344 ms | 344 ms | 0.5° | ||
| 5 0:53 | killed by them | MP7 | 281 ms | 438 ms | 1.0° | ||
| 6 1:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:47 | killed them | M4A1-S | 1219 ms | 1328 ms | 3.0° | ||
| 7 0:58 | killed them | AWP | 359 ms | 359 ms | 2.9° | ||
| 7 0:56 | killed them | USP-S | 375 ms | 375 ms | 5.2° | ||
| 9 bomb 0:25 | killed them | AWP | 906 ms | 906 ms | 14.2° | ||
| 9 bomb 0:15 | killed them | AWP | 500 ms | 500 ms | 3.9° | ||
| 10 1:30 | hit by them | AK-47 | 641 ms | – | 8.9° | ||
| 10 1:04 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:45 | killed them | AWP | 250 ms | 250 ms | 0.5° | ||
| 10 0:42 | killed by them | AWP | 891 ms | 891 ms | 12.1° | ||
| 11 1:45 | killed them | AWP | 281 ms | 281 ms | 1.3° | ||
| 11 1:20 | killed them | AWP | 359 ms | 359 ms | 1.2° | ||
| 11 1:17 | killed by them | AK-47 | 500 ms | 797 ms | 9.2° | ||
| 12 1:32 | killed them | AWP | 438 ms | 438 ms | 2.7° | ||
| 13 1:14 | hit them | Glock-18 | 516 ms | – | 3.1° | ||
| 13 1:12 | killed them | Glock-18 | 2266 ms | 2562 ms | 3.1° | ||
| 13 bomb 0:26 | killed them | Glock-18 | 16 ms | 516 ms | 2.8° | ||
| 13 bomb 0:14 | killed them | Glock-18 | 94 ms | 94 ms | 0.2° | ||
| 14 1:47 | hit by them | MP9 | 422 ms | – | 9.6° | ||
| 14 1:47 | killed them | MAC-10 | 500 ms | 1172 ms | 23.2° | ||
| 14 1:43 | killed by them | MP7 | 328 ms | 328 ms | 3.0° | ||
| 15 1:48 | killed them | AWP | 312 ms | 312 ms | 1.2° | ||
| 16 1:17 | hit by them | FAMAS | 828 ms | – | 3.5° | ||
| 16 1:01 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:00 | hit by them | FAMAS | 31 ms | – | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | USP-S | 872 | fine - pros would have fired it too | 0/3 | 67% / 67% | ||
| 1 1:34 | USP-S | 1247 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/9 | cut short (a death, a reload) | 19% / 34% | |
| 1 bomb 0:39 | USP-S | 762 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 17% / 41% | ||
| 1 bomb 0:39 | USP-S | 1067 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/2 | 2% / 49% | ||
| 1 bomb 0:37 | USP-S | 1097 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 22% / 38% | |
| 2 1:45 | USP-S | 1160 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 24% / 50% | ||
| 2 1:44 | USP-S | 1274 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 23% / 50% | |
| 3 1:45 | AWP | 1710 | fine - pros would have fired it too | 1/1 | killed them | 74% / 79% | |
| 3 1:00 | AWP | 390 | fine - pros would have fired it too | 1/1 | killed them | 77% / 78% | |
| 4 1:28 | AWP | 1529 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 6 0:47 | M4A1-S | 695 | fine - pros would have fired it too | 2/6 | killed them | 38% / 52% | |
| 7 1:05 | AWP | 924 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | 9% / 74% | ||
| 7 0:58 | AWP | 636 | fine - pros would have fired it too | 1/1 | killed them | 75% / 83% | |
| 7 0:56 | USP-S | 150 | fine - pros would have fired it too | 1/3 | killed them | 51% / 51% | |
| 9 bomb 0:25 | AWP | 1155 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 9 bomb 0:15 | AWP | 538 | fine - pros would have fired it too | 1/1 | killed them | 67% / 69% | |
| 10 1:30 | AWP | 1260 | fired while moving (67 u/s), too fast to be accurate - stop first | 0/1 | 6% / 61% | ||
| 10 0:45 | AWP | 1228 | fine - pros would have fired it too | 1/2 | killed them | 87% / 87% | |
| 11 1:45 | AWP | 1631 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 11 1:20 | AWP | 1737 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 12 1:32 | AWP | 953 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 13 1:14 | Glock-18 | 1360 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 43% | |
| 13 1:13 | Glock-18 | 1304 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 13 1:12 | Glock-18 | 1291 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/3 | killed them | 10% / 36% | |
| 13 bomb 0:14 | Glock-18 | 860 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/1 | killed them | 46% / 49% | |
| 14 1:47 | MAC-10 | 376 | fired while moving (230 u/s), too fast to be accurate - stop first | 7/17 | killed them | 61% / 71% | |
| 15 1:48 | AWP | 1465 | fine - pros would have fired it too | 1/1 | killed them | 32% / 61% | |
| 16 1:17 | AWP | 1801 | fine - pros would have fired it too | 0/1 | 41% / 59% | ||
| 16 1:10 | AWP | 1428 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/1 | 0% / 74% | ||
| 16 1:07 | AWP | 1436 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 80% | |
| 16 1:00 | AK-47 | 1000 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.