Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 59 | 29% |
| AK-47 | 27 | 18% |
| USP-S | 14 | 21% |
| Desert Eagle | 8 | 38% |
| MAC-10 | 5 | 40% |
| Glock-18 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/80 | 2 1:29 | 1 kill (Deagle), 1 through smoke CT | 3.9 |
| 8/80 | 8 1:41 | 3 kills (M4A1-S ×3), 2 headshots, in 39 s CT | 2.8 |
| 10/80 | 6 1:22 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.7 |
| 30/80 | 13 1:28 | 1 kill (Glock) T | 1.0 |
| 49/80 | 5 1:06 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 50/80 | 15 1:39 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 53/80 | 7 1:00 | 1 kill (M4A1-S) CT | 0.2 |
| 59/80 | 3 1:35 | 1 kill (MAC-10), 1 headshot CT | -0.2 |
| 61/80 | 11 1:24 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 74/80 | 14 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 13.8 s T | -1.4 |
| 76/80 | 1 bomb 0:34 | 1 kill (USP-S) CT | -2.0 |
Flashes
9 flashes: 0 good, 1 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:02 | hurt the team | no enemy blinded for long; blinded themselves 5.0 s on the move through Truck - took damage 1.6 s after the pop |
| 4 1:44 | wasted | no enemy blinded for long; blinded dmasterskb 2.3 s on the move through Bombsite A - safe |
| 5 0:58 | wasted | no enemy blinded for long; blinded sopel1ch 1.6 s holding Bombsite A - safe |
| 6 1:03 | wasted | no enemy blinded for long |
| 7 1:13 | wasted | no enemy blinded for long |
| 8 0:39 | wasted | barely blinded Qwapa 1.0 s (0.1 s white) |
| 9 0:53 | wasted | no enemy blinded for long |
| 11 1:46 | weak | barely blinded Agnostic 2.8 s (0.4 s white); blinded dmasterskb 2.2 s on the move through Bombsite A - safe; blinded sopel1ch 1.8 s on the move through Bombsite A - safe |
| 16 1:48 | wasted | no enemy blinded for long |
Throws
32 grenades: 30 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:49 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1501 units away; a running throw |
| 5 1:46 | exposed | an HE at Jungle - seen by 1 enemy for 0.1 s, the nearest 1338 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:28 | Snipers Nest | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:37 | trade | ♕DALKER♕ was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:45 | hold | held with ♕DALKER♕, 1056 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:29 | trade | sopel1ch was killed 540 units away: not traded within 5 s (pros: 625 ms) |
| 5 0:54 | hold | held with dmasterskb, 615 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 bomb 0:38 | hold | held with dmasterskb, 684 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before dmasterskb) |
| 7 1:00 | hold | held with sopel1ch, 362 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms before sopel1ch) |
| 8 1:16 | peek together | peeked the same enemy as sopel1ch, 328 ms before them - early - you went first, alone |
| 8 1:07 | hold | held with argente, 404 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before argente) |
| 8 1:07 | hold | held with ♕DALKER♕, 748 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after ♕DALKER♕) |
| 8 1:06 | line of fire | stood in argente's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:17 | trade | ♕DALKER♕ was killed 834 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:04 | trade | argente was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 0:56 | trade | sopel1ch was killed 118 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:25 | hold | held with dmasterskb, 154 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after dmasterskb) |
| 14 1:43 | trade | ♕DALKER♕ was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:43 | trade | argente was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:25 | trade | sopel1ch was killed 1179 units away: you traded in 2,547 ms (pros: 2,609 ms) |
| 16 1:46 | hold | held with dmasterskb, 29 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after dmasterskb) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | Glock-18 | 422 ms | – | 2.9° | ||
| 1 1:44 | hit them | P2000 | 438 ms | – | 1.2° | ||
| 1 1:34 | hit them | P2000 | 2328 ms | – | 6.1° | ||
| 1 bomb 0:35 | hit by them | Glock-18 | 266 ms | – | 5.1° | ||
| 1 bomb 0:34 | killed them | USP-S | 766 ms | 766 ms | 7.5° | ||
| 1 bomb 0:33 | killed by them | Glock-18 | 219 ms | 219 ms | 0.6° | ||
| 2 1:30 | killed them | Desert Eagle | 1781 ms | 2531 ms | 6.8° | ||
| 3 1:35 | killed them | MAC-10 | 266 ms | 328 ms | 3.0° | ||
| 3 1:00 | hit by them | AK-47 | 453 ms | – | 6.7° | ||
| 3 0:56 | hit by them | AK-47 | 578 ms | – | 0.8° | ||
| 4 1:37 | killed by them | AK-47 | 797 ms | 797 ms | 2.6° | ||
| 5 1:07 | killed them | M4A1-S | 375 ms | 1406 ms | 3.2° | ||
| 5 1:06 | hit by them | Galil AR | 250 ms | – | 1.3° | ||
| 5 bomb 0:38 | hit them | M4A4 | 62 ms | – | 0.5° | ||
| 5 bomb 0:38 | hit by them | Desert Eagle | 109 ms | – | 6.7° | ||
| 5 bomb 0:27 | killed by them | Desert Eagle | 484 ms | 484 ms | 9.5° | ||
| 6 1:22 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:01 | killed them | M4A1-S | 422 ms | 1422 ms | 2.4° | ||
| 7 0:59 | hit by them | Glock-18 | 766 ms | – | 1.2° | ||
| 8 1:42 | killed them | M4A1-S | 656 ms | 1156 ms | 1.1° | ||
| 8 1:16 | hit by them | MAC-10 | 516 ms | – | 24.7° | ||
| 8 1:06 | killed them | M4A1-S | 109 ms | 109 ms | 1.5° | ||
| 8 1:02 | killed them | M4A1-S | 219 ms | 531 ms | 1.2° | ||
| 8 1:02 | hit by them | Galil AR | 344 ms | – | 1.1° | ||
| 9 bomb 0:29 | killed by them | MP7 | 594 ms | 844 ms | 11.3° | ||
| 10 1:34 | killed by them | AK-47 | 219 ms | 531 ms | 2.3° | ||
| 11 1:27 | hit them | M4A4 | 47 ms | – | 20.8° | ||
| 11 1:27 | hit by them | MP7 | 1609 ms | – | 40.9° | ||
| 11 1:26 | hit by them | MP7 | 609 ms | – | 1.5° | ||
| 11 1:25 | killed them | M4A1-S | 141 ms | 344 ms | 1.5° | ||
| 11 0:52 | killed by them | AK-47 | 266 ms | 266 ms | 12.2° | ||
| 13 1:28 | killed them | Glock-18 | 703 ms | 1188 ms | 6.1° | ||
| 13 1:24 | killed by them | USP-S | 172 ms | 172 ms | 0.9° | ||
| 14 1:37 | killed them | AK-47 | 547 ms | 547 ms | 4.1° | ||
| 14 1:23 | killed them | AK-47 | 1125 ms | 1125 ms | 0.6° | ||
| 15 1:39 | hit by them | MP7 | 312 ms | – | 1.9° | ||
| 15 1:39 | killed them | AK-47 | 78 ms | 281 ms | 1.3° | ||
| 16 1:38 | killed by them | MP7 | 266 ms | 1469 ms | 16.8° | ||
| 16 1:37 | hit them | AK-47 | 203 ms | – | 13.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | USP-S | 1001 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/5 | 5% / 50% | ||
| 1 1:35 | USP-S | 308 | fine - pros would have fired it too | 1/6 | 43% / 49% | ||
| 1 bomb 0:35 | USP-S | 502 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/5 | killed them | 14% / 43% | |
| 1 bomb 0:33 | USP-S | 884 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 37% | |
| 2 1:30 | Desert Eagle | 836 | fine - pros would have fired it too | 3/4 | killed them | 47% / 49% | |
| 3 1:01 | Desert Eagle | 971 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/1 | 1% / 59% | ||
| 3 0:57 | Desert Eagle | 1157 | fine - pros would have fired it too | 0/1 | 19% / 34% | ||
| 3 0:56 | Desert Eagle | 1157 | fine - pros would have fired it too | 0/1 | 40% / 40% | ||
| 4 1:38 | Desert Eagle | 1091 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 43% | |
| 5 1:07 | M4A1-S | 859 | fine - pros would have fired it too | 2/6 | 53% / 53% | ||
| 5 1:06 | M4A1-S | 859 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/5 | killed them | 38% / 50% | |
| 5 bomb 0:28 | M4A1-S | 1647 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/1 | 2% / 49% | ||
| 7 1:01 | M4A1-S | 1093 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 5/16 | killed them | 23% / 57% | |
| 7 0:59 | M4A1-S | 919 | aim far off: your crosshair was about 12 player widths (378 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 7 0:59 | M4A1-S | 929 | fired while moving (61 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 8 1:42 | M4A1-S | 964 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/11 | killed them | 34% / 66% | |
| 8 1:16 | M4A1-S | 793 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/6 | 8% / 61% | ||
| 8 1:15 | M4A1-S | 834 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/6 | 12% / 63% | ||
| 8 1:07 | M4A1-S | 1079 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 8 1:02 | M4A1-S | 1300 | fine - pros would have fired it too | 2/8 | killed them | 65% / 65% | |
| 9 1:02 | M4A1-S | 1003 | fine - pros would have fired it too | 0/4 | 34% / 47% | ||
| 9 bomb 0:29 | M4A1-S | 770 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 47% | |
| 11 1:27 | M4A1-S | 654 | fired while moving (134 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 46% | |
| 11 1:26 | M4A1-S | 675 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/6 | 17% / 55% | ||
| 11 1:25 | M4A1-S | 676 | fine - pros would have fired it too | 3/5 | killed them | 50% / 50% | |
| 13 1:28 | Glock-18 | 810 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 13 1:28 | Glock-18 | 760 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 14 1:37 | AK-47 | 567 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/7 | killed them | 15% / 51% | |
| 14 1:30 | AK-47 | 993 | aim far off: your crosshair was about 3 player widths (98 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 57% | |
| 14 1:30 | AK-47 | 993 | aim far off: your crosshair was about 4.5 player widths (143 units) off their body - get on target first | 0/1 | 2% / 61% | ||
| 14 1:24 | AK-47 | 1077 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/13 | killed them; 6 bullets after pros would have stopped | 19% / 60% | |
| 15 1:39 | AK-47 | 762 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 58% | |
| 16 1:38 | AK-47 | 171 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/12 | cut short (a death, a reload) | 2% / 63% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.