ProPeeksBlogCalloutsDiscordSign in

Mirage, won 13-3 · Thu 05 Nov, 22:58

Lewarosson

The match

Aim

398 msTTD766 msTTK2.7°Crosshair↓25%1st bullet31%Spray31%Head86%Counter-strafe

Scoreboard

80ADR88%KAST

Positioning

Shots

19/33Rushed↓7/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5929%
AK-472718%
USP-S1421%
Desert Eagle838%
MAC-10540%
Glock-182100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/802 1:29 1 kill (Deagle), 1 through smoke CT3.9
8/808 1:41 3 kills (M4A1-S ×3), 2 headshots, in 39 s CT2.8
10/806 1:22 1 kill (M4A1-S), 1 through smoke, 1 headshot CT2.7
30/8013 1:28 1 kill (Glock) T1.0
49/805 1:06 1 kill (M4A1-S), 1 headshot CT0.5
50/8015 1:39 1 kill (AK-47), 1 headshot T0.5
53/807 1:00 1 kill (M4A1-S) CT0.2
59/803 1:35 1 kill (MAC-10), 1 headshot CT-0.2
61/8011 1:24 1 kill (M4A1-S), 1 headshot CT-0.3
74/8014 1:37 2 kills (AK-47 ×2), 1 headshot, in 13.8 s T-1.4
76/801 bomb 0:34 1 kill (USP-S) CT-2.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 0 good, 1 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:02 hurt the teamno enemy blinded for long; blinded themselves 5.0 s on the move through Truck - took damage 1.6 s after the pop
4 1:44 wastedno enemy blinded for long; blinded dmasterskb 2.3 s on the move through Bombsite A - safe
5 0:58 wastedno enemy blinded for long; blinded sopel1ch 1.6 s holding Bombsite A - safe
6 1:03 wastedno enemy blinded for long
7 1:13 wastedno enemy blinded for long
8 0:39 wastedbarely blinded Qwapa 1.0 s (0.1 s white)
9 0:53 wastedno enemy blinded for long
11 1:46 weakbarely blinded Agnostic 2.8 s (0.4 s white); blinded dmasterskb 2.2 s on the move through Bombsite A - safe; blinded sopel1ch 1.8 s on the move through Bombsite A - safe
16 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 30 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:49 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1501 units away; a running throw
5 1:46 exposedan HE at Jungle - seen by 1 enemy for 0.1 s, the nearest 1338 units away

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 21 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 6 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:28 xxxSnipers Nestcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:37 trade♕DALKER♕ was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
2 1:45 holdheld with ♕DALKER♕, 1056 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:29 tradesopel1ch was killed 540 units away: not traded within 5 s (pros: 625 ms)
5 0:54 holdheld with dmasterskb, 615 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 bomb 0:38 holdheld with dmasterskb, 684 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before dmasterskb)
7 1:00 holdheld with sopel1ch, 362 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms before sopel1ch)
8 1:16 peek togetherpeeked the same enemy as sopel1ch, 328 ms before them - early - you went first, alone
8 1:07 holdheld with argente, 404 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before argente)
8 1:07 holdheld with ♕DALKER♕, 748 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after ♕DALKER♕)
8 1:06 line of firestood in argente's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:17 trade♕DALKER♕ was killed 834 units away: not traded within 5 s (pros: 2,031 ms)
11 1:04 tradeargente was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
11 0:56 tradesopel1ch was killed 118 units away: not traded within 5 s (pros: 969 ms)
13 1:25 holdheld with dmasterskb, 154 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after dmasterskb)
14 1:43 trade♕DALKER♕ was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
14 1:43 tradeargente was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
14 1:25 tradesopel1ch was killed 1179 units away: you traded in 2,547 ms (pros: 2,609 ms)
16 1:46 holdheld with dmasterskb, 29 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after dmasterskb)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 xxxhit by themGlock-18422 ms–2.9°
1 1:44 xxxhit themP2000438 ms–1.2°
1 1:34 xxxhit themP20002328 ms–6.1°
1 bomb 0:35 xxxhit by themGlock-18266 ms–5.1°
1 bomb 0:34 xxxkilled themUSP-S766 ms766 ms7.5°
1 bomb 0:33 FalcoN ™killed by themGlock-18219 ms219 ms0.6°
2 1:30 Qwapakilled themDesert Eagle1781 ms2531 ms6.8°
3 1:35 żylasty syryjskikilled themMAC-10266 ms328 ms3.0°
3 1:00 Qwapahit by themAK-47453 ms–6.7°
3 0:56 Qwapahit by themAK-47578 ms–0.8°
4 1:37 FalcoN ™killed by themAK-47797 ms797 ms2.6°
5 1:07 Agnostickilled themM4A1-S375 ms1406 ms3.2°
5 1:06 Agnostichit by themGalil AR250 ms–1.3°
5 bomb 0:38 xxxhit themM4A462 ms–0.5°
5 bomb 0:38 xxxhit by themDesert Eagle109 ms–6.7°
5 bomb 0:27 xxxkilled by themDesert Eagle484 ms484 ms9.5°
6 1:22 FalcoN ™killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 FalcoN ™hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:01 Agnostickilled themM4A1-S422 ms1422 ms2.4°
7 0:59 xxxhit by themGlock-18766 ms–1.2°
8 1:42 FalcoN ™killed themM4A1-S656 ms1156 ms1.1°
8 1:16 Qwapahit by themMAC-10516 ms–24.7°
8 1:06 żylasty syryjskikilled themM4A1-S109 ms109 ms1.5°
8 1:02 Agnostickilled themM4A1-S219 ms531 ms1.2°
8 1:02 Agnostichit by themGalil AR344 ms–1.1°
9 bomb 0:29 FalcoN ™killed by themMP7594 ms844 ms11.3°
10 1:34 FalcoN ™killed by themAK-47219 ms531 ms2.3°
11 1:27 FalcoN ™hit themM4A447 ms–20.8°
11 1:27 FalcoN ™hit by themMP71609 ms–40.9°
11 1:26 FalcoN ™hit by themMP7609 ms–1.5°
11 1:25 FalcoN ™killed themM4A1-S141 ms344 ms1.5°
11 0:52 Qwapakilled by themAK-47266 ms266 ms12.2°
13 1:28 FalcoN ™killed themGlock-18703 ms1188 ms6.1°
13 1:24 żylasty syryjskikilled by themUSP-S172 ms172 ms0.9°
14 1:37 żylasty syryjskikilled themAK-47547 ms547 ms4.1°
14 1:23 FalcoN ™killed themAK-471125 ms1125 ms0.6°
15 1:39 Qwapahit by themMP7312 ms–1.9°
15 1:39 Qwapakilled themAK-4778 ms281 ms1.3°
16 1:38 FalcoN ™killed by themMP7266 ms1469 ms16.8°
16 1:37 FalcoN ™hit themAK-47203 ms–13.3°

Shots

You fired 19 of your 33 first shots too soon: 12 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 6 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 xxxUSP-S1001aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/55% / 50%
1 1:35 xxxUSP-S308fine - pros would have fired it too1/643% / 49%
1 bomb 0:35 xxxUSP-S502aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/5killed them14% / 43%
1 bomb 0:33 FalcoN ™USP-S884fine - pros would have fired it too0/1cut short (a death, a reload)36% / 37%
2 1:30 QwapaDesert Eagle836fine - pros would have fired it too3/4killed them47% / 49%
3 1:01 QwapaDesert Eagle971fired while moving (166 u/s), too fast to be accurate - stop first0/11% / 59%
3 0:57 QwapaDesert Eagle1157fine - pros would have fired it too0/119% / 34%
3 0:56 QwapaDesert Eagle1157fine - pros would have fired it too0/140% / 40%
4 1:38 FalcoN ™Desert Eagle1091fine - pros would have fired it too0/1cut short (a death, a reload)29% / 43%
5 1:07 AgnosticM4A1-S859fine - pros would have fired it too2/653% / 53%
5 1:06 AgnosticM4A1-S859fired while moving (77 u/s), too fast to be accurate - stop first1/5killed them38% / 50%
5 bomb 0:28 xxxM4A1-S1647aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/12% / 49%
7 1:01 AgnosticM4A1-S1093aim far off: your crosshair was about a player's width (26 units) off their body - get on target first5/16killed them23% / 57%
7 0:59 xxxM4A1-S919aim far off: your crosshair was about 12 player widths (378 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
7 0:59 xxxM4A1-S929fired while moving (61 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
8 1:42 FalcoN ™M4A1-S964fired while moving (99 u/s), too fast to be accurate - stop first2/11killed them34% / 66%
8 1:16 QwapaM4A1-S793aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/68% / 61%
8 1:15 QwapaM4A1-S834aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/612% / 63%
8 1:07 żylasty syryjskiM4A1-S1079fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
8 1:02 AgnosticM4A1-S1300fine - pros would have fired it too2/8killed them65% / 65%
9 1:02 żylasty syryjskiM4A1-S1003fine - pros would have fired it too0/434% / 47%
9 bomb 0:29 FalcoN ™M4A1-S770aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)11% / 47%
11 1:27 FalcoN ™M4A1-S654fired while moving (134 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 46%
11 1:26 FalcoN ™M4A1-S675fired while moving (123 u/s), too fast to be accurate - stop first0/617% / 55%
11 1:25 FalcoN ™M4A1-S676fine - pros would have fired it too3/5killed them50% / 50%
13 1:28 FalcoN ™Glock-18810fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
13 1:28 FalcoN ™Glock-18760fine - pros would have fired it too1/1killed them50% / 50%
14 1:37 żylasty syryjskiAK-47567aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/7killed them15% / 51%
14 1:30 FalcoN ™AK-47993aim far off: your crosshair was about 3 player widths (98 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 57%
14 1:30 FalcoN ™AK-47993aim far off: your crosshair was about 4.5 player widths (143 units) off their body - get on target first0/12% / 61%
14 1:24 FalcoN ™AK-471077aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/13killed them; 6 bullets after pros would have stopped19% / 60%
15 1:39 QwapaAK-47762fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 58%
16 1:38 FalcoN ™AK-47171fired while moving (144 u/s), too fast to be accurate - stop first1/12cut short (a death, a reload)2% / 63%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.