Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 73 | 42% |
| AK-47 | 28 | 39% |
| Glock-18 | 23 | 35% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/80 | 9 1:18 | 3 kills (MP7 ×3), in 53.3 s T | 3.7 |
| 26/80 | 10 1:33 | 1 kill (AK-47) T | 1.0 |
| 39/80 | 5 0:53 | 1 kill (MP7) T | 0.7 |
| 54/80 | 13 1:33 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 55/80 | 1 bomb 0:37 | 2 kills (Glock ×2), all headshots, in 4.3 s T | 0.1 |
| 57/80 | 16 1:37 | 1 kill (MP7) CT | 0.0 |
| 62/80 | 14 1:43 | 2 kills (MP7 ×2), in 17.8 s CT | -0.3 |
| 65/80 | 4 1:37 | 1 kill (AK-47), 1 headshot T | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:01 | 1v2 after the plant T · 22 HP · CT Spawn | won - the bomb went off |
| 7 0:58 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died in the first fight · they saw them first |
| 10 0:41 | 1v2 before the plant T · 42 HP · Underpass | lost - died in the first fight · saw them first |
Flashes
6 flashes: 0 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:07 | wasted | no enemy blinded for long |
| 5 1:04 | wasted | no enemy blinded for long |
| 9 0:38 | wasted | barely blinded Lewarosson 0.8 s (0.1 s white) |
| 10 1:00 | wasted | no enemy blinded for long |
| 10 0:54 | wasted | no enemy blinded for long; blinded żylasty syryjski 1.9 s holding Catwalk - safe |
| 15 1:49 | wasted | no enemy blinded for long; blinded żylasty syryjski 3.0 s on the move through Bombsite A - safe |
Throws
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:09 | exposed | a flash at Truck - seen by 1 enemy for 0.1 s, the nearest 1524 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:35 | Bombsite A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 2 1:37 | Palace Interior | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | hold | held with Agnostic, 625 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before Agnostic) |
| 1 1:40 | peek together | peeked the same enemy as żylasty syryjski, 1,000 ms after them - late - your team-mate went first, as bait |
| 1 bomb 0:34 | trade | xxx was killed 449 units away: you traded in 1,516 ms (pros: 625 ms) |
| 1 bomb 0:33 | hold | held with Agnostic, 284 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Agnostic) |
| 1 bomb 0:30 | peek together | peeked the same enemy as żylasty syryjski, 406 ms before them - early - you went first, alone |
| 2 1:38 | trade | xxx was killed 209 units away: not traded within 5 s (pros: 969 ms) |
| 5 bomb 0:32 | trade | żylasty syryjski was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 bomb 0:01 | trade | Qwapa was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:00 | trade | Agnostic was killed 295 units away: not traded within 5 s (pros: 625 ms) |
| 7 0:58 | trade | Qwapa was killed 453 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:18 | trade | xxx was killed 1109 units away: you traded in 297 ms (pros: 625 ms) |
| 10 0:42 | hold | held with żylasty syryjski, 676 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 0:41 | trade | żylasty syryjski was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | trade | Qwapa was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:33 | trade | xxx was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:46 | trade | Qwapa was killed 299 units away: you traded in 3,094 ms (pros: 1,641 ms) |
| 14 1:37 | trade | żylasty syryjski was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:48 | trade | żylasty syryjski was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | hold | held with Qwapa, 1012 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:44 | trade | Qwapa was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | Glock-18 | 297 ms | – | 17.4° | ||
| 1 bomb 0:38 | hit by them | P2000 | 594 ms | – | 9.7° | ||
| 1 bomb 0:37 | killed them | Glock-18 | 578 ms | 578 ms | 0.3° | ||
| 1 bomb 0:35 | hit them | Glock-18 | 625 ms | – | 1.9° | ||
| 1 bomb 0:33 | killed them | Glock-18 | 219 ms | 219 ms | 0.6° | ||
| 1 bomb 0:29 | hit them | Glock-18 | 1312 ms | – | 3.5° | ||
| 2 1:37 | killed by them | MP9 | 359 ms | 781 ms | 10.8° | ||
| 2 1:37 | hit them | MP7 | 641 ms | – | 5.3° | ||
| 3 1:45 | killed by them | AWP | 266 ms | 266 ms | 1.2° | ||
| 4 1:37 | killed them | AK-47 | 797 ms | 797 ms | 2.6° | ||
| 4 1:25 | hit them | AK-47 | 391 ms | – | 8.4° | ||
| 4 1:25 | killed by them | M4A1-S | 469 ms | 859 ms | 0.9° | ||
| 5 1:13 | hit by them | AWP | 31 ms | – | 1.1° | ||
| 5 1:13 | hit them | MP7 | 234 ms | – | 1.7° | ||
| 5 0:53 | killed them | MP7 | 281 ms | 438 ms | 1.0° | ||
| 6 1:22 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:56 | killed by them | USP-S | 375 ms | 375 ms | 5.2° | ||
| 8 1:42 | killed by them | M4A1-S | 656 ms | 1156 ms | 1.1° | ||
| 9 1:18 | killed them | MP7 | 828 ms | 1062 ms | 41.2° | ||
| 9 0:59 | hit by them | M4A4 | 953 ms | – | 22.3° | ||
| 9 0:59 | killed them | MP7 | 1078 ms | 1484 ms | 44.0° | ||
| 9 bomb 0:29 | killed them | MP7 | 594 ms | 844 ms | 11.3° | ||
| 9 bomb 0:25 | killed by them | AWP | 906 ms | 906 ms | 14.2° | ||
| 10 1:34 | killed them | AK-47 | 219 ms | 531 ms | 2.3° | ||
| 10 1:30 | hit them | AK-47 | 641 ms | – | 8.9° | ||
| 10 1:04 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:34 | killed by them | M4A1-S | 1500 ms | 1703 ms | 47.3° | ||
| 11 1:27 | hit by them | M4A4 | 47 ms | – | 20.8° | ||
| 11 1:27 | hit them | MP7 | 1609 ms | – | 40.9° | ||
| 11 1:26 | hit them | MP7 | 609 ms | – | 1.5° | ||
| 11 1:25 | killed by them | M4A1-S | 141 ms | 344 ms | 1.5° | ||
| 12 1:35 | hit them | AK-47 | 391 ms | – | 2.7° | ||
| 12 1:32 | killed by them | AWP | 438 ms | 438 ms | 2.7° | ||
| 13 1:33 | killed them | USP-S | 1266 ms | 1266 ms | 2.0° | ||
| 13 1:28 | killed by them | Glock-18 | 703 ms | 1188 ms | 6.1° | ||
| 14 1:43 | killed them | MP7 | 328 ms | 328 ms | 3.0° | ||
| 14 1:26 | killed them | MP7 | 328 ms | 1125 ms | 1.9° | ||
| 14 1:26 | hit by them | AK-47 | 422 ms | – | 3.7° | ||
| 14 1:23 | killed by them | AK-47 | 1125 ms | 1125 ms | 0.6° | ||
| 15 1:41 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:38 | killed them | MP7 | 266 ms | 1469 ms | 16.8° | ||
| 16 1:37 | hit by them | AK-47 | 203 ms | – | 13.3° | ||
| 16 1:25 | hit them | AK-47 | 453 ms | – | 6.8° | ||
| 16 1:25 | killed by them | AK-47 | 672 ms | 969 ms | 16.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 193 | fine - pros would have fired it too | 2/5 | 35% / 41% | ||
| 1 bomb 0:39 | Glock-18 | 1070 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 1 bomb 0:37 | Glock-18 | 1104 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | killed them | 12% / 38% | |
| 1 bomb 0:35 | Glock-18 | 1682 | fine - pros would have fired it too | 1/2 | 55% / 55% | ||
| 1 bomb 0:33 | Glock-18 | 884 | fine - pros would have fired it too | 1/3 | killed them | 60% / 60% | |
| 1 bomb 0:30 | Glock-18 | 1289 | fine - pros would have fired it too | 3/10 | 25% / 39% | ||
| 1 bomb 0:27 | Glock-18 | 1289 | aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 44% | |
| 1 bomb 0:26 | Glock-18 | 1284 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 1 bomb 0:26 | Glock-18 | 1286 | fine - pros would have fired it too | 0/3 | 33% / 37% | ||
| 2 1:37 | MP7 | 330 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 52% / 52% | |
| 4 1:38 | AK-47 | 1094 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 51% | |
| 4 1:37 | AK-47 | 1090 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | killed them | 20% / 46% | |
| 4 1:25 | AK-47 | 754 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 25% / 66% | |
| 5 1:13 | MP7 | 1095 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 5 0:53 | MP7 | 417 | fired while moving (123 u/s), too fast to be accurate - stop first | 3/9 | killed them | 34% / 54% | |
| 8 1:42 | AK-47 | 961 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 49% | |
| 8 1:41 | AK-47 | 957 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 42% / 46% | |
| 9 1:18 | MP7 | 413 | fine - pros would have fired it too | 4/9 | killed them | 47% / 48% | |
| 9 0:59 | MP7 | 1065 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 9 0:59 | MP7 | 1067 | fine - pros would have fired it too | 2/6 | killed them | 42% / 47% | |
| 9 bomb 0:29 | MP7 | 773 | fine - pros would have fired it too | 4/6 | killed them | 55% / 55% | |
| 10 1:34 | AK-47 | 548 | fine - pros would have fired it too | 4/7 | killed them | 48% / 54% | |
| 10 1:30 | AK-47 | 1260 | fine - pros would have fired it too | 2/6 | 34% / 50% | ||
| 10 0:33 | AK-47 | 440 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 48% | |
| 11 1:28 | MP7 | 592 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 53% | |
| 11 1:28 | MP7 | 626 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 52% | |
| 11 1:27 | MP7 | 663 | fine - pros would have fired it too | 1/3 | 48% / 55% | ||
| 11 1:27 | MP7 | 665 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 48% | |
| 11 1:26 | MP7 | 675 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 11 1:26 | MP7 | 676 | fine - pros would have fired it too | 1/3 | 25% / 46% | ||
| 11 1:24 | MP7 | 676 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 63% | |
| 12 1:35 | AK-47 | 1523 | fine - pros would have fired it too | 2/4 | 59% / 59% | ||
| 13 1:34 | USP-S | 743 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/3 | killed them | 8% / 55% | |
| 14 1:43 | MP7 | 681 | fine - pros would have fired it too | 1/7 | killed them | 73% / 73% | |
| 14 1:26 | MP7 | 493 | fine - pros would have fired it too | 6/17 | killed them | 64% / 67% | |
| 14 1:24 | MP7 | 1101 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/7 | 1 bullet after pros would have stopped | 6% / 49% | |
| 16 1:38 | MP7 | 179 | fine - pros would have fired it too | 6/22 | killed them | 33% / 52% | |
| 16 1:25 | AK-47 | 957 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 76% / 76% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
