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Mirage, lost 3-13 · Thu 05 Nov, 22:58

FalcoN ™Distinguished Master Guardian

The match

Aim

578 msTTD820 msTTK3.0°Crosshair↓36%1st bullet35%Spray12%Head71%Counter-strafe

Scoreboard

91ADR62%KAST

Positioning

Shots

10/38Rushed↓10/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP77342%
AK-472839%
Glock-182335%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/809 1:18 3 kills (MP7 ×3), in 53.3 s T3.7
26/8010 1:33 1 kill (AK-47) T1.0
39/805 0:53 1 kill (MP7) T0.7
54/8013 1:33 1 kill (USP-S), 1 headshot CT0.2
55/801 bomb 0:37 2 kills (Glock ×2), all headshots, in 4.3 s T0.1
57/8016 1:37 1 kill (MP7) CT0.0
62/8014 1:43 2 kills (MP7 ×2), in 17.8 s CT-0.3
65/804 1:37 1 kill (AK-47), 1 headshot T-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:01 1v2 after the plant T · 22 HP · CT Spawnwon - the bomb went off
7 0:58 1v3 before the plant T · 100 HP · Bombsite Blost - died in the first fight · they saw them first
10 0:41 1v2 before the plant T · 42 HP · Underpasslost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 0 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:07 wastedno enemy blinded for long
5 1:04 wastedno enemy blinded for long
9 0:38 wastedbarely blinded Lewarosson 0.8 s (0.1 s white)
10 1:00 wastedno enemy blinded for long
10 0:54 wastedno enemy blinded for long; blinded żylasty syryjski 1.9 s holding Catwalk - safe
15 1:49 wastedno enemy blinded for long; blinded żylasty syryjski 3.0 s on the move through Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:09 exposeda flash at Truck - seen by 1 enemy for 0.1 s, the nearest 1524 units away

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 26 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:35 argenteBombsite Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
2 1:37 sopel1chPalace Interiorpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 holdheld with Agnostic, 625 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 141 ms before Agnostic)
1 1:40 peek togetherpeeked the same enemy as żylasty syryjski, 1,000 ms after them - late - your team-mate went first, as bait
1 bomb 0:34 tradexxx was killed 449 units away: you traded in 1,516 ms (pros: 625 ms)
1 bomb 0:33 holdheld with Agnostic, 284 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Agnostic)
1 bomb 0:30 peek togetherpeeked the same enemy as żylasty syryjski, 406 ms before them - early - you went first, alone
2 1:38 tradexxx was killed 209 units away: not traded within 5 s (pros: 969 ms)
5 bomb 0:32 tradeżylasty syryjski was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
5 bomb 0:01 tradeQwapa was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
7 1:00 tradeAgnostic was killed 295 units away: not traded within 5 s (pros: 625 ms)
7 0:58 tradeQwapa was killed 453 units away: not traded within 5 s (pros: 1,641 ms)
9 1:18 tradexxx was killed 1109 units away: you traded in 297 ms (pros: 625 ms)
10 0:42 holdheld with żylasty syryjski, 676 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 0:41 tradeżylasty syryjski was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 tradeQwapa was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
12 1:33 tradexxx was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
14 1:46 tradeQwapa was killed 299 units away: you traded in 3,094 ms (pros: 1,641 ms)
14 1:37 tradeżylasty syryjski was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
15 1:48 tradeżylasty syryjski was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 holdheld with Qwapa, 1012 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:44 tradeQwapa was killed 923 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 sopel1chhit themGlock-18297 ms–17.4°
1 bomb 0:38 ♕DALKER♕hit by themP2000594 ms–9.7°
1 bomb 0:37 ♕DALKER♕killed themGlock-18578 ms578 ms0.3°
1 bomb 0:35 argentehit themGlock-18625 ms–1.9°
1 bomb 0:33 Lewarossonkilled themGlock-18219 ms219 ms0.6°
1 bomb 0:29 argentehit themGlock-181312 ms–3.5°
2 1:37 sopel1chkilled by themMP9359 ms781 ms10.8°
2 1:37 sopel1chhit themMP7641 ms–5.3°
3 1:45 ♕DALKER♕killed by themAWP266 ms266 ms1.2°
4 1:37 Lewarossonkilled themAK-47797 ms797 ms2.6°
4 1:25 argentehit themAK-47391 ms–8.4°
4 1:25 argentekilled by themM4A1-S469 ms859 ms0.9°
5 1:13 argentehit by themAWP31 ms–1.1°
5 1:13 argentehit themMP7234 ms–1.7°
5 0:53 ♕DALKER♕killed themMP7281 ms438 ms1.0°
6 1:22 Lewarossonkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 Lewarossonhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:56 ♕DALKER♕killed by themUSP-S375 ms375 ms5.2°
8 1:42 Lewarossonkilled by themM4A1-S656 ms1156 ms1.1°
9 1:18 sopel1chkilled themMP7828 ms1062 ms41.2°
9 0:59 dmasterskbhit by themM4A4953 ms–22.3°
9 0:59 dmasterskbkilled themMP71078 ms1484 ms44.0°
9 bomb 0:29 Lewarossonkilled themMP7594 ms844 ms11.3°
9 bomb 0:25 ♕DALKER♕killed by themAWP906 ms906 ms14.2°
10 1:34 Lewarossonkilled themAK-47219 ms531 ms2.3°
10 1:30 ♕DALKER♕hit themAK-47641 ms–8.9°
10 1:04 ♕DALKER♕hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:34 sopel1chkilled by themM4A1-S1500 ms1703 ms47.3°
11 1:27 Lewarossonhit by themM4A447 ms–20.8°
11 1:27 Lewarossonhit themMP71609 ms–40.9°
11 1:26 Lewarossonhit themMP7609 ms–1.5°
11 1:25 Lewarossonkilled by themM4A1-S141 ms344 ms1.5°
12 1:35 dmasterskbhit themAK-47391 ms–2.7°
12 1:32 ♕DALKER♕killed by themAWP438 ms438 ms2.7°
13 1:33 argentekilled themUSP-S1266 ms1266 ms2.0°
13 1:28 Lewarossonkilled by themGlock-18703 ms1188 ms6.1°
14 1:43 ♕DALKER♕killed themMP7328 ms328 ms3.0°
14 1:26 sopel1chkilled themMP7328 ms1125 ms1.9°
14 1:26 sopel1chhit by themAK-47422 ms–3.7°
14 1:23 Lewarossonkilled by themAK-471125 ms1125 ms0.6°
15 1:41 argentekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:38 Lewarossonkilled themMP7266 ms1469 ms16.8°
16 1:37 Lewarossonhit by themAK-47203 ms–13.3°
16 1:25 sopel1chhit themAK-47453 ms–6.8°
16 1:25 sopel1chkilled by themAK-47672 ms969 ms16.6°

Shots

You fired 10 of your 38 first shots too soon: 6 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 sopel1chGlock-18193fine - pros would have fired it too2/535% / 41%
1 bomb 0:39 ♕DALKER♕Glock-181070fine - pros would have fired it too0/256% / 56%
1 bomb 0:37 ♕DALKER♕Glock-181104aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/2killed them12% / 38%
1 bomb 0:35 argenteGlock-181682fine - pros would have fired it too1/255% / 55%
1 bomb 0:33 LewarossonGlock-18884fine - pros would have fired it too1/3killed them60% / 60%
1 bomb 0:30 argenteGlock-181289fine - pros would have fired it too3/1025% / 39%
1 bomb 0:27 argenteGlock-181289aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 44%
1 bomb 0:26 argenteGlock-181284fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
1 bomb 0:26 argenteGlock-181286fine - pros would have fired it too0/333% / 37%
2 1:37 sopel1chMP7330fine - pros would have fired it too2/3cut short (a death, a reload)52% / 52%
4 1:38 LewarossonAK-471094fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 51%
4 1:37 LewarossonAK-471090aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5killed them20% / 46%
4 1:25 argenteAK-47754fired while moving (126 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)25% / 66%
5 1:13 argenteMP71095fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
5 0:53 ♕DALKER♕MP7417fired while moving (123 u/s), too fast to be accurate - stop first3/9killed them34% / 54%
8 1:42 LewarossonAK-47961fired while moving (139 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 49%
8 1:41 LewarossonAK-47957fine - pros would have fired it too0/2cut short (a death, a reload)42% / 46%
9 1:18 sopel1chMP7413fine - pros would have fired it too4/9killed them47% / 48%
9 0:59 dmasterskbMP71065fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
9 0:59 dmasterskbMP71067fine - pros would have fired it too2/6killed them42% / 47%
9 bomb 0:29 LewarossonMP7773fine - pros would have fired it too4/6killed them55% / 55%
10 1:34 LewarossonAK-47548fine - pros would have fired it too4/7killed them48% / 54%
10 1:30 ♕DALKER♕AK-471260fine - pros would have fired it too2/634% / 50%
10 0:33 sopel1chAK-47440aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)22% / 48%
11 1:28 LewarossonMP7592fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 53%
11 1:28 LewarossonMP7626fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 52%
11 1:27 LewarossonMP7663fine - pros would have fired it too1/348% / 55%
11 1:27 LewarossonMP7665fired while moving (84 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 48%
11 1:26 LewarossonMP7675fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
11 1:26 LewarossonMP7676fine - pros would have fired it too1/325% / 46%
11 1:24 LewarossonMP7676fine - pros would have fired it too0/1cut short (a death, a reload)63% / 63%
12 1:35 dmasterskbAK-471523fine - pros would have fired it too2/459% / 59%
13 1:34 argenteUSP-S743fired while moving (90 u/s), too fast to be accurate - stop first1/3killed them8% / 55%
14 1:43 ♕DALKER♕MP7681fine - pros would have fired it too1/7killed them73% / 73%
14 1:26 sopel1chMP7493fine - pros would have fired it too6/17killed them64% / 67%
14 1:24 LewarossonMP71101fired while moving (220 u/s), too fast to be accurate - stop first0/71 bullet after pros would have stopped6% / 49%
16 1:38 LewarossonMP7179fine - pros would have fired it too6/22killed them33% / 52%
16 1:25 sopel1chAK-47957fine - pros would have fired it too2/5cut short (a death, a reload)76% / 76%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.