Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 34% |
| FAMAS | 19 | 37% |
| Glock-18 | 12 | 42% |
| P250 | 7 | 14% |
| Desert Eagle | 5 | 60% |
| AWP | 2 | 50% |
| USP-S | 2 | 50% |
| M4A1-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/80 | 16 1:08 | 2 kills (FAMAS ×2), in 2.1 s CT | 2.2 |
| 16/80 | 14 1:43 | 1 kill (Deagle) CT | 2.1 |
| 19/80 | 1 1:39 | 1 kill (Glock), a wallbang, 1 headshot T | 1.8 |
| 27/80 | 11 1:17 | 1 kill (AK-47) T | 1.0 |
| 31/80 | 13 1:24 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 47/80 | 2 1:29 | 1 kill (AK-47) T | 0.5 |
| 64/80 | 5 bomb 0:34 | 1 kill (AK-47) T | -0.4 |
| 73/80 | 10 0:42 | 1 kill (AWP) T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:40 | 1v3 after the plant T · 87 HP · Bombsite A | lost - died in the first fight · they saw them first |
| 6 0:58 | 1v4 before the plant T · 100 HP · Back Alley | lost - died with two or more on them at once · first fight lost, they saw them first |
| 12 1:12 | 1v5 before the plant T · 10 HP · Palace Alley | lost - died in the first fight · saw each other |
| 13 bomb 0:25 | 1v2 after the plant CT · 100 HP · Catwalk | lost - died with two or more on them at once · saw each other |
| 16 1:24 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later, after 2 kills · saw each other |
Flashes
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:16 | good | blinded dmasterskb 3.8 s (1.1 s white), argente 3.5 s (0.8 s white) |
| 3 1:42 | wasted | no enemy blinded for long; blinded themselves 2.1 s on the move through Underpass - safe |
| 16 1:11 | good | blinded ♕DALKER♕ 4.9 s (2.1 s white), sopel1ch 3.6 s (0.9 s white) |
Throws
10 grenades: 8 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 0:59 | exposed | an HE at Apartments - seen by 1 enemy for 0.1 s, the nearest 1038 units away |
| 16 1:13 | exposed | a flash at Bombsite A - seen by 2 enemies for 1.2 s, the nearest 1258 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:29 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 6 0:47 | Apartments | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 13 bomb 0:15 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | line of fire | stood in Qwapa's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 2 1:38 | trade | xxx was killed 722 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:36 | trade | FalcoN ™ was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:32 | hold | held with Qwapa, 267 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:29 | trade | Qwapa was killed 196 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:16 | hold | held with Agnostic, 494 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after Agnostic) |
| 2 bomb 0:40 | trade | Agnostic was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:39 | trade | Qwapa was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:19 | trade | xxx was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:02 | trade | Agnostic was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:26 | line of fire | stood in Qwapa's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 0:45 | trade | Agnostic was killed 497 units away: you traded in 3,500 ms (pros: 1,641 ms) |
| 11 1:45 | trade | Agnostic was killed 310 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:20 | trade | xxx was killed 1550 units away: you traded in 2,500 ms (pros: 2,609 ms) |
| 12 1:42 | trade | Qwapa was killed 164 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:33 | trade | xxx was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:12 | trade | Agnostic was killed 957 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:28 | trade | FalcoN ™ was killed 1078 units away: you traded in 3,047 ms (pros: 2,609 ms) |
| 13 1:25 | hold | held with Qwapa, 900 units and 124° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Qwapa) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | Glock-18 | 172 ms | – | 1.6° | ||
| 1 1:39 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:34 | hit them | Glock-18 | 422 ms | – | 2.0° | ||
| 2 1:29 | hit by them | MP9 | 359 ms | – | 4.2° | ||
| 2 1:29 | killed them | AK-47 | 516 ms | 609 ms | 13.5° | ||
| 2 bomb 0:39 | hit them | AK-47 | 609 ms | – | 12.9° | ||
| 2 bomb 0:39 | killed by them | Desert Eagle | 797 ms | 1141 ms | 2.6° | ||
| 3 1:35 | killed by them | MAC-10 | 266 ms | 328 ms | 3.0° | ||
| 4 1:28 | killed by them | AWP | 344 ms | 344 ms | 0.5° | ||
| 5 bomb 0:35 | killed them | AK-47 | 469 ms | 1172 ms | 11.6° | ||
| 5 bomb 0:32 | killed by them | M4A1-S | 406 ms | 703 ms | 9.0° | ||
| 5 bomb 0:32 | hit them | AK-47 | 531 ms | – | 27.0° | ||
| 6 0:47 | killed by them | M4A1-S | 1219 ms | 1328 ms | 3.0° | ||
| 6 0:47 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:32 | hit them | P250 | 344 ms | – | 2.0° | ||
| 7 1:26 | killed by them | USP-S | 719 ms | 719 ms | 2.1° | ||
| 8 1:06 | killed by them | M4A1-S | 109 ms | 109 ms | 1.5° | ||
| 10 0:42 | killed them | AWP | 891 ms | 891 ms | 12.1° | ||
| 10 0:41 | killed by them | Desert Eagle | 266 ms | 266 ms | 0.6° | ||
| 11 1:17 | killed them | AK-47 | 500 ms | 797 ms | 9.2° | ||
| 11 1:10 | killed by them | AK-47 | 500 ms | 797 ms | 1.4° | ||
| 12 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:11 | killed by them | M4A1-S | 234 ms | 234 ms | 1.8° | ||
| 13 1:24 | killed them | USP-S | 172 ms | 172 ms | 0.9° | ||
| 13 bomb 0:20 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:14 | hit by them | Glock-18 | 703 ms | – | 2.9° | ||
| 13 bomb 0:14 | killed by them | Glock-18 | 94 ms | 94 ms | 0.2° | ||
| 14 1:44 | hit by them | Desert Eagle | 719 ms | – | 29.8° | ||
| 14 1:43 | killed them | Desert Eagle | 1047 ms | 1875 ms | 8.7° | ||
| 14 1:37 | killed by them | AK-47 | 547 ms | 547 ms | 4.1° | ||
| 15 1:48 | killed by them | AWP | 312 ms | 312 ms | 1.2° | ||
| 16 1:17 | hit them | FAMAS | 828 ms | – | 3.5° | ||
| 16 1:08 | killed them | FAMAS | 266 ms | 266 ms | 0.2° | ||
| 16 1:06 | hit by them | AK-47 | 438 ms | – | 3.6° | ||
| 16 1:06 | killed them | FAMAS | 547 ms | 1000 ms | 0.5° | ||
| 16 1:01 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:00 | hit them | FAMAS | 31 ms | – | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 857 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/3 | 9% / 43% | ||
| 1 1:34 | Glock-18 | 678 | fine - pros would have fired it too | 1/3 | 40% / 44% | ||
| 1 1:33 | Glock-18 | 675 | fine - pros would have fired it too | 0/4 | 38% / 40% | ||
| 2 1:38 | AK-47 | 750 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/5 | 25% / 65% | ||
| 2 1:29 | AK-47 | 553 | fine - pros would have fired it too | 2/6 | killed them | 39% / 47% | |
| 2 bomb 0:39 | AK-47 | 395 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 24% / 59% | |
| 3 1:35 | P250 | 712 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 53% | |
| 5 bomb 0:35 | AK-47 | 260 | fine - pros would have fired it too | 4/11 | killed them | 30% / 54% | |
| 5 bomb 0:32 | AK-47 | 373 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 8% / 50% | |
| 6 1:25 | AK-47 | 282 | fine - pros would have fired it too | 0/12 | 41% / 53% | ||
| 7 1:32 | P250 | 785 | fine - pros would have fired it too | 1/2 | 66% / 66% | ||
| 7 1:26 | P250 | 401 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 3% / 56% | |
| 8 1:06 | P250 | 1079 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 47% / 53% | |
| 9 bomb 0:35 | AWP | 1718 | fine - pros would have fired it too | 0/1 | 58% / 60% | ||
| 10 0:42 | AWP | 1462 | fine - pros would have fired it too | 1/1 | killed them | 78% / 80% | |
| 11 1:17 | AK-47 | 361 | fired while moving (94 u/s), too fast to be accurate - stop first | 4/7 | killed them | 11% / 47% | |
| 12 1:45 | AK-47 | 1515 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/3 | 1% / 44% | ||
| 12 1:12 | AK-47 | 465 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 13 1:24 | USP-S | 558 | fine - pros would have fired it too | 1/1 | killed them | 53% / 54% | |
| 14 1:44 | Desert Eagle | 652 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/4 | killed them | 21% / 41% | |
| 14 1:37 | Desert Eagle | 566 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 56% | |
| 15 1:48 | M4A1-S | 1466 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 55% / 55% | |
| 16 1:17 | FAMAS | 1801 | fine - pros would have fired it too | 0/2 | 35% / 43% | ||
| 16 1:17 | FAMAS | 1801 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | 24% / 55% | ||
| 16 1:08 | FAMAS | 1128 | fine - pros would have fired it too | 1/5 | killed them | 71% / 71% | |
| 16 1:06 | FAMAS | 993 | fired while moving (81 u/s), too fast to be accurate - stop first | 3/10 | killed them | 41% / 69% | |
| 16 1:01 | FAMAS | 979 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/5 | 19% / 53% | ||
| 16 1:00 | FAMAS | 1000 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/2 | cut short (a death, a reload) | 35% / 69% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
