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Mirage, lost 3-13 · Thu 05 Nov, 22:58

żylasty syryjskiDistinguished Master Guardian

The match

Aim

Scoreboard

65ADR62%KAST

Positioning

Shots

14/28Rushed↓0/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473834%
FAMAS1937%
Glock-181242%
P250714%
Desert Eagle560%
AWP250%
USP-S250%
M4A1-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/8016 1:08 2 kills (FAMAS ×2), in 2.1 s CT2.2
16/8014 1:43 1 kill (Deagle) CT2.1
19/801 1:39 1 kill (Glock), a wallbang, 1 headshot T1.8
27/8011 1:17 1 kill (AK-47) T1.0
31/8013 1:24 1 kill (USP-S), 1 headshot CT1.0
47/802 1:29 1 kill (AK-47) T0.5
64/805 bomb 0:34 1 kill (AK-47) T-0.4
73/8010 0:42 1 kill (AWP) T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:40 1v3 after the plant T · 87 HP · Bombsite Alost - died in the first fight · they saw them first
6 0:58 1v4 before the plant T · 100 HP · Back Alleylost - died with two or more on them at once · first fight lost, they saw them first
12 1:12 1v5 before the plant T · 10 HP · Palace Alleylost - died in the first fight · saw each other
13 bomb 0:25 1v2 after the plant CT · 100 HP · Catwalklost - died with two or more on them at once · saw each other
16 1:24 1v3 before the plant CT · 100 HP · Bombsite Alost - died later, after 2 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 2 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:16 goodblinded dmasterskb 3.8 s (1.1 s white), argente 3.5 s (0.8 s white)
3 1:42 wastedno enemy blinded for long; blinded themselves 2.1 s on the move through Underpass - safe
16 1:11 goodblinded ♕DALKER♕ 4.9 s (2.1 s white), sopel1ch 3.6 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 8 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 0:59 exposedan HE at Apartments - seen by 1 enemy for 0.1 s, the nearest 1038 units away
16 1:13 exposeda flash at Bombsite A - seen by 2 enemies for 1.2 s, the nearest 1258 units away

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 15 duels (53%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:29 sopel1chBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
6 0:47 sopel1chApartmentspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
13 bomb 0:15 dmasterskbBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 line of firestood in Qwapa's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
2 1:38 tradexxx was killed 722 units away: not traded within 5 s (pros: 625 ms)
2 1:36 tradeFalcoN ™ was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
2 1:32 holdheld with Qwapa, 267 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:29 tradeQwapa was killed 196 units away: not traded within 5 s (pros: 625 ms)
2 1:16 holdheld with Agnostic, 494 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after Agnostic)
2 bomb 0:40 tradeAgnostic was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
4 1:39 tradeQwapa was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
6 1:19 tradexxx was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
6 1:02 tradeAgnostic was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
7 1:26 line of firestood in Qwapa's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 0:45 tradeAgnostic was killed 497 units away: you traded in 3,500 ms (pros: 1,641 ms)
11 1:45 tradeAgnostic was killed 310 units away: not traded within 5 s (pros: 1,641 ms)
11 1:20 tradexxx was killed 1550 units away: you traded in 2,500 ms (pros: 2,609 ms)
12 1:42 tradeQwapa was killed 164 units away: not traded within 5 s (pros: 969 ms)
12 1:33 tradexxx was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
12 1:12 tradeAgnostic was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
13 1:28 tradeFalcoN ™ was killed 1078 units away: you traded in 3,047 ms (pros: 2,609 ms)
13 1:25 holdheld with Qwapa, 900 units and 124° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms after Qwapa)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 sopel1chhit themGlock-18172 ms–1.6°
1 1:39 dmasterskbkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:34 ♕DALKER♕hit themGlock-18422 ms–2.0°
2 1:29 sopel1chhit by themMP9359 ms–4.2°
2 1:29 sopel1chkilled themAK-47516 ms609 ms13.5°
2 bomb 0:39 argentehit themAK-47609 ms–12.9°
2 bomb 0:39 argentekilled by themDesert Eagle797 ms1141 ms2.6°
3 1:35 Lewarossonkilled by themMAC-10266 ms328 ms3.0°
4 1:28 ♕DALKER♕killed by themAWP344 ms344 ms0.5°
5 bomb 0:35 dmasterskbkilled themAK-47469 ms1172 ms11.6°
5 bomb 0:32 sopel1chkilled by themM4A1-S406 ms703 ms9.0°
5 bomb 0:32 sopel1chhit themAK-47531 ms–27.0°
6 0:47 ♕DALKER♕killed by themM4A1-S1219 ms1328 ms3.0°
6 0:47 sopel1chhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:32 argentehit themP250344 ms–2.0°
7 1:26 argentekilled by themUSP-S719 ms719 ms2.1°
8 1:06 Lewarossonkilled by themM4A1-S109 ms109 ms1.5°
10 0:42 ♕DALKER♕killed themAWP891 ms891 ms12.1°
10 0:41 argentekilled by themDesert Eagle266 ms266 ms0.6°
11 1:17 ♕DALKER♕killed themAK-47500 ms797 ms9.2°
11 1:10 argentekilled by themAK-47500 ms797 ms1.4°
12 1:18 sopel1chhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:17 sopel1chhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:11 sopel1chkilled by themM4A1-S234 ms234 ms1.8°
13 1:24 Lewarossonkilled themUSP-S172 ms172 ms0.9°
13 bomb 0:20 dmasterskbhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:14 dmasterskbhit by themGlock-18703 ms–2.9°
13 bomb 0:14 ♕DALKER♕killed by themGlock-1894 ms94 ms0.2°
14 1:44 argentehit by themDesert Eagle719 ms–29.8°
14 1:43 argentekilled themDesert Eagle1047 ms1875 ms8.7°
14 1:37 Lewarossonkilled by themAK-47547 ms547 ms4.1°
15 1:48 ♕DALKER♕killed by themAWP312 ms312 ms1.2°
16 1:17 ♕DALKER♕hit themFAMAS828 ms–3.5°
16 1:08 sopel1chkilled themFAMAS266 ms266 ms0.2°
16 1:06 argentehit by themAK-47438 ms–3.6°
16 1:06 argentekilled themFAMAS547 ms1000 ms0.5°
16 1:01 ♕DALKER♕killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:00 ♕DALKER♕hit themFAMAS31 ms–0.9°

Shots

You fired 14 of your 28 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 ♕DALKER♕Glock-18857fired while moving (240 u/s), too fast to be accurate - stop first0/39% / 43%
1 1:34 ♕DALKER♕Glock-18678fine - pros would have fired it too1/340% / 44%
1 1:33 ♕DALKER♕Glock-18675fine - pros would have fired it too0/438% / 40%
2 1:38 sopel1chAK-47750fired while moving (92 u/s), too fast to be accurate - stop first0/525% / 65%
2 1:29 sopel1chAK-47553fine - pros would have fired it too2/6killed them39% / 47%
2 bomb 0:39 argenteAK-47395fired while moving (154 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)24% / 59%
3 1:35 LewarossonP250712aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)9% / 53%
5 bomb 0:35 dmasterskbAK-47260fine - pros would have fired it too4/11killed them30% / 54%
5 bomb 0:32 sopel1chAK-47373aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/3cut short (a death, a reload)8% / 50%
6 1:25 ♕DALKER♕AK-47282fine - pros would have fired it too0/1241% / 53%
7 1:32 argenteP250785fine - pros would have fired it too1/266% / 66%
7 1:26 argenteP250401aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/3cut short (a death, a reload)3% / 56%
8 1:06 LewarossonP2501079fired while moving (136 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)47% / 53%
9 bomb 0:35 ♕DALKER♕AWP1718fine - pros would have fired it too0/158% / 60%
10 0:42 ♕DALKER♕AWP1462fine - pros would have fired it too1/1killed them78% / 80%
11 1:17 ♕DALKER♕AK-47361fired while moving (94 u/s), too fast to be accurate - stop first4/7killed them11% / 47%
12 1:45 dmasterskbAK-471515fired while moving (215 u/s), too fast to be accurate - stop first0/31% / 44%
12 1:12 sopel1chAK-47465fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
13 1:24 LewarossonUSP-S558fine - pros would have fired it too1/1killed them53% / 54%
14 1:44 argenteDesert Eagle652fired while moving (91 u/s), too fast to be accurate - stop first3/4killed them21% / 41%
14 1:37 LewarossonDesert Eagle566fine - pros would have fired it too0/1cut short (a death, a reload)56% / 56%
15 1:48 ♕DALKER♕M4A1-S1466fine - pros would have fired it too0/2cut short (a death, a reload)55% / 55%
16 1:17 ♕DALKER♕FAMAS1801fine - pros would have fired it too0/235% / 43%
16 1:17 ♕DALKER♕FAMAS1801aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/224% / 55%
16 1:08 sopel1chFAMAS1128fine - pros would have fired it too1/5killed them71% / 71%
16 1:06 argenteFAMAS993fired while moving (81 u/s), too fast to be accurate - stop first3/10killed them41% / 69%
16 1:01 ♕DALKER♕FAMAS979fired while moving (145 u/s), too fast to be accurate - stop first0/519% / 53%
16 1:00 ♕DALKER♕FAMAS1000fired while moving (101 u/s), too fast to be accurate - stop first2/2cut short (a death, a reload)35% / 69%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.