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Mirage, won 13-3 · Thu 05 Nov, 22:58

argenteDistinguished Master Guardian

The match

Aim

453 msTTD719 msTTK2.1°Crosshair↓22%1st bullet50%Spray29%Head72%Counter-strafe

Scoreboard

96ADR81%KAST

Positioning

Shots

19/32Rushed↓5/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3126%
AK-472352%
USP-S176%
Desert Eagle771%
AWP617%
Glock-1840%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/8015 1:41 2 kills (AK-47 ×2), all headshots, in 12.8 s T2.5
17/802 bomb 0:38 1 kill (Deagle) CT2.0
20/8010 0:41 1 kill (Deagle), 1 headshot CT1.8
24/806 1:19 1 kill (AWP) CT1.0
28/8011 1:10 1 kill (AK-47) CT1.0
35/804 1:24 1 kill (M4A1-S), 1 headshot CT0.9
41/808 0:41 1 kill (AK-47), 1 headshot CT0.7
46/8016 1:35 1 kill (AK-47), 1 headshot T0.6
67/805 bomb 0:14 1 kill (USP-S), 1 headshot CT-0.6
75/803 1:27 1 kill (AK-47), 1 headshot CT-1.5
80/807 1:26 1 kill (USP-S), 1 headshot CT-2.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:33 1v3 after the plant CT · 83 HP · Underpasslost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:36 wastedno enemy blinded for long
10 1:19 weakbarely blinded FalcoN ™ 2.3 s (0.2 s white)
11 1:05 weakbarely blinded Qwapa 2.0 s (0.2 s white); blinded Lewarosson 3.5 s on the move through Catwalk - safe
16 1:46 wastedbarely blinded Qwapa 1.2 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 9 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:32 punishedhit by żylasty syryjski 0.1 s after throwing an HE at Apartments, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 778 units away, thrown in the open
11 1:07 punishedhit by Qwapa 1.6 s after throwing a flash at Underpass, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 118 units away; a running throw
12 1:32 exposedan HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1120 units away, thrown in the open; a running throw

Positioning

In 2 of your 26 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 23 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:26 AgnosticUnderpasspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
7 1:26 żylasty syryjskiApartmentspeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:33 tradeLewarosson was killed 722 units away: not traded within 5 s (pros: 2,031 ms)
5 0:54 holdheld with dmasterskb, 439 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before dmasterskb)
5 bomb 0:38 holdheld with Lewarosson, 826 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 bomb 0:27 tradeLewarosson was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
8 1:07 holdheld with Lewarosson, 404 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Lewarosson)
10 0:42 peek togetherpeeked the same enemy as ♕DALKER♕, 469 ms after them - late - your team-mate went first, as bait
10 0:42 trade♕DALKER♕ was killed 384 units away: you traded in 125 ms (pros: 625 ms)
14 1:43 trade♕DALKER♕ was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
16 1:08 tradesopel1ch was killed 272 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:35 FalcoN ™hit by themGlock-18625 ms–1.9°
1 bomb 0:29 FalcoN ™hit by themGlock-181312 ms–3.5°
1 bomb 0:26 Agnostickilled by themGlock-18312 ms1047 ms0.7°
2 bomb 0:39 żylasty syryjskihit by themAK-47609 ms–12.9°
2 bomb 0:39 żylasty syryjskikilled themDesert Eagle797 ms1141 ms2.6°
3 1:27 Agnostickilled themAK-47453 ms453 ms5.7°
3 1:26 Qwapakilled by themMAC-10281 ms734 ms3.4°
4 1:25 FalcoN ™hit by themAK-47391 ms–8.4°
4 1:25 FalcoN ™killed themM4A1-S469 ms859 ms0.9°
4 0:58 xxxkilled by themAK-47469 ms875 ms7.8°
5 1:13 FalcoN ™hit themAWP31 ms–1.1°
5 1:13 FalcoN ™hit by themMP7234 ms–1.7°
5 bomb 0:14 xxxkilled themUSP-S312 ms312 ms0.1°
6 1:19 xxxkilled themAWP266 ms266 ms0.8°
6 1:01 Qwapakilled by themAK-47359 ms359 ms0.9°
7 1:37 Qwapahit themM4A4234 ms–0.7°
7 1:37 Qwapahit by themMAC-10281 ms–1.6°
7 1:32 żylasty syryjskihit by themP250344 ms–2.0°
7 1:26 żylasty syryjskikilled themUSP-S719 ms719 ms2.1°
7 1:25 Agnostickilled by themGalil AR531 ms625 ms6.3°
8 0:42 xxxhit by themAK-47422 ms–5.3°
8 0:41 xxxkilled themAK-47672 ms672 ms3.7°
9 1:30 Agnostichit themAK-47266 ms–2.8°
9 1:30 Agnostickilled by themGalil AR281 ms469 ms1.8°
10 0:45 Agnostichit themM4A4422 ms–1.7°
10 0:41 żylasty syryjskikilled themDesert Eagle266 ms266 ms0.6°
11 1:10 żylasty syryjskikilled themAK-47500 ms797 ms1.4°
11 1:05 Qwapakilled by themMAC-10531 ms1516 ms10.1°
13 1:33 FalcoN ™killed by themUSP-S1266 ms1266 ms2.0°
14 1:44 żylasty syryjskihit themDesert Eagle719 ms–29.8°
14 1:43 żylasty syryjskikilled by themDesert Eagle1047 ms1875 ms8.7°
15 1:41 FalcoN ™killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:36 Agnostickilled themAK-471672 ms1672 ms2.9°
16 1:35 Agnostichit by themM4A4906 ms–25.1°
16 1:35 Agnostickilled themAK-47766 ms859 ms46.1°
16 1:06 żylasty syryjskihit themAK-47438 ms–3.6°
16 1:06 żylasty syryjskikilled by themFAMAS547 ms1000 ms0.5°

Shots

You fired 19 of your 32 first shots too soon: 11 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:40 FalcoN ™USP-S2245fine - pros would have fired it too0/140% / 57%
1 bomb 0:30 żylasty syryjskiUSP-S1900fine - pros would have fired it too0/124% / 44%
1 bomb 0:30 FalcoN ™USP-S1287fine - pros would have fired it too0/447% / 47%
1 bomb 0:28 FalcoN ™USP-S1288fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
1 bomb 0:28 FalcoN ™USP-S1288fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
1 bomb 0:27 FalcoN ™USP-S1288fired while moving (87 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 40%
1 bomb 0:27 FalcoN ™USP-S1289fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
1 bomb 0:27 FalcoN ™USP-S1286aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 47%
1 bomb 0:26 AgnosticUSP-S950aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)16% / 39%
2 bomb 0:39 żylasty syryjskiDesert Eagle394aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/3killed them23% / 48%
3 1:27 AgnosticAK-47454fired while moving (89 u/s), too fast to be accurate - stop first1/5killed them38% / 69%
3 1:26 QwapaAK-47232aim far off: your crosshair was about 5 player widths (157 units) off their body - get on target first0/1cut short (a death, a reload)2% / 57%
4 1:25 FalcoN ™M4A1-S757aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/9killed them23% / 54%
4 0:59 xxxM4A1-S175aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/6cut short (a death, a reload)33% / 61%
5 1:13 FalcoN ™AWP1097fine - pros would have fired it too1/177% / 77%
5 1:07 xxxAWP1387aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/23% / 75%
6 1:11 QwapaAWP1040fine - pros would have fired it too0/261% / 70%
7 1:37 QwapaM4A1-S956fired while moving (116 u/s), too fast to be accurate - stop first3/1133% / 66%
7 1:26 żylasty syryjskiUSP-S403aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first1/5killed them2% / 43%
8 0:42 xxxAK-47924fine - pros would have fired it too1/5killed them33% / 47%
9 1:30 AgnosticAK-47458fired while moving (111 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)17% / 51%
10 0:49 AgnosticM4A1-S1287fired while moving (77 u/s), too fast to be accurate - stop first0/61 bullet after pros would have stopped22% / 70%
10 0:45 AgnosticM4A1-S1094fine - pros would have fired it too1/745% / 53%
10 0:43 żylasty syryjskiM4A1-S1544aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)10% / 58%
10 0:41 żylasty syryjskiDesert Eagle1584fine - pros would have fired it too1/1killed them51% / 51%
11 1:10 żylasty syryjskiAK-471162aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first4/7killed them27% / 56%
11 1:05 QwapaAK-47173aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/4cut short (a death, a reload)10% / 64%
13 1:34 FalcoN ™Glock-18741fired while moving (240 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)15% / 41%
14 1:44 żylasty syryjskiDesert Eagle653fired while moving (109 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)53% / 61%
15 bomb 0:36 AgnosticAK-471386fine - pros would have fired it too1/4killed them73% / 73%
16 1:36 AgnosticAK-47537fired while moving (83 u/s), too fast to be accurate - stop first2/8killed them31% / 63%
16 1:06 żylasty syryjskiAK-47994fine - pros would have fired it too1/2cut short (a death, a reload)28% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.