Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 31 | 26% |
| AK-47 | 23 | 52% |
| USP-S | 17 | 6% |
| Desert Eagle | 7 | 71% |
| AWP | 6 | 17% |
| Glock-18 | 4 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/80 | 15 1:41 | 2 kills (AK-47 ×2), all headshots, in 12.8 s T | 2.5 |
| 17/80 | 2 bomb 0:38 | 1 kill (Deagle) CT | 2.0 |
| 20/80 | 10 0:41 | 1 kill (Deagle), 1 headshot CT | 1.8 |
| 24/80 | 6 1:19 | 1 kill (AWP) CT | 1.0 |
| 28/80 | 11 1:10 | 1 kill (AK-47) CT | 1.0 |
| 35/80 | 4 1:24 | 1 kill (M4A1-S), 1 headshot CT | 0.9 |
| 41/80 | 8 0:41 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 46/80 | 16 1:35 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 67/80 | 5 bomb 0:14 | 1 kill (USP-S), 1 headshot CT | -0.6 |
| 75/80 | 3 1:27 | 1 kill (AK-47), 1 headshot CT | -1.5 |
| 80/80 | 7 1:26 | 1 kill (USP-S), 1 headshot CT | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:33 | 1v3 after the plant CT · 83 HP · Underpass | lost - died with two or more on them at once · saw each other |
Flashes
4 flashes: 0 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:36 | wasted | no enemy blinded for long |
| 10 1:19 | weak | barely blinded FalcoN ™ 2.3 s (0.2 s white) |
| 11 1:05 | weak | barely blinded Qwapa 2.0 s (0.2 s white); blinded Lewarosson 3.5 s on the move through Catwalk - safe |
| 16 1:46 | wasted | barely blinded Qwapa 1.2 s (0.1 s white) |
Throws
12 grenades: 9 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:32 | punished | hit by żylasty syryjski 0.1 s after throwing an HE at Apartments, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 778 units away, thrown in the open |
| 11 1:07 | punished | hit by Qwapa 1.6 s after throwing a flash at Underpass, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 118 units away; a running throw |
| 12 1:32 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1120 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:26 | Underpass | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:26 | Apartments | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:33 | trade | Lewarosson was killed 722 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:54 | hold | held with dmasterskb, 439 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before dmasterskb) |
| 5 bomb 0:38 | hold | held with Lewarosson, 826 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 bomb 0:27 | trade | Lewarosson was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:07 | hold | held with Lewarosson, 404 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Lewarosson) |
| 10 0:42 | peek together | peeked the same enemy as ♕DALKER♕, 469 ms after them - late - your team-mate went first, as bait |
| 10 0:42 | trade | ♕DALKER♕ was killed 384 units away: you traded in 125 ms (pros: 625 ms) |
| 14 1:43 | trade | ♕DALKER♕ was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:08 | trade | sopel1ch was killed 272 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:35 | hit by them | Glock-18 | 625 ms | – | 1.9° | ||
| 1 bomb 0:29 | hit by them | Glock-18 | 1312 ms | – | 3.5° | ||
| 1 bomb 0:26 | killed by them | Glock-18 | 312 ms | 1047 ms | 0.7° | ||
| 2 bomb 0:39 | hit by them | AK-47 | 609 ms | – | 12.9° | ||
| 2 bomb 0:39 | killed them | Desert Eagle | 797 ms | 1141 ms | 2.6° | ||
| 3 1:27 | killed them | AK-47 | 453 ms | 453 ms | 5.7° | ||
| 3 1:26 | killed by them | MAC-10 | 281 ms | 734 ms | 3.4° | ||
| 4 1:25 | hit by them | AK-47 | 391 ms | – | 8.4° | ||
| 4 1:25 | killed them | M4A1-S | 469 ms | 859 ms | 0.9° | ||
| 4 0:58 | killed by them | AK-47 | 469 ms | 875 ms | 7.8° | ||
| 5 1:13 | hit them | AWP | 31 ms | – | 1.1° | ||
| 5 1:13 | hit by them | MP7 | 234 ms | – | 1.7° | ||
| 5 bomb 0:14 | killed them | USP-S | 312 ms | 312 ms | 0.1° | ||
| 6 1:19 | killed them | AWP | 266 ms | 266 ms | 0.8° | ||
| 6 1:01 | killed by them | AK-47 | 359 ms | 359 ms | 0.9° | ||
| 7 1:37 | hit them | M4A4 | 234 ms | – | 0.7° | ||
| 7 1:37 | hit by them | MAC-10 | 281 ms | – | 1.6° | ||
| 7 1:32 | hit by them | P250 | 344 ms | – | 2.0° | ||
| 7 1:26 | killed them | USP-S | 719 ms | 719 ms | 2.1° | ||
| 7 1:25 | killed by them | Galil AR | 531 ms | 625 ms | 6.3° | ||
| 8 0:42 | hit by them | AK-47 | 422 ms | – | 5.3° | ||
| 8 0:41 | killed them | AK-47 | 672 ms | 672 ms | 3.7° | ||
| 9 1:30 | hit them | AK-47 | 266 ms | – | 2.8° | ||
| 9 1:30 | killed by them | Galil AR | 281 ms | 469 ms | 1.8° | ||
| 10 0:45 | hit them | M4A4 | 422 ms | – | 1.7° | ||
| 10 0:41 | killed them | Desert Eagle | 266 ms | 266 ms | 0.6° | ||
| 11 1:10 | killed them | AK-47 | 500 ms | 797 ms | 1.4° | ||
| 11 1:05 | killed by them | MAC-10 | 531 ms | 1516 ms | 10.1° | ||
| 13 1:33 | killed by them | USP-S | 1266 ms | 1266 ms | 2.0° | ||
| 14 1:44 | hit them | Desert Eagle | 719 ms | – | 29.8° | ||
| 14 1:43 | killed by them | Desert Eagle | 1047 ms | 1875 ms | 8.7° | ||
| 15 1:41 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:36 | killed them | AK-47 | 1672 ms | 1672 ms | 2.9° | ||
| 16 1:35 | hit by them | M4A4 | 906 ms | – | 25.1° | ||
| 16 1:35 | killed them | AK-47 | 766 ms | 859 ms | 46.1° | ||
| 16 1:06 | hit them | AK-47 | 438 ms | – | 3.6° | ||
| 16 1:06 | killed by them | FAMAS | 547 ms | 1000 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | USP-S | 2245 | fine - pros would have fired it too | 0/1 | 40% / 57% | ||
| 1 bomb 0:30 | USP-S | 1900 | fine - pros would have fired it too | 0/1 | 24% / 44% | ||
| 1 bomb 0:30 | USP-S | 1287 | fine - pros would have fired it too | 0/4 | 47% / 47% | ||
| 1 bomb 0:28 | USP-S | 1288 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 1 bomb 0:28 | USP-S | 1288 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 1 bomb 0:27 | USP-S | 1288 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 40% | |
| 1 bomb 0:27 | USP-S | 1289 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 1 bomb 0:27 | USP-S | 1286 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 47% | |
| 1 bomb 0:26 | USP-S | 950 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 39% | |
| 2 bomb 0:39 | Desert Eagle | 394 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/3 | killed them | 23% / 48% | |
| 3 1:27 | AK-47 | 454 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/5 | killed them | 38% / 69% | |
| 3 1:26 | AK-47 | 232 | aim far off: your crosshair was about 5 player widths (157 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 57% | |
| 4 1:25 | M4A1-S | 757 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/9 | killed them | 23% / 54% | |
| 4 0:59 | M4A1-S | 175 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 33% / 61% | |
| 5 1:13 | AWP | 1097 | fine - pros would have fired it too | 1/1 | 77% / 77% | ||
| 5 1:07 | AWP | 1387 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/2 | 3% / 75% | ||
| 6 1:11 | AWP | 1040 | fine - pros would have fired it too | 0/2 | 61% / 70% | ||
| 7 1:37 | M4A1-S | 956 | fired while moving (116 u/s), too fast to be accurate - stop first | 3/11 | 33% / 66% | ||
| 7 1:26 | USP-S | 403 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 1/5 | killed them | 2% / 43% | |
| 8 0:42 | AK-47 | 924 | fine - pros would have fired it too | 1/5 | killed them | 33% / 47% | |
| 9 1:30 | AK-47 | 458 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 17% / 51% | |
| 10 0:49 | M4A1-S | 1287 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/6 | 1 bullet after pros would have stopped | 22% / 70% | |
| 10 0:45 | M4A1-S | 1094 | fine - pros would have fired it too | 1/7 | 45% / 53% | ||
| 10 0:43 | M4A1-S | 1544 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 58% | |
| 10 0:41 | Desert Eagle | 1584 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 11 1:10 | AK-47 | 1162 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 4/7 | killed them | 27% / 56% | |
| 11 1:05 | AK-47 | 173 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 10% / 64% | |
| 13 1:34 | Glock-18 | 741 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 15% / 41% | |
| 14 1:44 | Desert Eagle | 653 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 53% / 61% | |
| 15 bomb 0:36 | AK-47 | 1386 | fine - pros would have fired it too | 1/4 | killed them | 73% / 73% | |
| 16 1:36 | AK-47 | 537 | fired while moving (83 u/s), too fast to be accurate - stop first | 2/8 | killed them | 31% / 63% | |
| 16 1:06 | AK-47 | 994 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 28% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
