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Mirage, lost 3-13 · Thu 05 Nov, 22:58

QwapaMaster Guardian Elite

The match

Aim

406 msTTD852 msTTK4.1°Crosshair↓21%1st bullet33%Spray14%Head36%Counter-strafe

Scoreboard

76ADR69%KAST

Positioning

Shots

18/36Rushed↓6/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-105733%
Galil AR1631%
AK-471331%
USP-S1217%
MP91242%
MP7838%
M4A1-S850%
Glock-1870%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/8011 1:04 3 kills (AK-47 ×2, MAC-10), 2 headshots, in 12.5 s T3.5
25/806 1:01 1 kill (AK-47), 1 headshot T1.0
48/803 1:25 1 kill (MAC-10) T0.5
56/802 1:43 1 kill (Galil), 1 headshot T0.0
66/8016 1:44 1 kill (M4A1-S), 1 headshot CT-0.5
68/8010 1:33 1 kill (Galil) T-0.6
71/8013 bomb 0:26 1 kill (USP-S), 1 headshot CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:00 1v4 before the plant T · 100 HP · Apartmentslost - died in the first fight · saw each other
8 0:41 1v5 before the plant T · 99 HP · T Ramplost - died in the first fight · saw each other
11 1:10 1v4 before the plant T · 100 HP · Middlelost - died later, after 3 kills · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:41 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through T Ramp - safe
6 1:04 goodblinded argente 4.7 s (1.9 s white)
7 1:18 wastedbarely blinded dmasterskb 1.0 s (0.1 s white)
10 1:43 goodblinded dmasterskb 3.6 s (0.9 s white)
10 1:34 hurt the teambarely blinded dmasterskb 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through T Ramp - ran into a fight
14 1:49 wastedno enemy blinded for long; blinded żylasty syryjski 2.1 s on the move through Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:47 exposedan HE at Middle - seen by 1 enemy for 0.5 s, the nearest 1095 units away; a running throw

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 21 duels (43%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:40 sopel1chBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 peek togetherpeeked the same enemy as Agnostic, 719 ms before them - early - you went first, alone
2 1:45 peek togetherpeeked the same enemy as xxx, 562 ms after them - late - your team-mate went first, as bait
2 1:38 tradexxx was killed 567 units away: not traded within 5 s (pros: 625 ms)
2 1:36 tradeFalcoN ™ was killed 444 units away: not traded within 5 s (pros: 1,641 ms)
3 1:35 tradeżylasty syryjski was killed 748 units away: not traded within 5 s (pros: 2,031 ms)
3 1:27 tradeAgnostic was killed 493 units away: you traded in 1,391 ms (pros: 1,641 ms)
6 1:19 tradexxx was killed 343 units away: not traded within 5 s (pros: 1,641 ms)
7 1:26 holdheld with Agnostic, 109 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Agnostic)
7 1:00 tradeAgnostic was killed 532 units away: not traded within 5 s (pros: 2,031 ms)
8 1:06 tradeżylasty syryjski was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
8 1:02 tradeAgnostic was killed 448 units away: not traded within 5 s (pros: 1,641 ms)
11 1:10 tradeżylasty syryjski was killed 573 units away: not traded within 5 s (pros: 2,031 ms)
13 1:25 holdheld with żylasty syryjski, 900 units and 124° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before żylasty syryjski)
15 1:41 tradeFalcoN ™ was killed 902 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 sopel1chkilled by themUSP-S391 ms1906 ms6.9°
2 1:44 ♕DALKER♕hit by themP2000391 ms–2.3°
2 1:44 ♕DALKER♕killed themGalil AR906 ms1359 ms4.8°
2 1:30 Lewarossonkilled by themDesert Eagle1781 ms2531 ms6.8°
3 1:26 argentekilled themMAC-10281 ms734 ms3.4°
3 1:00 Lewarossonhit themAK-47453 ms–6.7°
3 0:56 Lewarossonhit themAK-47578 ms–0.8°
3 0:53 sopel1chkilled by themM4A1-S78 ms484 ms1.5°
3 0:53 sopel1chhit themAK-47391 ms–1.0°
4 1:39 sopel1chkilled by themAK-47297 ms797 ms6.5°
4 1:39 sopel1chhit themMAC-10672 ms–5.4°
5 bomb 0:02 sopel1chkilled by themAK-47531 ms1719 ms7.7°
6 1:01 argentekilled themAK-47359 ms359 ms0.9°
6 0:58 dmasterskbkilled by themM4A1-S562 ms750 ms3.4°
7 1:37 argentehit by themM4A4234 ms–0.7°
7 1:37 argentehit themMAC-10281 ms–1.6°
7 0:58 ♕DALKER♕killed by themAWP359 ms359 ms2.9°
8 1:16 Lewarossonhit themMAC-10516 ms–24.7°
8 0:27 sopel1chkilled by themAK-47375 ms688 ms5.1°
8 0:27 sopel1chhit themMAC-10656 ms–5.4°
9 bomb 0:15 ♕DALKER♕killed by themAWP500 ms500 ms3.9°
10 1:33 dmasterskbkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
10 1:33 dmasterskbhit by themM4A4594 ms–9.3°
10 1:31 sopel1chkilled by themM4A1-S359 ms359 ms4.7°
11 1:05 argentekilled themMAC-10531 ms1516 ms10.1°
11 0:57 sopel1chhit by themAK-47422 ms–9.8°
11 0:57 sopel1chkilled themAK-47469 ms1438 ms6.4°
11 0:52 Lewarossonkilled themAK-47266 ms266 ms12.2°
11 0:47 dmasterskbkilled by themM4A1-S984 ms1078 ms27.5°
12 1:42 dmasterskbkilled by themSCAR-20312 ms312 ms0.5°
13 1:25 dmasterskbhit by themGlock-18703 ms–1.2°
13 bomb 0:26 sopel1chkilled themUSP-S297 ms562 ms2.6°
13 bomb 0:26 sopel1chhit by themGlock-18531 ms–13.0°
13 bomb 0:26 ♕DALKER♕killed by themGlock-1816 ms516 ms2.8°
14 1:47 ♕DALKER♕hit themMP9422 ms–9.6°
14 1:47 ♕DALKER♕killed by themMAC-10500 ms1172 ms23.2°
15 1:39 Lewarossonhit themMP7312 ms–1.9°
15 1:39 Lewarossonkilled by themAK-4778 ms281 ms1.3°
16 1:45 sopel1chhit themM4A431 ms–2.3°
16 1:45 dmasterskbkilled themM4A1-S141 ms969 ms0.5°
16 1:45 sopel1chkilled by themAK-47703 ms906 ms10.9°
16 1:45 dmasterskbhit by themNegev828 ms–18.9°

Shots

You fired 18 of your 36 first shots too soon: 14 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 sopel1chGlock-18562aim far off: your crosshair was about 4.5 player widths (149 units) off their body - get on target first0/3cut short (a death, a reload)1% / 38%
2 1:44 ♕DALKER♕Galil AR1275fired while moving (89 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 47%
2 1:44 ♕DALKER♕Galil AR1275fine - pros would have fired it too4/5killed them37% / 47%
2 1:31 LewarossonGalil AR841aim far off: your crosshair was about 21 player widths (665 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
3 1:26 argenteMAC-10235fired while moving (219 u/s), too fast to be accurate - stop first4/13killed them61% / 71%
3 1:08 LewarossonAK-471051fine - pros would have fired it too0/230% / 47%
3 1:00 LewarossonAK-47976fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 60%
3 0:56 LewarossonAK-471156fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 51%
3 0:53 sopel1chAK-47776aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 46%
3 0:53 sopel1chAK-47776fine - pros would have fired it too1/1cut short (a death, a reload)48% / 48%
4 1:39 sopel1chMAC-10764fired while moving (124 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)45% / 53%
5 bomb 0:02 sopel1chGlock-181310fired while moving (119 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 34%
6 1:08 argenteAK-47911fired while moving (103 u/s), too fast to be accurate - stop first0/12% / 57%
6 1:01 argenteAK-47861fine - pros would have fired it too1/1killed them67% / 67%
6 0:58 dmasterskbAK-471076fired while moving (51 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 64%
7 1:37 argenteMAC-10931fine - pros would have fired it too4/1161% / 61%
7 0:58 ♕DALKER♕MAC-10635fine - pros would have fired it too0/1cut short (a death, a reload)29% / 50%
8 1:16 LewarossonMAC-10787fired while moving (236 u/s), too fast to be accurate - stop first1/241% / 51%
8 1:15 LewarossonMAC-10823fired while moving (207 u/s), too fast to be accurate - stop first0/844% / 54%
8 0:27 sopel1chMAC-10664fine - pros would have fired it too2/2cut short (a death, a reload)51% / 51%
9 bomb 0:15 ♕DALKER♕Glock-18545fine - pros would have fired it too0/1cut short (a death, a reload)44% / 46%
10 1:31 sopel1chGalil AR760fired while moving (131 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 46%
11 1:18 ♕DALKER♕MAC-101585fired while moving (164 u/s), too fast to be accurate - stop first0/414% / 46%
11 1:17 ♕DALKER♕MAC-101573fine - pros would have fired it too0/62 bullets after pros would have stopped31% / 44%
11 1:06 argenteMAC-10139fine - pros would have fired it too6/23killed them41% / 49%
11 0:57 sopel1chAK-47353fired while moving (146 u/s), too fast to be accurate - stop first1/74% / 52%
11 0:56 sopel1chAK-47393fine - pros would have fired it too1/4killed them58% / 58%
11 0:52 LewarossonAK-47296fired while moving (193 u/s), too fast to be accurate - stop first1/5killed them4% / 47%
13 1:25 dmasterskbUSP-S287fine - pros would have fired it too0/753% / 54%
13 1:21 dmasterskbUSP-S248fired while moving (148 u/s), too fast to be accurate - stop first0/216% / 54%
13 bomb 0:26 sopel1chUSP-S267fine - pros would have fired it too2/3killed them76% / 76%
13 bomb 0:25 ♕DALKER♕USP-S316fine - pros would have fired it too0/1cut short (a death, a reload)25% / 43%
14 1:47 ♕DALKER♕MP9376aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first5/12cut short (a death, a reload)2% / 63%
15 1:39 LewarossonMP7785fired while moving (97 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)72% / 76%
16 1:45 dmasterskbM4A1-S1131fine - pros would have fired it too3/758% / 58%
16 1:44 dmasterskbM4A1-S1130fine - pros would have fired it too1/1killed them60% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.