Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 57 | 33% |
| Galil AR | 16 | 31% |
| AK-47 | 13 | 31% |
| USP-S | 12 | 17% |
| MP9 | 12 | 42% |
| MP7 | 8 | 38% |
| M4A1-S | 8 | 50% |
| Glock-18 | 7 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/80 | 11 1:04 | 3 kills (AK-47 ×2, MAC-10), 2 headshots, in 12.5 s T | 3.5 |
| 25/80 | 6 1:01 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 48/80 | 3 1:25 | 1 kill (MAC-10) T | 0.5 |
| 56/80 | 2 1:43 | 1 kill (Galil), 1 headshot T | 0.0 |
| 66/80 | 16 1:44 | 1 kill (M4A1-S), 1 headshot CT | -0.5 |
| 68/80 | 10 1:33 | 1 kill (Galil) T | -0.6 |
| 71/80 | 13 bomb 0:26 | 1 kill (USP-S), 1 headshot CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:00 | 1v4 before the plant T · 100 HP · Apartments | lost - died in the first fight · saw each other |
| 8 0:41 | 1v5 before the plant T · 99 HP · T Ramp | lost - died in the first fight · saw each other |
| 11 1:10 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 3 kills · saw them first |
Flashes
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:41 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through T Ramp - safe |
| 6 1:04 | good | blinded argente 4.7 s (1.9 s white) |
| 7 1:18 | wasted | barely blinded dmasterskb 1.0 s (0.1 s white) |
| 10 1:43 | good | blinded dmasterskb 3.6 s (0.9 s white) |
| 10 1:34 | hurt the team | barely blinded dmasterskb 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through T Ramp - ran into a fight |
| 14 1:49 | wasted | no enemy blinded for long; blinded żylasty syryjski 2.1 s on the move through Bombsite A - safe |
Throws
18 grenades: 17 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:47 | exposed | an HE at Middle - seen by 1 enemy for 0.5 s, the nearest 1095 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:40 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | peek together | peeked the same enemy as Agnostic, 719 ms before them - early - you went first, alone |
| 2 1:45 | peek together | peeked the same enemy as xxx, 562 ms after them - late - your team-mate went first, as bait |
| 2 1:38 | trade | xxx was killed 567 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:36 | trade | FalcoN ™ was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:35 | trade | żylasty syryjski was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:27 | trade | Agnostic was killed 493 units away: you traded in 1,391 ms (pros: 1,641 ms) |
| 6 1:19 | trade | xxx was killed 343 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:26 | hold | held with Agnostic, 109 units and 9° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Agnostic) |
| 7 1:00 | trade | Agnostic was killed 532 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:06 | trade | żylasty syryjski was killed 643 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:02 | trade | Agnostic was killed 448 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:10 | trade | żylasty syryjski was killed 573 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:25 | hold | held with żylasty syryjski, 900 units and 124° apart as the enemy saw you: a real crossfire (the enemy saw you 297 ms before żylasty syryjski) |
| 15 1:41 | trade | FalcoN ™ was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed by them | USP-S | 391 ms | 1906 ms | 6.9° | ||
| 2 1:44 | hit by them | P2000 | 391 ms | – | 2.3° | ||
| 2 1:44 | killed them | Galil AR | 906 ms | 1359 ms | 4.8° | ||
| 2 1:30 | killed by them | Desert Eagle | 1781 ms | 2531 ms | 6.8° | ||
| 3 1:26 | killed them | MAC-10 | 281 ms | 734 ms | 3.4° | ||
| 3 1:00 | hit them | AK-47 | 453 ms | – | 6.7° | ||
| 3 0:56 | hit them | AK-47 | 578 ms | – | 0.8° | ||
| 3 0:53 | killed by them | M4A1-S | 78 ms | 484 ms | 1.5° | ||
| 3 0:53 | hit them | AK-47 | 391 ms | – | 1.0° | ||
| 4 1:39 | killed by them | AK-47 | 297 ms | 797 ms | 6.5° | ||
| 4 1:39 | hit them | MAC-10 | 672 ms | – | 5.4° | ||
| 5 bomb 0:02 | killed by them | AK-47 | 531 ms | 1719 ms | 7.7° | ||
| 6 1:01 | killed them | AK-47 | 359 ms | 359 ms | 0.9° | ||
| 6 0:58 | killed by them | M4A1-S | 562 ms | 750 ms | 3.4° | ||
| 7 1:37 | hit by them | M4A4 | 234 ms | – | 0.7° | ||
| 7 1:37 | hit them | MAC-10 | 281 ms | – | 1.6° | ||
| 7 0:58 | killed by them | AWP | 359 ms | 359 ms | 2.9° | ||
| 8 1:16 | hit them | MAC-10 | 516 ms | – | 24.7° | ||
| 8 0:27 | killed by them | AK-47 | 375 ms | 688 ms | 5.1° | ||
| 8 0:27 | hit them | MAC-10 | 656 ms | – | 5.4° | ||
| 9 bomb 0:15 | killed by them | AWP | 500 ms | 500 ms | 3.9° | ||
| 10 1:33 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:33 | hit by them | M4A4 | 594 ms | – | 9.3° | ||
| 10 1:31 | killed by them | M4A1-S | 359 ms | 359 ms | 4.7° | ||
| 11 1:05 | killed them | MAC-10 | 531 ms | 1516 ms | 10.1° | ||
| 11 0:57 | hit by them | AK-47 | 422 ms | – | 9.8° | ||
| 11 0:57 | killed them | AK-47 | 469 ms | 1438 ms | 6.4° | ||
| 11 0:52 | killed them | AK-47 | 266 ms | 266 ms | 12.2° | ||
| 11 0:47 | killed by them | M4A1-S | 984 ms | 1078 ms | 27.5° | ||
| 12 1:42 | killed by them | SCAR-20 | 312 ms | 312 ms | 0.5° | ||
| 13 1:25 | hit by them | Glock-18 | 703 ms | – | 1.2° | ||
| 13 bomb 0:26 | killed them | USP-S | 297 ms | 562 ms | 2.6° | ||
| 13 bomb 0:26 | hit by them | Glock-18 | 531 ms | – | 13.0° | ||
| 13 bomb 0:26 | killed by them | Glock-18 | 16 ms | 516 ms | 2.8° | ||
| 14 1:47 | hit them | MP9 | 422 ms | – | 9.6° | ||
| 14 1:47 | killed by them | MAC-10 | 500 ms | 1172 ms | 23.2° | ||
| 15 1:39 | hit them | MP7 | 312 ms | – | 1.9° | ||
| 15 1:39 | killed by them | AK-47 | 78 ms | 281 ms | 1.3° | ||
| 16 1:45 | hit them | M4A4 | 31 ms | – | 2.3° | ||
| 16 1:45 | killed them | M4A1-S | 141 ms | 969 ms | 0.5° | ||
| 16 1:45 | killed by them | AK-47 | 703 ms | 906 ms | 10.9° | ||
| 16 1:45 | hit by them | Negev | 828 ms | – | 18.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 562 | aim far off: your crosshair was about 4.5 player widths (149 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 38% | |
| 2 1:44 | Galil AR | 1275 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 47% | |
| 2 1:44 | Galil AR | 1275 | fine - pros would have fired it too | 4/5 | killed them | 37% / 47% | |
| 2 1:31 | Galil AR | 841 | aim far off: your crosshair was about 21 player widths (665 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 3 1:26 | MAC-10 | 235 | fired while moving (219 u/s), too fast to be accurate - stop first | 4/13 | killed them | 61% / 71% | |
| 3 1:08 | AK-47 | 1051 | fine - pros would have fired it too | 0/2 | 30% / 47% | ||
| 3 1:00 | AK-47 | 976 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 60% | |
| 3 0:56 | AK-47 | 1156 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 51% | |
| 3 0:53 | AK-47 | 776 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 46% | |
| 3 0:53 | AK-47 | 776 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 48% | |
| 4 1:39 | MAC-10 | 764 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 45% / 53% | |
| 5 bomb 0:02 | Glock-18 | 1310 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 34% | |
| 6 1:08 | AK-47 | 911 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | 2% / 57% | ||
| 6 1:01 | AK-47 | 861 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 6 0:58 | AK-47 | 1076 | fired while moving (51 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 64% | |
| 7 1:37 | MAC-10 | 931 | fine - pros would have fired it too | 4/11 | 61% / 61% | ||
| 7 0:58 | MAC-10 | 635 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 50% | |
| 8 1:16 | MAC-10 | 787 | fired while moving (236 u/s), too fast to be accurate - stop first | 1/2 | 41% / 51% | ||
| 8 1:15 | MAC-10 | 823 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/8 | 44% / 54% | ||
| 8 0:27 | MAC-10 | 664 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 51% / 51% | |
| 9 bomb 0:15 | Glock-18 | 545 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 46% | |
| 10 1:31 | Galil AR | 760 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 46% | |
| 11 1:18 | MAC-10 | 1585 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/4 | 14% / 46% | ||
| 11 1:17 | MAC-10 | 1573 | fine - pros would have fired it too | 0/6 | 2 bullets after pros would have stopped | 31% / 44% | |
| 11 1:06 | MAC-10 | 139 | fine - pros would have fired it too | 6/23 | killed them | 41% / 49% | |
| 11 0:57 | AK-47 | 353 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/7 | 4% / 52% | ||
| 11 0:56 | AK-47 | 393 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 11 0:52 | AK-47 | 296 | fired while moving (193 u/s), too fast to be accurate - stop first | 1/5 | killed them | 4% / 47% | |
| 13 1:25 | USP-S | 287 | fine - pros would have fired it too | 0/7 | 53% / 54% | ||
| 13 1:21 | USP-S | 248 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/2 | 16% / 54% | ||
| 13 bomb 0:26 | USP-S | 267 | fine - pros would have fired it too | 2/3 | killed them | 76% / 76% | |
| 13 bomb 0:25 | USP-S | 316 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 43% | |
| 14 1:47 | MP9 | 376 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 5/12 | cut short (a death, a reload) | 2% / 63% | |
| 15 1:39 | MP7 | 785 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 72% / 76% | |
| 16 1:45 | M4A1-S | 1131 | fine - pros would have fired it too | 3/7 | 58% / 58% | ||
| 16 1:44 | M4A1-S | 1130 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
