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Mirage, lost 3-13 · Thu 05 Nov, 22:58

xxxDistinguished Master Guardian

The match

Aim

422 msTTD680 msTTK5.3°Crosshair↓30%1st bullet–Spray17%Head45%Counter-strafe

Scoreboard

24ADR42%KAST

Positioning

Shots

13/18Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Glock-181926%
Desert Eagle1040%
AK-47933%
Galil AR20%
MAC-1010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/805 bomb 0:27 1 kill (Deagle), 1 headshot T1.8
58/804 0:58 1 kill (AK-47), 1 headshot T-0.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 5 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:47 wastedno enemy blinded for long
1 1:46 goodblinded ♕DALKER♕ 3.9 s (1.2 s white)
5 1:50 goodblinded Lewarosson 4.0 s (1.3 s white)
8 1:09 goodblinded dmasterskb 3.9 s (1.1 s white)
9 1:50 goodblinded ♕DALKER♕ 4.2 s (1.4 s white), Lewarosson 4.2 s (1.4 s white), sopel1ch 4.1 s (1.4 s white)
10 1:11 wastedno enemy blinded for long
12 1:38 goodblinded dmasterskb 3.6 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 21 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Palace Alley (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:49 exposeda molotov at Palace Alley - seen by 1 enemy for 0.2 s, the nearest 1338 units away, thrown in the open; a running throw
9 1:19 punishedhit by sopel1ch 1.0 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 700 units away; a running throw
12 1:33 punishedkilled by sopel1ch with an HE in hand at Palace Alley - seen by 1 enemy for 0.5 s, the nearest 588 units away

Positioning

In 3 of your 20 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 1 of your 11 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:38 LewarossonTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
5 bomb 0:28 LewarossonTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
7 1:00 LewarossonMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 12 rounds. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 line of firestood in żylasty syryjski's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:35 tradeżylasty syryjski was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
5 1:06 tradeAgnostic was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
8 1:16 holdheld with Qwapa, 852 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 1:02 tradeAgnostic was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
10 1:31 tradeQwapa was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 tradeQwapa was killed 544 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Lewarossonhit themGlock-18422 ms–2.9°
1 1:44 Lewarossonhit by themP2000438 ms–1.2°
1 1:34 Lewarossonhit by themP20002328 ms–6.1°
1 bomb 0:35 Lewarossonhit themGlock-18266 ms–5.1°
1 bomb 0:34 Lewarossonkilled by themUSP-S766 ms766 ms7.5°
2 1:38 sopel1chkilled by themMP9266 ms406 ms7.9°
3 1:00 ♕DALKER♕killed by themAWP781 ms781 ms10.7°
4 0:58 argentekilled themAK-47469 ms875 ms7.8°
4 bomb 0:33 dmasterskbkilled by themAK-47422 ms422 ms2.5°
5 0:54 dmasterskbhit by themAK-4762 ms–0.7°
5 bomb 0:38 Lewarossonhit by themM4A462 ms–0.5°
5 bomb 0:38 Lewarossonhit themDesert Eagle109 ms–6.7°
5 bomb 0:31 sopel1chhit themDesert Eagle312 ms–0.8°
5 bomb 0:28 sopel1chhit by themM4A40 ms–1.9°
5 bomb 0:27 Lewarossonkilled themDesert Eagle484 ms484 ms9.5°
5 bomb 0:14 argentekilled by themUSP-S312 ms312 ms0.1°
6 1:19 argentekilled by themAWP266 ms266 ms0.8°
7 0:59 Lewarossonhit themGlock-18766 ms–1.2°
7 0:58 sopel1chkilled by themAK-47234 ms328 ms2.0°
8 0:42 argentehit themAK-47422 ms–5.3°
8 0:41 argentekilled by themAK-47672 ms672 ms3.7°
9 1:19 sopel1chkilled by themAK-47469 ms969 ms6.0°
9 1:18 sopel1chhit themDesert Eagle922 ms–16.6°
10 1:07 sopel1chkilled by themM4A1-S531 ms1031 ms3.6°
11 1:20 ♕DALKER♕killed by themAWP359 ms359 ms1.2°
12 1:33 sopel1chkilled by themM4A1-S328 ms438 ms9.5°

Shots

You fired 13 of your 18 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 46%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 LewarossonGlock-181024fired while moving (231 u/s), too fast to be accurate - stop first0/21% / 37%
1 1:44 LewarossonGlock-181008fired while moving (213 u/s), too fast to be accurate - stop first2/610% / 36%
1 1:34 LewarossonGlock-18375aim far off: your crosshair was about 5 player widths (164 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 40%
1 1:34 LewarossonGlock-18408fine - pros would have fired it too0/328% / 44%
1 bomb 0:39 ♕DALKER♕Glock-18761too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target0/419% / 55%
1 bomb 0:35 LewarossonGlock-18500fired while moving (91 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)49% / 61%
2 1:43 ♕DALKER♕MAC-10833fired while moving (222 u/s), too fast to be accurate - stop first0/744% / 54%
4 0:59 argenteAK-47166fired while moving (205 u/s), too fast to be accurate - stop first2/10killed them0% / 49%
5 1:07 argenteDesert Eagle1388fired while moving (175 u/s), too fast to be accurate - stop first0/10% / 35%
5 0:56 dmasterskbDesert Eagle1751fine - pros would have fired it too0/143% / 43%
5 bomb 0:38 LewarossonDesert Eagle1123fine - pros would have fired it too1/1cut short (a death, a reload)19% / 40%
5 bomb 0:31 sopel1chDesert Eagle1241fine - pros would have fired it too1/264% / 64%
5 bomb 0:27 LewarossonDesert Eagle1639fired while moving (94 u/s), too fast to be accurate - stop first1/1killed them27% / 43%
5 bomb 0:17 argenteDesert Eagle1376aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/218% / 40%
7 0:59 LewarossonGlock-18932fine - pros would have fired it too2/6cut short (a death, a reload)47% / 47%
8 0:42 argenteAK-47925fired while moving (54 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)14% / 54%
9 1:18 sopel1chDesert Eagle704aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2cut short (a death, a reload)12% / 40%
10 1:07 sopel1chGalil AR385aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first0/2cut short (a death, a reload)1% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.