Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Glock-18 | 19 | 26% |
| Desert Eagle | 10 | 40% |
| AK-47 | 9 | 33% |
| Galil AR | 2 | 0% |
| MAC-10 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/80 | 5 bomb 0:27 | 1 kill (Deagle), 1 headshot T | 1.8 |
| 58/80 | 4 0:58 | 1 kill (AK-47), 1 headshot T | -0.1 |
Flashes
7 flashes: 5 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:47 | wasted | no enemy blinded for long |
| 1 1:46 | good | blinded ♕DALKER♕ 3.9 s (1.2 s white) |
| 5 1:50 | good | blinded Lewarosson 4.0 s (1.3 s white) |
| 8 1:09 | good | blinded dmasterskb 3.9 s (1.1 s white) |
| 9 1:50 | good | blinded ♕DALKER♕ 4.2 s (1.4 s white), Lewarosson 4.2 s (1.4 s white), sopel1ch 4.1 s (1.4 s white) |
| 10 1:11 | wasted | no enemy blinded for long |
| 12 1:38 | good | blinded dmasterskb 3.6 s (0.9 s white) |
Throws
24 grenades: 21 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Palace Alley (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:49 | exposed | a molotov at Palace Alley - seen by 1 enemy for 0.2 s, the nearest 1338 units away, thrown in the open; a running throw |
| 9 1:19 | punished | hit by sopel1ch 1.0 s after throwing a molotov at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 700 units away; a running throw |
| 12 1:33 | punished | killed by sopel1ch with an HE in hand at Palace Alley - seen by 1 enemy for 0.5 s, the nearest 588 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:38 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 5 bomb 0:28 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 7 1:00 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 12 rounds. You traded 0 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:35 | trade | żylasty syryjski was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:06 | trade | Agnostic was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:16 | hold | held with Qwapa, 852 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 1:02 | trade | Agnostic was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:31 | trade | Qwapa was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | trade | Qwapa was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit them | Glock-18 | 422 ms | – | 2.9° | ||
| 1 1:44 | hit by them | P2000 | 438 ms | – | 1.2° | ||
| 1 1:34 | hit by them | P2000 | 2328 ms | – | 6.1° | ||
| 1 bomb 0:35 | hit them | Glock-18 | 266 ms | – | 5.1° | ||
| 1 bomb 0:34 | killed by them | USP-S | 766 ms | 766 ms | 7.5° | ||
| 2 1:38 | killed by them | MP9 | 266 ms | 406 ms | 7.9° | ||
| 3 1:00 | killed by them | AWP | 781 ms | 781 ms | 10.7° | ||
| 4 0:58 | killed them | AK-47 | 469 ms | 875 ms | 7.8° | ||
| 4 bomb 0:33 | killed by them | AK-47 | 422 ms | 422 ms | 2.5° | ||
| 5 0:54 | hit by them | AK-47 | 62 ms | – | 0.7° | ||
| 5 bomb 0:38 | hit by them | M4A4 | 62 ms | – | 0.5° | ||
| 5 bomb 0:38 | hit them | Desert Eagle | 109 ms | – | 6.7° | ||
| 5 bomb 0:31 | hit them | Desert Eagle | 312 ms | – | 0.8° | ||
| 5 bomb 0:28 | hit by them | M4A4 | 0 ms | – | 1.9° | ||
| 5 bomb 0:27 | killed them | Desert Eagle | 484 ms | 484 ms | 9.5° | ||
| 5 bomb 0:14 | killed by them | USP-S | 312 ms | 312 ms | 0.1° | ||
| 6 1:19 | killed by them | AWP | 266 ms | 266 ms | 0.8° | ||
| 7 0:59 | hit them | Glock-18 | 766 ms | – | 1.2° | ||
| 7 0:58 | killed by them | AK-47 | 234 ms | 328 ms | 2.0° | ||
| 8 0:42 | hit them | AK-47 | 422 ms | – | 5.3° | ||
| 8 0:41 | killed by them | AK-47 | 672 ms | 672 ms | 3.7° | ||
| 9 1:19 | killed by them | AK-47 | 469 ms | 969 ms | 6.0° | ||
| 9 1:18 | hit them | Desert Eagle | 922 ms | – | 16.6° | ||
| 10 1:07 | killed by them | M4A1-S | 531 ms | 1031 ms | 3.6° | ||
| 11 1:20 | killed by them | AWP | 359 ms | 359 ms | 1.2° | ||
| 12 1:33 | killed by them | M4A1-S | 328 ms | 438 ms | 9.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1024 | fired while moving (231 u/s), too fast to be accurate - stop first | 0/2 | 1% / 37% | ||
| 1 1:44 | Glock-18 | 1008 | fired while moving (213 u/s), too fast to be accurate - stop first | 2/6 | 10% / 36% | ||
| 1 1:34 | Glock-18 | 375 | aim far off: your crosshair was about 5 player widths (164 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 40% | |
| 1 1:34 | Glock-18 | 408 | fine - pros would have fired it too | 0/3 | 28% / 44% | ||
| 1 bomb 0:39 | Glock-18 | 761 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 0/4 | 19% / 55% | ||
| 1 bomb 0:35 | Glock-18 | 500 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 49% / 61% | |
| 2 1:43 | MAC-10 | 833 | fired while moving (222 u/s), too fast to be accurate - stop first | 0/7 | 44% / 54% | ||
| 4 0:59 | AK-47 | 166 | fired while moving (205 u/s), too fast to be accurate - stop first | 2/10 | killed them | 0% / 49% | |
| 5 1:07 | Desert Eagle | 1388 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/1 | 0% / 35% | ||
| 5 0:56 | Desert Eagle | 1751 | fine - pros would have fired it too | 0/1 | 43% / 43% | ||
| 5 bomb 0:38 | Desert Eagle | 1123 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 19% / 40% | |
| 5 bomb 0:31 | Desert Eagle | 1241 | fine - pros would have fired it too | 1/2 | 64% / 64% | ||
| 5 bomb 0:27 | Desert Eagle | 1639 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/1 | killed them | 27% / 43% | |
| 5 bomb 0:17 | Desert Eagle | 1376 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 18% / 40% | ||
| 7 0:59 | Glock-18 | 932 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 47% / 47% | |
| 8 0:42 | AK-47 | 925 | fired while moving (54 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 14% / 54% | |
| 9 1:18 | Desert Eagle | 704 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 12% / 40% | |
| 10 1:07 | Galil AR | 385 | aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
