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Mirage, won 13-3 · Thu 05 Nov, 22:58

sopel1chDistinguished Master Guardian

The match

Aim

383 msTTD781 msTTK6.7°Crosshair↓44%1st bullet54%Spray10%Head61%Counter-strafe

Scoreboard

104ADR100%KAST

Positioning

Shots

16/26Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476141%
M4A1-S2969%
MP91560%
USP-S875%
Glock-18250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/8010 1:31 3 kills (M4A1-S ×3), 1 through smoke, in 58 s CT4.2
3/802 1:38 2 kills (MP9 ×2), all headshots, in 1.5 s CT3.7
7/8016 1:44 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 20.2 s T2.9
13/8012 1:33 2 kills (M4A1-S ×2), in 21.8 s CT2.4
21/805 bomb 0:32 2 kills (M4A1-S, AK-47), in 30.7 s CT1.4
34/808 0:27 1 kill (AK-47) CT1.0
37/804 1:39 1 kill (AK-47) CT0.7
44/803 0:53 1 kill (M4A1-S) CT0.6
60/807 0:58 1 kill (AK-47), 1 headshot CT-0.2
70/801 1:41 1 kill (USP-S) CT-0.8
77/809 1:18 1 kill (AK-47), 1 headshot CT-2.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 2 good, 1 weak, 9 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 wastedno enemy blinded for long
3 1:45 weakbarely blinded FalcoN ™ 2.9 s (0.5 s white), Agnostic 2.8 s (0.4 s white)
4 1:45 wastedno enemy blinded for long
6 1:47 wastedno enemy blinded for long
7 1:47 wastedno enemy blinded for long; blinded ♕DALKER♕ 4.2 s holding Snipers Nest - safe
8 1:48 wastedbarely blinded FalcoN ™ 1.3 s (0.1 s white); blinded dmasterskb 2.5 s on the move through Bombsite A - safe; blinded themselves 2.4 s on the move through Bombsite A - safe; blinded Lewarosson 1.5 s on the move through Bombsite A - safe
9 1:47 wastedno enemy blinded for long
10 1:44 wastedno enemy blinded for long; blinded dmasterskb 2.1 s on the move through Bombsite A - safe; blinded themselves 3.0 s holding Bombsite A - safe
10 0:43 misled a peekbarely blinded żylasty syryjski 0.9 s (0.1 s white) the enemy was barely blinded, and ♕DALKER♕ peeked żylasty syryjski 0.3 s after the pop; got hit first
11 1:46 wastedno enemy blinded for long; blinded dmasterskb 3.0 s holding Bombsite A - safe; blinded themselves 2.3 s holding Bombsite A - safe
12 1:42 wastedno enemy blinded for long
15 1:50 goodblinded FalcoN ™ 3.3 s (0.7 s white)
16 1:48 goodblinded Qwapa 3.1 s (0.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
49 grenades: 48 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 bomb 0:18 exposedan HE at Middle - seen by 1 enemy for 0.5 s, the nearest 1035 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with dmasterskb, 263 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before dmasterskb)
2 1:45 holdheld with ♕DALKER♕, 599 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:43 trade♕DALKER♕ was killed 616 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 holdheld with dmasterskb, 253 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after dmasterskb)
5 bomb 0:34 tradedmasterskb was killed 656 units away: you traded in 2,297 ms (pros: 2,031 ms)
5 bomb 0:27 tradeLewarosson was killed 551 units away: not traded within 5 s (pros: 625 ms)
7 1:00 holdheld with Lewarosson, 362 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms after Lewarosson)
10 1:33 tradedmasterskb was killed 544 units away: you traded in 1,234 ms (pros: 2,031 ms)
11 1:04 tradeargente was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:27 holdheld with ♕DALKER♕, 63 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before ♕DALKER♕)
14 1:43 trade♕DALKER♕ was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
14 1:43 tradeargente was killed 255 units away: not traded within 5 s (pros: 1,641 ms)
16 1:46 holdheld with dmasterskb, 174 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after dmasterskb)
16 1:45 peek togetherpeeked the same enemy as Lewarosson, 141 ms after them - a double peek
16 1:44 tradedmasterskb was killed 188 units away: you traded in 47 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Qwapakilled themUSP-S391 ms1906 ms6.9°
1 1:40 żylasty syryjskihit by themGlock-18172 ms–1.6°
1 1:40 FalcoN ™hit by themGlock-18297 ms–17.4°
1 1:39 Agnostickilled by themGlock-181062 ms1062 ms7.8°
2 1:38 xxxkilled themMP9266 ms406 ms7.9°
2 1:37 FalcoN ™killed themMP9359 ms781 ms10.8°
2 1:37 FalcoN ™hit by themMP7641 ms–5.3°
2 1:29 żylasty syryjskihit themMP9359 ms–4.2°
2 1:29 żylasty syryjskikilled by themAK-47516 ms609 ms13.5°
3 0:53 Qwapakilled themM4A1-S78 ms484 ms1.5°
3 0:53 Qwapahit by themAK-47391 ms–1.0°
4 1:39 Qwapakilled themAK-47297 ms797 ms6.5°
4 1:39 Qwapahit by themMAC-10672 ms–5.4°
4 bomb 0:34 Agnostickilled by themGalil AR953 ms1391 ms1.7°
5 bomb 0:32 żylasty syryjskikilled themM4A1-S406 ms703 ms9.0°
5 bomb 0:32 żylasty syryjskihit by themAK-47531 ms–27.0°
5 bomb 0:31 xxxhit by themDesert Eagle312 ms–0.8°
5 bomb 0:28 xxxhit themM4A40 ms–1.9°
5 bomb 0:02 Qwapakilled themAK-47531 ms1719 ms7.7°
6 0:47 żylasty syryjskihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:58 xxxkilled themAK-47234 ms328 ms2.0°
8 0:27 Qwapakilled themAK-47375 ms688 ms5.1°
8 0:27 Qwapahit by themMAC-10656 ms–5.4°
9 1:19 xxxkilled themAK-47469 ms969 ms6.0°
9 1:18 xxxhit by themDesert Eagle922 ms–16.6°
9 1:18 FalcoN ™killed by themMP7828 ms1062 ms41.2°
10 1:31 Qwapakilled themM4A1-S359 ms359 ms4.7°
10 1:07 xxxkilled themM4A1-S531 ms1031 ms3.6°
10 0:34 FalcoN ™killed themM4A1-S1500 ms1703 ms47.3°
11 0:57 Qwapahit themAK-47422 ms–9.8°
11 0:57 Qwapakilled by themAK-47469 ms1438 ms6.4°
12 1:33 xxxkilled themM4A1-S328 ms438 ms9.5°
12 1:18 żylasty syryjskihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:17 żylasty syryjskihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:11 żylasty syryjskikilled themM4A1-S234 ms234 ms1.8°
13 bomb 0:26 Qwapakilled by themUSP-S297 ms562 ms2.6°
13 bomb 0:26 Qwapahit themGlock-18531 ms–13.0°
14 1:26 FalcoN ™killed by themMP7328 ms1125 ms1.9°
14 1:26 FalcoN ™hit themAK-47422 ms–3.7°
16 1:45 Qwapahit by themM4A431 ms–2.3°
16 1:45 Qwapakilled themAK-47703 ms906 ms10.9°
16 1:25 FalcoN ™hit by themAK-47453 ms–6.8°
16 1:25 FalcoN ™killed themAK-47672 ms969 ms16.6°
16 1:08 żylasty syryjskikilled by themFAMAS266 ms266 ms0.2°

Shots

You fired 16 of your 26 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 QwapaUSP-S598aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 56%
1 1:42 QwapaUSP-S565fine - pros would have fired it too3/5killed them61% / 61%
2 1:38 xxxMP9227fired while moving (202 u/s), too fast to be accurate - stop first3/7killed them56% / 63%
2 1:37 FalcoN ™MP9340fine - pros would have fired it too5/12killed them49% / 61%
2 1:29 żylasty syryjskiMP9558aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5cut short (a death, a reload)31% / 61%
4 1:39 QwapaAK-47764fine - pros would have fired it too3/9killed them44% / 55%
5 bomb 0:32 żylasty syryjskiM4A1-S388fired while moving (121 u/s), too fast to be accurate - stop first4/8killed them17% / 52%
5 bomb 0:30 xxxM4A1-S1259aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/414% / 53%
5 bomb 0:02 QwapaAK-471355fine - pros would have fired it too2/642% / 56%
5 bomb 0:01 QwapaAK-471262fine - pros would have fired it too2/7killed them54% / 54%
7 0:58 xxxAK-47561fine - pros would have fired it too2/6killed them67% / 67%
8 0:27 QwapaAK-47669fine - pros would have fired it too4/8killed them67% / 67%
9 1:19 xxxAK-47723aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/11killed them18% / 59%
10 1:31 QwapaM4A1-S760fine - pros would have fired it too1/5killed them70% / 70%
10 1:07 xxxM4A1-S393aim far off: your crosshair was about a player's width (37 units) off their body - get on target first5/12killed them12% / 63%
10 0:34 FalcoN ™M4A1-S437fired while moving (174 u/s), too fast to be accurate - stop first2/7killed them40% / 65%
11 1:00 QwapaAK-47249fired while moving (74 u/s), too fast to be accurate - stop first0/53% / 59%
11 0:57 QwapaAK-47350fired while moving (153 u/s), too fast to be accurate - stop first1/62% / 57%
11 0:56 QwapaAK-47393fired while moving (131 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)42% / 74%
12 1:33 xxxM4A1-S616fine - pros would have fired it too2/6killed them59% / 59%
12 1:11 żylasty syryjskiM4A1-S465fired while moving (80 u/s), too fast to be accurate - stop first1/1killed them27% / 53%
13 bomb 0:26 QwapaGlock-18267fine - pros would have fired it too1/2cut short (a death, a reload)62% / 62%
14 1:26 FalcoN ™AK-47493fired while moving (74 u/s), too fast to be accurate - stop first3/9cut short (a death, a reload)12% / 50%
16 1:45 QwapaAK-471311aim far off: your crosshair was about 6.5 player widths (207 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
16 1:45 QwapaAK-471312fired while moving (77 u/s), too fast to be accurate - stop first2/8killed them12% / 47%
16 1:25 FalcoN ™AK-47962fired while moving (93 u/s), too fast to be accurate - stop first3/11killed them0% / 47%

Positioning

In none of your 27 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 16 of your 24 duels (67%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.