Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 61 | 41% |
| M4A1-S | 29 | 69% |
| MP9 | 15 | 60% |
| USP-S | 8 | 75% |
| Glock-18 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/80 | 10 1:31 | 3 kills (M4A1-S ×3), 1 through smoke, in 58 s CT | 4.2 |
| 3/80 | 2 1:38 | 2 kills (MP9 ×2), all headshots, in 1.5 s CT | 3.7 |
| 7/80 | 16 1:44 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 20.2 s T | 2.9 |
| 13/80 | 12 1:33 | 2 kills (M4A1-S ×2), in 21.8 s CT | 2.4 |
| 21/80 | 5 bomb 0:32 | 2 kills (M4A1-S, AK-47), in 30.7 s CT | 1.4 |
| 34/80 | 8 0:27 | 1 kill (AK-47) CT | 1.0 |
| 37/80 | 4 1:39 | 1 kill (AK-47) CT | 0.7 |
| 44/80 | 3 0:53 | 1 kill (M4A1-S) CT | 0.6 |
| 60/80 | 7 0:58 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 70/80 | 1 1:41 | 1 kill (USP-S) CT | -0.8 |
| 77/80 | 9 1:18 | 1 kill (AK-47), 1 headshot CT | -2.0 |
Flashes
13 flashes: 2 good, 1 weak, 9 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | wasted | no enemy blinded for long |
| 3 1:45 | weak | barely blinded FalcoN ™ 2.9 s (0.5 s white), Agnostic 2.8 s (0.4 s white) |
| 4 1:45 | wasted | no enemy blinded for long |
| 6 1:47 | wasted | no enemy blinded for long |
| 7 1:47 | wasted | no enemy blinded for long; blinded ♕DALKER♕ 4.2 s holding Snipers Nest - safe |
| 8 1:48 | wasted | barely blinded FalcoN ™ 1.3 s (0.1 s white); blinded dmasterskb 2.5 s on the move through Bombsite A - safe; blinded themselves 2.4 s on the move through Bombsite A - safe; blinded Lewarosson 1.5 s on the move through Bombsite A - safe |
| 9 1:47 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | no enemy blinded for long; blinded dmasterskb 2.1 s on the move through Bombsite A - safe; blinded themselves 3.0 s holding Bombsite A - safe |
| 10 0:43 | misled a peek | barely blinded żylasty syryjski 0.9 s (0.1 s white) the enemy was barely blinded, and ♕DALKER♕ peeked żylasty syryjski 0.3 s after the pop; got hit first |
| 11 1:46 | wasted | no enemy blinded for long; blinded dmasterskb 3.0 s holding Bombsite A - safe; blinded themselves 2.3 s holding Bombsite A - safe |
| 12 1:42 | wasted | no enemy blinded for long |
| 15 1:50 | good | blinded FalcoN ™ 3.3 s (0.7 s white) |
| 16 1:48 | good | blinded Qwapa 3.1 s (0.6 s white) |
Throws
49 grenades: 48 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 bomb 0:18 | exposed | an HE at Middle - seen by 1 enemy for 0.5 s, the nearest 1035 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 8 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with dmasterskb, 263 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 250 ms before dmasterskb) |
| 2 1:45 | hold | held with ♕DALKER♕, 599 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:43 | trade | ♕DALKER♕ was killed 616 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | hold | held with dmasterskb, 253 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 94 ms after dmasterskb) |
| 5 bomb 0:34 | trade | dmasterskb was killed 656 units away: you traded in 2,297 ms (pros: 2,031 ms) |
| 5 bomb 0:27 | trade | Lewarosson was killed 551 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:00 | hold | held with Lewarosson, 362 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms after Lewarosson) |
| 10 1:33 | trade | dmasterskb was killed 544 units away: you traded in 1,234 ms (pros: 2,031 ms) |
| 11 1:04 | trade | argente was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:27 | hold | held with ♕DALKER♕, 63 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before ♕DALKER♕) |
| 14 1:43 | trade | ♕DALKER♕ was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:43 | trade | argente was killed 255 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:46 | hold | held with dmasterskb, 174 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after dmasterskb) |
| 16 1:45 | peek together | peeked the same enemy as Lewarosson, 141 ms after them - a double peek |
| 16 1:44 | trade | dmasterskb was killed 188 units away: you traded in 47 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed them | USP-S | 391 ms | 1906 ms | 6.9° | ||
| 1 1:40 | hit by them | Glock-18 | 172 ms | – | 1.6° | ||
| 1 1:40 | hit by them | Glock-18 | 297 ms | – | 17.4° | ||
| 1 1:39 | killed by them | Glock-18 | 1062 ms | 1062 ms | 7.8° | ||
| 2 1:38 | killed them | MP9 | 266 ms | 406 ms | 7.9° | ||
| 2 1:37 | killed them | MP9 | 359 ms | 781 ms | 10.8° | ||
| 2 1:37 | hit by them | MP7 | 641 ms | – | 5.3° | ||
| 2 1:29 | hit them | MP9 | 359 ms | – | 4.2° | ||
| 2 1:29 | killed by them | AK-47 | 516 ms | 609 ms | 13.5° | ||
| 3 0:53 | killed them | M4A1-S | 78 ms | 484 ms | 1.5° | ||
| 3 0:53 | hit by them | AK-47 | 391 ms | – | 1.0° | ||
| 4 1:39 | killed them | AK-47 | 297 ms | 797 ms | 6.5° | ||
| 4 1:39 | hit by them | MAC-10 | 672 ms | – | 5.4° | ||
| 4 bomb 0:34 | killed by them | Galil AR | 953 ms | 1391 ms | 1.7° | ||
| 5 bomb 0:32 | killed them | M4A1-S | 406 ms | 703 ms | 9.0° | ||
| 5 bomb 0:32 | hit by them | AK-47 | 531 ms | – | 27.0° | ||
| 5 bomb 0:31 | hit by them | Desert Eagle | 312 ms | – | 0.8° | ||
| 5 bomb 0:28 | hit them | M4A4 | 0 ms | – | 1.9° | ||
| 5 bomb 0:02 | killed them | AK-47 | 531 ms | 1719 ms | 7.7° | ||
| 6 0:47 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:58 | killed them | AK-47 | 234 ms | 328 ms | 2.0° | ||
| 8 0:27 | killed them | AK-47 | 375 ms | 688 ms | 5.1° | ||
| 8 0:27 | hit by them | MAC-10 | 656 ms | – | 5.4° | ||
| 9 1:19 | killed them | AK-47 | 469 ms | 969 ms | 6.0° | ||
| 9 1:18 | hit by them | Desert Eagle | 922 ms | – | 16.6° | ||
| 9 1:18 | killed by them | MP7 | 828 ms | 1062 ms | 41.2° | ||
| 10 1:31 | killed them | M4A1-S | 359 ms | 359 ms | 4.7° | ||
| 10 1:07 | killed them | M4A1-S | 531 ms | 1031 ms | 3.6° | ||
| 10 0:34 | killed them | M4A1-S | 1500 ms | 1703 ms | 47.3° | ||
| 11 0:57 | hit them | AK-47 | 422 ms | – | 9.8° | ||
| 11 0:57 | killed by them | AK-47 | 469 ms | 1438 ms | 6.4° | ||
| 12 1:33 | killed them | M4A1-S | 328 ms | 438 ms | 9.5° | ||
| 12 1:18 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:11 | killed them | M4A1-S | 234 ms | 234 ms | 1.8° | ||
| 13 bomb 0:26 | killed by them | USP-S | 297 ms | 562 ms | 2.6° | ||
| 13 bomb 0:26 | hit them | Glock-18 | 531 ms | – | 13.0° | ||
| 14 1:26 | killed by them | MP7 | 328 ms | 1125 ms | 1.9° | ||
| 14 1:26 | hit them | AK-47 | 422 ms | – | 3.7° | ||
| 16 1:45 | hit by them | M4A4 | 31 ms | – | 2.3° | ||
| 16 1:45 | killed them | AK-47 | 703 ms | 906 ms | 10.9° | ||
| 16 1:25 | hit by them | AK-47 | 453 ms | – | 6.8° | ||
| 16 1:25 | killed them | AK-47 | 672 ms | 969 ms | 16.6° | ||
| 16 1:08 | killed by them | FAMAS | 266 ms | 266 ms | 0.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 598 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 56% | |
| 1 1:42 | USP-S | 565 | fine - pros would have fired it too | 3/5 | killed them | 61% / 61% | |
| 2 1:38 | MP9 | 227 | fired while moving (202 u/s), too fast to be accurate - stop first | 3/7 | killed them | 56% / 63% | |
| 2 1:37 | MP9 | 340 | fine - pros would have fired it too | 5/12 | killed them | 49% / 61% | |
| 2 1:29 | MP9 | 558 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 31% / 61% | |
| 4 1:39 | AK-47 | 764 | fine - pros would have fired it too | 3/9 | killed them | 44% / 55% | |
| 5 bomb 0:32 | M4A1-S | 388 | fired while moving (121 u/s), too fast to be accurate - stop first | 4/8 | killed them | 17% / 52% | |
| 5 bomb 0:30 | M4A1-S | 1259 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 14% / 53% | ||
| 5 bomb 0:02 | AK-47 | 1355 | fine - pros would have fired it too | 2/6 | 42% / 56% | ||
| 5 bomb 0:01 | AK-47 | 1262 | fine - pros would have fired it too | 2/7 | killed them | 54% / 54% | |
| 7 0:58 | AK-47 | 561 | fine - pros would have fired it too | 2/6 | killed them | 67% / 67% | |
| 8 0:27 | AK-47 | 669 | fine - pros would have fired it too | 4/8 | killed them | 67% / 67% | |
| 9 1:19 | AK-47 | 723 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/11 | killed them | 18% / 59% | |
| 10 1:31 | M4A1-S | 760 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 10 1:07 | M4A1-S | 393 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 5/12 | killed them | 12% / 63% | |
| 10 0:34 | M4A1-S | 437 | fired while moving (174 u/s), too fast to be accurate - stop first | 2/7 | killed them | 40% / 65% | |
| 11 1:00 | AK-47 | 249 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/5 | 3% / 59% | ||
| 11 0:57 | AK-47 | 350 | fired while moving (153 u/s), too fast to be accurate - stop first | 1/6 | 2% / 57% | ||
| 11 0:56 | AK-47 | 393 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 42% / 74% | |
| 12 1:33 | M4A1-S | 616 | fine - pros would have fired it too | 2/6 | killed them | 59% / 59% | |
| 12 1:11 | M4A1-S | 465 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/1 | killed them | 27% / 53% | |
| 13 bomb 0:26 | Glock-18 | 267 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 62% / 62% | |
| 14 1:26 | AK-47 | 493 | fired while moving (74 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 12% / 50% | |
| 16 1:45 | AK-47 | 1311 | aim far off: your crosshair was about 6.5 player widths (207 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 16 1:45 | AK-47 | 1312 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/8 | killed them | 12% / 47% | |
| 16 1:25 | AK-47 | 962 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/11 | killed them | 0% / 47% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
