Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 50 | 18% |
| AK-47 | 13 | 46% |
| Glock-18 | 12 | 58% |
| Desert Eagle | 10 | 20% |
| Galil AR | 7 | 43% |
| USP-S | 6 | 17% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/69 | 15 1:38 | 2 kills (Deagle, AK-47), 1 headshot, in 33.6 s CT | 3.5 |
| 33/69 | 13 1:22 | 1 kill (USP-S), 1 through smoke, 1 while flashed, 1 headshot CT | 1.2 |
| 55/69 | 6 0:53 | 1 kill (Knife) T | 0.1 |
| 68/69 | 1 1:33 | 1 kill (Glock), 1 while flashed T | -2.0 |
| 69/69 | 9 1:33 | 1 kill (MAC-10) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:17 | 1v1 after the plant T · 51 HP · Bombsite B | won - the bomb went off · saw each other |
| 7 1:08 | 1v4 before the plant T · 51 HP · CT Spawn | lost - died in the first fight · they saw them first |
| 9 1:37 | 1v5 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other |
| 12 1:21 | 1v3 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
Flashes
11 flashes: 2 good, 2 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 bomb 0:33 | wasted | barely blinded Agnostic 0.8 s (0.1 s white) |
| 3 1:51 | wasted | no enemy blinded for long |
| 5 1:27 | hurt the team | barely blinded Agnostic 0.8 s (0.1 s white); blinded Abdukarim 3.2 s holding Catwalk - took damage 0.6 s after the pop |
| 6 0:47 | wasted | no enemy blinded for long; blinded Ymirai 2.8 s on the move through Bombsite A - safe |
| 8 1:38 | wasted | barely blinded BerciK 1.0 s (0.1 s white) |
| 9 1:43 | weak | barely blinded Agnostic 2.9 s (0.4 s white) |
| 9 1:42 | weak | barely blinded Agnostic 2.9 s (0.4 s white) |
| 14 1:38 | wasted | no enemy blinded for long |
| 15 1:49 | good | blinded BerciK 3.0 s (0.5 s white), Agnostic 3.0 s (0.5 s white) |
| 15 1:47 | good | blinded BerciK 3.4 s (0.8 s white), Agnostic 3.1 s (0.6 s white); blinded Ymirai 2.8 s on the move through Bombsite A - safe |
| 16 1:38 | wasted | no enemy blinded for long |
Throws
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:34 | punished | hit by Agnostic with an HE out at Apartments, 0.2 s before the throw - seen by 1 enemy for 0.6 s, the nearest 958 units away |
| 16 1:51 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1401 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:27 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 8 1:25 | Jungle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 9 1:33 | Truck | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | peek together | peeked the same enemy as Abdukarim, 844 ms after them - late - your team-mate went first, as bait |
| 2 bomb 0:33 | trade | Kain was killed 602 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:24 | trade | Abdukarim was killed 123 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:43 | trade | Abdukarim was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:20 | trade | Kain was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:32 | trade | Abdukarim was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:39 | trade | Kain was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:39 | trade | NEGUS was killed 421 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:38 | trade | Ymirai was killed 406 units away: you traded in 4,969 ms (pros: 1,641 ms) |
| 9 1:37 | trade | Abdukarim was killed 273 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:21 | trade | Kain was killed 581 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:42 | trade | Abdukarim was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:38 | peek together | peeked the same enemy as Kain, 484 ms before them - early - you went first, alone |
| 16 1:34 | hold | held with Abdukarim, 197 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Abdukarim) |
| 16 1:34 | hold | held with Ymirai, 979 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Ymirai) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | P2000 | 641 ms | – | 43.6° | ||
| 1 1:34 | killed them | Glock-18 | 609 ms | 1047 ms | 16.3° | ||
| 1 1:27 | hit them | Glock-18 | 828 ms | – | 12.3° | ||
| 1 1:26 | hit them | Glock-18 | 344 ms | – | 1.9° | ||
| 1 bomb 0:39 | killed by them | USP-S | 266 ms | 266 ms | 0.9° | ||
| 2 bomb 0:25 | killed by them | FAMAS | 469 ms | 828 ms | 18.2° | ||
| 3 1:30 | killed by them | MP9 | 484 ms | 844 ms | 11.6° | ||
| 4 1:21 | hit them | Desert Eagle | 516 ms | – | 23.8° | ||
| 4 1:21 | hit by them | M4A4 | 734 ms | – | 12.2° | ||
| 4 1:17 | hit them | Desert Eagle | 234 ms | – | 1.6° | ||
| 4 bomb 0:35 | hit by them | M4A4 | 219 ms | – | 2.6° | ||
| 4 bomb 0:08 | hit by them | M4A4 | 94 ms | – | 52.0° | ||
| 5 1:34 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:08 | killed by them | M4A1-S | 406 ms | 609 ms | 18.0° | ||
| 6 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:51 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:41 | hit them | AK-47 | 797 ms | – | 47.3° | ||
| 6 0:41 | killed by them | M4A1-S | 1359 ms | 1359 ms | 15.0° | ||
| 7 0:39 | killed by them | AK-47 | 1000 ms | 1094 ms | 3.2° | ||
| 8 1:27 | hit them | MAC-10 | 844 ms | – | 6.6° | ||
| 8 1:26 | hit by them | M4A4 | 2031 ms | – | 11.4° | ||
| 8 1:25 | killed by them | AWP | 62 ms | 62 ms | 1.3° | ||
| 9 1:34 | killed them | MAC-10 | 719 ms | 2219 ms | 20.6° | ||
| 9 1:33 | hit by them | AK-47 | 125 ms | – | 46.7° | ||
| 9 1:32 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:29 | killed by them | AK-47 | 156 ms | 1109 ms | 0.4° | ||
| 11 1:31 | hit them | Galil AR | 344 ms | – | 8.1° | ||
| 11 1:31 | killed by them | AK-47 | 438 ms | 750 ms | 22.7° | ||
| 12 1:19 | hit them | Galil AR | 266 ms | – | 2.5° | ||
| 12 1:19 | killed by them | AK-47 | 391 ms | 391 ms | 4.7° | ||
| 13 1:32 | hit by them | Glock-18 | 250 ms | – | 0.8° | ||
| 13 1:29 | hit them | P2000 | 391 ms | – | 1.5° | ||
| 13 1:23 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:40 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:36 | killed by them | AK-47 | 703 ms | 703 ms | 33.9° | ||
| 15 1:38 | killed them | Desert Eagle | 375 ms | 375 ms | 1.1° | ||
| 15 1:04 | killed them | AK-47 | 609 ms | 1109 ms | 2.4° | ||
| 16 1:32 | hit by them | Desert Eagle | 1609 ms | – | 11.2° | ||
| 16 1:09 | killed by them | AK-47 | 391 ms | 594 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Glock-18 | 405 | fine - pros would have fired it too | 4/14 | killed them | 21% / 40% | |
| 1 1:28 | Glock-18 | 957 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 3/6 | 8% / 49% | ||
| 1 bomb 0:39 | Glock-18 | 1123 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 49% | |
| 2 bomb 0:25 | Desert Eagle | 822 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 47% | |
| 4 1:21 | Desert Eagle | 885 | fine - pros would have fired it too | 1/1 | 51% / 51% | ||
| 4 bomb 0:18 | Desert Eagle | 1625 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | 2% / 51% | ||
| 4 bomb 0:08 | Desert Eagle | 413 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/3 | 78% / 82% | ||
| 6 1:36 | Desert Eagle | 1346 | fine - pros would have fired it too | 0/1 | 46% / 46% | ||
| 6 0:42 | AK-47 | 1208 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 9% / 48% | |
| 8 1:27 | MAC-10 | 1049 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 3/30 | cut short (a death, a reload); 20 bullets after pros would have stopped | 3% / 52% | |
| 9 1:34 | MAC-10 | 119 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 6/28 | killed them | 12% / 61% | |
| 11 1:31 | Galil AR | 267 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 30% / 51% | |
| 12 1:19 | Galil AR | 489 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 60% / 60% | |
| 13 1:36 | USP-S | 1613 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/1 | 1% / 45% | ||
| 13 1:34 | USP-S | 1614 | fine - pros would have fired it too | 0/2 | 62% / 62% | ||
| 13 1:33 | USP-S | 1619 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 43% | |
| 13 1:33 | USP-S | 1619 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 66% | |
| 13 1:32 | USP-S | 1619 | fine - pros would have fired it too | 0/1 | 31% / 33% | ||
| 13 1:29 | USP-S | 1220 | fine - pros would have fired it too | 1/1 | 54% / 54% | ||
| 15 1:38 | Desert Eagle | 962 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 15 1:04 | AK-47 | 899 | fine - pros would have fired it too | 5/10 | killed them | 52% / 52% | |
| 16 1:32 | AK-47 | 785 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/6 | 11% / 52% |
Fakes
0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.