ProPeeksBlogCalloutsDiscordSign in

Mirage, lost 3-13 · Mon 09 Nov, 22:36

NoSouL20,333

The match

Aim

516 msTTD1078 msTTK6.6°Crosshair↓27%1st bullet22%Spray6%Head73%Counter-strafe

Scoreboard

52ADR44%KAST

Positioning

Shots

11/22Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-105018%
AK-471346%
Glock-181258%
Desert Eagle1020%
Galil AR743%
USP-S617%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/6915 1:38 2 kills (Deagle, AK-47), 1 headshot, in 33.6 s CT3.5
33/6913 1:22 1 kill (USP-S), 1 through smoke, 1 while flashed, 1 headshot CT1.2
55/696 0:53 1 kill (Knife) T0.1
68/691 1:33 1 kill (Glock), 1 while flashed T-2.0
69/699 1:33 1 kill (MAC-10) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:17 1v1 after the plant T · 51 HP · Bombsite Bwon - the bomb went off · saw each other
7 1:08 1v4 before the plant T · 51 HP · CT Spawnlost - died in the first fight · they saw them first
9 1:37 1v5 before the plant T · 100 HP · Apartmentslost - died later, after 1 kill · first fight won, saw each other
12 1:21 1v3 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 2 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 bomb 0:33 wastedbarely blinded Agnostic 0.8 s (0.1 s white)
3 1:51 wastedno enemy blinded for long
5 1:27 hurt the teambarely blinded Agnostic 0.8 s (0.1 s white); blinded Abdukarim 3.2 s holding Catwalk - took damage 0.6 s after the pop
6 0:47 wastedno enemy blinded for long; blinded Ymirai 2.8 s on the move through Bombsite A - safe
8 1:38 wastedbarely blinded BerciK 1.0 s (0.1 s white)
9 1:43 weakbarely blinded Agnostic 2.9 s (0.4 s white)
9 1:42 weakbarely blinded Agnostic 2.9 s (0.4 s white)
14 1:38 wastedno enemy blinded for long
15 1:49 goodblinded BerciK 3.0 s (0.5 s white), Agnostic 3.0 s (0.5 s white)
15 1:47 goodblinded BerciK 3.4 s (0.8 s white), Agnostic 3.1 s (0.6 s white); blinded Ymirai 2.8 s on the move through Bombsite A - safe
16 1:38 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:34 punishedhit by Agnostic with an HE out at Apartments, 0.2 s before the throw - seen by 1 enemy for 0.6 s, the nearest 958 units away
16 1:51 exposeda molotov at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1401 units away; a running throw

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 13 of your 20 duels (65%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:27 DjazzT "Memento Mori"Bombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
8 1:25 BerciKJunglepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
9 1:33 FalcoN ™Truckpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 peek togetherpeeked the same enemy as Abdukarim, 844 ms after them - late - your team-mate went first, as bait
2 bomb 0:33 tradeKain was killed 602 units away: not traded within 5 s (pros: 2,031 ms)
5 1:24 tradeAbdukarim was killed 123 units away: not traded within 5 s (pros: 969 ms)
6 1:43 tradeAbdukarim was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 tradeKain was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
8 1:32 tradeAbdukarim was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
9 1:39 tradeKain was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
9 1:39 tradeNEGUS was killed 421 units away: not traded within 5 s (pros: 1,641 ms)
9 1:38 tradeYmirai was killed 406 units away: you traded in 4,969 ms (pros: 1,641 ms)
9 1:37 tradeAbdukarim was killed 273 units away: not traded within 5 s (pros: 1,641 ms)
12 1:21 tradeKain was killed 581 units away: not traded within 5 s (pros: 625 ms)
15 1:42 tradeAbdukarim was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
15 1:38 peek togetherpeeked the same enemy as Kain, 484 ms before them - early - you went first, alone
16 1:34 holdheld with Abdukarim, 197 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Abdukarim)
16 1:34 holdheld with Ymirai, 979 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Ymirai)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 BerciKhit by themP2000641 ms–43.6°
1 1:34 BerciKkilled themGlock-18609 ms1047 ms16.3°
1 1:27 Vanilahit themGlock-18828 ms–12.3°
1 1:26 DjazzT "Memento Mori"hit themGlock-18344 ms–1.9°
1 bomb 0:39 DjazzT "Memento Mori"killed by themUSP-S266 ms266 ms0.9°
2 bomb 0:25 FalcoN ™killed by themFAMAS469 ms828 ms18.2°
3 1:30 BerciKkilled by themMP9484 ms844 ms11.6°
4 1:21 Agnostichit themDesert Eagle516 ms–23.8°
4 1:21 Agnostichit by themM4A4734 ms–12.2°
4 1:17 Agnostichit themDesert Eagle234 ms–1.6°
4 bomb 0:35 Agnostichit by themM4A4219 ms–2.6°
4 bomb 0:08 BerciKhit by themM4A494 ms–52.0°
5 1:34 Agnostichit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
5 1:08 Vanilakilled by themM4A1-S406 ms609 ms18.0°
6 1:36 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:51 FalcoN ™hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:41 BerciKhit themAK-47797 ms–47.3°
6 0:41 BerciKkilled by themM4A1-S1359 ms1359 ms15.0°
7 0:39 DjazzT "Memento Mori"killed by themAK-471000 ms1094 ms3.2°
8 1:27 FalcoN ™hit themMAC-10844 ms–6.6°
8 1:26 FalcoN ™hit by themM4A42031 ms–11.4°
8 1:25 BerciKkilled by themAWP62 ms62 ms1.3°
9 1:34 Agnostickilled themMAC-10719 ms2219 ms20.6°
9 1:33 Agnostichit by themAK-47125 ms–46.7°
9 1:32 FalcoN ™killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:29 Vanilakilled by themAK-47156 ms1109 ms0.4°
11 1:31 BerciKhit themGalil AR344 ms–8.1°
11 1:31 BerciKkilled by themAK-47438 ms750 ms22.7°
12 1:19 Vanilahit themGalil AR266 ms–2.5°
12 1:19 Vanilakilled by themAK-47391 ms391 ms4.7°
13 1:32 Vanilahit by themGlock-18250 ms–0.8°
13 1:29 Agnostichit themP2000391 ms–1.5°
13 1:23 BerciKkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:40 FalcoN ™killed by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:36 FalcoN ™killed by themAK-47703 ms703 ms33.9°
15 1:38 Agnostickilled themDesert Eagle375 ms375 ms1.1°
15 1:04 DjazzT "Memento Mori"killed themAK-47609 ms1109 ms2.4°
16 1:32 DjazzT "Memento Mori"hit by themDesert Eagle1609 ms–11.2°
16 1:09 Vanilakilled by themAK-47391 ms594 ms2.9°

Shots

You fired 11 of your 22 first shots too soon: 7 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 20 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 BerciKGlock-18405fine - pros would have fired it too4/14killed them21% / 40%
1 1:28 VanilaGlock-18957aim far off: your crosshair was about a player's width (36 units) off their body - get on target first3/68% / 49%
1 bomb 0:39 DjazzT "Memento Mori"Glock-181123fine - pros would have fired it too0/1cut short (a death, a reload)48% / 49%
2 bomb 0:25 FalcoN ™Desert Eagle822aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2cut short (a death, a reload)8% / 47%
4 1:21 AgnosticDesert Eagle885fine - pros would have fired it too1/151% / 51%
4 bomb 0:18 BerciKDesert Eagle1625fired while moving (124 u/s), too fast to be accurate - stop first0/12% / 51%
4 bomb 0:08 BerciKDesert Eagle413fired while moving (89 u/s), too fast to be accurate - stop first0/378% / 82%
6 1:36 VanilaDesert Eagle1346fine - pros would have fired it too0/146% / 46%
6 0:42 BerciKAK-471208fired while moving (74 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)9% / 48%
8 1:27 FalcoN ™MAC-101049aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first3/30cut short (a death, a reload); 20 bullets after pros would have stopped3% / 52%
9 1:34 AgnosticMAC-10119aim far off: your crosshair was about a player's width (36 units) off their body - get on target first6/28killed them12% / 61%
11 1:31 BerciKGalil AR267fine - pros would have fired it too1/5cut short (a death, a reload)30% / 51%
12 1:19 VanilaGalil AR489fine - pros would have fired it too2/2cut short (a death, a reload)60% / 60%
13 1:36 VanilaUSP-S1613aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/11% / 45%
13 1:34 VanilaUSP-S1614fine - pros would have fired it too0/262% / 62%
13 1:33 VanilaUSP-S1619aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 43%
13 1:33 VanilaUSP-S1619fired while moving (124 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 66%
13 1:32 VanilaUSP-S1619fine - pros would have fired it too0/131% / 33%
13 1:29 AgnosticUSP-S1220fine - pros would have fired it too1/154% / 54%
15 1:38 AgnosticDesert Eagle962fine - pros would have fired it too1/1killed them64% / 64%
15 1:04 DjazzT "Memento Mori"AK-47899fine - pros would have fired it too5/10killed them52% / 52%
16 1:32 DjazzT "Memento Mori"AK-47785aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/611% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 2 enemy fakes you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.