Premier · Mon 09 Nov, 22:36 · 16 rounds, 22 min
Mirage
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 3 | Started as Terrorists · 3 | Started as Terrorists · 3 | Started as Terrorists · 3 | ||||||||||||||||||||||||||||||||
| 11 | 15 | 2 | -4 | 88 | 46% | 75% | 4-2 | 0 | 8 | – | 453 ms | 852 ms | 3.8° | 89% | 56% | 23% | 83% | 19 | 0% 0/30 | 0 | 0 | 0 | 4% | 0% 0/5 | 0/3 | 10% 1/10 | 0 | 1 | – | 0% | 44% pro 52% | ||||
| 9 | 14 | 1 | -5 | 54 | 44% | 56% | 3-2 | 0 | 0 | 0/7 | 430 ms | 711 ms | 2.6° | 62% | 50% | 19% | 69% | 14 | 13% 3/23 | 0 | 2 | 2 | 14% | 0% 0/8 | 0/2 | 42% 8/19 | 4 | 4 | 20% 1/5 | 0% | 40% pro 53% | ||||
| 6 | 14 | 3 | -8 | 49 | 50% | 44% | 1-2 | 0 | 1 | 0/2 | 539 ms | 828 ms | 5.8° | 22% | 27% | 16% | 56% | 14 | 0% 0/23 | 0 | 0 | 0 | 6% | 0% 0/14 | 0/2 | 46% 11/24 | 8 | 3 | 33% 3/9 | 0% | 28% pro 49% | ||||
| 6 | 15 | 3 | -9 | 52 | 33% | 44% | 0-0 | 5 | 6 | 1/4 | 516 ms | 1078 ms | 6.6° | 27% | 22% | 6% | 73% | 13 | 11% 3/28 | 3 | 0 | 0 | 65% | 0% 0/8 | 0/2 | 50% 11/22 | 4 | 7 | 17% 2/12 | 24% | 33% pro 53% | ||||
| 6 | 15 | 2 | -9 | 46 | 83% | 38% | 1-1 | 19 | 1 | 0/1 | 438 ms | 266 ms | 3.1° | 25% | 19% | 26% | 75% | 13 | 0% 0/24 | 0 | 0 | 0 | 59% | 0% 0/9 | 0% 0/6 | 50% 12/24 | 3 | 9 | 0% 0/10 | 18% | 28% pro 52% | ||||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 20 | 7 | 10 | +13 | 150 | 35% | 88% | 1-3 | 94 | 4 | – | 359 ms | 672 ms | 2.9° | 41% | 43% | 12% | 50% | 23 | 0% 0/32 | 0 | 0 | 0 | 36% | 0% 0/13 | 0% 0/7 | 55% 22/40 | 16 | 6 | 28% 5/18 | 4% | 30% pro 52% | ||||
| 16 | 7 | 5 | +9 | 85 | 50% | 81% | 2-2 | 139 | 5 | 1/3 | 414 ms | 703 ms | 9.2° | 41% | 42% | 23% | 53% | 16 | 5% 1/20 | 0 | 0 | 1 | 11% | 12% 1/8 | 0/1 | 28% 5/18 | 5 | 0 | – | 0% | 49% pro 57% | ||||
| 16 | 10 | 3 | +6 | 86 | 38% | 69% | 1-3 | 4 | 9 | 1/1 | 562 ms | 617 ms | 2.3° | 56% | 25% | 14% | 82% | 20 | 7% 2/30 | 1 | 1 | 0 | 26% | 0% 0/14 | 0/0 | 32% 11/34 | 4 | 7 | 15% 2/13 | 0% | 45% pro 59% | ||||
| 14 | 8 | 1 | +6 | 79 | 29% | 81% | 3-1 | 26 | 5 | 0/1 | 352 ms | 610 ms | 2.5° | 47% | 27% | 13% | 79% | 18 | 9% 2/23 | 0 | 0 | 2 | 64% | 14% 1/7 | 0% 0/5 | 32% 6/19 | 2 | 4 | – | 13% | 44% pro 63% | ||||
| 6 | 8 | 10 | -2 | 68 | 33% | 81% | 0-0 | 127 | 4 | – | 360 ms | 930 ms | 2.0° | 31% | 40% | 8% | 50% | 12 | 4% 1/25 | 0 | 0 | 1 | 19% | 14% 1/7 | 0/4 | 48% 12/25 | 7 | 5 | 32% 6/19 | 0% | 33% pro 51% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 1 1:28 | 5 kills (USP-S ×3, Glock ×2), 3 headshots, in 23.3 s CT | 13.5 | |
| 2 | 3 1:28 | 3 kills (Deagle ×2, M4A1-S), a wallbang, 2 headshots, in 17.8 s CT | 11.7 | |
| 3 | 12 1:26 | 3 kills (AK-47 ×3), 1 through smoke, 1 while flashed, 1 headshot, in 7.1 s CT | 8.5 | |
| 4 | 16 1:07 | 2 kills (Deagle ×2), all headshots, in 3 s T | 7.1 | |
| 5 | 16 1:09 | 3 kills (AK-47 ×3), 1 headshot, in 14.9 s T | 6.0 | |
| 6 | 8 1:22 | 2 kills (AK-47 ×2), 1 through smoke, in 3.4 s T | 5.5 | |
| 7 | 9 1:39 | 2 kills (AK-47 ×2), 2 through smoke, in 0.9 s CT | 5.5 | |
| 8 | 9 1:39 | 2 kills (MP9 ×2), 2 through smoke, in 2 s CT | 5.5 | |
| 9 | 2 bomb 0:23 | 2 kills (MAC-10 ×2), 1 through smoke, 1 headshot, in 3.6 s T | 5.3 | |
| 10 | 8 1:32 | 2 kills (AWP ×2), 1 through smoke, in 6.7 s CT | 4.5 | |
| 11 | 4 1:16 | 3 kills (AK-47 ×3), all headshots, in 19.3 s T | 4.0 | |
| 12 | 5 1:08 | 2 kills (M4A1-S ×2), in 2.5 s CT | 3.7 |
Every moment (69)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 11 1:35 | 2 kills (AWP ×2), in 5.9 s CT | 3.6 | |
| 14 | 15 1:38 | 2 kills (Deagle, AK-47), 1 headshot, in 33.6 s CT | 3.5 | |
| 15 | 3 1:30 | 2 kills (MP9 ×2), 1 headshot, in 6.2 s CT | 3.4 | |
| 16 | 12 1:34 | 2 kills (AWP ×2), 1 headshot, in 6.1 s CT | 3.3 | |
| 17 | 7 1:12 | 1 kill (Scout), a wallbang T | 3.0 | |
| 18 | 12 1:24 | 2 kills (Galil ×2), in 0.7 s T | 3.0 | |
| 19 | 5 1:04 | 2 kills (AK-47 ×2), in 9.4 s CT | 3.0 | |
| 20 | 13 1:22 | 2 kills (Glock ×2), 1 through smoke, 1 headshot, in 1.1 s T | 2.9 | |
| 21 | 8 1:36 | 1 kill (AK-47), 1 through smoke T | 2.9 | |
| 22 | 2 1:35 | 2 kills (Scout ×2), all headshots, in 10 s T | 2.9 | |
| 23 | 13 bomb 0:38 | 3 kills (USP-S ×3), 1 headshot, in 13.3 s CT | 2.9 | |
| 24 | 10 1:29 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.6 | |
| 25 | 13 1:26 | 1 kill (CZ75), 1 through smoke T | 2.6 | |
| 26 | 4 1:26 | 2 kills (MP9 ×2), 1 headshot, in 5 s CT | 2.5 | |
| 27 | 6 1:20 | 3 kills (M4A1-S ×3), 1 headshot, in 38.4 s CT | 2.4 | |
| 28 | 6 0:44 | 1 kill (CZ75), a wallbang T | 2.2 | |
| 29 | 10 1:21 | 1 kill (M4A1-S), a wallbang CT | 1.7 | |
| 30 | 15 1:45 | 2 kills (MP9 ×2), all headshots, in 13.8 s CT | 1.4 | |
| 31 | 14 bomb 0:23 | 1 kill (AK-47), a wallbang T | 1.4 | |
| 32 | 14 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 4.6 s T | 1.2 | |
| 33 | 13 1:22 | 1 kill (USP-S), 1 through smoke, 1 while flashed, 1 headshot CT | 1.2 | |
| 34 | 10 1:29 | 2 kills (AK-47 ×2), all headshots, in 71 s CT | 1.2 | |
| 35 | 3 1:33 | 1 kill (Tec-9), 1 headshot T | 1.0 | |
| 36 | 4 1:47 | 1 kill (AWP) T | 1.0 | |
| 37 | 11 1:28 | 1 kill (AK-47) CT | 1.0 | |
| 38 | 15 1:45 | 1 kill (Scout) CT | 1.0 | |
| 39 | 8 1:25 | 2 kills (M4A1-S, AK-47), all headshots, in 49.5 s CT | 1.0 | |
| 40 | 4 1:19 | 1 kill (M4A4) CT | 0.9 | |
| 41 | 7 1:20 | 1 kill (M4A1-S), 1 headshot CT | 0.9 | |
| 42 | 11 1:31 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 43 | 5 1:26 | 1 kill (Scout), 1 headshot T | 0.8 | |
| 44 | 9 1:32 | 1 kill (AWP) CT | 0.7 | |
| 45 | 7 1:08 | 2 kills (AK-47 ×2), all headshots, in 29.2 s CT | 0.7 | |
| 46 | 16 1:32 | 2 kills (AK-47 ×2), in 34.5 s CT | 0.5 | |
| 47 | 11 1:35 | 1 kill (MP9), 1 headshot CT | 0.4 | |
| 48 | 2 bomb 0:33 | 2 kills (FAMAS ×2), 1 headshot, in 8.2 s CT | 0.4 | |
| 49 | 10 1:18 | 2 kills (AWP ×2), in 58.9 s CT | 0.3 | |
| 50 | 6 bomb 0:38 | 1 kill (MP9), 1 headshot CT | 0.3 | |
| 51 | 13 bomb 0:40 | 2 kills (Glock ×2), 1 through smoke, in 22.8 s T | 0.3 | |
| 52 | 1 1:39 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 53 | 2 bomb 0:25 | 1 kill (MAC-10), 1 headshot T | 0.2 | |
| 54 | 14 bomb 0:36 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 55 | 6 0:53 | 1 kill (Knife) T | 0.1 | |
| 56 | 6 1:43 | 1 kill (AK-47) CT | 0.0 | |
| 57 | 7 1:40 | 1 kill (AWP) CT | 0.0 | |
| 58 | 1 bomb 0:28 | 1 kill (Glock), 1 headshot T | -0.0 | |
| 59 | 14 bomb 0:32 | 1 kill (MAC-10) T | -0.1 | |
| 60 | 8 0:35 | 1 kill (M4A1-S), 1 headshot CT | -0.1 | |
| 61 | 5 1:24 | 1 kill (MP9) CT | -0.2 | |
| 62 | 7 1:08 | 1 kill (M4A1-S) CT | -0.3 | |
| 63 | 1 1:24 | 1 kill (Glock) T | -0.3 | |
| 64 | 4 bomb 0:17 | 1 kill (M4A1-S) CT | -0.6 | |
| 65 | 15 1:42 | 1 kill (AK-47) T | -0.6 | |
| 66 | 5 1:16 | 1 kill (M4A1-S), 1 headshot T | -1.0 | |
| 67 | 14 1:38 | 1 kill (P90) T | -1.1 | |
| 68 | 1 1:33 | 1 kill (Glock), 1 while flashed T | -2.0 | |
| 69 | 9 1:33 | 1 kill (MAC-10) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:30 | 1v2 after the plant T · 55 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 1 bomb 0:28 | 1v1 after the plant CT · 75 HP · Bombsite A | won - defused it after 1 kill · first fight won, saw each other | |
| 2 bomb 0:23 | 1v3 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · neither was looking | |
| 3 1:24 | 1v4 before the plant T · 64 HP · T Spawn | lost - died in the first fight · saw each other | |
| 4 bomb 0:28 | 1v2 after the plant CT · 100 HP · Catwalk | lost - saved, the bomb went off · saw each other | |
| 4 bomb 0:17 | 1v1 after the plant T · 51 HP · Bombsite B | won - the bomb went off · saw each other | |
| 5 1:04 | 1v3 before the plant T · 100 HP · T Ramp | lost - died in the first fight · saw each other | |
| 6 0:41 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 7 1:08 | 1v4 before the plant T · 51 HP · CT Spawn | lost - died in the first fight · they saw them first | |
| 8 0:36 | 1v2 before the plant T · 6 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 9 1:37 | 1v5 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 0:19 | 1v4 before the plant T · 67 HP · Underpass | lost - died in the first fight · they saw them first | |
| 11 1:29 | 1v5 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other | |
| 12 1:21 | 1v3 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 13 bomb 0:40 | 1v4 after the plant CT · 100 HP · Connector | lost - died later, after 3 kills · first fight won, saw each other | |
| 13 bomb 0:25 | 1v1 after the plant T · 65 HP · T Ramp | won - killed them · first fight won, saw each other | |
| 14 bomb 0:32 | 1v4 after the plant CT · 100 HP · Underpass | lost - died in the first fight · saw each other | |
| 15 1:32 | 1v4 before the plant T · 100 HP · Back Alley | lost - died with two or more on them at once · first fight lost, neither was looking | |
| 16 1:02 | 1v4 before the plant CT · 100 HP · Jungle | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 1 1:33 | hurt the team | no enemy blinded for long; blinded NoSouL 4.1 s holding Bombsite A - an enemy could see them; blinded Abdukarim 3.3 s on the move through Palace Interior - safe | |
| 5 1:27 | hurt the team | barely blinded Agnostic 0.8 s (0.1 s white); blinded Abdukarim 3.2 s holding Catwalk - took damage 0.6 s after the pop | |
| 10 1:21 | blinded an enemy, but hurt the team too | blinded Abdukarim 3.4 s (0.8 s white); blinded Agnostic 1.3 s holding Bombsite A - an enemy could see them FalcoN ™ peeked Abdukarim 2.4 s after the pop - too early - the enemy had recovered; hit them first | |
| 12 1:32 | blinded an enemy, but hurt the team too | blinded NEGUS 3.5 s (0.8 s white), Kain 3.3 s (0.7 s white); blinded BerciK 3.7 s holding Bombsite A - an enemy could see them; blinded Vanila 2.8 s on the move through Bombsite A - safe | |
| 12 1:32 | blinded an enemy, but hurt the team too | blinded Ymirai 5.0 s (2.1 s white), Abdukarim 4.4 s (1.7 s white), NEGUS 3.4 s (0.8 s white), Kain 3.2 s (0.6 s white); blinded BerciK 3.7 s holding Bombsite A - an enemy could see them | |
| 12 1:30 | hurt the team | barely blinded Kain 1.6 s (0.1 s white); blinded themselves 2.1 s holding Bombsite A - an enemy could see them | |
| 12 1:27 | blinded an enemy, but hurt the team too | blinded Abdukarim 3.3 s (0.7 s white); blinded BerciK 1.6 s holding Bombsite A - an enemy could see them; blinded Agnostic 2.9 s holding Bombsite A - safe; blinded Vanila 1.7 s holding Stairs - safe | |
| 12 1:27 | blinded an enemy, but hurt the team too | blinded Abdukarim 5.1 s (2.3 s white); blinded Vanila 4.3 s on the move through Stairs - an enemy could see them | |
| 13 1:22 | hurt the team | barely blinded NoSouL 1.0 s (0.1 s white); blinded themselves 3.0 s holding Scaffolding - died 0.1 s after the pop | |
| 15 1:48 | hurt the team | barely blinded NEGUS 0.6 s (0.0 s white); blinded themselves 3.8 s on the move through Side Alley - an enemy could see them; blinded BerciK 4.1 s on the move through Top Mid - took damage 1.0 s after the pop | |
| 15 1:47 | hurt the team | no enemy blinded for long; blinded themselves 2.0 s on the move through T Ramp - ran into a fight |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 1:24 | punished | killed by Kain 0.2 s after throwing an HE at Bombsite A, before the gun was ready - seen by 2 enemies for 0.4 s, the nearest 295 units away, thrown in the open | |
| 3 1:39 | punished | hit by Agnostic 0.2 s after throwing an HE at Apartments, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 951 units away, thrown in the open; a running throw | |
| 4 1:16 | punished | killed by Abdukarim with a molotov in hand at Catwalk - seen by 1 enemy for 0.2 s, the nearest 534 units away | |
| 5 1:34 | punished | hit by Agnostic with an HE out at Apartments, 0.2 s before the throw - seen by 1 enemy for 0.6 s, the nearest 958 units away | |
| 7 1:12 | punished | killed by Kain with an HE in hand at Apartments - seen by 1 enemy for 0.5 s, the nearest 915 units away | |
| 10 1:30 | punished | hit by Abdukarim 0.6 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 1124 units away, thrown in the open; a running throw | |
| 10 0:19 | punished | killed by FalcoN ™ with a molotov in hand at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1435 units away | |
| 12 1:30 | punished | hit by NEGUS 0.2 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 1 enemy for 2.2 s, the nearest 530 units away, thrown in the open | |
| 12 1:25 | punished | killed by Kain 1.5 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 177 units away; a running throw | |
| 13 1:24 | punished | hit by NoSouL 1.6 s after throwing a flash at Scaffolding, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 16 1:33 | punished | hit by Vanila with an HE out at Stairs, 1.1 s before the throw - seen by 1 enemy for 1.0 s, the nearest 859 units away, thrown in the open |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 4 bomb 0:10 | Fake defuse let go after 0.38 s · 1 v 1, alone · a kit, 5 s to spare | the bomb went off | |
| 4 bomb 0:06 | Fake defuse let go after 0.31 s · 1 v 1, alone · a kit, 0 s to spare | the bomb went off |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.