Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 25 | 52% |
| M4A4 | 12 | 42% |
| M4A1-S | 6 | 33% |
| Glock-18 | 6 | 17% |
| USP-S | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/69 | 9 1:39 | 2 kills (AK-47 ×2), 2 through smoke, in 0.9 s CT | 5.5 |
| 19/69 | 5 1:04 | 2 kills (AK-47 ×2), in 9.4 s CT | 3.0 |
| 39/69 | 8 1:25 | 2 kills (M4A1-S, AK-47), all headshots, in 49.5 s CT | 1.0 |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:40 | good | blinded Ymirai 5.0 s (2.2 s white), Abdukarim 4.7 s (1.9 s white), NoSouL 4.3 s (1.6 s white) |
| 14 1:39 | wasted | no enemy blinded for long |
| 15 1:48 | hurt the team | barely blinded NEGUS 0.6 s (0.0 s white); blinded themselves 3.8 s on the move through Side Alley - an enemy could see them; blinded BerciK 4.1 s on the move through Top Mid - took damage 1.0 s after the pop |
Throws
17 grenades: 12 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:12 | punished | killed by Kain with an HE in hand at Apartments - seen by 1 enemy for 0.5 s, the nearest 915 units away |
| 10 1:37 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1159 units away; a running throw |
| 10 1:30 | punished | hit by Abdukarim 0.6 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 1124 units away, thrown in the open; a running throw |
| 12 1:25 | punished | killed by Kain 1.5 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 177 units away; a running throw |
| 14 bomb 0:26 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 830 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:05 | Underpass | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 7 1:53 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:22 | hold | held with BerciK, 830 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after BerciK) |
| 12 1:31 | hold | held with BerciK, 627 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before BerciK) |
| 12 1:24 | in their way | stood between FalcoN ™ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:30 | peek together | peeked the same enemy as FalcoN ™, 16 ms before them - a double peek |
| 13 1:27 | hold | held with FalcoN ™, 179 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before FalcoN ™) |
| 13 1:27 | hold | held with BerciK, 126 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before BerciK) |
| 13 bomb 0:38 | trade | Vanila was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:45 | trade | BerciK was killed 348 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:32 | trade | DjazzT "Memento Mori" was killed 323 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | Glock-18 | 469 ms | – | 0.7° | ||
| 1 bomb 0:28 | killed by them | Glock-18 | 1000 ms | 1000 ms | 3.1° | ||
| 2 bomb 0:26 | killed by them | MAC-10 | 625 ms | 1078 ms | 33.4° | ||
| 3 1:39 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:21 | hit by them | Desert Eagle | 516 ms | – | 23.8° | ||
| 4 1:21 | hit them | M4A4 | 734 ms | – | 12.2° | ||
| 4 1:17 | hit by them | Desert Eagle | 234 ms | – | 1.6° | ||
| 4 bomb 0:35 | hit them | M4A4 | 219 ms | – | 2.6° | ||
| 4 bomb 0:28 | killed by them | AK-47 | 266 ms | 266 ms | 0.7° | ||
| 5 1:34 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:28 | hit by them | AK-47 | 438 ms | – | 8.0° | ||
| 5 1:05 | killed them | AK-47 | 328 ms | 1703 ms | 1.3° | ||
| 5 1:04 | hit by them | AK-47 | 375 ms | – | 1.4° | ||
| 5 0:55 | killed them | AK-47 | 234 ms | 1047 ms | 0.4° | ||
| 5 0:55 | hit by them | M4A4 | 547 ms | – | 2.9° | ||
| 7 1:15 | hit by them | SSG 08 | 422 ms | – | 3.2° | ||
| 7 1:15 | hit them | AK-47 | 547 ms | – | 3.8° | ||
| 7 1:12 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:25 | killed them | M4A1-S | 625 ms | 812 ms | 7.1° | ||
| 8 0:36 | killed them | AK-47 | 156 ms | 250 ms | 1.0° | ||
| 9 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:34 | killed by them | MAC-10 | 719 ms | 2219 ms | 20.6° | ||
| 9 1:33 | hit them | AK-47 | 125 ms | – | 46.7° | ||
| 10 1:34 | hit by them | AK-47 | 0 ms | – | 2.4° | ||
| 10 1:34 | hit them | M4A4 | 391 ms | – | 0.7° | ||
| 10 1:30 | hit by them | AK-47 | 453 ms | – | 6.0° | ||
| 10 1:21 | hit them | M4A4 | 391 ms | – | 3.9° | ||
| 12 1:24 | killed by them | Galil AR | 875 ms | 953 ms | 34.6° | ||
| 13 1:29 | hit by them | P2000 | 391 ms | – | 1.5° | ||
| 13 1:27 | hit by them | P2000 | 391 ms | – | 7.8° | ||
| 13 bomb 0:32 | hit them | Glock-18 | 391 ms | – | 1.5° | ||
| 13 bomb 0:30 | killed by them | USP-S | 2000 ms | 2000 ms | 1.0° | ||
| 14 1:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:34 | hit by them | P2000 | 156 ms | – | 0.9° | ||
| 15 1:40 | hit them | AK-47 | 47 ms | – | 0.6° | ||
| 15 1:38 | killed by them | Desert Eagle | 375 ms | 375 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 1100 | fired while moving (53 u/s), too fast to be accurate - stop first | 0/1 | 11% / 50% | ||
| 1 bomb 0:28 | USP-S | 1139 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 31% / 37% | |
| 4 bomb 0:35 | M4A4 | 949 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/2 | 20% / 57% | ||
| 4 bomb 0:30 | M4A4 | 880 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/3 | 0% / 46% | ||
| 5 1:05 | AK-47 | 1414 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 5 1:05 | AK-47 | 1448 | fine - pros would have fired it too | 1/2 | 48% / 48% | ||
| 5 1:04 | AK-47 | 1454 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 53% | |
| 5 1:04 | AK-47 | 1455 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 55% | |
| 5 1:04 | AK-47 | 1455 | fine - pros would have fired it too | 1/2 | killed them | 45% / 48% | |
| 5 0:55 | AK-47 | 1822 | fine - pros would have fired it too | 1/1 | 65% / 65% | ||
| 5 0:55 | AK-47 | 1816 | fine - pros would have fired it too | 1/1 | 59% / 59% | ||
| 5 0:55 | AK-47 | 1816 | fine - pros would have fired it too | 1/1 | 56% / 56% | ||
| 5 0:54 | AK-47 | 1816 | fine - pros would have fired it too | 1/3 | killed them | 56% / 56% | |
| 6 bomb 0:38 | AK-47 | 828 | aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first | 0/6 | 1% / 46% | ||
| 7 1:15 | AK-47 | 892 | fine - pros would have fired it too | 2/4 | 40% / 53% | ||
| 8 1:26 | M4A1-S | 444 | fine - pros would have fired it too | 2/9 | killed them | 36% / 48% | |
| 8 0:36 | AK-47 | 335 | fired while moving (75 u/s), too fast to be accurate - stop first | 2/4 | killed them | 52% / 65% | |
| 10 1:34 | M4A4 | 1291 | fine - pros would have fired it too | 1/5 | 42% / 47% | ||
| 10 1:21 | M4A4 | 825 | fine - pros would have fired it too | 3/8 | 44% / 53% | ||
| 13 bomb 0:32 | Glock-18 | 1096 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 36% | |
| 13 bomb 0:32 | Glock-18 | 1092 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 41% | |
| 13 bomb 0:31 | Glock-18 | 1092 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 31% / 36% | |
| 14 bomb 0:34 | AK-47 | 493 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/5 | 0% / 63% | ||
| 15 1:41 | AK-47 | 1633 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 15% / 45% | ||
| 15 1:40 | AK-47 | 1633 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.