ProPeeksBlogCalloutsDiscordSign in

Mirage, won 13-3 · Mon 09 Nov, 22:36

Agnostic

The match

Aim

Scoreboard

68ADR81%KAST

Positioning

Shots

12/25Rushed↓6/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472552%
M4A41242%
M4A1-S633%
Glock-18617%
USP-S30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/699 1:39 2 kills (AK-47 ×2), 2 through smoke, in 0.9 s CT5.5
19/695 1:04 2 kills (AK-47 ×2), in 9.4 s CT3.0
39/698 1:25 2 kills (M4A1-S, AK-47), all headshots, in 49.5 s CT1.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:40 goodblinded Ymirai 5.0 s (2.2 s white), Abdukarim 4.7 s (1.9 s white), NoSouL 4.3 s (1.6 s white)
14 1:39 wastedno enemy blinded for long
15 1:48 hurt the teambarely blinded NEGUS 0.6 s (0.0 s white); blinded themselves 3.8 s on the move through Side Alley - an enemy could see them; blinded BerciK 4.1 s on the move through Top Mid - took damage 1.0 s after the pop

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 12 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:12 punishedkilled by Kain with an HE in hand at Apartments - seen by 1 enemy for 0.5 s, the nearest 915 units away
10 1:37 exposedan HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1159 units away; a running throw
10 1:30 punishedhit by Abdukarim 0.6 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 1124 units away, thrown in the open; a running throw
12 1:25 punishedkilled by Kain 1.5 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 177 units away; a running throw
14 bomb 0:26 exposeda smoke at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 830 units away

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 21 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:05 NEGUSUnderpasscover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
7 1:53 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:22 holdheld with BerciK, 830 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after BerciK)
12 1:31 holdheld with BerciK, 627 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before BerciK)
12 1:24 in their waystood between FalcoN ™ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:30 peek togetherpeeked the same enemy as FalcoN ™, 16 ms before them - a double peek
13 1:27 holdheld with FalcoN ™, 179 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before FalcoN ™)
13 1:27 holdheld with BerciK, 126 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before BerciK)
13 bomb 0:38 tradeVanila was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
15 1:45 tradeBerciK was killed 348 units away: not traded within 5 s (pros: 625 ms)
16 1:32 tradeDjazzT "Memento Mori" was killed 323 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Ymiraihit by themGlock-18469 ms–0.7°
1 bomb 0:28 Abdukarimkilled by themGlock-181000 ms1000 ms3.1°
2 bomb 0:26 Abdukarimkilled by themMAC-10625 ms1078 ms33.4°
3 1:39 NEGUShit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:21 NoSouLhit by themDesert Eagle516 ms–23.8°
4 1:21 NoSouLhit themM4A4734 ms–12.2°
4 1:17 NoSouLhit by themDesert Eagle234 ms–1.6°
4 bomb 0:35 NoSouLhit themM4A4219 ms–2.6°
4 bomb 0:28 Abdukarimkilled by themAK-47266 ms266 ms0.7°
5 1:34 NoSouLhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
5 1:28 Abdukarimhit by themAK-47438 ms–8.0°
5 1:05 NEGUSkilled themAK-47328 ms1703 ms1.3°
5 1:04 NEGUShit by themAK-47375 ms–1.4°
5 0:55 Ymiraikilled themAK-47234 ms1047 ms0.4°
5 0:55 Ymiraihit by themM4A4547 ms–2.9°
7 1:15 Kainhit by themSSG 08422 ms–3.2°
7 1:15 Kainhit themAK-47547 ms–3.8°
7 1:12 Kainkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:25 NEGUSkilled themM4A1-S625 ms812 ms7.1°
8 0:36 Kainkilled themAK-47156 ms250 ms1.0°
9 1:39 Kainhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:39 NEGUSkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 Ymiraikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:37 Abdukarimhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:34 NoSouLkilled by themMAC-10719 ms2219 ms20.6°
9 1:33 NoSouLhit themAK-47125 ms–46.7°
10 1:34 Abdukarimhit by themAK-470 ms–2.4°
10 1:34 Kainhit themM4A4391 ms–0.7°
10 1:30 Abdukarimhit by themAK-47453 ms–6.0°
10 1:21 NEGUShit themM4A4391 ms–3.9°
12 1:24 Kainkilled by themGalil AR875 ms953 ms34.6°
13 1:29 NoSouLhit by themP2000391 ms–1.5°
13 1:27 Ymiraihit by themP2000391 ms–7.8°
13 bomb 0:32 NEGUShit themGlock-18391 ms–1.5°
13 bomb 0:30 NEGUSkilled by themUSP-S2000 ms2000 ms1.0°
14 1:38 NEGUShit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:34 Kainhit by themP2000156 ms–0.9°
15 1:40 Kainhit themAK-4747 ms–0.6°
15 1:38 NoSouLkilled by themDesert Eagle375 ms375 ms1.1°

Shots

You fired 12 of your 25 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 YmiraiUSP-S1100fired while moving (53 u/s), too fast to be accurate - stop first0/111% / 50%
1 bomb 0:28 AbdukarimUSP-S1139fired while moving (118 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)31% / 37%
4 bomb 0:35 NoSouLM4A4949fired while moving (106 u/s), too fast to be accurate - stop first1/220% / 57%
4 bomb 0:30 AbdukarimM4A4880fired while moving (175 u/s), too fast to be accurate - stop first0/30% / 46%
5 1:05 NEGUSAK-471414fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
5 1:05 NEGUSAK-471448fine - pros would have fired it too1/248% / 48%
5 1:04 NEGUSAK-471454fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 53%
5 1:04 NEGUSAK-471455aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 55%
5 1:04 NEGUSAK-471455fine - pros would have fired it too1/2killed them45% / 48%
5 0:55 YmiraiAK-471822fine - pros would have fired it too1/165% / 65%
5 0:55 YmiraiAK-471816fine - pros would have fired it too1/159% / 59%
5 0:55 YmiraiAK-471816fine - pros would have fired it too1/156% / 56%
5 0:54 YmiraiAK-471816fine - pros would have fired it too1/3killed them56% / 56%
6 bomb 0:38 YmiraiAK-47828aim far off: your crosshair was about 3 player widths (97 units) off their body - get on target first0/61% / 46%
7 1:15 KainAK-47892fine - pros would have fired it too2/440% / 53%
8 1:26 NEGUSM4A1-S444fine - pros would have fired it too2/9killed them36% / 48%
8 0:36 KainAK-47335fired while moving (75 u/s), too fast to be accurate - stop first2/4killed them52% / 65%
10 1:34 KainM4A41291fine - pros would have fired it too1/542% / 47%
10 1:21 NEGUSM4A4825fine - pros would have fired it too3/844% / 53%
13 bomb 0:32 NEGUSGlock-181096aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 36%
13 bomb 0:32 NEGUSGlock-181092aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 41%
13 bomb 0:31 NEGUSGlock-181092fired while moving (159 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)31% / 36%
14 bomb 0:34 KainAK-47493fired while moving (126 u/s), too fast to be accurate - stop first0/50% / 63%
15 1:41 KainAK-471633aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/115% / 45%
15 1:40 KainAK-471633fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.