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Mirage, lost 3-13 · Mon 09 Nov, 22:36

Kain19,530

The match

Aim

453 msTTD852 msTTK3.8°Crosshair↓89%1st bullet56%Spray23%Head83%Counter-strafe

Scoreboard

88ADR75%KAST

Positioning

Shots

1/10Rushed↓0/2Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR1450%
SSG 08989%
Glock-18838%
Tec-9850%
USP-S825%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/697 1:12 1 kill (Scout), a wallbang T3.0
18/6912 1:24 2 kills (Galil ×2), in 0.7 s T3.0
22/692 1:35 2 kills (Scout ×2), all headshots, in 10 s T2.9
35/693 1:33 1 kill (Tec-9), 1 headshot T1.0
36/694 1:47 1 kill (AWP) T1.0
38/6915 1:45 1 kill (Scout) CT1.0
43/695 1:26 1 kill (Scout), 1 headshot T0.8
54/6914 bomb 0:36 1 kill (USP-S), 1 headshot CT0.2
63/691 1:24 1 kill (Glock) T-0.3

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 4 good, 0 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:33 hurt the teamno enemy blinded for long; blinded NoSouL 4.1 s holding Bombsite A - an enemy could see them; blinded Abdukarim 3.3 s on the move through Palace Interior - safe
4 1:34 wastedno enemy blinded for long; blinded NEGUS 2.9 s on the move through Catwalk - safe
5 1:41 wastedno enemy blinded for long
9 1:44 goodblinded DjazzT "Memento Mori" 3.1 s (0.6 s white)
12 1:38 goodblinded BerciK 3.5 s (0.9 s white)
12 1:37 goodblinded BerciK 3.5 s (0.9 s white), FalcoN ™ 3.3 s (0.7 s white)
12 1:35 goodblinded BerciK 3.5 s (0.9 s white), FalcoN ™ 3.2 s (0.7 s white) Ymirai peeked BerciK 1.1 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 16 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 0:19 punishedkilled by FalcoN ™ with a molotov in hand at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1435 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 peek togetherpeeked the same enemy as NoSouL, 62 ms after them - a double peek
1 bomb 0:39 tradeNoSouL was killed 435 units away: not traded within 5 s (pros: 1,641 ms)
2 1:26 holdheld with Abdukarim, 217 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Abdukarim)
2 1:26 peek togetherpeeked the same enemy as Abdukarim, 266 ms before them - early - you went first, alone
3 1:30 tradeNoSouL was killed 885 units away: not traded within 5 s (pros: 2,031 ms)
3 1:28 tradeYmirai was killed 483 units away: not traded within 5 s (pros: 1,641 ms)
3 1:28 tradeAbdukarim was killed 633 units away: not traded within 5 s (pros: 2,031 ms)
4 1:21 tradeNEGUS was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
5 1:08 tradeNoSouL was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
6 1:30 peek togetherpeeked the same enemy as NEGUS, 578 ms after them - late - your team-mate went first, as bait
8 1:32 tradeAbdukarim was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
8 1:25 tradeNoSouL was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
10 1:21 tradeNEGUS was killed 413 units away: not traded within 5 s (pros: 1,641 ms)
10 1:18 tradeAbdukarim was killed 246 units away: not traded within 5 s (pros: 969 ms)
12 1:34 tradeYmirai was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
12 1:28 tradeNEGUS was killed 544 units away: not traded within 5 s (pros: 2,031 ms)
12 1:26 tradeAbdukarim was killed 661 units away: not traded within 5 s (pros: 2,031 ms)
13 1:26 tradeYmirai was killed 263 units away: not traded within 5 s (pros: 1,641 ms)
14 1:33 holdheld with Abdukarim, 1007 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:09 tradeNoSouL was killed 500 units away: not traded within 5 s (pros: 1,641 ms)
16 1:07 tradeNEGUS was killed 405 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 Vanilakilled themGlock-18297 ms297 ms7.7°
1 bomb 0:31 DjazzT "Memento Mori"hit themGlock-18453 ms–3.2°
1 bomb 0:30 DjazzT "Memento Mori"killed by themGlock-18234 ms703 ms49.8°
2 1:35 Vanilahit by themMP9391 ms–1.2°
2 1:35 Vanilakilled themSSG 08438 ms438 ms3.7°
2 1:26 BerciKhit by themM4A4203 ms–5.0°
2 1:25 BerciKkilled themSSG 08922 ms922 ms3.8°
2 bomb 0:33 FalcoN ™killed by themFAMAS531 ms531 ms0.8°
3 1:33 FalcoN ™killed themTec-9781 ms781 ms15.2°
3 1:25 Vanilahit themTec-9359 ms–2.5°
3 1:24 BerciKkilled by themMP9422 ms844 ms2.6°
4 1:47 Vanilakilled themAWP406 ms406 ms3.9°
4 1:20 FalcoN ™killed by themM4A41203 ms1375 ms3.7°
5 1:26 BerciKkilled themSSG 082500 ms2500 ms4.4°
5 1:06 Vanilahit themSSG 08594 ms–4.2°
5 1:06 Vanilakilled by themM4A1-S672 ms969 ms16.5°
6 1:30 Vanilahit themSSG 08375 ms–1.9°
6 1:20 BerciKkilled by themM4A1-S94 ms94 ms0.2°
7 1:46 Vanilahit themSSG 08406 ms–0.5°
7 1:15 Agnostichit themSSG 08422 ms–3.2°
7 1:15 Agnostichit by themAK-47547 ms–3.8°
7 1:12 Agnostickilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:08 DjazzT "Memento Mori"killed by themAK-47297 ms297 ms0.8°
8 1:48 BerciKhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 0:36 Agnostickilled by themAK-47156 ms250 ms1.0°
9 1:39 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:39 DjazzT "Memento Mori"killed by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
10 1:34 Agnostichit by themM4A4391 ms–0.7°
10 0:19 FalcoN ™killed by themAWP47 ms47 ms0.5°
11 1:35 FalcoN ™killed by themAWP141 ms141 ms0.6°
12 1:24 FalcoN ™killed themGalil AR891 ms1688 ms32.4°
12 1:24 Agnostickilled themGalil AR875 ms953 ms34.6°
12 1:22 Vanilakilled by themAK-47359 ms859 ms21.1°
12 1:22 Vanilahit themGalil AR531 ms–44.9°
13 1:24 Vanilakilled by themGlock-18297 ms2609 ms3.7°
14 bomb 0:36 FalcoN ™killed themUSP-S1266 ms1266 ms51.9°
14 bomb 0:34 Agnostichit themP2000156 ms–0.9°
14 bomb 0:33 DjazzT "Memento Mori"killed by themMAC-10266 ms938 ms8.0°
15 1:47 BerciKhit themSSG 08250 ms–0.6°
15 1:45 BerciKkilled themSSG 08453 ms453 ms2.1°
15 1:40 Agnostichit by themAK-4747 ms–0.6°
16 1:04 FalcoN ™killed by themDesert Eagle312 ms312 ms0.6°

Shots

You fired 1 of your 10 first shots too soon: 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 VanilaGlock-18301fine - pros would have fired it too1/2killed them46% / 46%
1 bomb 0:31 DjazzT "Memento Mori"Glock-18606fine - pros would have fired it too2/7cut short (a death, a reload)33% / 51%
3 1:33 FalcoN ™Tec-9240fine - pros would have fired it too1/1killed them43% / 43%
3 1:25 VanilaTec-9945fine - pros would have fired it too4/8cut short (a death, a reload)57% / 57%
4 1:47 VanilaAWP1594fine - pros would have fired it too1/1killed them70% / 70%
12 1:24 AgnosticGalil AR175fine - pros would have fired it too6/14killed them50% / 50%
12 1:22 VanilaGalil AR180aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/4cut short (a death, a reload)11% / 56%
13 1:29 FalcoN ™USP-S1186fine - pros would have fired it too0/432% / 41%
14 bomb 0:36 FalcoN ™USP-S241fine - pros would have fired it too1/2killed them52% / 52%
14 bomb 0:34 AgnosticUSP-S491fine - pros would have fired it too1/349% / 50%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 23 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.