Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 14 | 50% |
| SSG 08 | 9 | 89% |
| Glock-18 | 8 | 38% |
| Tec-9 | 8 | 50% |
| USP-S | 8 | 25% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/69 | 7 1:12 | 1 kill (Scout), a wallbang T | 3.0 |
| 18/69 | 12 1:24 | 2 kills (Galil ×2), in 0.7 s T | 3.0 |
| 22/69 | 2 1:35 | 2 kills (Scout ×2), all headshots, in 10 s T | 2.9 |
| 35/69 | 3 1:33 | 1 kill (Tec-9), 1 headshot T | 1.0 |
| 36/69 | 4 1:47 | 1 kill (AWP) T | 1.0 |
| 38/69 | 15 1:45 | 1 kill (Scout) CT | 1.0 |
| 43/69 | 5 1:26 | 1 kill (Scout), 1 headshot T | 0.8 |
| 54/69 | 14 bomb 0:36 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 63/69 | 1 1:24 | 1 kill (Glock) T | -0.3 |
Flashes
7 flashes: 4 good, 0 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:33 | hurt the team | no enemy blinded for long; blinded NoSouL 4.1 s holding Bombsite A - an enemy could see them; blinded Abdukarim 3.3 s on the move through Palace Interior - safe |
| 4 1:34 | wasted | no enemy blinded for long; blinded NEGUS 2.9 s on the move through Catwalk - safe |
| 5 1:41 | wasted | no enemy blinded for long |
| 9 1:44 | good | blinded DjazzT "Memento Mori" 3.1 s (0.6 s white) |
| 12 1:38 | good | blinded BerciK 3.5 s (0.9 s white) |
| 12 1:37 | good | blinded BerciK 3.5 s (0.9 s white), FalcoN ™ 3.3 s (0.7 s white) |
| 12 1:35 | good | blinded BerciK 3.5 s (0.9 s white), FalcoN ™ 3.2 s (0.7 s white) Ymirai peeked BerciK 1.1 s after the pop - too early - the enemy had recovered; got hit first |
Throws
17 grenades: 16 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 0:19 | punished | killed by FalcoN ™ with a molotov in hand at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1435 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | peek together | peeked the same enemy as NoSouL, 62 ms after them - a double peek |
| 1 bomb 0:39 | trade | NoSouL was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:26 | hold | held with Abdukarim, 217 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Abdukarim) |
| 2 1:26 | peek together | peeked the same enemy as Abdukarim, 266 ms before them - early - you went first, alone |
| 3 1:30 | trade | NoSouL was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:28 | trade | Ymirai was killed 483 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:28 | trade | Abdukarim was killed 633 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:21 | trade | NEGUS was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:08 | trade | NoSouL was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:30 | peek together | peeked the same enemy as NEGUS, 578 ms after them - late - your team-mate went first, as bait |
| 8 1:32 | trade | Abdukarim was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:25 | trade | NoSouL was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:21 | trade | NEGUS was killed 413 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:18 | trade | Abdukarim was killed 246 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:34 | trade | Ymirai was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:28 | trade | NEGUS was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:26 | trade | Abdukarim was killed 661 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:26 | trade | Ymirai was killed 263 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:33 | hold | held with Abdukarim, 1007 units and 50° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:09 | trade | NoSouL was killed 500 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:07 | trade | NEGUS was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | killed them | Glock-18 | 297 ms | 297 ms | 7.7° | ||
| 1 bomb 0:31 | hit them | Glock-18 | 453 ms | – | 3.2° | ||
| 1 bomb 0:30 | killed by them | Glock-18 | 234 ms | 703 ms | 49.8° | ||
| 2 1:35 | hit by them | MP9 | 391 ms | – | 1.2° | ||
| 2 1:35 | killed them | SSG 08 | 438 ms | 438 ms | 3.7° | ||
| 2 1:26 | hit by them | M4A4 | 203 ms | – | 5.0° | ||
| 2 1:25 | killed them | SSG 08 | 922 ms | 922 ms | 3.8° | ||
| 2 bomb 0:33 | killed by them | FAMAS | 531 ms | 531 ms | 0.8° | ||
| 3 1:33 | killed them | Tec-9 | 781 ms | 781 ms | 15.2° | ||
| 3 1:25 | hit them | Tec-9 | 359 ms | – | 2.5° | ||
| 3 1:24 | killed by them | MP9 | 422 ms | 844 ms | 2.6° | ||
| 4 1:47 | killed them | AWP | 406 ms | 406 ms | 3.9° | ||
| 4 1:20 | killed by them | M4A4 | 1203 ms | 1375 ms | 3.7° | ||
| 5 1:26 | killed them | SSG 08 | 2500 ms | 2500 ms | 4.4° | ||
| 5 1:06 | hit them | SSG 08 | 594 ms | – | 4.2° | ||
| 5 1:06 | killed by them | M4A1-S | 672 ms | 969 ms | 16.5° | ||
| 6 1:30 | hit them | SSG 08 | 375 ms | – | 1.9° | ||
| 6 1:20 | killed by them | M4A1-S | 94 ms | 94 ms | 0.2° | ||
| 7 1:46 | hit them | SSG 08 | 406 ms | – | 0.5° | ||
| 7 1:15 | hit them | SSG 08 | 422 ms | – | 3.2° | ||
| 7 1:15 | hit by them | AK-47 | 547 ms | – | 3.8° | ||
| 7 1:12 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:08 | killed by them | AK-47 | 297 ms | 297 ms | 0.8° | ||
| 8 1:48 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:36 | killed by them | AK-47 | 156 ms | 250 ms | 1.0° | ||
| 9 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:39 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:34 | hit by them | M4A4 | 391 ms | – | 0.7° | ||
| 10 0:19 | killed by them | AWP | 47 ms | 47 ms | 0.5° | ||
| 11 1:35 | killed by them | AWP | 141 ms | 141 ms | 0.6° | ||
| 12 1:24 | killed them | Galil AR | 891 ms | 1688 ms | 32.4° | ||
| 12 1:24 | killed them | Galil AR | 875 ms | 953 ms | 34.6° | ||
| 12 1:22 | killed by them | AK-47 | 359 ms | 859 ms | 21.1° | ||
| 12 1:22 | hit them | Galil AR | 531 ms | – | 44.9° | ||
| 13 1:24 | killed by them | Glock-18 | 297 ms | 2609 ms | 3.7° | ||
| 14 bomb 0:36 | killed them | USP-S | 1266 ms | 1266 ms | 51.9° | ||
| 14 bomb 0:34 | hit them | P2000 | 156 ms | – | 0.9° | ||
| 14 bomb 0:33 | killed by them | MAC-10 | 266 ms | 938 ms | 8.0° | ||
| 15 1:47 | hit them | SSG 08 | 250 ms | – | 0.6° | ||
| 15 1:45 | killed them | SSG 08 | 453 ms | 453 ms | 2.1° | ||
| 15 1:40 | hit by them | AK-47 | 47 ms | – | 0.6° | ||
| 16 1:04 | killed by them | Desert Eagle | 312 ms | 312 ms | 0.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Glock-18 | 301 | fine - pros would have fired it too | 1/2 | killed them | 46% / 46% | |
| 1 bomb 0:31 | Glock-18 | 606 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 33% / 51% | |
| 3 1:33 | Tec-9 | 240 | fine - pros would have fired it too | 1/1 | killed them | 43% / 43% | |
| 3 1:25 | Tec-9 | 945 | fine - pros would have fired it too | 4/8 | cut short (a death, a reload) | 57% / 57% | |
| 4 1:47 | AWP | 1594 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 12 1:24 | Galil AR | 175 | fine - pros would have fired it too | 6/14 | killed them | 50% / 50% | |
| 12 1:22 | Galil AR | 180 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 11% / 56% | |
| 13 1:29 | USP-S | 1186 | fine - pros would have fired it too | 0/4 | 32% / 41% | ||
| 14 bomb 0:36 | USP-S | 241 | fine - pros would have fired it too | 1/2 | killed them | 52% / 52% | |
| 14 bomb 0:34 | USP-S | 491 | fine - pros would have fired it too | 1/3 | 49% / 50% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.