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Mirage, won 13-3 · Mon 09 Nov, 22:36

DjazzT "Memento Mori"20,207

The match

Aim

414 msTTD703 msTTK9.2°Crosshair↓41%1st bullet42%Spray23%Head53%Counter-strafe

Scoreboard

85ADR81%KAST

Positioning

Shots

5/18Rushed↓2/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP93540%
AK-471225%
Glock-181136%
MAC-101050%
USP-S6100%
Desert Eagle250%
CZ75-Auto1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/691 1:28 5 kills (USP-S ×3, Glock ×2), 3 headshots, in 23.3 s CT13.5
8/699 1:39 2 kills (MP9 ×2), 2 through smoke, in 2 s CT5.5
25/6913 1:26 1 kill (CZ75), 1 through smoke T2.6
26/694 1:26 2 kills (MP9 ×2), 1 headshot, in 5 s CT2.5
45/697 1:08 2 kills (AK-47 ×2), all headshots, in 29.2 s CT0.7
47/6911 1:35 1 kill (MP9), 1 headshot CT0.4
50/696 bomb 0:38 1 kill (MP9), 1 headshot CT0.3
59/6914 bomb 0:32 1 kill (MAC-10) T-0.1
61/695 1:24 1 kill (MP9) CT-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:28 1v1 after the plant CT · 75 HP · Bombsite Awon - defused it after 1 kill · first fight won, saw each other
2 bomb 0:23 1v3 after the plant CT · 100 HP · Bombsite Alost - died in the first fight · neither was looking
15 1:32 1v4 before the plant T · 100 HP · Back Alleylost - died with two or more on them at once · first fight lost, neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 0 good, 1 weak, 6 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:39 wastedno enemy blinded for long; blinded themselves 3.6 s on the move through Catwalk - safe
2 1:31 wastedno enemy blinded for long
6 1:39 wastedno enemy blinded for long
6 1:04 wastedbarely blinded NoSouL 1.0 s (0.1 s white)
7 1:41 wastedno enemy blinded for long
8 1:41 weakbarely blinded Kain 2.0 s (0.2 s white)
12 1:32 blinded an enemy, but hurt the team tooblinded NEGUS 3.5 s (0.8 s white), Kain 3.3 s (0.7 s white); blinded BerciK 3.7 s holding Bombsite A - an enemy could see them; blinded Vanila 2.8 s on the move through Bombsite A - safe
12 1:27 blinded an enemy, but hurt the team tooblinded Abdukarim 3.3 s (0.7 s white); blinded BerciK 1.6 s holding Bombsite A - an enemy could see them; blinded Agnostic 2.9 s holding Bombsite A - safe; blinded Vanila 1.7 s holding Stairs - safe
14 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 31 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 21 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 bomb 0:22 exposeda smoke at Bombsite A - seen by 2 enemies for 2.0 s, the nearest 498 units away
4 1:16 punishedkilled by Abdukarim with a molotov in hand at Catwalk - seen by 1 enemy for 0.2 s, the nearest 534 units away
8 1:38 exposedan HE at Catwalk - seen by 1 enemy for 0.9 s, the nearest 1137 units away

Positioning

In 1 of your 20 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 18 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:39 NoSouLMiddlecover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradeFalcoN ™ was killed 427 units away: not traded within 5 s (pros: 1,641 ms)
1 1:28 holdheld with Vanila, 888 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after Vanila)
1 bomb 0:28 tradeAgnostic was killed 1282 units away: you traded in 4,594 ms (pros: 2,609 ms)
2 bomb 0:25 tradeAgnostic was killed 648 units away: not traded within 5 s (pros: 625 ms)
2 bomb 0:23 tradeFalcoN ™ was killed 580 units away: not traded within 5 s (pros: 625 ms)
4 1:47 tradeVanila was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
7 1:12 tradeAgnostic was killed 1434 units away: you traded in 4,750 ms (pros: 2,609 ms)
8 1:24 line of firestood in BerciK's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
11 1:37 holdheld with Vanila, 663 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms after Vanila)
14 bomb 0:36 tradeFalcoN ™ was killed 846 units away: you traded in 3,828 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 NEGUSkilled themUSP-S656 ms1172 ms20.2°
1 1:26 NoSouLhit by themGlock-18344 ms–1.9°
1 1:24 Ymiraikilled themUSP-S828 ms828 ms15.9°
1 bomb 0:39 NoSouLkilled themUSP-S266 ms266 ms0.9°
1 bomb 0:31 Kainhit by themGlock-18453 ms–3.2°
1 bomb 0:30 Kainkilled themGlock-18234 ms703 ms49.8°
1 bomb 0:24 Abdukarimhit by themGlock-18500 ms–20.1°
1 bomb 0:23 Abdukarimkilled themGlock-18797 ms1094 ms11.4°
2 bomb 0:20 NEGUSkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
4 1:26 Ymiraikilled themMP9297 ms359 ms4.3°
4 1:22 NEGUSkilled themMP9344 ms1328 ms10.6°
4 1:22 NEGUShit by themAK-47594 ms–11.8°
4 1:16 Abdukarimkilled by themAK-47188 ms188 ms0.8°
5 1:24 Abdukarimkilled themMP9344 ms344 ms2.1°
6 bomb 0:38 Ymiraikilled themMP9406 ms406 ms6.2°
7 1:08 Kainkilled themAK-47297 ms297 ms0.8°
7 0:39 NoSouLkilled themAK-471000 ms1094 ms3.2°
8 1:23 Ymiraikilled by themAK-471266 ms1469 ms10.0°
9 1:39 Kainkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:39 NEGUShit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 Ymiraihit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:37 Abdukarimkilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 Ymiraikilled by themAK-47312 ms922 ms5.9°
10 1:30 Ymiraihit themMP9438 ms–1.0°
11 1:35 NEGUSkilled themMP9547 ms688 ms48.3°
13 1:27 Ymiraikilled themCZ75-Auto–––couldn't see them (a wallbang, a smoke) - not timed
13 1:25 Abdukarimhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:25 NEGUSkilled by themUSP-S219 ms516 ms1.9°
13 bomb 0:25 NEGUShit themCZ75-Auto422 ms–10.3°
14 bomb 0:33 Kainkilled themMAC-10266 ms938 ms8.0°
15 1:04 NoSouLkilled by themAK-47609 ms1109 ms2.4°
16 1:32 Ymiraikilled by themAK-47562 ms1172 ms4.2°
16 1:32 NoSouLhit themDesert Eagle1609 ms–11.2°

Shots

You fired 5 of your 18 first shots too soon: 5 while moving. Pros fire about 4 in 10 too soon. Your first shots had a 49% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 NEGUSUSP-S242fine - pros would have fired it too4/6killed them28% / 43%
1 1:24 YmiraiUSP-S228fine - pros would have fired it too1/3killed them60% / 60%
1 bomb 0:39 NoSouLUSP-S1122fine - pros would have fired it too1/1killed them51% / 51%
1 bomb 0:31 KainGlock-18623fired while moving (87 u/s), too fast to be accurate - stop first2/8killed them0% / 38%
1 bomb 0:24 AbdukarimGlock-18318fine - pros would have fired it too2/9killed them60% / 60%
4 1:26 YmiraiMP9192fine - pros would have fired it too2/8killed them67% / 67%
4 1:22 NEGUSMP9219fired while moving (203 u/s), too fast to be accurate - stop first7/22killed them50% / 61%
5 1:24 AbdukarimMP9957fine - pros would have fired it too1/4killed them65% / 65%
6 bomb 0:38 YmiraiMP9661fired while moving (186 u/s), too fast to be accurate - stop first1/7killed them54% / 67%
7 1:14 AbdukarimAK-471130fine - pros would have fired it too0/631% / 52%
7 1:08 KainAK-471339fine - pros would have fired it too1/2killed them65% / 65%
7 0:39 NoSouLAK-47488fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
7 0:39 NoSouLAK-47630fine - pros would have fired it too2/5killed them33% / 47%
10 1:30 YmiraiMP9561fired while moving (99 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 52%
11 1:35 NEGUSMP9473fired while moving (233 u/s), too fast to be accurate - stop first3/9killed them33% / 49%
13 bomb 0:25 NEGUSCZ75-Auto384fine - pros would have fired it too2/2cut short (a death, a reload)63% / 63%
14 bomb 0:33 KainMAC-10516fine - pros would have fired it too5/16killed them75% / 77%
16 1:32 NoSouLDesert Eagle789fine - pros would have fired it too1/2cut short (a death, a reload)45% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.