Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 35 | 40% |
| AK-47 | 12 | 25% |
| Glock-18 | 11 | 36% |
| MAC-10 | 10 | 50% |
| USP-S | 6 | 100% |
| Desert Eagle | 2 | 50% |
| CZ75-Auto | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/69 | 1 1:28 | 5 kills (USP-S ×3, Glock ×2), 3 headshots, in 23.3 s CT | 13.5 |
| 8/69 | 9 1:39 | 2 kills (MP9 ×2), 2 through smoke, in 2 s CT | 5.5 |
| 25/69 | 13 1:26 | 1 kill (CZ75), 1 through smoke T | 2.6 |
| 26/69 | 4 1:26 | 2 kills (MP9 ×2), 1 headshot, in 5 s CT | 2.5 |
| 45/69 | 7 1:08 | 2 kills (AK-47 ×2), all headshots, in 29.2 s CT | 0.7 |
| 47/69 | 11 1:35 | 1 kill (MP9), 1 headshot CT | 0.4 |
| 50/69 | 6 bomb 0:38 | 1 kill (MP9), 1 headshot CT | 0.3 |
| 59/69 | 14 bomb 0:32 | 1 kill (MAC-10) T | -0.1 |
| 61/69 | 5 1:24 | 1 kill (MP9) CT | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:28 | 1v1 after the plant CT · 75 HP · Bombsite A | won - defused it after 1 kill · first fight won, saw each other |
| 2 bomb 0:23 | 1v3 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · neither was looking |
| 15 1:32 | 1v4 before the plant T · 100 HP · Back Alley | lost - died with two or more on them at once · first fight lost, neither was looking |
Flashes
9 flashes: 0 good, 1 weak, 6 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:39 | wasted | no enemy blinded for long; blinded themselves 3.6 s on the move through Catwalk - safe |
| 2 1:31 | wasted | no enemy blinded for long |
| 6 1:39 | wasted | no enemy blinded for long |
| 6 1:04 | wasted | barely blinded NoSouL 1.0 s (0.1 s white) |
| 7 1:41 | wasted | no enemy blinded for long |
| 8 1:41 | weak | barely blinded Kain 2.0 s (0.2 s white) |
| 12 1:32 | blinded an enemy, but hurt the team too | blinded NEGUS 3.5 s (0.8 s white), Kain 3.3 s (0.7 s white); blinded BerciK 3.7 s holding Bombsite A - an enemy could see them; blinded Vanila 2.8 s on the move through Bombsite A - safe |
| 12 1:27 | blinded an enemy, but hurt the team too | blinded Abdukarim 3.3 s (0.7 s white); blinded BerciK 1.6 s holding Bombsite A - an enemy could see them; blinded Agnostic 2.9 s holding Bombsite A - safe; blinded Vanila 1.7 s holding Stairs - safe |
| 14 1:40 | wasted | no enemy blinded for long |
Throws
34 grenades: 31 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 21 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 bomb 0:22 | exposed | a smoke at Bombsite A - seen by 2 enemies for 2.0 s, the nearest 498 units away |
| 4 1:16 | punished | killed by Abdukarim with a molotov in hand at Catwalk - seen by 1 enemy for 0.2 s, the nearest 534 units away |
| 8 1:38 | exposed | an HE at Catwalk - seen by 1 enemy for 0.9 s, the nearest 1137 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:39 | Middle | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | FalcoN ™ was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:28 | hold | held with Vanila, 888 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after Vanila) |
| 1 bomb 0:28 | trade | Agnostic was killed 1282 units away: you traded in 4,594 ms (pros: 2,609 ms) |
| 2 bomb 0:25 | trade | Agnostic was killed 648 units away: not traded within 5 s (pros: 625 ms) |
| 2 bomb 0:23 | trade | FalcoN ™ was killed 580 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:47 | trade | Vanila was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:12 | trade | Agnostic was killed 1434 units away: you traded in 4,750 ms (pros: 2,609 ms) |
| 8 1:24 | line of fire | stood in BerciK's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 11 1:37 | hold | held with Vanila, 663 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms after Vanila) |
| 14 bomb 0:36 | trade | FalcoN ™ was killed 846 units away: you traded in 3,828 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed them | USP-S | 656 ms | 1172 ms | 20.2° | ||
| 1 1:26 | hit by them | Glock-18 | 344 ms | – | 1.9° | ||
| 1 1:24 | killed them | USP-S | 828 ms | 828 ms | 15.9° | ||
| 1 bomb 0:39 | killed them | USP-S | 266 ms | 266 ms | 0.9° | ||
| 1 bomb 0:31 | hit by them | Glock-18 | 453 ms | – | 3.2° | ||
| 1 bomb 0:30 | killed them | Glock-18 | 234 ms | 703 ms | 49.8° | ||
| 1 bomb 0:24 | hit by them | Glock-18 | 500 ms | – | 20.1° | ||
| 1 bomb 0:23 | killed them | Glock-18 | 797 ms | 1094 ms | 11.4° | ||
| 2 bomb 0:20 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:26 | killed them | MP9 | 297 ms | 359 ms | 4.3° | ||
| 4 1:22 | killed them | MP9 | 344 ms | 1328 ms | 10.6° | ||
| 4 1:22 | hit by them | AK-47 | 594 ms | – | 11.8° | ||
| 4 1:16 | killed by them | AK-47 | 188 ms | 188 ms | 0.8° | ||
| 5 1:24 | killed them | MP9 | 344 ms | 344 ms | 2.1° | ||
| 6 bomb 0:38 | killed them | MP9 | 406 ms | 406 ms | 6.2° | ||
| 7 1:08 | killed them | AK-47 | 297 ms | 297 ms | 0.8° | ||
| 7 0:39 | killed them | AK-47 | 1000 ms | 1094 ms | 3.2° | ||
| 8 1:23 | killed by them | AK-47 | 1266 ms | 1469 ms | 10.0° | ||
| 9 1:39 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:39 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:37 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | killed by them | AK-47 | 312 ms | 922 ms | 5.9° | ||
| 10 1:30 | hit them | MP9 | 438 ms | – | 1.0° | ||
| 11 1:35 | killed them | MP9 | 547 ms | 688 ms | 48.3° | ||
| 13 1:27 | killed them | CZ75-Auto | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:25 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:25 | killed by them | USP-S | 219 ms | 516 ms | 1.9° | ||
| 13 bomb 0:25 | hit them | CZ75-Auto | 422 ms | – | 10.3° | ||
| 14 bomb 0:33 | killed them | MAC-10 | 266 ms | 938 ms | 8.0° | ||
| 15 1:04 | killed by them | AK-47 | 609 ms | 1109 ms | 2.4° | ||
| 16 1:32 | killed by them | AK-47 | 562 ms | 1172 ms | 4.2° | ||
| 16 1:32 | hit them | Desert Eagle | 1609 ms | – | 11.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 242 | fine - pros would have fired it too | 4/6 | killed them | 28% / 43% | |
| 1 1:24 | USP-S | 228 | fine - pros would have fired it too | 1/3 | killed them | 60% / 60% | |
| 1 bomb 0:39 | USP-S | 1122 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 1 bomb 0:31 | Glock-18 | 623 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/8 | killed them | 0% / 38% | |
| 1 bomb 0:24 | Glock-18 | 318 | fine - pros would have fired it too | 2/9 | killed them | 60% / 60% | |
| 4 1:26 | MP9 | 192 | fine - pros would have fired it too | 2/8 | killed them | 67% / 67% | |
| 4 1:22 | MP9 | 219 | fired while moving (203 u/s), too fast to be accurate - stop first | 7/22 | killed them | 50% / 61% | |
| 5 1:24 | MP9 | 957 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 6 bomb 0:38 | MP9 | 661 | fired while moving (186 u/s), too fast to be accurate - stop first | 1/7 | killed them | 54% / 67% | |
| 7 1:14 | AK-47 | 1130 | fine - pros would have fired it too | 0/6 | 31% / 52% | ||
| 7 1:08 | AK-47 | 1339 | fine - pros would have fired it too | 1/2 | killed them | 65% / 65% | |
| 7 0:39 | AK-47 | 488 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 7 0:39 | AK-47 | 630 | fine - pros would have fired it too | 2/5 | killed them | 33% / 47% | |
| 10 1:30 | MP9 | 561 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 52% | |
| 11 1:35 | MP9 | 473 | fired while moving (233 u/s), too fast to be accurate - stop first | 3/9 | killed them | 33% / 49% | |
| 13 bomb 0:25 | CZ75-Auto | 384 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 63% / 63% | |
| 14 bomb 0:33 | MAC-10 | 516 | fine - pros would have fired it too | 5/16 | killed them | 75% / 77% | |
| 16 1:32 | Desert Eagle | 789 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 45% / 56% |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.