Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 42 | 24% |
| P90 | 27 | 7% |
| MP9 | 13 | 77% |
| AK-47 | 7 | 57% |
| AWP | 6 | 83% |
| USP-S | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/69 | 8 1:32 | 2 kills (AWP ×2), 1 through smoke, in 6.7 s CT | 4.5 |
| 15/69 | 3 1:30 | 2 kills (MP9 ×2), 1 headshot, in 6.2 s CT | 3.4 |
| 16/69 | 12 1:34 | 2 kills (AWP ×2), 1 headshot, in 6.1 s CT | 3.3 |
| 27/69 | 6 1:20 | 3 kills (M4A1-S ×3), 1 headshot, in 38.4 s CT | 2.4 |
| 29/69 | 10 1:21 | 1 kill (M4A1-S), a wallbang CT | 1.7 |
| 42/69 | 11 1:31 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 57/69 | 7 1:40 | 1 kill (AWP) CT | 0.0 |
| 64/69 | 4 bomb 0:17 | 1 kill (M4A1-S) CT | -0.6 |
| 67/69 | 14 1:38 | 1 kill (P90) T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:28 | 1v2 after the plant CT · 100 HP · Catwalk | lost - saved, the bomb went off · saw each other |
Flashes
10 flashes: 3 good, 1 weak, 3 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:45 | good | blinded Kain 3.3 s (0.7 s white) |
| 6 1:48 | good | blinded Abdukarim 3.1 s (0.6 s white); blinded Vanila 1.3 s on the move through Middle - safe; blinded FalcoN ™ 1.8 s on the move through Bombsite A - safe |
| 8 1:42 | weak | barely blinded Kain 2.8 s (0.4 s white) |
| 9 1:46 | wasted | no enemy blinded for long; blinded themselves 2.7 s holding Bombsite A - safe |
| 9 1:42 | wasted | no enemy blinded for long |
| 10 1:21 | blinded an enemy, but hurt the team too | blinded Abdukarim 3.4 s (0.8 s white); blinded Agnostic 1.3 s holding Bombsite A - an enemy could see them FalcoN ™ peeked Abdukarim 2.4 s after the pop - too early - the enemy had recovered; hit them first |
| 12 1:30 | hurt the team | barely blinded Kain 1.6 s (0.1 s white); blinded themselves 2.1 s holding Bombsite A - an enemy could see them |
| 13 1:35 | good | blinded Abdukarim 3.8 s (1.1 s white), NoSouL 3.2 s (0.6 s white) Vanila peeked NoSouL 1.4 s after the pop - too early - the enemy had recovered; hit them first |
| 13 1:22 | hurt the team | barely blinded NoSouL 1.0 s (0.1 s white); blinded themselves 3.0 s holding Scaffolding - died 0.1 s after the pop |
| 15 1:47 | wasted | no enemy blinded for long |
Throws
25 grenades: 21 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Palace Interior (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:23 | exposed | a flash at Palace Interior - seen by 1 enemy for 0.5 s, the nearest 537 units away |
| 12 1:30 | punished | hit by NEGUS 0.2 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 1 enemy for 2.2 s, the nearest 530 units away, thrown in the open |
| 13 1:31 | exposed | a smoke at Palace Interior - seen by 1 enemy for 1.2 s, the nearest 1141 units away, thrown in the open |
| 13 1:24 | punished | hit by NoSouL 1.6 s after throwing a flash at Scaffolding, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:41 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 12 1:31 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | killed them |
Fakes
You faked 2 of the 2 defuses you started with a T alive (2 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 4 bomb 0:10 | Fake defuse let go after 0.38 s · 1 v 1, alone · a kit, 5 s to spare | the bomb went off |
| 4 bomb 0:06 | Fake defuse let go after 0.31 s · 1 v 1, alone · a kit, 0 s to spare | the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:35 | trade | Vanila was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:36 | trade | FalcoN ™ was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:36 | trade | Vanila was killed 529 units away: you traded in 4,062 ms (pros: 2,031 ms) |
| 8 1:22 | trade | DjazzT "Memento Mori" was killed 104 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:22 | hold | held with Agnostic, 830 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before Agnostic) |
| 12 1:31 | hold | held with Agnostic, 627 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after Agnostic) |
| 12 1:26 | hold | held with Vanila, 651 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Vanila) |
| 13 1:27 | hold | held with Agnostic, 126 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Agnostic) |
| 15 1:47 | peek together | peeked the same enemy as Agnostic, 328 ms before them - early - you went first, alone |
| 16 1:32 | trade | DjazzT "Memento Mori" was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit them | P2000 | 641 ms | – | 43.6° | ||
| 1 1:34 | killed by them | Glock-18 | 609 ms | 1047 ms | 16.3° | ||
| 2 1:26 | hit them | M4A4 | 203 ms | – | 5.0° | ||
| 2 1:26 | hit them | M4A4 | 94 ms | – | 1.8° | ||
| 2 1:25 | hit by them | MAC-10 | 359 ms | – | 9.6° | ||
| 2 1:25 | killed by them | SSG 08 | 922 ms | 922 ms | 3.8° | ||
| 3 1:30 | killed them | MP9 | 484 ms | 844 ms | 11.6° | ||
| 3 1:24 | killed them | MP9 | 422 ms | 844 ms | 2.6° | ||
| 4 bomb 0:18 | killed them | M4A1-S | 406 ms | 703 ms | 0.5° | ||
| 4 bomb 0:18 | hit by them | AK-47 | 438 ms | – | 1.1° | ||
| 4 bomb 0:08 | hit them | M4A4 | 94 ms | – | 52.0° | ||
| 5 1:33 | hit by them | Glock-18 | 625 ms | – | 2.0° | ||
| 5 1:26 | killed by them | SSG 08 | 2500 ms | 2500 ms | 4.4° | ||
| 6 1:20 | killed them | M4A1-S | 94 ms | 94 ms | 0.2° | ||
| 6 1:15 | killed them | M4A1-S | 516 ms | 516 ms | 0.5° | ||
| 6 0:41 | hit by them | AK-47 | 797 ms | – | 47.3° | ||
| 6 0:41 | killed them | M4A1-S | 1359 ms | 1359 ms | 15.0° | ||
| 6 bomb 0:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:40 | killed them | AWP | 172 ms | 172 ms | 0.7° | ||
| 8 1:48 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:32 | killed them | AWP | 125 ms | 125 ms | 1.7° | ||
| 8 1:25 | killed them | AWP | 62 ms | 62 ms | 1.3° | ||
| 8 1:19 | killed by them | AK-47 | 203 ms | 297 ms | 2.4° | ||
| 10 1:21 | hit by them | AK-47 | 812 ms | – | 5.0° | ||
| 10 1:21 | killed them | M4A1-S | 984 ms | 1078 ms | 2.4° | ||
| 11 1:31 | hit by them | Galil AR | 344 ms | – | 8.1° | ||
| 11 1:31 | killed them | AK-47 | 438 ms | 750 ms | 22.7° | ||
| 12 1:34 | killed them | AWP | 297 ms | 297 ms | 0.7° | ||
| 12 1:30 | hit by them | Galil AR | 1172 ms | – | 21.9° | ||
| 12 1:28 | hit by them | Galil AR | 234 ms | – | 3.1° | ||
| 12 1:28 | killed them | AWP | 281 ms | 281 ms | 5.9° | ||
| 13 1:23 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:40 | hit by them | MP9 | 281 ms | – | 2.1° | ||
| 14 1:39 | killed them | P90 | 578 ms | 1281 ms | 38.4° | ||
| 15 1:47 | hit by them | SSG 08 | 250 ms | – | 0.6° | ||
| 15 1:45 | killed by them | SSG 08 | 453 ms | 453 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 411 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 61% / 61% | |
| 2 1:26 | M4A1-S | 445 | fine - pros would have fired it too | 4/8 | cut short (a death, a reload) | 52% / 63% | |
| 3 1:30 | MP9 | 439 | fine - pros would have fired it too | 5/10 | killed them | 27% / 51% | |
| 3 1:24 | MP9 | 516 | fine - pros would have fired it too | 5/12 | killed them | 66% / 66% | |
| 4 bomb 0:18 | M4A1-S | 488 | fired while moving (136 u/s), too fast to be accurate - stop first | 3/8 | killed them | 16% / 47% | |
| 4 bomb 0:05 | USP-S | 276 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 15% / 49% | ||
| 5 1:32 | M4A1-S | 1498 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 60% | |
| 5 1:32 | M4A1-S | 1509 | fine - pros would have fired it too | 0/17 | cut short (a death, a reload); 13 bullets after pros would have stopped | 75% / 75% | |
| 6 1:15 | M4A1-S | 1476 | fine - pros would have fired it too | 1/4 | killed them | 26% / 45% | |
| 6 0:42 | M4A1-S | 1212 | fine - pros would have fired it too | 1/8 | killed them | 34% / 50% | |
| 7 1:40 | AWP | 1150 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 8 1:34 | AWP | 898 | aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first | 1/2 | killed them | 2% / 77% | |
| 8 1:25 | AWP | 525 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 10 1:21 | M4A1-S | 490 | fired while moving (207 u/s), too fast to be accurate - stop first | 2/10 | killed them | 11% / 57% | |
| 11 1:31 | AK-47 | 267 | fine - pros would have fired it too | 4/8 | killed them | 48% / 48% | |
| 12 1:34 | AWP | 1123 | fine - pros would have fired it too | 1/1 | killed them | 92% / 92% | |
| 12 1:28 | AWP | 511 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 14 1:39 | P90 | 503 | aim far off: your crosshair was about 7.5 player widths (241 units) off their body - get on target first | 4/25 | killed them; 1 bullet after pros would have stopped | 1% / 48% | |
| 15 1:45 | AK-47 | 1322 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 28% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.