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Mirage, won 13-3 · Mon 09 Nov, 22:36

BerciK23,129

The match

Aim

352 msTTD610 msTTK2.5°Crosshair↓47%1st bullet27%Spray13%Head79%Counter-strafe

Scoreboard

79ADR81%KAST

Positioning

Shots

6/19Rushed↓1/2Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4224%
P90277%
MP91377%
AK-47757%
AWP683%
USP-S425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/698 1:32 2 kills (AWP ×2), 1 through smoke, in 6.7 s CT4.5
15/693 1:30 2 kills (MP9 ×2), 1 headshot, in 6.2 s CT3.4
16/6912 1:34 2 kills (AWP ×2), 1 headshot, in 6.1 s CT3.3
27/696 1:20 3 kills (M4A1-S ×3), 1 headshot, in 38.4 s CT2.4
29/6910 1:21 1 kill (M4A1-S), a wallbang CT1.7
42/6911 1:31 1 kill (AK-47), 1 headshot CT0.9
57/697 1:40 1 kill (AWP) CT0.0
64/694 bomb 0:17 1 kill (M4A1-S) CT-0.6
67/6914 1:38 1 kill (P90) T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:28 1v2 after the plant CT · 100 HP · Catwalklost - saved, the bomb went off · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 3 good, 1 weak, 3 wasted, 3 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:45 goodblinded Kain 3.3 s (0.7 s white)
6 1:48 goodblinded Abdukarim 3.1 s (0.6 s white); blinded Vanila 1.3 s on the move through Middle - safe; blinded FalcoN ™ 1.8 s on the move through Bombsite A - safe
8 1:42 weakbarely blinded Kain 2.8 s (0.4 s white)
9 1:46 wastedno enemy blinded for long; blinded themselves 2.7 s holding Bombsite A - safe
9 1:42 wastedno enemy blinded for long
10 1:21 blinded an enemy, but hurt the team tooblinded Abdukarim 3.4 s (0.8 s white); blinded Agnostic 1.3 s holding Bombsite A - an enemy could see them FalcoN ™ peeked Abdukarim 2.4 s after the pop - too early - the enemy had recovered; hit them first
12 1:30 hurt the teambarely blinded Kain 1.6 s (0.1 s white); blinded themselves 2.1 s holding Bombsite A - an enemy could see them
13 1:35 goodblinded Abdukarim 3.8 s (1.1 s white), NoSouL 3.2 s (0.6 s white) Vanila peeked NoSouL 1.4 s after the pop - too early - the enemy had recovered; hit them first
13 1:22 hurt the teambarely blinded NoSouL 1.0 s (0.1 s white); blinded themselves 3.0 s holding Scaffolding - died 0.1 s after the pop
15 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 21 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Palace Interior (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:23 exposeda flash at Palace Interior - seen by 1 enemy for 0.5 s, the nearest 537 units away
12 1:30 punishedhit by NEGUS 0.2 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 1 enemy for 2.2 s, the nearest 530 units away, thrown in the open
13 1:31 exposeda smoke at Palace Interior - seen by 1 enemy for 1.2 s, the nearest 1141 units away, thrown in the open
13 1:24 punishedhit by NoSouL 1.6 s after throwing a flash at Scaffolding, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 2 of your 23 duels you showed more of yourself than you needed to (2 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 14 of your 22 duels (64%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:41 NEGUSBombsite Acover not used: 16 units away, they'd have seen only your headkilled them
12 1:31 NEGUSBombsite Acover not used: 64 units away, they'd have seen only your headkilled them

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 2 of the 2 defuses you started with a T alive (2 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
4 bomb 0:10 Fake defuse let go after 0.38 s · 1 v 1, alone · a kit, 5 s to sparethe bomb went off
4 bomb 0:06 Fake defuse let go after 0.31 s · 1 v 1, alone · a kit, 0 s to sparethe bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:35 tradeVanila was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:36 tradeFalcoN ™ was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
8 1:36 tradeVanila was killed 529 units away: you traded in 4,062 ms (pros: 2,031 ms)
8 1:22 tradeDjazzT "Memento Mori" was killed 104 units away: not traded within 5 s (pros: 625 ms)
10 1:22 holdheld with Agnostic, 830 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before Agnostic)
12 1:31 holdheld with Agnostic, 627 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after Agnostic)
12 1:26 holdheld with Vanila, 651 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before Vanila)
13 1:27 holdheld with Agnostic, 126 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Agnostic)
15 1:47 peek togetherpeeked the same enemy as Agnostic, 328 ms before them - early - you went first, alone
16 1:32 tradeDjazzT "Memento Mori" was killed 857 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 NoSouLhit themP2000641 ms–43.6°
1 1:34 NoSouLkilled by themGlock-18609 ms1047 ms16.3°
2 1:26 Kainhit themM4A4203 ms–5.0°
2 1:26 Abdukarimhit themM4A494 ms–1.8°
2 1:25 Abdukarimhit by themMAC-10359 ms–9.6°
2 1:25 Kainkilled by themSSG 08922 ms922 ms3.8°
3 1:30 NoSouLkilled themMP9484 ms844 ms11.6°
3 1:24 Kainkilled themMP9422 ms844 ms2.6°
4 bomb 0:18 Abdukarimkilled themM4A1-S406 ms703 ms0.5°
4 bomb 0:18 Abdukarimhit by themAK-47438 ms–1.1°
4 bomb 0:08 NoSouLhit themM4A494 ms–52.0°
5 1:33 Ymiraihit by themGlock-18625 ms–2.0°
5 1:26 Kainkilled by themSSG 082500 ms2500 ms4.4°
6 1:20 Kainkilled themM4A1-S94 ms94 ms0.2°
6 1:15 NEGUSkilled themM4A1-S516 ms516 ms0.5°
6 0:41 NoSouLhit by themAK-47797 ms–47.3°
6 0:41 NoSouLkilled themM4A1-S1359 ms1359 ms15.0°
6 bomb 0:40 Ymiraihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:40 NEGUSkilled themAWP172 ms172 ms0.7°
8 1:48 Kainhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:32 Abdukarimkilled themAWP125 ms125 ms1.7°
8 1:25 NoSouLkilled themAWP62 ms62 ms1.3°
8 1:19 Ymiraikilled by themAK-47203 ms297 ms2.4°
10 1:21 NEGUShit by themAK-47812 ms–5.0°
10 1:21 NEGUSkilled themM4A1-S984 ms1078 ms2.4°
11 1:31 NoSouLhit by themGalil AR344 ms–8.1°
11 1:31 NoSouLkilled themAK-47438 ms750 ms22.7°
12 1:34 Ymiraikilled themAWP297 ms297 ms0.7°
12 1:30 NEGUShit by themGalil AR1172 ms–21.9°
12 1:28 NEGUShit by themGalil AR234 ms–3.1°
12 1:28 NEGUSkilled themAWP281 ms281 ms5.9°
13 1:23 NoSouLkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:40 NEGUShit by themMP9281 ms–2.1°
14 1:39 NEGUSkilled themP90578 ms1281 ms38.4°
15 1:47 Kainhit by themSSG 08250 ms–0.6°
15 1:45 Kainkilled by themSSG 08453 ms453 ms2.1°

Shots

You fired 6 of your 19 first shots too soon: 4 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. 14 spray bullets went on after pros would have stopped. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 63%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 NoSouLUSP-S411fine - pros would have fired it too1/3cut short (a death, a reload)61% / 61%
2 1:26 AbdukarimM4A1-S445fine - pros would have fired it too4/8cut short (a death, a reload)52% / 63%
3 1:30 NoSouLMP9439fine - pros would have fired it too5/10killed them27% / 51%
3 1:24 KainMP9516fine - pros would have fired it too5/12killed them66% / 66%
4 bomb 0:18 AbdukarimM4A1-S488fired while moving (136 u/s), too fast to be accurate - stop first3/8killed them16% / 47%
4 bomb 0:05 NoSouLUSP-S276aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/315% / 49%
5 1:32 YmiraiM4A1-S1498aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 60%
5 1:32 YmiraiM4A1-S1509fine - pros would have fired it too0/17cut short (a death, a reload); 13 bullets after pros would have stopped75% / 75%
6 1:15 NEGUSM4A1-S1476fine - pros would have fired it too1/4killed them26% / 45%
6 0:42 NoSouLM4A1-S1212fine - pros would have fired it too1/8killed them34% / 50%
7 1:40 NEGUSAWP1150fine - pros would have fired it too1/1killed them86% / 86%
8 1:34 AbdukarimAWP898aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first1/2killed them2% / 77%
8 1:25 NoSouLAWP525fine - pros would have fired it too1/1killed them88% / 88%
10 1:21 NEGUSM4A1-S490fired while moving (207 u/s), too fast to be accurate - stop first2/10killed them11% / 57%
11 1:31 NoSouLAK-47267fine - pros would have fired it too4/8killed them48% / 48%
12 1:34 YmiraiAWP1123fine - pros would have fired it too1/1killed them92% / 92%
12 1:28 NEGUSAWP511fine - pros would have fired it too1/1killed them84% / 84%
14 1:39 NEGUSP90503aim far off: your crosshair was about 7.5 player widths (241 units) off their body - get on target first4/25killed them; 1 bullet after pros would have stopped1% / 48%
15 1:45 KainAK-471322fine - pros would have fired it too0/2cut short (a death, a reload)28% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.