Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 29 | 31% |
| AK-47 | 25 | 16% |
| MP9 | 17 | 24% |
| MAC-10 | 11 | 36% |
| P250 | 8 | 0% |
| Galil AR | 8 | 25% |
| Glock-18 | 7 | 29% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/69 | 2 bomb 0:23 | 2 kills (MAC-10 ×2), 1 through smoke, 1 headshot, in 3.6 s T | 5.3 |
| 23/69 | 13 bomb 0:38 | 3 kills (USP-S ×3), 1 headshot, in 13.3 s CT | 2.9 |
| 52/69 | 1 1:39 | 1 kill (Glock), 1 headshot T | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:24 | 1v4 before the plant T · 64 HP · T Spawn | lost - died in the first fight · saw each other |
| 13 bomb 0:40 | 1v4 after the plant CT · 100 HP · Connector | lost - died later, after 3 kills · first fight won, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:42 | good | blinded Agnostic 3.9 s (1.2 s white) |
| 11 1:49 | wasted | no enemy blinded for long |
| 16 1:40 | wasted | no enemy blinded for long |
Throws
14 grenades: 13 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:39 | punished | hit by Agnostic 0.2 s after throwing an HE at Apartments, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 951 units away, thrown in the open; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:33 | trade | Kain was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:25 | trade | NoSouL was killed 1093 units away: you traded in 1,531 ms (pros: 2,609 ms) |
| 4 1:26 | trade | Ymirai was killed 314 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:08 | trade | NoSouL was killed 294 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:06 | trade | Kain was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:20 | trade | Kain was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:39 | trade | Kain was killed 116 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:34 | hold | held with Abdukarim, 288 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:35 | trade | Kain was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:34 | trade | Ymirai was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:22 | trade | Kain was killed 637 units away: you traded in 3,469 ms (pros: 2,031 ms) |
| 13 1:21 | trade | Abdukarim was killed 395 units away: you traded in 2,344 ms (pros: 1,641 ms) |
| 16 1:09 | trade | NoSouL was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed them | Glock-18 | 578 ms | 578 ms | 13.3° | ||
| 1 1:34 | hit by them | P2000 | 719 ms | – | 2.3° | ||
| 1 1:32 | hit them | Glock-18 | 391 ms | – | 14.8° | ||
| 1 1:29 | killed by them | USP-S | 656 ms | 1172 ms | 20.2° | ||
| 2 bomb 0:23 | killed them | MAC-10 | 531 ms | 828 ms | 11.6° | ||
| 2 bomb 0:23 | hit by them | FAMAS | 422 ms | – | 49.8° | ||
| 2 bomb 0:20 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:39 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:11 | killed by them | M4A1-S | 266 ms | 578 ms | 5.8° | ||
| 4 1:22 | killed by them | MP9 | 344 ms | 1328 ms | 10.6° | ||
| 4 1:22 | hit them | AK-47 | 594 ms | – | 11.8° | ||
| 5 1:05 | killed by them | AK-47 | 328 ms | 1703 ms | 1.3° | ||
| 5 1:04 | hit them | AK-47 | 375 ms | – | 1.4° | ||
| 6 1:33 | hit by them | AK-47 | 219 ms | – | 4.7° | ||
| 6 1:15 | killed by them | M4A1-S | 516 ms | 516 ms | 0.5° | ||
| 7 1:40 | killed by them | AWP | 172 ms | 172 ms | 0.7° | ||
| 8 1:25 | killed by them | M4A1-S | 625 ms | 812 ms | 7.1° | ||
| 9 1:39 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:21 | hit by them | M4A4 | 391 ms | – | 3.9° | ||
| 10 1:21 | hit them | AK-47 | 812 ms | – | 5.0° | ||
| 10 1:21 | killed by them | M4A1-S | 984 ms | 1078 ms | 2.4° | ||
| 11 1:37 | hit by them | AK-47 | 469 ms | – | 4.6° | ||
| 11 1:35 | killed by them | MP9 | 547 ms | 688 ms | 48.3° | ||
| 12 1:30 | hit them | Galil AR | 1172 ms | – | 21.9° | ||
| 12 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:28 | hit them | Galil AR | 234 ms | – | 3.1° | ||
| 12 1:28 | killed by them | AWP | 281 ms | 281 ms | 5.9° | ||
| 13 bomb 0:39 | killed them | USP-S | 547 ms | 1484 ms | 31.2° | ||
| 13 bomb 0:32 | hit by them | Glock-18 | 391 ms | – | 1.5° | ||
| 13 bomb 0:32 | hit them | P2000 | 1000 ms | – | 6.7° | ||
| 13 bomb 0:32 | hit by them | Glock-18 | 1062 ms | – | 2.1° | ||
| 13 bomb 0:30 | killed them | USP-S | 2000 ms | 2000 ms | 1.0° | ||
| 13 bomb 0:25 | killed them | USP-S | 219 ms | 516 ms | 1.9° | ||
| 13 bomb 0:25 | hit by them | CZ75-Auto | 422 ms | – | 10.3° | ||
| 13 bomb 0:19 | hit by them | Glock-18 | 1750 ms | – | 9.1° | ||
| 13 bomb 0:18 | killed by them | Glock-18 | 3422 ms | 3422 ms | 9.1° | ||
| 14 1:40 | hit them | MP9 | 281 ms | – | 2.1° | ||
| 14 1:39 | killed by them | P90 | 578 ms | 1281 ms | 38.4° | ||
| 14 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:07 | hit them | AK-47 | 266 ms | – | 2.0° | ||
| 16 1:07 | killed by them | Desert Eagle | 328 ms | 328 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 148 | fine - pros would have fired it too | 1/3 | killed them | 30% / 47% | |
| 1 1:34 | Glock-18 | 480 | fired while moving (226 u/s), too fast to be accurate - stop first | 1/14 | 5% / 46% | ||
| 2 bomb 0:24 | MAC-10 | 391 | fine - pros would have fired it too | 4/12 | killed them | 31% / 49% | |
| 3 1:11 | MAC-10 | 785 | aim far off: your crosshair was about 8 player widths (264 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 46% | |
| 4 1:22 | AK-47 | 216 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/12 | cut short (a death, a reload) | 18% / 62% | |
| 5 1:04 | AK-47 | 1455 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 6% / 44% | |
| 6 1:33 | P250 | 1086 | fine - pros would have fired it too | 0/2 | 51% / 51% | ||
| 6 1:31 | P250 | 1105 | fine - pros would have fired it too | 0/8 | 17% / 35% | ||
| 6 1:15 | P250 | 1476 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 49% / 49% | |
| 8 1:26 | AK-47 | 440 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 48% | |
| 8 1:25 | AK-47 | 391 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 50% | |
| 10 1:21 | AK-47 | 469 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 5% / 48% | |
| 12 1:30 | Galil AR | 666 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/7 | 6% / 47% | ||
| 12 1:29 | Galil AR | 568 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/3 | 24% / 56% | ||
| 12 1:28 | Galil AR | 511 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 13 bomb 0:39 | USP-S | 459 | too soon: your crosshair was still moving onto them, about 2 player widths (61 units) off - pros wait the split second it takes to get on target | 4/8 | killed them | 1% / 43% | |
| 13 bomb 0:32 | USP-S | 760 | fired while moving (127 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload) | 48% / 52% | |
| 13 bomb 0:25 | USP-S | 389 | fine - pros would have fired it too | 2/3 | killed them | 54% / 54% | |
| 13 bomb 0:21 | USP-S | 746 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 59% | |
| 13 bomb 0:20 | USP-S | 704 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 33% / 51% | |
| 14 1:40 | MP9 | 486 | fine - pros would have fired it too | 2/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 58% | |
| 14 1:39 | MP9 | 534 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 35% / 49% | |
| 16 1:09 | AK-47 | 1020 | fine - pros would have fired it too | 0/4 | 27% / 47% | ||
| 16 1:07 | AK-47 | 1065 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 32% / 45% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.