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Mirage, lost 3-13 · Mon 09 Nov, 22:36

NEGUS20,510

The match

Aim

539 msTTD828 msTTK5.8°Crosshair↓22%1st bullet27%Spray16%Head56%Counter-strafe

Scoreboard

49ADR44%KAST

Positioning

Shots

11/24Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2931%
AK-472516%
MP91724%
MAC-101136%
P25080%
Galil AR825%
Glock-18729%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/692 bomb 0:23 2 kills (MAC-10 ×2), 1 through smoke, 1 headshot, in 3.6 s T5.3
23/6913 bomb 0:38 3 kills (USP-S ×3), 1 headshot, in 13.3 s CT2.9
52/691 1:39 1 kill (Glock), 1 headshot T0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:24 1v4 before the plant T · 64 HP · T Spawnlost - died in the first fight · saw each other
13 bomb 0:40 1v4 after the plant CT · 100 HP · Connectorlost - died later, after 3 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:42 goodblinded Agnostic 3.9 s (1.2 s white)
11 1:49 wastedno enemy blinded for long
16 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 13 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:39 punishedhit by Agnostic 0.2 s after throwing an HE at Apartments, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 951 units away, thrown in the open; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:33 tradeKain was killed 720 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:25 tradeNoSouL was killed 1093 units away: you traded in 1,531 ms (pros: 2,609 ms)
4 1:26 tradeYmirai was killed 314 units away: not traded within 5 s (pros: 1,641 ms)
5 1:08 tradeNoSouL was killed 294 units away: not traded within 5 s (pros: 1,641 ms)
5 1:06 tradeKain was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
6 1:20 tradeKain was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
9 1:39 tradeKain was killed 116 units away: not traded within 5 s (pros: 969 ms)
10 1:34 holdheld with Abdukarim, 288 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:35 tradeKain was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
12 1:34 tradeYmirai was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
13 1:22 tradeKain was killed 637 units away: you traded in 3,469 ms (pros: 2,031 ms)
13 1:21 tradeAbdukarim was killed 395 units away: you traded in 2,344 ms (pros: 1,641 ms)
16 1:09 tradeNoSouL was killed 867 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 FalcoN ™killed themGlock-18578 ms578 ms13.3°
1 1:34 Vanilahit by themP2000719 ms–2.3°
1 1:32 Vanilahit themGlock-18391 ms–14.8°
1 1:29 DjazzT "Memento Mori"killed by themUSP-S656 ms1172 ms20.2°
2 bomb 0:23 FalcoN ™killed themMAC-10531 ms828 ms11.6°
2 bomb 0:23 FalcoN ™hit by themFAMAS422 ms–49.8°
2 bomb 0:20 DjazzT "Memento Mori"killed themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
3 1:39 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:11 Vanilakilled by themM4A1-S266 ms578 ms5.8°
4 1:22 DjazzT "Memento Mori"killed by themMP9344 ms1328 ms10.6°
4 1:22 DjazzT "Memento Mori"hit themAK-47594 ms–11.8°
5 1:05 Agnostickilled by themAK-47328 ms1703 ms1.3°
5 1:04 Agnostichit themAK-47375 ms–1.4°
6 1:33 Vanilahit by themAK-47219 ms–4.7°
6 1:15 BerciKkilled by themM4A1-S516 ms516 ms0.5°
7 1:40 BerciKkilled by themAWP172 ms172 ms0.7°
8 1:25 Agnostickilled by themM4A1-S625 ms812 ms7.1°
9 1:39 DjazzT "Memento Mori"hit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
9 1:39 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:21 Agnostichit by themM4A4391 ms–3.9°
10 1:21 BerciKhit themAK-47812 ms–5.0°
10 1:21 BerciKkilled by themM4A1-S984 ms1078 ms2.4°
11 1:37 Vanilahit by themAK-47469 ms–4.6°
11 1:35 DjazzT "Memento Mori"killed by themMP9547 ms688 ms48.3°
12 1:30 BerciKhit themGalil AR1172 ms–21.9°
12 1:28 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:28 BerciKhit themGalil AR234 ms–3.1°
12 1:28 BerciKkilled by themAWP281 ms281 ms5.9°
13 bomb 0:39 Vanilakilled themUSP-S547 ms1484 ms31.2°
13 bomb 0:32 Agnostichit by themGlock-18391 ms–1.5°
13 bomb 0:32 FalcoN ™hit themP20001000 ms–6.7°
13 bomb 0:32 FalcoN ™hit by themGlock-181062 ms–2.1°
13 bomb 0:30 Agnostickilled themUSP-S2000 ms2000 ms1.0°
13 bomb 0:25 DjazzT "Memento Mori"killed themUSP-S219 ms516 ms1.9°
13 bomb 0:25 DjazzT "Memento Mori"hit by themCZ75-Auto422 ms–10.3°
13 bomb 0:19 FalcoN ™hit by themGlock-181750 ms–9.1°
13 bomb 0:18 FalcoN ™killed by themGlock-183422 ms3422 ms9.1°
14 1:40 BerciKhit themMP9281 ms–2.1°
14 1:39 BerciKkilled by themP90578 ms1281 ms38.4°
14 1:38 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:07 FalcoN ™hit themAK-47266 ms–2.0°
16 1:07 FalcoN ™killed by themDesert Eagle328 ms328 ms1.6°

Shots

You fired 11 of your 24 first shots too soon: 8 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 FalcoN ™Glock-18148fine - pros would have fired it too1/3killed them30% / 47%
1 1:34 VanilaGlock-18480fired while moving (226 u/s), too fast to be accurate - stop first1/145% / 46%
2 bomb 0:24 FalcoN ™MAC-10391fine - pros would have fired it too4/12killed them31% / 49%
3 1:11 VanilaMAC-10785aim far off: your crosshair was about 8 player widths (264 units) off their body - get on target first0/3cut short (a death, a reload)1% / 46%
4 1:22 DjazzT "Memento Mori"AK-47216aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/12cut short (a death, a reload)18% / 62%
5 1:04 AgnosticAK-471455fired while moving (103 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)6% / 44%
6 1:33 VanilaP2501086fine - pros would have fired it too0/251% / 51%
6 1:31 VanilaP2501105fine - pros would have fired it too0/817% / 35%
6 1:15 BerciKP2501476fine - pros would have fired it too0/1cut short (a death, a reload)49% / 49%
8 1:26 AgnosticAK-47440fired while moving (151 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 48%
8 1:25 AgnosticAK-47391fine - pros would have fired it too0/1cut short (a death, a reload)37% / 50%
10 1:21 BerciKAK-47469fired while moving (142 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)5% / 48%
12 1:30 BerciKGalil AR666fired while moving (119 u/s), too fast to be accurate - stop first1/76% / 47%
12 1:29 BerciKGalil AR568fired while moving (169 u/s), too fast to be accurate - stop first0/324% / 56%
12 1:28 BerciKGalil AR511fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
13 bomb 0:39 VanilaUSP-S459too soon: your crosshair was still moving onto them, about 2 player widths (61 units) off - pros wait the split second it takes to get on target4/8killed them1% / 43%
13 bomb 0:32 FalcoN ™USP-S760fired while moving (127 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload)48% / 52%
13 bomb 0:25 DjazzT "Memento Mori"USP-S389fine - pros would have fired it too2/3killed them54% / 54%
13 bomb 0:21 FalcoN ™USP-S746fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 59%
13 bomb 0:20 FalcoN ™USP-S704fine - pros would have fired it too0/5cut short (a death, a reload)33% / 51%
14 1:40 BerciKMP9486fine - pros would have fired it too2/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 58%
14 1:39 BerciKMP9534fired while moving (90 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)35% / 49%
16 1:09 FalcoN ™AK-471020fine - pros would have fired it too0/427% / 47%
16 1:07 FalcoN ™AK-471065fine - pros would have fired it too1/1cut short (a death, a reload)32% / 45%

Positioning

In none of your 23 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 16 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.