Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 24 | 21% |
| Glock-18 | 23 | 22% |
| AK-47 | 17 | 35% |
| USP-S | 11 | 36% |
| FAMAS | 10 | 100% |
| AWP | 7 | 57% |
| M4A4 | 3 | 100% |
| Desert Eagle | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/69 | 16 1:07 | 2 kills (Deagle ×2), all headshots, in 3 s T | 7.1 |
| 13/69 | 11 1:35 | 2 kills (AWP ×2), in 5.9 s CT | 3.6 |
| 32/69 | 14 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 4.6 s T | 1.2 |
| 40/69 | 4 1:19 | 1 kill (M4A4) CT | 0.9 |
| 41/69 | 7 1:20 | 1 kill (M4A1-S), 1 headshot CT | 0.9 |
| 44/69 | 9 1:32 | 1 kill (AWP) CT | 0.7 |
| 48/69 | 2 bomb 0:33 | 2 kills (FAMAS ×2), 1 headshot, in 8.2 s CT | 0.4 |
| 49/69 | 10 1:18 | 2 kills (AWP ×2), in 58.9 s CT | 0.3 |
| 51/69 | 13 bomb 0:40 | 2 kills (Glock ×2), 1 through smoke, in 22.8 s T | 0.3 |
| 60/69 | 8 0:35 | 1 kill (M4A1-S), 1 headshot CT | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:25 | 1v1 after the plant T · 65 HP · T Ramp | won - killed them · first fight won, saw each other |
Flashes
8 flashes: 3 good, 0 weak, 2 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 0:46 | good | blinded Ymirai 4.4 s (1.6 s white); blinded themselves 1.4 s on the move through CT Spawn - safe |
| 8 1:46 | wasted | no enemy blinded for long; blinded Vanila 3.2 s on the move through Bombsite A - safe |
| 8 1:40 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Palace Interior - safe |
| 10 1:20 | good | blinded Kain 5.0 s (2.2 s white), Abdukarim 3.7 s (1.0 s white), NEGUS 3.5 s (0.8 s white) |
| 12 1:32 | blinded an enemy, but hurt the team too | blinded Ymirai 5.0 s (2.1 s white), Abdukarim 4.4 s (1.7 s white), NEGUS 3.4 s (0.8 s white), Kain 3.2 s (0.6 s white); blinded BerciK 3.7 s holding Bombsite A - an enemy could see them |
| 12 1:27 | blinded an enemy, but hurt the team too | blinded Abdukarim 5.1 s (2.3 s white); blinded Vanila 4.3 s on the move through Stairs - an enemy could see them |
| 14 1:50 | good | blinded Abdukarim 3.4 s (0.8 s white), Kain 3.3 s (0.7 s white) |
| 15 1:47 | hurt the team | no enemy blinded for long; blinded themselves 2.0 s on the move through T Ramp - ran into a fight |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 0:52 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 15 1:46 | Palace Interior | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 16 rounds (2 times longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 4 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:34 | hold | held with Vanila, 246 units and 94° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Vanila) |
| 4 1:47 | trade | Vanila was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:24 | in their way | stood between Vanila and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 5 1:24 | line of fire | stood in Vanila's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 9 1:33 | trade | Agnostic was killed 1320 units away: you traded in 359 ms (pros: 625 ms) |
| 12 1:31 | hold | held with BerciK, 1051 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:27 | hold | held with Agnostic, 179 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Agnostic) |
| 13 1:22 | trade | BerciK was killed 1033 units away: you traded in 1,484 ms (pros: 2,609 ms) |
| 13 bomb 0:31 | in their way | stood between Agnostic and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 13 bomb 0:31 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 bomb 0:30 | trade | Agnostic was killed 334 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:28 | line of fire | stood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | Glock-18 | 578 ms | 578 ms | 13.3° | ||
| 2 bomb 0:33 | killed them | FAMAS | 531 ms | 531 ms | 0.8° | ||
| 2 bomb 0:25 | killed them | FAMAS | 469 ms | 828 ms | 18.2° | ||
| 2 bomb 0:23 | killed by them | MAC-10 | 531 ms | 828 ms | 11.6° | ||
| 2 bomb 0:23 | hit them | FAMAS | 422 ms | – | 49.8° | ||
| 3 1:33 | killed by them | Tec-9 | 781 ms | 781 ms | 15.2° | ||
| 4 1:20 | killed them | M4A4 | 1203 ms | 1375 ms | 3.7° | ||
| 4 bomb 0:36 | killed by them | AK-47 | 172 ms | 172 ms | 0.5° | ||
| 5 1:27 | hit them | P2000 | 594 ms | – | 1.1° | ||
| 5 1:16 | killed by them | M4A1-S | 203 ms | 203 ms | 2.3° | ||
| 6 0:52 | hit by them | CZ75-Auto | 578 ms | – | 2.3° | ||
| 6 0:51 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:44 | killed by them | CZ75-Auto | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:20 | killed them | M4A1-S | 766 ms | 859 ms | 51.2° | ||
| 8 1:27 | hit by them | MAC-10 | 844 ms | – | 6.6° | ||
| 8 1:26 | hit them | M4A4 | 2031 ms | – | 11.4° | ||
| 8 0:35 | killed them | M4A1-S | 250 ms | 250 ms | 6.3° | ||
| 9 1:32 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:18 | killed them | AWP | 391 ms | 391 ms | 2.5° | ||
| 10 0:19 | killed them | AWP | 47 ms | 47 ms | 0.5° | ||
| 11 1:35 | killed them | AWP | 141 ms | 141 ms | 0.6° | ||
| 11 1:29 | killed them | AWP | 703 ms | 703 ms | 0.5° | ||
| 12 1:24 | killed by them | Galil AR | 891 ms | 1688 ms | 32.4° | ||
| 13 bomb 0:40 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:32 | hit by them | P2000 | 1000 ms | – | 6.7° | ||
| 13 bomb 0:32 | hit them | Glock-18 | 1062 ms | – | 2.1° | ||
| 13 bomb 0:19 | hit them | Glock-18 | 1750 ms | – | 9.1° | ||
| 13 bomb 0:18 | killed them | Glock-18 | 3422 ms | 3422 ms | 9.1° | ||
| 14 1:36 | killed them | AK-47 | 703 ms | 703 ms | 33.9° | ||
| 14 1:33 | killed them | AK-47 | 531 ms | 1422 ms | 1.5° | ||
| 14 1:32 | hit by them | Desert Eagle | 984 ms | – | 1.4° | ||
| 14 bomb 0:36 | killed by them | USP-S | 1266 ms | 1266 ms | 51.9° | ||
| 15 1:46 | killed by them | MP9 | 484 ms | 703 ms | 2.8° | ||
| 16 1:07 | hit by them | AK-47 | 266 ms | – | 2.0° | ||
| 16 1:07 | killed them | Desert Eagle | 328 ms | 328 ms | 1.6° | ||
| 16 1:04 | killed them | Desert Eagle | 312 ms | 312 ms | 0.6° | ||
| 16 0:58 | killed by them | AK-47 | 344 ms | 719 ms | 1.0° | ||
| 16 0:57 | hit them | AK-47 | 609 ms | – | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | USP-S | 128 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 48% / 55% | |
| 2 bomb 0:33 | FAMAS | 928 | fine - pros would have fired it too | 1/5 | killed them | 73% / 73% | |
| 2 bomb 0:25 | FAMAS | 821 | fine - pros would have fired it too | 5/8 | killed them | 60% / 60% | |
| 2 bomb 0:23 | FAMAS | 374 | fine - pros would have fired it too | 4/4 | cut short (a death, a reload) | 67% / 67% | |
| 4 1:20 | M4A4 | 992 | fine - pros would have fired it too | 3/7 | killed them | 78% / 78% | |
| 5 1:27 | USP-S | 2031 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 39% | |
| 5 1:26 | USP-S | 2065 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 5 1:26 | USP-S | 2073 | fine - pros would have fired it too | 1/2 | 53% / 53% | ||
| 5 1:25 | USP-S | 2084 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | 13% / 35% | ||
| 5 1:24 | USP-S | 2102 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 52% / 52% | |
| 6 0:51 | M4A1-S | 1302 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/2 | 0% / 45% | ||
| 7 1:20 | M4A1-S | 567 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 8 1:27 | M4A1-S | 1042 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/5 | 18% / 53% | ||
| 8 1:27 | M4A1-S | 996 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/5 | 15% / 53% | ||
| 8 1:26 | M4A1-S | 1024 | fine - pros would have fired it too | 2/9 | 32% / 54% | ||
| 8 1:12 | M4A1-S | 1015 | fine - pros would have fired it too | 0/2 | 43% / 52% | ||
| 8 0:35 | M4A1-S | 254 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/4 | killed them | 50% / 63% | |
| 10 1:27 | AWP | 879 | fine - pros would have fired it too | 0/2 | 65% / 68% | ||
| 10 1:18 | AWP | 950 | fine - pros would have fired it too | 1/1 | killed them | 69% / 74% | |
| 10 0:19 | AWP | 1435 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 11 1:35 | AWP | 1700 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 11 1:29 | AWP | 1592 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 12 1:24 | AWP | 296 | aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 75% | |
| 13 bomb 0:32 | Glock-18 | 762 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/8 | 7% / 55% | ||
| 13 bomb 0:30 | Glock-18 | 759 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 36% / 40% | |
| 13 bomb 0:21 | Glock-18 | 730 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/12 | 37% / 44% | ||
| 13 bomb 0:18 | Glock-18 | 663 | fine - pros would have fired it too | 1/2 | killed them | 37% / 52% | |
| 14 1:36 | AK-47 | 230 | fired while moving (72 u/s), too fast to be accurate - stop first | 1/5 | killed them | 22% / 64% | |
| 14 1:33 | AK-47 | 1296 | fine - pros would have fired it too | 3/6 | 60% / 60% | ||
| 14 1:32 | AK-47 | 1294 | aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first | 1/5 | killed them | 1% / 55% | |
| 15 1:45 | AK-47 | 453 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 31% / 60% | |
| 16 1:07 | Desert Eagle | 1065 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 16 1:04 | Desert Eagle | 1190 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 16 0:58 | AK-47 | 1683 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 39% / 46% |
Throws
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.