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Mirage, won 13-3 · Mon 09 Nov, 22:36

FalcoN ™22,738

The match

Aim

562 msTTD617 msTTK2.3°Crosshair↓56%1st bullet25%Spray14%Head82%Counter-strafe

Scoreboard

86ADR69%KAST

Positioning

Shots

11/34Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2421%
Glock-182322%
AK-471735%
USP-S1136%
FAMAS10100%
AWP757%
M4A43100%
Desert Eagle2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/6916 1:07 2 kills (Deagle ×2), all headshots, in 3 s T7.1
13/6911 1:35 2 kills (AWP ×2), in 5.9 s CT3.6
32/6914 1:36 2 kills (AK-47 ×2), 1 headshot, in 4.6 s T1.2
40/694 1:19 1 kill (M4A4) CT0.9
41/697 1:20 1 kill (M4A1-S), 1 headshot CT0.9
44/699 1:32 1 kill (AWP) CT0.7
48/692 bomb 0:33 2 kills (FAMAS ×2), 1 headshot, in 8.2 s CT0.4
49/6910 1:18 2 kills (AWP ×2), in 58.9 s CT0.3
51/6913 bomb 0:40 2 kills (Glock ×2), 1 through smoke, in 22.8 s T0.3
60/698 0:35 1 kill (M4A1-S), 1 headshot CT-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:25 1v1 after the plant T · 65 HP · T Rampwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 0 weak, 2 wasted, 3 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 0:46 goodblinded Ymirai 4.4 s (1.6 s white); blinded themselves 1.4 s on the move through CT Spawn - safe
8 1:46 wastedno enemy blinded for long; blinded Vanila 3.2 s on the move through Bombsite A - safe
8 1:40 wastedno enemy blinded for long; blinded themselves 1.0 s holding Palace Interior - safe
10 1:20 goodblinded Kain 5.0 s (2.2 s white), Abdukarim 3.7 s (1.0 s white), NEGUS 3.5 s (0.8 s white)
12 1:32 blinded an enemy, but hurt the team tooblinded Ymirai 5.0 s (2.1 s white), Abdukarim 4.4 s (1.7 s white), NEGUS 3.4 s (0.8 s white), Kain 3.2 s (0.6 s white); blinded BerciK 3.7 s holding Bombsite A - an enemy could see them
12 1:27 blinded an enemy, but hurt the team tooblinded Abdukarim 5.1 s (2.3 s white); blinded Vanila 4.3 s on the move through Stairs - an enemy could see them
14 1:50 goodblinded Abdukarim 3.4 s (0.8 s white), Kain 3.3 s (0.7 s white)
15 1:47 hurt the teamno enemy blinded for long; blinded themselves 2.0 s on the move through T Ramp - ran into a fight

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 6 of your 23 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 0:52 YmiraiBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
15 1:46 YmiraiPalace Interiorstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 16 rounds (2 times longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 4 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:34 holdheld with Vanila, 246 units and 94° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms before Vanila)
4 1:47 tradeVanila was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
5 1:24 in their waystood between Vanila and an enemy they could see, for 500 ms (pros: 125 ms at a time)
5 1:24 line of firestood in Vanila's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
9 1:33 tradeAgnostic was killed 1320 units away: you traded in 359 ms (pros: 625 ms)
12 1:31 holdheld with BerciK, 1051 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:27 holdheld with Agnostic, 179 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Agnostic)
13 1:22 tradeBerciK was killed 1033 units away: you traded in 1,484 ms (pros: 2,609 ms)
13 bomb 0:31 in their waystood between Agnostic and an enemy they could see, for 562 ms (pros: 125 ms at a time)
13 bomb 0:31 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 bomb 0:30 tradeAgnostic was killed 334 units away: not traded within 5 s (pros: 625 ms)
14 1:28 line of firestood in Vanila's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 NEGUSkilled by themGlock-18578 ms578 ms13.3°
2 bomb 0:33 Kainkilled themFAMAS531 ms531 ms0.8°
2 bomb 0:25 NoSouLkilled themFAMAS469 ms828 ms18.2°
2 bomb 0:23 NEGUSkilled by themMAC-10531 ms828 ms11.6°
2 bomb 0:23 NEGUShit themFAMAS422 ms–49.8°
3 1:33 Kainkilled by themTec-9781 ms781 ms15.2°
4 1:20 Kainkilled themM4A41203 ms1375 ms3.7°
4 bomb 0:36 Abdukarimkilled by themAK-47172 ms172 ms0.5°
5 1:27 Abdukarimhit themP2000594 ms–1.1°
5 1:16 Ymiraikilled by themM4A1-S203 ms203 ms2.3°
6 0:52 Ymiraihit by themCZ75-Auto578 ms–2.3°
6 0:51 NoSouLhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 0:44 Ymiraikilled by themCZ75-Auto–––couldn't see them (a wallbang, a smoke) - not timed
7 1:20 Ymiraikilled themM4A1-S766 ms859 ms51.2°
8 1:27 NoSouLhit by themMAC-10844 ms–6.6°
8 1:26 NoSouLhit themM4A42031 ms–11.4°
8 0:35 Ymiraikilled themM4A1-S250 ms250 ms6.3°
9 1:32 NoSouLkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:18 Abdukarimkilled themAWP391 ms391 ms2.5°
10 0:19 Kainkilled themAWP47 ms47 ms0.5°
11 1:35 Kainkilled themAWP141 ms141 ms0.6°
11 1:29 Abdukarimkilled themAWP703 ms703 ms0.5°
12 1:24 Kainkilled by themGalil AR891 ms1688 ms32.4°
13 bomb 0:40 NoSouLkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:32 NEGUShit by themP20001000 ms–6.7°
13 bomb 0:32 NEGUShit themGlock-181062 ms–2.1°
13 bomb 0:19 NEGUShit themGlock-181750 ms–9.1°
13 bomb 0:18 NEGUSkilled themGlock-183422 ms3422 ms9.1°
14 1:36 NoSouLkilled themAK-47703 ms703 ms33.9°
14 1:33 Abdukarimkilled themAK-47531 ms1422 ms1.5°
14 1:32 Abdukarimhit by themDesert Eagle984 ms–1.4°
14 bomb 0:36 Kainkilled by themUSP-S1266 ms1266 ms51.9°
15 1:46 Ymiraikilled by themMP9484 ms703 ms2.8°
16 1:07 NEGUShit by themAK-47266 ms–2.0°
16 1:07 NEGUSkilled themDesert Eagle328 ms328 ms1.6°
16 1:04 Kainkilled themDesert Eagle312 ms312 ms0.6°
16 0:58 Ymiraikilled by themAK-47344 ms719 ms1.0°
16 0:57 Ymiraihit themAK-47609 ms–1.4°

Shots

You fired 11 of your 34 first shots too soon: 7 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 45% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 NEGUSUSP-S128fine - pros would have fired it too0/2cut short (a death, a reload)48% / 55%
2 bomb 0:33 KainFAMAS928fine - pros would have fired it too1/5killed them73% / 73%
2 bomb 0:25 NoSouLFAMAS821fine - pros would have fired it too5/8killed them60% / 60%
2 bomb 0:23 NEGUSFAMAS374fine - pros would have fired it too4/4cut short (a death, a reload)67% / 67%
4 1:20 KainM4A4992fine - pros would have fired it too3/7killed them78% / 78%
5 1:27 AbdukarimUSP-S2031fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 39%
5 1:26 AbdukarimUSP-S2065fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
5 1:26 AbdukarimUSP-S2073fine - pros would have fired it too1/253% / 53%
5 1:25 AbdukarimUSP-S2084aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/413% / 35%
5 1:24 AbdukarimUSP-S2102fine - pros would have fired it too0/1cut short (a death, a reload)52% / 52%
6 0:51 YmiraiM4A1-S1302fired while moving (82 u/s), too fast to be accurate - stop first0/20% / 45%
7 1:20 YmiraiM4A1-S567fine - pros would have fired it too2/5killed them60% / 60%
8 1:27 NoSouLM4A1-S1042aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/518% / 53%
8 1:27 NoSouLM4A1-S996aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/515% / 53%
8 1:26 NoSouLM4A1-S1024fine - pros would have fired it too2/932% / 54%
8 1:12 KainM4A1-S1015fine - pros would have fired it too0/243% / 52%
8 0:35 YmiraiM4A1-S254fired while moving (107 u/s), too fast to be accurate - stop first1/4killed them50% / 63%
10 1:27 AbdukarimAWP879fine - pros would have fired it too0/265% / 68%
10 1:18 AbdukarimAWP950fine - pros would have fired it too1/1killed them69% / 74%
10 0:19 KainAWP1435fine - pros would have fired it too1/1killed them71% / 71%
11 1:35 KainAWP1700fine - pros would have fired it too1/1killed them85% / 85%
11 1:29 AbdukarimAWP1592fine - pros would have fired it too1/1killed them78% / 78%
12 1:24 KainAWP296aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first0/1cut short (a death, a reload)2% / 75%
13 bomb 0:32 NEGUSGlock-18762aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/87% / 55%
13 bomb 0:30 NEGUSGlock-18759fine - pros would have fired it too1/6cut short (a death, a reload)36% / 40%
13 bomb 0:21 NEGUSGlock-18730fired while moving (142 u/s), too fast to be accurate - stop first1/1237% / 44%
13 bomb 0:18 NEGUSGlock-18663fine - pros would have fired it too1/2killed them37% / 52%
14 1:36 NoSouLAK-47230fired while moving (72 u/s), too fast to be accurate - stop first1/5killed them22% / 64%
14 1:33 AbdukarimAK-471296fine - pros would have fired it too3/660% / 60%
14 1:32 AbdukarimAK-471294aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first1/5killed them1% / 55%
15 1:45 YmiraiAK-47453aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)31% / 60%
16 1:07 NEGUSDesert Eagle1065fine - pros would have fired it too1/1killed them71% / 71%
16 1:04 KainDesert Eagle1190fine - pros would have fired it too1/1killed them70% / 70%
16 0:58 YmiraiAK-471683fine - pros would have fired it too1/4cut short (a death, a reload)39% / 46%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.