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Mirage, won 13-3 · Mon 09 Nov, 22:36

Vanila22,100

The match

Aim

359 msTTD672 msTTK2.9°Crosshair↓41%1st bullet43%Spray12%Head50%Counter-strafe

Scoreboard

150ADR88%KAST

Positioning

Shots

22/40Rushed↓5/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477446%
M4A1-S3847%
Glock-181650%
USP-S911%
Desert Eagle40%
MP91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/693 1:28 3 kills (Deagle ×2, M4A1-S), a wallbang, 2 headshots, in 17.8 s CT11.7
3/6912 1:26 3 kills (AK-47 ×3), 1 through smoke, 1 while flashed, 1 headshot, in 7.1 s CT8.5
5/6916 1:09 3 kills (AK-47 ×3), 1 headshot, in 14.9 s T6.0
12/695 1:08 2 kills (M4A1-S ×2), in 2.5 s CT3.7
20/6913 1:22 2 kills (Glock ×2), 1 through smoke, 1 headshot, in 1.1 s T2.9
31/6914 bomb 0:23 1 kill (AK-47), a wallbang T1.4
34/6910 1:29 2 kills (AK-47 ×2), all headshots, in 71 s CT1.2
37/6911 1:28 1 kill (AK-47) CT1.0
56/696 1:43 1 kill (AK-47) CT0.0
62/697 1:08 1 kill (M4A1-S) CT-0.3
65/6915 1:42 1 kill (AK-47) T-0.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 goodblinded Kain 4.8 s (1.9 s white)
7 1:24 weakbarely blinded NoSouL 1.9 s (0.2 s white)
8 1:48 weakbarely blinded Kain 2.6 s (0.3 s white); blinded FalcoN ™ 1.1 s on the move through Bombsite A - safe
11 1:46 wastedbarely blinded NEGUS 0.6 s (0.0 s white)
12 1:33 wastedno enemy blinded for long; blinded Agnostic 1.8 s on the move through Bombsite A - safe
12 1:30 goodblinded NEGUS 3.7 s (1.0 s white); blinded themselves 1.7 s on the move through Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 25 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:24 punishedkilled by Kain 0.2 s after throwing an HE at Bombsite A, before the gun was ready - seen by 2 enemies for 0.4 s, the nearest 295 units away, thrown in the open
2 1:49 exposeda smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1506 units away; a running throw
11 1:51 exposeda molotov at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1454 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 holdheld with DjazzT "Memento Mori", 888 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before DjazzT "Memento Mori")
3 1:34 holdheld with FalcoN ™, 246 units and 94° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after FalcoN ™)
3 1:33 tradeFalcoN ™ was killed 247 units away: not traded within 5 s (pros: 969 ms)
6 1:14 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:01 line of firestood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 0:59 line of firestood in FalcoN ™'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 1:29 tradeDjazzT "Memento Mori" was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
11 1:37 holdheld with DjazzT "Memento Mori", 663 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms before DjazzT "Memento Mori")
12 1:26 holdheld with BerciK, 651 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after BerciK)
12 1:24 tradeAgnostic was killed 229 units away: you traded in 2,062 ms (pros: 625 ms)
12 1:23 tradeFalcoN ™ was killed 398 units away: you traded in 1,344 ms (pros: 625 ms)
15 1:45 tradeFalcoN ™ was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 tradeDjazzT "Memento Mori" was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
16 0:57 tradeFalcoN ™ was killed 609 units away: you traded in 3,516 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 NEGUShit themP2000719 ms–2.3°
1 1:32 NEGUShit by themGlock-18391 ms–14.8°
1 1:27 NoSouLhit by themGlock-18828 ms–12.3°
1 1:24 Kainkilled by themGlock-18297 ms297 ms7.7°
2 1:35 Kainhit themMP9391 ms–1.2°
2 1:35 Kainkilled by themSSG 08438 ms438 ms3.7°
3 1:28 Ymiraikilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:28 Abdukarimkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:25 Kainhit by themTec-9359 ms–2.5°
3 1:11 NEGUSkilled themM4A1-S266 ms578 ms5.8°
4 1:47 Kainkilled by themAWP406 ms406 ms3.9°
5 1:25 Abdukarimhit themM4A4172 ms–0.7°
5 1:08 NoSouLkilled themM4A1-S406 ms609 ms18.0°
5 1:06 Kainhit by themSSG 08594 ms–4.2°
5 1:06 Kainkilled themM4A1-S672 ms969 ms16.5°
6 1:43 Abdukarimkilled themAK-47266 ms766 ms1.1°
6 1:36 NoSouLhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:33 NEGUShit themAK-47219 ms–4.7°
6 1:30 Kainhit by themSSG 08375 ms–1.9°
7 1:46 Kainhit by themSSG 08406 ms–0.5°
7 1:09 Abdukarimkilled themM4A1-S94 ms500 ms2.9°
8 1:37 Ymiraihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:36 Abdukarimkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:29 NoSouLkilled themAK-47156 ms1109 ms0.4°
10 0:18 Ymiraikilled themAK-4716 ms312 ms2.0°
10 0:18 Ymiraihit by themAK-47172 ms–50.9°
11 1:37 NEGUShit themAK-47469 ms–4.6°
11 1:28 Ymiraikilled themAK-47375 ms672 ms1.0°
12 1:28 NEGUShit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:26 Abdukarimkilled themAK-470 ms281 ms0.9°
12 1:22 Kainkilled themAK-47359 ms859 ms21.1°
12 1:22 Kainhit by themGalil AR531 ms–44.9°
12 1:19 NoSouLhit by themGalil AR266 ms–2.5°
12 1:19 NoSouLkilled themAK-47391 ms391 ms4.7°
13 1:32 NoSouLhit themGlock-18250 ms–0.8°
13 1:24 Kainkilled themGlock-18297 ms2609 ms3.7°
13 1:22 Abdukarimhit by themP2000172 ms–4.1°
13 1:21 Abdukarimkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:39 NEGUSkilled by themUSP-S547 ms1484 ms31.2°
14 bomb 0:24 Ymiraikilled themAK-47219 ms1016 ms3.7°
15 1:42 Abdukarimkilled themAK-47375 ms875 ms1.6°
15 1:32 Ymiraikilled by themMP916 ms156 ms2.2°
16 1:34 Abdukarimhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:09 NoSouLkilled themAK-47391 ms594 ms2.9°
16 1:02 Abdukarimkilled themAK-47484 ms672 ms3.7°
16 0:54 Ymiraikilled themAK-47484 ms781 ms16.6°

Shots

You fired 22 of your 40 first shots too soon: 16 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 NEGUSUSP-S433fired while moving (218 u/s), too fast to be accurate - stop first2/519% / 45%
1 1:29 AbdukarimUSP-S839aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
1 1:28 AbdukarimUSP-S839fine - pros would have fired it too0/457% / 57%
1 1:27 NoSouLUSP-S943fired while moving (100 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)18% / 37%
2 1:35 KainMP9873fired while moving (142 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)45% / 61%
3 1:25 KainDesert Eagle946fired while moving (89 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)17% / 37%
3 1:11 NEGUSM4A1-S791fired while moving (194 u/s), too fast to be accurate - stop first4/7killed them15% / 48%
4 1:47 KainM4A1-S1593fired while moving (24 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)13% / 56%
5 1:26 AbdukarimM4A1-S2555fine - pros would have fired it too0/131% / 42%
5 1:26 AbdukarimM4A1-S2561fine - pros would have fired it too0/32 bullets after pros would have stopped69% / 69%
5 1:25 AbdukarimM4A1-S2567fine - pros would have fired it too0/21 bullet after pros would have stopped31% / 48%
5 1:25 AbdukarimM4A1-S2587fine - pros would have fired it too2/54 bullets after pros would have stopped62% / 62%
5 1:24 AbdukarimM4A1-S2589fine - pros would have fired it too2/2cut short (a death, a reload); 1 bullet after pros would have stopped61% / 61%
5 1:08 NoSouLM4A1-S517fired while moving (164 u/s), too fast to be accurate - stop first3/6killed them16% / 56%
5 1:06 KainM4A1-S803fired while moving (200 u/s), too fast to be accurate - stop first4/9killed them15% / 47%
6 1:43 AbdukarimAK-47838fine - pros would have fired it too4/8killed them40% / 54%
6 1:35 NEGUSAK-471094aim far off: your crosshair was about 3 player widths (104 units) off their body - get on target first0/32% / 62%
6 1:33 NEGUSAK-471086fine - pros would have fired it too3/545% / 62%
6 1:31 NEGUSAK-471105aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/625% / 58%
6 1:30 NEGUSAK-471105aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/4cut short (a death, a reload)1% / 51%
7 1:47 AbdukarimM4A1-S1629fired while moving (174 u/s), too fast to be accurate - stop first0/30% / 45%
7 1:46 KainM4A1-S1604fired while moving (212 u/s), too fast to be accurate - stop first0/21% / 44%
7 1:09 AbdukarimM4A1-S1117too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target3/9killed them18% / 53%
10 1:29 NoSouLAK-471440fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight74% / 74%
10 1:29 NoSouLAK-471441fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
10 1:29 NoSouLAK-471425fine - pros would have fired it too2/3killed them44% / 47%
10 0:18 YmiraiAK-47535fine - pros would have fired it too3/8killed them63% / 63%
12 1:22 KainAK-47153fired while moving (191 u/s), too fast to be accurate - stop first3/11killed them1% / 50%
12 1:19 NoSouLAK-47489fine - pros would have fired it too1/2killed them66% / 66%
13 1:36 NoSouLGlock-181613fired while moving (106 u/s), too fast to be accurate - stop first0/221% / 37%
13 1:35 NoSouLGlock-181614fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 39%
13 1:33 NoSouLGlock-181619fired while moving (95 u/s), too fast to be accurate - stop first0/136% / 38%
13 1:32 NoSouLGlock-181619fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 41%
13 1:24 KainGlock-18472fine - pros would have fired it too9/13killed them43% / 44%
13 1:21 AbdukarimGlock-18355fine - pros would have fired it too2/4killed them24% / 41%
14 bomb 0:24 YmiraiAK-47575fired while moving (96 u/s), too fast to be accurate - stop first5/26killed them; 1 bullet after pros would have stopped12% / 61%
15 1:42 AbdukarimAK-471074aim far off: your crosshair was about a player's width (34 units) off their body - get on target first4/10killed them13% / 59%
16 1:09 NoSouLAK-471621fine - pros would have fired it too2/3killed them66% / 66%
16 1:02 AbdukarimAK-47687fired while moving (171 u/s), too fast to be accurate - stop first3/7killed them10% / 51%
16 0:54 YmiraiAK-47676fired while moving (115 u/s), too fast to be accurate - stop first3/5killed them4% / 53%

Positioning

In none of your 32 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 28 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.