Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 74 | 46% |
| M4A1-S | 38 | 47% |
| Glock-18 | 16 | 50% |
| USP-S | 9 | 11% |
| Desert Eagle | 4 | 0% |
| MP9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/69 | 3 1:28 | 3 kills (Deagle ×2, M4A1-S), a wallbang, 2 headshots, in 17.8 s CT | 11.7 |
| 3/69 | 12 1:26 | 3 kills (AK-47 ×3), 1 through smoke, 1 while flashed, 1 headshot, in 7.1 s CT | 8.5 |
| 5/69 | 16 1:09 | 3 kills (AK-47 ×3), 1 headshot, in 14.9 s T | 6.0 |
| 12/69 | 5 1:08 | 2 kills (M4A1-S ×2), in 2.5 s CT | 3.7 |
| 20/69 | 13 1:22 | 2 kills (Glock ×2), 1 through smoke, 1 headshot, in 1.1 s T | 2.9 |
| 31/69 | 14 bomb 0:23 | 1 kill (AK-47), a wallbang T | 1.4 |
| 34/69 | 10 1:29 | 2 kills (AK-47 ×2), all headshots, in 71 s CT | 1.2 |
| 37/69 | 11 1:28 | 1 kill (AK-47) CT | 1.0 |
| 56/69 | 6 1:43 | 1 kill (AK-47) CT | 0.0 |
| 62/69 | 7 1:08 | 1 kill (M4A1-S) CT | -0.3 |
| 65/69 | 15 1:42 | 1 kill (AK-47) T | -0.6 |
Flashes
6 flashes: 2 good, 2 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | good | blinded Kain 4.8 s (1.9 s white) |
| 7 1:24 | weak | barely blinded NoSouL 1.9 s (0.2 s white) |
| 8 1:48 | weak | barely blinded Kain 2.6 s (0.3 s white); blinded FalcoN ™ 1.1 s on the move through Bombsite A - safe |
| 11 1:46 | wasted | barely blinded NEGUS 0.6 s (0.0 s white) |
| 12 1:33 | wasted | no enemy blinded for long; blinded Agnostic 1.8 s on the move through Bombsite A - safe |
| 12 1:30 | good | blinded NEGUS 3.7 s (1.0 s white); blinded themselves 1.7 s on the move through Bombsite A - safe |
Throws
28 grenades: 25 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:24 | punished | killed by Kain 0.2 s after throwing an HE at Bombsite A, before the gun was ready - seen by 2 enemies for 0.4 s, the nearest 295 units away, thrown in the open |
| 2 1:49 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1506 units away; a running throw |
| 11 1:51 | exposed | a molotov at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1454 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 4 of your 4 holds with a team-mate were real crossfires. You traded 3 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | hold | held with DjazzT "Memento Mori", 888 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before DjazzT "Memento Mori") |
| 3 1:34 | hold | held with FalcoN ™, 246 units and 94° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after FalcoN ™) |
| 3 1:33 | trade | FalcoN ™ was killed 247 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:14 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:01 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 0:59 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 1:29 | trade | DjazzT "Memento Mori" was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:37 | hold | held with DjazzT "Memento Mori", 663 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 1,266 ms before DjazzT "Memento Mori") |
| 12 1:26 | hold | held with BerciK, 651 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after BerciK) |
| 12 1:24 | trade | Agnostic was killed 229 units away: you traded in 2,062 ms (pros: 625 ms) |
| 12 1:23 | trade | FalcoN ™ was killed 398 units away: you traded in 1,344 ms (pros: 625 ms) |
| 15 1:45 | trade | FalcoN ™ was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | trade | DjazzT "Memento Mori" was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:57 | trade | FalcoN ™ was killed 609 units away: you traded in 3,516 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit them | P2000 | 719 ms | – | 2.3° | ||
| 1 1:32 | hit by them | Glock-18 | 391 ms | – | 14.8° | ||
| 1 1:27 | hit by them | Glock-18 | 828 ms | – | 12.3° | ||
| 1 1:24 | killed by them | Glock-18 | 297 ms | 297 ms | 7.7° | ||
| 2 1:35 | hit them | MP9 | 391 ms | – | 1.2° | ||
| 2 1:35 | killed by them | SSG 08 | 438 ms | 438 ms | 3.7° | ||
| 3 1:28 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:28 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:25 | hit by them | Tec-9 | 359 ms | – | 2.5° | ||
| 3 1:11 | killed them | M4A1-S | 266 ms | 578 ms | 5.8° | ||
| 4 1:47 | killed by them | AWP | 406 ms | 406 ms | 3.9° | ||
| 5 1:25 | hit them | M4A4 | 172 ms | – | 0.7° | ||
| 5 1:08 | killed them | M4A1-S | 406 ms | 609 ms | 18.0° | ||
| 5 1:06 | hit by them | SSG 08 | 594 ms | – | 4.2° | ||
| 5 1:06 | killed them | M4A1-S | 672 ms | 969 ms | 16.5° | ||
| 6 1:43 | killed them | AK-47 | 266 ms | 766 ms | 1.1° | ||
| 6 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:33 | hit them | AK-47 | 219 ms | – | 4.7° | ||
| 6 1:30 | hit by them | SSG 08 | 375 ms | – | 1.9° | ||
| 7 1:46 | hit by them | SSG 08 | 406 ms | – | 0.5° | ||
| 7 1:09 | killed them | M4A1-S | 94 ms | 500 ms | 2.9° | ||
| 8 1:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:36 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:29 | killed them | AK-47 | 156 ms | 1109 ms | 0.4° | ||
| 10 0:18 | killed them | AK-47 | 16 ms | 312 ms | 2.0° | ||
| 10 0:18 | hit by them | AK-47 | 172 ms | – | 50.9° | ||
| 11 1:37 | hit them | AK-47 | 469 ms | – | 4.6° | ||
| 11 1:28 | killed them | AK-47 | 375 ms | 672 ms | 1.0° | ||
| 12 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:26 | killed them | AK-47 | 0 ms | 281 ms | 0.9° | ||
| 12 1:22 | killed them | AK-47 | 359 ms | 859 ms | 21.1° | ||
| 12 1:22 | hit by them | Galil AR | 531 ms | – | 44.9° | ||
| 12 1:19 | hit by them | Galil AR | 266 ms | – | 2.5° | ||
| 12 1:19 | killed them | AK-47 | 391 ms | 391 ms | 4.7° | ||
| 13 1:32 | hit them | Glock-18 | 250 ms | – | 0.8° | ||
| 13 1:24 | killed them | Glock-18 | 297 ms | 2609 ms | 3.7° | ||
| 13 1:22 | hit by them | P2000 | 172 ms | – | 4.1° | ||
| 13 1:21 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:39 | killed by them | USP-S | 547 ms | 1484 ms | 31.2° | ||
| 14 bomb 0:24 | killed them | AK-47 | 219 ms | 1016 ms | 3.7° | ||
| 15 1:42 | killed them | AK-47 | 375 ms | 875 ms | 1.6° | ||
| 15 1:32 | killed by them | MP9 | 16 ms | 156 ms | 2.2° | ||
| 16 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:09 | killed them | AK-47 | 391 ms | 594 ms | 2.9° | ||
| 16 1:02 | killed them | AK-47 | 484 ms | 672 ms | 3.7° | ||
| 16 0:54 | killed them | AK-47 | 484 ms | 781 ms | 16.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 433 | fired while moving (218 u/s), too fast to be accurate - stop first | 2/5 | 19% / 45% | ||
| 1 1:29 | USP-S | 839 | aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 1 1:28 | USP-S | 839 | fine - pros would have fired it too | 0/4 | 57% / 57% | ||
| 1 1:27 | USP-S | 943 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 18% / 37% | |
| 2 1:35 | MP9 | 873 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 45% / 61% | |
| 3 1:25 | Desert Eagle | 946 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 17% / 37% | |
| 3 1:11 | M4A1-S | 791 | fired while moving (194 u/s), too fast to be accurate - stop first | 4/7 | killed them | 15% / 48% | |
| 4 1:47 | M4A1-S | 1593 | fired while moving (24 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 13% / 56% | |
| 5 1:26 | M4A1-S | 2555 | fine - pros would have fired it too | 0/1 | 31% / 42% | ||
| 5 1:26 | M4A1-S | 2561 | fine - pros would have fired it too | 0/3 | 2 bullets after pros would have stopped | 69% / 69% | |
| 5 1:25 | M4A1-S | 2567 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 31% / 48% | |
| 5 1:25 | M4A1-S | 2587 | fine - pros would have fired it too | 2/5 | 4 bullets after pros would have stopped | 62% / 62% | |
| 5 1:24 | M4A1-S | 2589 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 61% / 61% | |
| 5 1:08 | M4A1-S | 517 | fired while moving (164 u/s), too fast to be accurate - stop first | 3/6 | killed them | 16% / 56% | |
| 5 1:06 | M4A1-S | 803 | fired while moving (200 u/s), too fast to be accurate - stop first | 4/9 | killed them | 15% / 47% | |
| 6 1:43 | AK-47 | 838 | fine - pros would have fired it too | 4/8 | killed them | 40% / 54% | |
| 6 1:35 | AK-47 | 1094 | aim far off: your crosshair was about 3 player widths (104 units) off their body - get on target first | 0/3 | 2% / 62% | ||
| 6 1:33 | AK-47 | 1086 | fine - pros would have fired it too | 3/5 | 45% / 62% | ||
| 6 1:31 | AK-47 | 1105 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/6 | 25% / 58% | ||
| 6 1:30 | AK-47 | 1105 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 51% | |
| 7 1:47 | M4A1-S | 1629 | fired while moving (174 u/s), too fast to be accurate - stop first | 0/3 | 0% / 45% | ||
| 7 1:46 | M4A1-S | 1604 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/2 | 1% / 44% | ||
| 7 1:09 | M4A1-S | 1117 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 3/9 | killed them | 18% / 53% | |
| 10 1:29 | AK-47 | 1440 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 74% / 74% | |
| 10 1:29 | AK-47 | 1441 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 10 1:29 | AK-47 | 1425 | fine - pros would have fired it too | 2/3 | killed them | 44% / 47% | |
| 10 0:18 | AK-47 | 535 | fine - pros would have fired it too | 3/8 | killed them | 63% / 63% | |
| 12 1:22 | AK-47 | 153 | fired while moving (191 u/s), too fast to be accurate - stop first | 3/11 | killed them | 1% / 50% | |
| 12 1:19 | AK-47 | 489 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 13 1:36 | Glock-18 | 1613 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/2 | 21% / 37% | ||
| 13 1:35 | Glock-18 | 1614 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 39% | |
| 13 1:33 | Glock-18 | 1619 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/1 | 36% / 38% | ||
| 13 1:32 | Glock-18 | 1619 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 41% | |
| 13 1:24 | Glock-18 | 472 | fine - pros would have fired it too | 9/13 | killed them | 43% / 44% | |
| 13 1:21 | Glock-18 | 355 | fine - pros would have fired it too | 2/4 | killed them | 24% / 41% | |
| 14 bomb 0:24 | AK-47 | 575 | fired while moving (96 u/s), too fast to be accurate - stop first | 5/26 | killed them; 1 bullet after pros would have stopped | 12% / 61% | |
| 15 1:42 | AK-47 | 1074 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 4/10 | killed them | 13% / 59% | |
| 16 1:09 | AK-47 | 1621 | fine - pros would have fired it too | 2/3 | killed them | 66% / 66% | |
| 16 1:02 | AK-47 | 687 | fired while moving (171 u/s), too fast to be accurate - stop first | 3/7 | killed them | 10% / 51% | |
| 16 0:54 | AK-47 | 676 | fired while moving (115 u/s), too fast to be accurate - stop first | 3/5 | killed them | 4% / 53% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.