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Mirage, lost 3-13 · Mon 09 Nov, 22:36

Abdukarim

The match

Aim

438 msTTD266 msTTK3.1°Crosshair↓25%1st bullet19%Spray26%Head75%Counter-strafe

Scoreboard

46ADR38%KAST

Positioning

Shots

12/24Rushed↓0/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473520%
MAC-102615%
Glock-18922%
Desert Eagle714%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/694 1:16 3 kills (AK-47 ×3), all headshots, in 19.3 s T4.0
21/698 1:36 1 kill (AK-47), 1 through smoke T2.9
53/692 bomb 0:25 1 kill (MAC-10), 1 headshot T0.2
58/691 bomb 0:28 1 kill (Glock), 1 headshot T-0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:30 1v2 after the plant T · 55 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:31 wastedno enemy blinded for long
10 1:40 wastedno enemy blinded for long
14 1:49 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 16 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:33 punishedhit by Vanila with an HE out at Stairs, 1.1 s before the throw - seen by 1 enemy for 1.0 s, the nearest 859 units away, thrown in the open

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:39 tradeNoSouL was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 holdheld with Kain, 217 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Kain)
2 bomb 0:33 tradeKain was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
3 1:28 tradeYmirai was killed 169 units away: not traded within 5 s (pros: 969 ms)
4 1:26 tradeYmirai was killed 855 units away: not traded within 5 s (pros: 2,031 ms)
9 1:39 tradeKain was killed 105 units away: not traded within 5 s (pros: 969 ms)
9 1:39 tradeNEGUS was killed 174 units away: not traded within 5 s (pros: 969 ms)
10 1:28 in their waystood between NEGUS and an enemy they could see, for 312 ms (pros: 125 ms at a time)
10 1:28 line of firestood in NEGUS's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 1:22 holdheld with NEGUS, 329 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:21 tradeNEGUS was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
11 1:35 tradeKain was killed 342 units away: not traded within 5 s (pros: 1,641 ms)
11 1:35 tradeNEGUS was killed 873 units away: not traded within 5 s (pros: 2,031 ms)
12 1:34 tradeYmirai was killed 388 units away: not traded within 5 s (pros: 1,641 ms)
12 1:28 tradeNEGUS was killed 473 units away: not traded within 5 s (pros: 1,641 ms)
13 1:26 tradeYmirai was killed 97 units away: not traded within 5 s (pros: 969 ms)
16 1:34 holdheld with NoSouL, 197 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after NoSouL)
16 1:33 holdheld with Ymirai, 797 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Ymirai)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:28 Agnostickilled themGlock-181000 ms1000 ms3.1°
1 bomb 0:24 DjazzT "Memento Mori"hit themGlock-18500 ms–20.1°
1 bomb 0:23 DjazzT "Memento Mori"killed by themGlock-18797 ms1094 ms11.4°
2 1:26 BerciKhit by themM4A494 ms–1.8°
2 1:25 BerciKhit themMAC-10359 ms–9.6°
2 bomb 0:26 Agnostickilled themMAC-10625 ms1078 ms33.4°
3 1:28 Vanilakilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:16 DjazzT "Memento Mori"killed themAK-47188 ms188 ms0.8°
4 bomb 0:36 FalcoN ™killed themAK-47172 ms172 ms0.5°
4 bomb 0:28 Agnostickilled themAK-47266 ms266 ms0.7°
4 bomb 0:18 BerciKkilled by themM4A1-S406 ms703 ms0.5°
4 bomb 0:18 BerciKhit themAK-47438 ms–1.1°
5 1:28 Agnostichit themAK-47438 ms–8.0°
5 1:27 FalcoN ™hit by themP2000594 ms–1.1°
5 1:25 Vanilahit by themM4A4172 ms–0.7°
5 1:24 DjazzT "Memento Mori"killed by themMP9344 ms344 ms2.1°
6 1:43 Vanilakilled by themAK-47266 ms766 ms1.1°
7 1:09 Vanilakilled by themM4A1-S94 ms500 ms2.9°
8 1:36 Vanilakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:32 BerciKkilled by themAWP125 ms125 ms1.7°
9 1:37 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:37 DjazzT "Memento Mori"killed by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
10 1:34 Agnostichit themAK-470 ms–2.4°
10 1:30 Agnostichit themAK-47453 ms–6.0°
10 1:18 FalcoN ™killed by themAWP391 ms391 ms2.5°
11 1:29 FalcoN ™killed by themAWP703 ms703 ms0.5°
12 1:26 Vanilakilled by themAK-470 ms281 ms0.9°
13 1:25 DjazzT "Memento Mori"hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:22 Vanilahit themP2000172 ms–4.1°
13 1:21 Vanilakilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:33 FalcoN ™killed by themAK-47531 ms1422 ms1.5°
14 1:32 FalcoN ™hit themDesert Eagle984 ms–1.4°
15 1:42 Vanilakilled by themAK-47375 ms875 ms1.6°
16 1:34 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:02 Vanilakilled by themAK-47484 ms672 ms3.7°

Shots

You fired 12 of your 24 first shots too soon: 9 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:28 VanilaGlock-18840fine - pros would have fired it too0/365% / 65%
1 bomb 0:28 AgnosticGlock-181139fine - pros would have fired it too1/3killed them24% / 37%
1 bomb 0:24 DjazzT "Memento Mori"Glock-18312fine - pros would have fired it too1/3cut short (a death, a reload)31% / 43%
2 1:26 BerciKMAC-10447too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target1/147% / 47%
2 bomb 0:26 AgnosticMAC-10120aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first3/14killed them2% / 60%
2 bomb 0:21 DjazzT "Memento Mori"MAC-10527aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first0/24cut short (a death, a reload); 11 bullets after pros would have stopped1% / 47%
4 1:16 DjazzT "Memento Mori"AK-47534fine - pros would have fired it too1/4killed them66% / 66%
4 bomb 0:36 FalcoN ™AK-471215fine - pros would have fired it too1/4killed them47% / 51%
4 bomb 0:31 AgnosticAK-47898fine - pros would have fired it too0/561% / 61%
4 bomb 0:28 AgnosticAK-471000fine - pros would have fired it too1/4killed them60% / 60%
4 bomb 0:18 BerciKAK-47486fine - pros would have fired it too2/6cut short (a death, a reload)51% / 63%
5 1:24 DjazzT "Memento Mori"AK-47957too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)8% / 55%
6 1:43 VanilaDesert Eagle833fine - pros would have fired it too0/1cut short (a death, a reload)28% / 38%
7 1:47 VanilaDesert Eagle1629aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/17% / 50%
7 1:14 DjazzT "Memento Mori"Desert Eagle1130fired while moving (29 u/s), too fast to be accurate - stop first0/137% / 56%
10 1:34 AgnosticAK-471205fine - pros would have fired it too2/652% / 52%
10 1:30 AgnosticAK-471187fine - pros would have fired it too1/449% / 54%
10 1:27 FalcoN ™AK-47880aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first0/113 bullets after pros would have stopped1% / 49%
11 1:30 FalcoN ™AK-471596fired while moving (90 u/s), too fast to be accurate - stop first0/210% / 46%
13 1:22 VanilaUSP-S353fine - pros would have fired it too1/5cut short (a death, a reload)36% / 43%
14 1:33 FalcoN ™Desert Eagle1301aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/2cut short (a death, a reload)17% / 55%
15 1:46 FalcoN ™Desert Eagle974aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/15% / 51%
15 1:42 VanilaDesert Eagle1069aim far off: your crosshair was about 27.5 player widths (876 units) off their body - get on target first0/1cut short (a death, a reload)1% / 35%
16 1:02 VanilaAK-47687fired while moving (98 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)7% / 62%

Positioning

In none of your 24 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 17 duels (59%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.