Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 20% |
| MAC-10 | 26 | 15% |
| Glock-18 | 9 | 22% |
| Desert Eagle | 7 | 14% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/69 | 4 1:16 | 3 kills (AK-47 ×3), all headshots, in 19.3 s T | 4.0 |
| 21/69 | 8 1:36 | 1 kill (AK-47), 1 through smoke T | 2.9 |
| 53/69 | 2 bomb 0:25 | 1 kill (MAC-10), 1 headshot T | 0.2 |
| 58/69 | 1 bomb 0:28 | 1 kill (Glock), 1 headshot T | -0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:30 | 1v2 after the plant T · 55 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:31 | wasted | no enemy blinded for long |
| 10 1:40 | wasted | no enemy blinded for long |
| 14 1:49 | wasted | no enemy blinded for long |
Throws
17 grenades: 16 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:33 | punished | hit by Vanila with an HE out at Stairs, 1.1 s before the throw - seen by 1 enemy for 1.0 s, the nearest 859 units away, thrown in the open |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:39 | trade | NoSouL was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | hold | held with Kain, 217 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Kain) |
| 2 bomb 0:33 | trade | Kain was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:28 | trade | Ymirai was killed 169 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:26 | trade | Ymirai was killed 855 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:39 | trade | Kain was killed 105 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:39 | trade | NEGUS was killed 174 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:28 | in their way | stood between NEGUS and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 10 1:28 | line of fire | stood in NEGUS's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 1:22 | hold | held with NEGUS, 329 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:21 | trade | NEGUS was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:35 | trade | Kain was killed 342 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:35 | trade | NEGUS was killed 873 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:34 | trade | Ymirai was killed 388 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:28 | trade | NEGUS was killed 473 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:26 | trade | Ymirai was killed 97 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:34 | hold | held with NoSouL, 197 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after NoSouL) |
| 16 1:33 | hold | held with Ymirai, 797 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Ymirai) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:28 | killed them | Glock-18 | 1000 ms | 1000 ms | 3.1° | ||
| 1 bomb 0:24 | hit them | Glock-18 | 500 ms | – | 20.1° | ||
| 1 bomb 0:23 | killed by them | Glock-18 | 797 ms | 1094 ms | 11.4° | ||
| 2 1:26 | hit by them | M4A4 | 94 ms | – | 1.8° | ||
| 2 1:25 | hit them | MAC-10 | 359 ms | – | 9.6° | ||
| 2 bomb 0:26 | killed them | MAC-10 | 625 ms | 1078 ms | 33.4° | ||
| 3 1:28 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:16 | killed them | AK-47 | 188 ms | 188 ms | 0.8° | ||
| 4 bomb 0:36 | killed them | AK-47 | 172 ms | 172 ms | 0.5° | ||
| 4 bomb 0:28 | killed them | AK-47 | 266 ms | 266 ms | 0.7° | ||
| 4 bomb 0:18 | killed by them | M4A1-S | 406 ms | 703 ms | 0.5° | ||
| 4 bomb 0:18 | hit them | AK-47 | 438 ms | – | 1.1° | ||
| 5 1:28 | hit them | AK-47 | 438 ms | – | 8.0° | ||
| 5 1:27 | hit by them | P2000 | 594 ms | – | 1.1° | ||
| 5 1:25 | hit by them | M4A4 | 172 ms | – | 0.7° | ||
| 5 1:24 | killed by them | MP9 | 344 ms | 344 ms | 2.1° | ||
| 6 1:43 | killed by them | AK-47 | 266 ms | 766 ms | 1.1° | ||
| 7 1:09 | killed by them | M4A1-S | 94 ms | 500 ms | 2.9° | ||
| 8 1:36 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:32 | killed by them | AWP | 125 ms | 125 ms | 1.7° | ||
| 9 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:37 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:34 | hit them | AK-47 | 0 ms | – | 2.4° | ||
| 10 1:30 | hit them | AK-47 | 453 ms | – | 6.0° | ||
| 10 1:18 | killed by them | AWP | 391 ms | 391 ms | 2.5° | ||
| 11 1:29 | killed by them | AWP | 703 ms | 703 ms | 0.5° | ||
| 12 1:26 | killed by them | AK-47 | 0 ms | 281 ms | 0.9° | ||
| 13 1:25 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:22 | hit them | P2000 | 172 ms | – | 4.1° | ||
| 13 1:21 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:33 | killed by them | AK-47 | 531 ms | 1422 ms | 1.5° | ||
| 14 1:32 | hit them | Desert Eagle | 984 ms | – | 1.4° | ||
| 15 1:42 | killed by them | AK-47 | 375 ms | 875 ms | 1.6° | ||
| 16 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:02 | killed by them | AK-47 | 484 ms | 672 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:28 | Glock-18 | 840 | fine - pros would have fired it too | 0/3 | 65% / 65% | ||
| 1 bomb 0:28 | Glock-18 | 1139 | fine - pros would have fired it too | 1/3 | killed them | 24% / 37% | |
| 1 bomb 0:24 | Glock-18 | 312 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 31% / 43% | |
| 2 1:26 | MAC-10 | 447 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 1/14 | 7% / 47% | ||
| 2 bomb 0:26 | MAC-10 | 120 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 3/14 | killed them | 2% / 60% | |
| 2 bomb 0:21 | MAC-10 | 527 | aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first | 0/24 | cut short (a death, a reload); 11 bullets after pros would have stopped | 1% / 47% | |
| 4 1:16 | AK-47 | 534 | fine - pros would have fired it too | 1/4 | killed them | 66% / 66% | |
| 4 bomb 0:36 | AK-47 | 1215 | fine - pros would have fired it too | 1/4 | killed them | 47% / 51% | |
| 4 bomb 0:31 | AK-47 | 898 | fine - pros would have fired it too | 0/5 | 61% / 61% | ||
| 4 bomb 0:28 | AK-47 | 1000 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 4 bomb 0:18 | AK-47 | 486 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 51% / 63% | |
| 5 1:24 | AK-47 | 957 | too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 8% / 55% | |
| 6 1:43 | Desert Eagle | 833 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 28% / 38% | |
| 7 1:47 | Desert Eagle | 1629 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 7% / 50% | ||
| 7 1:14 | Desert Eagle | 1130 | fired while moving (29 u/s), too fast to be accurate - stop first | 0/1 | 37% / 56% | ||
| 10 1:34 | AK-47 | 1205 | fine - pros would have fired it too | 2/6 | 52% / 52% | ||
| 10 1:30 | AK-47 | 1187 | fine - pros would have fired it too | 1/4 | 49% / 54% | ||
| 10 1:27 | AK-47 | 880 | aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first | 0/11 | 3 bullets after pros would have stopped | 1% / 49% | |
| 11 1:30 | AK-47 | 1596 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | 10% / 46% | ||
| 13 1:22 | USP-S | 353 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 36% / 43% | |
| 14 1:33 | Desert Eagle | 1301 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 17% / 55% | |
| 15 1:46 | Desert Eagle | 974 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | 5% / 51% | ||
| 15 1:42 | Desert Eagle | 1069 | aim far off: your crosshair was about 27.5 player widths (876 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 35% | |
| 16 1:02 | AK-47 | 687 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 7% / 62% |
Positioning
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.