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Mirage, lost 3-13 · Mon 09 Nov, 22:36

Ymirai

The match

Aim

430 msTTD711 msTTK2.6°Crosshair↓62%1st bullet50%Spray19%Head69%Counter-strafe

Scoreboard

54ADR56%KAST

Positioning

Shots

8/19Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472854%
Glock-181910%
CZ75-Auto838%
MP9771%
M4A1-S560%
USP-S425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/698 1:22 2 kills (AK-47 ×2), 1 through smoke, in 3.4 s T5.5
24/6910 1:29 1 kill (AK-47), a wallbang, 1 headshot T2.6
28/696 0:44 1 kill (CZ75), a wallbang T2.2
30/6915 1:45 2 kills (MP9 ×2), all headshots, in 13.8 s CT1.4
46/6916 1:32 2 kills (AK-47 ×2), in 34.5 s CT0.5
66/695 1:16 1 kill (M4A1-S), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:04 1v3 before the plant T · 100 HP · T Ramplost - died in the first fight · saw each other
6 0:41 1v3 before the plant T · 100 HP · Bombsite Alost - died with two or more on them at once · first fight lost, they saw them first
8 0:36 1v2 before the plant T · 6 HP · CT Spawnlost - died in the first fight · saw each other
10 0:19 1v4 before the plant T · 67 HP · Underpasslost - died in the first fight · they saw them first
11 1:29 1v5 before the plant T · 100 HP · Palace Interiorlost - died in the first fight · saw each other
14 bomb 0:32 1v4 after the plant CT · 100 HP · Underpasslost - died in the first fight · saw each other
16 1:02 1v4 before the plant CT · 100 HP · Junglelost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:34 wastedno enemy blinded for long

Positioning

In 3 of your 23 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 2 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 2 of your 14 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:33 BerciKT Spawnstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived
6 0:52 FalcoN ™Palace Interiorcover not used: 64 units away, they'd have seen only your headlived
14 bomb 0:24 VanilaApartmentsstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 tradeNEGUS was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:33 tradeKain was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
5 1:06 tradeKain was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
5 1:04 tradeNEGUS was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
6 0:41 tradeNoSouL was killed 217 units away: not traded within 5 s (pros: 969 ms)
8 1:32 tradeAbdukarim was killed 215 units away: not traded within 5 s (pros: 969 ms)
9 1:39 tradeKain was killed 102 units away: not traded within 5 s (pros: 969 ms)
9 1:39 tradeNEGUS was killed 83 units away: not traded within 5 s (pros: 969 ms)
11 1:35 tradeKain was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
11 1:29 tradeAbdukarim was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
14 1:32 tradeAbdukarim was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 tradeAbdukarim was killed 522 units away: not traded within 5 s (pros: 2,031 ms)
16 1:34 holdheld with NoSouL, 979 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after NoSouL)
16 1:33 holdheld with Abdukarim, 797 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Abdukarim)
16 1:02 tradeAbdukarim was killed 461 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Agnostichit themGlock-18469 ms–0.7°
1 1:24 DjazzT "Memento Mori"killed by themUSP-S828 ms828 ms15.9°
3 1:28 Vanilakilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:26 DjazzT "Memento Mori"killed by themMP9297 ms359 ms4.3°
5 1:33 BerciKhit themGlock-18625 ms–2.0°
5 1:16 FalcoN ™killed themM4A1-S203 ms203 ms2.3°
5 0:55 Agnostickilled by themAK-47234 ms1047 ms0.4°
5 0:55 Agnostichit themM4A4547 ms–2.9°
6 0:52 FalcoN ™hit themCZ75-Auto578 ms–2.3°
6 0:44 FalcoN ™killed themCZ75-Auto–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:40 BerciKhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:38 DjazzT "Memento Mori"killed by themMP9406 ms406 ms6.2°
7 1:20 FalcoN ™killed by themM4A1-S766 ms859 ms51.2°
8 1:37 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:23 DjazzT "Memento Mori"killed themAK-471266 ms1469 ms10.0°
8 1:19 BerciKkilled themAK-47203 ms297 ms2.4°
8 0:35 FalcoN ™killed by themM4A1-S250 ms250 ms6.3°
9 1:38 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 DjazzT "Memento Mori"hit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 DjazzT "Memento Mori"killed themAK-47312 ms922 ms5.9°
10 1:30 DjazzT "Memento Mori"hit by themMP9438 ms–1.0°
10 0:18 Vanilakilled by themAK-4716 ms312 ms2.0°
10 0:18 Vanilahit themAK-47172 ms–50.9°
11 1:28 Vanilakilled by themAK-47375 ms672 ms1.0°
12 1:34 BerciKkilled by themAWP297 ms297 ms0.7°
13 1:27 Agnostichit themP2000391 ms–7.8°
13 1:27 DjazzT "Memento Mori"killed by themCZ75-Auto–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:24 Vanilakilled by themAK-47219 ms1016 ms3.7°
15 1:46 FalcoN ™killed themMP9484 ms703 ms2.8°
15 1:32 Vanilakilled themMP916 ms156 ms2.2°
16 1:32 DjazzT "Memento Mori"killed themAK-47562 ms1172 ms4.2°
16 0:58 FalcoN ™killed themAK-47344 ms719 ms1.0°
16 0:57 FalcoN ™hit by themAK-47609 ms–1.4°
16 0:54 Vanilakilled by themAK-47484 ms781 ms16.6°

Shots

You fired 8 of your 19 first shots too soon: 4 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
4 1:26 DjazzT "Memento Mori"AK-47189aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/1cut short (a death, a reload)2% / 47%
5 1:33 BerciKGlock-181450fired while moving (116 u/s), too fast to be accurate - stop first2/179% / 37%
5 1:16 FalcoN ™M4A1-S481fine - pros would have fired it too1/4killed them56% / 56%
5 0:55 AgnosticM4A1-S1816fine - pros would have fired it too1/242% / 43%
5 0:55 AgnosticM4A1-S1816fine - pros would have fired it too1/2cut short (a death, a reload)39% / 43%
6 0:52 FalcoN ™CZ75-Auto1302fired while moving (97 u/s), too fast to be accurate - stop first3/746% / 50%
6 bomb 0:38 DjazzT "Memento Mori"CZ75-Auto681aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload)12% / 52%
8 1:23 DjazzT "Memento Mori"AK-47852fine - pros would have fired it too3/3killed them60% / 60%
8 1:19 BerciKAK-47846fine - pros would have fired it too2/3killed them44% / 53%
10 1:30 DjazzT "Memento Mori"AK-47552aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 51%
10 1:29 DjazzT "Memento Mori"AK-47549aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/3killed them23% / 50%
10 0:18 VanilaAK-47545fine - pros would have fired it too1/1cut short (a death, a reload)55% / 55%
13 1:27 AgnosticUSP-S831fine - pros would have fired it too1/4cut short (a death, a reload)67% / 67%
15 1:46 FalcoN ™MP9458fine - pros would have fired it too3/11killed them52% / 59%
15 1:32 VanilaMP9240fired while moving (207 u/s), too fast to be accurate - stop first2/8killed them35% / 52%
16 1:33 DjazzT "Memento Mori"AK-47156fired while moving (5 u/s), too fast to be accurate - stop first4/13killed them38% / 56%
16 0:58 FalcoN ™AK-471684fine - pros would have fired it too2/270% / 70%
16 0:57 FalcoN ™AK-471681fine - pros would have fired it too1/2killed them57% / 57%
16 0:54 VanilaAK-47649fine - pros would have fired it too0/2cut short (a death, a reload)35% / 46%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.