Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 28 | 54% |
| Glock-18 | 19 | 10% |
| CZ75-Auto | 8 | 38% |
| MP9 | 7 | 71% |
| M4A1-S | 5 | 60% |
| USP-S | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/69 | 8 1:22 | 2 kills (AK-47 ×2), 1 through smoke, in 3.4 s T | 5.5 |
| 24/69 | 10 1:29 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.6 |
| 28/69 | 6 0:44 | 1 kill (CZ75), a wallbang T | 2.2 |
| 30/69 | 15 1:45 | 2 kills (MP9 ×2), all headshots, in 13.8 s CT | 1.4 |
| 46/69 | 16 1:32 | 2 kills (AK-47 ×2), in 34.5 s CT | 0.5 |
| 66/69 | 5 1:16 | 1 kill (M4A1-S), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:04 | 1v3 before the plant T · 100 HP · T Ramp | lost - died in the first fight · saw each other |
| 6 0:41 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died with two or more on them at once · first fight lost, they saw them first |
| 8 0:36 | 1v2 before the plant T · 6 HP · CT Spawn | lost - died in the first fight · saw each other |
| 10 0:19 | 1v4 before the plant T · 67 HP · Underpass | lost - died in the first fight · they saw them first |
| 11 1:29 | 1v5 before the plant T · 100 HP · Palace Interior | lost - died in the first fight · saw each other |
| 14 bomb 0:32 | 1v4 after the plant CT · 100 HP · Underpass | lost - died in the first fight · saw each other |
| 16 1:02 | 1v4 before the plant CT · 100 HP · Jungle | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:34 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:33 | T Spawn | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 6 0:52 | Palace Interior | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 14 bomb 0:24 | Apartments | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 16 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | trade | NEGUS was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:33 | trade | Kain was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:06 | trade | Kain was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:04 | trade | NEGUS was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:41 | trade | NoSouL was killed 217 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:32 | trade | Abdukarim was killed 215 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:39 | trade | Kain was killed 102 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:39 | trade | NEGUS was killed 83 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:35 | trade | Kain was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:29 | trade | Abdukarim was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | trade | Abdukarim was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | trade | Abdukarim was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:34 | hold | held with NoSouL, 979 units and 66° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after NoSouL) |
| 16 1:33 | hold | held with Abdukarim, 797 units and 59° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after Abdukarim) |
| 16 1:02 | trade | Abdukarim was killed 461 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | Glock-18 | 469 ms | – | 0.7° | ||
| 1 1:24 | killed by them | USP-S | 828 ms | 828 ms | 15.9° | ||
| 3 1:28 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:26 | killed by them | MP9 | 297 ms | 359 ms | 4.3° | ||
| 5 1:33 | hit them | Glock-18 | 625 ms | – | 2.0° | ||
| 5 1:16 | killed them | M4A1-S | 203 ms | 203 ms | 2.3° | ||
| 5 0:55 | killed by them | AK-47 | 234 ms | 1047 ms | 0.4° | ||
| 5 0:55 | hit them | M4A4 | 547 ms | – | 2.9° | ||
| 6 0:52 | hit them | CZ75-Auto | 578 ms | – | 2.3° | ||
| 6 0:44 | killed them | CZ75-Auto | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:38 | killed by them | MP9 | 406 ms | 406 ms | 6.2° | ||
| 7 1:20 | killed by them | M4A1-S | 766 ms | 859 ms | 51.2° | ||
| 8 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:23 | killed them | AK-47 | 1266 ms | 1469 ms | 10.0° | ||
| 8 1:19 | killed them | AK-47 | 203 ms | 297 ms | 2.4° | ||
| 8 0:35 | killed by them | M4A1-S | 250 ms | 250 ms | 6.3° | ||
| 9 1:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | killed them | AK-47 | 312 ms | 922 ms | 5.9° | ||
| 10 1:30 | hit by them | MP9 | 438 ms | – | 1.0° | ||
| 10 0:18 | killed by them | AK-47 | 16 ms | 312 ms | 2.0° | ||
| 10 0:18 | hit them | AK-47 | 172 ms | – | 50.9° | ||
| 11 1:28 | killed by them | AK-47 | 375 ms | 672 ms | 1.0° | ||
| 12 1:34 | killed by them | AWP | 297 ms | 297 ms | 0.7° | ||
| 13 1:27 | hit them | P2000 | 391 ms | – | 7.8° | ||
| 13 1:27 | killed by them | CZ75-Auto | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:24 | killed by them | AK-47 | 219 ms | 1016 ms | 3.7° | ||
| 15 1:46 | killed them | MP9 | 484 ms | 703 ms | 2.8° | ||
| 15 1:32 | killed them | MP9 | 16 ms | 156 ms | 2.2° | ||
| 16 1:32 | killed them | AK-47 | 562 ms | 1172 ms | 4.2° | ||
| 16 0:58 | killed them | AK-47 | 344 ms | 719 ms | 1.0° | ||
| 16 0:57 | hit by them | AK-47 | 609 ms | – | 1.4° | ||
| 16 0:54 | killed by them | AK-47 | 484 ms | 781 ms | 16.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 4 1:26 | AK-47 | 189 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 47% | |
| 5 1:33 | Glock-18 | 1450 | fired while moving (116 u/s), too fast to be accurate - stop first | 2/17 | 9% / 37% | ||
| 5 1:16 | M4A1-S | 481 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 5 0:55 | M4A1-S | 1816 | fine - pros would have fired it too | 1/2 | 42% / 43% | ||
| 5 0:55 | M4A1-S | 1816 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 39% / 43% | |
| 6 0:52 | CZ75-Auto | 1302 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/7 | 46% / 50% | ||
| 6 bomb 0:38 | CZ75-Auto | 681 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 12% / 52% | |
| 8 1:23 | AK-47 | 852 | fine - pros would have fired it too | 3/3 | killed them | 60% / 60% | |
| 8 1:19 | AK-47 | 846 | fine - pros would have fired it too | 2/3 | killed them | 44% / 53% | |
| 10 1:30 | AK-47 | 552 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 51% | |
| 10 1:29 | AK-47 | 549 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/3 | killed them | 23% / 50% | |
| 10 0:18 | AK-47 | 545 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 55% / 55% | |
| 13 1:27 | USP-S | 831 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 67% / 67% | |
| 15 1:46 | MP9 | 458 | fine - pros would have fired it too | 3/11 | killed them | 52% / 59% | |
| 15 1:32 | MP9 | 240 | fired while moving (207 u/s), too fast to be accurate - stop first | 2/8 | killed them | 35% / 52% | |
| 16 1:33 | AK-47 | 156 | fired while moving (5 u/s), too fast to be accurate - stop first | 4/13 | killed them | 38% / 56% | |
| 16 0:58 | AK-47 | 1684 | fine - pros would have fired it too | 2/2 | 70% / 70% | ||
| 16 0:57 | AK-47 | 1681 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 16 0:54 | AK-47 | 649 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 46% |
Throws
13 grenades: 13 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.