Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 27 | 11% |
| M4A1-S | 17 | 29% |
| Nova | 16 | 88% |
| Glock-18 | 12 | 8% |
| AK-47 | 10 | 40% |
| M4A4 | 9 | 56% |
| AWP | 6 | 67% |
| Tec-9 | 6 | 67% |
| MP9 | 2 | 50% |
| Five-SeveN | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/83 | 2 1:43 | 3 kills (Nova ×3), 2 headshots, in 2.1 s CT | 8.0 |
| 4/83 | 17 1:47 | 3 kills (AWP ×3), in 17.5 s T | 7.0 |
| 12/83 | 18 1:46 | 3 kills (AK-47 ×3), 2 headshots, in 20.7 s T | 3.6 |
| 21/83 | 12 1:37 | 2 kills (M4A1-S ×2), 1 headshot, in 0.4 s CT | 2.4 |
| 26/83 | 4 1:38 | 1 kill (AWP), 1 through smoke CT | 1.6 |
| 34/83 | 3 1:15 | 1 kill (Nova) CT | 1.0 |
| 36/83 | 7 1:14 | 1 kill (AWP), a no-scope CT | 1.0 |
| 65/83 | 10 1:03 | 1 kill (M4A4), 1 headshot CT | -0.3 |
| 66/83 | 16 1:37 | 2 kills (Tec-9, M4A4), 1 headshot, in 46.1 s T | -0.3 |
| 73/83 | 9 0:52 | 1 kill (Five-SeveN), 1 headshot CT | -0.6 |
| 81/83 | 1 1:30 | 1 kill (USP-S) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:17 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
9 flashes: 2 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:42 | wasted | no enemy blinded for long |
| 3 1:19 | misled a peek | barely blinded Бравл Старсер 0.8 s (0.1 s white), rondo 0.7 s (0.1 s white) the enemy was barely blinded, and ItsMantas peeked Бравл Старсер 0.1 s after the pop; hit them first |
| 5 0:56 | wasted | barely blinded 741 1.5 s (0.1 s white) |
| 7 bomb 0:27 | good | blinded 741 3.6 s (0.9 s white) |
| 9 bomb 0:31 | wasted | barely blinded вop 0.9 s (0.1 s white) |
| 10 1:05 | wasted | no enemy blinded for long |
| 12 1:20 | wasted | barely blinded вop 0.8 s (0.1 s white) |
| 14 1:44 | wasted | barely blinded rondo 0.8 s (0.1 s white) |
| 16 1:44 | good | blinded rondo 3.0 s (0.5 s white) |
Throws
30 grenades: 26 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 bomb 0:29 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 668 units away |
| 9 1:50 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2004 units away; a running throw |
| 12 1:34 | exposed | an HE at Lower Tunnel - seen by 2 enemies for 0.6 s, the nearest 454 units away; a running throw |
| 12 0:39 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1108 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:47 | Top Mid | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 12 1:36 | Tunnel Stairs | cover not used: 32 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 10 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | hold | held with БогданТрофимович, 201 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before БогданТрофимович) |
| 2 1:43 | hold | held with БогданТрофимович, 165 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before БогданТрофимович) |
| 2 1:41 | trade | БогданТрофимович was killed 97 units away: you traded in 16 ms (pros: 625 ms) |
| 6 1:27 | hold | held with Agnostic, 438 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before Agnostic) |
| 9 1:35 | trade | БогданТрофимович was killed 353 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:16 | trade | cspylia was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:06 | trade | Agnostic was killed 447 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:54 | hold | held with paradise, 115 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before paradise) |
| 15 1:32 | trade | cspylia was killed 750 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:31 | trade | БогданТрофимович was killed 732 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:30 | trade | paradise was killed 160 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:39 | trade | cspylia was killed 489 units away: you traded in 2,266 ms (pros: 1,641 ms) |
| 16 1:38 | trade | БогданТрофимович was killed 518 units away: you traded in 1,969 ms (pros: 2,031 ms) |
| 16 1:37 | peek together | peeked the same enemy as Agnostic, 672 ms before them - early - you went first, alone |
| 16 bomb 0:20 | hold | held with Agnostic, 721 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 bomb 0:35 | trade | Agnostic was killed 178 units away: you traded in 172 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit by them | Glock-18 | 1453 ms | – | 1.8° | ||
| 1 1:30 | killed them | USP-S | 1812 ms | 2594 ms | 5.1° | ||
| 2 1:45 | hit them | Nova | 375 ms | – | 4.7° | ||
| 2 1:44 | hit them | Nova | 1172 ms | – | 12.4° | ||
| 2 1:43 | hit by them | Tec-9 | 234 ms | – | 4.7° | ||
| 2 1:43 | hit by them | Glock-18 | 219 ms | – | 6.9° | ||
| 2 1:43 | killed them | Nova | 1000 ms | 1000 ms | 15.7° | ||
| 2 1:42 | killed them | Nova | 2938 ms | 2938 ms | 12.4° | ||
| 2 1:41 | killed them | Nova | 375 ms | 375 ms | 0.8° | ||
| 3 1:23 | hit by them | Desert Eagle | 4359 ms | – | 51.5° | ||
| 3 1:17 | killed them | Nova | 1391 ms | 4031 ms | 14.4° | ||
| 3 1:13 | hit them | Nova | 438 ms | – | 0.8° | ||
| 3 1:13 | killed by them | AK-47 | 500 ms | 1578 ms | 3.4° | ||
| 4 1:38 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:26 | hit by them | MP7 | 391 ms | – | 1.2° | ||
| 6 1:26 | killed by them | AK-47 | 688 ms | 688 ms | 1.4° | ||
| 7 1:14 | killed them | AWP | 297 ms | 297 ms | 16.1° | ||
| 7 bomb 0:26 | killed by them | M4A4 | 688 ms | 953 ms | 7.0° | ||
| 8 1:44 | hit them | MP9 | 297 ms | – | 21.1° | ||
| 8 1:44 | killed by them | AK-47 | 344 ms | 344 ms | 24.8° | ||
| 9 0:52 | killed them | Five-SeveN | 203 ms | 203 ms | 4.2° | ||
| 9 bomb 0:23 | killed by them | AK-47 | 438 ms | 844 ms | 3.8° | ||
| 9 bomb 0:23 | hit them | AK-47 | 688 ms | – | 51.9° | ||
| 10 1:03 | killed them | M4A4 | 438 ms | 438 ms | 14.2° | ||
| 10 0:53 | hit them | M4A4 | 891 ms | – | 4.6° | ||
| 10 0:53 | hit by them | AK-47 | 1109 ms | – | 0.7° | ||
| 10 0:53 | killed by them | AK-47 | 406 ms | 609 ms | 3.4° | ||
| 11 1:46 | hit them | Nova | 422 ms | – | 4.1° | ||
| 11 1:44 | hit them | Nova | 2688 ms | – | 1.5° | ||
| 11 1:44 | hit by them | AK-47 | 1969 ms | – | 52.6° | ||
| 11 1:44 | hit by them | AK-47 | 734 ms | – | 1.5° | ||
| 11 1:44 | hit them | Nova | 797 ms | – | 3.3° | ||
| 11 1:43 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | killed them | M4A1-S | 375 ms | 562 ms | 2.5° | ||
| 12 1:37 | killed them | M4A1-S | 219 ms | 812 ms | 3.0° | ||
| 12 1:36 | hit by them | AK-47 | 391 ms | – | 8.4° | ||
| 12 1:36 | hit them | M4A4 | 391 ms | – | 8.4° | ||
| 12 1:36 | hit by them | AK-47 | 484 ms | – | 8.2° | ||
| 12 1:26 | hit by them | AK-47 | 469 ms | – | 4.9° | ||
| 13 1:35 | killed by them | USP-S | 531 ms | 2016 ms | 0.3° | ||
| 13 1:34 | hit them | Glock-18 | 1766 ms | – | 6.9° | ||
| 15 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:28 | hit by them | Five-SeveN | 562 ms | – | 4.5° | ||
| 15 1:27 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:37 | killed them | Tec-9 | 266 ms | 781 ms | 9.2° | ||
| 16 bomb 0:06 | killed them | M4A4 | 891 ms | 984 ms | 34.3° | ||
| 17 1:47 | killed them | AWP | 312 ms | 312 ms | 1.8° | ||
| 17 1:31 | killed them | AWP | 594 ms | 594 ms | 2.9° | ||
| 17 1:29 | killed them | AWP | 500 ms | 500 ms | 6.5° | ||
| 17 1:18 | killed by them | M4A4 | 938 ms | 1672 ms | 0.5° | ||
| 18 1:46 | killed them | AK-47 | 469 ms | 469 ms | 1.6° | ||
| 18 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:34 | killed them | AK-47 | 766 ms | 1047 ms | 1.8° | ||
| 18 1:32 | hit by them | MP7 | 125 ms | – | 1.0° | ||
| 18 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:35 | killed them | AK-47 | 422 ms | 422 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | USP-S | 1185 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 41% | |
| 1 1:31 | USP-S | 1177 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 1 1:31 | USP-S | 1180 | fired while moving (93 u/s), too fast to be accurate - stop first | 3/10 | killed them | 41% / 45% | |
| 3 1:27 | USP-S | 1931 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/3 | 20% / 32% | ||
| 3 1:26 | USP-S | 1952 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 30% | |
| 3 1:26 | USP-S | 1952 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 45% | |
| 3 1:25 | USP-S | 1952 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 15% / 41% | ||
| 3 1:24 | USP-S | 1947 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 3 1:24 | USP-S | 1946 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 8% / 31% | |
| 6 1:26 | AWP | 1226 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 66% | |
| 7 1:14 | AWP | 135 | fired while moving (67 u/s), too fast to be accurate - stop first | 1/1 | killed them | 80% / 86% | |
| 7 bomb 0:26 | USP-S | 618 | too soon: your crosshair was still moving onto them, about 4 player widths (131 units) off - pros wait the split second it takes to get on target | 0/3 | 1% / 40% | ||
| 8 1:44 | MP9 | 125 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 10% / 57% | |
| 9 0:52 | Five-SeveN | 444 | fine - pros would have fired it too | 1/3 | killed them | 49% / 49% | |
| 9 bomb 0:23 | AK-47 | 521 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 0% / 47% | |
| 10 1:03 | M4A4 | 686 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/6 | killed them | 30% / 64% | |
| 10 0:54 | M4A4 | 1090 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 10 0:53 | M4A4 | 1085 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 12 1:37 | M4A1-S | 288 | fine - pros would have fired it too | 4/11 | killed them | 69% / 69% | |
| 12 1:36 | M4A1-S | 559 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 54% / 54% | |
| 12 1:26 | USP-S | 239 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/8 | 8% / 55% | ||
| 16 bomb 0:06 | M4A4 | 447 | fine - pros would have fired it too | 2/6 | killed them | 55% / 55% | |
| 17 1:47 | AWP | 1119 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 17 1:31 | AWP | 804 | fine - pros would have fired it too | 2/2 | killed them | 76% / 76% | |
| 17 1:18 | AWP | 1779 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 69% / 69% | |
| 18 1:46 | AK-47 | 905 | fine - pros would have fired it too | 1/5 | killed them | 66% / 66% | |
| 18 1:34 | AK-47 | 1323 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 44% | |
| 18 1:34 | AK-47 | 1303 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 18 bomb 0:35 | AK-47 | 1481 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
