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Dust II, won 13-5 · Sat 17 Oct, 16:50

ItsMantasGold Nova II

The match

Aim

469 msTTD578 msTTK4.7°Crosshair↓39%1st bullet19%Spray15%Head70%Counter-strafe

Scoreboard

115ADR89%KAST

Positioning

Shots

13/29Rushed↓9/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
USP-S2711%
M4A1-S1729%
Nova1688%
Glock-18128%
AK-471040%
M4A4956%
AWP667%
Tec-9667%
MP9250%
Five-SeveN1100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/832 1:43 3 kills (Nova ×3), 2 headshots, in 2.1 s CT8.0
4/8317 1:47 3 kills (AWP ×3), in 17.5 s T7.0
12/8318 1:46 3 kills (AK-47 ×3), 2 headshots, in 20.7 s T3.6
21/8312 1:37 2 kills (M4A1-S ×2), 1 headshot, in 0.4 s CT2.4
26/834 1:38 1 kill (AWP), 1 through smoke CT1.6
34/833 1:15 1 kill (Nova) CT1.0
36/837 1:14 1 kill (AWP), a no-scope CT1.0
65/8310 1:03 1 kill (M4A4), 1 headshot CT-0.3
66/8316 1:37 2 kills (Tec-9, M4A4), 1 headshot, in 46.1 s T-0.3
73/839 0:52 1 kill (Five-SeveN), 1 headshot CT-0.6
81/831 1:30 1 kill (USP-S) CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:17 1v3 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 2 good, 0 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:42 wastedno enemy blinded for long
3 1:19 misled a peekbarely blinded Бравл Старсер 0.8 s (0.1 s white), rondo 0.7 s (0.1 s white) the enemy was barely blinded, and ItsMantas peeked Бравл Старсер 0.1 s after the pop; hit them first
5 0:56 wastedbarely blinded 741 1.5 s (0.1 s white)
7 bomb 0:27 goodblinded 741 3.6 s (0.9 s white)
9 bomb 0:31 wastedbarely blinded вop 0.9 s (0.1 s white)
10 1:05 wastedno enemy blinded for long
12 1:20 wastedbarely blinded вop 0.8 s (0.1 s white)
14 1:44 wastedbarely blinded rondo 0.8 s (0.1 s white)
16 1:44 goodblinded rondo 3.0 s (0.5 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 26 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 bomb 0:29 exposeda flash at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 668 units away
9 1:50 exposedan HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2004 units away; a running throw
12 1:34 exposedan HE at Lower Tunnel - seen by 2 enemies for 0.6 s, the nearest 454 units away; a running throw
12 0:39 exposeda smoke at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1108 units away

Positioning

In 2 of your 33 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 29 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:47 СКДЩ ДОНTop Midpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived
12 1:36 вopTunnel Stairscover not used: 32 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 10 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:44 holdheld with БогданТрофимович, 201 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before БогданТрофимович)
2 1:43 holdheld with БогданТрофимович, 165 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before БогданТрофимович)
2 1:41 tradeБогданТрофимович was killed 97 units away: you traded in 16 ms (pros: 625 ms)
6 1:27 holdheld with Agnostic, 438 units and 9° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before Agnostic)
9 1:35 tradeБогданТрофимович was killed 353 units away: not traded within 5 s (pros: 1,641 ms)
9 1:16 tradecspylia was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
9 1:06 tradeAgnostic was killed 447 units away: not traded within 5 s (pros: 1,641 ms)
10 0:54 holdheld with paradise, 115 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before paradise)
15 1:32 tradecspylia was killed 750 units away: not traded within 5 s (pros: 2,031 ms)
15 1:31 tradeБогданТрофимович was killed 732 units away: not traded within 5 s (pros: 2,031 ms)
15 1:30 tradeparadise was killed 160 units away: not traded within 5 s (pros: 969 ms)
16 1:39 tradecspylia was killed 489 units away: you traded in 2,266 ms (pros: 1,641 ms)
16 1:38 tradeБогданТрофимович was killed 518 units away: you traded in 1,969 ms (pros: 2,031 ms)
16 1:37 peek togetherpeeked the same enemy as Agnostic, 672 ms before them - early - you went first, alone
16 bomb 0:20 holdheld with Agnostic, 721 units and 68° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 bomb 0:35 tradeAgnostic was killed 178 units away: you traded in 172 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 741hit by themGlock-181453 ms–1.8°
1 1:30 741killed themUSP-S1812 ms2594 ms5.1°
2 1:45 вophit themNova375 ms–4.7°
2 1:44 СКДЩ ДОНhit themNova1172 ms–12.4°
2 1:43 741hit by themTec-9234 ms–4.7°
2 1:43 Бравл Старсерhit by themGlock-18219 ms–6.9°
2 1:43 741killed themNova1000 ms1000 ms15.7°
2 1:42 СКДЩ ДОНkilled themNova2938 ms2938 ms12.4°
2 1:41 Бравл Старсерkilled themNova375 ms375 ms0.8°
3 1:23 Бравл Старсерhit by themDesert Eagle4359 ms–51.5°
3 1:17 Бравл Старсерkilled themNova1391 ms4031 ms14.4°
3 1:13 741hit themNova438 ms–0.8°
3 1:13 741killed by themAK-47500 ms1578 ms3.4°
4 1:38 rondokilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:26 Бравл Старсерhit by themMP7391 ms–1.2°
6 1:26 rondokilled by themAK-47688 ms688 ms1.4°
7 1:14 СКДЩ ДОНkilled themAWP297 ms297 ms16.1°
7 bomb 0:26 Бравл Старсерkilled by themM4A4688 ms953 ms7.0°
8 1:44 СКДЩ ДОНhit themMP9297 ms–21.1°
8 1:44 СКДЩ ДОНkilled by themAK-47344 ms344 ms24.8°
9 0:52 741killed themFive-SeveN203 ms203 ms4.2°
9 bomb 0:23 вopkilled by themAK-47438 ms844 ms3.8°
9 bomb 0:23 вophit themAK-47688 ms–51.9°
10 1:03 741killed themM4A4438 ms438 ms14.2°
10 0:53 rondohit themM4A4891 ms–4.6°
10 0:53 rondohit by themAK-471109 ms–0.7°
10 0:53 вopkilled by themAK-47406 ms609 ms3.4°
11 1:46 СКДЩ ДОНhit themNova422 ms–4.1°
11 1:44 rondohit themNova2688 ms–1.5°
11 1:44 rondohit by themAK-471969 ms–52.6°
11 1:44 вophit by themAK-47734 ms–1.5°
11 1:44 вophit themNova797 ms–3.3°
11 1:43 Бравл Старсерkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:37 СКДЩ ДОНkilled themM4A1-S375 ms562 ms2.5°
12 1:37 rondokilled themM4A1-S219 ms812 ms3.0°
12 1:36 вophit by themAK-47391 ms–8.4°
12 1:36 741hit themM4A4391 ms–8.4°
12 1:36 741hit by themAK-47484 ms–8.2°
12 1:26 741hit by themAK-47469 ms–4.9°
13 1:35 741killed by themUSP-S531 ms2016 ms0.3°
13 1:34 741hit themGlock-181766 ms–6.9°
15 1:50 rondohit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:28 741hit by themFive-SeveN562 ms–4.5°
15 1:27 вopkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:37 rondokilled themTec-9266 ms781 ms9.2°
16 bomb 0:06 Бравл Старсерkilled themM4A4891 ms984 ms34.3°
17 1:47 СКДЩ ДОНkilled themAWP312 ms312 ms1.8°
17 1:31 вopkilled themAWP594 ms594 ms2.9°
17 1:29 741killed themAWP500 ms500 ms6.5°
17 1:18 rondokilled by themM4A4938 ms1672 ms0.5°
18 1:46 741killed themAK-47469 ms469 ms1.6°
18 1:42 Бравл Старсерhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:34 СКДЩ ДОНkilled themAK-47766 ms1047 ms1.8°
18 1:32 rondohit by themMP7125 ms–1.0°
18 1:31 rondohit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:35 вopkilled themAK-47422 ms422 ms2.1°

Shots

You fired 13 of your 29 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 741USP-S1185aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 41%
1 1:31 741USP-S1177fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
1 1:31 741USP-S1180fired while moving (93 u/s), too fast to be accurate - stop first3/10killed them41% / 45%
3 1:27 Бравл СтарсерUSP-S1931fired while moving (84 u/s), too fast to be accurate - stop first0/320% / 32%
3 1:26 Бравл СтарсерUSP-S1952fired while moving (114 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 30%
3 1:26 Бравл СтарсерUSP-S1952aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 45%
3 1:25 Бравл СтарсерUSP-S1952aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/315% / 41%
3 1:24 Бравл СтарсерUSP-S1947fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
3 1:24 Бравл СтарсерUSP-S1946aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/3cut short (a death, a reload)8% / 31%
6 1:26 Бравл СтарсерAWP1226fine - pros would have fired it too0/1cut short (a death, a reload)55% / 66%
7 1:14 СКДЩ ДОНAWP135fired while moving (67 u/s), too fast to be accurate - stop first1/1killed them80% / 86%
7 bomb 0:26 741USP-S618too soon: your crosshair was still moving onto them, about 4 player widths (131 units) off - pros wait the split second it takes to get on target0/31% / 40%
8 1:44 СКДЩ ДОНMP9125aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/2cut short (a death, a reload)10% / 57%
9 0:52 741Five-SeveN444fine - pros would have fired it too1/3killed them49% / 49%
9 bomb 0:23 вopAK-47521fired while moving (213 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)0% / 47%
10 1:03 741M4A4686fired while moving (93 u/s), too fast to be accurate - stop first1/6killed them30% / 64%
10 0:54 rondoM4A41090fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
10 0:53 rondoM4A41085fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
12 1:37 СКДЩ ДОНM4A1-S288fine - pros would have fired it too4/11killed them69% / 69%
12 1:36 741M4A1-S559fine - pros would have fired it too1/9cut short (a death, a reload)54% / 54%
12 1:26 741USP-S239aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/88% / 55%
16 bomb 0:06 Бравл СтарсерM4A4447fine - pros would have fired it too2/6killed them55% / 55%
17 1:47 СКДЩ ДОНAWP1119fine - pros would have fired it too1/1killed them86% / 86%
17 1:31 вopAWP804fine - pros would have fired it too2/2killed them76% / 76%
17 1:18 rondoAWP1779fine - pros would have fired it too0/1cut short (a death, a reload)69% / 69%
18 1:46 741AK-47905fine - pros would have fired it too1/5killed them66% / 66%
18 1:34 СКДЩ ДОНAK-471323fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 44%
18 1:34 СКДЩ ДОНAK-471303fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
18 bomb 0:35 вopAK-471481fine - pros would have fired it too1/1killed them57% / 57%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.