Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 40 | 20% |
| Glock-18 | 16 | 25% |
| USP-S | 15 | 40% |
| AWP | 8 | 62% |
| SSG 08 | 5 | 80% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/83 | 11 1:40 | 2 kills (AWP ×2), 2 through smoke, in 7.1 s CT | 7.0 |
| 6/83 | 10 1:45 | 4 kills (AWP ×3, USP-S), in 73.9 s CT | 6.1 |
| 9/83 | 13 1:27 | 3 kills (Glock ×2, USP-S), 2 headshots, in 16.7 s T | 4.2 |
| 10/83 | 1 1:43 | 3 kills (USP-S ×3), all headshots, in 10.7 s CT | 4.1 |
| 18/83 | 8 1:10 | 2 kills (AWP ×2), 1 through smoke, in 33.9 s CT | 2.9 |
| 38/83 | 16 bomb 0:18 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 39/83 | 3 0:30 | 1 kill (Scout) CT | 0.9 |
| 45/83 | 5 0:56 | 1 kill (AK-47) CT | 0.7 |
| 48/83 | 14 1:45 | 2 kills (Scout ×2), 1 headshot, in 33.9 s T | 0.6 |
| 57/83 | 9 1:02 | 2 kills (AWP, USP-S), 1 headshot, in 42.5 s CT | 0.1 |
| 60/83 | 7 1:34 | 1 kill (AWP) CT | -0.1 |
| 71/83 | 12 0:12 | 1 kill (Zeus) CT | -0.5 |
| 79/83 | 6 1:43 | 1 kill (AK-47), 1 while flashed, 1 headshot CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:13 | 1v5 before the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · saw each other |
| 9 bomb 0:23 | 1v1 after the plant CT · 100 HP · Bombsite B | won - defused it after 1 kill · first fight won, saw them first |
| 10 0:53 | 1v2 before the plant CT · 67 HP · Short Stairs | won - killed both · first fight won, saw each other |
Flashes
12 flashes: 5 good, 0 weak, 4 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:15 | wasted | no enemy blinded for long |
| 5 1:16 | misled a peek | barely blinded Бравл Старсер 1.8 s (0.1 s white), 741 1.7 s (0.1 s white) the enemy was barely blinded, and БогданТрофимович peeked 741 0.8 s after the pop; got hit first |
| 6 1:44 | blinded an enemy, but hurt the team too | blinded СКДЩ ДОН 4.0 s (1.3 s white); blinded themselves 1.0 s on the move through Long A - an enemy could see them; blinded БогданТрофимович 4.6 s on the move through Long A - safe |
| 7 1:38 | blinded an enemy, but hurt the team too | blinded 741 4.5 s (1.7 s white); blinded cspylia 1.5 s holding Bombsite B - an enemy could see them |
| 9 0:55 | wasted | barely blinded вop 0.9 s (0.1 s white); blinded themselves 2.6 s on the move through Under A - safe |
| 11 1:35 | good | blinded вop 4.0 s (1.3 s white), Бравл Старсер 4.0 s (1.3 s white), СКДЩ ДОН 3.8 s (1.1 s white) БогданТрофимович peeked Бравл Старсер 1.0 s after the pop - too early - the enemy had recovered; hit them first |
| 12 1:15 | wasted | no enemy blinded for long; blinded БогданТрофимович 2.0 s on the move through Upper Tunnel - safe; blinded Agnostic 4.1 s on the move through Tunnel Stairs - safe |
| 15 1:46 | good | blinded вop 3.9 s (1.2 s white) |
| 16 bomb 0:40 | good | blinded 741 4.2 s (1.4 s white) |
| 16 bomb 0:36 | wasted | barely blinded вop 0.8 s (0.1 s white), 741 0.7 s (0.1 s white) |
| 17 1:47 | good | blinded СКДЩ ДОН 3.6 s (0.9 s white) |
| 17 1:44 | good | blinded СКДЩ ДОН 3.6 s (0.9 s white); blinded БогданТрофимович 1.7 s on the move through Long Doors - safe |
Throws
38 grenades: 32 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:11 | punished | hit by вop with an HE out at Top Mid, 0.9 s before the throw - seen by 1 enemy for 0.4 s, the nearest 838 units away |
| 6 1:46 | exposed | a flash at Long A - seen by 1 enemy for 0.1 s, the nearest 723 units away; a jump throw |
| 7 1:41 | exposed | an HE at B Doors - seen by 1 enemy for 0.4 s, the nearest 1207 units away; a running throw |
| 15 1:33 | punished | hit by вop 1.0 s after throwing a smoke at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 16 bomb 0:21 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1232 units away |
| 18 1:38 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1989 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 0:13 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 9 bomb 0:21 | Fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 11 s to spare | then defused it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | hold | held with БогданТрофимович, 197 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before БогданТрофимович) |
| 1 1:46 | in their way | stood between БогданТрофимович and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 1 1:43 | hold | held with БогданТрофимович, 155 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before БогданТрофимович) |
| 1 1:37 | in their way | stood between БогданТрофимович and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 1 1:37 | line of fire | stood in БогданТрофимович's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:35 | trade | БогданТрофимович was killed 91 units away: you traded in 62 ms (pros: 625 ms) |
| 4 1:13 | peek together | peeked the same enemy as БогданТрофимович, 578 ms before them - early - you went first, alone |
| 5 0:59 | trade | Agnostic was killed 1397 units away: you traded in 2,891 ms (pros: 2,609 ms) |
| 7 1:37 | trade | cspylia was killed 311 units away: you traded in 3,156 ms (pros: 1,641 ms) |
| 8 1:13 | trade | Agnostic was killed 762 units away: you traded in 3,359 ms (pros: 2,031 ms) |
| 9 bomb 0:23 | trade | ItsMantas was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:22 | trade | cspylia was killed 595 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:54 | hold | held with ItsMantas, 115 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after ItsMantas) |
| 10 0:53 | trade | ItsMantas was killed 118 units away: you traded in 891 ms (pros: 625 ms) |
| 12 0:13 | trade | БогданТрофимович was killed 1234 units away: you traded in 1,281 ms (pros: 625 ms) |
| 13 1:34 | trade | ItsMantas was killed 797 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:32 | trade | cspylia was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:31 | trade | БогданТрофимович was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:28 | hold | held with Agnostic, 690 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Agnostic) |
| 16 bomb 0:20 | hold | held with Agnostic, 689 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 328 ms after Agnostic) |
| 16 bomb 0:20 | trade | Agnostic was killed 738 units away: you traded in 1,828 ms (pros: 625 ms) |
| 17 1:18 | trade | ItsMantas was killed 720 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | Glock-18 | 156 ms | – | 4.2° | ||
| 1 1:43 | killed them | USP-S | 94 ms | 94 ms | 0.5° | ||
| 1 1:37 | hit by them | Glock-18 | 0 ms | – | 1.5° | ||
| 1 1:35 | killed them | USP-S | 219 ms | 219 ms | 0.9° | ||
| 1 1:32 | killed them | USP-S | 219 ms | 219 ms | 1.5° | ||
| 3 1:47 | hit by them | Desert Eagle | 422 ms | – | 1.3° | ||
| 3 1:06 | hit them | SSG 08 | 375 ms | – | 0.8° | ||
| 3 0:30 | killed them | SSG 08 | 453 ms | 453 ms | 1.0° | ||
| 4 1:12 | hit by them | AK-47 | 406 ms | – | 3.3° | ||
| 5 0:57 | killed them | AK-47 | 578 ms | 1328 ms | 1.3° | ||
| 6 1:43 | killed them | AK-47 | 156 ms | 156 ms | 8.0° | ||
| 6 1:43 | hit by them | MP7 | 453 ms | – | 5.1° | ||
| 6 1:41 | hit them | AK-47 | 1766 ms | – | 17.6° | ||
| 6 1:40 | killed by them | AK-47 | 406 ms | 516 ms | 5.6° | ||
| 7 1:34 | killed them | AWP | 328 ms | 328 ms | 2.3° | ||
| 7 1:30 | killed by them | M4A4 | 422 ms | 594 ms | 4.6° | ||
| 8 1:10 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:20 | killed them | AWP | 547 ms | 547 ms | 4.2° | ||
| 9 1:02 | killed them | AWP | 391 ms | 391 ms | 1.2° | ||
| 9 bomb 0:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:15 | killed them | USP-S | 1438 ms | 1438 ms | 20.9° | ||
| 10 1:45 | killed them | AWP | 422 ms | 422 ms | 0.5° | ||
| 10 1:00 | hit by them | AK-47 | 281 ms | – | 3.7° | ||
| 10 1:00 | killed them | AWP | 344 ms | 344 ms | 3.0° | ||
| 10 0:52 | killed them | AWP | 328 ms | 328 ms | 1.4° | ||
| 10 0:32 | killed them | USP-S | 2344 ms | 2344 ms | 23.3° | ||
| 11 1:40 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:33 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:11 | killed by them | M4A1-S | 1141 ms | 1234 ms | 52.9° | ||
| 13 1:35 | hit them | Glock-18 | 109 ms | – | 1.8° | ||
| 13 1:27 | killed them | Glock-18 | 1250 ms | 1250 ms | 0.5° | ||
| 13 1:24 | killed them | Glock-18 | 562 ms | 781 ms | 3.6° | ||
| 13 1:15 | hit by them | P2000 | 797 ms | – | 0.5° | ||
| 13 1:10 | killed them | USP-S | 562 ms | 562 ms | 1.0° | ||
| 13 1:05 | killed by them | USP-S | 328 ms | 328 ms | 2.3° | ||
| 14 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:45 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:17 | killed them | SSG 08 | 297 ms | 297 ms | 1.5° | ||
| 14 bomb 0:15 | hit them | SSG 08 | 281 ms | – | 0.2° | ||
| 14 bomb 0:15 | killed by them | Desert Eagle | 359 ms | 359 ms | 0.2° | ||
| 15 1:32 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:18 | killed them | AK-47 | 594 ms | 797 ms | 0.9° | ||
| 17 1:34 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:33 | killed by them | USP-S | 859 ms | 1188 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 859 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | 3% / 39% | ||
| 1 1:45 | USP-S | 826 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 5% / 37% | |
| 1 1:43 | USP-S | 974 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 1 1:35 | USP-S | 1007 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 5 0:57 | AK-47 | 1302 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/4 | 17% / 55% | ||
| 5 0:56 | AK-47 | 1356 | fine - pros would have fired it too | 2/2 | killed them | 43% / 52% | |
| 6 1:44 | AK-47 | 699 | fired while moving (200 u/s), too fast to be accurate - stop first | 1/13 | killed them | 12% / 63% | |
| 6 1:43 | AK-47 | 1032 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/17 | cut short (a death, a reload); 10 bullets after pros would have stopped | 8% / 52% | |
| 6 1:40 | USP-S | 1192 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 32% / 38% | |
| 7 1:34 | AWP | 658 | fine - pros would have fired it too | 1/3 | killed them | 66% / 81% | |
| 8 bomb 0:20 | AWP | 1411 | fine - pros would have fired it too | 1/1 | killed them | 83% / 83% | |
| 9 1:02 | AWP | 2133 | fine - pros would have fired it too | 1/1 | killed them | 40% / 67% | |
| 9 bomb 0:15 | USP-S | 164 | fine - pros would have fired it too | 1/4 | killed them | 35% / 46% | |
| 10 1:00 | AWP | 1064 | fine - pros would have fired it too | 1/1 | killed them | 47% / 63% | |
| 10 0:52 | AWP | 1226 | fine - pros would have fired it too | 1/1 | killed them | 52% / 68% | |
| 10 0:33 | AWP | 1584 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 72% / 72% | |
| 10 0:32 | USP-S | 1563 | fine - pros would have fired it too | 1/2 | killed them | 25% / 47% | |
| 13 1:28 | Glock-18 | 1308 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/5 | killed them | 11% / 49% | |
| 13 1:24 | Glock-18 | 1270 | fine - pros would have fired it too | 2/2 | killed them | 46% / 48% | |
| 13 1:20 | Glock-18 | 1364 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/5 | 12% / 34% | ||
| 13 1:19 | Glock-18 | 1367 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/3 | 40% / 43% | ||
| 13 1:15 | USP-S | 2356 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 41% | |
| 13 1:14 | USP-S | 2356 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/1 | 48% / 56% | ||
| 13 1:10 | USP-S | 1221 | fine - pros would have fired it too | 1/2 | killed them | 47% / 47% | |
| 16 bomb 0:26 | AK-47 | 923 | fine - pros would have fired it too | 0/6 | 24% / 46% | ||
| 16 bomb 0:18 | AK-47 | 1213 | fine - pros would have fired it too | 3/3 | killed them | 55% / 55% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
