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Dust II, won 13-5 · Sat 17 Oct, 16:50

paradiseDistinguished Master Guardian

The match

Aim

391 msTTD422 msTTK1.4°Crosshair↓45%1st bullet12%Spray29%Head76%Counter-strafe

Scoreboard

127ADR83%KAST

Positioning

Shots

10/26Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474020%
Glock-181625%
USP-S1540%
AWP862%
SSG 08580%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/8311 1:40 2 kills (AWP ×2), 2 through smoke, in 7.1 s CT7.0
6/8310 1:45 4 kills (AWP ×3, USP-S), in 73.9 s CT6.1
9/8313 1:27 3 kills (Glock ×2, USP-S), 2 headshots, in 16.7 s T4.2
10/831 1:43 3 kills (USP-S ×3), all headshots, in 10.7 s CT4.1
18/838 1:10 2 kills (AWP ×2), 1 through smoke, in 33.9 s CT2.9
38/8316 bomb 0:18 1 kill (AK-47), 1 headshot T1.0
39/833 0:30 1 kill (Scout) CT0.9
45/835 0:56 1 kill (AK-47) CT0.7
48/8314 1:45 2 kills (Scout ×2), 1 headshot, in 33.9 s T0.6
57/839 1:02 2 kills (AWP, USP-S), 1 headshot, in 42.5 s CT0.1
60/837 1:34 1 kill (AWP) CT-0.1
71/8312 0:12 1 kill (Zeus) CT-0.5
79/836 1:43 1 kill (AK-47), 1 while flashed, 1 headshot CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:13 1v5 before the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · saw each other
9 bomb 0:23 1v1 after the plant CT · 100 HP · Bombsite Bwon - defused it after 1 kill · first fight won, saw them first
10 0:53 1v2 before the plant CT · 67 HP · Short Stairswon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 5 good, 0 weak, 4 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:15 wastedno enemy blinded for long
5 1:16 misled a peekbarely blinded Бравл Старсер 1.8 s (0.1 s white), 741 1.7 s (0.1 s white) the enemy was barely blinded, and БогданТрофимович peeked 741 0.8 s after the pop; got hit first
6 1:44 blinded an enemy, but hurt the team tooblinded СКДЩ ДОН 4.0 s (1.3 s white); blinded themselves 1.0 s on the move through Long A - an enemy could see them; blinded БогданТрофимович 4.6 s on the move through Long A - safe
7 1:38 blinded an enemy, but hurt the team tooblinded 741 4.5 s (1.7 s white); blinded cspylia 1.5 s holding Bombsite B - an enemy could see them
9 0:55 wastedbarely blinded вop 0.9 s (0.1 s white); blinded themselves 2.6 s on the move through Under A - safe
11 1:35 goodblinded вop 4.0 s (1.3 s white), Бравл Старсер 4.0 s (1.3 s white), СКДЩ ДОН 3.8 s (1.1 s white) БогданТрофимович peeked Бравл Старсер 1.0 s after the pop - too early - the enemy had recovered; hit them first
12 1:15 wastedno enemy blinded for long; blinded БогданТрофимович 2.0 s on the move through Upper Tunnel - safe; blinded Agnostic 4.1 s on the move through Tunnel Stairs - safe
15 1:46 goodblinded вop 3.9 s (1.2 s white)
16 bomb 0:40 goodblinded 741 4.2 s (1.4 s white)
16 bomb 0:36 wastedbarely blinded вop 0.8 s (0.1 s white), 741 0.7 s (0.1 s white)
17 1:47 goodblinded СКДЩ ДОН 3.6 s (0.9 s white)
17 1:44 goodblinded СКДЩ ДОН 3.6 s (0.9 s white); blinded БогданТрофимович 1.7 s on the move through Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 32 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:11 punishedhit by вop with an HE out at Top Mid, 0.9 s before the throw - seen by 1 enemy for 0.4 s, the nearest 838 units away
6 1:46 exposeda flash at Long A - seen by 1 enemy for 0.1 s, the nearest 723 units away; a jump throw
7 1:41 exposedan HE at B Doors - seen by 1 enemy for 0.4 s, the nearest 1207 units away; a running throw
15 1:33 punishedhit by вop 1.0 s after throwing a smoke at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
16 bomb 0:21 exposeda molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1232 units away
18 1:38 exposedan HE at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 1989 units away; a running throw

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 28 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 0:13 Бравл СтарсерLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 defuse you started with a T alive (1 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
9 bomb 0:21 Fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 11 s to sparethen defused it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 7 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 holdheld with БогданТрофимович, 197 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before БогданТрофимович)
1 1:46 in their waystood between БогданТрофимович and an enemy they could see, for 438 ms (pros: 125 ms at a time)
1 1:43 holdheld with БогданТрофимович, 155 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before БогданТрофимович)
1 1:37 in their waystood between БогданТрофимович and an enemy they could see, for 312 ms (pros: 125 ms at a time)
1 1:37 line of firestood in БогданТрофимович's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:35 tradeБогданТрофимович was killed 91 units away: you traded in 62 ms (pros: 625 ms)
4 1:13 peek togetherpeeked the same enemy as БогданТрофимович, 578 ms before them - early - you went first, alone
5 0:59 tradeAgnostic was killed 1397 units away: you traded in 2,891 ms (pros: 2,609 ms)
7 1:37 tradecspylia was killed 311 units away: you traded in 3,156 ms (pros: 1,641 ms)
8 1:13 tradeAgnostic was killed 762 units away: you traded in 3,359 ms (pros: 2,031 ms)
9 bomb 0:23 tradeItsMantas was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
10 1:22 tradecspylia was killed 595 units away: not traded within 5 s (pros: 2,031 ms)
10 0:54 holdheld with ItsMantas, 115 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after ItsMantas)
10 0:53 tradeItsMantas was killed 118 units away: you traded in 891 ms (pros: 625 ms)
12 0:13 tradeБогданТрофимович was killed 1234 units away: you traded in 1,281 ms (pros: 625 ms)
13 1:34 tradeItsMantas was killed 797 units away: not traded within 5 s (pros: 2,031 ms)
15 1:32 tradecspylia was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
15 1:31 tradeБогданТрофимович was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:28 holdheld with Agnostic, 690 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Agnostic)
16 bomb 0:20 holdheld with Agnostic, 689 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 328 ms after Agnostic)
16 bomb 0:20 tradeAgnostic was killed 738 units away: you traded in 1,828 ms (pros: 625 ms)
17 1:18 tradeItsMantas was killed 720 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 вophit by themGlock-18156 ms–4.2°
1 1:43 СКДЩ ДОНkilled themUSP-S94 ms94 ms0.5°
1 1:37 Бравл Старсерhit by themGlock-180 ms–1.5°
1 1:35 Бравл Старсерkilled themUSP-S219 ms219 ms0.9°
1 1:32 rondokilled themUSP-S219 ms219 ms1.5°
3 1:47 вophit by themDesert Eagle422 ms–1.3°
3 1:06 rondohit themSSG 08375 ms–0.8°
3 0:30 вopkilled themSSG 08453 ms453 ms1.0°
4 1:12 вophit by themAK-47406 ms–3.3°
5 0:57 741killed themAK-47578 ms1328 ms1.3°
6 1:43 СКДЩ ДОНkilled themAK-47156 ms156 ms8.0°
6 1:43 Бравл Старсерhit by themMP7453 ms–5.1°
6 1:41 Бравл Старсерhit themAK-471766 ms–17.6°
6 1:40 741killed by themAK-47406 ms516 ms5.6°
7 1:34 вopkilled themAWP328 ms328 ms2.3°
7 1:30 Бравл Старсерkilled by themM4A4422 ms594 ms4.6°
8 1:10 Бравл Старсерkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:20 СКДЩ ДОНkilled themAWP547 ms547 ms4.2°
9 1:02 Бравл Старсерkilled themAWP391 ms391 ms1.2°
9 bomb 0:19 вophit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:15 вopkilled themUSP-S1438 ms1438 ms20.9°
10 1:45 СКДЩ ДОНkilled themAWP422 ms422 ms0.5°
10 1:00 Бравл Старсерhit by themAK-47281 ms–3.7°
10 1:00 Бравл Старсерkilled themAWP344 ms344 ms3.0°
10 0:52 вopkilled themAWP328 ms328 ms1.4°
10 0:32 rondokilled themUSP-S2344 ms2344 ms23.3°
11 1:40 741killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:33 СКДЩ ДОНkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 0:11 Бравл Старсерkilled by themM4A1-S1141 ms1234 ms52.9°
13 1:35 СКДЩ ДОНhit themGlock-18109 ms–1.8°
13 1:27 СКДЩ ДОНkilled themGlock-181250 ms1250 ms0.5°
13 1:24 741killed themGlock-18562 ms781 ms3.6°
13 1:15 rondohit by themP2000797 ms–0.5°
13 1:10 Бравл Старсерkilled themUSP-S562 ms562 ms1.0°
13 1:05 rondokilled by themUSP-S328 ms328 ms2.3°
14 1:50 rondohit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:45 rondokilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:17 741killed themSSG 08297 ms297 ms1.5°
14 bomb 0:15 СКДЩ ДОНhit themSSG 08281 ms–0.2°
14 bomb 0:15 СКДЩ ДОНkilled by themDesert Eagle359 ms359 ms0.2°
15 1:32 вopkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 вophit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:18 741killed themAK-47594 ms797 ms0.9°
17 1:34 вophit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:33 Бравл Старсерkilled by themUSP-S859 ms1188 ms0.8°

Shots

You fired 10 of your 26 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 вopUSP-S859aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/23% / 39%
1 1:45 вopUSP-S826aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)5% / 37%
1 1:43 СКДЩ ДОНUSP-S974fine - pros would have fired it too1/1killed them68% / 68%
1 1:35 Бравл СтарсерUSP-S1007fine - pros would have fired it too1/1killed them52% / 52%
5 0:57 741AK-471302aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/417% / 55%
5 0:56 741AK-471356fine - pros would have fired it too2/2killed them43% / 52%
6 1:44 СКДЩ ДОНAK-47699fired while moving (200 u/s), too fast to be accurate - stop first1/13killed them12% / 63%
6 1:43 Бравл СтарсерAK-471032aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/17cut short (a death, a reload); 10 bullets after pros would have stopped8% / 52%
6 1:40 741USP-S1192fired while moving (155 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)32% / 38%
7 1:34 вopAWP658fine - pros would have fired it too1/3killed them66% / 81%
8 bomb 0:20 СКДЩ ДОНAWP1411fine - pros would have fired it too1/1killed them83% / 83%
9 1:02 Бравл СтарсерAWP2133fine - pros would have fired it too1/1killed them40% / 67%
9 bomb 0:15 вopUSP-S164fine - pros would have fired it too1/4killed them35% / 46%
10 1:00 Бравл СтарсерAWP1064fine - pros would have fired it too1/1killed them47% / 63%
10 0:52 вopAWP1226fine - pros would have fired it too1/1killed them52% / 68%
10 0:33 rondoAWP1584fine - pros would have fired it too0/1cut short (a death, a reload)72% / 72%
10 0:32 rondoUSP-S1563fine - pros would have fired it too1/2killed them25% / 47%
13 1:28 СКДЩ ДОНGlock-181308fired while moving (182 u/s), too fast to be accurate - stop first1/5killed them11% / 49%
13 1:24 741Glock-181270fine - pros would have fired it too2/2killed them46% / 48%
13 1:20 Бравл СтарсерGlock-181364aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/512% / 34%
13 1:19 Бравл СтарсерGlock-181367fired while moving (142 u/s), too fast to be accurate - stop first0/340% / 43%
13 1:15 rondoUSP-S2356fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 41%
13 1:14 rondoUSP-S2356fired while moving (146 u/s), too fast to be accurate - stop first0/148% / 56%
13 1:10 Бравл СтарсерUSP-S1221fine - pros would have fired it too1/2killed them47% / 47%
16 bomb 0:26 741AK-47923fine - pros would have fired it too0/624% / 46%
16 bomb 0:18 741AK-471213fine - pros would have fired it too3/3killed them55% / 55%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.