Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 64 | 41% |
| AK-47 | 32 | 22% |
| USP-S | 10 | 10% |
| XM1014 | 7 | 71% |
| Glock-18 | 3 | 33% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/83 | 2 1:45 | 2 kills (XM1014 ×2), in 0.3 s CT | 3.9 |
| 17/83 | 15 1:35 | 1 kill (M4A1-S), a wallbang T | 3.0 |
| 23/83 | 11 1:33 | 2 kills (M4A1-S ×2), 1 headshot, in 2.1 s CT | 2.3 |
| 24/83 | 9 1:35 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 2.2 |
| 31/83 | 5 1:17 | 2 kills (M4A1-S ×2), 1 headshot, in 2.7 s CT | 1.3 |
| 47/83 | 17 bomb 0:03 | 1 kill (AK-47) T | 0.7 |
| 49/83 | 7 1:25 | 1 kill (M4A1-S) CT | 0.5 |
| 64/83 | 14 bomb 0:04 | 1 kill (Glock), 1 headshot T | -0.2 |
| 77/83 | 3 1:27 | 1 kill (M4A1-S), 1 headshot CT | -1.0 |
| 80/83 | 1 1:44 | 1 kill (USP-S), 1 headshot CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 17 bomb 0:06 | 1v1 after the plant T · 41 HP · Long A | won - killed them · first fight won, saw them first |
Flashes
10 flashes: 2 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:10 | wasted | no enemy blinded for long |
| 5 1:43 | wasted | barely blinded rondo 0.6 s (0.0 s white) |
| 7 1:31 | good | blinded вop 4.1 s (1.4 s white), 741 4.0 s (1.3 s white), rondo 3.9 s (1.2 s white) |
| 8 1:31 | wasted | no enemy blinded for long |
| 10 1:43 | good | blinded Бравл Старсер 3.5 s (0.8 s white) |
| 11 1:43 | wasted | no enemy blinded for long |
| 12 1:31 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe |
| 14 bomb 0:39 | hurt the team | barely blinded вop 0.6 s (0.0 s white); blinded Agnostic 4.8 s holding Hole - an enemy could see them |
| 15 1:47 | weak | barely blinded 741 3.0 s (0.5 s white), вop 3.0 s (0.5 s white) |
| 18 1:33 | wasted | no enemy blinded for long; blinded ItsMantas 1.8 s holding B Doors - safe |
Throws
35 grenades: 29 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:12 | exposed | a flash at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1174 units away, thrown in the open |
| 6 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 942 units away; a running throw |
| 7 1:20 | exposed | a smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 495 units away |
| 10 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 972 units away; a running throw |
| 12 0:19 | exposed | a molotov at Extended A - seen by 1 enemy for 0.6 s, the nearest 769 units away, thrown in the open; a running throw |
| 17 1:33 | punished | hit by вop 1.1 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:26 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 0 of your 4 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | hold | held with paradise, 197 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after paradise) |
| 1 1:43 | hold | held with paradise, 155 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after paradise) |
| 2 1:44 | hold | held with ItsMantas, 201 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after ItsMantas) |
| 2 1:43 | hold | held with ItsMantas, 165 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after ItsMantas) |
| 6 1:43 | hold | held with paradise, 360 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:40 | trade | paradise was killed 239 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:29 | trade | paradise was killed 426 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:40 | trade | Agnostic was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:27 | hold | held with cspylia, 835 units and 111° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:32 | trade | cspylia was killed 341 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:46 | line of fire | stood in ItsMantas's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 17 1:32 | line of fire | stood in paradise's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 bomb 0:34 | hold | held with paradise, 977 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 bomb 0:33 | trade | paradise was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:06 | trade | Agnostic was killed 1218 units away: you traded in 3,719 ms (pros: 2,609 ms) |
| 18 1:45 | line of fire | stood in ItsMantas's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 18 bomb 0:36 | line of fire | stood in paradise's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 18 bomb 0:35 | line of fire | stood in paradise's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit by them | Glock-18 | 1359 ms | – | 7.6° | ||
| 1 1:44 | killed them | USP-S | 1953 ms | 1953 ms | 0.3° | ||
| 1 1:37 | killed by them | Glock-18 | 406 ms | 1734 ms | 3.0° | ||
| 2 1:45 | killed them | XM1014 | 750 ms | 1797 ms | 9.0° | ||
| 2 1:45 | killed them | XM1014 | 422 ms | 422 ms | 8.4° | ||
| 2 1:44 | hit them | XM1014 | 2234 ms | – | 6.6° | ||
| 2 1:42 | killed by them | Glock-18 | 797 ms | 1797 ms | 15.9° | ||
| 3 1:27 | killed them | M4A1-S | 125 ms | 125 ms | 0.7° | ||
| 3 1:25 | killed by them | AK-47 | 469 ms | 1359 ms | 1.4° | ||
| 3 1:25 | hit them | M4A4 | 969 ms | – | 0.6° | ||
| 5 1:17 | killed them | M4A1-S | 359 ms | 359 ms | 0.7° | ||
| 5 1:15 | killed them | M4A1-S | 312 ms | 812 ms | 6.7° | ||
| 5 1:14 | killed by them | Tec-9 | 1312 ms | 1312 ms | 4.5° | ||
| 6 1:39 | hit them | M4A4 | 359 ms | – | 1.4° | ||
| 6 1:39 | hit them | M4A4 | 500 ms | – | 1.4° | ||
| 6 1:38 | hit by them | AK-47 | 1047 ms | – | 2.7° | ||
| 6 1:37 | killed by them | AK-47 | 1953 ms | 1953 ms | 4.3° | ||
| 7 1:25 | killed them | M4A1-S | 812 ms | 1312 ms | 1.9° | ||
| 7 1:25 | hit by them | Galil AR | 1047 ms | – | 1.4° | ||
| 7 1:17 | hit them | M4A4 | 422 ms | – | 10.8° | ||
| 7 1:17 | killed by them | M4A4 | 500 ms | 688 ms | 51.3° | ||
| 8 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:23 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:16 | killed by them | AK-47 | 672 ms | 672 ms | 0.4° | ||
| 9 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:35 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:27 | hit them | M4A4 | 94 ms | – | 0.7° | ||
| 10 1:26 | killed by them | AK-47 | 438 ms | 438 ms | 1.4° | ||
| 11 1:33 | killed them | M4A1-S | 734 ms | 734 ms | 4.3° | ||
| 11 1:31 | killed them | M4A1-S | 828 ms | 828 ms | 20.7° | ||
| 12 0:15 | hit by them | M4A4 | 922 ms | – | 7.7° | ||
| 12 0:14 | hit them | AK-47 | 1344 ms | – | 1.5° | ||
| 12 0:14 | killed by them | AK-47 | 2312 ms | 2719 ms | 15.8° | ||
| 13 1:46 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:44 | killed by them | USP-S | 406 ms | 406 ms | 0.3° | ||
| 14 bomb 0:06 | hit by them | P2000 | 719 ms | – | 52.0° | ||
| 14 bomb 0:04 | killed them | Glock-18 | 2281 ms | 2281 ms | 5.3° | ||
| 15 1:36 | killed them | M4A1-S | 641 ms | 1172 ms | 3.5° | ||
| 15 1:31 | hit them | M4A4 | 47 ms | – | 4.1° | ||
| 15 1:31 | killed by them | Five-SeveN | 438 ms | 438 ms | 13.9° | ||
| 16 1:40 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:03 | killed them | AK-47 | 359 ms | 750 ms | 1.4° | ||
| 18 1:43 | hit by them | XM1014 | 422 ms | – | 4.2° | ||
| 18 1:42 | hit them | AK-47 | 656 ms | – | 7.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 1051 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 38% | |
| 1 1:45 | USP-S | 983 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/5 | killed them | 10% / 36% | |
| 2 1:41 | USP-S | 327 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 1% / 55% | |
| 3 1:26 | M4A1-S | 1582 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/3 | 0% / 53% | ||
| 3 1:25 | M4A1-S | 1565 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 3 1:25 | M4A1-S | 1565 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 44% | |
| 5 1:17 | M4A1-S | 682 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | killed them | 10% / 46% | |
| 5 1:15 | M4A1-S | 605 | fired while moving (89 u/s), too fast to be accurate - stop first | 5/10 | killed them | 1% / 48% | |
| 6 1:39 | M4A1-S | 1237 | fired while moving (200 u/s), too fast to be accurate - stop first | 5/11 | cut short (a death, a reload) | 22% / 63% | |
| 7 1:26 | M4A1-S | 462 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/13 | killed them | 6% / 48% | |
| 7 1:18 | M4A1-S | 497 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 3% / 59% | |
| 10 1:27 | M4A1-S | 2058 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 45% / 56% | |
| 10 1:27 | M4A1-S | 2064 | fine - pros would have fired it too | 0/5 | 4 bullets after pros would have stopped | 35% / 49% | |
| 10 1:26 | M4A1-S | 2065 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 2% / 49% | |
| 11 1:33 | M4A1-S | 1047 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/4 | killed them | 13% / 59% | |
| 11 1:31 | M4A1-S | 716 | fired while moving (223 u/s), too fast to be accurate - stop first | 1/9 | killed them | 27% / 60% | |
| 12 0:16 | AK-47 | 1254 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/8 | 3 bullets after pros would have stopped | 25% / 72% | |
| 12 0:14 | AK-47 | 1525 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 50% | |
| 12 0:14 | AK-47 | 1264 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 54% | |
| 12 0:14 | AK-47 | 1266 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 17% / 45% | |
| 13 1:44 | Glock-18 | 929 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 23% / 42% | |
| 14 bomb 0:05 | Glock-18 | 338 | fine - pros would have fired it too | 1/3 | killed them | 44% / 44% | |
| 15 1:36 | M4A1-S | 1504 | fine - pros would have fired it too | 1/3 | 59% / 59% | ||
| 15 1:35 | M4A1-S | 1501 | fine - pros would have fired it too | 2/3 | killed them | 52% / 52% | |
| 16 1:40 | AK-47 | 485 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/8 | 5% / 50% | ||
| 16 1:39 | AK-47 | 480 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 8% / 47% | |
| 17 bomb 0:03 | AK-47 | 1156 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 45% | |
| 17 bomb 0:03 | AK-47 | 1176 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 18 1:43 | AK-47 | 894 | fired while moving (203 u/s), too fast to be accurate - stop first | 4/14 | 1% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
