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Dust II, won 13-5 · Sat 17 Oct, 16:50

БогданТрофимовичGold Nova II

The match

Aim

641 msTTD820 msTTK3.5°Crosshair↓14%1st bullet39%Spray12%Head33%Counter-strafe

Scoreboard

94ADR89%KAST

Positioning

Shots

20/29Rushed↓5/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S6441%
AK-473222%
USP-S1010%
XM1014771%
Glock-18333%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/832 1:45 2 kills (XM1014 ×2), in 0.3 s CT3.9
17/8315 1:35 1 kill (M4A1-S), a wallbang T3.0
23/8311 1:33 2 kills (M4A1-S ×2), 1 headshot, in 2.1 s CT2.3
24/839 1:35 1 kill (Deagle), 1 through smoke, 1 headshot CT2.2
31/835 1:17 2 kills (M4A1-S ×2), 1 headshot, in 2.7 s CT1.3
47/8317 bomb 0:03 1 kill (AK-47) T0.7
49/837 1:25 1 kill (M4A1-S) CT0.5
64/8314 bomb 0:04 1 kill (Glock), 1 headshot T-0.2
77/833 1:27 1 kill (M4A1-S), 1 headshot CT-1.0
80/831 1:44 1 kill (USP-S), 1 headshot CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
17 bomb 0:06 1v1 after the plant T · 41 HP · Long Awon - killed them · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:10 wastedno enemy blinded for long
5 1:43 wastedbarely blinded rondo 0.6 s (0.0 s white)
7 1:31 goodblinded вop 4.1 s (1.4 s white), 741 4.0 s (1.3 s white), rondo 3.9 s (1.2 s white)
8 1:31 wastedno enemy blinded for long
10 1:43 goodblinded Бравл Старсер 3.5 s (0.8 s white)
11 1:43 wastedno enemy blinded for long
12 1:31 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe
14 bomb 0:39 hurt the teambarely blinded вop 0.6 s (0.0 s white); blinded Agnostic 4.8 s holding Hole - an enemy could see them
15 1:47 weakbarely blinded 741 3.0 s (0.5 s white), вop 3.0 s (0.5 s white)
18 1:33 wastedno enemy blinded for long; blinded ItsMantas 1.8 s holding B Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 29 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 11 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:12 exposeda flash at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1174 units away, thrown in the open
6 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 942 units away; a running throw
7 1:20 exposeda smoke at B Doors - seen by 1 enemy for 0.2 s, the nearest 495 units away
10 1:47 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 972 units away; a running throw
12 0:19 exposeda molotov at Extended A - seen by 1 enemy for 0.6 s, the nearest 769 units away, thrown in the open; a running throw
17 1:33 punishedhit by вop 1.1 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 1 of your 24 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 22 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:26 741Middlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 0 of your 4 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 holdheld with paradise, 197 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after paradise)
1 1:43 holdheld with paradise, 155 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after paradise)
2 1:44 holdheld with ItsMantas, 201 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after ItsMantas)
2 1:43 holdheld with ItsMantas, 165 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after ItsMantas)
6 1:43 holdheld with paradise, 360 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:40 tradeparadise was killed 239 units away: not traded within 5 s (pros: 969 ms)
7 1:29 tradeparadise was killed 426 units away: not traded within 5 s (pros: 1,641 ms)
11 1:40 tradeAgnostic was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:27 holdheld with cspylia, 835 units and 111° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:32 tradecspylia was killed 341 units away: not traded within 5 s (pros: 1,641 ms)
17 1:46 line of firestood in ItsMantas's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
17 1:32 line of firestood in paradise's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 bomb 0:34 holdheld with paradise, 977 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 bomb 0:33 tradeparadise was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:06 tradeAgnostic was killed 1218 units away: you traded in 3,719 ms (pros: 2,609 ms)
18 1:45 line of firestood in ItsMantas's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
18 bomb 0:36 line of firestood in paradise's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
18 bomb 0:35 line of firestood in paradise's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 вophit by themGlock-181359 ms–7.6°
1 1:44 вopkilled themUSP-S1953 ms1953 ms0.3°
1 1:37 Бравл Старсерkilled by themGlock-18406 ms1734 ms3.0°
2 1:45 rondokilled themXM1014750 ms1797 ms9.0°
2 1:45 вopkilled themXM1014422 ms422 ms8.4°
2 1:44 СКДЩ ДОНhit themXM10142234 ms–6.6°
2 1:42 Бравл Старсерkilled by themGlock-18797 ms1797 ms15.9°
3 1:27 СКДЩ ДОНkilled themM4A1-S125 ms125 ms0.7°
3 1:25 741killed by themAK-47469 ms1359 ms1.4°
3 1:25 741hit themM4A4969 ms–0.6°
5 1:17 Бравл Старсерkilled themM4A1-S359 ms359 ms0.7°
5 1:15 rondokilled themM4A1-S312 ms812 ms6.7°
5 1:14 741killed by themTec-91312 ms1312 ms4.5°
6 1:39 rondohit themM4A4359 ms–1.4°
6 1:39 741hit themM4A4500 ms–1.4°
6 1:38 rondohit by themAK-471047 ms–2.7°
6 1:37 741killed by themAK-471953 ms1953 ms4.3°
7 1:25 rondokilled themM4A1-S812 ms1312 ms1.9°
7 1:25 rondohit by themGalil AR1047 ms–1.4°
7 1:17 Бравл Старсерhit themM4A4422 ms–10.8°
7 1:17 Бравл Старсерkilled by themM4A4500 ms688 ms51.3°
8 1:23 rondohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:23 вophit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 1:22 СКДЩ ДОНhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:16 rondokilled by themAK-47672 ms672 ms0.4°
9 1:36 СКДЩ ДОНhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 СКДЩ ДОНkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 rondohit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:35 Бравл Старсерkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:27 вophit themM4A494 ms–0.7°
10 1:26 вopkilled by themAK-47438 ms438 ms1.4°
11 1:33 Бравл Старсерkilled themM4A1-S734 ms734 ms4.3°
11 1:31 вopkilled themM4A1-S828 ms828 ms20.7°
12 0:15 Бравл Старсерhit by themM4A4922 ms–7.7°
12 0:14 Бравл Старсерhit themAK-471344 ms–1.5°
12 0:14 вopkilled by themAK-472312 ms2719 ms15.8°
13 1:46 СКДЩ ДОНhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:44 СКДЩ ДОНkilled by themUSP-S406 ms406 ms0.3°
14 bomb 0:06 Бравл Старсерhit by themP2000719 ms–52.0°
14 bomb 0:04 Бравл Старсерkilled themGlock-182281 ms2281 ms5.3°
15 1:36 СКДЩ ДОНkilled themM4A1-S641 ms1172 ms3.5°
15 1:31 741hit themM4A447 ms–4.1°
15 1:31 741killed by themFive-SeveN438 ms438 ms13.9°
16 1:40 rondokilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:31 вophit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 bomb 0:03 Бравл Старсерkilled themAK-47359 ms750 ms1.4°
18 1:43 Бравл Старсерhit by themXM1014422 ms–4.2°
18 1:42 Бравл Старсерhit themAK-47656 ms–7.2°

Shots

You fired 20 of your 29 first shots too soon: 15 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 21% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 вopUSP-S1051aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 38%
1 1:45 вopUSP-S983fired while moving (114 u/s), too fast to be accurate - stop first1/5killed them10% / 36%
2 1:41 Бравл СтарсерUSP-S327aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/5cut short (a death, a reload)1% / 55%
3 1:26 741M4A1-S1582fired while moving (114 u/s), too fast to be accurate - stop first0/30% / 53%
3 1:25 741M4A1-S1565fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
3 1:25 741M4A1-S1565fine - pros would have fired it too0/1cut short (a death, a reload)29% / 44%
5 1:17 Бравл СтарсерM4A1-S682fired while moving (112 u/s), too fast to be accurate - stop first1/5killed them10% / 46%
5 1:15 rondoM4A1-S605fired while moving (89 u/s), too fast to be accurate - stop first5/10killed them1% / 48%
6 1:39 741M4A1-S1237fired while moving (200 u/s), too fast to be accurate - stop first5/11cut short (a death, a reload)22% / 63%
7 1:26 rondoM4A1-S462fired while moving (107 u/s), too fast to be accurate - stop first4/13killed them6% / 48%
7 1:18 Бравл СтарсерM4A1-S497fired while moving (102 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)3% / 59%
10 1:27 вopM4A1-S2058fine - pros would have fired it too1/21 bullet after pros would have stopped45% / 56%
10 1:27 вopM4A1-S2064fine - pros would have fired it too0/54 bullets after pros would have stopped35% / 49%
10 1:26 вopM4A1-S2065fired while moving (84 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload); 1 bullet after pros would have stopped2% / 49%
11 1:33 Бравл СтарсерM4A1-S1047fired while moving (77 u/s), too fast to be accurate - stop first1/4killed them13% / 59%
11 1:31 вopM4A1-S716fired while moving (223 u/s), too fast to be accurate - stop first1/9killed them27% / 60%
12 0:16 вopAK-471254fired while moving (99 u/s), too fast to be accurate - stop first0/83 bullets after pros would have stopped25% / 72%
12 0:14 Бравл СтарсерAK-471525fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 50%
12 0:14 вopAK-471264aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 54%
12 0:14 вopAK-471266aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/3cut short (a death, a reload)17% / 45%
13 1:44 СКДЩ ДОНGlock-18929fired while moving (226 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)23% / 42%
14 bomb 0:05 Бравл СтарсерGlock-18338fine - pros would have fired it too1/3killed them44% / 44%
15 1:36 СКДЩ ДОНM4A1-S1504fine - pros would have fired it too1/359% / 59%
15 1:35 СКДЩ ДОНM4A1-S1501fine - pros would have fired it too2/3killed them52% / 52%
16 1:40 rondoAK-47485fired while moving (110 u/s), too fast to be accurate - stop first0/85% / 50%
16 1:39 rondoAK-47480fired while moving (104 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)8% / 47%
17 bomb 0:03 Бравл СтарсерAK-471156aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 45%
17 bomb 0:03 Бравл СтарсерAK-471176fine - pros would have fired it too1/2killed them59% / 59%
18 1:43 Бравл СтарсерAK-47894fired while moving (203 u/s), too fast to be accurate - stop first4/141% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.