Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 31 | 32% |
| M4A4 | 12 | 50% |
| MP7 | 9 | 44% |
| Galil AR | 8 | 25% |
| USP-S | 5 | 80% |
| P250 | 2 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/83 | 13 1:05 | 3 kills (USP-S ×3), all headshots, in 23.1 s CT | 6.7 |
| 16/83 | 10 1:22 | 1 kill (AK-47), a wallbang T | 3.0 |
| 27/83 | 16 1:39 | 2 kills (M4A4 ×2), all headshots, in 0.3 s CT | 1.6 |
| 40/83 | 17 1:18 | 1 kill (M4A4) CT | 0.8 |
| 55/83 | 9 1:16 | 1 kill (AK-47) T | 0.3 |
| 62/83 | 6 1:26 | 1 kill (AK-47) T | -0.2 |
| 75/83 | 8 1:16 | 1 kill (AK-47) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 0:52 | 1v1 before the plant T · 10 HP · Bombsite A | lost - died in the first fight · they saw them first |
| 13 1:10 | 1v3 before the plant CT · 100 HP · B Doors | won - defused it after 3 kills · first fight won, saw each other |
Flashes
20 flashes: 11 good, 1 weak, 5 wasted, 3 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:15 | good | blinded cspylia 3.5 s (0.8 s white) |
| 3 1:13 | good | blinded cspylia 3.4 s (0.8 s white) |
| 4 1:49 | good | blinded cspylia 3.3 s (0.7 s white) |
| 5 1:44 | weak | barely blinded БогданТрофимович 1.6 s (0.1 s white), paradise 0.7 s (0.1 s white) |
| 5 1:41 | good | blinded БогданТрофимович 3.5 s (0.8 s white); blinded themselves 1.3 s on the move through Outside Long - safe |
| 6 1:46 | good | blinded БогданТрофимович 3.4 s (0.8 s white); blinded themselves 1.4 s on the move through Outside Long - safe |
| 6 1:43 | good | blinded БогданТрофимович 3.5 s (0.9 s white); blinded themselves 1.1 s on the move through Outside Long - safe |
| 7 1:42 | good | blinded cspylia 3.1 s (0.6 s white) |
| 7 1:39 | good | blinded cspylia 3.0 s (0.5 s white); blinded вop 1.3 s on the move through Bombsite B - safe 741 peeked cspylia 0.2 s before the pop - late - it popped just after they showed; got hit first |
| 8 1:45 | misled a peek | barely blinded cspylia 1.7 s (0.1 s white), ItsMantas 0.8 s (0.1 s white); blinded 741 2.0 s on the move through Outside Long - safe the enemy was barely blinded, and СКДЩ ДОН peeked ItsMantas 1.0 s after the pop; got hit first |
| 8 1:37 | good | blinded cspylia 3.0 s (0.5 s white); blinded вop 3.0 s on the move through Long Doors - safe; blinded 741 1.7 s on the move through Long Doors - safe 741 peeked cspylia 1.0 s after the pop - too early - the enemy had recovered; got hit first |
| 9 1:05 | good | blinded Agnostic 4.9 s (2.1 s white), ItsMantas 4.7 s (1.8 s white); blinded themselves 2.1 s holding Catwalk - safe; blinded 741 4.9 s holding Catwalk - safe |
| 10 1:47 | good | blinded cspylia 3.0 s (0.5 s white) |
| 10 1:40 | wasted | no enemy blinded for long |
| 11 1:46 | hurt the team | barely blinded ItsMantas 2.6 s (0.3 s white); blinded themselves 3.5 s on the move through Top Mid - an enemy could see them |
| 12 1:46 | wasted | no enemy blinded for long; blinded вop 4.4 s on the move through Outside Tunnel - safe; blinded themselves 1.0 s on the move through Upper Tunnel - safe; blinded СКДЩ ДОН 4.7 s on the move through Upper Tunnel - safe; blinded 741 5.1 s on the move through Upper Tunnel - safe |
| 12 1:43 | wasted | no enemy blinded for long |
| 13 bomb 0:32 | misled a peek | barely blinded Agnostic 2.7 s (0.4 s white), cspylia 0.8 s (0.1 s white) the enemy was barely blinded, and rondo peeked Agnostic 1.8 s after the pop; got hit first |
| 17 bomb 0:35 | wasted | no enemy blinded for long |
| 18 1:45 | wasted | barely blinded Agnostic 1.0 s (0.1 s white) |
Throws
34 grenades: 28 thrown safely, 2 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:16 | punished | killed by БогданТрофимович 1.8 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 560 units away |
| 9 1:53 | exposed | a smoke at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2004 units away; a running throw |
| 9 1:07 | punished | killed by Agnostic with a flash in hand at Catwalk - seen by 2 enemies for 3.2 s, the nearest 147 units away |
| 11 1:48 | exposed | a flash at Top Mid - seen by 1 enemy for 0.9 s, the nearest 358 units away |
| 16 1:42 | punished | hit by cspylia 0.5 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 474 units away |
| 18 1:47 | punished | hit by Agnostic 0.5 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 755 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:06 | Mid Doors | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 17 1:19 | B Doors | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 18 rounds (1 time longer than pros stand there). 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | вop was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:43 | trade | СКДЩ ДОН was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:35 | trade | Бравл Старсер was killed 616 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:45 | hold | held with СКДЩ ДОН, 316 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before СКДЩ ДОН) |
| 5 1:16 | trade | вop was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:15 | hold | held with 741, 867 units and 172° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after 741) |
| 6 1:39 | hold | held with 741, 35 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before 741) |
| 7 1:30 | hold | held with Бравл Старсер, 168 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Бравл Старсер) |
| 7 1:26 | hold | held with Бравл Старсер, 311 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before Бравл Старсер) |
| 8 1:35 | line of fire | stood in 741's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 8 1:10 | trade | Бравл Старсер was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:45 | trade | СКДЩ ДОН was killed 656 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:01 | hold | held with Бравл Старсер, 440 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:00 | trade | Бравл Старсер was killed 406 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:54 | hold | held with вop, 142 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before вop) |
| 10 0:52 | trade | вop was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:44 | in their way | stood between вop and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 11 1:44 | line of fire | stood in вop's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 12 1:37 | trade | СКДЩ ДОН was killed 138 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:10 | trade | Бравл Старсер was killed 1158 units away: you traded in 4,766 ms (pros: 2,609 ms) |
| 18 1:47 | hold | held with вop, 334 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before вop) |
| 18 1:47 | in their way | stood between вop and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 18 1:33 | trade | СКДЩ ДОН was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | killed by them | USP-S | 219 ms | 219 ms | 1.5° | ||
| 2 1:45 | killed by them | XM1014 | 750 ms | 1797 ms | 9.0° | ||
| 3 1:06 | hit by them | SSG 08 | 375 ms | – | 0.8° | ||
| 4 1:38 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:15 | killed by them | M4A1-S | 312 ms | 812 ms | 6.7° | ||
| 6 1:39 | hit by them | M4A4 | 359 ms | – | 1.4° | ||
| 6 1:38 | hit them | AK-47 | 1047 ms | – | 2.7° | ||
| 6 1:26 | killed them | AK-47 | 688 ms | 688 ms | 1.4° | ||
| 6 1:21 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:25 | killed by them | M4A1-S | 812 ms | 1312 ms | 1.9° | ||
| 7 1:25 | hit them | Galil AR | 1047 ms | – | 1.4° | ||
| 8 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:16 | killed them | AK-47 | 672 ms | 672 ms | 0.4° | ||
| 9 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:16 | hit by them | M4A4 | 281 ms | – | 2.9° | ||
| 9 1:16 | killed them | AK-47 | 516 ms | 609 ms | 7.1° | ||
| 9 1:07 | killed by them | Desert Eagle | 2500 ms | 2500 ms | 49.2° | ||
| 10 1:22 | killed them | AK-47 | 578 ms | 906 ms | 2.5° | ||
| 10 0:53 | hit by them | M4A4 | 891 ms | – | 4.6° | ||
| 10 0:53 | hit them | AK-47 | 1109 ms | – | 0.7° | ||
| 10 0:32 | killed by them | USP-S | 2344 ms | 2344 ms | 23.3° | ||
| 11 1:44 | hit by them | Nova | 2688 ms | – | 1.5° | ||
| 11 1:44 | hit them | AK-47 | 1969 ms | – | 52.6° | ||
| 12 1:37 | killed by them | M4A1-S | 219 ms | 812 ms | 3.0° | ||
| 13 1:15 | hit them | P2000 | 797 ms | – | 0.5° | ||
| 13 1:05 | killed them | USP-S | 328 ms | 328 ms | 2.3° | ||
| 13 bomb 0:30 | hit by them | Glock-18 | 344 ms | – | 2.2° | ||
| 13 bomb 0:19 | killed them | USP-S | 422 ms | 422 ms | 1.9° | ||
| 13 bomb 0:17 | killed them | USP-S | 609 ms | 609 ms | 25.9° | ||
| 14 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:45 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:26 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:41 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:40 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:39 | killed them | M4A4 | 391 ms | 391 ms | 2.5° | ||
| 16 1:37 | killed by them | Tec-9 | 266 ms | 781 ms | 9.2° | ||
| 17 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:18 | killed them | M4A4 | 938 ms | 1672 ms | 0.5° | ||
| 18 1:47 | hit by them | Galil AR | 312 ms | – | 0.4° | ||
| 18 1:32 | hit them | MP7 | 125 ms | – | 1.0° | ||
| 18 1:32 | killed by them | Galil AR | 359 ms | 1062 ms | 2.0° | ||
| 18 1:31 | hit them | MP7 | 875 ms | – | 12.3° | ||
| 18 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | P250 | 967 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 50% / 50% | |
| 2 1:44 | Desert Eagle | 368 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 50% | |
| 6 1:39 | AK-47 | 1293 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 56% | |
| 6 1:39 | AK-47 | 1259 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 47% | |
| 6 1:38 | AK-47 | 1259 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 49% | |
| 6 1:38 | AK-47 | 1259 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 45% | |
| 6 1:38 | AK-47 | 1259 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 50% | |
| 6 1:37 | AK-47 | 1260 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 50% | |
| 6 1:26 | AK-47 | 1393 | fine - pros would have fired it too | 1/3 | killed them | 25% / 47% | |
| 6 1:22 | AK-47 | 1851 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 23% / 59% | ||
| 7 1:30 | Galil AR | 611 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 55% | |
| 7 1:25 | Galil AR | 402 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 56% | |
| 7 1:25 | Galil AR | 380 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 61% / 61% | |
| 8 1:16 | AK-47 | 1094 | fine - pros would have fired it too | 1/4 | killed them | 35% / 46% | |
| 9 1:16 | AK-47 | 472 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 10 1:22 | AK-47 | 1531 | fine - pros would have fired it too | 2/2 | 57% / 57% | ||
| 10 0:54 | AK-47 | 1089 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 49% | |
| 10 0:53 | AK-47 | 1085 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 11 1:45 | AK-47 | 321 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 13% / 50% | |
| 13 1:15 | USP-S | 2356 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 30% | |
| 13 1:13 | USP-S | 2354 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/1 | 1% / 44% | ||
| 13 1:05 | USP-S | 2098 | fine - pros would have fired it too | 1/1 | killed them | 44% / 44% | |
| 13 bomb 0:19 | USP-S | 1123 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 1/1 | killed them | 26% / 53% | |
| 13 bomb 0:17 | USP-S | 993 | fine - pros would have fired it too | 1/1 | killed them | 27% / 44% | |
| 16 1:40 | M4A4 | 474 | fine - pros would have fired it too | 1/5 | 61% / 61% | ||
| 16 1:39 | M4A4 | 480 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 71% | |
| 16 1:38 | M4A4 | 494 | fine - pros would have fired it too | 1/4 | killed them | 37% / 54% | |
| 17 1:19 | M4A4 | 1782 | fine - pros would have fired it too | 3/5 | 38% / 44% | ||
| 17 1:18 | M4A4 | 1777 | fine - pros would have fired it too | 1/4 | killed them | 48% / 52% | |
| 18 1:32 | MP7 | 1795 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/2 | 39% / 52% | ||
| 18 1:32 | MP7 | 1003 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 3/7 | cut short (a death, a reload) | 1% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
