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Dust II, lost 5-13 · Sat 17 Oct, 16:50

rondoMaster Guardian I

The match

Aim

680 msTTD609 msTTK2.1°Crosshair↓33%1st bullet47%Spray18%Head76%Counter-strafe

Scoreboard

68ADR67%KAST

Positioning

Shots

14/31Rushed↓10/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473132%
M4A41250%
MP7944%
Galil AR825%
USP-S580%
P25020%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/8313 1:05 3 kills (USP-S ×3), all headshots, in 23.1 s CT6.7
16/8310 1:22 1 kill (AK-47), a wallbang T3.0
27/8316 1:39 2 kills (M4A4 ×2), all headshots, in 0.3 s CT1.6
40/8317 1:18 1 kill (M4A4) CT0.8
55/839 1:16 1 kill (AK-47) T0.3
62/836 1:26 1 kill (AK-47) T-0.2
75/838 1:16 1 kill (AK-47) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 0:52 1v1 before the plant T · 10 HP · Bombsite Alost - died in the first fight · they saw them first
13 1:10 1v3 before the plant CT · 100 HP · B Doorswon - defused it after 3 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 11 good, 1 weak, 5 wasted, 3 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:15 goodblinded cspylia 3.5 s (0.8 s white)
3 1:13 goodblinded cspylia 3.4 s (0.8 s white)
4 1:49 goodblinded cspylia 3.3 s (0.7 s white)
5 1:44 weakbarely blinded БогданТрофимович 1.6 s (0.1 s white), paradise 0.7 s (0.1 s white)
5 1:41 goodblinded БогданТрофимович 3.5 s (0.8 s white); blinded themselves 1.3 s on the move through Outside Long - safe
6 1:46 goodblinded БогданТрофимович 3.4 s (0.8 s white); blinded themselves 1.4 s on the move through Outside Long - safe
6 1:43 goodblinded БогданТрофимович 3.5 s (0.9 s white); blinded themselves 1.1 s on the move through Outside Long - safe
7 1:42 goodblinded cspylia 3.1 s (0.6 s white)
7 1:39 goodblinded cspylia 3.0 s (0.5 s white); blinded вop 1.3 s on the move through Bombsite B - safe 741 peeked cspylia 0.2 s before the pop - late - it popped just after they showed; got hit first
8 1:45 misled a peekbarely blinded cspylia 1.7 s (0.1 s white), ItsMantas 0.8 s (0.1 s white); blinded 741 2.0 s on the move through Outside Long - safe the enemy was barely blinded, and СКДЩ ДОН peeked ItsMantas 1.0 s after the pop; got hit first
8 1:37 goodblinded cspylia 3.0 s (0.5 s white); blinded вop 3.0 s on the move through Long Doors - safe; blinded 741 1.7 s on the move through Long Doors - safe 741 peeked cspylia 1.0 s after the pop - too early - the enemy had recovered; got hit first
9 1:05 goodblinded Agnostic 4.9 s (2.1 s white), ItsMantas 4.7 s (1.8 s white); blinded themselves 2.1 s holding Catwalk - safe; blinded 741 4.9 s holding Catwalk - safe
10 1:47 goodblinded cspylia 3.0 s (0.5 s white)
10 1:40 wastedno enemy blinded for long
11 1:46 hurt the teambarely blinded ItsMantas 2.6 s (0.3 s white); blinded themselves 3.5 s on the move through Top Mid - an enemy could see them
12 1:46 wastedno enemy blinded for long; blinded вop 4.4 s on the move through Outside Tunnel - safe; blinded themselves 1.0 s on the move through Upper Tunnel - safe; blinded СКДЩ ДОН 4.7 s on the move through Upper Tunnel - safe; blinded 741 5.1 s on the move through Upper Tunnel - safe
12 1:43 wastedno enemy blinded for long
13 bomb 0:32 misled a peekbarely blinded Agnostic 2.7 s (0.4 s white), cspylia 0.8 s (0.1 s white) the enemy was barely blinded, and rondo peeked Agnostic 1.8 s after the pop; got hit first
17 bomb 0:35 wastedno enemy blinded for long
18 1:45 wastedbarely blinded Agnostic 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 28 thrown safely, 2 where an enemy could see you, 4 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:16 punishedkilled by БогданТрофимович 1.8 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 560 units away
9 1:53 exposeda smoke at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2004 units away; a running throw
9 1:07 punishedkilled by Agnostic with a flash in hand at Catwalk - seen by 2 enemies for 3.2 s, the nearest 147 units away
11 1:48 exposeda flash at Top Mid - seen by 1 enemy for 0.9 s, the nearest 358 units away
16 1:42 punishedhit by cspylia 0.5 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 474 units away
18 1:47 punishedhit by Agnostic 0.5 s after throwing a flash at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 755 units away

Positioning

In 2 of your 26 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 8 of your 24 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:06 paradiseMid Doorscover not used: 32 units away, they'd have seen only your headkilled them
17 1:19 ItsMantasB Doorsstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 18 rounds (1 time longer than pros stand there). 3 of your 7 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeвop was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
1 1:43 tradeСКДЩ ДОН was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
1 1:35 tradeБравл Старсер was killed 616 units away: not traded within 5 s (pros: 2,031 ms)
2 1:45 holdheld with СКДЩ ДОН, 316 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before СКДЩ ДОН)
5 1:16 tradeвop was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
5 1:15 holdheld with 741, 867 units and 172° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms after 741)
6 1:39 holdheld with 741, 35 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before 741)
7 1:30 holdheld with Бравл Старсер, 168 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after Бравл Старсер)
7 1:26 holdheld with Бравл Старсер, 311 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before Бравл Старсер)
8 1:35 line of firestood in 741's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
8 1:10 tradeБравл Старсер was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
10 1:45 tradeСКДЩ ДОН was killed 656 units away: not traded within 5 s (pros: 2,031 ms)
10 1:01 holdheld with Бравл Старсер, 440 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:00 tradeБравл Старсер was killed 406 units away: not traded within 5 s (pros: 1,641 ms)
10 0:54 holdheld with вop, 142 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before вop)
10 0:52 tradeвop was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
11 1:44 in their waystood between вop and an enemy they could see, for 562 ms (pros: 125 ms at a time)
11 1:44 line of firestood in вop's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
12 1:37 tradeСКДЩ ДОН was killed 138 units away: not traded within 5 s (pros: 625 ms)
13 1:10 tradeБравл Старсер was killed 1158 units away: you traded in 4,766 ms (pros: 2,609 ms)
18 1:47 holdheld with вop, 334 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before вop)
18 1:47 in their waystood between вop and an enemy they could see, for 250 ms (pros: 125 ms at a time)
18 1:33 tradeСКДЩ ДОН was killed 836 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 paradisekilled by themUSP-S219 ms219 ms1.5°
2 1:45 БогданТрофимовичkilled by themXM1014750 ms1797 ms9.0°
3 1:06 paradisehit by themSSG 08375 ms–0.8°
4 1:38 ItsMantaskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:15 БогданТрофимовичkilled by themM4A1-S312 ms812 ms6.7°
6 1:39 БогданТрофимовичhit by themM4A4359 ms–1.4°
6 1:38 БогданТрофимовичhit themAK-471047 ms–2.7°
6 1:26 ItsMantaskilled themAK-47688 ms688 ms1.4°
6 1:21 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:25 БогданТрофимовичkilled by themM4A1-S812 ms1312 ms1.9°
7 1:25 БогданТрофимовичhit themGalil AR1047 ms–1.4°
8 1:23 БогданТрофимовичhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:16 БогданТрофимовичkilled themAK-47672 ms672 ms0.4°
9 1:35 БогданТрофимовичhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:16 cspyliahit by themM4A4281 ms–2.9°
9 1:16 cspyliakilled themAK-47516 ms609 ms7.1°
9 1:07 Agnostickilled by themDesert Eagle2500 ms2500 ms49.2°
10 1:22 cspyliakilled themAK-47578 ms906 ms2.5°
10 0:53 ItsMantashit by themM4A4891 ms–4.6°
10 0:53 ItsMantashit themAK-471109 ms–0.7°
10 0:32 paradisekilled by themUSP-S2344 ms2344 ms23.3°
11 1:44 ItsMantashit by themNova2688 ms–1.5°
11 1:44 ItsMantashit themAK-471969 ms–52.6°
12 1:37 ItsMantaskilled by themM4A1-S219 ms812 ms3.0°
13 1:15 paradisehit themP2000797 ms–0.5°
13 1:05 paradisekilled themUSP-S328 ms328 ms2.3°
13 bomb 0:30 Agnostichit by themGlock-18344 ms–2.2°
13 bomb 0:19 Agnostickilled themUSP-S422 ms422 ms1.9°
13 bomb 0:17 cspyliakilled themUSP-S609 ms609 ms25.9°
14 1:50 paradisehit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:45 paradisekilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:50 ItsMantashit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:26 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:41 cspyliahit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
16 1:40 БогданТрофимовичkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:39 cspyliakilled themM4A4391 ms391 ms2.5°
16 1:37 ItsMantaskilled by themTec-9266 ms781 ms9.2°
17 1:31 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:31 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:28 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:18 ItsMantaskilled themM4A4938 ms1672 ms0.5°
18 1:47 Agnostichit by themGalil AR312 ms–0.4°
18 1:32 ItsMantashit themMP7125 ms–1.0°
18 1:32 Agnostickilled by themGalil AR359 ms1062 ms2.0°
18 1:31 Agnostichit themMP7875 ms–12.3°
18 1:31 ItsMantashit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 14 of your 31 first shots too soon: 9 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 10 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 paradiseP250967fine - pros would have fired it too0/2cut short (a death, a reload)50% / 50%
2 1:44 БогданТрофимовичDesert Eagle368aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)10% / 50%
6 1:39 БогданТрофимовичAK-471293fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 56%
6 1:39 БогданТрофимовичAK-471259fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 47%
6 1:38 БогданТрофимовичAK-471259fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 49%
6 1:38 БогданТрофимовичAK-471259fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 45%
6 1:38 БогданТрофимовичAK-471259aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 50%
6 1:37 БогданТрофимовичAK-471260aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/1cut short (a death, a reload)1% / 50%
6 1:26 ItsMantasAK-471393fine - pros would have fired it too1/3killed them25% / 47%
6 1:22 AgnosticAK-471851aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/123% / 59%
7 1:30 paradiseGalil AR611aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/2cut short (a death, a reload)9% / 55%
7 1:25 БогданТрофимовичGalil AR402fired while moving (172 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 56%
7 1:25 БогданТрофимовичGalil AR380fine - pros would have fired it too2/3cut short (a death, a reload)61% / 61%
8 1:16 БогданТрофимовичAK-471094fine - pros would have fired it too1/4killed them35% / 46%
9 1:16 cspyliaAK-47472fine - pros would have fired it too2/5killed them62% / 62%
10 1:22 cspyliaAK-471531fine - pros would have fired it too2/257% / 57%
10 0:54 ItsMantasAK-471089aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 49%
10 0:53 ItsMantasAK-471085fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
11 1:45 ItsMantasAK-47321aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/8cut short (a death, a reload)13% / 50%
13 1:15 paradiseUSP-S2356fired while moving (94 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 30%
13 1:13 paradiseUSP-S2354fired while moving (183 u/s), too fast to be accurate - stop first0/11% / 44%
13 1:05 paradiseUSP-S2098fine - pros would have fired it too1/1killed them44% / 44%
13 bomb 0:19 AgnosticUSP-S1123too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target1/1killed them26% / 53%
13 bomb 0:17 cspyliaUSP-S993fine - pros would have fired it too1/1killed them27% / 44%
16 1:40 БогданТрофимовичM4A4474fine - pros would have fired it too1/561% / 61%
16 1:39 БогданТрофимовичM4A4480fired while moving (91 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 71%
16 1:38 БогданТрофимовичM4A4494fine - pros would have fired it too1/4killed them37% / 54%
17 1:19 ItsMantasM4A41782fine - pros would have fired it too3/538% / 44%
17 1:18 ItsMantasM4A41777fine - pros would have fired it too1/4killed them48% / 52%
18 1:32 ItsMantasMP71795fired while moving (77 u/s), too fast to be accurate - stop first1/239% / 52%
18 1:32 AgnosticMP71003aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first3/7cut short (a death, a reload)1% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.