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Dust II, lost 5-13 · Sat 17 Oct, 16:50

вopSilver Elite Master

The match

Aim

438 msTTD703 msTTK4.2°Crosshair↓26%1st bullet37%Spray12%Head39%Counter-strafe

Scoreboard

81ADR72%KAST

Positioning

Shots

20/30Rushed↓5/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474931%
MP73840%
M4A1-S1612%
Glock-181040%
Desert Eagle560%
M4A4475%
USP-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/8315 1:30 3 kills (M4A4 ×3), 2 through smoke, 1 headshot, in 24.9 s CT9.2
51/8318 bomb 0:35 1 kill (Deagle) CT0.5
52/839 bomb 0:23 1 kill (AK-47), 1 headshot T0.4
58/836 1:15 1 kill (MP7) T-0.1
59/837 1:37 1 kill (M4A1-S), 1 headshot T-0.1
67/8310 1:26 2 kills (AK-47 ×2), all headshots, in 32.8 s T-0.4
68/8314 bomb 0:26 1 kill (MP7), 1 headshot CT-0.4
76/8312 0:13 1 kill (AK-47) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:24 1v5 before the plant T · 52 HP · Outside Longlost - died in the first fight · saw each other
9 0:52 1v2 before the plant T · 91 HP · B Doorslost - died later, after 1 kill · saw each other
11 1:33 1v3 before the plant T · 79 HP · Top Midlost - died in the first fight · they saw them first
18 1:31 1v5 before the plant CT · 1 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 0 good, 2 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:47 weakbarely blinded cspylia 2.3 s (0.2 s white), paradise 1.0 s (0.1 s white)
8 1:44 weakbarely blinded cspylia 2.9 s (0.5 s white); blinded Бравл Старсер 2.3 s on the move through Outside Long - safe; blinded 741 3.4 s on the move through Outside Long - safe
10 1:28 misled a peekbarely blinded БогданТрофимович 0.5 s (0.0 s white) the enemy was barely blinded, and вop peeked БогданТрофимович 0.1 s after the pop; got hit first
14 bomb 0:32 wastedno enemy blinded for long; blinded 741 3.3 s on the move through Mid Doors - safe
18 1:45 wastedno enemy blinded for long; blinded themselves 1.9 s holding Long A - safe
18 1:40 wastedno enemy blinded for long; blinded rondo 3.7 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 22 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:45 punishedkilled by БогданТрофимович with a smoke in hand at Upper Tunnel - seen by 2 enemies for 0.5 s, the nearest 333 units away
12 0:16 exposeda molotov at Long A - seen by 1 enemy for 1.9 s, the nearest 1247 units away, thrown in the open; a running throw
18 1:46 punishedhit by Agnostic with a flash out at Long A, 0.2 s before the throw - seen by 1 enemy for 0.6 s, the nearest 1094 units away, thrown in the open

Positioning

In 5 of your 28 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 21 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 16 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:18 cspyliaShort Stairscover not used: 16 units away, they'd have seen only your headkilled them
10 0:54 ItsMantasA Rampcover not used: 16 units away, they'd have seen only your headkilled them
14 bomb 0:27 cspyliaHolepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 bomb 0:28 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
18 bomb 0:36 AgnosticUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:45 holdheld with СКДЩ ДОН, 376 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before СКДЩ ДОН)
2 1:45 in their waystood between rondo and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 0:31 traderondo was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
4 1:24 tradeСКДЩ ДОН was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
8 1:10 tradeБравл Старсер was killed 516 units away: not traded within 5 s (pros: 625 ms)
8 bomb 0:20 tradeСКДЩ ДОН was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
9 1:02 tradeБравл Старсер was killed 140 units away: not traded within 5 s (pros: 969 ms)
10 1:45 tradeСКДЩ ДОН was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
10 1:01 holdheld with Бравл Старсер, 516 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:00 tradeБравл Старсер was killed 462 units away: not traded within 5 s (pros: 1,641 ms)
10 0:54 holdheld with rondo, 142 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after rondo)
11 1:44 peek togetherpeeked the same enemy as 741, 562 ms before them - early - you went first, alone
11 1:44 peek togetherpeeked the same enemy as Бравл Старсер, 922 ms before them - early - you went first, alone
11 1:43 line of firestood in Бравл Старсер's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
11 1:43 in their waystood between Бравл Старсер and an enemy they could see, for 250 ms (pros: 125 ms at a time)
11 1:40 trade741 was killed 336 units away: not traded within 5 s (pros: 1,641 ms)
11 1:33 tradeСКДЩ ДОН was killed 56 units away: not traded within 5 s (pros: 969 ms)
11 1:33 tradeБравл Старсер was killed 375 units away: not traded within 5 s (pros: 1,641 ms)
12 1:37 tradeСКДЩ ДОН was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
12 1:37 traderondo was killed 280 units away: not traded within 5 s (pros: 1,641 ms)
12 1:36 peek togetherpeeked the same enemy as 741, 203 ms before them - a double peek
12 1:25 trade741 was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 holdheld with СКДЩ ДОН, 535 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:07 trade741 was killed 87 units away: you traded in 1,984 ms (pros: 969 ms)
17 1:47 tradeСКДЩ ДОН was killed 191 units away: not traded within 5 s (pros: 969 ms)
17 1:31 holdheld with 741, 446 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before 741)
18 1:47 holdheld with rondo, 334 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after rondo)
18 1:31 traderondo was killed 82 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 paradisehit themGlock-18156 ms–4.2°
1 1:45 БогданТрофимовичhit themGlock-181359 ms–7.6°
1 1:44 БогданТрофимовичkilled by themUSP-S1953 ms1953 ms0.3°
2 1:45 ItsMantashit by themNova375 ms–4.7°
2 1:45 БогданТрофимовичkilled by themXM1014422 ms422 ms8.4°
3 1:47 paradisehit themDesert Eagle422 ms–1.3°
3 0:30 paradisekilled by themSSG 08453 ms453 ms1.0°
4 1:12 paradisehit themAK-47406 ms–3.3°
4 1:10 cspyliakilled by themM4A1-S625 ms1016 ms11.6°
4 1:09 cspyliahit themAK-47641 ms–47.0°
5 1:22 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:16 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 cspyliakilled themMP71141 ms2594 ms9.4°
6 1:14 Agnostichit themMP7484 ms–1.5°
7 1:37 cspyliakilled themM4A1-S766 ms1469 ms6.1°
7 1:37 cspyliahit by themM4A41000 ms–34.1°
7 1:34 paradisekilled by themAWP328 ms328 ms2.3°
8 1:23 БогданТрофимовичhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:23 ItsMantaskilled themAK-47438 ms844 ms3.8°
9 bomb 0:23 ItsMantashit by themAK-47688 ms–51.9°
9 bomb 0:19 paradisehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:15 paradisekilled by themUSP-S1438 ms1438 ms20.9°
10 1:27 БогданТрофимовичhit by themM4A494 ms–0.7°
10 1:26 БогданТрофимовичkilled themAK-47438 ms438 ms1.4°
10 0:53 ItsMantaskilled themAK-47406 ms609 ms3.4°
10 0:52 paradisekilled by themAWP328 ms328 ms1.4°
11 1:44 ItsMantashit themAK-47734 ms–1.5°
11 1:44 ItsMantashit by themNova797 ms–3.3°
11 1:31 БогданТрофимовичkilled by themM4A1-S828 ms828 ms20.7°
12 1:36 ItsMantashit themAK-47391 ms–8.4°
12 0:14 БогданТрофимовичkilled themAK-472312 ms2719 ms15.8°
13 1:35 Agnostickilled by themGlock-18281 ms1156 ms2.2°
14 bomb 0:27 cspyliahit by themTec-9406 ms–18.9°
14 bomb 0:27 cspyliakilled themMP7469 ms703 ms8.1°
14 bomb 0:26 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:25 Agnostickilled by themAK-47406 ms500 ms1.8°
14 bomb 0:25 Agnostichit themMP7438 ms–12.4°
15 1:32 paradisekilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:31 paradisehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:27 ItsMantaskilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:05 Agnostickilled themM4A4328 ms594 ms2.8°
16 bomb 0:28 Agnostichit themAK-47609 ms–23.2°
16 bomb 0:28 Agnostickilled by themAK-47703 ms703 ms12.5°
17 1:34 paradisehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:31 БогданТрофимовичhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:31 ItsMantaskilled by themAWP594 ms594 ms2.9°
18 1:47 Agnostichit by themGalil AR234 ms–1.7°
18 bomb 0:35 Agnostickilled themDesert Eagle234 ms609 ms1.4°
18 bomb 0:35 ItsMantaskilled by themAK-47422 ms422 ms2.1°

Shots

You fired 20 of your 30 first shots too soon: 12 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 21% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 paradiseGlock-18873aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/10cut short (a death, a reload)16% / 41%
3 1:47 paradiseDesert Eagle2252fine - pros would have fired it too1/139% / 39%
3 1:43 paradiseDesert Eagle2245fired while moving (84 u/s), too fast to be accurate - stop first0/13% / 26%
4 1:09 cspyliaAK-47717fired while moving (77 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)0% / 46%
6 1:17 cspyliaMP7704fired while moving (90 u/s), too fast to be accurate - stop first2/127% / 59%
6 1:16 cspyliaMP7644aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 52%
6 1:15 cspyliaMP7674fine - pros would have fired it too3/5killed them62% / 62%
6 1:14 AgnosticMP71300fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
6 1:13 AgnosticMP71295fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 50%
6 1:13 AgnosticMP71295aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/3cut short (a death, a reload)15% / 50%
7 1:42 cspyliaM4A1-S1003fired while moving (172 u/s), too fast to be accurate - stop first0/60% / 60%
7 1:38 cspyliaM4A1-S443fired while moving (199 u/s), too fast to be accurate - stop first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 48%
7 1:37 cspyliaM4A1-S417fine - pros would have fired it too1/5killed them47% / 47%
9 bomb 0:23 ItsMantasAK-47530aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first2/10killed them10% / 64%
10 1:47 БогданТрофимовичAK-47999fired while moving (209 u/s), too fast to be accurate - stop first0/55% / 59%
10 1:27 БогданТрофимовичAK-472064fired while moving (89 u/s), too fast to be accurate - stop first0/32 bullets after pros would have stopped4% / 43%
10 1:26 БогданТрофимовичAK-472065fired while moving (86 u/s), too fast to be accurate - stop first1/2killed them; 1 bullet after pros would have stopped7% / 50%
10 1:25 cspyliaAK-471652aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/12% / 58%
10 0:53 ItsMantasAK-471251fired while moving (106 u/s), too fast to be accurate - stop first2/5killed them14% / 58%
11 1:44 ItsMantasAK-47575fine - pros would have fired it too5/1646% / 54%
12 1:36 ItsMantasAK-47631fine - pros would have fired it too1/833% / 54%
12 0:14 БогданТрофимовичAK-471264fired while moving (104 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 60%
12 0:14 БогданТрофимовичAK-471267fine - pros would have fired it too1/5killed them45% / 48%
13 1:35 AgnosticUSP-S820fired while moving (134 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)1% / 41%
14 bomb 0:27 cspyliaMP7157fine - pros would have fired it too4/11killed them40% / 49%
14 bomb 0:25 AgnosticMP7665too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)10% / 54%
15 1:46 cspyliaDesert Eagle928aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/117% / 43%
15 1:05 AgnosticM4A41682fine - pros would have fired it too3/5killed them37% / 55%
16 bomb 0:28 AgnosticAK-47588fired while moving (156 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)20% / 60%
18 bomb 0:35 AgnosticDesert Eagle1338aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/2killed them22% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.