Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 31% |
| MP7 | 38 | 40% |
| M4A1-S | 16 | 12% |
| Glock-18 | 10 | 40% |
| Desert Eagle | 5 | 60% |
| M4A4 | 4 | 75% |
| USP-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/83 | 15 1:30 | 3 kills (M4A4 ×3), 2 through smoke, 1 headshot, in 24.9 s CT | 9.2 |
| 51/83 | 18 bomb 0:35 | 1 kill (Deagle) CT | 0.5 |
| 52/83 | 9 bomb 0:23 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 58/83 | 6 1:15 | 1 kill (MP7) T | -0.1 |
| 59/83 | 7 1:37 | 1 kill (M4A1-S), 1 headshot T | -0.1 |
| 67/83 | 10 1:26 | 2 kills (AK-47 ×2), all headshots, in 32.8 s T | -0.4 |
| 68/83 | 14 bomb 0:26 | 1 kill (MP7), 1 headshot CT | -0.4 |
| 76/83 | 12 0:13 | 1 kill (AK-47) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:24 | 1v5 before the plant T · 52 HP · Outside Long | lost - died in the first fight · saw each other |
| 9 0:52 | 1v2 before the plant T · 91 HP · B Doors | lost - died later, after 1 kill · saw each other |
| 11 1:33 | 1v3 before the plant T · 79 HP · Top Mid | lost - died in the first fight · they saw them first |
| 18 1:31 | 1v5 before the plant CT · 1 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 0 good, 2 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:47 | weak | barely blinded cspylia 2.3 s (0.2 s white), paradise 1.0 s (0.1 s white) |
| 8 1:44 | weak | barely blinded cspylia 2.9 s (0.5 s white); blinded Бравл Старсер 2.3 s on the move through Outside Long - safe; blinded 741 3.4 s on the move through Outside Long - safe |
| 10 1:28 | misled a peek | barely blinded БогданТрофимович 0.5 s (0.0 s white) the enemy was barely blinded, and вop peeked БогданТрофимович 0.1 s after the pop; got hit first |
| 14 bomb 0:32 | wasted | no enemy blinded for long; blinded 741 3.3 s on the move through Mid Doors - safe |
| 18 1:45 | wasted | no enemy blinded for long; blinded themselves 1.9 s holding Long A - safe |
| 18 1:40 | wasted | no enemy blinded for long; blinded rondo 3.7 s on the move through Long A - safe |
Throws
25 grenades: 22 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:45 | punished | killed by БогданТрофимович with a smoke in hand at Upper Tunnel - seen by 2 enemies for 0.5 s, the nearest 333 units away |
| 12 0:16 | exposed | a molotov at Long A - seen by 1 enemy for 1.9 s, the nearest 1247 units away, thrown in the open; a running throw |
| 18 1:46 | punished | hit by Agnostic with a flash out at Long A, 0.2 s before the throw - seen by 1 enemy for 0.6 s, the nearest 1094 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:18 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 10 0:54 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 14 bomb 0:27 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 bomb 0:28 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 bomb 0:36 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:45 | hold | held with СКДЩ ДОН, 376 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before СКДЩ ДОН) |
| 2 1:45 | in their way | stood between rondo and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 0:31 | trade | rondo was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:24 | trade | СКДЩ ДОН was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:10 | trade | Бравл Старсер was killed 516 units away: not traded within 5 s (pros: 625 ms) |
| 8 bomb 0:20 | trade | СКДЩ ДОН was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:02 | trade | Бравл Старсер was killed 140 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:45 | trade | СКДЩ ДОН was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:01 | hold | held with Бравл Старсер, 516 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:00 | trade | Бравл Старсер was killed 462 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:54 | hold | held with rondo, 142 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after rondo) |
| 11 1:44 | peek together | peeked the same enemy as 741, 562 ms before them - early - you went first, alone |
| 11 1:44 | peek together | peeked the same enemy as Бравл Старсер, 922 ms before them - early - you went first, alone |
| 11 1:43 | line of fire | stood in Бравл Старсер's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 11 1:43 | in their way | stood between Бравл Старсер and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 11 1:40 | trade | 741 was killed 336 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:33 | trade | СКДЩ ДОН was killed 56 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:33 | trade | Бравл Старсер was killed 375 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:37 | trade | СКДЩ ДОН was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:37 | trade | rondo was killed 280 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:36 | peek together | peeked the same enemy as 741, 203 ms before them - a double peek |
| 12 1:25 | trade | 741 was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | hold | held with СКДЩ ДОН, 535 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:07 | trade | 741 was killed 87 units away: you traded in 1,984 ms (pros: 969 ms) |
| 17 1:47 | trade | СКДЩ ДОН was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:31 | hold | held with 741, 446 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before 741) |
| 18 1:47 | hold | held with rondo, 334 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after rondo) |
| 18 1:31 | trade | rondo was killed 82 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | Glock-18 | 156 ms | – | 4.2° | ||
| 1 1:45 | hit them | Glock-18 | 1359 ms | – | 7.6° | ||
| 1 1:44 | killed by them | USP-S | 1953 ms | 1953 ms | 0.3° | ||
| 2 1:45 | hit by them | Nova | 375 ms | – | 4.7° | ||
| 2 1:45 | killed by them | XM1014 | 422 ms | 422 ms | 8.4° | ||
| 3 1:47 | hit them | Desert Eagle | 422 ms | – | 1.3° | ||
| 3 0:30 | killed by them | SSG 08 | 453 ms | 453 ms | 1.0° | ||
| 4 1:12 | hit them | AK-47 | 406 ms | – | 3.3° | ||
| 4 1:10 | killed by them | M4A1-S | 625 ms | 1016 ms | 11.6° | ||
| 4 1:09 | hit them | AK-47 | 641 ms | – | 47.0° | ||
| 5 1:22 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:16 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | killed them | MP7 | 1141 ms | 2594 ms | 9.4° | ||
| 6 1:14 | hit them | MP7 | 484 ms | – | 1.5° | ||
| 7 1:37 | killed them | M4A1-S | 766 ms | 1469 ms | 6.1° | ||
| 7 1:37 | hit by them | M4A4 | 1000 ms | – | 34.1° | ||
| 7 1:34 | killed by them | AWP | 328 ms | 328 ms | 2.3° | ||
| 8 1:23 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:23 | killed them | AK-47 | 438 ms | 844 ms | 3.8° | ||
| 9 bomb 0:23 | hit by them | AK-47 | 688 ms | – | 51.9° | ||
| 9 bomb 0:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:15 | killed by them | USP-S | 1438 ms | 1438 ms | 20.9° | ||
| 10 1:27 | hit by them | M4A4 | 94 ms | – | 0.7° | ||
| 10 1:26 | killed them | AK-47 | 438 ms | 438 ms | 1.4° | ||
| 10 0:53 | killed them | AK-47 | 406 ms | 609 ms | 3.4° | ||
| 10 0:52 | killed by them | AWP | 328 ms | 328 ms | 1.4° | ||
| 11 1:44 | hit them | AK-47 | 734 ms | – | 1.5° | ||
| 11 1:44 | hit by them | Nova | 797 ms | – | 3.3° | ||
| 11 1:31 | killed by them | M4A1-S | 828 ms | 828 ms | 20.7° | ||
| 12 1:36 | hit them | AK-47 | 391 ms | – | 8.4° | ||
| 12 0:14 | killed them | AK-47 | 2312 ms | 2719 ms | 15.8° | ||
| 13 1:35 | killed by them | Glock-18 | 281 ms | 1156 ms | 2.2° | ||
| 14 bomb 0:27 | hit by them | Tec-9 | 406 ms | – | 18.9° | ||
| 14 bomb 0:27 | killed them | MP7 | 469 ms | 703 ms | 8.1° | ||
| 14 bomb 0:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:25 | killed by them | AK-47 | 406 ms | 500 ms | 1.8° | ||
| 14 bomb 0:25 | hit them | MP7 | 438 ms | – | 12.4° | ||
| 15 1:32 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:27 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:05 | killed them | M4A4 | 328 ms | 594 ms | 2.8° | ||
| 16 bomb 0:28 | hit them | AK-47 | 609 ms | – | 23.2° | ||
| 16 bomb 0:28 | killed by them | AK-47 | 703 ms | 703 ms | 12.5° | ||
| 17 1:34 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:31 | killed by them | AWP | 594 ms | 594 ms | 2.9° | ||
| 18 1:47 | hit by them | Galil AR | 234 ms | – | 1.7° | ||
| 18 bomb 0:35 | killed them | Desert Eagle | 234 ms | 609 ms | 1.4° | ||
| 18 bomb 0:35 | killed by them | AK-47 | 422 ms | 422 ms | 2.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 873 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/10 | cut short (a death, a reload) | 16% / 41% | |
| 3 1:47 | Desert Eagle | 2252 | fine - pros would have fired it too | 1/1 | 39% / 39% | ||
| 3 1:43 | Desert Eagle | 2245 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | 3% / 26% | ||
| 4 1:09 | AK-47 | 717 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 0% / 46% | |
| 6 1:17 | MP7 | 704 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/12 | 7% / 59% | ||
| 6 1:16 | MP7 | 644 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 52% | |
| 6 1:15 | MP7 | 674 | fine - pros would have fired it too | 3/5 | killed them | 62% / 62% | |
| 6 1:14 | MP7 | 1300 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 6 1:13 | MP7 | 1295 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 50% | |
| 6 1:13 | MP7 | 1295 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 15% / 50% | |
| 7 1:42 | M4A1-S | 1003 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/6 | 0% / 60% | ||
| 7 1:38 | M4A1-S | 443 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 48% | |
| 7 1:37 | M4A1-S | 417 | fine - pros would have fired it too | 1/5 | killed them | 47% / 47% | |
| 9 bomb 0:23 | AK-47 | 530 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/10 | killed them | 10% / 64% | |
| 10 1:47 | AK-47 | 999 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/5 | 5% / 59% | ||
| 10 1:27 | AK-47 | 2064 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/3 | 2 bullets after pros would have stopped | 4% / 43% | |
| 10 1:26 | AK-47 | 2065 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/2 | killed them; 1 bullet after pros would have stopped | 7% / 50% | |
| 10 1:25 | AK-47 | 1652 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | 2% / 58% | ||
| 10 0:53 | AK-47 | 1251 | fired while moving (106 u/s), too fast to be accurate - stop first | 2/5 | killed them | 14% / 58% | |
| 11 1:44 | AK-47 | 575 | fine - pros would have fired it too | 5/16 | 46% / 54% | ||
| 12 1:36 | AK-47 | 631 | fine - pros would have fired it too | 1/8 | 33% / 54% | ||
| 12 0:14 | AK-47 | 1264 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 60% | |
| 12 0:14 | AK-47 | 1267 | fine - pros would have fired it too | 1/5 | killed them | 45% / 48% | |
| 13 1:35 | USP-S | 820 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 1% / 41% | |
| 14 bomb 0:27 | MP7 | 157 | fine - pros would have fired it too | 4/11 | killed them | 40% / 49% | |
| 14 bomb 0:25 | MP7 | 665 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 10% / 54% | |
| 15 1:46 | Desert Eagle | 928 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 17% / 43% | ||
| 15 1:05 | M4A4 | 1682 | fine - pros would have fired it too | 3/5 | killed them | 37% / 55% | |
| 16 bomb 0:28 | AK-47 | 588 | fired while moving (156 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 20% / 60% | |
| 18 bomb 0:35 | Desert Eagle | 1338 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/2 | killed them | 22% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
