Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 92 | 24% |
| M4A1-S | 21 | 33% |
| Five-SeveN | 17 | 29% |
| M4A4 | 17 | 6% |
| Galil AR | 14 | 7% |
| USP-S | 12 | 50% |
| Tec-9 | 10 | 40% |
| Glock-18 | 8 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/83 | 6 1:40 | 3 kills (AK-47 ×3), a wallbang, in 28.2 s T | 4.3 |
| 19/83 | 5 1:14 | 3 kills (M4A1-S ×2, Tec-9), 1 headshot, in 14.6 s T | 2.9 |
| 30/83 | 15 1:32 | 2 kills (Five-SeveN ×2), all headshots, in 1 s CT | 1.4 |
| 33/83 | 3 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T | 1.1 |
| 46/83 | 8 1:36 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 53/83 | 10 1:19 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 70/83 | 9 1:06 | 1 kill (AK-47) T | -0.4 |
| 72/83 | 13 1:34 | 1 kill (USP-S), 1 headshot CT | -0.6 |
| 82/83 | 16 bomb 0:20 | 1 kill (M4A4) CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:32 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 3 0:30 | 1v3 before the plant T · 39 HP · Long Doors | lost - died in the first fight · saw each other |
| 5 1:14 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 3 kills · first fight won, saw them first |
Flashes
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:47 | good | blinded БогданТрофимович 3.4 s (0.8 s white) |
| 6 1:43 | blinded an enemy, but hurt the team too | blinded БогданТрофимович 3.9 s (1.1 s white); blinded СКДЩ ДОН 3.2 s holding Long Doors - died 0.1 s after the pop; blinded rondo 1.4 s on the move through Outside Long - safe |
| 7 1:48 | wasted | barely blinded cspylia 0.6 s (0.0 s white) |
| 8 1:42 | wasted | barely blinded cspylia 1.3 s (0.1 s white); blinded Бравл Старсер 1.8 s on the move through Outside Long - safe; blinded themselves 1.8 s on the move through Outside Long - safe |
| 9 0:53 | wasted | no enemy blinded for long; blinded themselves 1.9 s holding Catwalk - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 bomb 0:20 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires. You traded 7 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | вop was killed 503 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:43 | trade | СКДЩ ДОН was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:35 | trade | Бравл Старсер was killed 221 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:32 | trade | rondo was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:45 | hold | held with СКДЩ ДОН, 587 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after СКДЩ ДОН) |
| 2 1:44 | peek together | peeked the same enemy as Бравл Старсер, 422 ms before them - early - you went first, alone |
| 3 1:27 | trade | СКДЩ ДОН was killed 642 units away: you traded in 2,453 ms (pros: 2,031 ms) |
| 3 1:15 | trade | Бравл Старсер was killed 328 units away: you traded in 3,078 ms (pros: 625 ms) |
| 4 1:38 | trade | rondo was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:17 | trade | Бравл Старсер was killed 507 units away: you traded in 3,062 ms (pros: 2,031 ms) |
| 5 1:15 | hold | held with rondo, 867 units and 172° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before rondo) |
| 5 1:14 | trade | rondo was killed 710 units away: you traded in 328 ms (pros: 625 ms) |
| 6 1:43 | trade | СКДЩ ДОН was killed 1126 units away: you traded in 3,688 ms (pros: 2,609 ms) |
| 6 1:39 | hold | held with rondo, 35 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after rondo) |
| 6 1:39 | in their way | stood between rondo and an enemy they could see, for 938 ms (pros: 125 ms at a time) |
| 6 1:39 | line of fire | stood in rondo's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 6 1:37 | in their way | stood between rondo and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 6 1:37 | line of fire | stood in rondo's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 6 1:21 | trade | rondo was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:36 | peek together | peeked the same enemy as rondo, 578 ms before them - early - you went first, alone |
| 9 1:07 | trade | rondo was killed 373 units away: you traded in 1,031 ms (pros: 625 ms) |
| 9 1:02 | trade | Бравл Старсер was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:45 | trade | СКДЩ ДОН was killed 665 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:37 | trade | СКДЩ ДОН was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:37 | trade | rondo was killed 278 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:34 | trade | вop was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | trade | СКДЩ ДОН was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:36 | hold | held with СКДЩ ДОН, 1048 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:35 | trade | СКДЩ ДОН was killed 1049 units away: you traded in 4,438 ms (pros: 2,609 ms) |
| 15 1:15 | trade | Бравл Старсер was killed 349 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 bomb 0:28 | trade | вop was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | hold | held with вop, 446 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after вop) |
| 17 1:31 | trade | вop was killed 485 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit them | Glock-18 | 1453 ms | – | 1.8° | ||
| 1 1:30 | killed by them | USP-S | 1812 ms | 2594 ms | 5.1° | ||
| 2 1:43 | hit them | Tec-9 | 234 ms | – | 4.7° | ||
| 2 1:43 | killed by them | Nova | 1000 ms | 1000 ms | 15.7° | ||
| 3 1:25 | killed them | AK-47 | 469 ms | 1359 ms | 1.4° | ||
| 3 1:25 | hit by them | M4A4 | 969 ms | – | 0.6° | ||
| 3 1:13 | hit by them | Nova | 438 ms | – | 0.8° | ||
| 3 1:13 | killed them | AK-47 | 500 ms | 1578 ms | 3.4° | ||
| 3 0:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:17 | killed by them | M4A4 | 297 ms | 391 ms | 2.8° | ||
| 4 1:32 | killed by them | M4A4 | 328 ms | 2047 ms | 1.6° | ||
| 4 1:32 | hit them | Galil AR | 781 ms | – | 1.2° | ||
| 5 1:14 | killed them | Tec-9 | 1312 ms | 1312 ms | 4.5° | ||
| 5 1:03 | killed them | M4A1-S | 578 ms | 672 ms | 3.0° | ||
| 5 1:00 | killed them | M4A1-S | 1922 ms | 2328 ms | 17.4° | ||
| 5 0:59 | hit by them | M4A4 | 2281 ms | – | 9.8° | ||
| 5 0:57 | killed by them | AK-47 | 578 ms | 1328 ms | 1.3° | ||
| 6 1:40 | killed them | AK-47 | 406 ms | 516 ms | 5.6° | ||
| 6 1:39 | hit by them | M4A4 | 500 ms | – | 1.4° | ||
| 6 1:37 | killed them | AK-47 | 1953 ms | 1953 ms | 4.3° | ||
| 6 1:12 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:39 | hit by them | M4A4 | 547 ms | – | 5.1° | ||
| 7 1:39 | hit them | AK-47 | 719 ms | – | 27.3° | ||
| 8 1:36 | hit by them | MP7 | 375 ms | – | 3.5° | ||
| 8 1:36 | killed them | AK-47 | 469 ms | 766 ms | 18.1° | ||
| 9 1:06 | killed them | AK-47 | 3531 ms | 4234 ms | 3.2° | ||
| 9 1:06 | hit by them | Desert Eagle | 3172 ms | – | 50.9° | ||
| 9 0:52 | killed by them | Five-SeveN | 203 ms | 203 ms | 4.2° | ||
| 10 1:19 | hit by them | M4A4 | 766 ms | – | 5.6° | ||
| 10 1:19 | killed them | AK-47 | 797 ms | 1000 ms | 44.4° | ||
| 10 1:03 | killed by them | M4A4 | 438 ms | 438 ms | 14.2° | ||
| 11 1:40 | hit by them | FAMAS | 250 ms | – | 6.0° | ||
| 11 1:40 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:36 | hit by them | M4A4 | 391 ms | – | 8.4° | ||
| 12 1:36 | hit them | AK-47 | 484 ms | – | 8.2° | ||
| 12 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:26 | hit them | AK-47 | 469 ms | – | 4.9° | ||
| 12 1:25 | killed by them | M4A1-S | 1156 ms | 1250 ms | 7.6° | ||
| 13 1:35 | killed them | USP-S | 531 ms | 2016 ms | 0.3° | ||
| 13 1:34 | hit by them | Glock-18 | 1766 ms | – | 6.9° | ||
| 13 1:24 | killed by them | Glock-18 | 562 ms | 781 ms | 3.6° | ||
| 14 bomb 0:17 | killed by them | SSG 08 | 297 ms | 297 ms | 1.5° | ||
| 15 1:33 | killed them | Five-SeveN | 406 ms | 1578 ms | 5.0° | ||
| 15 1:31 | hit by them | M4A4 | 47 ms | – | 4.1° | ||
| 15 1:31 | killed them | Five-SeveN | 438 ms | 438 ms | 13.9° | ||
| 15 1:28 | hit them | Five-SeveN | 562 ms | – | 4.5° | ||
| 15 1:09 | hit them | M4A4 | 1016 ms | – | 48.6° | ||
| 15 1:07 | killed by them | AK-47 | 375 ms | 703 ms | 1.6° | ||
| 16 bomb 0:20 | killed them | M4A4 | 562 ms | 562 ms | 5.7° | ||
| 16 bomb 0:18 | killed by them | AK-47 | 594 ms | 797 ms | 0.9° | ||
| 17 1:29 | killed by them | AWP | 500 ms | 500 ms | 6.5° | ||
| 18 1:46 | killed by them | AK-47 | 469 ms | 469 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:32 | Glock-18 | 1178 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 24% / 48% | |
| 2 1:43 | Tec-9 | 473 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 37% / 41% | |
| 3 1:25 | AK-47 | 1572 | fine - pros would have fired it too | 2/5 | 31% / 48% | ||
| 3 1:25 | AK-47 | 1565 | fine - pros would have fired it too | 2/5 | killed them | 54% / 54% | |
| 3 1:15 | AK-47 | 1079 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/6 | 14% / 59% | ||
| 3 1:13 | AK-47 | 1008 | fired while moving (168 u/s), too fast to be accurate - stop first | 1/8 | 9% / 59% | ||
| 3 1:12 | AK-47 | 995 | fine - pros would have fired it too | 2/5 | killed them | 29% / 47% | |
| 4 1:32 | Galil AR | 1125 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/14 | 8 bullets after pros would have stopped | 14% / 52% | |
| 5 1:15 | Tec-9 | 166 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | killed them | 14% / 48% | |
| 5 1:03 | M4A1-S | 466 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/7 | killed them | 17% / 63% | |
| 5 1:00 | M4A1-S | 679 | fired while moving (167 u/s), too fast to be accurate - stop first | 4/10 | killed them | 2% / 46% | |
| 6 1:40 | AK-47 | 1194 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/6 | killed them | 18% / 61% | |
| 6 1:39 | AK-47 | 1195 | fired while moving (197 u/s), too fast to be accurate - stop first | 1/17 | killed them; 11 bullets after pros would have stopped | 11% / 57% | |
| 7 1:39 | AK-47 | 980 | fine - pros would have fired it too | 1/8 | 36% / 49% | ||
| 8 1:36 | AK-47 | 651 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/7 | killed them | 1% / 51% | |
| 9 1:06 | AK-47 | 503 | fired while moving (91 u/s), too fast to be accurate - stop first | 4/12 | killed them | 28% / 57% | |
| 10 1:20 | AK-47 | 519 | fine - pros would have fired it too | 2/10 | killed them | 58% / 58% | |
| 10 1:03 | AK-47 | 674 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 62% | |
| 12 1:36 | AK-47 | 560 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 52% | |
| 12 1:28 | AK-47 | 420 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/9 | 14% / 52% | ||
| 12 1:26 | AK-47 | 427 | fired while moving (195 u/s), too fast to be accurate - stop first | 2/12 | cut short (a death, a reload) | 7% / 47% | |
| 13 1:38 | USP-S | 530 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/2 | 1% / 45% | ||
| 13 1:36 | USP-S | 499 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 6/10 | killed them | 19% / 43% | |
| 13 1:24 | USP-S | 1293 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 63% / 67% | |
| 15 1:33 | Five-SeveN | 513 | fine - pros would have fired it too | 3/8 | killed them | 40% / 54% | |
| 15 1:31 | Five-SeveN | 150 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/4 | killed them | 10% / 47% | |
| 15 1:28 | Five-SeveN | 517 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 2% / 52% | |
| 15 1:10 | M4A1-S | 1515 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/15 | 9 bullets after pros would have stopped | 0% / 45% | |
| 16 bomb 0:26 | M4A4 | 924 | fired while moving (34 u/s), too fast to be accurate - stop first | 0/5 | 1% / 46% | ||
| 16 bomb 0:20 | M4A4 | 621 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/6 | killed them | 36% / 74% | |
| 16 bomb 0:18 | M4A4 | 1225 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload); 4 bullets after pros would have stopped | 1% / 45% |
Throws
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
