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Dust II, lost 5-13 · Sat 17 Oct, 16:50

741Silver III

The match

Aim

562 msTTD1336 msTTK4.8°Crosshair↓15%1st bullet16%Spray14%Head35%Counter-strafe

Scoreboard

83ADR61%KAST

Positioning

Shots

24/31Rushed↓1/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479224%
M4A1-S2133%
Five-SeveN1729%
M4A4176%
Galil AR147%
USP-S1250%
Tec-91040%
Glock-18825%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/836 1:40 3 kills (AK-47 ×3), a wallbang, in 28.2 s T4.3
19/835 1:14 3 kills (M4A1-S ×2, Tec-9), 1 headshot, in 14.6 s T2.9
30/8315 1:32 2 kills (Five-SeveN ×2), all headshots, in 1 s CT1.4
33/833 1:25 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T1.1
46/838 1:36 1 kill (AK-47), 1 headshot T0.7
53/8310 1:19 1 kill (AK-47), 1 headshot T0.4
70/839 1:06 1 kill (AK-47) T-0.4
72/8313 1:34 1 kill (USP-S), 1 headshot CT-0.6
82/8316 bomb 0:20 1 kill (M4A4) CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:32 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
3 0:30 1v3 before the plant T · 39 HP · Long Doorslost - died in the first fight · saw each other
5 1:14 1v5 before the plant T · 100 HP · Outside Longlost - died later, after 3 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:47 goodblinded БогданТрофимович 3.4 s (0.8 s white)
6 1:43 blinded an enemy, but hurt the team tooblinded БогданТрофимович 3.9 s (1.1 s white); blinded СКДЩ ДОН 3.2 s holding Long Doors - died 0.1 s after the pop; blinded rondo 1.4 s on the move through Outside Long - safe
7 1:48 wastedbarely blinded cspylia 0.6 s (0.0 s white)
8 1:42 wastedbarely blinded cspylia 1.3 s (0.1 s white); blinded Бравл Старсер 1.8 s on the move through Outside Long - safe; blinded themselves 1.8 s on the move through Outside Long - safe
9 0:53 wastedno enemy blinded for long; blinded themselves 1.9 s holding Catwalk - safe

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 16 of your 24 duels (67%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 bomb 0:20 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires. You traded 7 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeвop was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
1 1:43 tradeСКДЩ ДОН was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
1 1:35 tradeБравл Старсер was killed 221 units away: not traded within 5 s (pros: 969 ms)
1 1:32 traderondo was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
2 1:45 holdheld with СКДЩ ДОН, 587 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,016 ms after СКДЩ ДОН)
2 1:44 peek togetherpeeked the same enemy as Бравл Старсер, 422 ms before them - early - you went first, alone
3 1:27 tradeСКДЩ ДОН was killed 642 units away: you traded in 2,453 ms (pros: 2,031 ms)
3 1:15 tradeБравл Старсер was killed 328 units away: you traded in 3,078 ms (pros: 625 ms)
4 1:38 traderondo was killed 477 units away: not traded within 5 s (pros: 1,641 ms)
5 1:17 tradeБравл Старсер was killed 507 units away: you traded in 3,062 ms (pros: 2,031 ms)
5 1:15 holdheld with rondo, 867 units and 172° apart as the enemy saw you: a real crossfire (the enemy saw you 188 ms before rondo)
5 1:14 traderondo was killed 710 units away: you traded in 328 ms (pros: 625 ms)
6 1:43 tradeСКДЩ ДОН was killed 1126 units away: you traded in 3,688 ms (pros: 2,609 ms)
6 1:39 holdheld with rondo, 35 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after rondo)
6 1:39 in their waystood between rondo and an enemy they could see, for 938 ms (pros: 125 ms at a time)
6 1:39 line of firestood in rondo's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
6 1:37 in their waystood between rondo and an enemy they could see, for 188 ms (pros: 125 ms at a time)
6 1:37 line of firestood in rondo's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
6 1:21 traderondo was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
8 1:36 peek togetherpeeked the same enemy as rondo, 578 ms before them - early - you went first, alone
9 1:07 traderondo was killed 373 units away: you traded in 1,031 ms (pros: 625 ms)
9 1:02 tradeБравл Старсер was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
10 1:45 tradeСКДЩ ДОН was killed 665 units away: not traded within 5 s (pros: 2,031 ms)
12 1:37 tradeСКДЩ ДОН was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
12 1:37 traderondo was killed 278 units away: not traded within 5 s (pros: 1,641 ms)
13 1:34 tradeвop was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 tradeСКДЩ ДОН was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
15 1:36 holdheld with СКДЩ ДОН, 1048 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:35 tradeСКДЩ ДОН was killed 1049 units away: you traded in 4,438 ms (pros: 2,609 ms)
15 1:15 tradeБравл Старсер was killed 349 units away: not traded within 5 s (pros: 1,641 ms)
16 bomb 0:28 tradeвop was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 holdheld with вop, 446 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after вop)
17 1:31 tradeвop was killed 485 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 ItsMantashit themGlock-181453 ms–1.8°
1 1:30 ItsMantaskilled by themUSP-S1812 ms2594 ms5.1°
2 1:43 ItsMantashit themTec-9234 ms–4.7°
2 1:43 ItsMantaskilled by themNova1000 ms1000 ms15.7°
3 1:25 БогданТрофимовичkilled themAK-47469 ms1359 ms1.4°
3 1:25 БогданТрофимовичhit by themM4A4969 ms–0.6°
3 1:13 ItsMantashit by themNova438 ms–0.8°
3 1:13 ItsMantaskilled themAK-47500 ms1578 ms3.4°
3 0:31 cspyliahit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 0:17 Agnostickilled by themM4A4297 ms391 ms2.8°
4 1:32 Agnostickilled by themM4A4328 ms2047 ms1.6°
4 1:32 Agnostichit themGalil AR781 ms–1.2°
5 1:14 БогданТрофимовичkilled themTec-91312 ms1312 ms4.5°
5 1:03 cspyliakilled themM4A1-S578 ms672 ms3.0°
5 1:00 Agnostickilled themM4A1-S1922 ms2328 ms17.4°
5 0:59 Agnostichit by themM4A42281 ms–9.8°
5 0:57 paradisekilled by themAK-47578 ms1328 ms1.3°
6 1:40 paradisekilled themAK-47406 ms516 ms5.6°
6 1:39 БогданТрофимовичhit by themM4A4500 ms–1.4°
6 1:37 БогданТрофимовичkilled themAK-471953 ms1953 ms4.3°
6 1:12 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:39 cspyliahit by themM4A4547 ms–5.1°
7 1:39 cspyliahit themAK-47719 ms–27.3°
8 1:36 cspyliahit by themMP7375 ms–3.5°
8 1:36 cspyliakilled themAK-47469 ms766 ms18.1°
9 1:06 Agnostickilled themAK-473531 ms4234 ms3.2°
9 1:06 Agnostichit by themDesert Eagle3172 ms–50.9°
9 0:52 ItsMantaskilled by themFive-SeveN203 ms203 ms4.2°
10 1:19 Agnostichit by themM4A4766 ms–5.6°
10 1:19 Agnostickilled themAK-47797 ms1000 ms44.4°
10 1:03 ItsMantaskilled by themM4A4438 ms438 ms14.2°
11 1:40 Agnostichit by themFAMAS250 ms–6.0°
11 1:40 paradisekilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:36 ItsMantashit by themM4A4391 ms–8.4°
12 1:36 ItsMantashit themAK-47484 ms–8.2°
12 1:28 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:26 ItsMantashit themAK-47469 ms–4.9°
12 1:25 Agnostickilled by themM4A1-S1156 ms1250 ms7.6°
13 1:35 ItsMantaskilled themUSP-S531 ms2016 ms0.3°
13 1:34 ItsMantashit by themGlock-181766 ms–6.9°
13 1:24 paradisekilled by themGlock-18562 ms781 ms3.6°
14 bomb 0:17 paradisekilled by themSSG 08297 ms297 ms1.5°
15 1:33 cspyliakilled themFive-SeveN406 ms1578 ms5.0°
15 1:31 БогданТрофимовичhit by themM4A447 ms–4.1°
15 1:31 БогданТрофимовичkilled themFive-SeveN438 ms438 ms13.9°
15 1:28 ItsMantashit themFive-SeveN562 ms–4.5°
15 1:09 Agnostichit themM4A41016 ms–48.6°
15 1:07 Agnostickilled by themAK-47375 ms703 ms1.6°
16 bomb 0:20 Agnostickilled themM4A4562 ms562 ms5.7°
16 bomb 0:18 paradisekilled by themAK-47594 ms797 ms0.9°
17 1:29 ItsMantaskilled by themAWP500 ms500 ms6.5°
18 1:46 ItsMantaskilled by themAK-47469 ms469 ms1.6°

Shots

You fired 24 of your 31 first shots too soon: 17 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 32 spray bullets went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 ItsMantasGlock-181178aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/8cut short (a death, a reload)24% / 48%
2 1:43 ItsMantasTec-9473fine - pros would have fired it too3/5cut short (a death, a reload)37% / 41%
3 1:25 БогданТрофимовичAK-471572fine - pros would have fired it too2/531% / 48%
3 1:25 БогданТрофимовичAK-471565fine - pros would have fired it too2/5killed them54% / 54%
3 1:15 ItsMantasAK-471079fired while moving (173 u/s), too fast to be accurate - stop first0/614% / 59%
3 1:13 ItsMantasAK-471008fired while moving (168 u/s), too fast to be accurate - stop first1/89% / 59%
3 1:12 ItsMantasAK-47995fine - pros would have fired it too2/5killed them29% / 47%
4 1:32 AgnosticGalil AR1125fired while moving (112 u/s), too fast to be accurate - stop first1/148 bullets after pros would have stopped14% / 52%
5 1:15 БогданТрофимовичTec-9166aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/6killed them14% / 48%
5 1:03 cspyliaM4A1-S466fired while moving (81 u/s), too fast to be accurate - stop first2/7killed them17% / 63%
5 1:00 AgnosticM4A1-S679fired while moving (167 u/s), too fast to be accurate - stop first4/10killed them2% / 46%
6 1:40 paradiseAK-471194fired while moving (95 u/s), too fast to be accurate - stop first2/6killed them18% / 61%
6 1:39 БогданТрофимовичAK-471195fired while moving (197 u/s), too fast to be accurate - stop first1/17killed them; 11 bullets after pros would have stopped11% / 57%
7 1:39 cspyliaAK-47980fine - pros would have fired it too1/836% / 49%
8 1:36 cspyliaAK-47651fired while moving (110 u/s), too fast to be accurate - stop first2/7killed them1% / 51%
9 1:06 AgnosticAK-47503fired while moving (91 u/s), too fast to be accurate - stop first4/12killed them28% / 57%
10 1:20 AgnosticAK-47519fine - pros would have fired it too2/10killed them58% / 58%
10 1:03 ItsMantasAK-47674fired while moving (135 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 62%
12 1:36 ItsMantasAK-47560fired while moving (112 u/s), too fast to be accurate - stop first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 52%
12 1:28 AgnosticAK-47420aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/914% / 52%
12 1:26 AgnosticAK-47427fired while moving (195 u/s), too fast to be accurate - stop first2/12cut short (a death, a reload)7% / 47%
13 1:38 ItsMantasUSP-S530aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/21% / 45%
13 1:36 ItsMantasUSP-S499aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first6/10killed them19% / 43%
13 1:24 paradiseUSP-S1293fired while moving (115 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)63% / 67%
15 1:33 cspyliaFive-SeveN513fine - pros would have fired it too3/8killed them40% / 54%
15 1:31 БогданТрофимовичFive-SeveN150aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/4killed them10% / 47%
15 1:28 ItsMantasFive-SeveN517aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/8cut short (a death, a reload)2% / 52%
15 1:10 AgnosticM4A1-S1515fired while moving (123 u/s), too fast to be accurate - stop first1/159 bullets after pros would have stopped0% / 45%
16 bomb 0:26 paradiseM4A4924fired while moving (34 u/s), too fast to be accurate - stop first0/51% / 46%
16 bomb 0:20 AgnosticM4A4621fired while moving (213 u/s), too fast to be accurate - stop first1/6killed them36% / 74%
16 bomb 0:18 paradiseM4A41225fired while moving (118 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload); 4 bullets after pros would have stopped1% / 45%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 17 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.