Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 33 | 36% |
| AK-47 | 15 | 0% |
| MP7 | 6 | 83% |
| USP-S | 4 | 25% |
| Tec-9 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 42/83 | 4 1:09 | 1 kill (M4A1-S) CT | 0.8 |
| 54/83 | 5 1:30 | 1 kill (M4A1-S) CT | 0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:19 | 1v1 after the plant T · 87 HP · Mid Doors | lost - died in the first fight · saw each other |
Throws
17 grenades: 13 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:05 | punished | hit by 741 1.9 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 463 units away; a running throw |
| 6 1:16 | punished | killed by вop 0.2 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 612 units away, thrown in the open |
| 17 1:27 | exposed | an HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 469 units away |
| 18 1:33 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 1719 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:38 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | died | ||
| 9 1:16 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 8 1:44 | trade | ItsMantas was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:26 | trade | БогданТрофимович was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:44 | trade | БогданТрофимович was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:27 | hold | held with Agnostic, 574 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 516 ms before Agnostic) |
| 16 1:39 | line of fire | stood in БогданТрофимович's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:39 | in their way | stood between БогданТрофимович and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 17 bomb 0:34 | hold | held with paradise, 697 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 bomb 0:33 | trade | paradise was killed 732 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit them | P2000 | 484 ms | – | 3.2° | ||
| 1 1:45 | hit by them | Glock-18 | 906 ms | – | 0.8° | ||
| 3 0:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:10 | killed them | M4A1-S | 625 ms | 1016 ms | 11.6° | ||
| 4 1:09 | hit by them | AK-47 | 641 ms | – | 47.0° | ||
| 5 1:30 | killed them | M4A1-S | 453 ms | 547 ms | 2.1° | ||
| 5 1:03 | killed by them | M4A1-S | 578 ms | 672 ms | 3.0° | ||
| 6 1:17 | killed by them | MP7 | 1141 ms | 2594 ms | 9.4° | ||
| 7 1:39 | hit them | M4A4 | 547 ms | – | 5.1° | ||
| 7 1:39 | hit by them | AK-47 | 719 ms | – | 27.3° | ||
| 7 1:37 | killed by them | M4A1-S | 766 ms | 1469 ms | 6.1° | ||
| 7 1:37 | hit them | M4A4 | 1000 ms | – | 34.1° | ||
| 8 1:36 | hit them | MP7 | 375 ms | – | 3.5° | ||
| 8 1:36 | killed by them | AK-47 | 469 ms | 766 ms | 18.1° | ||
| 9 1:16 | hit them | M4A4 | 281 ms | – | 2.9° | ||
| 9 1:16 | hit by them | AK-47 | 375 ms | – | 12.6° | ||
| 9 1:16 | killed by them | AK-47 | 516 ms | 609 ms | 7.1° | ||
| 10 1:22 | killed by them | AK-47 | 578 ms | 906 ms | 2.5° | ||
| 12 1:19 | killed by them | MP7 | 47 ms | 609 ms | 4.1° | ||
| 13 1:40 | hit by them | P2000 | 219 ms | – | 0.8° | ||
| 13 bomb 0:17 | killed by them | USP-S | 609 ms | 609 ms | 25.9° | ||
| 14 bomb 0:27 | hit them | Tec-9 | 406 ms | – | 18.9° | ||
| 14 bomb 0:27 | killed by them | MP7 | 469 ms | 703 ms | 8.1° | ||
| 15 1:33 | killed by them | Five-SeveN | 406 ms | 1578 ms | 5.0° | ||
| 16 1:41 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:39 | killed by them | M4A4 | 391 ms | 391 ms | 2.5° | ||
| 17 bomb 0:13 | killed by them | M4A4 | 734 ms | 828 ms | 5.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 1388 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 13% / 51% | ||
| 1 1:45 | USP-S | 1202 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 41% | |
| 4 1:10 | M4A1-S | 701 | fired while moving (172 u/s), too fast to be accurate - stop first | 3/8 | killed them | 27% / 57% | |
| 5 1:30 | M4A1-S | 805 | fine - pros would have fired it too | 2/5 | killed them | 44% / 47% | |
| 5 1:03 | M4A1-S | 469 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 26% / 64% | |
| 7 1:42 | M4A1-S | 1009 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/5 | 0% / 59% | ||
| 7 1:39 | M4A1-S | 976 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/7 | 16% / 54% | ||
| 7 1:38 | M4A1-S | 421 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 50% | |
| 7 1:37 | M4A1-S | 416 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 49% / 49% | |
| 8 1:36 | MP7 | 642 | fired while moving (92 u/s), too fast to be accurate - stop first | 5/6 | cut short (a death, a reload) | 10% / 51% | |
| 9 1:16 | M4A1-S | 478 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 39% / 58% | |
| 10 1:25 | M4A1-S | 1650 | fired while moving (17 u/s), too fast to be accurate - stop first | 0/6 | 3 bullets after pros would have stopped | 0% / 47% | |
| 10 1:22 | M4A1-S | 1532 | fine - pros would have fired it too | 0/4 | 66% / 66% | ||
| 14 bomb 0:27 | Tec-9 | 152 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 43% / 43% | |
| 15 1:46 | AK-47 | 926 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/4 | 46% / 73% | ||
| 15 1:33 | AK-47 | 514 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload) | 0% / 47% | |
| 17 bomb 0:13 | AK-47 | 1608 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | cut short (a death, a reload); 1 bullet after pros would have stopped | 21% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
