ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-5 · Sat 17 Oct, 16:50

cspyliaSilver III

The match

Aim

Scoreboard

27ADR56%KAST

Positioning

Shots

13/17Rushed↓2/8Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A1-S3336%
AK-47150%
MP7683%
USP-S425%
Tec-9250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
42/834 1:09 1 kill (M4A1-S) CT0.8
54/835 1:30 1 kill (M4A1-S) CT0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:19 1v1 after the plant T · 87 HP · Mid Doorslost - died in the first fight · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 13 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:05 punishedhit by 741 1.9 s after throwing an HE at Middle, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 463 units away; a running throw
6 1:16 punishedkilled by вop 0.2 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.9 s, the nearest 612 units away, thrown in the open
17 1:27 exposedan HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 469 units away
18 1:33 exposeda molotov at Bombsite B - seen by 1 enemy for 0.6 s, the nearest 1719 units away; a running throw

Positioning

In 2 of your 17 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 11 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:38 вopBombsite Bcover not used: 32 units away, they'd have seen only your headdied
9 1:16 rondoMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
8 1:44 tradeItsMantas was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
10 1:26 tradeБогданТрофимович was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
13 1:44 tradeБогданТрофимович was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:27 holdheld with Agnostic, 574 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 516 ms before Agnostic)
16 1:39 line of firestood in БогданТрофимович's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:39 in their waystood between БогданТрофимович and an enemy they could see, for 250 ms (pros: 125 ms at a time)
17 bomb 0:34 holdheld with paradise, 697 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 bomb 0:33 tradeparadise was killed 732 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 Бравл Старсерhit themP2000484 ms–3.2°
1 1:45 Бравл Старсерhit by themGlock-18906 ms–0.8°
3 0:31 741hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:10 вopkilled themM4A1-S625 ms1016 ms11.6°
4 1:09 вophit by themAK-47641 ms–47.0°
5 1:30 СКДЩ ДОНkilled themM4A1-S453 ms547 ms2.1°
5 1:03 741killed by themM4A1-S578 ms672 ms3.0°
6 1:17 вopkilled by themMP71141 ms2594 ms9.4°
7 1:39 741hit themM4A4547 ms–5.1°
7 1:39 741hit by themAK-47719 ms–27.3°
7 1:37 вopkilled by themM4A1-S766 ms1469 ms6.1°
7 1:37 вophit themM4A41000 ms–34.1°
8 1:36 741hit themMP7375 ms–3.5°
8 1:36 741killed by themAK-47469 ms766 ms18.1°
9 1:16 rondohit themM4A4281 ms–2.9°
9 1:16 Бравл Старсерhit by themAK-47375 ms–12.6°
9 1:16 rondokilled by themAK-47516 ms609 ms7.1°
10 1:22 rondokilled by themAK-47578 ms906 ms2.5°
12 1:19 Бравл Старсерkilled by themMP747 ms609 ms4.1°
13 1:40 СКДЩ ДОНhit by themP2000219 ms–0.8°
13 bomb 0:17 rondokilled by themUSP-S609 ms609 ms25.9°
14 bomb 0:27 вophit themTec-9406 ms–18.9°
14 bomb 0:27 вopkilled by themMP7469 ms703 ms8.1°
15 1:33 741killed by themFive-SeveN406 ms1578 ms5.0°
16 1:41 rondohit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
16 1:39 rondokilled by themM4A4391 ms391 ms2.5°
17 bomb 0:13 Бравл Старсерkilled by themM4A4734 ms828 ms5.6°

Shots

You fired 13 of your 17 first shots too soon: 9 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 741USP-S1388aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/113% / 51%
1 1:45 Бравл СтарсерUSP-S1202fired while moving (107 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 41%
4 1:10 вopM4A1-S701fired while moving (172 u/s), too fast to be accurate - stop first3/8killed them27% / 57%
5 1:30 СКДЩ ДОНM4A1-S805fine - pros would have fired it too2/5killed them44% / 47%
5 1:03 741M4A1-S469fired while moving (225 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)26% / 64%
7 1:42 вopM4A1-S1009fired while moving (217 u/s), too fast to be accurate - stop first0/50% / 59%
7 1:39 741M4A1-S976aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/716% / 54%
7 1:38 вopM4A1-S421aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 50%
7 1:37 вopM4A1-S416fine - pros would have fired it too1/1cut short (a death, a reload)49% / 49%
8 1:36 741MP7642fired while moving (92 u/s), too fast to be accurate - stop first5/6cut short (a death, a reload)10% / 51%
9 1:16 rondoM4A1-S478fired while moving (117 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)39% / 58%
10 1:25 вopM4A1-S1650fired while moving (17 u/s), too fast to be accurate - stop first0/63 bullets after pros would have stopped0% / 47%
10 1:22 rondoM4A1-S1532fine - pros would have fired it too0/466% / 66%
14 bomb 0:27 вopTec-9152fine - pros would have fired it too1/2cut short (a death, a reload)43% / 43%
15 1:46 вopAK-47926fired while moving (74 u/s), too fast to be accurate - stop first0/446% / 73%
15 1:33 741AK-47514fired while moving (163 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload)0% / 47%
17 bomb 0:13 Бравл СтарсерAK-471608aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/4cut short (a death, a reload); 1 bullet after pros would have stopped21% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.